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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<head>
   <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
   <meta name="GENERATOR" content="Mozilla/4.6 [en] (X11; I; HP-UX B.10.20 9000/778) [Netscape]">
   <meta name="Author" content="Kåre Sjölander">
   <title>SoundProp</title>
</head>
<body>

<h3>
NAME</h3>
Snack_GetSampleRate, Snack_SetSampleRate, Snack_GetSampleEncoding, Snack_SetSampleEncoding,
Snack_GetNumChannels, Snack_SetNumChannels, Snack_GetBytesPerSample, Snack_SetBytesPerSample,
Snack_GetSoundFilename, Snack_SetHeaderSize - macros to set/get properties
of Snack sound objects
<h3>
SYNOPSIS</h3>
#include &lt;snack.h>
<br><b>Snack_GetSampleRate</b>(sound)
<br><b>Snack_SetSampleRate</b>(sound, frequency)
<br><b>Snack_GetSampleEncoding</b>(sound)
<br><b>Snack_SetSampleEncoding</b>(sound, format)
<br><b>Snack_GetNumChannels</b>(sound)
<br><b>Snack_SetNumChannels</b>(sound, numChannels)
<br><b>Snack_GetBytesPerSample</b>(sound)
<br><b>Snack_SetBytesPerSample</b>(sound, size)
<br><b>Snack_SetHeaderSize</b>(sound, size)
<br><b>Snack_GetSoundFilename</b>(sound)
<h3>
ARGUMENTS</h3>
Sound *sound (in)
<br>&nbsp;&nbsp;&nbsp; A pointer to a sound object to query or modify
<br>int frequency (in)
<br>&nbsp;&nbsp;&nbsp; A positive integer specifying the sample rate of
the sound.
<br>int format (in)
<br>&nbsp;&nbsp;&nbsp; An integer used to specify sample encoding format.
Use one of these definitions LIN16, MULAW, ALAW, LIN8OFFSET, LIN8, LIN24,
LIN32, SNACK_FLOAT, or SNACK_DOUBLE
<br>int numChannels (in)
<br>&nbsp;&nbsp;&nbsp; A positive integer specifying the number of separate
channels of a sound
<br>int size (in)
<br>&nbsp;&nbsp;&nbsp; A size specification measured in bytes
<h3>
DESCRIPTION</h3>
The following functions are implemented as macros. <b>Snack_GetLength</b>
returns the length of a sound in number of frames, for mono sounds this
is equal to the number of samples. <b>Snack_SetLength</b> is used to specify
the length of the sound. No storage is allocated/freed as a result of this,
the function <b>Snack_ResizeSoundStorage</b> must be used to the perform
actual storage management. <b>Snack_GetFrequency</b> and <b>Snack_SetFrequency</b>
control the sampling frequency of a Snack sound object. Most audio devices
only allow certain specific values for playback and recording. Common values
are 8000, 11025, 16000, 22050, 32000, 44100, and 48000. <b>Snack_GetNumChannels</b>
and <b>Snack_SetNumChannels</b> handle the number of channels of the sound,
either a positive integer or MONO/STEREO/QUAD. <b>Snack_GetSampleFormat
</b>and
<b>Snack_SetSampleFormat</b>
control the sample encoding format. Use the constants LIN16, MULAW, ALAW,
LIN8OFFSET, LIN8, LIN24, LIN32, SNACK_FLOAT, or SNACK_DOUBLE. <b>Snack_GetBytesPerSample</b>
and <b>Snack_SetBytesPerSample</b> should be used in conjunction with the
previous pair. For LIN16 the number of bytes per sample is 2. No checks
are performed for any arguments to these functions. <b>Snack_GetSoundFilename</b>
is used to retrieve a pointer to the filename string which is or last was
associated with the sound object.
<b>Snack_SetHeaderSize</b> is used, in
code that defines new sound file formats, to specify how large (in bytes)
the header of the sound file is.
<br>&nbsp;
<br>&nbsp;
</body>
</html>