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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>About the SLUDGE Project Manager</TITLE>
  <link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>About the SLUDGE Project Manager</h2>
<HR>


<P>
The SLUDGE Project Manager is the turning-point of the Development Kit. On Windows
and Linux, it's a separate program. On Mac, the Development Kit is a single 
program. Use the Program Manager to...
</P>

<P>
<ul>
	
<li>...create your project.</li>
	
<li>...browse and manage the files in your project.</li>
	
<li>...manipulate project settings.</li>
	
<li>...compile your game.</li>
</ul>
</P>

<P>
The SLUDGE Project Manager window looks like this:
</P>

<P>
<IMG SRC="images/projectmanager.png">
</P>


<P>
The <b>Project Files</b> tab shows all the files which make up the project. 
Doubleclicking a file will open it in the appropriate program (on Windows and 
Linux some of the programs to use can be specified in the 
<a href="Project_Manager__Preferences_Dialog.html">Preferences</a> dialog). 
The file locations shown are based on the location of the currently loaded 
project file.
</P>

<P>
The <b>list on the left</b> shows all the scripts which make up the project. 
The files shown here should be text files with the extension &quot;.SLU&quot; 
(for scripts), &quot;.SLD&quot; (for <a href="Using_Constants_in_SLUDGE.html">
constants</a>) or &quot;.TRA&quot; (for <a href="Multiple_Languages_in_a_Single_Game.html">
translation</a> files). The order of the files is not important (unless your script 
attempts to set the start value of a global variable to another which has not 
yet been created). Prototyping functions and externing variables from other files 
is not required. Adding or removing files is done using the respective buttons 
below the list. When removing a file, the file itself is not deleted from your 
computer - it just won't be included the next time the project is compiled.
</P>

<P>
You can select a file in this list by clicking it with the mouse. You can also 
select multiple files - for example, by holding down your keyboard's Command (Mac)
or control (Win/Linux) key and clicking on subsequent files with the mouse. 
The <b>list on the right</b> contains all the resources which are used by the 
files selected on the left.
</P>




<H3>More on this subject:</H3>

<P>
<a href="Project_Manager__Menus.html">Project Manager: Menus</a>
</P>

<P>
<a href="Project_Manager__Project_Settings_Dialog.html">Project Manager: &quot;Project Settings&quot; Dialog</a>
</P>

<P>
<a href="Project_Manager__Preferences_Dialog.html">Project Manager: &quot;Preferences&quot; Dialog</a>
</P>

<P>
<a href="Spellchecking_the_Strings_in_your_Game.html">Spellchecking the Strings in your Game</a>
</P>


<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
</P>

<HR>
</BODY>
</html>