This file is indexed.

/usr/include/IV-2_6/InterViews/frame.h is in ivtools-dev 1.2.11a1-6.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
/*
 * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University
 * Copyright (c) 1991 Silicon Graphics, Inc.
 *
 * Permission to use, copy, modify, distribute, and sell this software and 
 * its documentation for any purpose is hereby granted without fee, provided
 * that (i) the above copyright notices and this permission notice appear in
 * all copies of the software and related documentation, and (ii) the names of
 * Stanford and Silicon Graphics may not be used in any advertising or
 * publicity relating to the software without the specific, prior written
 * permission of Stanford and Silicon Graphics.
 * 
 * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, 
 * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY 
 * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  
 *
 * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR
 * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
 * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
 * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF 
 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE 
 * OF THIS SOFTWARE.
 */

/*
 * A frame surrounds another interactor.
 */

#ifndef ivlook2_6_frame_h
#define ivlook2_6_frame_h

#include <IV-2_6/InterViews/scene.h>

#include <IV-2_6/_enter.h>

//: surrounds another Interactor (iv-2.6)
// <a href=../man3.1/Frame.html>man page</a>
class Frame : public MonoScene {
public:
    Frame(Interactor* = nil, int width = 1);
    Frame(const char*, Interactor* = nil, int width = 1);
    virtual ~Frame();
protected:
    int left:8, bottom:8, right:8, top:8;
    
    Frame(Interactor*, int, int, int, int);
    Frame(const char*, Interactor*, int, int, int, int);

    virtual void Reconfig();
    virtual void Resize();
    virtual void Redraw(IntCoord, IntCoord, IntCoord, IntCoord);
private:
    void Init(Interactor*, int, int, int, int);
};

class ShowFrame : public Frame {
public:
    ShowFrame(Interactor* i = nil, int width = 1) : Frame(i, width) { Init(); }
    ShowFrame(
	const char* name,
	Interactor* i = nil, int width = 1
    ) : Frame(name, i, width) { Init(); }
    virtual ~ShowFrame();

    virtual void Handle(Event&);
    virtual void HandleInput(Event&);
    virtual void InsideFrame(boolean);
protected:
    ShowFrame(
	Interactor* i, int l, int b, int r, int h
    ) : Frame(i, l, b, r, h) { Init(); }
    ShowFrame(
	const char* name,
	Interactor* i, int l, int b, int r, int h
    ) : Frame(name, i, l, b, r, h) { Init(); }
private:
    void Init();
};

class Banner;

class TitleFrame : public ShowFrame {
public:
    TitleFrame(Banner*, Interactor*, int width = 1);
    TitleFrame(const char*, Banner*, Interactor*, int width = 1);
    virtual ~TitleFrame();

    virtual void InsideFrame(boolean);
protected:
    Banner* banner;

    virtual Interactor* Wrap(Interactor*);
private:
    void Init(Banner*, Interactor*);
};

class BorderFrame : public ShowFrame {
public:
    BorderFrame(Interactor* = nil, int width = 1);
    BorderFrame(const char*, Interactor* = nil, int width = 1);
    virtual ~BorderFrame();

    virtual void InsideFrame(boolean);
protected:
    virtual void Redraw(IntCoord, IntCoord, IntCoord, IntCoord);
private:
    boolean normal;

    void Init();
};

class ShadowFrame : public Frame {
public:
    ShadowFrame(Interactor* = nil, int h = 1, int v = 1);
    ShadowFrame(const char*, Interactor* = nil, int h = 1, int v = 1);
    virtual ~ShadowFrame();
protected:
    virtual void Redraw(IntCoord, IntCoord, IntCoord, IntCoord);
private:
    void Init(Interactor*, int h, int v);
};

class MarginFrame : public Frame {
public:
    MarginFrame(Interactor* = nil, int margin = 0);
    MarginFrame(const char*, Interactor* = nil, int margin = 0);
    MarginFrame(Interactor*, int margin, int shrink, int stretch);
    MarginFrame(const char*, Interactor*, int margin, int shrink, int stretch);
    MarginFrame(Interactor*, int hmargin, int vmargin);
    MarginFrame(const char*, Interactor*, int hmargin, int vmargin);
    MarginFrame(
	Interactor*,
        int hmargin, int hshrink, int hstretch,
        int vmargin, int vshrink, int vstretch
    );
    MarginFrame(
	const char*, Interactor*,
        int hmargin, int hshrink, int hstretch,
        int vmargin, int vshrink, int vstretch
    );
    virtual ~MarginFrame();
protected:
    virtual void Reconfig();
    virtual void Resize();
    virtual void Redraw(IntCoord, IntCoord, IntCoord, IntCoord);
protected:
    int hmargin, hshrink, hstretch;
    int vmargin, vshrink, vstretch;
private:
    void Init(int, int, int, int, int, int);
};

#include <IV-2_6/_leave.h>

#endif