This file is indexed.

/usr/include/gnash/asobj/NetConnection_as.h is in gnash-dev 0.8.11~git20160109-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
// 
//   Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012
//   Free Software Foundation, Inc
// 
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

#ifndef GNASH_NETCONNECTION_H
#define GNASH_NETCONNECTION_H


#include <vector>
#include <string>
#include <list>
#include <memory>

#include "Relay.h"

// Forward declarations
namespace gnash {
    class Connection;
    class as_object;
    class as_value;
    class IOChannel;
    struct ObjectURI;
}

namespace gnash {

/// NetConnection ActionScript class
//
/// Provides interfaces to load data from an URL
///
class NetConnection_as : public ActiveRelay
{
public:

    enum StatusCode
    {
        CONNECT_FAILED,
        CONNECT_SUCCESS,
        CONNECT_CLOSED,
        CONNECT_REJECTED,
        CONNECT_APPSHUTDOWN,
        CALL_FAILED,
        CALL_BADVERSION
    };

    NetConnection_as(as_object* owner);

    virtual ~NetConnection_as();

    /// Process connection stuff
    virtual void update();

    /// Make the stored URI into a valid and checked URL.
	std::string validateURL() const;

    void call(as_object* asCallback, const std::string& methodName,
            const std::vector<as_value>& args);

    /// Process the close() method.
    void close();

    /// Process the connect(uri) method.
    //
    /// Return false if the connection is disallowed or invalid,
    /// true if a connection will be attempted.
    bool connect(const std::string& uri);

    /// Carry out the connect(null) method.
    //
    /// There is no return because this attempt is always considered
    /// be be successful.
    void connect();

    void setConnected() {
        _isConnected = true;
    }

    bool isConnected() const {
        return _isConnected;
    }

    void setURI(const std::string& uri);

    const std::string& getURI() const {
        return _uri;
    }

    /// Notify the NetConnection onStatus handler of a change.
    void notifyStatus(StatusCode code);

    /// Get an stream by name
    std::unique_ptr<IOChannel> getStream(const std::string& name);

    /// Mark responders associated with remoting calls
    void markReachableResources() const;

private:

    bool isRTMP();

    void createStream(as_object* asCallback);

    /// Extend the URL to be used for playing
    void addToURL(const std::string& url);

    typedef std::list<std::unique_ptr<Connection> > Connections;

    /// Queue of call groups
    //
    /// A queue of persisting closed connections. Because HTTP remoting
    /// requests in particular can take time to send and receive data, they
    /// can still be active after the connection was conceptually closed. This
    /// stores those connections until they are finished.
    Connections _oldConnections;

    /// The current conceptual network connection.
    std::unique_ptr<Connection> _currentConnection; 

    /// the url prefix optionally passed to connect()
    std::string _uri;

    bool _isConnected;

    void startAdvanceTimer();

    void stopAdvanceTimer();
};

void netconnection_class_init(as_object& global, const ObjectURI& uri);

} // end of gnash namespace

#endif

// local Variables:
// mode: C++
// indent-tabs-mode: nil
// End: