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<?xml version="1.0" encoding="UTF-8"?>
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<h1 class="title">MobBase.qml Example File</h1>
<span class="subtitle">demos/maroon/content/mobs/MobBase.qml</span>
<!-- $$$demos/maroon/content/mobs/MobBase.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml"><span class="comment">/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** &quot;Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
**
** $QT_END_LICENSE$
**
****************************************************************************/</span>

import QtQuick 2.0
import &quot;../logic.js&quot; as Logic
import &quot;..&quot;

<span class="type"><a href="qml-qtquick-item.html">Item</a></span>  {
    <span class="name">id</span>: <span class="name">container</span>
    property <span class="type">string</span> <span class="name">name</span>: <span class="string">&quot;Fish&quot;</span>
    property <span class="type">int</span> <span class="name">col</span>: <span class="number">0</span>
    property <span class="type">real</span> <span class="name">hp</span>: <span class="number">3</span>
    property <span class="type">real</span> <span class="name">damage</span>: <span class="number">1</span>
    property <span class="type">real</span> <span class="name">speed</span>: <span class="number">0.25</span>
    property <span class="type">int</span> <span class="name">rof</span>: <span class="number">30</span> <span class="comment">//In ticks</span>
    property <span class="type">int</span> <span class="name">fireCounter</span>: <span class="number">0</span>
    property <span class="type">bool</span> <span class="name">dying</span>: <span class="number">false</span>
    <span class="name">width</span>: <span class="name">parent</span> ? <span class="name">parent</span>.<span class="name">squareSize</span> : <span class="number">0</span>
    <span class="name">height</span>: <span class="name">parent</span> ? <span class="name">parent</span>.<span class="name">squareSize</span> : <span class="number">0</span>
    <span class="name">x</span>: <span class="name">col</span> <span class="operator">*</span> <span class="name">width</span>
    <span class="name">z</span>: <span class="number">1001</span>
    <span class="keyword">function</span> <span class="name">fire</span>() { }

    <span class="keyword">function</span> <span class="name">die</span>() {
        <span class="keyword">if</span> (<span class="name">dying</span>)
            <span class="keyword">return</span>;
        <span class="name">dying</span> <span class="operator">=</span> <span class="number">true</span>;
        <span class="name">bubble</span>.<span class="name">jumpTo</span>(<span class="string">&quot;burst&quot;</span>);
        <span class="keyword">if</span> (<span class="name">fishSprite</span>.<span class="name">currentSprite</span> <span class="operator">==</span> <span class="string">&quot;front&quot;</span>)
            <span class="name">fishSprite</span>.<span class="name">jumpTo</span>(<span class="name">Math</span>.<span class="name">random</span>() <span class="operator">&gt;</span> <span class="number">0.5</span> ? <span class="string">&quot;left&quot;</span> : <span class="string">&quot;right&quot;</span> );
        <span class="name">fishSwim</span>.<span class="name">start</span>();
        <span class="name">Logic</span>.<span class="name">gameState</span>.<span class="name">score</span> <span class="operator">+=</span> <span class="number">1</span>;
        <span class="name">killedSound</span>.<span class="name">play</span>();
        <span class="name">bubble</span>.<span class="name">scale</span> <span class="operator">=</span> <span class="number">0.9</span>
        <span class="name">destroy</span>(<span class="number">350</span>);
    }

    <span class="keyword">function</span> <span class="name">inked</span>() {
        <span class="keyword">if</span> (<span class="name">hp</span> <span class="operator">&gt;</span> <span class="number">0</span>)
            <span class="name">ink</span>.<span class="name">jumpTo</span>(<span class="string">&quot;dirty&quot;</span>);
    }

    <span class="keyword">function</span> <span class="name">hit</span>(<span class="name">dmg</span>) {
        <span class="name">hp</span> <span class="operator">-=</span> <span class="name">dmg</span>;

        <span class="keyword">if</span> (<span class="name">hp</span> <span class="operator">&lt;=</span> <span class="number">0</span>)
            <span class="name">Logic</span>.<span class="name">killMob</span>(<span class="name">col</span>, <span class="name">container</span>);
    }

    <span class="name">Component</span>.onCompleted: <span class="name">spawnSound</span>.<span class="name">play</span>()

    <span class="type">SoundEffect</span> {
        <span class="name">id</span>: <span class="name">spawnSound</span>
        <span class="name">source</span>: <span class="string">&quot;../audio/catch.wav&quot;</span>
    }
    <span class="type">SoundEffect</span> {
        <span class="name">id</span>: <span class="name">killedSound</span>
        <span class="name">source</span>: <span class="string">&quot;../audio/catch-action.wav&quot;</span>
    }

    <span class="type"><a href="qml-qtquick-spritesequence.html">SpriteSequence</a></span> {
        <span class="name">id</span>: <span class="name">fishSprite</span>
        <span class="name">width</span>: <span class="number">64</span>
        <span class="name">height</span>: <span class="number">64</span>
        <span class="name">interpolate</span>: <span class="number">false</span>
        <span class="name">goalSprite</span>: <span class="string">&quot;&quot;</span>

        <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> {
            <span class="name">name</span>: <span class="string">&quot;left&quot;</span>
            <span class="name">source</span>: <span class="string">&quot;../gfx/mob-idle.png&quot;</span>
            <span class="name">frameWidth</span>: <span class="number">64</span>
            <span class="name">frameHeight</span>: <span class="number">64</span>
            <span class="name">frameCount</span>: <span class="number">1</span>
            <span class="name">frameDuration</span>: <span class="number">800</span>
            <span class="name">frameDurationVariation</span>: <span class="number">400</span>
            <span class="name">to</span>: { &quot;front&quot; : <span class="number">1</span> }
        }

        <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> {
            <span class="name">name</span>: <span class="string">&quot;front&quot;</span>
            <span class="name">source</span>: <span class="string">&quot;../gfx/mob-idle.png&quot;</span>
            <span class="name">frameCount</span>: <span class="number">1</span>
            <span class="name">frameX</span>: <span class="number">64</span>
            <span class="name">frameWidth</span>: <span class="number">64</span>
            <span class="name">frameHeight</span>: <span class="number">64</span>
            <span class="name">frameDuration</span>: <span class="number">800</span>
            <span class="name">frameDurationVariation</span>: <span class="number">400</span>
            <span class="name">to</span>: { &quot;left&quot; : <span class="number">1</span>, &quot;right&quot; : <span class="number">1</span> }
        }

        <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> {
            <span class="name">name</span>: <span class="string">&quot;right&quot;</span>
            <span class="name">source</span>: <span class="string">&quot;../gfx/mob-idle.png&quot;</span>
            <span class="name">frameCount</span>: <span class="number">1</span>
            <span class="name">frameX</span>: <span class="number">128</span>
            <span class="name">frameWidth</span>: <span class="number">64</span>
            <span class="name">frameHeight</span>: <span class="number">64</span>
            <span class="name">frameDuration</span>: <span class="number">800</span>
            <span class="name">frameDurationVariation</span>: <span class="number">400</span>
            <span class="name">to</span>: { &quot;front&quot; : <span class="number">1</span> }
        }

        <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> { <span class="comment">//WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation.</span>
            <span class="name">name</span>: <span class="string">&quot;dummy&quot;</span>
            <span class="name">source</span>: <span class="string">&quot;../gfx/melee-idle.png&quot;</span>
            <span class="name">frameCount</span>: <span class="number">8</span>
            <span class="name">frameWidth</span>: <span class="number">64</span>
            <span class="name">frameHeight</span>: <span class="number">64</span>
            <span class="name">frameX</span>: <span class="number">0</span>
            <span class="name">frameDuration</span>: <span class="number">200</span>
        }

        NumberAnimation on <span class="name">x</span> {
            <span class="name">id</span>: <span class="name">fishSwim</span>
            <span class="name">running</span>: <span class="number">false</span>
            property <span class="type">bool</span> <span class="name">goingLeft</span>: <span class="name">fishSprite</span>.<span class="name">currentSprite</span> <span class="operator">==</span> <span class="string">&quot;right&quot;</span>
            <span class="name">to</span>: <span class="name">goingLeft</span> ? -<span class="number">360</span> : <span class="number">360</span>
            <span class="name">duration</span>: <span class="number">300</span>
        }
    }

    <span class="type"><a href="qml-qtquick-spritesequence.html">SpriteSequence</a></span> {
        <span class="name">id</span>: <span class="name">bubble</span>
        <span class="name">width</span>: <span class="number">64</span>
        <span class="name">height</span>: <span class="number">64</span>
        <span class="name">scale</span>: <span class="number">0.4</span> <span class="operator">+</span> (<span class="number">0.2</span>  <span class="operator">*</span> <span class="name">hp</span>)
        <span class="name">interpolate</span>: <span class="number">false</span>
        <span class="name">goalSprite</span>: <span class="string">&quot;&quot;</span>

        Behavior on <span class="name">scale</span> {
            <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">duration</span>: <span class="number">150</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutBack</span> }
        }

        <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> {
            <span class="name">name</span>: <span class="string">&quot;big&quot;</span>
            <span class="name">source</span>: <span class="string">&quot;../gfx/catch.png&quot;</span>
            <span class="name">frameCount</span>: <span class="number">1</span>
            <span class="name">to</span>: { &quot;burst&quot; : <span class="number">0</span> }
        }

        <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> {
            <span class="name">name</span>: <span class="string">&quot;burst&quot;</span>
            <span class="name">source</span>: <span class="string">&quot;../gfx/catch-action.png&quot;</span>
            <span class="name">frameCount</span>: <span class="number">3</span>
            <span class="name">frameX</span>: <span class="number">64</span>
            <span class="name">frameDuration</span>: <span class="number">200</span>
        }

        <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> { <span class="comment">//WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation.</span>
            <span class="name">name</span>: <span class="string">&quot;dummy&quot;</span>
            <span class="name">source</span>: <span class="string">&quot;../gfx/melee-idle.png&quot;</span>
            <span class="name">frameCount</span>: <span class="number">8</span>
            <span class="name">frameWidth</span>: <span class="number">64</span>
            <span class="name">frameHeight</span>: <span class="number">64</span>
            <span class="name">frameX</span>: <span class="number">0</span>
            <span class="name">frameDuration</span>: <span class="number">200</span>
        }
        SequentialAnimation on <span class="name">width</span> {
            <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
            <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">to</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1.1</span>; <span class="name">duration</span>: <span class="number">800</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> }
            <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1.1</span>; <span class="name">to</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">duration</span>: <span class="number">1000</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> }
        }
        SequentialAnimation on <span class="name">height</span> {
            <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
            <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">to</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1.15</span>; <span class="name">duration</span>: <span class="number">1200</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> }
            <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1.15</span>; <span class="name">to</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">duration</span>: <span class="number">1000</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> }
        }
    }

    <span class="type"><a href="qml-qtquick-spritesequence.html">SpriteSequence</a></span> {
        <span class="name">id</span>: <span class="name">ink</span>
        <span class="name">width</span>: <span class="number">64</span>
        <span class="name">height</span>: <span class="number">64</span>
        <span class="name">scale</span>: <span class="name">bubble</span>.<span class="name">scale</span>
        <span class="name">goalSprite</span>: <span class="string">&quot;&quot;</span>

        <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> {
            <span class="name">name</span>: <span class="string">&quot;clean&quot;</span>
            <span class="name">source</span>: <span class="string">&quot;../gfx/projectile-action.png&quot;</span>
            <span class="name">frameCount</span>: <span class="number">1</span>
            <span class="name">frameX</span>: <span class="number">0</span>
            <span class="name">frameWidth</span>: <span class="number">64</span>
            <span class="name">frameHeight</span>: <span class="number">64</span>
        }
        <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> {
            <span class="name">name</span>: <span class="string">&quot;dirty&quot;</span>
            <span class="name">source</span>: <span class="string">&quot;../gfx/projectile-action.png&quot;</span>
            <span class="name">frameCount</span>: <span class="number">3</span>
            <span class="name">frameX</span>: <span class="number">64</span>
            <span class="name">frameWidth</span>: <span class="number">64</span>
            <span class="name">frameHeight</span>: <span class="number">64</span>
            <span class="name">frameDuration</span>: <span class="number">150</span>
            <span class="name">to</span>: {&quot;clean&quot;:<span class="number">1</span>}
        }

        <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> { <span class="comment">//WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation.</span>
            <span class="name">name</span>: <span class="string">&quot;dummy&quot;</span>
            <span class="name">source</span>: <span class="string">&quot;../gfx/melee-idle.png&quot;</span>
            <span class="name">frameCount</span>: <span class="number">8</span>
            <span class="name">frameWidth</span>: <span class="number">64</span>
            <span class="name">frameHeight</span>: <span class="number">64</span>
            <span class="name">frameX</span>: <span class="number">0</span>
            <span class="name">frameDuration</span>: <span class="number">200</span>
        }
        SequentialAnimation on <span class="name">width</span> {
            <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
            <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">to</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1.1</span>; <span class="name">duration</span>: <span class="number">800</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> }
            <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1.1</span>; <span class="name">to</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">duration</span>: <span class="number">1000</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> }
        }
        SequentialAnimation on <span class="name">height</span> {
            <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
            <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">to</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1.15</span>; <span class="name">duration</span>: <span class="number">1200</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> }
            <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1.15</span>; <span class="name">to</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">duration</span>: <span class="number">1000</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> }
        }

    }

    SequentialAnimation on <span class="name">x</span> {
        <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
        <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">x</span>; <span class="name">to</span>: <span class="name">x</span> <span class="operator">-</span> <span class="number">5</span>; <span class="name">duration</span>: <span class="number">900</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> }
        <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">x</span> <span class="operator">-</span> <span class="number">5</span>; <span class="name">to</span>: <span class="name">x</span>; <span class="name">duration</span>: <span class="number">900</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> }
    }
}</pre>
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