/usr/include/ace/IOStream.h is in libace-dev 6.3.3+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//=============================================================================
/**
* @file IOStream.h
*
* @author James CE Johnson <jcej@lads.com>
* @author Jim Crossley <jim@lads.com>
*/
//=============================================================================
#ifndef ACE_IOSTREAM_H
#define ACE_IOSTREAM_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
// Needed on Windows for streambuf
// FUZZ: disable check_for_streams_include
#include "ace/streams.h"
// This is a temporary restriction - ACE_IOStream is only enabled if the
// compiler does not supply the standard C++ library (and standard iostreams)
// or, if it does, the platform is explicitly set to use old iostreams
// by its config.h file.
// This restriction is recorded in Bugzilla entry 857.
#if defined (ACE_HAS_STANDARD_CPP_LIBRARY) && (ACE_HAS_STANDARD_CPP_LIBRARY == 1)
# if !defined (ACE_USES_OLD_IOSTREAMS) && !defined (ACE_LACKS_ACE_IOSTREAM)
# define ACE_LACKS_ACE_IOSTREAM
# endif /* !ACE_USES_OLD_IOSTREAMS && !ACE_LACKS_ACE_IOSTREAM */
#endif /* ACE_HAS_STANDARD_CPP_LIBRARY */
#if !defined (ACE_LACKS_ACE_IOSTREAM)
# if defined (ACE_HAS_STRING_CLASS)
# if defined (ACE_WIN32) && defined (_MSC_VER)
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
typedef CString ACE_IOStream_String;
ACE_END_VERSIONED_NAMESPACE_DECL
# else
# if !defined (ACE_HAS_STDCPP_STL_INCLUDES)
#include /**/ <String.h>
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
typedef String ACE_IOStream_String;
ACE_END_VERSIONED_NAMESPACE_DECL
# else
# include /**/ <string>
# if defined(ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB)
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
typedef std::string ACE_IOStream_String;
ACE_END_VERSIONED_NAMESPACE_DECL
# else
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
typedef string ACE_IOStream_String;
ACE_END_VERSIONED_NAMESPACE_DECL
# endif /* ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB */
# endif /* ! ACE_HAS_STDCPP_STL_INCLUDES */
# endif /* ACE_WIN32 && defined (_MSC_VER) */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Export ACE_Quoted_String : public ACE_IOStream_String
{
public:
inline ACE_Quoted_String (void) { *this = ""; }
inline ACE_Quoted_String (const char *c) { *this = ACE_IOStream_String (c); }
inline ACE_Quoted_String (const ACE_IOStream_String &s) { *this = s; }
inline ACE_Quoted_String &operator= (const ACE_IOStream_String& s)
{
return (ACE_Quoted_String &) ACE_IOStream_String::operator= (s);
}
inline ACE_Quoted_String &operator = (const char c) {
return (ACE_Quoted_String &) ACE_IOStream_String::operator= (c);
}
inline ACE_Quoted_String &operator = (const char *c) {
return (ACE_Quoted_String &) ACE_IOStream_String::operator= (c);
}
inline bool operator < (const ACE_Quoted_String &s) const {
return *(ACE_IOStream_String *) this < (ACE_IOStream_String) s;
}
# if defined (ACE_WIN32) && defined (_MSC_VER)
inline int length (void) { return this->GetLength (); }
# endif /* ACE_WIN32 && defined (_MSC_VER) */
};
ACE_END_VERSIONED_NAMESPACE_DECL
# endif /* ACE_HAS_STRING_CLASS */
# include "ace/Time_Value.h"
# include "ace/os_include/sys/os_types.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_Streambuf
*
* @brief Create your custom streambuf by providing and ACE_*_Stream
* object to this template. I have tested it with
* ACE_SOCK_Stream and it should work fine for others as well.
*
* For any iostream object, the real work is done by the
* underlying streambuf class. That is what we create here.
* A streambuf has an internal buffer area into which data is
* read and written as the iostream requests and provides data.
* At some point during the read process, the iostream will
* realize that the streambuf has no more data. The underflow
* function of the streambuf is then called.
* Likewise, during the write process, the iostream will
* eventually notice that the streabuf's buffer has become full
* and will invoke the overflow function.
* The empty/full state of the read/write "buffers" are
* controled by two sets pointers. One set is dedicated to
* read, the other to write. These pointers, in turn, reference
* a common buffer that is to be shared by both read and write
* operations. It is this common buffer to which data is
* written and from which it is read.
* The common buffer is used by functions of the streambuf as
* well as the iostream. Because of this and the fact that it
* is "shared" by both read and write operators, there is a
* danger of data corruption if read and write operations are
* allowed to take place "at the same time".
* To prevent data corruption, we manipulate the read and write
* pointer sets so that the streambuf is in either a read-mode
* or write-mode at all times and can never be in both modes at
* the same time.
* In the constructor: set the read and write sets to NULL This
* causes the underflow or overflow operators to be invoked at
* the first IO activity of the iostream.
* In the underflow function we arrange for the common buffer to
* reference our read buffer and for the write pointer set to be
* disabled. If a write operation is performed by the iostream
* this will cause the overflow function to be invoked.
* In the overflow function we arrange for the common buffer to
* reference our write buffer and for the read pointer set to be
* disabled. This causes the underflow function to be invoked
* when the iostream "changes our mode".
* The overflow function will also invoke the send_n function to
* flush the buffered data to our peer. Similarly, the sync and
* syncout functions will cause send_n to be invoked to send the
* data.
* Since socket's and the like do not support seeking, there can
* be no method for "syncing" the input. However, since we
* maintain separate read/write buffers, no data is lost by
* "syncing" the input. It simply remains buffered.
*/
class ACE_Export ACE_Streambuf : public streambuf
{
public:
/**
* If the default allocation strategy were used the common buffer
* would be deleted when the object destructs. Since we are
* providing separate read/write buffers, it is up to us to manage
* their memory.
*/
virtual ~ACE_Streambuf (void);
/// Get the current Time_Value pointer and provide a new one.
ACE_Time_Value *recv_timeout (ACE_Time_Value *tv = 0);
/**
* Use this to allocate a new/different buffer for put operations.
* If you do not provide a buffer pointer, one will be allocated.
* That is the preferred method. If you do provide a buffer, the
* size must match that being used by the get buffer. If
* successful, you will receive a pointer to the current put buffer.
* It is your responsibility to delete this memory when you are done
* with it.
*/
char *reset_put_buffer (char *newBuffer = 0,
u_int _streambuf_size = 0,
u_int _pptr = 0 );
/// Return the number of bytes to be 'put' onto the stream media.
/// pbase + put_avail = pptr
u_int put_avail (void);
/**
* Use this to allocate a new/different buffer for get operations.
* If you do not provide a buffer pointer, one will be allocated.
* That is the preferred method. If you do provide a buffer, the
* size must match that being used by the put buffer. If
* successful, you will receive a pointer to the current get buffer.
* It is your responsibility to delete this memory when you are done
* with it.
*/
char *reset_get_buffer (char *newBuffer = 0,
u_int _streambuf_size = 0,
u_int _gptr = 0,
u_int _egptr = 0);
/// Return the number of bytes not yet gotten. eback + get_waiting =
/// gptr
u_int get_waiting (void);
/// Return the number of bytes in the get area (includes some already
/// gotten); eback + get_avail = egptr
u_int get_avail (void);
/// Query the streambuf for the size of its buffers.
u_int streambuf_size (void);
/// Did we take an error because of an IO operation timeout?
/// @note Invoking this resets the flag.
u_char timeout (void);
protected:
ACE_Streambuf (u_int streambuf_size,
int io_mode);
/// Sync both input and output. See syncin/syncout below for
/// descriptions.
virtual int sync (void);
// = Signatures for the underflow/overflow discussed above.
virtual int underflow (void);
/// The overflow function receives the character which caused the
/// overflow.
virtual int overflow (int c = EOF);
/// Resets the <base> pointer and streambuf mode. This is used
/// internally when get/put buffers are allocatd.
void reset_base (void);
protected:
// = Two pointer sets for manipulating the read/write areas.
char *eback_saved_;
char *gptr_saved_;
char *egptr_saved_;
char *pbase_saved_;
char *pptr_saved_;
char *epptr_saved_;
// = With cur_mode_ we keep track of our current IO mode.
// This helps us to optimize the underflow/overflow functions.
u_char cur_mode_;
const u_char get_mode_;
const u_char put_mode_;
/// mode tells us if we're working for an istream, ostream, or
/// iostream.
int mode_;
/// This defines the size of the input and output buffers. It can be
/// set by the object constructor.
const u_int streambuf_size_;
/// Did we take an error because of an IO operation timeout?
u_char timeout_;
/// We want to allow the user to provide Time_Value pointers to
/// prevent infinite blocking while waiting to receive data.
ACE_Time_Value recv_timeout_value_;
ACE_Time_Value *recv_timeout_;
/**
* syncin is called when the input needs to be synced with the
* source file. In a filebuf, this results in the <seek> system
* call being used. We can't do that on socket-like connections, so
* this does basically nothing. That's safe because we have a
* separate read buffer to maintain the already-read data. In a
* filebuf, the single common buffer is used forcing the <seek>
* call.
*/
int syncin (void);
/// syncout() is called when the output needs to be flushed. This is
/// easily done by calling the peer's send_n function.
int syncout (void);
/// flushbuf() is the worker of syncout. It is a separate function
/// because it gets used sometimes in different context.
int flushbuf (void);
/**
* fillbuf is called in a couple of places. This is the worker of
* underflow. It will attempt to fill the read buffer from the
* peer.
*/
int fillbuf (void);
/**
* Used by fillbuf and others to get exactly one byte from the peer.
* recv_n is used to be sure we block until something is available.
* It is virtual because we really need to override it for
* datagram-derived objects.
*/
virtual int get_one_byte (void);
/**
* Stream connections and "unconnected connections" (ie --
* datagrams) need to work just a little differently. We derive
* custom Streambuf objects for them and provide these functions at
* that time.
*/
virtual ssize_t send (char *buf,
ssize_t len) = 0;
virtual ssize_t recv (char *buf,
ssize_t len,
ACE_Time_Value *tv = 0) = 0;
virtual ssize_t recv (char *buf,
ssize_t len,
int flags,
ACE_Time_Value *tv = 0) = 0;
virtual ssize_t recv_n (char *buf,
ssize_t len,
int flags = 0,
ACE_Time_Value *tv = 0) = 0;
virtual ACE_HANDLE get_handle (void);
# if defined (ACE_HAS_STANDARD_CPP_LIBRARY) && (ACE_HAS_STANDARD_CPP_LIBRARY != 0) && !defined (ACE_USES_OLD_IOSTREAMS)
char *base (void) const
{
return cur_mode_ == get_mode_ ? eback_saved_
: cur_mode_ == put_mode_ ? pbase_saved_
: 0;
}
char *ebuf (void) const
{
return cur_mode_ == 0 ? 0 : base () + streambuf_size_;
}
int blen (void) const
{
return streambuf_size_;
}
void setb (char* b, char* eb, int /* a */=0)
{
setbuf (b, (eb - b));
}
int out_waiting (void)
{
return pptr () - pbase ();
}
# endif /* ACE_HAS_STANDARD_CPP_LIBRARY */
};
ACE_END_VERSIONED_NAMESPACE_DECL
///////////////////////////////////////////////////////////////////////////
// These typedefs are provided by G++ (on some systems?) without the
// trailing '_'. Since we can't count on 'em, I've defined them to
// what GNU wants here.
//
typedef ios& (*__manip_)(ios&);
typedef istream& (*__imanip_)(istream&);
typedef ostream& (*__omanip_)(ostream&);
// Trying to do something like is shown below instead of using the
// __*manip typedefs causes Linux do segfault when "<<endl" is done.
//
// virtual MT& operator<<(ios& (*func)(ios&)) { (*func)(*this); return *this; }
// This macro defines the get operator for class MT into datatype DT.
// We will use it below to quickly override most (all?) iostream get
// operators. Notice how the <ipfx> and <isfx> functions are used.
#define GET_SIG(MT,DT) inline virtual MT& operator>> (DT v)
# if (defined (__SUNPRO_CC) && __SUNPRO_CC > 0x510)
#define GET_CODE { \
if (ipfx (0)) \
{ \
(*((istream*)this)) >> (v); \
} \
isfx (); \
return *this; \
}
# else
#define GET_CODE { \
if (ipfx (0)) \
{ \
iostream::operator>> (v); \
} \
isfx (); \
return *this; \
}
# endif
#define GET_PROT(MT,DT,CODE) GET_SIG(MT,DT) CODE
#define GET_FUNC(MT,DT) GET_PROT(MT,DT,GET_CODE)
// This macro defines the put operator for class MT into datatype DT.
// We will use it below to quickly override most (all?) iostream put
// operators. Notice how the <opfx> and <osfx> functions are used.
#define PUT_SIG(MT,DT) inline virtual MT& operator<< (DT v)
# if (defined (__SUNPRO_CC) && __SUNPRO_CC > 0x510)
#define PUT_CODE { \
if (opfx ()) \
{ \
(*((ostream *) this)) << (v); \
} \
osfx (); \
return *this; \
}
# else
#define PUT_CODE { \
if (opfx ()) \
{ \
iostream::operator<< (v); \
} \
osfx (); \
return *this; \
}
# endif
#define PUT_PROT(MT,DT,CODE) PUT_SIG(MT,DT) CODE
#define PUT_FUNC(MT,DT) PUT_PROT(MT,DT,PUT_CODE)
// These are necessary in case somebody wants to derive from us and
// override one of these with a custom approach.
# if defined (ACE_LACKS_CHAR_RIGHT_SHIFTS)
#define GET_FUNC_SET0(MT,CODE,CODE2) \
GET_PROT(MT,short &,CODE) \
GET_PROT(MT,u_short &,CODE) \
GET_PROT(MT,int &,CODE) \
GET_PROT(MT,u_int &,CODE) \
GET_PROT(MT,long &,CODE) \
GET_PROT(MT,u_long &,CODE) \
GET_PROT(MT,float &,CODE) \
GET_PROT(MT,double &,CODE) \
inline virtual MT& operator>>(__omanip_ func) CODE2 \
inline virtual MT& operator>>(__manip_ func) CODE2
# else
#define GET_FUNC_SET0(MT,CODE,CODE2) \
GET_PROT(MT,short &,CODE) \
GET_PROT(MT,u_short &,CODE) \
GET_PROT(MT,int &,CODE) \
GET_PROT(MT,u_int &,CODE) \
GET_PROT(MT,long &,CODE) \
GET_PROT(MT,u_long &,CODE) \
GET_PROT(MT,float &,CODE) \
GET_PROT(MT,double &,CODE) \
GET_PROT(MT,char &,CODE) \
GET_PROT(MT,u_char &,CODE) \
GET_PROT(MT,char *,CODE) \
GET_PROT(MT,u_char *,CODE) \
inline virtual MT& operator>>(__omanip_ func) CODE2 \
inline virtual MT& operator>>(__manip_ func) CODE2
# endif
#define PUT_FUNC_SET0(MT,CODE,CODE2) \
PUT_PROT(MT,short,CODE) \
PUT_PROT(MT,u_short,CODE) \
PUT_PROT(MT,int,CODE) \
PUT_PROT(MT,u_int,CODE) \
PUT_PROT(MT,long,CODE) \
PUT_PROT(MT,u_long,CODE) \
PUT_PROT(MT,float,CODE) \
PUT_PROT(MT,double,CODE) \
PUT_PROT(MT,char,CODE) \
PUT_PROT(MT,u_char,CODE) \
PUT_PROT(MT,const char *,CODE) \
PUT_PROT(MT,u_char *,CODE) \
PUT_PROT(MT,void *,CODE) \
inline virtual MT& operator<<(__omanip_ func) CODE2 \
inline virtual MT& operator<<(__manip_ func) CODE2
# if defined (ACE_LACKS_SIGNED_CHAR)
#define GET_FUNC_SET1(MT,CODE,CODE2) GET_FUNC_SET0(MT,CODE,CODE2)
#define PUT_FUNC_SET1(MT,CODE,CODE2) PUT_FUNC_SET0(MT,CODE,CODE2)
# else
#define GET_FUNC_SET1(MT,CODE,CODE2) \
GET_PROT(MT,signed char &,CODE) \
GET_PROT(MT,signed char *,CODE) \
GET_FUNC_SET0(MT,CODE,CODE2)
#define PUT_FUNC_SET1(MT,CODE,CODE2) \
PUT_FUNC(MT,signed char) \
PUT_FUNC(MT,const signed char *) \
PUT_FUNC_SET0(MT,CODE,CODE2)
# endif /* ACE_LACKS_SIGNED_CHAR */
#define GET_MANIP_CODE { if (ipfx ()) { (*func) (*this); } isfx (); return *this; }
#define PUT_MANIP_CODE { if (opfx ()) { (*func) (*this); } osfx (); return *this; }
#define GET_FUNC_SET(MT) GET_FUNC_SET1(MT,GET_CODE,GET_MANIP_CODE)
#define PUT_FUNC_SET(MT) PUT_FUNC_SET1(MT,PUT_CODE,PUT_MANIP_CODE)
#define GETPUT_FUNC_SET(MT) GET_FUNC_SET(MT) PUT_FUNC_SET(MT)
#define GET_SIG_SET(MT) GET_FUNC_SET1(MT,= 0;,= 0;)
#define PUT_SIG_SET(MT) PUT_FUNC_SET1(MT,= 0;,= 0;)
#define GETPUT_SIG_SET(MT) GET_SIG_SET(MT) PUT_SIG_SET(MT)
// Include the templates here.
# include "ace/IOStream_T.h"
#endif /* !ACE_LACKS_ACE_IOSTREAM && ACE_USES_OLD_IOSTREAMS */
#include /**/ "ace/post.h"
#endif /* ACE_IOSTREAM_H */
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