/usr/share/tcltk/tcllib1.17/math/geometry.tcl is in tcllib 1.17-dfsg-1.
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1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 | # geometry.tcl --
#
# Collection of geometry functions.
#
# Copyright (c) 2001 by Ideogramic ApS and other parties.
# Copyright (c) 2004 Arjen Markus
# Copyright (c) 2010 Andreas Kupries
# Copyright (c) 2010 Kevin Kenny
#
# See the file "license.terms" for information on usage and redistribution
# of this file, and for a DISCLAIMER OF ALL WARRANTIES.
#
# RCS: @(#) $Id: geometry.tcl,v 1.12 2010/05/24 21:44:16 andreas_kupries Exp $
namespace eval ::math::geometry {}
package require math
###
#
# POINTS
#
# A point P consists of an x-coordinate, Px, and a y-coordinate, Py,
# and both coordinates are floating point values.
#
# Points are usually denoted by A, B, C, P, or Q.
#
###
#
# LINES
#
# There are basically three types of lines:
# line A line is defined by two points A and B as the
# _infinite_ line going through these two points.
# Often a line is given as a list of 4 coordinates
# instead of 2 points.
# line segment A line segment is defined by two points A and B
# as the _finite_ that starts in A and ends in B.
# Often a line segment is given as a list of 4
# coordinates instead of 2 points.
# polyline A polyline is a sequence of connected line segments.
#
# Please note that given a point P, the closest point on a line is given
# by the projection of P onto the line. The closest point on a line segment
# may be the projection, but it may also be one of the end points of the
# line segment.
#
###
#
# DISTANCES
#
# The distances in this package are all floating point values.
#
###
# Point constructor
proc ::math::geometry::p {x y} {
return [list $x $y]
}
# Vector addition
proc ::math::geometry::+ {pa pb} {
foreach {ax ay} $pa break
foreach {bx by} $pb break
return [list [expr {$ax + $bx}] [expr {$ay + $by}]]
}
# Vector difference
proc ::math::geometry::- {pa pb} {
foreach {ax ay} $pa break
foreach {bx by} $pb break
return [list [expr {$ax - $bx}] [expr {$ay - $by}]]
}
# Distance between 2 points
proc ::math::geometry::distance {pa pb} {
foreach {ax ay} $pa break
foreach {bx by} $pb break
return [expr {hypot($bx-$ax,$by-$ay)}]
}
# Length of a vector
proc ::math::geometry::length {v} {
foreach {x y} $v break
return [expr {hypot($x,$y)}]
}
# Scaling a vector by a factor
proc ::math::geometry::s* {factor p} {
foreach {x y} $p break
return [list [expr {$x * $factor}] [expr {$y * $factor}]]
}
# Unit vector into specific direction given by angle (degrees)
proc ::math::geometry::direction {angle} {
variable torad
set x [expr { cos($angle * $torad)}]
set y [expr {- sin($angle * $torad)}]
return [list $x $y]
}
# Vertical vector of specified length.
proc ::math::geometry::v {h} {
return [list 0 $h]
}
# Horizontal vector of specified length.
proc ::math::geometry::h {w} {
return [list $w 0]
}
# Find point on a line between 2 points at a distance
# distance 0 => a, distance 1 => b
proc ::math::geometry::between {pa pb s} {
return [+ $pa [s* $s [- $pb $pa]]]
}
# Find direction octant the point (vector) lies in.
proc ::math::geometry::octant {p} {
variable todeg
foreach {x y} $p break
set a [expr {(atan2(-$y,$x)*$todeg)}]
while {$a > 360} {set a [expr {$a - 360}]}
while {$a < -360} {set a [expr {$a + 360}]}
if {$a < 0} {set a [expr {360 + $a}]}
#puts "p ($x, $y) @ angle $a | [expr {atan2($y,$x)}] | [expr {atan2($y,$x)*$todeg}]"
# XXX : Add outer conditions to make a log2 tree of checks.
if {$a <= 157.5} {
if {$a <= 67.5} {
if {$a <= 22.5} { return east }
return northeast
}
if {$a <= 112.5} { return north }
return northwest
} else {
if {$a <= 247.5} {
if {$a <= 202.5} { return west }
return southwest
}
if {$a <= 337.5} {
if {$a <= 292.5} { return south }
return southeast
}
return east ; # a <= 360.0
}
}
# Return the NW and SE corners of the rectangle.
proc ::math::geometry::nwse {rect} {
foreach {xnw ynw xse yse} $rect break
return [list [p $xnw $ynw] [p $xse $yse]]
}
# Construct rectangle from NW and SE corners.
proc ::math::geometry::rect {pa pb} {
foreach {ax ay} $pa break
foreach {bx by} $pb break
return [list $ax $ay $bx $by]
}
proc ::math::geometry::conjx {p} {
foreach {x y} $p break
return [list [expr {- $x}] $y]
}
proc ::math::geometry::conjy {p} {
foreach {x y} $p break
return [list $x [expr {- $y}]]
}
proc ::math::geometry::x {p} {
foreach {x y} $p break
return $x
}
proc ::math::geometry::y {p} {
foreach {x y} $p break
return $y
}
# ::math::geometry::calculateDistanceToLine
#
# Calculate the distance between a point and a line.
#
# Arguments:
# P a point
# line a line
#
# Results:
# dist the smallest distance between P and the line
#
# Examples:
# - calculateDistanceToLine {5 10} {0 0 10 10}
# Result: 3.53553390593
# - calculateDistanceToLine {-10 0} {0 0 10 10}
# Result: 7.07106781187
#
proc ::math::geometry::calculateDistanceToLine {P line} {
# solution based on FAQ 1.02 on comp.graphics.algorithms
# L = sqrt( (Bx-Ax)^2 + (By-Ay)^2 )
# (Ay-Cy)(Bx-Ax)-(Ax-Cx)(By-Ay)
# s = -----------------------------
# L^2
# dist = |s|*L
#
# =>
#
# | (Ay-Cy)(Bx-Ax)-(Ax-Cx)(By-Ay) |
# dist = ---------------------------------
# L
set Ax [lindex $line 0]
set Ay [lindex $line 1]
set Bx [lindex $line 2]
set By [lindex $line 3]
set Cx [lindex $P 0]
set Cy [lindex $P 1]
if {$Ax==$Bx && $Ay==$By} {
return [lengthOfPolyline [concat $P [lrange $line 0 1]]]
} else {
set L [expr {sqrt(pow($Bx-$Ax,2) + pow($By-$Ay,2))}]
return [expr {abs(($Ay-$Cy)*($Bx-$Ax)-($Ax-$Cx)*($By-$Ay)) / $L}]
}
}
# ::math::geometry::findClosestPointOnLine
#
# Return the point on a line which is closest to a given point.
#
# Arguments:
# P a point
# line a line
#
# Results:
# Q the point on the line that has the smallest
# distance to P
#
# Examples:
# - findClosestPointOnLine {5 10} {0 0 10 10}
# Result: 7.5 7.5
# - findClosestPointOnLine {-10 0} {0 0 10 10}
# Result: -5.0 -5.0
#
proc ::math::geometry::findClosestPointOnLine {P line} {
return [lindex [findClosestPointOnLineImpl $P $line] 0]
}
# ::math::geometry::findClosestPointOnLineImpl
#
# PRIVATE FUNCTION USED BY OTHER FUNCTIONS.
# Find the point on a line that is closest to a given point.
#
# Arguments:
# P a point
# line a line defined by points A and B
#
# Results:
# Q the point on the line that has the smallest
# distance to P
# r r has the following meaning:
# r=0 P = A
# r=1 P = B
# r<0 P is on the backward extension of AB
# r>1 P is on the forward extension of AB
# 0<r<1 P is interior to AB
#
proc ::math::geometry::findClosestPointOnLineImpl {P line} {
# solution based on FAQ 1.02 on comp.graphics.algorithms
# L = sqrt( (Bx-Ax)^2 + (By-Ay)^2 )
# (Cx-Ax)(Bx-Ax) + (Cy-Ay)(By-Ay)
# r = -------------------------------
# L^2
# Px = Ax + r(Bx-Ax)
# Py = Ay + r(By-Ay)
set Ax [lindex $line 0]
set Ay [lindex $line 1]
set Bx [lindex $line 2]
set By [lindex $line 3]
set Cx [lindex $P 0]
set Cy [lindex $P 1]
if {$Ax==$Bx && $Ay==$By} {
return [list [list $Ax $Ay] 0]
} else {
set L [expr {sqrt(pow($Bx-$Ax,2) + pow($By-$Ay,2))}]
set r [expr {(($Cx-$Ax)*($Bx-$Ax) + ($Cy-$Ay)*($By-$Ay))/pow($L,2)}]
set Px [expr {$Ax + $r*($Bx-$Ax)}]
set Py [expr {$Ay + $r*($By-$Ay)}]
return [list [list $Px $Py] $r]
}
}
# ::math::geometry::calculateDistanceToLineSegment
#
# Calculate the distance between a point and a line segment.
#
# Arguments:
# P a point
# linesegment a line segment
#
# Results:
# dist the smallest distance between P and any point
# on the line segment
#
# Examples:
# - calculateDistanceToLineSegment {5 10} {0 0 10 10}
# Result: 3.53553390593
# - calculateDistanceToLineSegment {-10 0} {0 0 10 10}
# Result: 10.0
#
proc ::math::geometry::calculateDistanceToLineSegment {P linesegment} {
set result [calculateDistanceToLineSegmentImpl $P $linesegment]
set distToLine [lindex $result 0]
set r [lindex $result 1]
if {$r<0} {
return [lengthOfPolyline [concat $P [lrange $linesegment 0 1]]]
} elseif {$r>1} {
return [lengthOfPolyline [concat $P [lrange $linesegment 2 3]]]
} else {
return $distToLine
}
}
# ::math::geometry::calculateDistanceToLineSegmentImpl
#
# PRIVATE FUNCTION USED BY OTHER FUNCTIONS.
# Find the distance between a point and a line.
#
# Arguments:
# P a point
# linesegment a line segment A->B
#
# Results:
# dist the smallest distance between P and the line
# r r has the following meaning:
# r=0 P = A
# r=1 P = B
# r<0 P is on the backward extension of AB
# r>1 P is on the forward extension of AB
# 0<r<1 P is interior to AB
#
proc ::math::geometry::calculateDistanceToLineSegmentImpl {P linesegment} {
# solution based on FAQ 1.02 on comp.graphics.algorithms
# L = sqrt( (Bx-Ax)^2 + (By-Ay)^2 )
# (Ay-Cy)(Bx-Ax)-(Ax-Cx)(By-Ay)
# s = -----------------------------
# L^2
# (Cx-Ax)(Bx-Ax) + (Cy-Ay)(By-Ay)
# r = -------------------------------
# L^2
# dist = |s|*L
#
# =>
#
# | (Ay-Cy)(Bx-Ax)-(Ax-Cx)(By-Ay) |
# dist = ---------------------------------
# L
set Ax [lindex $linesegment 0]
set Ay [lindex $linesegment 1]
set Bx [lindex $linesegment 2]
set By [lindex $linesegment 3]
set Cx [lindex $P 0]
set Cy [lindex $P 1]
if {$Ax==$Bx && $Ay==$By} {
return [list [lengthOfPolyline [concat $P [lrange $linesegment 0 1]]] 0]
} else {
set L [expr {sqrt(pow($Bx-$Ax,2) + pow($By-$Ay,2))}]
set r [expr {(($Cx-$Ax)*($Bx-$Ax) + ($Cy-$Ay)*($By-$Ay))/pow($L,2)}]
return [list [expr {abs(($Ay-$Cy)*($Bx-$Ax)-($Ax-$Cx)*($By-$Ay)) / $L}] $r]
}
}
# ::math::geometry::findClosestPointOnLineSegment
#
# Return the point on a line segment which is closest to a given point.
#
# Arguments:
# P a point
# linesegment a line segment
#
# Results:
# Q the point on the line segment that has the
# smallest distance to P
#
# Examples:
# - findClosestPointOnLineSegment {5 10} {0 0 10 10}
# Result: 7.5 7.5
# - findClosestPointOnLineSegment {-10 0} {0 0 10 10}
# Result: 0 0
#
proc ::math::geometry::findClosestPointOnLineSegment {P linesegment} {
set result [findClosestPointOnLineImpl $P $linesegment]
set Q [lindex $result 0]
set r [lindex $result 1]
if {$r<0} {
return [lrange $linesegment 0 1]
} elseif {$r>1} {
return [lrange $linesegment 2 3]
} else {
return $Q
}
}
# ::math::geometry::calculateDistanceToPolyline
#
# Calculate the distance between a point and a polyline.
#
# Arguments:
# P a point
# polyline a polyline
#
# Results:
# dist the smallest distance between P and any point
# on the polyline
#
# Examples:
# - calculateDistanceToPolyline {10 10} {0 0 10 5 20 0}
# Result: 5.0
# - calculateDistanceToPolyline {5 10} {0 0 10 5 20 0}
# Result: 6.7082039325
#
proc ::math::geometry::calculateDistanceToPolyline {P polyline} {
set minDist "none"
foreach {Ax Ay} [lrange $polyline 0 end-2] {Bx By} [lrange $polyline 2 end] {
set dist [calculateDistanceToLineSegment $P [list $Ax $Ay $Bx $By]]
if {$minDist=="none" || $dist < $minDist} {
set minDist $dist
}
}
return $minDist
}
# ::math::geometry::calculateDistanceToPolygon
#
# Calculate the distance between a point and a polygon.
#
# Arguments:
# P a point
# polygon a polygon
#
# Results:
# dist the smallest distance between P and any point
# on the polygon
#
# Note:
# The polygon does not need to be closed - this is taken
# care of in the procedure.
#
proc ::math::geometry::calculateDistanceToPolygon {P polygon} {
return [::math::geometry::calculateDistanceToPolyline $P [ClosedPolygon $polygon]]
}
# ::math::geometry::findClosestPointOnPolyline
#
# Return the point on a polyline which is closest to a given point.
#
# Arguments:
# P a point
# polyline a polyline
#
# Results:
# Q the point on the polyline that has the smallest
# distance to P
#
# Examples:
# - findClosestPointOnPolyline {10 10} {0 0 10 5 20 0}
# Result: 10 5
# - findClosestPointOnPolyline {5 10} {0 0 10 5 20 0}
# Result: 8.0 4.0
#
proc ::math::geometry::findClosestPointOnPolyline {P polyline} {
set closestPoint "none"
foreach {Ax Ay} [lrange $polyline 0 end-2] {Bx By} [lrange $polyline 2 end] {
set Q [findClosestPointOnLineSegment $P [list $Ax $Ay $Bx $By]]
set dist [lengthOfPolyline [concat $P $Q]]
if {$closestPoint=="none" || $dist<$closestDistance} {
set closestPoint $Q
set closestDistance $dist
}
}
return $closestPoint
}
# ::math::geometry::lengthOfPolyline
#
# Find the length of a polyline, i.e., the sum of the
# lengths of the individual line segments.
#
# Arguments:
# polyline a polyline
#
# Results:
# length the length of the polyline
#
# Examples:
# - lengthOfPolyline {0 0 5 0 5 10}
# Result: 15.0
#
proc ::math::geometry::lengthOfPolyline {polyline} {
set length 0
foreach {x1 y1} [lrange $polyline 0 end-2] {x2 y2} [lrange $polyline 2 end] {
set length [expr {$length + sqrt(pow($x1-$x2,2) + pow($y1-$y2,2))}]
#set length [expr {$length + sqrt(($x1-$x2)*($x1-$x2) + ($y1-$y2)*($y1-$y2))}]
}
return $length
}
# ::math::geometry::movePointInDirection
#
# Move a point in a given direction.
#
# Arguments:
# P the starting point
# direction the direction from P
# The direction is in 360-degrees going counter-clockwise,
# with "straight right" being 0 degrees
# dist the distance from P
#
# Results:
# Q the point which is found by starting in P and going
# in the given direction, until the distance between
# P and Q is dist
#
# Examples:
# - movePointInDirection {0 0} 45.0 10
# Result: 7.07106781187 7.07106781187
#
proc ::math::geometry::movePointInDirection {P direction dist} {
set x [lindex $P 0]
set y [lindex $P 1]
set pi [expr {4*atan(1)}]
set xt [expr {$x + $dist*cos(($direction*$pi)/180)}]
set yt [expr {$y + $dist*sin(($direction*$pi)/180)}]
return [list $xt $yt]
}
# ::math::geometry::angle
#
# Calculates angle from the horizon (0,0)->(1,0) to a line.
#
# Arguments:
# line a line defined by two points A and B
#
# Results:
# angle the angle between the line (0,0)->(1,0) and (Ax,Ay)->(Bx,By).
# Angle is in 360-degrees going counter-clockwise
#
# Examples:
# - angle {10 10 15 13}
# Result: 30.9637565321
#
proc ::math::geometry::angle {line} {
set x1 [lindex $line 0]
set y1 [lindex $line 1]
set x2 [lindex $line 2]
set y2 [lindex $line 3]
# - handle vertical lines
if {$x1==$x2} {if {$y1<$y2} {return 90} else {return 270}}
# - handle other lines
set a [expr {atan(abs((1.0*$y1-$y2)/(1.0*$x1-$x2)))}] ; # a is between 0 and pi/2
set pi [expr {4*atan(1)}]
if {$y1<=$y2} {
# line is going upwards
if {$x1<$x2} {set b $a} else {set b [expr {$pi-$a}]}
} else {
# line is going downwards
if {$x1<$x2} {set b [expr {2*$pi-$a}]} else {set b [expr {$pi+$a}]}
}
return [expr {$b/$pi*180}] ; # convert b to degrees
}
###
#
# Intersection procedures
#
###
# ::math::geometry::lineSegmentsIntersect
#
# Checks whether two line segments intersect.
#
# Arguments:
# linesegment1 the first line segment
# linesegment2 the second line segment
#
# Results:
# dointersect a boolean saying whether the line segments intersect
# (i.e., have any points in common)
#
# Examples:
# - lineSegmentsIntersect {0 0 10 10} {0 10 10 0}
# Result: 1
# - lineSegmentsIntersect {0 0 10 10} {20 20 20 30}
# Result: 0
# - lineSegmentsIntersect {0 0 10 10} {10 10 15 15}
# Result: 1
#
proc ::math::geometry::lineSegmentsIntersect {linesegment1 linesegment2} {
# Algorithm based on Sedgewick.
set l1x1 [lindex $linesegment1 0]
set l1y1 [lindex $linesegment1 1]
set l1x2 [lindex $linesegment1 2]
set l1y2 [lindex $linesegment1 3]
set l2x1 [lindex $linesegment2 0]
set l2y1 [lindex $linesegment2 1]
set l2x2 [lindex $linesegment2 2]
set l2y2 [lindex $linesegment2 3]
#
# First check the distance between the endpoints
#
set margin 1.0e-7
if { [calculateDistanceToLineSegment [lrange $linesegment1 0 1] $linesegment2] < $margin } {
return 1
}
if { [calculateDistanceToLineSegment [lrange $linesegment1 2 3] $linesegment2] < $margin } {
return 1
}
if { [calculateDistanceToLineSegment [lrange $linesegment2 0 1] $linesegment1] < $margin } {
return 1
}
if { [calculateDistanceToLineSegment [lrange $linesegment2 2 3] $linesegment1] < $margin } {
return 1
}
return [expr {([ccw [list $l1x1 $l1y1] [list $l1x2 $l1y2] [list $l2x1 $l2y1]]\
*[ccw [list $l1x1 $l1y1] [list $l1x2 $l1y2] [list $l2x2 $l2y2]] <= 0) \
&& ([ccw [list $l2x1 $l2y1] [list $l2x2 $l2y2] [list $l1x1 $l1y1]]\
*[ccw [list $l2x1 $l2y1] [list $l2x2 $l2y2] [list $l1x2 $l1y2]] <= 0)}]
}
# ::math::geometry::findLineSegmentIntersection
#
# Returns the intersection point of two line segments.
# Note: may also return "coincident" and "none".
#
# Arguments:
# linesegment1 the first line segment
# linesegment2 the second line segment
#
# Results:
# P the intersection point of linesegment1 and linesegment2.
# If linesegment1 and linesegment2 have an infinite number
# of points in common, the procedure returns "coincident".
# If there are no intersection points, the procedure
# returns "none".
#
# Examples:
# - findLineSegmentIntersection {0 0 10 10} {0 10 10 0}
# Result: 5.0 5.0
# - findLineSegmentIntersection {0 0 10 10} {20 20 20 30}
# Result: none
# - findLineSegmentIntersection {0 0 10 10} {10 10 15 15}
# Result: 10.0 10.0
# - findLineSegmentIntersection {0 0 10 10} {5 5 15 15}
# Result: coincident
#
proc ::math::geometry::findLineSegmentIntersection {linesegment1 linesegment2} {
if {[lineSegmentsIntersect $linesegment1 $linesegment2]} {
set lineintersect [findLineIntersection $linesegment1 $linesegment2]
switch -- $lineintersect {
"coincident" {
# lines are coincident
set l1x1 [lindex $linesegment1 0]
set l1y1 [lindex $linesegment1 1]
set l1x2 [lindex $linesegment1 2]
set l1y2 [lindex $linesegment1 3]
set l2x1 [lindex $linesegment2 0]
set l2y1 [lindex $linesegment2 1]
set l2x2 [lindex $linesegment2 2]
set l2y2 [lindex $linesegment2 3]
# check if the line SEGMENTS overlap
# (NOT enough to check if the x-intervals overlap (vertical lines!))
set overlapx [intervalsOverlap $l1x1 $l1x2 $l2x1 $l2x2 0]
set overlapy [intervalsOverlap $l1y1 $l1y2 $l2y1 $l2y2 0]
if {$overlapx && $overlapy} {
return "coincident"
} else {
return "none"
}
}
"none" {
# should never happen, because we call "lineSegmentsIntersect" first
puts stderr "::math::geometry::findLineSegmentIntersection: suddenly no intersection?"
return "none"
}
default {
# lineintersect = the intersection point
return $lineintersect
}
}
} else {
return "none"
}
}
# ::math::geometry::findLineIntersection {line1 line2}
#
# Returns the intersection point of two lines.
# Note: may also return "coincident" and "none".
#
# Arguments:
# line1 the first line
# line2 the second line
#
# Results:
# P the intersection point of line1 and line2.
# If line1 and line2 have an infinite number of points
# in common, the procedure returns "coincident".
# If there are no intersection points, the procedure
# returns "none".
#
# Examples:
# - findLineIntersection {0 0 10 10} {0 10 10 0}
# Result: 5.0 5.0
# - findLineIntersection {0 0 10 10} {20 20 20 30}
# Result: 20.0 20.0
# - findLineIntersection {0 0 10 10} {10 10 15 15}
# Result: coincident
# - findLineIntersection {0 0 10 10} {5 5 15 15}
# Result: coincident
# - findLineIntersection {0 0 10 10} {0 1 10 11}
# Result: none
#
proc ::math::geometry::findLineIntersection {line1 line2} {
# References:
# http://wiki.tcl.tk/12070 (Kevin Kenny)
# http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
set l1x1 [lindex $line1 0]
set l1y1 [lindex $line1 1]
set l1x2 [lindex $line1 2]
set l1y2 [lindex $line1 3]
set l2x1 [lindex $line2 0]
set l2y1 [lindex $line2 1]
set l2x2 [lindex $line2 2]
set l2y2 [lindex $line2 3]
set d [expr {($l2y2 - $l2y1) * ($l1x2 - $l1x1) -
($l2x2 - $l2x1) * ($l1y2 - $l1y1)}]
set na [expr {($l2x2 - $l2x1) * ($l1y1 - $l2y1) -
($l2y2 - $l2y1) * ($l1x1 - $l2x1)}]
# http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
if {$d == 0} {
if {$na == 0} {
return "coincident"
} else {
return "none"
}
}
set r [list \
[expr {$l1x1 + $na * ($l1x2 - $l1x1) / $d}] \
[expr {$l1y1 + $na * ($l1y2 - $l1y1) / $d}]]
return $r
}
# ::math::geometry::polylinesIntersect
#
# Checks whether two polylines intersect.
#
# Arguments;
# polyline1 the first polyline
# polyline2 the second polyline
#
# Results:
# dointersect a boolean saying whether the polylines intersect
#
# Examples:
# - polylinesIntersect {0 0 10 10 10 20} {0 10 10 0}
# Result: 1
# - polylinesIntersect {0 0 10 10 10 20} {5 4 10 4}
# Result: 0
#
proc ::math::geometry::polylinesIntersect {polyline1 polyline2} {
return [polylinesBoundingIntersect $polyline1 $polyline2 0]
}
# ::math::geometry::polylinesBoundingIntersect
#
# Check whether two polylines intersect, but reduce
# the correctness of the result to the given granularity.
# Use this for faster, but weaker, intersection checking.
#
# How it works:
# Each polyline is split into a number of smaller polylines,
# consisting of granularity points each. If a pair of those smaller
# lines' bounding boxes intersect, then this procedure returns 1,
# otherwise it returns 0.
#
# Arguments:
# polyline1 the first polyline
# polyline2 the second polyline
# granularity the number of points in each part-polyline
# granularity<=1 means full correctness
#
# Results:
# dointersect a boolean saying whether the polylines intersect
#
# Examples:
# - polylinesBoundingIntersect {0 0 10 10 10 20} {0 10 10 0} 2
# Result: 1
# - polylinesBoundingIntersect {0 0 10 10 10 20} {5 4 10 4} 2
# Result: 1
#
proc ::math::geometry::polylinesBoundingIntersect {polyline1 polyline2 granularity} {
if {$granularity<=1} {
# Use perfect intersect
# => first pin down where an intersection point may be, and then
# call MultilinesIntersectPerfect on those parts
set granularity 10 ; # optimal search granularity?
set perfectmatch 1
} else {
set perfectmatch 0
}
# split the lines into parts consisting of $granularity points
set polyline1parts {}
for {set i 0} {$i<[llength $polyline1]} {incr i [expr {2*$granularity-2}]} {
lappend polyline1parts [lrange $polyline1 $i [expr {$i+2*$granularity-1}]]
}
set polyline2parts {}
for {set i 0} {$i<[llength $polyline2]} {incr i [expr {2*$granularity-2}]} {
lappend polyline2parts [lrange $polyline2 $i [expr {$i+2*$granularity-1}]]
}
# do any of the parts overlap?
foreach part1 $polyline1parts {
foreach part2 $polyline2parts {
set part1bbox [bbox $part1]
set part2bbox [bbox $part2]
if {[rectanglesOverlap [lrange $part1bbox 0 1] [lrange $part1bbox 2 3] \
[lrange $part2bbox 0 1] [lrange $part2bbox 2 3] 0]} {
# the lines' bounding boxes intersect
if {$perfectmatch} {
foreach {l1x1 l1y1} [lrange $part1 0 end-2] {l1x2 l1y2} [lrange $part1 2 end] {
foreach {l2x1 l2y1} [lrange $part2 0 end-2] {l2x2 l2y2} [lrange $part2 2 end] {
if {[lineSegmentsIntersect [list $l1x1 $l1y1 $l1x2 $l1y2] \
[list $l2x1 $l2y1 $l2x2 $l2y2]]} {
# two line segments overlap
return 1
}
}
}
return 0
} else {
return 1
}
}
}
}
return 0
}
# ::math::geometry::ccw
#
# PRIVATE FUNCTION USED BY OTHER FUNCTIONS.
# Returns whether traversing from A to B to C is CounterClockWise
# Algorithm by Sedgewick.
#
# Arguments:
# A first point
# B second point
# C third point
#
# Reeults:
# ccw a boolean saying whether traversing from A to B to C
# is CounterClockWise
#
proc ::math::geometry::ccw {A B C} {
set Ax [lindex $A 0]
set Ay [lindex $A 1]
set Bx [lindex $B 0]
set By [lindex $B 1]
set Cx [lindex $C 0]
set Cy [lindex $C 1]
set dx1 [expr {$Bx - $Ax}]
set dy1 [expr {$By - $Ay}]
set dx2 [expr {$Cx - $Ax}]
set dy2 [expr {$Cy - $Ay}]
if {$dx1*$dy2 > $dy1*$dx2} {return 1}
if {$dx1*$dy2 < $dy1*$dx2} {return -1}
if {($dx1*$dx2 < 0) || ($dy1*$dy2 < 0)} {return -1}
if {($dx1*$dx1 + $dy1*$dy1) < ($dx2*$dx2+$dy2*$dy2)} {return 1}
return 0
}
###
#
# Overlap procedures
#
###
# ::math::geometry::intervalsOverlap
#
# Check whether two intervals overlap.
# Examples:
# - (2,4) and (5,3) overlap with strict=0 and strict=1
# - (2,4) and (1,2) overlap with strict=0 but not with strict=1
#
# Arguments:
# y1,y2 the first interval
# y3,y4 the second interval
# strict choosing strict or non-strict interpretation
#
# Results:
# dooverlap a boolean saying whether the intervals overlap
#
# Examples:
# - intervalsOverlap 2 4 4 6 1
# Result: 0
# - intervalsOverlap 2 4 4 6 0
# Result: 1
# - intervalsOverlap 4 2 3 5 0
# Result: 1
#
proc ::math::geometry::intervalsOverlap {y1 y2 y3 y4 strict} {
if {$y1>$y2} {
set temp $y1
set y1 $y2
set y2 $temp
}
if {$y3>$y4} {
set temp $y3
set y3 $y4
set y4 $temp
}
if {$strict} {
return [expr {$y2>$y3 && $y4>$y1}]
} else {
return [expr {$y2>=$y3 && $y4>=$y1}]
}
}
# ::math::geometry::rectanglesOverlap
#
# Check whether two rectangles overlap (see also intervalsOverlap).
#
# Arguments:
# P1 upper-left corner of the first rectangle
# P2 lower-right corner of the first rectangle
# Q1 upper-left corner of the second rectangle
# Q2 lower-right corner of the second rectangle
# strict choosing strict or non-strict interpretation
#
# Results:
# dooverlap a boolean saying whether the rectangles overlap
#
# Examples:
# - rectanglesOverlap {0 10} {10 0} {10 10} {20 0} 1
# Result: 0
# - rectanglesOverlap {0 10} {10 0} {10 10} {20 0} 0
# Result: 1
#
proc ::math::geometry::rectanglesOverlap {P1 P2 Q1 Q2 strict} {
set b1x1 [lindex $P1 0]
set b1y1 [lindex $P1 1]
set b1x2 [lindex $P2 0]
set b1y2 [lindex $P2 1]
set b2x1 [lindex $Q1 0]
set b2y1 [lindex $Q1 1]
set b2x2 [lindex $Q2 0]
set b2y2 [lindex $Q2 1]
# ensure b1x1<=b1x2 etc.
if {$b1x1 > $b1x2} {
set temp $b1x1
set b1x1 $b1x2
set b1x2 $temp
}
if {$b1y1 > $b1y2} {
set temp $b1y1
set b1y1 $b1y2
set b1y2 $temp
}
if {$b2x1 > $b2x2} {
set temp $b2x1
set b2x1 $b2x2
set b2x2 $temp
}
if {$b2y1 > $b2y2} {
set temp $b2y1
set b2y1 $b2y2
set b2y2 $temp
}
# Check if the boxes intersect
# (From: Cormen, Leiserson, and Rivests' "Algorithms", page 889)
if {$strict} {
return [expr {($b1x2>$b2x1) && ($b2x2>$b1x1) \
&& ($b1y2>$b2y1) && ($b2y2>$b1y1)}]
} else {
return [expr {($b1x2>=$b2x1) && ($b2x2>=$b1x1) \
&& ($b1y2>=$b2y1) && ($b2y2>=$b1y1)}]
}
}
# ::math::geometry::bbox
#
# Calculate the bounding box of a polyline.
#
# Arguments:
# polyline a polyline
#
# Results:
# x1,y1,x2,y2 four coordinates where (x1,y1) is the upper-left corner
# of the bounding box, and (x2,y2) is the lower-right corner
#
# Examples:
# - bbox {0 10 4 1 6 23 -12 5}
# Result: -12 1 6 23
#
proc ::math::geometry::bbox {polyline} {
set minX [lindex $polyline 0]
set maxX $minX
set minY [lindex $polyline 1]
set maxY $minY
foreach {x y} $polyline {
if {$x < $minX} {set minX $x}
if {$x > $maxX} {set maxX $x}
if {$y < $minY} {set minY $y}
if {$y > $maxY} {set maxY $y}
}
return [list $minX $minY $maxX $maxY]
}
# ::math::geometry::ClosedPolygon
#
# Return a closed polygon - used internally
#
# Arguments:
# polygon a polygon
#
# Results:
# closedpolygon a polygon whose first and last vertices
# coincide
#
proc ::math::geometry::ClosedPolygon {polygon} {
if { [lindex $polygon 0] != [lindex $polygon end-1] ||
[lindex $polygon 1] != [lindex $polygon end] } {
return [concat $polygon [lrange $polygon 0 1]]
} else {
return $polygon
}
}
# ::math::geometry::pointInsidePolygon
#
# Determine if a point is completely inside a polygon. If the point
# touches the polygon, then the point is not complete inside the
# polygon.
#
# Arguments:
# P a point
# polygon a polygon
#
# Results:
# isinside a boolean saying whether the point is
# completely inside the polygon or not
#
# Examples:
# - pointInsidePolygon {5 5} {4 4 4 6 6 6 6 4}
# Result: 1
# - pointInsidePolygon {5 5} {6 6 6 7 7 7}
# Result: 0
#
proc ::math::geometry::pointInsidePolygon {P polygon} {
# check if P is on one of the polygon's sides (if so, P is not
# inside the polygon)
set closedPolygon [ClosedPolygon $polygon]
foreach {x1 y1} [lrange $closedPolygon 0 end-2] {x2 y2} [lrange $closedPolygon 2 end] {
if {[calculateDistanceToLineSegment $P [list $x1 $y1 $x2 $y2]]<0.0000001} {
return 0
}
}
# Algorithm
#
# Consider a straight line going from P to a point far away from both
# P and the polygon (in particular outside the polygon).
# - If the line intersects with 0 of the polygon's sides, then
# P must be outside the polygon.
# - If the line intersects with 1 of the polygon's sides, then
# P must be inside the polygon (since the other end of the line
# is outside the polygon).
# - If the line intersects with 2 of the polygon's sides, then
# the line must pass into one polygon area and out of it again,
# and hence P is outside the polygon.
# - In general: if the line intersects with the polygon's sides an odd
# number of times, then P is inside the polygon. Note: we also have
# to check whether the line crosses one of the polygon's
# bend points for the same reason.
# get point far away and define the line
set polygonBbox [bbox $polygon]
set pointFarAway [list \
[expr {[lindex $polygonBbox 0]-[lindex $polygonBbox 2]}] \
[expr {[lindex $polygonBbox 1]-0.1*[lindex $polygonBbox 3]}]]
set infinityLine [concat $pointFarAway $P]
# calculate number of intersections
set noOfIntersections 0
# 1. count intersections between the line and the polygon's sides
foreach {x1 y1} [lrange $closedPolygon 0 end-2] {x2 y2} [lrange $closedPolygon 2 end] {
if {[lineSegmentsIntersect $infinityLine [list $x1 $y1 $x2 $y2]]} {
incr noOfIntersections
}
}
# 2. count intersections between the line and the polygon's points
foreach {x1 y1} $closedPolygon {
if {[calculateDistanceToLineSegment [list $x1 $y1] $infinityLine]<0.0000001} {
incr noOfIntersections
}
}
return [expr {$noOfIntersections % 2}]
}
# ::math::geometry::rectangleInsidePolygon
#
# Determine if a rectangle is completely inside a polygon. If polygon
# touches the rectangle, then the rectangle is not complete inside the
# polygon.
#
# Arguments:
# P1 upper-left corner of the rectangle
# P2 lower-right corner of the rectangle
# polygon a polygon
#
# Results:
# isinside a boolean saying whether the rectangle is
# completely inside the polygon or not
#
# Examples:
# - rectangleInsidePolygon {0 10} {10 0} {-10 -10 0 11 11 11 11 0}
# Result: 1
# - rectangleInsidePolygon {0 0} {0 0} {-16 14 5 -16 -16 -25 -21 16 -19 24}
# Result: 1
# - rectangleInsidePolygon {0 0} {0 0} {2 2 2 4 4 4 4 2}
# Result: 0
#
proc ::math::geometry::rectangleInsidePolygon {P1 P2 polygon} {
# get coordinates of rectangle
set bx1 [lindex $P1 0]
set by1 [lindex $P1 1]
set bx2 [lindex $P2 0]
set by2 [lindex $P2 1]
# if rectangle does not overlap with the bbox of polygon, then the
# rectangle cannot be inside the polygon (this is a quick way to
# get an answer in many cases)
set polygonBbox [bbox $polygon]
set polygonP1x [lindex $polygonBbox 0]
set polygonP1y [lindex $polygonBbox 1]
set polygonP2x [lindex $polygonBbox 2]
set polygonP2y [lindex $polygonBbox 3]
if {![rectanglesOverlap [list $bx1 $by1] [list $bx2 $by2] \
[list $polygonP1x $polygonP1y] [list $polygonP2x $polygonP2y] 0]} {
return 0
}
# 1. if one of the points of the polygon is inside the rectangle,
# then the rectangle cannot be inside the polygon
foreach {x y} $polygon {
if {$bx1<$x && $x<$bx2 && $by1<$y && $y<$by2} {
return 0
}
}
# 2. if one of the line segments of the polygon intersect with the
# rectangle, then the rectangle cannot be inside the polygon
set rectanglePolyline [list $bx1 $by1 $bx2 $by1 $bx2 $by2 $bx1 $by2 $bx1 $by1]
set closedPolygon [ClosedPolygon $polygon]
if {[polylinesIntersect $closedPolygon $rectanglePolyline]} {
return 0
}
# at this point we know that:
# 1. the polygon has no points inside the rectangle
# 2. the polygon's sides don't intersect with the rectangle
# therefore:
# either the rectangle is (completely) inside the polygon, or
# the rectangle is (completely) outside the polygon
# final test: if one of the points on the rectangle is inside the
# polygon, then the whole rectangle must be inside the rectangle
return [pointInsidePolygon [list $bx1 $by1] $polygon]
}
# ::math::geometry::areaPolygon
#
# Determine the area enclosed by a (non-complex) polygon
#
# Arguments:
# polygon a polygon
#
# Results:
# area the area enclosed by the polygon
#
# Examples:
# - areaPolygon {-10 -10 10 -10 10 10 -10 10}
# Result: 400
#
proc ::math::geometry::areaPolygon {polygon} {
foreach {a1 a2 b1 b2} $polygon {break}
set area 0.0
foreach {c1 c2} [lrange $polygon 4 end] {
set area [expr {$area + $b1*$c2 - $b2*$c1}]
set b1 $c1
set b2 $c2
}
expr {0.5*abs($area)}
}
# # ## ### ##### #############
namespace eval ::math::geometry {
variable pi [expr { 4 * atan(1) }]
variable torad [expr { (4 * atan(1)) / 180.0 }]
variable todeg [expr { 180.0 / (4 * atan(1)) }]
namespace export \
+ - s* direction v h p between distance length \
nwse rect octant findLineSegmentIntersection \
findLineIntersection bbox x y conjx conjy
}
package provide math::geometry 1.1.3
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