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<h2>loadGame</h2>
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<H3>Syntax:</H3>
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<pre class="syntax">loadGame (<i>filenameString</i>);</pre>
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<H3>Purpose:</H3>
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Loads a saved game. When you use this function, all of the current data - which functions are running, what each of the variables contains, the size and contents of the background image, the camera position, the floor and so on - will be forgotten and reset to the state stored in the file with the name <i>filenameString</i>.
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Therefore, if the call is successful, your program will not continue from the command following the call to loadGame - instead it will continue after the appropriate <a href="saveGame.html">saveGame</a> call used to create the file. The only situation in which your program will continue from the line following the call to loadGame is if the file given by <i>filenameString</i> doesn't exist.
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This function supports filename bodging - for details see the <a href="bodgeFilenames.html">bodgeFilenames</a> command.
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<H3>Return value:</H3>
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No return value.
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<H3>See also:</H3>
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<a href="The_Worlds_Easiest_Load_Save_Mechanism.html">The World's Easiest Load/Save Mechanism</a>
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<a href="deleteFile.html">deleteFile</a>
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<a href="fileExists.html">fileExists</a>
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<a href="getMatchingFiles.html">getMatchingFiles</a>
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<a href="loadCustomData_and_saveCustomData.html">loadCustomData and saveCustomData</a>
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<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
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