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<h1 class="title">beziercurve.h Example File</h1>
<span class="subtitle">scenegraph/customgeometry/beziercurve.h</span>
<!-- $$$scenegraph/customgeometry/beziercurve.h-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp"><span class="comment">/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
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** This file is part of the demonstration applications of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
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** accordance with the commercial license agreement provided with the
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** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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<span class="preprocessor">#ifndef BEZIERCURVE_H</span>
<span class="preprocessor">#define BEZIERCURVE_H</span>
<span class="preprocessor">#include <QtQuick/QQuickItem></span>
<span class="keyword">class</span> BezierCurve : <span class="keyword">public</span> <span class="type"><a href="qquickitem.html">QQuickItem</a></span>
{
Q_OBJECT
Q_PROPERTY(<span class="type">QPointF</span> p1 READ p1 WRITE setP1 NOTIFY p1Changed)
Q_PROPERTY(<span class="type">QPointF</span> p2 READ p2 WRITE setP2 NOTIFY p2Changed)
Q_PROPERTY(<span class="type">QPointF</span> p3 READ p3 WRITE setP3 NOTIFY p3Changed)
Q_PROPERTY(<span class="type">QPointF</span> p4 READ p4 WRITE setP4 NOTIFY p4Changed)
Q_PROPERTY(<span class="type">int</span> segmentCount READ segmentCount WRITE setSegmentCount NOTIFY segmentCountChanged)
<span class="keyword">public</span>:
BezierCurve(<span class="type"><a href="qquickitem.html">QQuickItem</a></span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>);
<span class="operator">~</span>BezierCurve();
<span class="type"><a href="qsgnode.html">QSGNode</a></span> <span class="operator">*</span>updatePaintNode(<span class="type"><a href="qsgnode.html">QSGNode</a></span> <span class="operator">*</span><span class="operator">,</span> UpdatePaintNodeData <span class="operator">*</span>);
<span class="type">QPointF</span> p1() <span class="keyword">const</span> { <span class="keyword">return</span> m_p1; }
<span class="type">QPointF</span> p2() <span class="keyword">const</span> { <span class="keyword">return</span> m_p2; }
<span class="type">QPointF</span> p3() <span class="keyword">const</span> { <span class="keyword">return</span> m_p3; }
<span class="type">QPointF</span> p4() <span class="keyword">const</span> { <span class="keyword">return</span> m_p4; }
<span class="type">int</span> segmentCount() <span class="keyword">const</span> { <span class="keyword">return</span> m_segmentCount; }
<span class="type">void</span> setP1(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p);
<span class="type">void</span> setP2(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p);
<span class="type">void</span> setP3(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p);
<span class="type">void</span> setP4(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p);
<span class="type">void</span> setSegmentCount(<span class="type">int</span> count);
<span class="keyword">signals</span>:
<span class="type">void</span> p1Changed(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p);
<span class="type">void</span> p2Changed(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p);
<span class="type">void</span> p3Changed(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p);
<span class="type">void</span> p4Changed(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&</span>p);
<span class="type">void</span> segmentCountChanged(<span class="type">int</span> count);
<span class="keyword">private</span>:
<span class="type">QPointF</span> m_p1;
<span class="type">QPointF</span> m_p2;
<span class="type">QPointF</span> m_p3;
<span class="type">QPointF</span> m_p4;
<span class="type">int</span> m_segmentCount;
};
<span class="preprocessor">#endif</span></pre>
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<!-- @@@scenegraph/customgeometry/beziercurve.h -->
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