/usr/include/k3socketbase.h is in kdelibs5-dev 4:4.14.16-0ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 | /* -*- C++ -*-
* Copyright (C) 2003,2005 Thiago Macieira <thiago@kde.org>
*
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Even before our #ifdef, clean up the namespace
*/
#ifdef socket
#undef socket
#endif
#ifdef bind
#undef bind
#endif
#ifdef listen
#undef listen
#endif
#ifdef connect
#undef connect
#endif
#ifdef accept
#undef accept
#endif
#ifdef getpeername
#undef getpeername
#endif
#ifdef getsockname
#undef getsockname
#endif
#ifndef KSOCKETBASE_H
#define KSOCKETBASE_H
#include <QtCore/QIODevice>
#include <QtCore/QString>
#include <kdecore_export.h>
#include "k3socketaddress.h"
class QMutex;
namespace KNetwork {
class KResolverEntry;
class KSocketDevice;
class KSocketBasePrivate;
/** @class KSocketBase k3socketbase.h k3socketbase.h
* @brief Basic socket functionality.
*
* This class provides the basic socket functionlity for descended classes.
* Socket classes are thread-safe and provide a recursive mutex should it be
* needed.
*
* @note This class is abstract.
*
* @author Thiago Macieira <thiago@kde.org>
* @deprecated Use KSocketFactory or KLocalSocket instead
*/
class KDECORE_EXPORT_DEPRECATED KSocketBase
{
public:
/**
* Possible socket options.
*
* These are the options that may be set on a socket:
* - Blocking: whether the socket shall operate in blocking
* or non-blocking mode. This flag defaults to on.
* See setBlocking().
* - AddressReusable: whether the address used by this socket will
* be available for reuse by other sockets. This flag defaults to off.
* See setAddressReuseable().
* - IPv6Only: whether an IPv6 socket will accept IPv4 connections
* through a mapped address. This flag defaults to off.
* See setIPv6Only().
* - KeepAlive: whether TCP should send keepalive probes when a connection
* has gone idle for far too long.
* - Broadcast: whether this socket is allowed to send broadcast packets
* and will receive packets sent to broadcast.
* - NoDelay: disable the Nagle algorithm for socket types that support
* it.
*/
enum SocketOptions
{
Blocking = 0x01,
AddressReuseable = 0x02,
IPv6Only = 0x04,
Keepalive = 0x08,
Broadcast = 0x10,
NoDelay = 0x20
};
/**
* Possible socket error codes.
*
* This is a list of possible error conditions that socket classes may
* be expected to find.
*
* - NoError: no error has been detected
* - LookupFailure: if a name lookup has failed
* - AddressInUse: address is already in use
* - AlreadyBound: cannot bind again
* - AlreadyCreated: cannot recreate the socket
* - NotBound: operation required socket to be bound and it isn't
* - NotCreated: operation required socket to exist and it doesn't
* - WouldBlock: requested I/O operation would block
* - ConnectionRefused: connection actively refused
* - ConnectionTimedOut: connection timed out
* - InProgress: operation (connection) is already in progress
* - NetFailure: a network failure occurred (no route, host down, host unreachable or similar)
* - NotSupported: requested operation is not supported
* - Timeout: a timed operation timed out
* - UnknownError: an unknown/unexpected error has happened
* - RemotelyDisconnected: when a connection is disconnected by the other end (since 3.4)
*
* @sa error, errorString
*/
enum SocketError
{
NoError = 0,
LookupFailure,
AddressInUse,
AlreadyCreated,
AlreadyBound,
AlreadyConnected,
NotConnected,
NotBound,
NotCreated,
WouldBlock,
ConnectionRefused,
ConnectionTimedOut,
InProgress,
NetFailure,
NotSupported,
Timeout,
UnknownError,
RemotelyDisconnected
};
public:
/**
* Default constructor.
*/
KSocketBase();
/**
* Destructor.
*/
virtual ~KSocketBase();
/*
* The following functions are shared by all descended classes and will have
* to be reimplemented.
*/
protected:
/**
* Set the given socket options.
*
* The default implementation does nothing but store the mask internally.
* Descended classes must override this function to achieve functionality and
* must also call this implementation.
*
* @param opts a mask of SocketOptions or-ed bits of options to set
* or unset
* @returns true on success
* @note this function sets the options corresponding to the bits enabled in @p opts
* but will also unset the optiosn corresponding to the bits not set.
*/
virtual bool setSocketOptions(int opts);
/**
* Retrieves the socket options that have been set.
*
* The default implementation just retrieves the mask from an internal variable.
* Descended classes may choose to override this function to read the values
* from the operating system.
*
* @returns the mask of the options set
*/
virtual int socketOptions() const;
public:
/**
* Sets this socket's blocking mode.
*
* In blocking operation, all I/O functions are susceptible to blocking --
* i.e., will not return unless the I/O can be satisfied. In non-blocking
* operation, if the I/O would block, the function will return an error
* and set the corresponding error code.
*
* The default implementation toggles the Blocking flag with the current
* socket options and calls setSocketOptions().
*
* @param enable whether to set this socket to blocking mode
* @returns whether setting this value was successful; it is NOT the
* final blocking mode.
*/
virtual bool setBlocking(bool enable);
/**
* Retrieves this socket's blocking mode.
*
* @returns true if this socket is/will be operated in blocking mode,
* false if non-blocking.
*/
bool blocking() const;
/**
* Sets this socket's address reuseable flag.
*
* When the address reuseable flag is active, the address used by
* this socket is left reuseable for other sockets to bind. If
* the flag is not active, no other sockets may reuse the same
* address.
*
* The default implementation toggles the AddressReuseable flag with the current
* socket options and calls setSocketOptions().
*
* @param enable whether to set the flag on or off
* @returns true if setting this flag was successful
*/
virtual bool setAddressReuseable(bool enable);
/**
* Retrieves this socket's address reuseability flag.
*
* @returns true if this socket's address can be reused,
* false if it can't.
*/
bool addressReuseable() const;
/**
* Sets this socket's IPv6 Only flag.
*
* When this flag is on, an IPv6 socket will only accept, connect, send to or
* receive from IPv6 addresses. When it is off, it will also talk to
* IPv4 addresses through v4-mapped addresses.
*
* This option has no effect on non-IPv6 sockets.
*
* The default implementation toggles the IPv6Only flag with the current
* socket options and calls setSocketOptions().
*
* @param enable whether to set the flag on or off
* @returns true if setting this flag was successful
*/
virtual bool setIPv6Only(bool enable);
/**
* Retrieves this socket's IPv6 Only flag.
*
* @returns true if this socket will ignore IPv4-compatible and IPv4-mapped
* addresses, false if it will accept them.
*/
bool isIPv6Only() const;
/**
* Sets this socket Broadcast flag.
*
* Datagram-oriented sockets cannot normally send packets to broadcast
* addresses, nor will they receive packets that were sent to a broadcast
* address. To do so, you need to enable the Broadcast flag.
*
* This option has no effect on stream-oriented sockets.
*
* @returns true if setting this flag was successful.
*/
virtual bool setBroadcast(bool enable);
/**
* Retrieves this socket's Broadcast flag.
*
* @returns true if this socket can send and receive broadcast packets,
* false if it can't.
*/
bool broadcast() const;
/**
* Sets this socket's NoDelay flag.
*
* Stream-oriented protocols, like TCP, have an internal algorithm
* (called Nagle's algorithm) that collects data in a buffer so that
* the transmission doesn't occur after every single write operation.
* The side-effect is that the transmission of short messages is
* delayed.
*
* Setting NoDelay to 'true' will disable this algorithm.
*
* @returns true if setting this flag was successful.
*/
virtual bool setNoDelay(bool enable);
/**
* Retrieves this socket's NoDelay flag.
*
* @returns true if this socket's Nagle algorithm is disabled.
*/
bool noDelay() const;
/**
* Retrieves the socket implementation used on this socket.
*
* This function creates the device if none has been set
* using the default factory.
*/
KSocketDevice* socketDevice() const;
/**
* Sets the socket implementation to be used on this socket.
*
* Note: it is an error to set this if the socket device has
* already been set once.
*
* This function is provided virtual so that derived classes can catch
* the setting of a device and properly set their own states and internal
* variables. The parent class must be called.
*
* This function is called by socketDevice() above when the socket is
* first created.
*/
virtual void setSocketDevice(KSocketDevice* device);
/**
* Sets the internally requested capabilities for a socket device.
*
* Most socket classes can use any back-end implementation. However, a few
* may require specific capabilities not provided in the default
* implementation. By using this function, derived classes can request
* that a backend with those capabilities be created when necessary.
*
* For the possible flags, see KSocketDevice::Capabilities. However, note
* that only the Can* flags make sense in this context.
*
* @note Since socketDevice must always return a valid backend object, it
* is is possible that the created device does not conform to all
* requirements requested. Implementations sensitive to this fact
* should test the object returned by socketDevice() (through
* KSocketDevice::capabilities(), for instance) the availability.
*
* @param add mask of KSocketDevice::Capabilities to add
* @param remove mask of bits to remove from the requirements
* @return the current mask of requested capabilities
*/
int setRequestedCapabilities(int add, int remove = 0);
protected:
/**
* Returns true if the socket device has been initialised in this
* object, either by calling socketDevice() or setSocketDevice()
*/
bool hasDevice() const;
/**
* Sets the socket's error code.
*
* @param error the error code
*/
void setError(SocketError error);
/**
* Resets the socket error code and the I/O Device's status.
*/
void resetError();
public:
/**
* Retrieves the socket error code.
* @sa errorString
*/
SocketError error() const;
/**
* Returns the error string corresponding to this error condition.
*/
QString errorString() const;
/**
* Returns the internal mutex for this class.
*
* Note on multithreaded use of sockets:
* the socket classes are thread-safe by design, but you should be aware of
* problems regarding socket creation, connection and destruction in
* multi-threaded programs. The classes are guaranteed to work while
* the socket exists, but it's not wise to call connect in multiple
* threads.
*
* Also, this mutex must be unlocked before the object is destroyed, which
* means you cannot use it to guard against other threads accessing the object
* while destroying it. You must ensure there are no further references to this
* object when deleting it.
*/
QMutex* mutex() const;
public:
/**
* Returns the string describing the given error code, i18n'ed.
*
* @param code the error code
*/
static QString errorString(SocketError code);
/**
* Returns true if the given error code is a fatal one, false
* otherwise. The parameter here is of type int so that
* casting isn't necessary when using the parameter to signal
* QClientSocketBase::gotError.
*
* @param code the code to test
*/
static bool isFatalError(int code);
private:
/// @internal
/// called by KSocketDevice
void unsetSocketDevice();
KSocketBase(const KSocketBase&);
KSocketBase& operator =(const KSocketBase&);
KSocketBasePrivate* const d;
friend class KSocketDevice;
};
/**
* @class KActiveSocketBase k3socketbase.h k3socketbase.h
* @brief Abstract class for active sockets
*
* This class provides the standard interfaces for active sockets, i.e.,
* sockets that are used to connect to external addresses.
*
* @author Thiago Macieira <thiago@kde.org>
* @deprecated Use KSocketFactory or KLocalSocket instead
*/
class KDECORE_EXPORT_DEPRECATED KActiveSocketBase: public QIODevice, virtual public KSocketBase
{
Q_OBJECT
public:
/**
* Constructor.
*/
KActiveSocketBase(QObject* parent);
/**
* Destructor.
*/
virtual ~KActiveSocketBase();
/**
* Unshadow errorString from QIODevice
*/
QString errorString() const;
/**
* @reimp
*/
virtual void setSocketDevice(KSocketDevice* device);
/**
* Reimplemented from QIODevice.
*/
virtual bool open(OpenMode mode);
/**
* Binds this socket to the given address.
*
* The socket will be constructed with the address family,
* socket type and protocol as those given in the
* @p address object.
*
* @param address the address to bind to
* @returns true if the binding was successful, false otherwise
*/
virtual bool bind(const KResolverEntry& address) = 0;
/**
* Connect to a remote host.
*
* This will make this socket try to connect to the remote host.
* If the socket is not yet created, it will be created using the
* address family, socket type and protocol specified in the
* @p address object.
*
* If this function returns with error InProgress, calling it
* again with the same address after a time will cause it to test
* if the connection has succeeded in the mean time.
*
* @param address the address to connect to
* @param mode mode for connection, from QIODevice
*
* @returns true if the connection was successful or has been successfully
* queued; false if an error occurred.
*/
virtual bool connect(const KResolverEntry& address,
OpenMode mode = ReadWrite) = 0;
/**
* Disconnects this socket from a connection, if possible.
*
* If this socket was connected to an endpoint, the connection
* is severed, but the socket is not closed. If the socket wasn't
* connected, this function does nothing.
*
* If the socket hadn't yet been created, this function does nothing
* either.
*
* Not all socket types can disconnect. Most notably, only
* connectionless datagram protocols such as UDP support this operation.
*
* @return true if the socket is now disconnected or false on error.
*/
virtual bool disconnect() = 0;
/**
* Sockets are sequential
*/
virtual bool isSequential() const;
/**
* This call is not supported on sockets. Reimplemented from QIODevice.
* This will always return 0.
*/
virtual qint64 size() const;
/**
* This call is not supported on sockets. Reimplemented from QIODevice.
* This will always return 0.
*/
virtual qint64 pos() const;
/**
* This call is not supported on sockets. Reimplemented from QIODevice.
* This will always return false.
*/
virtual bool seek(qint64);
/**
* This call is not supported on sockets. Reimplemented from QIODevice.
* This will always return true.
*/
virtual bool atEnd() const;
/**
* Reads data from the socket.
*
* Reimplemented from QIODevice. See QIODevice::read for
* more information.
*/
qint64 read(char *data, qint64 maxlen);
/**
* Reads data from the socket.
*
* Reimplemented from QIODevice. See QIODevice::read for
* more information.
*/
QByteArray read(qint64 len);
/** @overload
* Receives data and the source address.
*
* This call will read data in the socket and will also
* place the sender's address in @p from object.
*
* @param data where to write the read data to
* @param maxlen the maximum number of bytes to read
* @param from the address of the sender will be stored here
* @returns the actual number of bytes read
*/
qint64 read(char *data, qint64 maxlen, KSocketAddress& from);
/**
* Peeks the data in the socket and the source address.
*
* This call will allow you to peek the data to be received without actually
* receiving it -- that is, it will be available for further peekings and
* for the next read call.
*
* @param data where to write the peeked data to
* @param maxlen the maximum number of bytes to peek
* @returns the actual number of bytes copied into @p data
*/
qint64 peek(char *data, qint64 maxlen);
/**
* @overload
* Peeks the data in the socket and the source address.
*
* This call will allow you to peek the data to be received without actually
* receiving it -- that is, it will be available for further peekings and
* for the next read call.
*
* @param data where to write the peeked data to
* @param maxlen the maximum number of bytes to peek
* @param from the address of the sender will be stored here
* @returns the actual number of bytes copied into @p data
*/
qint64 peek(char *data, qint64 maxlen, KSocketAddress& from);
/**
* Writes the given data to the socket.
*
* Reimplemented from QIODevice. See QIODevice::write for
* more information.
*/
qint64 write(const char *data, qint64 len);
/**
* Writes the given data to the socket.
*
* Reimplemented from QIODevice. See QIODevice::write for
* more information.
*/
qint64 write(const QByteArray& data);
/** @overload
* Writes the given data to the destination address.
*
* Note that not all socket connections allow sending data to different
* addresses than the one the socket is connected to.
*
* @param data the data to write
* @param len the length of the data
* @param to the address to send to
* @returns the number of bytes actually sent
*/
qint64 write(const char *data, qint64 len, const KSocketAddress& to);
/**
* Waits up to @p msecs for more data to be available on this socket.
*
* If msecs is -1, this call will block indefinetely until more data
* is indeed available; if it's 0, this function returns immediately.
*
* If @p timeout is not NULL, this function will set it to indicate
* if a timeout occurred.
*
* @returns the number of bytes available
*/
virtual qint64 waitForMore(int msecs, bool *timeout = 0L) = 0;
/**
* This call is not supported on sockets. Reimplemented from QIODevice.
*/
void ungetChar(char);
/**
* Returns this socket's local address.
*/
virtual KSocketAddress localAddress() const = 0;
/**
* Return this socket's peer address, if we are connected.
* If the address cannot be retrieved, the returned object will contain
* an invalid address.
*/
virtual KSocketAddress peerAddress() const = 0;
// FIXME KDE 4.0:
// enable this function
#if 0
/**
* Returns this socket's externally-visible address, if known.
*/
virtual KSocketAddress externalAddress() const = 0;
#endif
protected:
/**
* Reads data from the socket.
*
* Reimplemented from QIODevice. See QIODevice::readData for
* more information.
*/
virtual qint64 readData(char *data, qint64 len);
/** @overload
* Receives data and the source address.
*
* This call will read data in the socket and will also
* place the sender's address in @p from object.
*
* @param data where to write the read data to
* @param maxlen the maximum number of bytes to read
* @param from the address of the sender will be stored here
* @returns the actual number of bytes read
*/
virtual qint64 readData(char *data, qint64 maxlen, KSocketAddress* from) = 0;
/**
* Peeks the data in the socket and the source address.
*
* This call will allow you to peek the data to be received without actually
* receiving it -- that is, it will be available for further peekings and
* for the next read call.
*
* @param data where to write the peeked data to
* @param maxlen the maximum number of bytes to peek
* @param from the address of the sender will be stored here
* @returns the actual number of bytes copied into @p data
*/
virtual qint64 peekData(char *data, qint64 maxlen, KSocketAddress* from) = 0;
/**
* Writes the given data to the socket.
*
* Reimplemented from QIODevice. See QIODevice::writeData for
* more information.
*/
virtual qint64 writeData(const char *data, qint64 len);
/** @overload
* Writes the given data to the destination address.
*
* Note that not all socket connections allow sending data to different
* addresses than the one the socket is connected to.
*
* @param data the data to write
* @param len the length of the data
* @param to the address to send to
* @returns the number of bytes actually sent
*/
virtual qint64 writeData(const char *data, qint64 len, const KSocketAddress* to) = 0;
/**
* Sets the socket's error code.
*
* @param error the error code
*/
void setError(SocketError error);
/**
* Resets the socket error code and the I/O Device's status.
*/
void resetError();
};
/**
* @class KPassiveSocketBase k3socketbase.h k3socketbase.h
* @brief Abstract base class for passive sockets.
*
* This socket provides the initial functionality for passive sockets,
* i.e., sockets that accept incoming connections.
*
* @author Thiago Macieira <thiago@kde.org>
* @deprecated Use KSocketFactory or KLocalSocket instead
*/
class KDECORE_EXPORT_DEPRECATED KPassiveSocketBase: virtual public KSocketBase
{
public:
/**
* Constructor
*/
KPassiveSocketBase();
/**
* Destructor
*/
virtual ~KPassiveSocketBase();
/**
* Binds this socket to the given address.
*
* The socket will be constructed with the address family,
* socket type and protocol as those given in the
* @p address object.
*
* @param address the address to bind to
* @returns true if the binding was successful, false otherwise
*/
virtual bool bind(const KResolverEntry& address) = 0;
/**
* Puts this socket into listening mode.
*
* Placing a socket in listening mode means that it will
* be allowed to receive incoming connections from
* remote hosts.
*
* Note that some socket types or protocols cannot be
* put in listening mode.
*
* @param backlog the number of accepted connections to
* hold before starting to refuse
* @returns true if the socket is now in listening mode
*/
virtual bool listen(int backlog) = 0;
/**
* Closes this socket. All resources used are freed. Note that closing
* a passive socket does not close the connections accepted with it.
*/
virtual void close() = 0;
/**
* Accepts a new incoming connection.
*
* If this socket was in listening mode, you can call this
* function to accept an incoming connection.
*
* If this function cannot accept a new connection (either
* because it is not listening for one or because the operation
* would block), it will return NULL.
*
* Also note that descended classes will override this function
* to return specialized socket classes.
*/
virtual KActiveSocketBase* accept() = 0;
/**
* Returns this socket's local address.
*/
virtual KSocketAddress localAddress() const = 0;
/**
* Returns this socket's externally-visible address if known.
*/
virtual KSocketAddress externalAddress() const = 0;
private:
KPassiveSocketBase(const KPassiveSocketBase&);
KPassiveSocketBase& operator = (const KPassiveSocketBase&);
};
} // namespace KNetwork
#endif
|