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#ifndef AVIFILE_RENDERER_H
#define AVIFILE_RENDERER_H

#include "avm_stl.h"
#include "image.h"
#include "subtitle.h"

AVM_BEGIN_NAMESPACE;

class IPlayerWidget;

/** Structure for describtion of video mode */
struct VideoMode
{
    /// width of the screen
    int width;
    /// height of the screen
    int height;
    /// vertical refresh frequency
    float freq;
    /// textual representation for this mode
    avm::string name;
    VideoMode(int w = 0, int h = 0, float f = 0.);
};


/**
 * Abstract interface for video rendering
 *
 *  One day we may support more renderers
 *  We do not want to have any XFree specific stuff here
 */
class IVideoRenderer : public IImageAllocator
{
public:
    enum Property {
	SYNC,
	REFRESH,
	FULLSCREEN,		// true - maximize with FULLSCREEN toggle
	DRAW_CIMAGE,		// CImage*
	DRAW_SUBTITLES,

	WINDOW_SIZE = 100,	// int* width, int* height
	WINDOW_POSITION,	// get*/set int* x, int* y
	WINDOW_CAPTION, 	// char*
	SUBTITLE_FONT,		// char*
	SUBTITLE_POSITION,	// get*/set int* y
	SUBTITLE_VISIBLE,
	VIDEO_MODES,		// avm::vector<VideoMode> - list of video modes
	VIDEO_OVERLAYS,		// avm::vector<fcctype_t> - list of overlay

	LAST
    };
    enum Cursor {
	NORMAL,
	ZOOMLU,
	ZOOMRB
    };
    /**
     * Allow YUV renderer to use software YUV->RGB conversion
     * ( slow, only for testing purposes )
     * SDL has very fast implementation - used now
     */
    static bool allow_sw_yuv;

    virtual ~IVideoRenderer() {}

    // possible new interface???
    virtual int Set(...)					= 0;
    virtual int Get(...) const					= 0;
#if 1

    /**
     * Issues the request to draw the image in the window memory
     * might be empty when direct rendering is being used
     */
    virtual int Draw(const CImage* data)			= 0;
    /**
     * Draws a line of subtitles below the picture.
     */
    virtual int DrawSubtitles(const subtitle_line_t* sl) { return -1; }
    /**
     * Returns actual size of the rendered image
     */
    virtual int GetSize(int& width, int& height) const	{ return -1; }
    /**
     * Returns actual x, y coordinates of the window.
     */
    virtual int GetPosition(int& x, int& y) const	{ return -1; }
    /**
     * Returns available video modes
     */
    virtual const avm::vector<VideoMode>& GetVideoModes() const	= 0;
    /**
     * Returns runtime configurable parameters
     */
    virtual IRtConfig* GetRtConfig() const { return 0; }
    /**
     * Called to blit image on the screen
     */
    virtual int Sync()						= 0;
    /**
     * Redraws image (resize, move with pause)
     */
    virtual int Refresh()					= 0;
    /**
     * Resizes renderer window and stretch the image in it.
     */
    virtual int Resize(int& new_w, int& new_h)		{ return -1; }
    /**
     * Set window titlebar
     * \param title window title name
     * \param icon  pathname to icon of the window
     */
    virtual int SetCaption(const char* title, const char* icon) { return -1; }
    /**
     * Set font for subtitle
     */
    virtual int SetFont(const char* font)		{ return -1; }
    /**
     * Set window position
     * \param x coordinate
     * \param y coordinate
     */
    virtual int SetPosition(int x, int y)		{ return -1; }
    /**
     * Toggle on/off fullscreen mode. maximize=true means that
     * renderer should stretch the picture to dimensions of 
     * screen when going fullscreen without changing screen mode.
     */
    virtual int ToggleFullscreen(bool maximize = false)	{ return -1; }
    /**
     * Pick area in the image which is displayed in the given window
     * \param x  coordinate for the begining of zoomed area
     * \param y  coordinate for the begining of zoomed area
     * \param width width of zoomed area (0 disables zooming)
     * \param height height of zoomed area (0 disables zooming)
     */
    virtual int Zoom(int x, int y, int width, int height) { return -1; }
    virtual int SetCursor(Cursor cursor) { return -1; }
#endif
    virtual int Lock() const = 0;
    virtual int TryLock() const = 0;
    virtual int Unlock() const = 0;
};

#ifndef X_DISPLAY_MISSING
/**
 * Creates SDL video renderer for RGB data in current depth of
 * display from 2nd argument. Last argument specifies whether
 * this renderer should reserve place for subtitles or not.
 */
AVMEXPORT IVideoRenderer* CreateFullscreenRenderer(IPlayerWidget*, void* dpy,
					int width, int height, bool sub = false);
/**
 * Creates SDL video renderer for YUV data in format yuv_fmt.
 * If it fails ( e.g. because yuv_fmt is not supported by X server
 * and VideoRenderer::allow_sw_yuv==false ), returns pointer to
 * 'ordinary' fullscreen renderer and puts 0 into yuv_fmt.
 */    
AVMEXPORT IVideoRenderer* CreateYUVRenderer(IPlayerWidget*, void* dpy,
				 int width, int height,
				 fourcc_t yuv_fmt, bool sub = false);
/*
VideoRenderer* CreateXvYUVRenderer(PlayerWidget*, void* dpy,
				   int width, int height,
				   fourcc_t yuv_fmt, bool sub = false);
 */
/**
 * Function that returns actual bit depth of specified X display.
 * Should be used instead of any other functions with similar
 * purpose ( DefaultDepth(), x11Depth() in Qt ) when determining
 * bit depth of data to pass to renderer.
 */
AVMEXPORT int GetPhysicalDepth(void* dpy);

#else
static inline int GetPhysicalDepth(void* dpy) { return 0; }
#endif // X_DISPLAY_MISSING

AVM_END_NAMESPACE;

#ifdef AVM_COMPATIBLE
typedef avm::VideoMode VideoMode;
typedef avm::IVideoRenderer VideoRenderer;

#ifndef X_DISPLAY_MISSING
static inline VideoRenderer* CreateFullscreenRenderer(avm::IPlayerWidget* pw, void* dpy,
						      int width, int height, bool sub = false)
{
    return avm::CreateFullscreenRenderer(pw, dpy, width, height, sub);
}

static inline VideoRenderer* CreateYUVRenderer(avm::IPlayerWidget* pw, void* dpy,
					       int width, int height,
					       fourcc_t yuv_fmt, bool sub = false)
{
    return avm::CreateYUVRenderer(pw, dpy, width, height, yuv_fmt, sub);
}

#endif // X_DISPLAY_MISSING

static inline int GetPhysicalDepth(void* dpy) { return avm::GetPhysicalDepth(dpy); }
#endif // AVM_COMPATIBLE

#endif // AVIFILE_RENDERER_H