/usr/share/fweelin/dancemat.xml is in freewheeling 0.6-2build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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<bindings>
<!-- Variables -->
<declare var="VAR_loopid_dancemat" type="int" init="500"/>
<declare var="VAR_dancematrange" type="range" init="0>15"/>
<declare var="VAR_dancemat_joystick" type="int" init="0"/>
<!-- Startup -->
<binding input="start-interface"
output1="video-show-loop"
parameters1="layoutid=0 and
loopid=VAR_dancematrange+VAR_loopid_dancemat"/>
<!-- Rest of the bindings... -->
<!-- Slide Loop Volumes -->
<binding input="joybutton"
conditions="VAR_keyheld_up=1 and joystick=VAR_dancemat_joystick and
button=VAR_dancematrange and down=1"
output="slide-loop-amplifier" parameters="loopid=VAR_loopid_dancemat+button
and slide=VAR_slide_speed/2"/>
<binding input="joybutton"
conditions="VAR_keyheld_down=1 and joystick=VAR_dancemat_joystick and
button=VAR_dancematrange and down=1"
output="slide-loop-amplifier" parameters="loopid=VAR_loopid_dancemat+button
and slide=-VAR_slide_speed/2"/>
<!-- Set Trigger Volume (play volume) for Loops -->
<binding input="joybutton"
conditions="VAR_cutmode=1 and joystick=VAR_dancemat_joystick and
button=VAR_dancematrange"
output="set-trigger-volume"
parameters="loopid=VAR_loopid_dancemat+button and vol=1.0*down"/>
<!-- Dance Mat controls -->
<!-- START button: Start pulse -->
<binding input="joybutton" conditions="joystick=VAR_dancemat_joystick and
button=9 and down=1"
output="select-pulse" parameters="pulse=0"/>
<!-- SELECT button: Undo -->
<binding input="joybutton"
conditions="SYSTEM_loopid_lastrecord_0=VAR_loopid_footswitch and
joystick=VAR_dancemat_joystick and button=8 and down=1"
output1="erase-loop" parameters1="loopid=SYSTEM_loopid_lastrecord_0"
output2="set-variable" parameters2="var=VAR_xferloop and value=0"/>
<binding input="joybutton" conditions="joystick=VAR_dancemat_joystick and
button=8 and down=1"
output="erase-loop" parameters="loopid=SYSTEM_loopid_lastrecord_0"/>
<!-- L1 button: Cut mode
<binding input="joybutton" conditions="joystick=VAR_dancemat_joystick and
button=6 and down=1"
output="toggle-variable" parameters="var=VAR_cutmode and maxvalue=1"/>
-->
<!-- L2 button: Overdub mode -->
<binding input="joybutton" conditions="joystick=VAR_dancemat_joystick and
button=4 and down=1"
output="toggle-variable" parameters="var=VAR_overdubmode and maxvalue=1"/>
<!-- L3 button: Shot mode -->
<binding input="joybutton" conditions="joystick=VAR_dancemat_joystick and
button=7 and down=1"
output="toggle-variable" parameters="var=VAR_shotmode and maxvalue=1"/>
<!-- Erase Loops -->
<binding input="joybutton"
conditions="VAR_keyheld_space=1 and joystick=VAR_dancemat_joystick and
button=VAR_dancematrange and down=1"
output1="erase-loop" parameters1="loopid=VAR_loopid_dancemat+button"
output2="set-variable" parameters2="var=VAR_xferloop and value=0"/>
<!-- Move Loops -->
<binding input="joybutton"
conditions="VAR_xferloop=1 and joystick=VAR_dancemat_joystick and
button=VAR_dancematrange and down=1"
output1="move-loop"
parameters1="oldloopid=VAR_xferidx and
newloopid=VAR_loopid_dancemat+button"
output2="set-variable" parameters2="var=VAR_xferloop and value=0"/>
<!-- Overdub Loops -->
<binding input="joybutton"
conditions="VAR_overdubmode=1 and joystick=VAR_dancemat_joystick and
button=VAR_dancematrange and down=1"
output="trigger-loop"
parameters="overdub=1 and overdubfeedback=VAR_overdubfeedback and
loopid=VAR_loopid_dancemat+button and vol=1.0*down"/>
<!-- engage=down" -->
<!-- Trigger Loops -->
<binding input="joybutton"
conditions="VAR_shotmode=1 and joystick=VAR_dancemat_joystick and
button=VAR_dancematrange"
output="trigger-loop"
parameters="loopid=VAR_loopid_dancemat+button and vol=1.0*down and
engage=down and shot=1"/>
<binding input="joybutton"
conditions="joystick=VAR_dancemat_joystick and button=VAR_dancematrange
and down=1"
output="trigger-loop"
parameters="loopid=VAR_loopid_dancemat+button and vol=1.0*down"/>
</bindings>
<graphics>
<!-- Layout for 'Competition Pro' PS2 dancemat thru EMSUSB2 PS2->USB
adaptor. Button indexes are given in 'id'. They may be different
for another dance mat or adaptor. -->
<layout id="0" name="DANCEMAT" scale="2.0,2.0" pos="0.02,0.02"
label="1" elabel="1" namepos="0.2,0.275" show="0">
<element id="2" name="TL" base="0.0,0.0" looppos="0.05,0.05"
loopsize="0.1" namepos="0.01,0.00">
<box outline="TBLR" pos="0.00,0.00, 0.10,0.10"/>
</element>
<element id="12" name="T" base="0.1,0.0" looppos="0.05,0.05"
loopsize="0.1" namepos="0.01,0.00">
<box outline="TBLR" pos="0.00,0.00, 0.10,0.10"/>
</element>
<element id="1" name="TR" base="0.2,0.0" looppos="0.05,0.05"
loopsize="0.1" namepos="0.01,0.00">
<box outline="TBLR" pos="0.00,0.00, 0.10,0.10"/>
</element>
<element id="15" name="L" base="0.0,0.1" looppos="0.05,0.05"
loopsize="0.1" namepos="0.01,0.00">
<box outline="TBLR" pos="0.00,0.00, 0.10,0.10"/>
</element>
<element id="13" name="R" base="0.2,0.1" looppos="0.05,0.05"
loopsize="0.1" namepos="0.01,0.00">
<box outline="TBLR" pos="0.00,0.00, 0.10,0.10"/>
</element>
<element id="0" name="BL" base="0.0,0.2" looppos="0.05,0.05"
loopsize="0.1" namepos="0.01,0.00">
<box outline="TBLR" pos="0.00,0.00, 0.10,0.10"/>
</element>
<element id="14" name="B" base="0.1,0.2" looppos="0.05,0.05"
loopsize="0.1" namepos="0.01,0.00">
<box outline="TBLR" pos="0.00,0.00, 0.10,0.10"/>
</element>
<element id="3" name="BR" base="0.2,0.2" looppos="0.05,0.05"
loopsize="0.1" namepos="0.01,0.00">
<box outline="TBLR" pos="0.00,0.00, 0.10,0.10"/>
</element>
</layout>
</graphics>
</interface>
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