/usr/include/ace/Strategies_T.cpp is in libace-dev 6.3.3+dfsg-1.
This file is owned by root:root, with mode 0o644.
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#define ACE_STRATEGIES_T_CPP
#include "ace/Strategies_T.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Service_Repository.h"
#include "ace/Service_Types.h"
#include "ace/Thread_Manager.h"
#include "ace/WFMO_Reactor.h"
#include "ace/ACE.h"
#include "ace/OS_NS_dlfcn.h"
#include "ace/OS_NS_string.h"
#include "ace/OS_Errno.h"
#include "ace/Svc_Handler.h"
#if defined (ACE_OPENVMS)
# include "ace/Lib_Find.h"
#endif
#if !defined (__ACE_INLINE__)
#include "ace/Strategies_T.inl"
#endif /* __ACE_INLINE__ */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
template<class SVC_HANDLER>
ACE_Recycling_Strategy<SVC_HANDLER>::~ACE_Recycling_Strategy (void)
{
}
template<class SVC_HANDLER> int
ACE_Recycling_Strategy<SVC_HANDLER>::assign_recycler (SVC_HANDLER *svc_handler,
ACE_Connection_Recycling_Strategy *recycler,
const void *recycling_act)
{
svc_handler->recycler (recycler, recycling_act);
return 0;
}
template<class SVC_HANDLER> int
ACE_Recycling_Strategy<SVC_HANDLER>::prepare_for_recycling (SVC_HANDLER *svc_handler)
{
return svc_handler->recycle ();
}
template <class SVC_HANDLER>
ACE_Singleton_Strategy<SVC_HANDLER>::~ACE_Singleton_Strategy (void)
{
ACE_TRACE ("ACE_Singleton_Strategy<SVC_HANDLER>::~ACE_Singleton_Strategy");
if (this->delete_svc_handler_)
delete this->svc_handler_;
}
// Create a Singleton SVC_HANDLER by always returning the same
// SVC_HANDLER.
template <class SVC_HANDLER> int
ACE_Singleton_Strategy<SVC_HANDLER>::make_svc_handler (SVC_HANDLER *&sh)
{
ACE_TRACE ("ACE_Singleton_Strategy<SVC_HANDLER>::make_svc_handler");
sh = this->svc_handler_;
return 0;
}
template <class SVC_HANDLER> int
ACE_Singleton_Strategy<SVC_HANDLER>::open (SVC_HANDLER *sh,
ACE_Thread_Manager *)
{
ACE_TRACE ("ACE_Singleton_Strategy<SVC_HANDLER>::open");
if (this->delete_svc_handler_)
delete this->svc_handler_;
// If <sh> is NULL then create a new <SVC_HANDLER>.
if (sh == 0)
{
ACE_NEW_RETURN (this->svc_handler_,
SVC_HANDLER,
-1);
this->delete_svc_handler_ = true;
}
else
{
this->svc_handler_ = sh;
this->delete_svc_handler_ = false;
}
return 0;
}
template <class SVC_HANDLER> int
ACE_DLL_Strategy<SVC_HANDLER>::open (const ACE_TCHAR dll_name[],
const ACE_TCHAR factory_function[],
const ACE_TCHAR svc_name[],
ACE_Service_Repository *svc_rep,
ACE_Thread_Manager *thr_mgr)
{
ACE_TRACE ("ACE_DLL_Strategy<SVC_HANDLER>::open");
this->inherited::open (thr_mgr);
ACE_OS::strcpy (this->dll_name_, dll_name);
ACE_OS::strcpy (this->factory_function_, factory_function);
ACE_OS::strcpy (this->svc_name_, svc_name);
this->svc_rep_ = svc_rep;
return 0;
}
// Create a SVC_HANDLER by dynamically linking it from a DLL.
template <class SVC_HANDLER> int
ACE_DLL_Strategy<SVC_HANDLER>::make_svc_handler (SVC_HANDLER *&sh)
{
ACE_TRACE ("ACE_DLL_Strategy<SVC_HANDLER>::make_svc_handler");
// Open the shared library.
ACE_SHLIB_HANDLE handle = ACE_OS::dlopen (this->dll_name_);
// Extract the factory function.
#if defined (ACE_OPENVMS)
SVC_HANDLER *(*factory)(void) =
(SVC_HANDLER *(*)(void)) ACE::ldsymbol (handle,
this->factory_function_);
#else
SVC_HANDLER *(*factory)(void) =
(SVC_HANDLER *(*)(void)) ACE_OS::dlsym (handle,
this->factory_function_);
#endif
// Call the factory function to obtain the new SVC_Handler (should
// use RTTI here when it becomes available...)
SVC_HANDLER *svc_handler = 0;
ACE_ALLOCATOR_RETURN (svc_handler, (*factory)(), -1);
if (svc_handler != 0)
{
// Create an ACE_Service_Type containing the SVC_Handler and
// insert into this->svc_rep_;
ACE_Service_Type_Impl *stp = 0;
ACE_NEW_RETURN (stp,
ACE_Service_Object_Type (svc_handler,
this->svc_name_),
-1);
ACE_Service_Type *srp = 0;
ACE_NEW_RETURN (srp,
ACE_Service_Type (this->svc_name_,
stp,
handle,
1),
-1);
if (srp == 0)
{
delete stp;
errno = ENOMEM;
return -1;
}
if (this->svc_rep_->insert (srp) == -1)
return -1;
// @@ Somehow, we need to deal with this->thr_mgr_...
}
sh = svc_handler;
return 0;
}
// Default behavior is to activate the SVC_HANDLER by calling it's
// open() method, which allows the SVC_HANDLER to determine its own
// concurrency strategy.
template <class SVC_HANDLER> int
ACE_Concurrency_Strategy<SVC_HANDLER>::activate_svc_handler (SVC_HANDLER *svc_handler,
void *arg)
{
ACE_TRACE ("ACE_Concurrency_Strategy<SVC_HANDLER>::activate_svc_handler");
int result = 0;
// See if we should enable non-blocking I/O on the <svc_handler>'s
// peer.
if (ACE_BIT_ENABLED (this->flags_, ACE_NONBLOCK) != 0)
{
if (svc_handler->peer ().enable (ACE_NONBLOCK) == -1)
result = -1;
}
// Otherwise, make sure it's disabled by default.
else if (svc_handler->peer ().disable (ACE_NONBLOCK) == -1)
result = -1;
if (result == 0 && svc_handler->open (arg) == -1)
result = -1;
if (result == -1)
// The connection was already made; so this close is a "normal" close
// operation.
svc_handler->close (NORMAL_CLOSE_OPERATION);
return result;
}
template <class SVC_HANDLER> int
ACE_Reactive_Strategy<SVC_HANDLER>::open (ACE_Reactor *reactor,
ACE_Reactor_Mask mask,
int flags)
{
ACE_TRACE ("ACE_Reactive_Strategy<SVC_HANDLER>::open");
this->reactor_ = reactor;
this->mask_ = mask;
this->flags_ = flags;
// Must have a <Reactor>
if (this->reactor_ == 0)
return -1;
else
return 0;
}
template <class SVC_HANDLER> int
ACE_Reactive_Strategy<SVC_HANDLER>::activate_svc_handler (SVC_HANDLER *svc_handler,
void *arg)
{
ACE_TRACE ("ACE_Reactive_Strategy<SVC_HANDLER>::activate_svc_handler");
int result = 0;
if (this->reactor_ == 0)
result = -1;
// Register with the Reactor with the appropriate <mask>.
else if (this->reactor_->register_handler (svc_handler, this->mask_) == -1)
result = -1;
// If the implementation of the reactor uses event associations
else if (this->reactor_->uses_event_associations ())
{
// If we don't have non-block on, it won't work with
// WFMO_Reactor
// This maybe too harsh
// if (!ACE_BIT_ENABLED (this->flags_, ACE_NONBLOCK))
// goto failure;
if (svc_handler->open (arg) != -1)
return 0;
else
result = -1;
}
else
// Call up to our parent to do the SVC_HANDLER initialization.
return this->inherited::activate_svc_handler (svc_handler, arg);
if (result == -1)
// The connection was already made; so this close is a "normal" close
// operation.
svc_handler->close (NORMAL_CLOSE_OPERATION);
return result;
}
template <class SVC_HANDLER> int
ACE_Thread_Strategy<SVC_HANDLER>::open (ACE_Thread_Manager *thr_mgr,
long thr_flags,
int n_threads,
int flags)
{
ACE_TRACE ("ACE_Thread_Strategy<SVC_HANDLER>::open");
this->thr_mgr_ = thr_mgr;
this->n_threads_ = n_threads;
this->thr_flags_ = thr_flags;
this->flags_ = flags;
// Must have a thread manager!
if (this->thr_mgr_ == 0)
ACELIB_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("error: must have a non-NULL thread manager\n")),
-1);
else
return 0;
}
template <class SVC_HANDLER> int
ACE_Thread_Strategy<SVC_HANDLER>::activate_svc_handler (SVC_HANDLER *svc_handler,
void *arg)
{
ACE_TRACE ("ACE_Thread_Strategy<SVC_HANDLER>::activate_svc_handler");
// Call up to our parent to do the SVC_HANDLER initialization.
if (this->inherited::activate_svc_handler (svc_handler,
arg) == -1)
return -1;
else
// Turn the <svc_handler> into an active object (if it isn't
// already one as a result of the first activation...)
return svc_handler->activate (this->thr_flags_,
this->n_threads_);
}
template <class SVC_HANDLER, ACE_PEER_ACCEPTOR_1> int
ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>::open
(const ACE_PEER_ACCEPTOR_ADDR &local_addr, bool reuse_addr)
{
this->reuse_addr_ = reuse_addr;
this->peer_acceptor_addr_ = local_addr;
if (this->peer_acceptor_.open (local_addr, reuse_addr) == -1)
return -1;
// Set the peer acceptor's handle into non-blocking mode. This is a
// safe-guard against the race condition that can otherwise occur
// between the time when <select> indicates that a passive-mode
// socket handle is "ready" and when we call <accept>. During this
// interval, the client can shutdown the connection, in which case,
// the <accept> call can hang!
if (this->peer_acceptor_.enable (ACE_NONBLOCK) == -1)
return -1;
return 0;
}
template <class SVC_HANDLER, ACE_PEER_ACCEPTOR_1>
ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>::ACE_Accept_Strategy
(const ACE_PEER_ACCEPTOR_ADDR &local_addr,
bool reuse_addr,
ACE_Reactor *reactor)
: reactor_ (reactor)
{
ACE_TRACE ("ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>::ACE_Accept_Strategy");
if (this->open (local_addr, reuse_addr) == -1)
ACELIB_ERROR ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("open")));
}
template <class SVC_HANDLER, ACE_PEER_ACCEPTOR_1> int
ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>::accept_svc_handler
(SVC_HANDLER *svc_handler)
{
ACE_TRACE ("ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>::accept_svc_handler");
// Try to find out if the implementation of the reactor that we are
// using requires us to reset the event association for the newly
// created handle. This is because the newly created handle will
// inherit the properties of the listen handle, including its event
// associations.
bool reset_new_handle = this->reactor_->uses_event_associations ();
if (this->peer_acceptor_.accept (svc_handler->peer (), // stream
0, // remote address
0, // timeout
1, // restart
reset_new_handle // reset new handler
) == -1)
{
// Ensure that errno is preserved in case the svc_handler
// close() method resets it
ACE_Errno_Guard error(errno);
// Close down handler to avoid memory leaks.
svc_handler->close (CLOSE_DURING_NEW_CONNECTION);
return -1;
}
else
return 0;
}
template <class SVC_HANDLER, ACE_PEER_CONNECTOR_1> int
ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2>::connect_svc_handler
(SVC_HANDLER *&sh,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
bool reuse_addr,
int flags,
int perms)
{
ACE_TRACE ("ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2>::connect_svc_handler");
return this->connector_.connect (sh->peer (),
remote_addr,
timeout,
local_addr,
reuse_addr,
flags,
perms);
}
template <class SVC_HANDLER, ACE_PEER_CONNECTOR_1> int
ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2>::connect_svc_handler
(SVC_HANDLER *&sh,
SVC_HANDLER *&sh_copy,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
bool reuse_addr,
int flags,
int perms)
{
ACE_TRACE ("ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2>::connect_svc_handler");
int const result =
this->connector_.connect (sh->peer (),
remote_addr,
timeout,
local_addr,
reuse_addr,
flags,
perms);
sh_copy = sh;
return result;
}
template <class SVC_HANDLER> int
ACE_Process_Strategy<SVC_HANDLER>::open (size_t n_processes,
ACE_Event_Handler *acceptor,
ACE_Reactor *reactor,
int avoid_zombies)
{
ACE_TRACE ("ACE_Process_Strategy<SVC_HANDLER>::open");
this->n_processes_ = n_processes;
this->acceptor_ = acceptor;
this->reactor_ = reactor;
this->flags_ = avoid_zombies;
return 0;
}
template <class SVC_HANDLER> int
ACE_Process_Strategy<SVC_HANDLER>::activate_svc_handler (SVC_HANDLER *svc_handler,
void *arg)
{
ACE_TRACE ("ACE_Process_Strategy<SVC_HANDLER>::activate_svc_handler");
// If <flags_> is non-0 then we won't create zombies.
switch (ACE::fork (ACE_TEXT ("child"), this->flags_))
{
case -1:
{
ACE_Errno_Guard error (errno);
svc_handler->close ();
}
ACELIB_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("fork")),
-1);
/* NOTREACHED */
case 0: // In child process.
// Close down the SOCK_Acceptor's handle since we don't need to
// keep it open.
if (this->acceptor_ != 0)
// Ignore the return value here...
(void) this->reactor_->remove_handler (this->acceptor_,
ACE_Event_Handler::ACCEPT_MASK);
// Call up to our ancestor in the inheritance to do the
// SVC_HANDLER initialization.
return this->inherited::activate_svc_handler (svc_handler, arg);
/* NOTREACHED */
default: // In parent process.
// We need to close down the <SVC_HANDLER> here because it's
// running in the child.
svc_handler->close ();
return 0;
}
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX>
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::ACE_Cached_Connect_Strategy
(creation_strategy_type *cre_s,
ACE_Concurrency_Strategy<SVC_HANDLER> *con_s,
ACE_Recycling_Strategy<SVC_HANDLER> *rec_s,
MUTEX *lock,
bool delete_lock)
: lock_ (lock),
delete_lock_ (delete_lock),
reverse_lock_ (0),
creation_strategy_ (0),
delete_creation_strategy_ (false),
concurrency_strategy_ (0),
delete_concurrency_strategy_ (false),
recycling_strategy_ (0),
delete_recycling_strategy_ (false)
{
// Create a new lock if necessary.
if (this->lock_ == 0)
{
ACE_NEW (this->lock_,
MUTEX);
this->delete_lock_ = true;
}
ACE_NEW (this->reverse_lock_,
REVERSE_MUTEX (*this->lock_));
if (this->open (cre_s,
con_s,
rec_s) == -1)
ACELIB_ERROR ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("ACE_Cached_Connect_Strategy::ACE_Cached_Connect_Strategy")));
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX>
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::~ACE_Cached_Connect_Strategy (void)
{
if (this->delete_lock_)
delete this->lock_;
delete this->reverse_lock_;
if (this->delete_creation_strategy_)
delete this->creation_strategy_;
this->delete_creation_strategy_ = false;
this->creation_strategy_ = 0;
if (this->delete_concurrency_strategy_)
delete this->concurrency_strategy_;
this->delete_concurrency_strategy_ = false;
this->concurrency_strategy_ = 0;
if (this->delete_recycling_strategy_)
delete this->recycling_strategy_;
this->delete_recycling_strategy_ = false;
this->recycling_strategy_ = 0;
// Close down all cached service handlers.
CONNECTION_MAP_ENTRY *entry = 0;
for (CONNECTION_MAP_ITERATOR iterator (connection_map_);
iterator.next (entry);
iterator.advance ())
{
entry->int_id_->recycler (0, 0);
entry->int_id_->close ();
}
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::open
(creation_strategy_type *cre_s,
ACE_Concurrency_Strategy<SVC_HANDLER> *con_s,
ACE_Recycling_Strategy<SVC_HANDLER> *rec_s)
{
// Initialize the creation strategy.
// First we decide if we need to clean up.
if (this->creation_strategy_ != 0 &&
this->delete_creation_strategy_ &&
cre_s != 0)
{
delete this->creation_strategy_;
this->creation_strategy_ = 0;
this->delete_creation_strategy_ = false;
}
if (cre_s != 0)
this->creation_strategy_ = cre_s;
else if (this->creation_strategy_ == 0)
{
ACE_NEW_RETURN (this->creation_strategy_,
CREATION_STRATEGY, -1);
this->delete_creation_strategy_ = true;
}
// Initialize the concurrency strategy.
if (this->concurrency_strategy_ != 0 &&
this->delete_concurrency_strategy_ &&
con_s != 0)
{
delete this->concurrency_strategy_;
this->concurrency_strategy_ = 0;
this->delete_concurrency_strategy_ = false;
}
if (con_s != 0)
this->concurrency_strategy_ = con_s;
else if (this->concurrency_strategy_ == 0)
{
ACE_NEW_RETURN (this->concurrency_strategy_,
CONCURRENCY_STRATEGY, -1);
this->delete_concurrency_strategy_ = true;
}
// Initialize the recycling strategy.
if (this->recycling_strategy_ != 0 &&
this->delete_recycling_strategy_ &&
rec_s != 0)
{
delete this->recycling_strategy_;
this->recycling_strategy_ = 0;
this->delete_recycling_strategy_ = false;
}
if (rec_s != 0)
this->recycling_strategy_ = rec_s;
else if (this->recycling_strategy_ == 0)
{
ACE_NEW_RETURN (this->recycling_strategy_,
RECYCLING_STRATEGY, -1);
this->delete_recycling_strategy_ = true;
}
return 0;
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::make_svc_handler
(SVC_HANDLER *&sh)
{
return this->creation_strategy_->make_svc_handler (sh);
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::activate_svc_handler
(SVC_HANDLER *svc_handler)
{
return this->concurrency_strategy_->activate_svc_handler (svc_handler);
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::assign_recycler
(SVC_HANDLER *svc_handler,
ACE_Connection_Recycling_Strategy *recycler,
const void *recycling_act)
{
return this->recycling_strategy_->assign_recycler (svc_handler,
recycler,
recycling_act);
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::prepare_for_recycling
(SVC_HANDLER *svc_handler)
{
return this->recycling_strategy_->prepare_for_recycling (svc_handler);
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::check_hint_i
(SVC_HANDLER *&sh,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
bool reuse_addr,
int flags,
int perms,
CONNECTION_MAP_ENTRY *&entry,
int &found)
{
ACE_UNUSED_ARG (remote_addr);
ACE_UNUSED_ARG (timeout);
ACE_UNUSED_ARG (local_addr);
ACE_UNUSED_ARG (reuse_addr);
ACE_UNUSED_ARG (flags);
ACE_UNUSED_ARG (perms);
found = 0;
// Get the recycling act for the svc_handler
CONNECTION_MAP_ENTRY *possible_entry = (CONNECTION_MAP_ENTRY *) sh->recycling_act ();
// Check to see if the hint svc_handler has been closed down
if (possible_entry->ext_id_.recycle_state () == ACE_RECYCLABLE_CLOSED)
{
// If close, decrement refcount
if (possible_entry->ext_id_.decrement () == 0)
{
// If refcount goes to zero, close down the svc_handler
possible_entry->int_id_->recycler (0, 0);
possible_entry->int_id_->close ();
this->purge_i (possible_entry);
}
// Hint not successful
found = 0;
// Reset hint
sh = 0;
}
// If hint is not closed, see if it is connected to the correct
// address and is recyclable
else if ((possible_entry->ext_id_.recycle_state () == ACE_RECYCLABLE_IDLE_AND_PURGABLE ||
possible_entry->ext_id_.recycle_state () == ACE_RECYCLABLE_IDLE_BUT_NOT_PURGABLE) &&
possible_entry->ext_id_.subject () == remote_addr)
{
// Hint successful
found = 1;
// Tell the <svc_handler> that it should prepare itself for
// being recycled.
this->prepare_for_recycling (sh);
}
else
{
// This hint will not be used.
possible_entry->ext_id_.decrement ();
// Hint not successful
found = 0;
// If <sh> is not connected to the correct address or is busy,
// we will not use it.
sh = 0;
}
if (found)
entry = possible_entry;
return 0;
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::find_or_create_svc_handler_i
(SVC_HANDLER *&sh,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
bool reuse_addr,
int flags,
int perms,
CONNECTION_MAP_ENTRY *&entry,
int &found)
{
// Explicit type conversion
REFCOUNTED_HASH_RECYCLABLE_ADDRESS search_addr (remote_addr);
// Try to find the address in the cache. Only if we don't find it
// do we create a new <SVC_HANDLER> and connect it with the server.
if (this->find (search_addr, entry) == -1)
{
// Set the flag
found = 0;
// We need to use a temporary variable here since we are not
// allowed to change <sh> because other threads may use this
// when we let go of the lock during the OS level connect.
//
// Note that making a new svc_handler, connecting remotely,
// binding to the map, and assigning of the hint and recycler
// should be atomic to the outside world.
SVC_HANDLER *potential_handler = 0;
// Create a new svc_handler
if (this->make_svc_handler (potential_handler) == -1)
return -1;
// Actively establish the connection. This is a timed blocking
// connect.
if (this->new_connection (potential_handler,
remote_addr,
timeout,
local_addr,
reuse_addr,
flags,
perms) == -1)
{
// If connect() failed because of timeouts, we have to
// reject the connection entirely. This is necessary since
// currently there is no way for the non-blocking connects
// to complete and for the <Connector> to notify the cache
// of the completion of connect().
if (errno == EWOULDBLOCK)
errno = ENOTSUP;
// Close the svc handler.
potential_handler->close (0);
return -1;
}
else
{
// Insert the new SVC_HANDLER instance into the cache.
if (this->connection_map_.bind (search_addr,
potential_handler,
entry) == -1)
{
// Close the svc handler.
potential_handler->close (CLOSE_DURING_NEW_CONNECTION);
return -1;
}
// Everything succeeded as planned. Assign <sh> to <potential_handler>.
sh = potential_handler;
// Set the recycler and the recycling act
this->assign_recycler (sh, this, entry);
}
}
else
// We found a cached svc_handler.
{
// Set the flag
found = 1;
// Get the cached <svc_handler>
sh = entry->int_id_;
// Tell the <svc_handler> that it should prepare itself for
// being recycled.
this->prepare_for_recycling (sh);
}
return 0;
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::new_connection
(SVC_HANDLER *&sh,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
bool reuse_addr,
int flags,
int perms)
{
// Yow, Reverse Guard! Let go of the lock for the duration of the
// actual connect. This will allow other threads to hack on the
// connection cache while this thread creates the new connection.
ACE_GUARD_RETURN (REVERSE_MUTEX, ace_mon, *this->reverse_lock_, -1);
return this->CONNECT_STRATEGY::connect_svc_handler (sh,
remote_addr,
timeout,
local_addr,
reuse_addr,
flags,
perms);
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::connect_svc_handler
(SVC_HANDLER *&sh,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
bool reuse_addr,
int flags,
int perms)
{
int found = 0;
// This artificial scope is required since we need to let go of the
// lock *before* registering the newly created handler with the
// Reactor.
{
// Synchronization is required here as the setting of the
// recyclable state must be done atomically with the finding and
// binding of the service handler in the cache.
ACE_GUARD_RETURN (MUTEX, ace_mon, *this->lock_, -1);
int result = this->connect_svc_handler_i (sh,
remote_addr,
timeout,
local_addr,
reuse_addr,
flags,
perms,
found);
if (result != 0)
return result;
}
// If it is a new connection, activate it.
//
// Note: This activation is outside the scope of the lock of the
// cached connector. This is necessary to avoid subtle deadlock
// conditions with this lock and the Reactor lock.
if (!found)
{
if (this->activate_svc_handler (sh) == -1)
{
// If an error occurs while activating the handler, the
// <activate_svc_handler> method will close the handler.
// This in turn will remove this entry from the internal
// table.
// Synchronization is required here as the setting of the
// handler to zero must be done atomically with the users of
// the cache.
ACE_GUARD_RETURN (MUTEX, ace_mon, *this->lock_, -1);
// Reset handler.
sh = 0;
return -1;
}
}
return 0;
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::connect_svc_handler
(SVC_HANDLER *&sh,
SVC_HANDLER *&sh_copy,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
bool reuse_addr,
int flags,
int perms)
{
int found = 0;
// This artificial scope is required since we need to let go of the
// lock *before* registering the newly created handler with the
// Reactor.
{
// Synchronization is required here as the setting of the
// recyclable state must be done atomically with the finding and
// binding of the service handler in the cache.
ACE_GUARD_RETURN (MUTEX, ace_mon, *this->lock_, -1);
int result = this->connect_svc_handler_i (sh,
remote_addr,
timeout,
local_addr,
reuse_addr,
flags,
perms,
found);
sh_copy = sh;
if (result != 0)
return result;
}
// If it is a new connection, activate it.
//
// Note: This activation is outside the scope of the lock of the
// cached connector. This is necessary to avoid subtle deadlock
// conditions with this lock and the Reactor lock.
if (!found)
{
if (this->activate_svc_handler (sh_copy) == -1)
{
// If an error occurs while activating the handler, the
// <activate_svc_handler> method will close the handler.
// This in turn will remove this entry from the internal
// table.
// Synchronization is required here as the setting of the
// handler to zero must be done atomically with the users of
// the cache.
ACE_GUARD_RETURN (MUTEX, ace_mon, *this->lock_, -1);
// Reset handler.
sh = 0;
sh_copy = 0;
return -1;
}
}
return 0;
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::connect_svc_handler_i
(SVC_HANDLER *&sh,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
bool reuse_addr,
int flags,
int perms,
int& found)
{
CONNECTION_MAP_ENTRY *entry = 0;
// Check if the user passed a hint svc_handler
if (sh != 0)
{
int result = this->check_hint_i (sh,
remote_addr,
timeout,
local_addr,
reuse_addr,
flags,
perms,
entry,
found);
if (result != 0)
return result;
}
// If not found
if (!found)
{
int result = this->find_or_create_svc_handler_i (sh,
remote_addr,
timeout,
local_addr,
reuse_addr,
flags,
perms,
entry,
found);
if (result != 0)
return result;
}
if (entry)
{
// For all successful cases: mark the <svc_handler> in the cache
// as being <in_use>. Therefore recyclable is BUSY.
entry->ext_id_.recycle_state (ACE_RECYCLABLE_BUSY);
// And increment the refcount
entry->ext_id_.increment ();
}
return 0;
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::cache (const void *recycling_act)
{
// Synchronization is required here as the setting of the recyclable
// state must be done atomically with respect to other threads that
// are querying the cache.
ACE_GUARD_RETURN (MUTEX, ace_mon, *this->lock_, -1);
return this->cache_i (recycling_act);
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::cache_i (const void *recycling_act)
{
// The wonders and perils of ACT
CONNECTION_MAP_ENTRY *entry = (CONNECTION_MAP_ENTRY *) recycling_act;
// Mark the <svc_handler> in the cache as not being <in_use>.
// Therefore recyclable is IDLE.
entry->ext_id_.recycle_state (ACE_RECYCLABLE_IDLE_AND_PURGABLE);
return 0;
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::recycle_state (const void *recycling_act,
ACE_Recyclable_State new_state)
{
// Synchronization is required here as the setting of the recyclable
// state must be done atomically with respect to other threads that
// are querying the cache.
ACE_GUARD_RETURN (MUTEX, ace_mon, *this->lock_, -1);
return this->recycle_state_i (recycling_act,
new_state);
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::recycle_state_i (const void *recycling_act,
ACE_Recyclable_State new_state)
{
// The wonders and perils of ACT
CONNECTION_MAP_ENTRY *entry = (CONNECTION_MAP_ENTRY *) recycling_act;
// Mark the <svc_handler> in the cache as not being <in_use>.
// Therefore recyclable is IDLE.
entry->ext_id_.recycle_state (new_state);
return 0;
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> ACE_Recyclable_State
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::recycle_state (const void *recycling_act) const
{
// Const cast.
SELF *fake_this = const_cast<SELF *> (this);
// Synchronization is required here.
ACE_GUARD_RETURN (MUTEX, ace_mon, *fake_this->lock_, ACE_RECYCLABLE_UNKNOWN);
return this->recycle_state_i (recycling_act);
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> ACE_Recyclable_State
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::recycle_state_i (const void *recycling_act) const
{
// The wonders and perils of ACT
CONNECTION_MAP_ENTRY *entry = (CONNECTION_MAP_ENTRY *) recycling_act;
// Mark the <svc_handler> in the cache as not being <in_use>.
// Therefore recyclable is IDLE.
return entry->ext_id_.recycle_state ();
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::purge (const void *recycling_act)
{
// Excluded other threads from changing cache while we take this
// entry out.
ACE_GUARD_RETURN (MUTEX, ace_mon, *this->lock_, -1);
return this->purge_i (recycling_act);
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::purge_i (const void *recycling_act)
{
// The wonders and perils of ACT
CONNECTION_MAP_ENTRY *entry = (CONNECTION_MAP_ENTRY *) recycling_act;
return this->connection_map_.unbind (entry);
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::mark_as_closed (const void *recycling_act)
{
// Excluded other threads from changing cache while we take this
// entry out.
ACE_GUARD_RETURN (MUTEX, ace_mon, *this->lock_, -1);
return this->mark_as_closed_i (recycling_act);
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::mark_as_closed_i (const void *recycling_act)
{
// The wonders and perils of ACT
CONNECTION_MAP_ENTRY *entry = (CONNECTION_MAP_ENTRY *) recycling_act;
// Mark the <svc_handler> in the cache as CLOSED.
entry->ext_id_.recycle_state (ACE_RECYCLABLE_CLOSED);
return 0;
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::cleanup_hint (const void *recycling_act,
void **act_holder)
{
// Excluded other threads from changing cache while we take this
// entry out.
ACE_GUARD_RETURN (MUTEX, ace_mon, *this->lock_, -1);
return this->cleanup_hint_i (recycling_act,
act_holder);
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::cleanup_hint_i (const void *recycling_act,
void **act_holder)
{
// Reset the <*act_holder> in the confines and protection of the
// lock.
if (act_holder)
*act_holder = 0;
// The wonders and perils of ACT
CONNECTION_MAP_ENTRY *entry = (CONNECTION_MAP_ENTRY *) recycling_act;
// Decrement the refcount on the <svc_handler>.
int refcount = entry->ext_id_.decrement ();
// If the svc_handler state is closed and the refcount == 0, call
// close() on svc_handler.
if (entry->ext_id_.recycle_state () == ACE_RECYCLABLE_CLOSED &&
refcount == 0)
{
entry->int_id_->recycler (0, 0);
entry->int_id_->close ();
this->purge_i (entry);
}
return 0;
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> ACE_Creation_Strategy<SVC_HANDLER> *
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::creation_strategy (void) const
{
return this->creation_strategy_;
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> ACE_Recycling_Strategy<SVC_HANDLER> *
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::recycling_strategy (void) const
{
return this->recycling_strategy_;
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> ACE_Concurrency_Strategy<SVC_HANDLER> *
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::concurrency_strategy (void) const
{
return this->concurrency_strategy_;
}
template<class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX> int
ACE_Cached_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2, MUTEX>::find (
REFCOUNTED_HASH_RECYCLABLE_ADDRESS &search_addr,
CONNECTION_MAP_ENTRY *&entry)
{
typedef ACE_Hash_Map_Bucket_Iterator<REFCOUNTED_HASH_RECYCLABLE_ADDRESS,
SVC_HANDLER *,
ACE_Hash<REFCOUNTED_HASH_RECYCLABLE_ADDRESS>,
ACE_Equal_To<REFCOUNTED_HASH_RECYCLABLE_ADDRESS>,
ACE_Null_Mutex>
CONNECTION_MAP_BUCKET_ITERATOR;
CONNECTION_MAP_BUCKET_ITERATOR iterator (this->connection_map_,
search_addr);
CONNECTION_MAP_BUCKET_ITERATOR end (this->connection_map_,
search_addr,
1);
for (;
iterator != end;
++iterator)
{
REFCOUNTED_HASH_RECYCLABLE_ADDRESS &addr = (*iterator).ext_id_;
if (addr.recycle_state () != ACE_RECYCLABLE_IDLE_AND_PURGABLE &&
addr.recycle_state () != ACE_RECYCLABLE_IDLE_BUT_NOT_PURGABLE)
continue;
if (addr.subject () != search_addr.subject ())
continue;
entry = &(*iterator);
return 0;
}
return -1;
}
template <class SVC_HANDLER> void
ACE_DLL_Strategy<SVC_HANDLER>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_DLL_Strategy<SVC_HANDLER>::dump");
#endif /* ACE_HAS_DUMP */
}
template <class SVC_HANDLER>
ACE_Concurrency_Strategy<SVC_HANDLER>::~ACE_Concurrency_Strategy (void)
{
ACE_TRACE ("ACE_Concurrency_Strategy<SVC_HANDLER>::~ACE_Concurrency_Strategy");
}
template <class SVC_HANDLER> void
ACE_Concurrency_Strategy<SVC_HANDLER>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Concurrency_Strategy<SVC_HANDLER>::dump");
#endif /* ACE_HAS_DUMP */
}
template <class SVC_HANDLER>
ACE_Reactive_Strategy<SVC_HANDLER>::~ACE_Reactive_Strategy (void)
{
ACE_TRACE ("ACE_Reactive_Strategy<SVC_HANDLER>::~ACE_Reactive_Strategy");
}
template <class SVC_HANDLER> void
ACE_Reactive_Strategy<SVC_HANDLER>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Reactive_Strategy<SVC_HANDLER>::dump");
#endif /* ACE_HAS_DUMP */
}
template <class SVC_HANDLER>
ACE_Thread_Strategy<SVC_HANDLER>::~ACE_Thread_Strategy (void)
{
ACE_TRACE ("ACE_Thread_Strategy<SVC_HANDLER>::~ACE_Thread_Strategy");
}
template <class SVC_HANDLER> void
ACE_Thread_Strategy<SVC_HANDLER>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Thread_Strategy<SVC_HANDLER>::dump");
#endif /* ACE_HAS_DUMP */
}
template <class SVC_HANDLER, ACE_PEER_ACCEPTOR_1>
ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>::~ACE_Accept_Strategy (void)
{
ACE_TRACE ("ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>::~ACE_Accept_Strategy");
// Close the underlying acceptor.
this->peer_acceptor_.close ();
}
template <class SVC_HANDLER, ACE_PEER_ACCEPTOR_1> ACE_HANDLE
ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>::get_handle (void) const
{
ACE_TRACE ("ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>::get_handle");
return this->peer_acceptor_.get_handle ();
}
template <class SVC_HANDLER, ACE_PEER_ACCEPTOR_1> ACE_PEER_ACCEPTOR &
ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>::acceptor (void) const
{
ACE_TRACE ("ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>::acceptor");
return (ACE_PEER_ACCEPTOR &) this->peer_acceptor_;
}
template <class SVC_HANDLER, ACE_PEER_ACCEPTOR_1> void
ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2>::dump");
#endif /* ACE_HAS_DUMP */
}
template <class SVC_HANDLER, ACE_PEER_CONNECTOR_1>
ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2>::~ACE_Connect_Strategy (void)
{
ACE_TRACE ("ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2>::~ACE_Connect_Strategy");
}
template <class SVC_HANDLER, ACE_PEER_CONNECTOR_1> ACE_PEER_CONNECTOR &
ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2>::connector (void) const
{
ACE_TRACE ("ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2>::connector");
return (ACE_PEER_CONNECTOR &) this->connector_;
}
template <class SVC_HANDLER, ACE_PEER_CONNECTOR_1> void
ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2>::dump");
#endif /* ACE_HAS_DUMP */
}
template <class SVC_HANDLER>
ACE_Process_Strategy<SVC_HANDLER>::~ACE_Process_Strategy (void)
{
ACE_TRACE ("ACE_Process_Strategy<SVC_HANDLER>::~ACE_Process_Strategy");
}
template <class SVC_HANDLER> void
ACE_Process_Strategy<SVC_HANDLER>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Process_Strategy<SVC_HANDLER>::dump");
#endif /* ACE_HAS_DUMP */
}
template <class SVC_HANDLER>
ACE_Scheduling_Strategy<SVC_HANDLER>::~ACE_Scheduling_Strategy (void)
{
ACE_TRACE ("ACE_Scheduling_Strategy<SVC_HANDLER>::~ACE_Scheduling_Strategy");
}
template <class SVC_HANDLER> int
ACE_Scheduling_Strategy<SVC_HANDLER>::suspend (void)
{
ACE_TRACE ("ACE_Scheduling_Strategy<SVC_HANDLER>::suspend");
return -1;
}
template <class SVC_HANDLER> int
ACE_Scheduling_Strategy<SVC_HANDLER>::resume (void)
{
ACE_TRACE ("ACE_Scheduling_Strategy<SVC_HANDLER>::resume");
return -1;
}
template <class SVC_HANDLER> void
ACE_Scheduling_Strategy<SVC_HANDLER>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Scheduling_Strategy<SVC_HANDLER>::dump");
ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
template <class SVC_HANDLER> int
ACE_Schedule_All_Reactive_Strategy<SVC_HANDLER>::suspend (void)
{
ACE_TRACE ("ACE_Schedule_All_Reactive_Strategy<SVC_HANDLER>::suspend");
return this->reactor_->suspend_handlers ();
}
template <class SVC_HANDLER> int
ACE_Schedule_All_Reactive_Strategy<SVC_HANDLER>::resume (void)
{
ACE_TRACE ("ACE_Schedule_All_Reactive_Strategy<SVC_HANDLER>::resume");
return this->reactor_->resume_handlers ();
}
template <class SVC_HANDLER> void
ACE_Schedule_All_Reactive_Strategy<SVC_HANDLER>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Schedule_All_Reactive_Strategy<SVC_HANDLER>::dump");
ACE_Scheduling_Strategy<SVC_HANDLER>::dump ();
#endif /* ACE_HAS_DUMP */
}
template <class SVC_HANDLER> int
ACE_Schedule_All_Threaded_Strategy<SVC_HANDLER>::suspend (void)
{
ACE_TRACE ("ACE_Schedule_All_Threaded_Strategy<SVC_HANDLER>::suspend");
return this->thr_mgr_->suspend_all ();
}
template <class SVC_HANDLER> int
ACE_Schedule_All_Threaded_Strategy<SVC_HANDLER>::resume (void)
{
ACE_TRACE ("ACE_Schedule_All_Threaded_Strategy<SVC_HANDLER>::resume");
return this->thr_mgr_->resume_all ();
}
template <class SVC_HANDLER> void
ACE_Schedule_All_Threaded_Strategy<SVC_HANDLER>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Schedule_All_Threaded_Strategy<SVC_HANDLER>::dump");
ACE_Scheduling_Strategy<SVC_HANDLER>::dump ();
#endif /* ACE_HAS_DUMP */
}
template <class T>
ACE_Refcounted_Hash_Recyclable<T>::~ACE_Refcounted_Hash_Recyclable (void)
{
}
template <class SVC_HANDLER> void
ACE_Singleton_Strategy<SVC_HANDLER>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Singleton_Strategy<SVC_HANDLER>::dump");
#endif /* ACE_HAS_DUMP */
}
template <class SVC_HANDLER>
ACE_Creation_Strategy<SVC_HANDLER>::~ACE_Creation_Strategy (void)
{
ACE_TRACE ("ACE_Creation_Strategy<SVC_HANDLER>::~ACE_Creation_Strategy");
}
// Default behavior is to make a new SVC_HANDLER, passing in the
// Thread_Manager (if any).
template <class SVC_HANDLER> int
ACE_Creation_Strategy<SVC_HANDLER>::make_svc_handler (SVC_HANDLER *&sh)
{
ACE_TRACE ("ACE_Creation_Strategy<SVC_HANDLER>::make_svc_handler");
if (sh == 0)
ACE_NEW_RETURN (sh, SVC_HANDLER (this->thr_mgr_), -1);
sh->reactor (this->reactor_);
return 0;
}
template <class SVC_HANDLER> void
ACE_Creation_Strategy<SVC_HANDLER>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Creation_Strategy<SVC_HANDLER>::dump");
#endif /* ACE_HAS_DUMP */
}
template <class SVC_HANDLER> int
ACE_NOOP_Creation_Strategy<SVC_HANDLER>::make_svc_handler (SVC_HANDLER *&)
{
ACE_TRACE ("ACE_NOOP_Creation_Strategy<SVC_HANDLER>::make_svc_handler");
return 0;
}
template <class SVC_HANDLER> int
ACE_NOOP_Concurrency_Strategy<SVC_HANDLER>::activate_svc_handler (SVC_HANDLER *,
void *)
{
ACE_TRACE ("ACE_NOOP_Concurrency_Strategy<SVC_HANDLER>::activate_svc_handler");
return 0;
}
ACE_ALLOC_HOOK_DEFINE(ACE_Creation_Strategy)
ACE_ALLOC_HOOK_DEFINE(ACE_Singleton_Strategy)
ACE_ALLOC_HOOK_DEFINE(ACE_DLL_Strategy)
ACE_ALLOC_HOOK_DEFINE(ACE_Concurrency_Strategy)
ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Strategy)
ACE_ALLOC_HOOK_DEFINE(ACE_Connect_Strategy)
ACE_ALLOC_HOOK_DEFINE(ACE_Process_Strategy)
ACE_ALLOC_HOOK_DEFINE(ACE_Accept_Strategy)
ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Strategy)
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_STRATEGIES_T_CPP */
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