/usr/include/ace/Token.h is in libace-dev 6.3.3+dfsg-1.
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//=============================================================================
/**
* @file Token.h
*
* @author Original author
* @author Karl-Heinz Dorn (kdorn@erlh.siemens.de)
* @author Ported to ACE by
* @author Douglas C. Schmidt (schmidt@cs.wustl.edu)
*/
//=============================================================================
#ifndef ACE_TOKEN_H
#define ACE_TOKEN_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Null_Mutex.h"
#if defined (ACE_HAS_THREADS)
#include "ace/Thread_Mutex.h"
#if (defined (ACE_WIN32) && !defined (ACE_USES_WINCE_SEMA_SIMULATION)) || defined (ACE_HAS_VXTHREADS)
// If platforms support semaphores with timed wait, then we use semaphores instead of c.v.
# define ACE_TOKEN_USES_SEMAPHORE
#endif /* ACE_WIN32 || ACE_HAS_VXTHREADS */
#if defined (ACE_TOKEN_USES_SEMAPHORE)
# include "ace/Semaphore.h"
#endif /* ACE_TOKEN_USES_SEMAPHORE */
#include "ace/Condition_Thread_Mutex.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Time_Value;
/**
* @class ACE_Token
*
* @brief Class that acquires, renews, and releases a synchronization
* token that is serviced in strict FIFO/LIFO ordering and that also
* supports (1) recursion and (2) readers/writer semantics.
*
* This class is a more general-purpose synchronization mechanism
* than many native OS mutexes. For example, it implements
* "recursive mutex" semantics, where a thread that owns the token
* can reacquire it without deadlocking. If the same thread calls
* <acquire> multiple times, however, it must call <release> an
* equal number of times before the token is actually released.
* Threads that are blocked awaiting the token are serviced in
* strict FIFO/LIFO order as other threads release the token (Solaris
* and Pthread mutexes don't strictly enforce an acquisition
* order). There are two lists within the class. Write
* acquires always have higher priority over read acquires. Which
* means, if you use both write/read operations, care must be
* taken to avoid starvation on the readers. Notice that the
* read/write acquire operations do not have the usual semantic of
* reader/writer locks. Only one reader can acquire the token at
* a time (which is different from the usual reader/writer locks
* where several readers can acquire a lock at the same time as
* long as there is no writer waiting for the lock). We choose
* the names to (1) borrow the semantic to give writers higher
* priority and (2) support a common interface for all locking
* classes in ACE.
*/
class ACE_Export ACE_Token
{
public:
/**
* Available queueing strategies.
*/
enum QUEUEING_STRATEGY
{
/// FIFO, First In, First Out.
FIFO = -1,
/// LIFO, Last In, First Out
LIFO = 0
};
// = Initialization and termination.
/// Constructor
ACE_Token (const ACE_TCHAR *name = 0, void * = 0);
/// Destructor
virtual ~ACE_Token (void);
// = Strategies
/// Retrieve the current queueing strategy.
int queueing_strategy (void);
/// Set the queueing strategy.
void queueing_strategy (int queueing_strategy);
// = Synchronization operations.
/**
* Acquire the token, sleeping until it is obtained or until the
* expiration of @a timeout, which is treated as "absolute" time. If
* some other thread currently holds the token then <sleep_hook> is
* called before our thread goes to sleep. This <sleep_hook> can be
* used by the requesting thread to unblock a token-holder that is
* sleeping, e.g., by means of writing to a pipe (the ACE
* ACE_Reactor uses this functionality). Return values: 0 if
* acquires without calling <sleep_hook> 1 if <sleep_hook> is
* called. 2 if the token is signaled. -1 if failure or timeout
* occurs (if timeout occurs errno == ETIME) If @a timeout ==
* <&ACE_Time_Value::zero> then acquire has polling semantics (and
* does *not* call <sleep_hook>).
*/
int acquire (void (*sleep_hook)(void *),
void *arg = 0,
ACE_Time_Value *timeout = 0);
/**
* This behaves just like the previous <acquire> method, except that
* it invokes the virtual function called <sleep_hook> that can be
* overridden by a subclass of ACE_Token.
*/
int acquire (ACE_Time_Value *timeout = 0);
/**
* This should be overridden by a subclass to define the appropriate
* behavior before <acquire> goes to sleep. By default, this is a
* no-op...
*/
virtual void sleep_hook (void);
/**
* An optimized method that efficiently reacquires the token if no
* other threads are waiting. This is useful for situations where
* you don't want to degrade the quality of service if there are
* other threads waiting to get the token. If <requeue_position> ==
* -1 and there are other threads waiting to obtain the token we are
* queued according to the queueing strategy. If <requeue_position>
* > -1 then it indicates how many entries to skip over before
* inserting our thread into the list of waiters (e.g.,
* <requeue_position> == 0 means "insert at front of the queue").
* Renew has the rather odd semantics such that if there are other
* waiting threads it will give up the token even if the
* nesting_level_ > 1. I'm not sure if this is really the right
* thing to do (since it makes it possible for shared data to be
* changed unexpectedly) so use with caution... This method
* maintians the original token priority. As in <acquire>, the
* @a timeout value is an absolute time.
*/
int renew (int requeue_position = 0,
ACE_Time_Value *timeout = 0);
/// Become interface-compliant with other lock mechanisms (implements
/// a non-blocking <acquire>).
int tryacquire (void);
/// Shuts down the ACE_Token instance.
int remove (void);
/// Relinquish the token. If there are any waiters then the next one
/// in line gets it.
int release (void);
/// Behaves like acquire() but at a lower priority. It should probably
/// be called acquire_yield() since the semantics aren't really
/// what's commonly expected for readers/writer locks. See the class
/// documentation above for more details.
int acquire_read (void);
/// Behaves like acquire() but at a lower priority. It should probably
/// be called acquire_yield() since the semantics aren't really
/// what's commonly expected for readers/writer locks. See the class
/// documentation above for more details.
int acquire_read (void (*sleep_hook)(void *),
void *arg = 0,
ACE_Time_Value *timeout = 0);
/// Calls acquire().
int acquire_write (void);
/// Calls acquire().
int acquire_write (void (*sleep_hook)(void *),
void *arg = 0,
ACE_Time_Value *timeout = 0);
/// Lower priority try_acquire().
int tryacquire_read (void);
/// Just calls <tryacquire>.
int tryacquire_write (void);
/// Assumes the caller has acquired the token and returns 0.
int tryacquire_write_upgrade (void);
// = Accessor methods.
/// Return the number of threads that are currently waiting to get
/// the token.
int waiters (void);
/// Return the id of the current thread that owns the token.
ACE_thread_t current_owner (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
/// The following structure implements a LIFO/FIFO queue of waiter threads
/// that are asleep waiting to obtain the token.
struct ACE_Token_Queue_Entry
{
/// Constructor
ACE_Token_Queue_Entry (ACE_Thread_Mutex &m,
ACE_thread_t t_id);
/// Constructor using a pre-allocated attributes
ACE_Token_Queue_Entry (ACE_Thread_Mutex &m,
ACE_thread_t t_id,
ACE_Condition_Attributes &attributes);
/// Entry blocks on the token.
int wait (ACE_Time_Value *timeout, ACE_Thread_Mutex &lock);
/// Notify (unblock) the entry.
int signal (void);
/// Pointer to next waiter.
ACE_Token_Queue_Entry *next_;
/// ACE_Thread id of this waiter.
ACE_thread_t thread_id_;
#if defined (ACE_TOKEN_USES_SEMAPHORE)
/// ACE_Semaphore object used to wake up waiter when it can run again.
ACE_Semaphore cv_;
#else
/// ACE_Condition object used to wake up waiter when it can run again.
ACE_Condition_Thread_Mutex cv_;
#endif /* ACE_TOKEN_USES_SEMAPHORE */
/// Ok to run.
int runable_;
};
private:
enum ACE_Token_Op_Type
{
READ_TOKEN = 1,
WRITE_TOKEN
};
struct ACE_Token_Queue
{
/// Constructor
ACE_Token_Queue (void);
/// Remove a waiter from the queue.
void remove_entry (ACE_Token_Queue_Entry *);
/// Insert a waiter into the queue.
void insert_entry (ACE_Token_Queue_Entry &entry,
int requeue_position = -1);
/// Head of the list of waiting threads.
ACE_Token_Queue_Entry *head_;
/// Tail of the list of waiting threads.
ACE_Token_Queue_Entry *tail_;
};
/// Implements the <acquire> and <tryacquire> methods above.
int shared_acquire (void (*sleep_hook_func)(void *),
void *arg,
ACE_Time_Value *timeout,
ACE_Token_Op_Type op_type);
/// Wake next in line for ownership.
void wakeup_next_waiter (void);
/// A queue of writer threads.
ACE_Token_Queue writers_;
/// A queue of reader threads.
ACE_Token_Queue readers_;
/// ACE_Thread_Mutex used to lock internal data structures.
ACE_Thread_Mutex lock_;
/// Current owner of the token.
ACE_thread_t owner_;
/// Some thread (i.e., <owner_>) is using the token. We need this
/// extra variable to deal with POSIX pthreads madness...
int in_use_;
/// Number of waiters.
int waiters_;
/// Current nesting level.
int nesting_level_;
/// The attributes for the condition variables, optimizes lock time.
ACE_Condition_Attributes attributes_;
/// Queueing strategy, LIFO/FIFO.
int queueing_strategy_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#else
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Export ACE_Token
{
public:
int queueing_strategy (void) { ACE_NOTSUP_RETURN (-1); }
void queueing_strategy (int /*queueing_strategy*/) { }
int acquire (ACE_Time_Value * = 0) { ACE_NOTSUP_RETURN (-1); }
int tryacquire (void) { ACE_NOTSUP_RETURN (-1); }
int remove (void) { ACE_NOTSUP_RETURN (-1); }
int release (void) { ACE_NOTSUP_RETURN (-1); }
};
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_HAS_THREADS */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Export ACE_Noop_Token : public ACE_Null_Mutex
{
public:
/// Queueing strategy
enum QUEUEING_STRATEGY
{
FIFO = -1,
LIFO = 0
};
/// Get queueing strategy.
int queueing_strategy (void);
/// Set queueing strategy.
void queueing_strategy (int queueing_strategy);
int renew (int = 0, ACE_Time_Value * =0);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Token.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_TOKEN_H */
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