/usr/include/gnash/asobj/MouseButtonState.h is in gnash-dev 0.8.11~git20160109-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | // Thatcher Ulrich <tu@tulrich.com> 2003
// This source code has been donated to the Public Domain. Do
// whatever you want with it.
#ifndef GNASH_MOUSE_BUTTON_STATE_H
#define GNASH_MOUSE_BUTTON_STATE_H
#include "InteractiveObject.h"
// Forward declarations
namespace gnash {
class MovieClip;
}
namespace gnash {
/// Helper to generate mouse events, given mouse state & history.
struct MouseButtonState
{
public:
/// entity that currently owns the mouse pointer
InteractiveObject* activeEntity;
/// what's underneath the mouse right now
InteractiveObject* topmostEntity;
/// previous state of mouse button
bool wasDown;
/// current state of mouse button
bool isDown;
/// whether mouse was inside the active_entity last frame
bool wasInsideActiveEntity;
MouseButtonState()
:
activeEntity(nullptr),
topmostEntity(nullptr),
wasDown(false),
isDown(false),
wasInsideActiveEntity(false)
{
}
/// Mark reachable objects (active and topmost entities)
void markReachableResources() const {
if (activeEntity) activeEntity->setReachable();
if (topmostEntity) topmostEntity->setReachable();
}
};
} // end namespace gnash
#endif // GNASH_MOUSE_BUTTON_STATE_H
// Local Variables:
// mode: C++
// c-basic-offset: 8
// tab-width: 8
// indent-tabs-mode: nil
// End:
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