/usr/share/gle-graphics/4.2.5/gleinc/shape.gle is in gle-graphics 4.2.5-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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! !
! GLE - Graphics Layout Engine <http://www.gle-graphics.org/> !
! !
! Modified BSD License !
! !
! Copyright (C) 2009 GLE. !
! !
! Redistribution and use in source and binary forms, with or without !
! modification, are permitted provided that the following conditions !
! are met: !
! !
! 1. Redistributions of source code must retain the above copyright !
! notice, this list of conditions and the following disclaimer. !
! !
! 2. Redistributions in binary form must reproduce the above !
! copyright notice, this list of conditions and the following !
! disclaimer in the documentation and/or other materials provided with !
! the distribution. !
! !
! 3. The name of the author may not be used to endorse or promote !
! products derived from this software without specific prior written !
! permission. !
! !
! THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR !
! IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED !
! WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE !
! ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY !
! DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL !
! DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE !
! GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS !
! INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER !
! IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR !
! OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN !
! IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. !
! !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! Subroutines to draw various shapes
shape_use_tex = 0
shape_color_2$ = clear
shadow_color$ = "gray10"
shape_dx = 0.1
shape_dy = 0.1
sub set_shape_use_tex use
shape_use_tex = use
end sub
sub set_shape_color_2 color$
! Set the secondary filling color for the shapes
shape_color_2$ = color$
end sub
sub set_shadow_color color$
! Set the color of the shadow
shadow_color$ = color$
end sub
sub set_shape_dxdy dx dy
! Set the internal gap of a shape (for shapes containing text)
shape_dx = dx
shape_dy = dy
end sub
begin object rectangle width height round
! Draw a rectangle
! width, height: the width and height of the rectangle
default width 1
default height 1
default round 0
box width height round round
end object
begin object rectangle_text width height text$ round
! Draw a rectangle
! width, height: the width and height of the rectangle
default width 1
default height 1
default round 0
default text "X"
box width height round round
set just cc
amove width/2 height/2
write text$
end object
begin object rectangle_text_fit text$ round margin_x margin_y
! Draw a rectangle
default text "X"
default round 0
default margin_x 0.1
default margin_y 0.1
local tw = twidth(text$)+2*margin_x
local th = theight(text$)+2*margin_y
amove -tw/2 -th/2
box tw th round round
set just cc
amove 0 0
write text$
end object
begin object triangle width height angle
! Draw a rectangle
! w, h: the width and height of the rectangle
default width 1
default height 1
default angle 0
begin rotate angle
amove width/2 height
begin path stroke
aline width 0
aline 0 0
closepath
end path
end rotate
end object
begin object hexagon width height
! Draw a named hexagon
! w, h: the width and height of the hexagon
default width 1
default height 1
dx=width/2*cos(torad(30))
dy=height/2*sin(torad(30))
amove x y+height/4+dy; name "p1"
begin path stroke
aline x+dx y+height/4; name "p2"
aline x+dx y-height/4; name "p3"
aline x y-height/4-dy; name "p4"
aline x-dx y-height/4; name "p5"
aline x-dx y+height/4; name "p6"
closepath
end path
end object
begin object rhomb width height
! Draw a rhomb
! width: width of the rhomb
! height: height of the rhomb
default width 1
default height 1
amove 0 +height/2
begin path stroke
aline -width/2 0
aline 0 -height/2
aline +width/2 0
closepath
end path
end object
begin object plus width height
! Draw a plus "+" at current position
! d: the size of the plus
! width: width of the plus
! height: height of the plus
default width 1
default height 1
amove -width/2 0
aline width/2 0
amove 0 -height/2
aline 0 height/2
end object
begin object cross width height
! Draw a cross "x" at current position
! width: width of the cross
! height: height of the cross
default width 1
default height 1
amove -width/2 -height/2
aline width/2 height/2
amove -width/2 height/2
aline width/2 -height/2
end object
begin object disk width height ellipse
! Draw a disk
! width: disk width
! height: disk height
! ellipse: height of top ellipse
default width 1
default height 1
default ellipse 0.15
set join round
amove 0 height/2-ellipse*height
begin path stroke
elliptical_narc width/2 ellipse*height 0 180
aline -width/2 -height/2+ellipse*height
asetpos 0 -height/2+ellipse*height
elliptical_arc width/2 ellipse*height 180 0
closepath
end path
amove 0 height/2-ellipse*height
begin path stroke fill shape_color_2$
elliptical_arc width/2 ellipse*height 0 180
asetpos 0 height/2-ellipse*height
elliptical_arc width/2 ellipse*height 180 0
closepath
end path
abound -width/2 height/2; abound +width/2 height/2
abound -width/2 -height/2; abound +width/2 -height/2
end object
begin object disk_text width height ellipse text$ text_distance
! Draw a disk
! width: disk width
! height: disk height
! ellipse: height of top ellipse
! text$: text to write
! text_distance: offset for text (normally 0)
default width 1
default height 1
default ellipse 0.15
default text "X"
default text_distance 0
draw disk width height ellipse
gsave
set just cc
rmove 0 text_distance-ellipse*height
write text$
grestore
end object
sub rootnode xp yp width height name$
amove xp-width/2 yp-height
box width height name name$
end sub
sub drawnode width height name$ type
if type = 0 then
amove xpos()-width/2 ypos()-height
box width height name name$
else
amove xpos()-width/2 ypos()-height
box width height name name$ nobox fill clear
rmove width/2 height/2
if shape_color_2$ = "clear" then
ellipse width/2 height/2
else
ellipse width/2 height/2 fill shape_color_2$
end if
end if
end sub
sub binchilds par$ c1$ c2$ width height ydel xdel l1 l2
amove pointx(par$+".bc")-xdel pointy(par$+".bc")-ydel
drawnode width height c1$ l1
amove pointx(par$+".bc")+xdel pointy(par$+".bc")-ydel
drawnode width height c2$ l2
join par$+".bc" - c1$+".tc"
join par$+".bc" - c2$+".tc"
end sub
begin object l_tree width height width_factor height_factor
! Draw a small tree (with left subtree)
! width: width of the tree
! height: height of the tree
! width_factor: proportion of width = width of node
! height_factor: proportion of height = height of node
default width 1
default height 1
default width_factor 0.3
default height_factor 0.2
local nodewd = width*width_factor
local nodehi = height*height_factor
local yoffs = (height-3*nodehi)/2
local xoffs = (width-nodewd)/3
rootnode -width/2+nodewd/2+2*xoffs height/2 nodewd nodehi "n1"
binchilds "n1" "n2" "l3" nodewd nodehi yoffs xoffs 0 1
binchilds "n2" "l1" "l2" nodewd nodehi yoffs xoffs 1 1
end object
begin object r_tree width height width_factor height_factor
! Draw a small tree (with right subtree)
! width: width of the tree
! height: height of the tree
! width_factor: proportion of width = width of node
! height_factor: proportion of height = height of node
default width 1
default height 1
default width_factor 0.3
default height_factor 0.2
local nodewd = width*width_factor
local nodehi = height*height_factor
local yoffs = (height-3*nodehi)/2
local xoffs = (width-nodewd)/3
rootnode xpos()-width/2+nodewd/2+xoffs ypos()+height/2 nodewd nodehi "n1"
binchilds "n1" "l1" "n2" nodewd nodehi yoffs xoffs 1 0
binchilds "n2" "l2" "l3" nodewd nodehi yoffs xoffs 1 1
end object
begin object human_stick width height
default width 0.5
default height 1
local sx = width/0.4
local sy = height/0.7
amove 0 0.6*sy; circle 0.1*sy
amove 0 0.5*sy; aline 0.0 0.2*sy
amove 0 0.2*sy; aline -0.2*sx 0
amove 0 0.2*sy; aline +0.2*sx 0
amove 0 0.5*sy; aline -0.2*sx 0.3*sy
amove 0 0.5*sy; aline +0.2*sx 0.3*sy
end object
begin object shadow_box obj$ margin shadow
begin box fill white add margin nobox name obj$+"-box"
draw obj$+".tl"
end box
local xp = ptx(obj$+"-box.tl")
local yp = pty(obj$+"-box.tl")
local width = width(obj$+"-box")
local height = height(obj$+"-box")
begin path fill shadow_color$
amove xp+shadow yp-height
aline xp+width yp-height
aline xp+width yp-shadow
aline xp+width+shadow yp-shadow
aline xp+width+shadow yp-height-shadow
aline xp+shadow yp-height-shadow
closepath
end path
amove xp yp-height
box width height
end object
begin object big_arrow_both_angle width height angle
! Draw an up/down arrow
! width: width of the arrow
! height: height of the arrow
! angle: rotation angle
default width 1
default height 1
default angle 0
begin rotate angle
amove 0 -height/2
begin path stroke
aline width/2 -height/6
aline width/4 -height/6
aline width/4 +height/6
aline width/2 +height/6
aline 0 +height/2
aline -width/2 +height/6
aline -width/4 +height/6
aline -width/4 -height/6
aline -width/2 -height/6
closepath
end path
end rotate
end object
begin object big_arrow_angle width height angle
! Draw a left facing arrow
! width: width of the arrow
! height: height of the arrow
! angle: rotation angle
default width 1
default height 1
default angle 0
begin rotate angle
amove -width/2 0
begin path stroke
aline 0 -height/2
aline 0 -height/4
aline width/2 -height/4
aline width/2 +height/4
aline 0 +height/4
aline 0 +height/2
closepath
end path
end rotate
end object
begin object big_arrow_ud width height
! Draw an up/down arrow
! width: width of the arrow
! height: height of the arrow
default width 1
default height 1
big_arrow_both_angle width height 0
end object
begin object big_arrow_lr width height
! Draw an left/right arrow
! width: width of the arrow
! height: height of the arrow
default width 1
default height 1
big_arrow_both_angle height width 90
end object
begin object big_arrow_left width height
! Draw a left facing arrow
! width: width of the arrow
! height: height of the arrow
default width 1
default height 1
big_arrow_angle width height 0
end object
begin object big_arrow_right width height
! Draw a right facing arrow
! width: width of the arrow
! height: height of the arrow
default width 1
default height 1
big_arrow_angle width height 180
end object
begin object big_arrow_up width height
! Draw a up facing arrow
! width: width of the arrow
! height: height of the arrow
default width 1
default height 1
big_arrow_angle height width -90
end object
begin object big_arrow_down width height
! Draw a down facing arrow
! width: width of the arrow
! height: height of the arrow
default width 1
default height 1
big_arrow_angle height width 90
end object
sub pmove d a
amove xpos()+d*cos(torad(a)) ypos()+d*sin(torad(a))
end sub
sub jointo n$
aline ptx(n$) pty(n$)
end sub
sub set_angle_just angle
if angle = 0 then
set just lc
else if angle = 90 then
set just bc
else if angle = 180 then
set just rc
else if angle = -90 then
set just tc
else if (angle > 0) and (angle < 90) then
set just bl
else if (angle > 90) and (angle < 180) then
set just br
else if (angle > -90) and (angle < 0) then
set just tl
else
set just tr
end if
end sub
sub virtual_box x1 y1 x2 y2 name$
begin name name$
abound x1 y1
abound x2 y2
end name
end sub
sub line_label x1 y1 x2 y2 str$ dist offset
! Draw a label at the center of an imaginary line from (x1,y1) to (x2,y2)
! (x1,y1): starting point of the line
! (x2,y2): ending point of the line
! str$: label to draw
! dist: distance between label and line
default offset 0
if dist > 0 then set just bc
else set just tc
local xm = (x1+x2)/2
local ym = (y1+y2)/2
local a = y2^2-2*y1*y2+y1^2+x2^2-2*x1*x2+x1^2
local b = 2*(y2*ym-y1*ym-y2^2+y1*y2+x2*xm-x1*xm-x2^2+x1*x2)
local c = ym^2-2*y2*ym+y2^2+xm^2-2*x2*xm+x2^2-offset^2
local t = (-b-sgn(offset)*sqrt(abs(b^2 - 4*a*c)))/(2*a)
amove t*x1+(1-t)*x2 t*y1+(1-t)*y2
begin rotate xy2angle(x2-x1,y2-y1)
rmove 0 dist
write str$
end rotate
end sub
sub join_label a$ dir$ b$ label$ deltax deltay ldist loffset offsetx offsety
! Similar to the join command, but also labels the arrow
default label ""
default deltax 0
default deltay 0
default ldist 0.1
default loffset 0
default offsetx 0
default offsety 0
local x1 = ptx(a$) + offsetx
local x2 = ptx(b$) + offsetx
local y1 = pty(a$) + offsety
local y2 = pty(b$) + offsety
amove x1+deltax y1+deltay
if dir$ = "->" then aline x2-deltax y2-deltay arrow end
else if dir$ = "<-" then aline x2-deltax y2-deltay arrow start
else if dir$ = "<->" then aline x2-deltax y2-deltay arrow both
else aline x2-deltax y2-deltay
if label$ <> "" then
line_label x1+deltax y1+deltay x2-deltax y2-deltay label$ ldist loffset
end if
end sub
sub join_label_rel a$ dir$ relx rely label$ deltax deltay ldist loffset offsetx offsety name$ reverse
default label ""
default deltax 0
default deltay 0
default ldist 0.1
default loffset 0
default offsetx 0
default offsety 0
default name "temp"
default reverse 0
amove ptx(a$)+relx pty(a$)+rely
save name$
if reverse = 0 then
join_label a$ dir$ name$ label$ deltax deltay ldist loffset offsetx offsety
else
join_label name$ dir$ a$ label$ deltax deltay ldist loffset offsetx offsety
end if
end sub
sub measure_line a$ dir$ b$ label$ ldist loffset offsetx offsety linelen linepos side showa showb
default label ""
default ldist 0.1
default loffset 0
default offsetx 0
default offsety 0
default linelen 1
default linepos 0.75
default side 1
default showa 1
default showb 1
local x1 = ptx(a$) + offsetx
local x2 = ptx(b$) + offsetx
local y1 = pty(a$) + offsety
local y2 = pty(b$) + offsety
local a = torad(90+side*180+xy2angle(x2-x1,y2-y1))
set lstyle 2
if showa = 1 then
amove x1 y1
aline x1+linelen*cos(a) y1+linelen*sin(a)
end if
if showb = 1 then
amove x2 y2
aline x2+linelen*cos(a) y2+linelen*sin(a)
end if
set lstyle 1
amove x1+linepos*cos(a) y1+linepos*sin(a)
save "p1"
amove x2+linepos*cos(a) y2+linepos*sin(a)
save "p2"
join_label "p1" dir$ "p2" label$ 0 0 ldist loffset offsetx offsety
end sub
sub measure_line_rel a$ dir$ relx rely label$ ldist loffset offsetx offsety linelen linepos side showa showb reverse
default label ""
default ldist 0.1
default loffset 0
default offsetx 0
default offsety 0
default linelen 1
default linepos 0.75
default side 1
default showa 1
default showb 1
default reverse 0
amove ptx(a$)+relx pty(a$)+rely
save "p"
if reverse = 0 then
measure_line a$ dir$ "p" label$ ldist loffset offsetx offsety linelen linepos side showa showb
else
measure_line "p" dir$ a$ label$ ldist loffset offsetx offsety linelen linepos side showa showb
end if
end sub
sub arrow_label xp yp label$ dist angle
default dist 0.75
default angle 90
amove xp yp; pmove dist angle
set just bc; write label$
amove xp yp; pmove dist-0.1 angle
aline xp yp arrow end
end sub
sub curly_bracket x1 y1 x2 y2 r
! Draw a curly bracket from (x1,y1) to (x2,y2) with radius r
! To draw the curly bracket on the "other side" of the line, swap (x1,y1) and (x2,y2)
local xm = (x1+x2)/2
local ym = (y1+y2)/2
width = sqrt((xm-x1)^2+(ym-y1)^2)
amove xm ym
set fill clear
begin rotate xy2angle(x2-x1,y2-y1)
rmove -width+r 0
begin path stroke
arc r 90 180
rmove 0 r
rline width-2*r 0
rsetpos 0 r
arc r 270 0
rsetpos 2*r 0
arc r 180 270
rmove 0 -r
rline width-2*r 0
rsetpos 0 -r
narc r 90 0
end path
end rotate
abound x1 y1
abound x2 y2
end sub
begin object curly_bracket_left width height
default width 0.2
default height 1
curly_bracket 0 0 0 height width/2
end object
begin object curly_bracket_right width height
default width 0.2
default height 1
curly_bracket 0 height 0 0 width/2
end object
begin object curly_bracket_up width height
default width 1
default height 0.2
curly_bracket 0 0 width 0 height/2
end object
begin object curly_bracket_down width height
default width 1
default height 0.2
curly_bracket width 0 0 0 height/2
end object
sub labeled_circle label$ radius lradius langle name$ lcolor$
default lradius 0.1
default langle 90
default name "n"
default lcolor black
gsave
begin name name$
circle radius
end name
set color lcolor$
pmove radius+lradius langle
set_angle_just langle
tex label$
grestore
end sub
begin object house width height wallcolor$ doorcolor$ windowcolor$ roofcolor$
! draw a house with a named door and window
default width 1
default height 1
default wallcolor "cornsilk"
default doorcolor "burlywood"
default windowcolor "skyblue"
default roofcolor "lightsalmon"
set join round
local hs = height/2.5
local ws = width/2.5
! draw the roof
begin path stroke fill roofcolor$
amove 0 1.625*hs
aline 1.25*ws 2.5*hs
aline 2.5*ws 1.625*hs
closepath
end path
! draw the brick wall
amove 0 0
box 2.5*ws 1.625*hs fill wallcolor$
! draw the door
amove 1.5*ws 0
box 0.75*ws 1.375*hs fill doorcolor$ name door
! draw the window
amove 0.25*ws 0.625*hs
box ws 0.75*hs fill windowcolor$ name window
end object
begin object system_boundary width height
default width 3
default height 2
local std_wd = 6.25284
local std_hi = 4.96995
local sx = width*0.1/std_wd
local sy = height*0.1/std_hi
begin path stroke
amove 17.677669*sx 20.887802*sy
bezier 20.809142*sx 17.756330*sy 24.023730*sx 20.471938*sy 27.678180*sx 20.180695*sy
bezier 37.516189*sx 19.396651*sy 36.877716*sx 16.806370*sy 46.972093*sx 16.342115*sy
bezier 61.516299*sx 15.666444*sy 69.616165*sx 24.396245*sy 77.781746*sx 34.625876*sy
bezier 98.262589*sx 60.283750*sy 80.357611*sx 65.580420*sy 63.437580*sx 66.041620*sy
bezier 50.360923*sx 66.400199*sy 29.565525*sx 65.378386*sy 24.243661*sx 59.879690*sy
bezier 18.014374*sx 53.443419*sy 16.729828*sx 43.311986*sy 15.253303*sx 33.514708*sy
bezier 14.161275*sx 26.268706*sy 14.443603*sx 24.121868*sy 17.677669*sx 20.887802*sy
closepath
end path
end object
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