/usr/include/inspircd/inspsocket.h is in inspircd-dev 2.0.20-5build2.
This file is owned by root:root, with mode 0o644.
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* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2007-2008 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
* Copyright (C) 2006-2007 Craig Edwards <craigedwards@brainbox.cc>
* Copyright (C) 2006 Oliver Lupton <oliverlupton@gmail.com>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INSPSOCKET_H
#define INSPSOCKET_H
#include "timer.h"
/**
* States which a socket may be in
*/
enum BufferedSocketState
{
/** Socket disconnected */
I_DISCONNECTED,
/** Socket connecting */
I_CONNECTING,
/** Socket fully connected */
I_CONNECTED,
/** Socket has an error */
I_ERROR
};
/**
* Error types which a socket may exhibit
*/
enum BufferedSocketError
{
/** No error */
I_ERR_NONE,
/** Socket was closed by peer */
I_ERR_DISCONNECT,
/** Socket connect timed out */
I_ERR_TIMEOUT,
/** Socket could not be created */
I_ERR_SOCKET,
/** Socket could not connect (refused) */
I_ERR_CONNECT,
/** Socket could not bind to local port/ip */
I_ERR_BIND,
/** Socket could not write data */
I_ERR_WRITE,
/** No more file descriptors left to create socket! */
I_ERR_NOMOREFDS,
/** Some other error */
I_ERR_OTHER
};
/* Required forward declarations */
class BufferedSocket;
/** Used to time out socket connections
*/
class CoreExport SocketTimeout : public Timer
{
private:
/** BufferedSocket the class is attached to
*/
BufferedSocket* sock;
/** File descriptor of class this is attached to
*/
int sfd;
public:
/** Create a socket timeout class
* @param fd File descriptor of BufferedSocket
* @param thesock BufferedSocket to attach to
* @param secs_from_now Seconds from now to time out
* @param now The current time
*/
SocketTimeout(int fd, BufferedSocket* thesock, long secs_from_now, time_t now) : Timer(secs_from_now, now), sock(thesock), sfd(fd) { }
/** Handle tick event
*/
virtual void Tick(time_t now);
};
/**
* StreamSocket is a class that wraps a TCP socket and handles send
* and receive queues, including passing them to IO hooks
*/
class CoreExport StreamSocket : public EventHandler
{
/** Module that handles raw I/O for this socket, or NULL */
reference<Module> IOHook;
/** Private send queue. Note that individual strings may be shared
*/
std::deque<std::string> sendq;
/** Length, in bytes, of the sendq */
size_t sendq_len;
/** Error - if nonempty, the socket is dead, and this is the reason. */
std::string error;
protected:
std::string recvq;
public:
StreamSocket() : sendq_len(0) {}
inline Module* GetIOHook();
inline void AddIOHook(Module* m);
inline void DelIOHook();
/** Handle event from socket engine.
* This will call OnDataReady if there is *new* data in recvq
*/
virtual void HandleEvent(EventType et, int errornum = 0);
/** Dispatched from HandleEvent */
virtual void DoRead();
/** Dispatched from HandleEvent */
virtual void DoWrite();
/** Sets the error message for this socket. Once set, the socket is dead. */
void SetError(const std::string& err) { if (error.empty()) error = err; }
/** Gets the error message for this socket. */
const std::string& getError() const { return error; }
/** Called when new data is present in recvq */
virtual void OnDataReady() = 0;
/** Called when the socket gets an error from socket engine or IO hook */
virtual void OnError(BufferedSocketError e) = 0;
/** Send the given data out the socket, either now or when writes unblock
*/
void WriteData(const std::string& data);
/** Convenience function: read a line from the socket
* @param line The line read
* @param delim The line delimiter
* @return true if a line was read
*/
bool GetNextLine(std::string& line, char delim = '\n');
/** Useful for implementing sendq exceeded */
inline size_t getSendQSize() const { return sendq_len; }
/**
* Close the socket, remove from socket engine, etc
*/
virtual void Close();
/** This ensures that close is called prior to destructor */
virtual CullResult cull();
};
/**
* BufferedSocket is an extendable socket class which modules
* can use for TCP socket support. It is fully integrated
* into InspIRCds socket loop and attaches its sockets to
* the core's instance of the SocketEngine class, meaning
* that all use is fully asynchronous.
*
* To use BufferedSocket, you must inherit a class from it.
*/
class CoreExport BufferedSocket : public StreamSocket
{
public:
/** Timeout object or NULL
*/
SocketTimeout* Timeout;
/**
* The state for this socket, either
* listening, connecting, connected
* or error.
*/
BufferedSocketState state;
BufferedSocket();
/**
* This constructor is used to associate
* an existing connecting with an BufferedSocket
* class. The given file descriptor must be
* valid, and when initialized, the BufferedSocket
* will be placed in CONNECTED state.
*/
BufferedSocket(int newfd);
/** Begin connection to the given address
* This will create a socket, register with socket engine, and start the asynchronous
* connection process. If an error is detected at this point (such as out of file descriptors),
* OnError will be called; otherwise, the state will become CONNECTING.
* @param ipaddr Address to connect to
* @param aport Port to connect on
* @param maxtime Time to wait for connection
* @param connectbindip Address to bind to (if NULL, no bind will be done)
*/
void DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip);
/** This method is called when an outbound connection on your socket is
* completed.
*/
virtual void OnConnected();
/** When there is data waiting to be read on a socket, the OnDataReady()
* method is called.
*/
virtual void OnDataReady() = 0;
/**
* When an outbound connection fails, and the attempt times out, you
* will receive this event. The method will trigger once maxtime
* seconds are reached (as given in the constructor) just before the
* socket's descriptor is closed. A failed DNS lookup may cause this
* event if the DNS server is not responding, as well as a failed
* connect() call, because DNS lookups are nonblocking as implemented by
* this class.
*/
virtual void OnTimeout();
virtual ~BufferedSocket();
protected:
virtual void DoWrite();
BufferedSocketError BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout);
BufferedSocketError BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip);
};
#include "modules.h"
inline Module* StreamSocket::GetIOHook() { return IOHook; }
inline void StreamSocket::AddIOHook(Module* m) { IOHook = m; }
inline void StreamSocket::DelIOHook() { IOHook = NULL; }
#endif
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