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<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>addCharacter</h2>
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<H3>Syntax:</H3>
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<pre class="syntax">addCharacter (<i>thisObject, atX, atY, thisCostume</i>);</pre>
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<H3>Purpose:</H3>
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Adds a character on the screen which represents <i>thisObject</i>. The character can then be animated using the <a href="animate.html">animate</a> function, moved using <a href="moveCharacter.html">moveCharacter</a> and <a href="forceCharacter.html">forceCharacter</a> and so on. There is no specific character data type; the character can be controlled by referencing the object type <i>thisObject</i> which the character represents.
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The <i>thisCostume</i> parameter must be a complete costume (the result of a call to the <a href="costume.html">costume</a> function) or a single animation (the result of a call to the <a href="anim.html">anim</a> function).
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<H3>Return value:</H3>
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No return value.
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<H3>Example:</H3>
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<pre>addCharacter (fakeEgo, 200, 300, anim ('ego.duc', 0, 1, 2));</pre>
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<pre>var myCostume = costume (anim ('ego2.duc', 0), anim ('ego.duc', 1, 2, 3), anim ('ego.duc', 4, 5, 6));</pre>
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<pre>addCharacter (ego, 500, 300, myCostume);</pre>
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<H3>See also:</H3>
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<a href="Object_Types_as_Characters.html">Object Types as Characters</a>
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<P>
<a href="floatCharacter.html">floatCharacter</a>
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<a href="forceCharacter.html">forceCharacter</a>
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<P>
<a href="hideCharacter.html">hideCharacter</a>
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<P>
<a href="isCharacter.html">isCharacter</a>
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<P>
<a href="jumpCharacter.html">jumpCharacter</a>
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<P>
<a href="moveCharacter.html">moveCharacter</a>
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<P>
<a href="removeAllCharacters.html">removeAllCharacters</a>
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<P>
<a href="removeCharacter.html">removeCharacter</a>
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<a href="say_and_think.html">say and think</a>
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<P>
<a href="setCharacterDrawMode.html">setCharacterDrawMode</a>
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<a href="setCharacterExtra.html">setCharacterExtra</a>
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<a href="setCharacterWalkSpeed.html">setCharacterWalkSpeed</a>
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<a href="setCostume.html">setCostume</a>
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<a href="showCharacter.html">showCharacter</a>
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<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
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