/usr/include/gnash/asobj/DynamicShape.h is in gnash-dev 0.8.11~git20160109-1build1.
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// Copyright (C) 2007, 2008, 2009, 2010, 2011, 2012
// Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef GNASH_DYNAMIC_SHAPE_H
#define GNASH_DYNAMIC_SHAPE_H
#include "LineStyle.h"
#include "ShapeRecord.h"
namespace gnash {
class DisplayObject;
class Renderer;
class FillStyle;
class GradientRecord;
class Transform;
}
namespace gnash {
/// The DynamicShape class represents a mutable shape.
//
/// It is provides mutating functions for the SWF::ShapeRecord class that
/// are used in the Flash drawing API.
//
/// DynamicShape objects are not refcounted, so must be stack-allocated or
/// wrapped in smart pointers.
class DynamicShape
{
public:
DynamicShape();
~DynamicShape() {}
/// Remove all paths and style informations
void clear();
/// Move pen to given coordinates
void moveTo(std::int32_t x, std::int32_t y);
/// Draw a straight line from current position to given one
void lineTo(std::int32_t x, std::int32_t y, int swfVersion);
/// \brief
/// Draw a curve from current position to given one
/// using given control points.
void curveTo(std::int32_t cx, std::int32_t cy,
std::int32_t ax, std::int32_t ay, int swfVersion);
/// Start drawing with a solid fill
void beginFill(const FillStyle& f);
/// Close an existing filled path, if any.
void endFill();
const SWFRect& getBounds() const {
return _shape.getBounds();
}
void setBounds(const SWFRect& bounds) {
_shape.setBounds(bounds);
}
/// Display a DynamicShape object.
void display(Renderer& renderer, const Transform& xform) const;
/// Set current line style and start a new path.
//
/// @param thickness
/// @param color
/// @param vScale
/// @param hScale
/// @param noClose
/// @param startCapStyle
/// @param endCapStyle
/// @param joinStyle
/// @param miterLimitFactor
void lineStyle(std::uint16_t thickness, const rgba& color,
bool vScale=true, bool hScale=true,
bool pixelHinting=false,
bool noClose=false,
CapStyle startCapStyle=CAP_ROUND,
CapStyle endCapStyle=CAP_ROUND,
JoinStyle joinStyle=JOIN_ROUND,
float miterLimitFactor=1.0f);
/// Reset line style to no style and start a new path.
void resetLineStyle();
/// \brief
/// Add a fill style, possibly reusing an existing
/// one if existent.
//
/// @return the 1-based offset of the fill style,
/// either added or found.
/// This offset is the one required to properly
/// reference it in gnash::path instances.
///
size_t addFillStyle(const FillStyle& stl);
/// \brief
/// Add a line style, possibly reusing an existing
/// one if existent.
//
/// @return the 1-based offset of the line style,
/// either added or found.
/// This offset is the one required to properly
/// reference it in gnash::path instances.
///
size_t add_line_style(const LineStyle& stl);
// Override from DefineShapeTag to call ::finalize
// NOTE: this is not correct in that a call to hitTest should
// not force closing the path being drawn.
// Instead, the closeup should be "temporary" and in
// the pointTestLocal itself (but only for dynamic drawing).
// We need to add a testcase for this as we currently have none.
// The testcase would look like this:
//
// moveTo(0, 0); lineTo(10, 0); lineTo(10, 10); // an L shape so far
// hitTest(8, 2, true); !hitTest(2, 8, true); // imaginarly forming a closed triangle as hitTest is concerned
// lineTo(0, 10); lineTo(0, 0); // explicitly closed as a square now
// hitTest(8, 2, true); hitTest(2, 8, true); // effectively forming a closed square
//
// In the test above, permanently closing on hit-test (what this implementation does)
// would result in a triangle and a stroke, which should fail the last hitTest(2,8).
//
//
bool pointTestLocal(std::int32_t x, std::int32_t y,
const SWFMatrix& wm) const
{
finalize();
return _shape.pointTest(x, y, wm);
}
const SWF::ShapeRecord& shapeRecord() const {
return _shape;
}
/// Add a path, updating _currpath and recomputing bounds
//
/// TODO: make private? Only current user is BitmapMovieDefinition.
/// It needs this function unless we provide a mean to add a
/// Bitmap-Filled path
///
void add_path(const Path& pth);
/// Always call this function before displaying !
//
/// It will take care of cleaning up the drawing
/// and setting up correct fill styles
void finalize() const;
private:
/// Initialize a new path
//
/// Used when changing style or moving the pen
///
/// The newly added path will use current values
/// for origin, fill and line styles.
///
/// If newShape is true the new shape will start a new subshape.
void startNewPath(bool newShape);
Path* _currpath;
size_t _currfill;
size_t _currline;
// Current pen X position
std::int32_t _x;
// Current pen Y position
std::int32_t _y;
mutable bool _changed;
mutable SWF::Subshape _currsubshape;
/// The actual SWF::ShapeRecord wrapped by this class.
//
/// Mutable for lazy finalization.
mutable SWF::ShapeRecord _shape;
};
} // end namespace gnash
#endif // GNASH_DYNAMIC_SHAPE_H
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