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<h1 class="title">QSGTextureProvider Class</h1>
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<p>The <a href="qsgtextureprovider.html">QSGTextureProvider</a> class encapsulates texture based entities in QML. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QSGTextureProvider></span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += quick</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> </td></tr></table></div><ul>
<li><a href="qsgtextureprovider-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> virtual QSGTexture * </td><td class="memItemRight bottomAlign"><b><a href="qsgtextureprovider.html#texture">texture</a></b>() const = 0</td></tr>
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<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgtextureprovider.html#textureChanged">textureChanged</a></b>()</td></tr>
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<h2 id="details">Detailed Description</h2>
<p>The <a href="qsgtextureprovider.html">QSGTextureProvider</a> class encapsulates texture based entities in QML.</p>
<p>The <a href="qsgtextureprovider.html">QSGTextureProvider</a> lives primarily in the scene graph rendering thread.</p>
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<p><b>See also </b><a href="qtquick-scenegraph-twotextureproviders-example.html">Scene Graph - Two Texture Providers</a>.</p>
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<h3 class="fn" id="texture"><a name="texture"></a><code>[pure virtual] </code><span class="type"><a href="qsgtexture.html">QSGTexture</a></span> * QSGTextureProvider::<span class="name">texture</span>() const</h3>
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<h3 class="fn" id="textureChanged"><a name="textureChanged"></a><code>[signal] </code><span class="type">void</span> QSGTextureProvider::<span class="name">textureChanged</span>()</h3>
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