/usr/include/gnash/asobj/NetConnection_as.h is in gnash-dev 0.8.11~git20160109-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 | //
// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012
// Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef GNASH_NETCONNECTION_H
#define GNASH_NETCONNECTION_H
#include <vector>
#include <string>
#include <list>
#include <memory>
#include "Relay.h"
// Forward declarations
namespace gnash {
class Connection;
class as_object;
class as_value;
class IOChannel;
struct ObjectURI;
}
namespace gnash {
/// NetConnection ActionScript class
//
/// Provides interfaces to load data from an URL
///
class NetConnection_as : public ActiveRelay
{
public:
enum StatusCode
{
CONNECT_FAILED,
CONNECT_SUCCESS,
CONNECT_CLOSED,
CONNECT_REJECTED,
CONNECT_APPSHUTDOWN,
CALL_FAILED,
CALL_BADVERSION
};
NetConnection_as(as_object* owner);
virtual ~NetConnection_as();
/// Process connection stuff
virtual void update();
/// Make the stored URI into a valid and checked URL.
std::string validateURL() const;
void call(as_object* asCallback, const std::string& methodName,
const std::vector<as_value>& args);
/// Process the close() method.
void close();
/// Process the connect(uri) method.
//
/// Return false if the connection is disallowed or invalid,
/// true if a connection will be attempted.
bool connect(const std::string& uri);
/// Carry out the connect(null) method.
//
/// There is no return because this attempt is always considered
/// be be successful.
void connect();
void setConnected() {
_isConnected = true;
}
bool isConnected() const {
return _isConnected;
}
void setURI(const std::string& uri);
const std::string& getURI() const {
return _uri;
}
/// Notify the NetConnection onStatus handler of a change.
void notifyStatus(StatusCode code);
/// Get an stream by name
std::unique_ptr<IOChannel> getStream(const std::string& name);
/// Mark responders associated with remoting calls
void markReachableResources() const;
private:
bool isRTMP();
void createStream(as_object* asCallback);
/// Extend the URL to be used for playing
void addToURL(const std::string& url);
typedef std::list<std::unique_ptr<Connection> > Connections;
/// Queue of call groups
//
/// A queue of persisting closed connections. Because HTTP remoting
/// requests in particular can take time to send and receive data, they
/// can still be active after the connection was conceptually closed. This
/// stores those connections until they are finished.
Connections _oldConnections;
/// The current conceptual network connection.
std::unique_ptr<Connection> _currentConnection;
/// the url prefix optionally passed to connect()
std::string _uri;
bool _isConnected;
void startAdvanceTimer();
void stopAdvanceTimer();
};
void netconnection_class_init(as_object& global, const ObjectURI& uri);
} // end of gnash namespace
#endif
// local Variables:
// mode: C++
// indent-tabs-mode: nil
// End:
|