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<h1 class="title">samegame.qml Example File</h1>
<span class="subtitle">demos/samegame/samegame.qml</span>
<!-- $$$demos/samegame/samegame.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml"><span class="comment">/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/</span>
import QtQuick 2.0
import QtQuick.Particles 2.0
import "content/samegame.js" as Logic
import "content"
<span class="type"><a href="qml-qtquick-rectangle.html">Rectangle</a></span> {
<span class="name">id</span>: <span class="name">root</span>
<span class="name">width</span>: <span class="name">Settings</span>.<span class="name">screenWidth</span>; <span class="name">height</span>: <span class="name">Settings</span>.<span class="name">screenHeight</span>
property <span class="type">int</span> <span class="name">acc</span>: <span class="number">0</span>
<span class="keyword">function</span> <span class="name">loadPuzzle</span>() {
<span class="keyword">if</span> (<span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">!=</span> <span class="string">""</span>)
<span class="name">Logic</span>.<span class="name">cleanUp</span>();
<span class="name">Logic</span>.<span class="name">startNewGame</span>(<span class="name">gameCanvas</span>,<span class="string">"puzzle"</span>,<span class="string">"levels/level"</span><span class="operator">+</span><span class="name">acc</span><span class="operator">+</span><span class="string">".qml"</span>)
}
<span class="keyword">function</span> <span class="name">nextPuzzle</span>() {
<span class="name">acc</span> <span class="operator">=</span> (<span class="name">acc</span> <span class="operator">+</span> <span class="number">1</span>) <span class="operator">%</span> <span class="number">10</span>;
<span class="name">loadPuzzle</span>();
}
<span class="type">Timer</span> {
<span class="name">id</span>: <span class="name">gameOverTimer</span>
<span class="name">interval</span>: <span class="number">1500</span>
<span class="name">running</span> : <span class="name">gameCanvas</span>.<span class="name">gameOver</span> <span class="operator">&&</span> <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"puzzle"</span> <span class="comment">//mode will be reset by cleanUp();</span>
<span class="name">repeat</span> : <span class="number">false</span>
<span class="name">onTriggered</span>: {
<span class="name">Logic</span>.<span class="name">cleanUp</span>();
<span class="name">nextPuzzle</span>();
}
}
<span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
<span class="name">source</span>: <span class="string">"content/gfx/background.png"</span>
<span class="name">anchors</span>.fill: <span class="name">parent</span>
}
<span class="type">GameArea</span> {
<span class="name">id</span>: <span class="name">gameCanvas</span>
<span class="name">z</span>: <span class="number">1</span>
<span class="name">y</span>: <span class="name">Settings</span>.<span class="name">headerHeight</span>
<span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span>
<span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">-</span> <span class="name">Settings</span>.<span class="name">headerHeight</span> <span class="operator">-</span> <span class="name">Settings</span>.<span class="name">footerHeight</span>
<span class="name">backgroundVisible</span>: <span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>
<span class="name">onModeChanged</span>: <span class="keyword">if</span> (<span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">!=</span> <span class="string">"puzzle"</span>) <span class="name">puzzleWon</span> <span class="operator">=</span> <span class="number">false</span>; <span class="comment">//UI has stricter constraints on this variable than the game does</span>
<span class="type"><a href="qml-qtquick-particles-age.html">Age</a></span> {
<span class="name">groups</span>: [<span class="string">"redspots"</span>, <span class="string">"greenspots"</span>, <span class="string">"bluespots"</span>, <span class="string">"yellowspots"</span>]
<span class="name">enabled</span>: <span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">""</span>
<span class="name">system</span>: <span class="name">gameCanvas</span>.<span class="name">ps</span>
}
<span class="name">onPuzzleLost</span>: acc--;<span class="comment">//So that nextPuzzle() reloads the current one</span>
}
<span class="type"><a href="qml-qtquick-item.html">Item</a></span> {
<span class="name">id</span>: <span class="name">menu</span>
<span class="name">z</span>: <span class="number">2</span>
<span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span>;
<span class="name">anchors</span>.top: <span class="name">parent</span>.<span class="name">top</span>
<span class="name">anchors</span>.bottom: <span class="name">bottomBar</span>.<span class="name">top</span>
<span class="type">LogoAnimation</span> {
<span class="name">x</span>: <span class="number">64</span>
<span class="name">y</span>: <span class="name">Settings</span>.<span class="name">headerHeight</span>
<span class="name">particleSystem</span>: <span class="name">gameCanvas</span>.<span class="name">ps</span>
<span class="name">running</span>: <span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">""</span>
}
<span class="type"><a href="qml-qtquick-row.html">Row</a></span> {
<span class="name">x</span>: <span class="number">112</span>
<span class="name">y</span>: <span class="number">20</span>
<span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">source</span>: <span class="string">"content/gfx/logo-a.png"</span> }
<span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">source</span>: <span class="string">"content/gfx/logo-m.png"</span> }
<span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">source</span>: <span class="string">"content/gfx/logo-e.png"</span> }
}
<span class="type"><a href="qml-qtquick-column.html">Column</a></span> {
<span class="name">y</span>: <span class="number">100</span> <span class="operator">+</span> <span class="number">40</span>
<span class="name">spacing</span>: <span class="name">Settings</span>.<span class="name">menuButtonSpacing</span>
<span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span>
<span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">-</span> (<span class="number">140</span> <span class="operator">+</span> <span class="name">Settings</span>.<span class="name">footerHeight</span>)
<span class="type">Button</span> {
<span class="name">width</span>: <span class="name">root</span>.<span class="name">width</span>
<span class="name">rotatedButton</span>: <span class="number">true</span>
<span class="name">imgSrc</span>: <span class="string">"content/gfx/but-game-1.png"</span>
<span class="name">onClicked</span>: {
<span class="keyword">if</span> (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>)
<span class="keyword">return</span> <span class="comment">//Prevent double clicking</span>
<span class="name">root</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"in-game"</span>
<span class="name">gameCanvas</span>.<span class="name">blockFile</span> <span class="operator">=</span> <span class="string">"Block.qml"</span>
<span class="name">gameCanvas</span>.<span class="name">background</span> <span class="operator">=</span> <span class="string">"gfx/background.png"</span>
<span class="name">arcadeTimer</span>.<span class="name">start</span>();
}
<span class="comment">//Emitted particles don't fade out, because ImageParticle is on the GameArea</span>
<span class="name">system</span>: <span class="name">gameCanvas</span>.<span class="name">ps</span>
<span class="name">group</span>: <span class="string">"green"</span>
<span class="type">Timer</span> {
<span class="name">id</span>: <span class="name">arcadeTimer</span>
<span class="name">interval</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span>
<span class="name">running</span> : <span class="number">false</span>
<span class="name">repeat</span> : <span class="number">false</span>
<span class="name">onTriggered</span>: <span class="name">Logic</span>.<span class="name">startNewGame</span>(<span class="name">gameCanvas</span>)
}
}
<span class="type">Button</span> {
<span class="name">width</span>: <span class="name">root</span>.<span class="name">width</span>
<span class="name">rotatedButton</span>: <span class="number">true</span>
<span class="name">imgSrc</span>: <span class="string">"content/gfx/but-game-2.png"</span>
<span class="name">onClicked</span>: {
<span class="keyword">if</span> (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>)
<span class="keyword">return</span>
<span class="name">root</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"in-game"</span>
<span class="name">gameCanvas</span>.<span class="name">blockFile</span> <span class="operator">=</span> <span class="string">"Block.qml"</span>
<span class="name">gameCanvas</span>.<span class="name">background</span> <span class="operator">=</span> <span class="string">"gfx/background.png"</span>
<span class="name">twopTimer</span>.<span class="name">start</span>();
}
<span class="name">system</span>: <span class="name">gameCanvas</span>.<span class="name">ps</span>
<span class="name">group</span>: <span class="string">"green"</span>
<span class="type">Timer</span> {
<span class="name">id</span>: <span class="name">twopTimer</span>
<span class="name">interval</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span>
<span class="name">running</span> : <span class="number">false</span>
<span class="name">repeat</span> : <span class="number">false</span>
<span class="name">onTriggered</span>: <span class="name">Logic</span>.<span class="name">startNewGame</span>(<span class="name">gameCanvas</span>, <span class="string">"multiplayer"</span>)
}
}
<span class="type">Button</span> {
<span class="name">width</span>: <span class="name">root</span>.<span class="name">width</span>
<span class="name">rotatedButton</span>: <span class="number">true</span>
<span class="name">imgSrc</span>: <span class="string">"content/gfx/but-game-3.png"</span>
<span class="name">onClicked</span>: {
<span class="keyword">if</span> (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>)
<span class="keyword">return</span>
<span class="name">root</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"in-game"</span>
<span class="name">gameCanvas</span>.<span class="name">blockFile</span> <span class="operator">=</span> <span class="string">"SimpleBlock.qml"</span>
<span class="name">gameCanvas</span>.<span class="name">background</span> <span class="operator">=</span> <span class="string">"gfx/background.png"</span>
<span class="name">endlessTimer</span>.<span class="name">start</span>();
}
<span class="name">system</span>: <span class="name">gameCanvas</span>.<span class="name">ps</span>
<span class="name">group</span>: <span class="string">"blue"</span>
<span class="type">Timer</span> {
<span class="name">id</span>: <span class="name">endlessTimer</span>
<span class="name">interval</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span>
<span class="name">running</span> : <span class="number">false</span>
<span class="name">repeat</span> : <span class="number">false</span>
<span class="name">onTriggered</span>: <span class="name">Logic</span>.<span class="name">startNewGame</span>(<span class="name">gameCanvas</span>, <span class="string">"endless"</span>)
}
}
<span class="type">Button</span> {
<span class="name">width</span>: <span class="name">root</span>.<span class="name">width</span>
<span class="name">rotatedButton</span>: <span class="number">true</span>
<span class="name">imgSrc</span>: <span class="string">"content/gfx/but-game-4.png"</span>
<span class="name">group</span>: <span class="string">"yellow"</span>
<span class="name">onClicked</span>: {
<span class="keyword">if</span> (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>)
<span class="keyword">return</span>
<span class="name">root</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"in-game"</span>
<span class="name">gameCanvas</span>.<span class="name">blockFile</span> <span class="operator">=</span> <span class="string">"PuzzleBlock.qml"</span>
<span class="name">gameCanvas</span>.<span class="name">background</span> <span class="operator">=</span> <span class="string">"gfx/background.png"</span>
<span class="name">puzzleTimer</span>.<span class="name">start</span>();
}
<span class="type">Timer</span> {
<span class="name">id</span>: <span class="name">puzzleTimer</span>
<span class="name">interval</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span>
<span class="name">running</span> : <span class="number">false</span>
<span class="name">repeat</span> : <span class="number">false</span>
<span class="name">onTriggered</span>: <span class="name">loadPuzzle</span>();
}
<span class="name">system</span>: <span class="name">gameCanvas</span>.<span class="name">ps</span>
}
}
}
<span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
<span class="name">id</span>: <span class="name">scoreBar</span>
<span class="name">source</span>: <span class="string">"content/gfx/bar.png"</span>
<span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span>
<span class="name">z</span>: <span class="number">6</span>
<span class="name">y</span>: -<span class="name">Settings</span>.<span class="name">headerHeight</span>
<span class="name">height</span>: <span class="name">Settings</span>.<span class="name">headerHeight</span>
Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} }
<span class="type">SamegameText</span> {
<span class="name">id</span>: <span class="name">arcadeScore</span>
<span class="type">anchors</span> { <span class="name">right</span>: <span class="name">parent</span>.<span class="name">right</span>; <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">rightMargin</span>: <span class="number">11</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>}
<span class="name">text</span>: <span class="string">'<font color="#f7d303">P1:</font> '</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">score</span>
<span class="name">font</span>.pixelSize: <span class="name">Settings</span>.<span class="name">fontPixelSize</span>
<span class="name">textFormat</span>: <span class="name">Text</span>.<span class="name">StyledText</span>
<span class="name">color</span>: <span class="string">"white"</span>
<span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"arcade"</span> ? <span class="number">1</span> : <span class="number">0</span>
Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} }
}
<span class="type">SamegameText</span> {
<span class="name">id</span>: <span class="name">arcadeHighScore</span>
<span class="type">anchors</span> { <span class="name">left</span>: <span class="name">parent</span>.<span class="name">left</span>; <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">leftMargin</span>: <span class="number">11</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>}
<span class="name">text</span>: <span class="string">'<font color="#f7d303">Highscore:</font> '</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">highScore</span>
<span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"arcade"</span> ? <span class="number">1</span> : <span class="number">0</span>
}
<span class="type">SamegameText</span> {
<span class="name">id</span>: <span class="name">p1Score</span>
<span class="type">anchors</span> { <span class="name">right</span>: <span class="name">parent</span>.<span class="name">right</span>; <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">rightMargin</span>: <span class="number">11</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>}
<span class="name">text</span>: <span class="string">'<font color="#f7d303">P1:</font> '</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">score</span>
<span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"multiplayer"</span> ? <span class="number">1</span> : <span class="number">0</span>
}
<span class="type">SamegameText</span> {
<span class="name">id</span>: <span class="name">p2Score</span>
<span class="type">anchors</span> { <span class="name">left</span>: <span class="name">parent</span>.<span class="name">left</span>; <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">leftMargin</span>: <span class="number">11</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>}
<span class="name">text</span>: <span class="string">'<font color="#f7d303">P2:</font> '</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">score2</span>
<span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"multiplayer"</span> ? <span class="number">1</span> : <span class="number">0</span>
<span class="name">rotation</span>: <span class="number">180</span>
}
<span class="type">SamegameText</span> {
<span class="name">id</span>: <span class="name">puzzleMoves</span>
<span class="type">anchors</span> { <span class="name">left</span>: <span class="name">parent</span>.<span class="name">left</span>; <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">leftMargin</span>: <span class="number">11</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>}
<span class="name">text</span>: <span class="string">'<font color="#f7d303">Moves:</font> '</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">moves</span>
<span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"puzzle"</span> ? <span class="number">1</span> : <span class="number">0</span>
}
<span class="type">SamegameText</span> {
<span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
<span class="name">source</span>: <span class="string">"content/gfx/icon-time.png"</span>
<span class="name">x</span>: -<span class="number">20</span>
}
<span class="name">id</span>: <span class="name">puzzleTime</span>
<span class="type">anchors</span> { <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>; <span class="name">horizontalCenter</span>: <span class="name">parent</span>.<span class="name">horizontalCenter</span>; <span class="name">horizontalCenterOffset</span>: <span class="number">20</span>}
<span class="name">text</span>: <span class="string">"00:00"</span>
<span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"puzzle"</span> ? <span class="number">1</span> : <span class="number">0</span>
<span class="type">Timer</span> {
<span class="name">interval</span>: <span class="number">1000</span>
<span class="name">repeat</span>: <span class="number">true</span>
<span class="name">running</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"puzzle"</span> <span class="operator">&&</span> !<span class="name">gameCanvas</span>.<span class="name">gameOver</span>
<span class="name">onTriggered</span>: {
var <span class="name">elapsed</span> = <span class="name">Math</span>.<span class="name">floor</span>((new <span class="name">Date</span>() <span class="operator">-</span> <span class="name">Logic</span>.<span class="name">gameDuration</span>)<span class="operator">/</span> <span class="number">1000.0</span>);
var <span class="name">mins</span> = <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">elapsed</span><span class="operator">/</span><span class="number">60.0</span>);
var <span class="name">secs</span> = (<span class="name">elapsed</span> <span class="operator">%</span> <span class="number">60</span>);
<span class="name">puzzleTime</span>.<span class="name">text</span> <span class="operator">=</span> (<span class="name">mins</span> <span class="operator"><</span> <span class="number">10</span> ? <span class="string">"0"</span> : <span class="string">""</span>) <span class="operator">+</span> <span class="name">mins</span> <span class="operator">+</span> <span class="string">":"</span> <span class="operator">+</span> (<span class="name">secs</span> <span class="operator"><</span> <span class="number">10</span> ? <span class="string">"0"</span> : <span class="string">""</span>) <span class="operator">+</span> <span class="name">secs</span>;
}
}
}
<span class="type">SamegameText</span> {
<span class="name">id</span>: <span class="name">puzzleScore</span>
<span class="type">anchors</span> { <span class="name">right</span>: <span class="name">parent</span>.<span class="name">right</span>; <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">rightMargin</span>: <span class="number">11</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>}
<span class="name">text</span>: <span class="string">'<font color="#f7d303">Score:</font> '</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">score</span>
<span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"puzzle"</span> ? <span class="number">1</span> : <span class="number">0</span>
}
}
<span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
<span class="name">id</span>: <span class="name">bottomBar</span>
<span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span>
<span class="name">height</span>: <span class="name">Settings</span>.<span class="name">footerHeight</span>
<span class="name">source</span>: <span class="string">"content/gfx/bar.png"</span>
<span class="name">y</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">-</span> <span class="name">Settings</span>.<span class="name">footerHeight</span>;
<span class="name">z</span>: <span class="number">2</span>
<span class="type">Button</span> {
<span class="name">id</span>: <span class="name">quitButton</span>
<span class="name">height</span>: <span class="name">Settings</span>.<span class="name">toolButtonHeight</span>
<span class="name">imgSrc</span>: <span class="string">"content/gfx/but-quit.png"</span>
<span class="name">onClicked</span>: {<span class="name">Qt</span>.<span class="name">quit</span>(); }
<span class="type">anchors</span> { <span class="name">left</span>: <span class="name">parent</span>.<span class="name">left</span>; <span class="name">verticalCenter</span>: <span class="name">parent</span>.<span class="name">verticalCenter</span>; <span class="name">leftMargin</span>: <span class="number">11</span> }
}
<span class="type">Button</span> {
<span class="name">id</span>: <span class="name">menuButton</span>
<span class="name">height</span>: <span class="name">Settings</span>.<span class="name">toolButtonHeight</span>
<span class="name">imgSrc</span>: <span class="string">"content/gfx/but-menu.png"</span>
<span class="name">visible</span>: (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>);
<span class="name">onClicked</span>: {<span class="name">root</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">""</span>; <span class="name">Logic</span>.<span class="name">cleanUp</span>(); <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">=</span> <span class="string">""</span>}
<span class="type">anchors</span> { <span class="name">left</span>: <span class="name">quitButton</span>.<span class="name">right</span>; <span class="name">verticalCenter</span>: <span class="name">parent</span>.<span class="name">verticalCenter</span>; <span class="name">leftMargin</span>: <span class="number">0</span> }
}
<span class="type">Button</span> {
<span class="name">id</span>: <span class="name">againButton</span>
<span class="name">height</span>: <span class="name">Settings</span>.<span class="name">toolButtonHeight</span>
<span class="name">imgSrc</span>: <span class="string">"content/gfx/but-game-new.png"</span>
<span class="name">visible</span>: (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>);
<span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">gameOver</span> <span class="operator">&&</span> (<span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"arcade"</span> <span class="operator">||</span> <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"multiplayer"</span>)
Behavior on <span class="name">opacity</span>{ <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} }
<span class="name">onClicked</span>: {<span class="keyword">if</span> (<span class="name">gameCanvas</span>.<span class="name">gameOver</span>) { <span class="name">Logic</span>.<span class="name">startNewGame</span>(<span class="name">gameCanvas</span>, <span class="name">gameCanvas</span>.<span class="name">mode</span>);}}
<span class="type">anchors</span> { <span class="name">right</span>: <span class="name">parent</span>.<span class="name">right</span>; <span class="name">verticalCenter</span>: <span class="name">parent</span>.<span class="name">verticalCenter</span>; <span class="name">rightMargin</span>: <span class="number">11</span> }
}
<span class="type">Button</span> {
<span class="name">id</span>: <span class="name">nextButton</span>
<span class="name">height</span>: <span class="name">Settings</span>.<span class="name">toolButtonHeight</span>
<span class="name">imgSrc</span>: <span class="string">"content/gfx/but-puzzle-next.png"</span>
<span class="name">visible</span>: (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>) <span class="operator">&&</span> <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"puzzle"</span> <span class="operator">&&</span> <span class="name">gameCanvas</span>.<span class="name">puzzleWon</span>
<span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">puzzleWon</span> ? <span class="number">1</span> : <span class="number">0</span>
Behavior on <span class="name">opacity</span>{ <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} }
<span class="name">onClicked</span>: {<span class="keyword">if</span> (<span class="name">gameCanvas</span>.<span class="name">puzzleWon</span>) <span class="name">nextPuzzle</span>();}
<span class="type">anchors</span> { <span class="name">right</span>: <span class="name">parent</span>.<span class="name">right</span>; <span class="name">verticalCenter</span>: <span class="name">parent</span>.<span class="name">verticalCenter</span>; <span class="name">rightMargin</span>: <span class="number">11</span> }
}
}
<span class="type">Connections</span> {
<span class="name">target</span>: <span class="name">root</span>
<span class="name">onStateChanged</span>: <span class="name">stateChangeAnim</span>.<span class="name">running</span> <span class="operator">=</span> <span class="number">true</span>
}
<span class="type"><a href="qml-qtquick-sequentialanimation.html">SequentialAnimation</a></span> {
<span class="name">id</span>: <span class="name">stateChangeAnim</span>
<span class="type"><a href="qml-qtquick-parallelanimation.html">ParallelAnimation</a></span> {
<span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">target</span>: <span class="name">bottomBar</span>; <span class="name">property</span>: <span class="string">"y"</span>; <span class="name">to</span>: <span class="name">root</span>.<span class="name">height</span>; <span class="name">duration</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span><span class="operator">/</span><span class="number">2</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutQuad</span> }
<span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">target</span>: <span class="name">scoreBar</span>; <span class="name">property</span>: <span class="string">"y"</span>; <span class="name">to</span>: -<span class="name">Settings</span>.<span class="name">headerHeight</span>; <span class="name">duration</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span><span class="operator">/</span><span class="number">2</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutQuad</span> }
}
<span class="type"><a href="qml-qtquick-parallelanimation.html">ParallelAnimation</a></span> {
<span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">target</span>: <span class="name">bottomBar</span>; <span class="name">property</span>: <span class="string">"y"</span>; <span class="name">to</span>: <span class="name">root</span>.<span class="name">height</span> <span class="operator">-</span> <span class="name">Settings</span>.<span class="name">footerHeight</span>; <span class="name">duration</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span><span class="operator">/</span><span class="number">2</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutBounce</span>}
<span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">target</span>: <span class="name">scoreBar</span>; <span class="name">property</span>: <span class="string">"y"</span>; <span class="name">to</span>: <span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">""</span> ? -<span class="name">Settings</span>.<span class="name">headerHeight</span> : <span class="number">0</span>; <span class="name">duration</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span><span class="operator">/</span><span class="number">2</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutBounce</span>}
}
}
<span class="name">states</span>: [
<span class="type"><a href="qml-qtquick-state.html">State</a></span> {
<span class="name">name</span>: <span class="string">"in-game"</span>
<span class="type"><a href="qml-qtquick-propertychanges.html">PropertyChanges</a></span> {
<span class="name">target</span>: <span class="name">menu</span>
<span class="name">opacity</span>: <span class="number">0</span>
<span class="name">visible</span>: <span class="number">false</span>
}
}
]
<span class="name">transitions</span>: [
<span class="type"><a href="qml-qtquick-transition.html">Transition</a></span> {
<span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {<span class="name">properties</span>: <span class="string">"x,y,opacity"</span>}
}
]
<span class="comment">//"Debug mode"</span>
<span class="name">focus</span>: <span class="number">true</span>
<span class="name">Keys</span>.onAsteriskPressed: <span class="name">Logic</span>.<span class="name">nuke</span>();
<span class="name">Keys</span>.onSpacePressed: <span class="name">gameCanvas</span>.<span class="name">puzzleWon</span> <span class="operator">=</span> <span class="number">true</span>;
}</pre>
</div>
<!-- @@@demos/samegame/samegame.qml -->
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<p>
<acronym title="Copyright">©</acronym> 2015 The Qt Company Ltd.
Documentation contributions included herein are the copyrights of
their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property
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