/usr/include/akonadi/itemsync.h is in kdepimlibs5-dev 4:4.14.10-1ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 | /*
Copyright (c) 2007 Tobias Koenig <tokoe@kde.org>
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
*/
#ifndef AKONADI_ITEMSYNC_H
#define AKONADI_ITEMSYNC_H
#include "akonadi_export.h"
#include <akonadi/item.h>
#include <akonadi/job.h>
namespace Akonadi {
class Collection;
class ItemFetchScope;
class ItemSyncPrivate;
/**
* @short Syncs between items known to a client (usually a resource) and the Akonadi storage.
*
* Remote Id must only be set by the resource storing the item, other clients
* should leave it empty, since the resource responsible for the target collection
* will be notified about the addition and then create a suitable remote Id.
*
* There are two different forms of ItemSync usage:
* - Full-Sync: meaning the client provides all valid items, i.e. any item not
* part of the list but currently stored in Akonadi will be removed
* - Incremental-Sync: meaning the client provides two lists, one for items which
* are new or modified and one for items which should be removed. Any item not
* part of either list but currently stored in Akonadi will not be changed.
*
* @note This is provided for convenience to implement "save all" like behavior,
* however it is strongly recommended to use single item jobs whenever
* possible, e.g. ItemCreateJob, ItemModifyJob and ItemDeleteJob
*
* @author Tobias Koenig <tokoe@kde.org>
*/
class AKONADI_EXPORT ItemSync : public Job
{
Q_OBJECT
public:
/**
* Creates a new item synchronizer.
*
* @param collection The collection we are syncing.
* @param parent The parent object.
*/
explicit ItemSync(const Collection &collection, QObject *parent = 0);
/**
* Destroys the item synchronizer.
*/
~ItemSync();
/**
* Sets the full item list for the collection.
*
* Usually the result of a full item listing.
*
* @warning If the client using this is a resource, all items must have
* a valid remote identifier.
*
* @param items A list of items.
*/
void setFullSyncItems(const Item::List &items);
/**
* Set the amount of items which you are going to return in total
* by using the setFullSyncItems()/setIncrementalSyncItems() methods.
*
* @warning By default the item sync will automatically end once
* sufficient items have been provided.
* To disable this use setDisableAutomaticDeliveryDone
*
* @see setDisableAutomaticDeliveryDone
* @param amount The amount of items in total.
*/
void setTotalItems(int amount);
/**
Enable item streaming. Item streaming means that the items delivered by setXItems() calls
are delivered in chunks and you manually indicate when all items have been delivered
by calling deliveryDone().
@param enable @c true to enable item streaming
*/
void setStreamingEnabled(bool enable);
/**
Notify ItemSync that all remote items have been delivered.
Only call this in streaming mode.
*/
void deliveryDone();
/**
* Sets the item lists for incrementally syncing the collection.
*
* Usually the result of an incremental remote item listing.
*
* @warning If the client using this is a resource, all items must have
* a valid remote identifier.
*
* @param changedItems A list of items added or changed by the client.
* @param removedItems A list of items deleted by the client.
*/
void setIncrementalSyncItems(const Item::List &changedItems,
const Item::List &removedItems);
/**
* Sets the item fetch scope.
*
* The ItemFetchScope controls how much of an item's data is fetched
* from the server, e.g. whether to fetch the full item payload or
* only meta data.
*
* @param fetchScope The new scope for item fetch operations.
*
* @see fetchScope()
*/
void setFetchScope(ItemFetchScope &fetchScope);
/**
* Returns the item fetch scope.
*
* Since this returns a reference it can be used to conveniently modify the
* current scope in-place, i.e. by calling a method on the returned reference
* without storing it in a local variable. See the ItemFetchScope documentation
* for an example.
*
* @return a reference to the current item fetch scope
*
* @see setFetchScope() for replacing the current item fetch scope
*/
ItemFetchScope &fetchScope();
/**
* Aborts the sync process and rolls back all not yet committed transactions.
* Use this if an external error occurred during the sync process (such as the
* user canceling it).
* @since 4.5
*/
void rollback();
/**
* Transaction mode used by ItemSync.
* @since 4.6
*/
enum TransactionMode {
SingleTransaction, ///< Use a single transaction for the entire sync process (default), provides maximum consistency ("all or nothing") and best performance
MultipleTransactions, ///< Use one transaction per chunk of delivered items, good compromise between the other two when using streaming
NoTransaction ///< Use no transaction at all, provides highest responsiveness (might therefore feel faster even when actually taking slightly longer), no consistency guaranteed (can fail anywhere in the sync process)
};
/**
* Set the transaction mode to use for this sync.
* @note You must call this method before starting the sync, changes afterwards lead to undefined results.
* @param mode the transaction mode to use
* @since 4.6
*/
void setTransactionMode(TransactionMode mode);
/**
* Minimum number of items required to start processing in streaming mode.
* When MultipleTransactions is used, one transaction per batch will be created.
*
* @see setBatchSize()
* @since 4.14
*/
int batchSize() const;
/**
* Set the batch size.
*
* The default is 10.
*
* @note You must call this method before starting the sync, changes afterwards lead to undefined results.
* @see batchSize()
* @since 4.14
*/
void setBatchSize(int);
/**
* Disables the automatic completion of the item sync,
* based on the number of delivered items.
*
* This ensures that the item sync only finishes once deliveryDone()
* is called, while still making it possible to use the progress
* reporting of the ItemSync.
*
* @note You must call this method before starting the sync, changes afterwards lead to undefined results.
* @see setTotalItems
* @since 4.14
*/
void setDisableAutomaticDeliveryDone(bool disable);
Q_SIGNALS:
/**
* Signals the resource that new items can be delivered.
* @param remainingBatchSize the number of items required to complete the batch (typically the same as batchSize())
*
* @since 4.14
*/
void readyForNextBatch(int remainingBatchSize);
/**
* @internal
* Emitted whenever a transaction is committed. This is for testing only.
*
* @since 4.14
*/
void transactionCommitted();
protected:
void doStart();
void slotResult(KJob *job);
/**
* Reimplement this method to customize the synchronization algorithm.
* @param storedItem the item as it is now
* @param newItem the item as it should be
* You can update the @p newItem according to the @p storedItem before
* it gets committed.
*
* @deprecated This method is disabled internally.
*/
AKONADI_DEPRECATED virtual bool updateItem(const Item &storedItem, Item &newItem);
private:
//@cond PRIVATE
Q_DECLARE_PRIVATE(ItemSync)
ItemSyncPrivate *dummy; // for BC. KF5 TODO: REMOVE.
Q_PRIVATE_SLOT(d_func(), void slotLocalListDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotLocalDeleteDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotLocalChangeDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotTransactionResult(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotItemsReceived(const Akonadi::Item::List &))
//@endcond
};
}
#endif
|