/usr/share/fceux/luaScripts/Luabot.lua is in fceux 2.2.2+dfsg0-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 | -- BeeBee, LuaBot Frontend v1.07
-- qFox, 2 August 2008
-- we need iup, so include it here (also takes care of cleaning up dialog when script exits)
require 'auxlib';
local botVersion = 1; -- check this version when saving/loading. this will change whenever the botsave-file changes.
function createTextareaTab(reftable, tmptable, token, tab, fun, val) -- specific one, at that :)
reftable[token] = iup.multiline{title="Contents",expand="YES", border="YES" }; -- ,value=val};
tmptable[token] = iup.vbox{iup.label{title="function "..fun.."()\n local result = no;"},reftable[token],iup.label{title=" return result;\nend;"}};
tmptable[token].tabtitle = tab;
end;
function createTextareaTab2(reftable, tmptable, token, fun, arg) -- specific one, at that :) this one generates no return values
reftable[token] = iup.multiline{title="Contents",expand="YES", border="YES" }; --,value=fun};
if (arg) then
tmptable[token] = iup.vbox{iup.label{title="function "..fun.."(wasOk) -- wasOk (boolean) is true when the attempt was ok\n"},reftable[token],iup.label{title="end;"}};
else
tmptable[token] = iup.vbox{iup.label{title="function "..fun.."()\n"},reftable[token],iup.label{title="end;"}};
end;
tmptable[token].tabtitle = fun;
end;
function createGUI(n)
-- this table will keep the references for easy and fast lookup. <STRID, itemobj>
local reftable = {};
-- this table we wont keep, it holds references to (mostly) cosmetic elements of the dialog
local tmptable = {};
-- ok, dont be intimidated by the next eight blocks of code. they basically all say the same!
-- every line creates an element for the gui and sets it up. every block is a tabbed pane and
-- they are all put into another tabbed pane themselves. all references are put into a table
-- paired with the tokens in the basicbot framework. this allows us to easily walk through
-- all the pairs of <tokens,references> and replace them in the file, uppon writing.
reftable.ROMNAME = iup.text{title="rom name", size="300x", value="something_or_the_other.rom"};
tmptable.ROMNAME = iup.hbox{iup.label{title="Rom name: ", size="50x"}, reftable.ROMNAME, iup.fill{}};
reftable.COMMENT = iup.text{title="comment", size="300x",value="a botscript for some game"};
tmptable.COMMENT = iup.hbox{iup.label{title="Comment: ", size="50x"}, reftable.COMMENT, iup.fill{}};
reftable.VERSION = iup.text{title="version", size="70x",value="1.00"};
tmptable.VERSION = iup.hbox{iup.label{title="Version: ", size="50x"}, reftable.VERSION, iup.fill{}};
tmptable.SAVE = iup.button{title="Save contents"};
-- the callback is set after the dialog is created. we need the references to all controls for saving to work :)
tmptable.LOAD = iup.button{title="Load contents"};
tmptable.WRITE = iup.button{title="Write bot script"};
general = iup.vbox{tmptable.ROMNAME,tmptable.COMMENT,tmptable.VERSION,iup.fill{size="5x",},tmptable.SAVE,iup.fill{size="5x",},tmptable.LOAD,iup.fill{size="5x",},tmptable.WRITE,iup.fill{}};
general.tabtitle = "General";
createTextareaTab(reftable, tmptable, "bA1", "A", "isPressedA1", "a1");
createTextareaTab(reftable, tmptable, "bB1", "B", "isPressedB1", "b1");
createTextareaTab(reftable, tmptable, "START1", "Start", "isPressedStart1", "start1");
createTextareaTab(reftable, tmptable, "SELECT1","Select", "isPressedSelect1", "select1");
createTextareaTab(reftable, tmptable, "UP1", "Up", "isPressedUp1", "up1");
createTextareaTab(reftable, tmptable, "DOWN1", "Down", "isPressedDown1", "down1");
createTextareaTab(reftable, tmptable, "LEFT1", "Left", "isPressedLeft1", "left1");
createTextareaTab(reftable, tmptable, "RIGHT1", "Right", "isPressedRight1", "right1");
tabs1 = iup.vbox{iup.tabs{tmptable.bA1,tmptable.bB1,tmptable.START1,tmptable.SELECT1,tmptable.UP1,tmptable.DOWN1,tmptable.LEFT1,tmptable.RIGHT1}};
tabs1.tabtitle = "Player 1";
createTextareaTab(reftable, tmptable, "bA2", "A", "isPressedA2", "a2");
createTextareaTab(reftable, tmptable, "bB2", "B", "isPressedB2", "b2");
createTextareaTab(reftable, tmptable, "START2", "Start", "isPressedStart2", "start2");
createTextareaTab(reftable, tmptable, "SELECT2","Select", "isPressedSelect2", "select2");
createTextareaTab(reftable, tmptable, "UP2", "Up", "isPressedUp2", "up2");
createTextareaTab(reftable, tmptable, "DOWN2", "Down", "isPressedDown2", "down2");
createTextareaTab(reftable, tmptable, "LEFT2", "Left", "isPressedLeft2", "left2");
createTextareaTab(reftable, tmptable, "RIGHT2", "Right", "isPressedRight2", "right2");
tabs2 = iup.vbox{iup.tabs{tmptable.bA2,tmptable.bB2,tmptable.START2,tmptable.SELECT2,tmptable.UP2,tmptable.DOWN2,tmptable.LEFT2,tmptable.RIGHT2}};
tabs2.tabtitle = "Player 2";
createTextareaTab(reftable, tmptable, "bA3", "A", "isPressedA3", "a3");
createTextareaTab(reftable, tmptable, "bB3", "B", "isPressedB3", "b3");
createTextareaTab(reftable, tmptable, "START3", "Start", "isPressedStart3", "start3");
createTextareaTab(reftable, tmptable, "SELECT3","Select", "isPressedSelect3", "select3");
createTextareaTab(reftable, tmptable, "UP3", "Up", "isPressedUp3", "up3");
createTextareaTab(reftable, tmptable, "DOWN3", "Down", "isPressedDown3", "down3");
createTextareaTab(reftable, tmptable, "LEFT3", "Left", "isPressedLeft3", "left3");
createTextareaTab(reftable, tmptable, "RIGHT3", "Right", "isPressedRight3", "right3");
tabs3 = iup.vbox{iup.tabs{tmptable.bA3,tmptable.bB3,tmptable.START3,tmptable.SELECT3,tmptable.UP3,tmptable.DOWN3,tmptable.LEFT3,tmptable.RIGHT3}};
tabs3.tabtitle = "Player 3";
createTextareaTab(reftable, tmptable, "bA4", "A", "isPressedA4", "a4");
createTextareaTab(reftable, tmptable, "bB4", "B", "isPressedB4", "b4");
createTextareaTab(reftable, tmptable, "START4", "Start", "isPressedStart4", "start4");
createTextareaTab(reftable, tmptable, "SELECT4","Select", "isPressedSelect4", "select4");
createTextareaTab(reftable, tmptable, "UP4", "Up", "isPressedUp4", "up4");
createTextareaTab(reftable, tmptable, "DOWN4", "Down", "isPressedDown4", "down4");
createTextareaTab(reftable, tmptable, "LEFT4", "Left", "isPressedLeft4", "left4");
createTextareaTab(reftable, tmptable, "RIGHT4", "Right", "isPressedRight4", "right4");
tabs4 = iup.vbox{iup.tabs{tmptable.bA4,tmptable.bB4,tmptable.START4,tmptable.SELECT4,tmptable.UP4,tmptable.DOWN4,tmptable.LEFT4,tmptable.RIGHT4}};
tabs4.tabtitle = "Player 4";
createTextareaTab2(reftable, tmptable, "ONSTART", "onStart", false);
createTextareaTab2(reftable, tmptable, "ONFINISH", "onFinish", false);
createTextareaTab2(reftable, tmptable, "ONSEGMENTSTART","onSegmentStart", false);
createTextareaTab2(reftable, tmptable, "ONSEGMENTEND", "onSegmentEnd", false);
createTextareaTab2(reftable, tmptable, "ONATTEMPTSTART","onAttemptStart", false);
createTextareaTab2(reftable, tmptable, "ONATTEMPTEND", "onAttemptEnd", true);
createTextareaTab2(reftable, tmptable, "ONINPUTSTART", "onInputStart", false);
createTextareaTab2(reftable, tmptable, "ONINPUTEND", "onInputEnd", false);
tabs5 = iup.vbox{iup.tabs{tmptable.ONSTART, tmptable.ONFINISH, tmptable.ONSEGMENTSTART, tmptable.ONSEGMENTEND, tmptable.ONATTEMPTSTART, tmptable.ONATTEMPTEND, tmptable.ONINPUTSTART, tmptable.ONINPUTEND}};
tabs5.tabtitle = "Events";
createTextareaTab(reftable, tmptable, "SCORE", "score", "getScore", "score");
createTextareaTab(reftable, tmptable, "TIE1", "tie1", "getTie1", "tie1");
createTextareaTab(reftable, tmptable, "TIE2", "tie2", "getTie2", "tie2");
createTextareaTab(reftable, tmptable, "TIE3", "tie3", "getTie3", "tie3");
createTextareaTab(reftable, tmptable, "TIE4", "tie4", "getTie4", "tie4");
tabs6 = iup.vbox{iup.tabs{tmptable.SCORE,tmptable.TIE1,tmptable.TIE2,tmptable.TIE3,tmptable.TIE4}};
tabs6.tabtitle = "Score";
createTextareaTab(reftable, tmptable, "ISRUNEND", "isRunEnd", "isRunEnd", "isRunEnd");
createTextareaTab(reftable, tmptable, "MUSTROLLBACK", "mustRollBack", "mustRollBack", "mustRollBack");
createTextareaTab(reftable, tmptable, "ISSEGMENTEND", "isSegmentEnd", "isSegmentEnd", "isSegmentEnd");
createTextareaTab(reftable, tmptable, "ISATTEMPTEND", "isAttemptEnd", "isAttemptEnd", "isAttemptEnd");
createTextareaTab(reftable, tmptable, "ISATTEMPTOK", "isAttemptOk", "isAttemptOk", "isAttemptOk");
tabs7 = iup.vbox{iup.tabs{tmptable.ISRUNEND,tmptable.MUSTROLLBACK,tmptable.ISSEGMENTEND,tmptable.ISATTEMPTEND,tmptable.ISATTEMPTOK}};
tabs7.tabtitle = "Selection";
playertabs = iup.tabs{general,tabs1,tabs2,tabs3,tabs4,tabs5,tabs6,tabs7,title};
handles[n] = iup.dialog{playertabs, title="BeeBee; BasicBot Frontend", size="450x200"}
handles[n]:showxy(iup.CENTER, iup.CENTER)
-- now set the callback function for the save button. this will use all the references above.
-- these remain ok in the anonymous function by something called "closures". this means that
-- these variables, although local to the scope of the function, will remain their value in
-- the anonymous function. hence we can refer to them and fetch their contents, even though
-- you cant refer to them outside the context of the createGUI function.
tmptable.WRITE.action =
function(self, n)
local file = iup.filedlg{allownew="YES",dialogtype="SAVE",directory="./lua",showhidden="YES",title="Save botfile"};
file:popup(iup.ANYWHERE,iup.ANYWHERE);
if (file.value == "NULL") then
iup.Message("An error occurred trying to save your settings");
return;
elseif (file.status == "-1") then
iup.Message("IupFileDlg","Operation canceled");
return;
end
-- ok, file selected, if an error occurred or user canceled, the function already returned, so lets write the bot!
-- get the framework first. we need it to find the relevant tokens
local fh = assert(io.open("luabot_framework.lua","r"));
local framework = fh:read("*a");
fh:close();
-- now replace all tokens by gui values
-- this is where the reftable comes in very handy :p
for token,obj in pairs(reftable) do
local st00pid = (reftable[token].value or "");
framework = string.gsub(framework, "-- "..token, st00pid, 1); -- if nothing was entered, obj.value returns nil (not ""), so we have to make that translation
end;
-- open the file, if old file, clear it
if (file.status == "1") then
fh = assert(io.open(file.value,"wb"));
else -- (file.status == "0")
fh = assert(io.open(file.value,"w+b")); -- clear file contents
end;
-- write it
fh:write(framework);
-- close it (automatically flushed)
fh:close();
fh = nil;
iup.Message ("Success", "Bot written to "..file.value.."!");
end;
tmptable.SAVE.action =
function(self, n)
local file = iup.filedlg{allownew="YES",dialogtype="SAVE",directory="./lua",showhidden="YES",title="Save botfile",extfilter="BasicBot (*.bot)|*.bot|All files (*.*)|*.*|"};
file:popup(iup.ANYWHERE,iup.ANYWHERE);
if (file.status == 1) then -- cancel
return;
end;
-- open the file, if old file, clear it
if (file.status == "1") then
fh = assert(io.open(file.value,"wb"));
else -- (file.status == "0")
fh = assert(io.open(file.value,"w+b")); -- clear file contents
end;
-- allow us to detect the botfile version (warn the user if it's different?)
fh:write(botVersion.."\n");
-- now replace all tokens by gui values
-- this is where the reftable comes in very handy :p
for token,obj in pairs(reftable) do
print("------");
print(token.." control -> "..tostring(obj));
print(".value: "..tostring(obj.value));
local st00pid = obj.value;
if (not st00pid) then st00pid = ""; end;
print(string.len(st00pid));
fh:write(string.len(st00pid).."\n");
if (string.len(st00pid) > 0) then fh:write(st00pid); end;
fh:write("\n");
end;
fh:close();
iup.Message ("Success", "Settings saved!");
end;
tmptable.LOAD.action =
function (self, n)
-- this function currently crashes fceux without notification
-- possibly because offsets are badly calculated, but serves as an example now
local file = iup.filedlg{allownew="NO",dialogtype="OPEN",directory="./lua",showhidden="YES",title="Save botfile",extfilter="BasicBot (*.bot)|*.bot|All files (*.*)|*.*|"};
file:popup(iup.ANYWHERE,iup.ANYWHERE);
if (file.status == 1) then -- cancel
iup.Message ("Success", "Canceled by you...");
return;
end;
local nellen = string.len("\n"); -- platform independent
fh = assert(io.open(file.value,"r"));
fh:read("*n"); -- version
fh:read("*l"); -- return
local len;
local data;
for token,crap in pairs(reftable) do
len = fh:read("*n"); -- read line (length)
if (not len) then
iup.Message ("Warning", "End of file reached too soon!");
break;
end; -- no more data... (should we erase the rest?)
fh:read("*l"); -- return
data = fh:read(len);
if (not data) then
iup.Message ("Warning", "End of file reached too soon!");
break;
end; -- no more data... (should we erase the rest?)
reftable[token].value = data;
fh:read("*l"); -- return
end;
iup.Message ("Success", "Settings loaded!");
end;
end;
dialogs = dialogs + 1;
createGUI(dialogs);
while (true) do
FCEU.frameadvance();
end;
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