/usr/include/vdr/menu.h is in vdr-dev 2.2.0-5build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 | /*
* menu.h: The actual menu implementations
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: menu.h 3.8 2015/02/06 09:47:30 kls Exp $
*/
#ifndef __MENU_H
#define __MENU_H
#include "ci.h"
#include "device.h"
#include "epg.h"
#include "osdbase.h"
#include "dvbplayer.h"
#include "menuitems.h"
#include "recorder.h"
#include "skins.h"
class cMenuText : public cOsdMenu {
private:
char *text;
eDvbFont font;
public:
cMenuText(const char *Title, const char *Text, eDvbFont Font = fontOsd);
virtual ~cMenuText();
void SetText(const char *Text);
virtual void Display(void);
virtual eOSState ProcessKey(eKeys Key);
};
class cMenuFolder : public cOsdMenu {
private:
cNestedItemList *nestedItemList;
cList<cNestedItem> *list;
cString dir;
cOsdItem *firstFolder;
bool editing;
int helpKeys;
void SetHelpKeys(void);
void Set(const char *CurrentFolder = NULL);
void DescendPath(const char *Path);
eOSState SetFolder(void);
eOSState Select(bool Open);
eOSState New(void);
eOSState Delete(void);
eOSState Edit(void);
cMenuFolder(const char *Title, cList<cNestedItem> *List, cNestedItemList *NestedItemList, const char *Dir, const char *Path = NULL);
public:
cMenuFolder(const char *Title, cNestedItemList *NestedItemList, const char *Path = NULL);
cString GetFolder(void);
virtual eOSState ProcessKey(eKeys Key);
};
class cMenuCommands : public cOsdMenu {
private:
cList<cNestedItem> *commands;
cString parameters;
cString title;
cString command;
bool confirm;
char *result;
bool Parse(const char *s);
eOSState Execute(void);
public:
cMenuCommands(const char *Title, cList<cNestedItem> *Commands, const char *Parameters = NULL);
virtual ~cMenuCommands();
virtual eOSState ProcessKey(eKeys Key);
};
class cMenuEditTimer : public cOsdMenu {
private:
cTimer *timer;
cTimer data;
int channel;
bool addIfConfirmed;
cMenuEditStrItem *file;
cMenuEditDateItem *day;
cMenuEditDateItem *firstday;
eOSState SetFolder(void);
void SetFirstDayItem(void);
void SetHelpKeys(void);
public:
cMenuEditTimer(cTimer *Timer, bool New = false);
virtual ~cMenuEditTimer();
virtual eOSState ProcessKey(eKeys Key);
};
class cMenuEvent : public cOsdMenu {
private:
const cEvent *event;
public:
cMenuEvent(const cEvent *Event, bool CanSwitch = false, bool Buttons = false);
virtual void Display(void);
virtual eOSState ProcessKey(eKeys Key);
};
class cMenuMain : public cOsdMenu {
private:
bool replaying;
cOsdItem *stopReplayItem;
cOsdItem *cancelEditingItem;
cOsdItem *stopRecordingItem;
int recordControlsState;
static cOsdObject *pluginOsdObject;
void Set(void);
bool Update(bool Force = false);
public:
cMenuMain(eOSState State = osUnknown, bool OpenSubMenus = false);
virtual eOSState ProcessKey(eKeys Key);
static cOsdObject *PluginOsdObject(void);
};
class cDisplayChannel : public cOsdObject {
private:
cSkinDisplayChannel *displayChannel;
int group;
bool withInfo;
cTimeMs lastTime;
int number;
bool timeout;
int osdState;
const cPositioner *positioner;
cChannel *channel;
const cEvent *lastPresent;
const cEvent *lastFollowing;
static cDisplayChannel *currentDisplayChannel;
void DisplayChannel(void);
void DisplayInfo(void);
void Refresh(void);
cChannel *NextAvailableChannel(cChannel *Channel, int Direction);
public:
cDisplayChannel(int Number, bool Switched);
cDisplayChannel(eKeys FirstKey);
virtual ~cDisplayChannel();
virtual eOSState ProcessKey(eKeys Key);
static bool IsOpen(void) { return currentDisplayChannel != NULL; }
};
class cDisplayVolume : public cOsdObject {
private:
cSkinDisplayVolume *displayVolume;
cTimeMs timeout;
static cDisplayVolume *currentDisplayVolume;
virtual void Show(void);
cDisplayVolume(void);
public:
virtual ~cDisplayVolume();
static cDisplayVolume *Create(void);
static void Process(eKeys Key);
eOSState ProcessKey(eKeys Key);
};
class cDisplayTracks : public cOsdObject {
private:
cSkinDisplayTracks *displayTracks;
cTimeMs timeout;
eTrackType types[ttMaxTrackTypes];
char *descriptions[ttMaxTrackTypes + 1]; // list is NULL terminated
int numTracks, track, audioChannel;
static cDisplayTracks *currentDisplayTracks;
virtual void Show(void);
cDisplayTracks(void);
public:
virtual ~cDisplayTracks();
static bool IsOpen(void) { return currentDisplayTracks != NULL; }
static cDisplayTracks *Create(void);
static void Process(eKeys Key);
eOSState ProcessKey(eKeys Key);
};
class cDisplaySubtitleTracks : public cOsdObject {
private:
cSkinDisplayTracks *displayTracks;
cTimeMs timeout;
eTrackType types[ttMaxTrackTypes];
char *descriptions[ttMaxTrackTypes + 1]; // list is NULL terminated
int numTracks, track;
static cDisplaySubtitleTracks *currentDisplayTracks;
virtual void Show(void);
cDisplaySubtitleTracks(void);
public:
virtual ~cDisplaySubtitleTracks();
static bool IsOpen(void) { return currentDisplayTracks != NULL; }
static cDisplaySubtitleTracks *Create(void);
static void Process(eKeys Key);
eOSState ProcessKey(eKeys Key);
};
cOsdObject *CamControl(void);
bool CamMenuActive(void);
class cRecordingFilter {
public:
virtual ~cRecordingFilter(void) {};
virtual bool Filter(const cRecording *Recording) const = 0;
///< Returns true if the given Recording shall be displayed in the Recordings menu.
};
class cMenuRecordingItem;
class cMenuRecordings : public cOsdMenu {
private:
char *base;
int level;
int recordingsState;
int helpKeys;
const cRecordingFilter *filter;
static cString path;
static cString fileName;
void SetHelpKeys(void);
void Set(bool Refresh = false);
bool Open(bool OpenSubMenus = false);
eOSState Play(void);
eOSState Rewind(void);
eOSState Delete(void);
eOSState Info(void);
eOSState Sort(void);
eOSState Commands(eKeys Key = kNone);
protected:
cString DirectoryName(void);
public:
cMenuRecordings(const char *Base = NULL, int Level = 0, bool OpenSubMenus = false, const cRecordingFilter *Filter = NULL);
~cMenuRecordings();
virtual eOSState ProcessKey(eKeys Key);
static void SetPath(const char *Path);
static void SetRecording(const char *FileName);
};
class cRecordControl {
private:
cDevice *device;
cTimer *timer;
cRecorder *recorder;
const cEvent *event;
cString instantId;
char *fileName;
bool GetEvent(void);
public:
cRecordControl(cDevice *Device, cTimer *Timer = NULL, bool Pause = false);
virtual ~cRecordControl();
bool Process(time_t t);
cDevice *Device(void) { return device; }
void Stop(bool ExecuteUserCommand = true);
const char *InstantId(void) { return instantId; }
const char *FileName(void) { return fileName; }
cTimer *Timer(void) { return timer; }
};
class cRecordControls {
private:
static cRecordControl *RecordControls[];
static int state;
public:
static bool Start(cTimer *Timer = NULL, bool Pause = false);
static void Stop(const char *InstantId);
static bool PauseLiveVideo(void);
static const char *GetInstantId(const char *LastInstantId);
static cRecordControl *GetRecordControl(const char *FileName);
static cRecordControl *GetRecordControl(const cTimer *Timer);
///< Returns the cRecordControl for the given Timer.
///< If there is no cRecordControl for Timer, NULL is returned.
static void Process(time_t t);
static void ChannelDataModified(cChannel *Channel);
static bool Active(void);
static void Shutdown(void);
static void ChangeState(void) { state++; }
static bool StateChanged(int &State);
};
class cAdaptiveSkipper {
private:
int *initialValue;
int currentValue;
double framesPerSecond;
eKeys lastKey;
cTimeMs timeout;
public:
cAdaptiveSkipper(void);
void Initialize(int *InitialValue, double FramesPerSecond);
int GetValue(eKeys Key);
};
class cReplayControl : public cDvbPlayerControl {
private:
cSkinDisplayReplay *displayReplay;
cAdaptiveSkipper adaptiveSkipper;
cMarks marks;
bool marksModified;
bool visible, modeOnly, shown, displayFrames;
int lastCurrent, lastTotal;
bool lastPlay, lastForward;
int lastSpeed;
time_t timeoutShow;
bool timeSearchActive, timeSearchHide;
int timeSearchTime, timeSearchPos;
void TimeSearchDisplay(void);
void TimeSearchProcess(eKeys Key);
void TimeSearch(void);
void ShowTimed(int Seconds = 0);
static cReplayControl *currentReplayControl;
static cString fileName;
void ShowMode(void);
bool ShowProgress(bool Initial);
void MarkToggle(void);
void MarkJump(bool Forward);
void MarkMove(int Frames, bool MarkRequired);
void EditCut(void);
void EditTest(void);
public:
cReplayControl(bool PauseLive = false);
virtual ~cReplayControl();
void Stop(void);
virtual cOsdObject *GetInfo(void);
virtual const cRecording *GetRecording(void);
virtual eOSState ProcessKey(eKeys Key);
virtual void Show(void);
virtual void Hide(void);
bool Visible(void) { return visible; }
static void SetRecording(const char *FileName);
static const char *NowReplaying(void);
static const char *LastReplayed(void);
static void ClearLastReplayed(const char *FileName);
};
#endif //__MENU_H
|