/usr/share/doc/sludge/SLUDGEDevKitHelp/animate.html is in sludge-doc 2.2.1-1build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>animate</TITLE>
<link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>animate</h2>
<HR>
<H3>Syntax:</H3>
<P>
<pre class="syntax">animate (<i>character, animation</i>);</pre>
</P>
<H3>Purpose:</H3>
<P>
Makes the specified <i>character</i> perform the selected <i>animation</i> which must be created with the <a href="anim.html">anim</a> function. The character will continue performing the animation until told to move, change direction or speak.
</P>
<P>
The animate function can be used, for example, to provide different speaking animations without having to build a new costume.
</P>
<P>
<pre>animate (ego, chinHitsFloorAnimation);
think (ego, "WHAT?");
say (ego, "Are you kidding?");</pre>
</P>
<P>
The above example will give the ego character a different animation while it <a href="say_and_think.html">think</a>s the line "WHAT?" - the ego will then use its standard talking animation to <a href="say_and_think.html">say</a> the like "Are you kidding?".
</P>
<H3>Return value:</H3>
<P>
The return value is the total playing time of <i>animation</i>. Consequently, the following code will perform an animation once and once only:
</P>
<P>
<pre>var a = anim ('pickNose.duc', 0, wait (1, 4), 2, 3, 4);
pause (animate (ego, a));
normalCharacter (ego);</pre>
</P>
<P>
In the above example, the return value of the animate function is 8... 1 + 4 + 1 + 1 + 1. So, the <a href="pause.html">pause</a> function stops the function for 8 frames: just long enough for the animation to run.
</P>
<H3>See also:</H3>
<P>
<a href="addCharacter.html">addCharacter</a>
</P>
<P>
<a href="normalCharacter.html">normalCharacter</a>
</P>
<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
</P>
<HR>
</BODY>
</html>
|