/usr/include/IV-2_6/InterViews/scene.h is in ivtools-dev 1.2.11a1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | /*
* Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University
* Copyright (c) 1991 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the names of
* Stanford and Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Stanford and Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
/*
* Basic composite object for interaction.
*/
#ifndef iv2_6_scene_h
#define iv2_6_scene_h
#include <IV-2_6/InterViews/interactor.h>
#include <IV-2_6/_enter.h>
//: basic composite object for interaction.
// <a href=../man3.1/Scene.html>man page</a>
class Scene : public Interactor {
protected:
Scene();
public:
virtual ~Scene();
void Insert(Interactor*);
void Insert(Interactor*, Coord x, Coord y, Alignment = BottomLeft);
void Change(Interactor* = nil);
void Remove(Interactor*);
void Move(Interactor*, Coord x, Coord y, Alignment = BottomLeft);
void Raise(Interactor*);
void Lower(Interactor*);
void Propagate(boolean);
virtual void Highlight(boolean);
protected:
boolean propagate;
void PrepareToInsert(Interactor*);
virtual Interactor* Wrap(Interactor*);
virtual void DoInsert(Interactor*, boolean, Coord& x, Coord& y);
virtual void DoChange(Interactor*);
virtual void DoMove(Interactor*, Coord& x, Coord& y);
virtual void DoRemove(Interactor*);
virtual void DoRaise(Interactor*);
virtual void DoLower(Interactor*);
void Place(Interactor*, Coord, Coord, Coord, Coord, boolean map = true);
void Map(Interactor*, boolean raised = true);
void Unmap(Interactor*);
private:
void DoAlign(Interactor*, Alignment, Coord& x, Coord& y);
virtual void Orphan();
};
/* Scene with a single component */
class MonoScene : public Scene {
protected:
MonoScene();
public:
virtual ~MonoScene();
virtual void Draw();
virtual void GetComponents(Interactor**, int, Interactor**&, int&);
virtual void Resize();
protected:
Interactor* interior();
void interior(Interactor*);
virtual void DoInsert(Interactor*, boolean, Coord&, Coord&);
virtual void DoChange(Interactor*);
virtual void DoRemove(Interactor*);
virtual void Reconfig();
private:
Interactor* interior_;
};
inline Interactor* MonoScene::interior() { return interior_; }
inline void MonoScene::interior(Interactor* i) { interior_ = i; }
#include <IV-2_6/_leave.h>
#endif
|