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<h2>setScale</h2>
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<H3>Syntax:</H3>
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<pre class="syntax">setScale (<i>horizon, divide</i>);</pre>
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<H3>Purpose:</H3>
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Changes the scaling for characters. The <i>horizon</i> value represents the level (y co-ordinate) of the horizon on the screen. The <i>divide</i> parameter is how quickly characters grow and shrink as they move towards or away from the horizon. The scale at which a character is drawn is calculated using the algorithm scale = (y position - horizon) / divide.
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If the divide value is 0, no scaling will be applied to characters when they move; each character will continue to be drawn at the size in which it was previously drawn. In this situation, new characters added using <a href="addCharacter.html">addCharacter</a> will be created with a scale value of 1.
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Changing the scale does not affect characters which aren't currently moving. Adding a character and then changing the scale will not resize the character, until the character is told to move.
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<H3>Return value:</H3>
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No return value.
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<H3>See also:</H3>
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<a href="Scaling_Characters.html">Scaling Characters</a>
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<a href="Object_Types_as_Characters.html">Object Types as Characters</a>
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<a href="forceCharacter.html">forceCharacter</a>
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<a href="getCharacterScale.html">getCharacterScale</a>
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<a href="jumpCharacter.html">jumpCharacter</a>
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<a href="moveCharacter.html">moveCharacter</a>
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<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
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