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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>jumpCharacter</TITLE>
  <link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>jumpCharacter</h2>
<HR>

<H3>Syntax:</H3>

<P>
<pre class="syntax">jumpCharacter (<i>thisCharacter, sX, sY</i>);</pre>
</P>

<P>
<pre class="syntax">jumpCharacter (<i>thisCharacter, thisObject</i>);</pre>
</P>

<H3>Purpose:</H3>

<P>
Changes the location of <i>thisCharacter</i> to a new location on the screen immediately, whether in or out of any floor which <a href="setFloor.html">setFloor</a> may have currently set.
</P>

<P>
If the function call provides three parameters, the second and third parameters are assumed to be the co-ordinates of the new position (<i>sX</i>, <i>sY</i>).
</P>

<P>
If the function call provides only two parameters, the second is assumed to be an object <i>thisObject</i> which is already represented by a region on the screen using the <a href="addScreenRegion.html">addScreenRegion</a> command. If this is the case, the character will turn to face the direction specified in the <a href="addScreenRegion.html">addScreenRegion</a> call (unless this has been set to -1).
</P>

<P>
In either of these cases, if the co-ordinates to which the character is told to jump are (0, 0) the character will not move.
</P>

<H3>Return value:</H3>

<P>
No return value.
</P>

<H3>See also:</H3>

<P>
<a href="Object_Types_as_Characters.html">Object Types as Characters</a>
</P>

<P>
<a href="addCharacter.html">addCharacter</a>
</P>

<P>
<a href="forceCharacter.html">forceCharacter</a>
</P>

<P>
<a href="moveCharacter.html">moveCharacter</a>
</P>

<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
</P>

<HR>
</BODY>
</html>