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<?xml version="1.0" encoding="UTF-8"?>
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<h1 class="title">QSGTextureMaterial Class</h1>
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<p>The <a href="qsgtexturematerial.html">QSGTextureMaterial</a> class provides a convenient way of rendering textured geometry in the scene graph. <a href="#details">More...</a></p>
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<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;QSGTextureMaterial&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += quick</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qsgopaquetexturematerial.html">QSGOpaqueTextureMaterial</a></td></tr></table></div><ul>
<li><a href="qsgtexturematerial-members.html">List of all members, including inherited members</a></li>
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<h3>Additional Inherited Members</h3>
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<li class="fn">10 public functions inherited from <a href="qsgopaquetexturematerial.html#public-functions">QSGOpaqueTextureMaterial</a></li>
<li class="fn">5 public functions inherited from <a href="qsgmaterial.html#public-functions">QSGMaterial</a></li>
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<h2 id="details">Detailed Description</h2>
<p>The <a href="qsgtexturematerial.html">QSGTextureMaterial</a> class provides a convenient way of rendering textured geometry in the scene graph.</p>
<p>The textured material will fill every pixel in a geometry with the supplied texture.</p>
<p>The geometry to be rendered with a texture material requires vertices in attribute location 0 and texture coordinates in attribute location 1. The texture coordinate is a 2-dimensional floating-point tuple. The <a href="qsggeometry.html#defaultAttributes_TexturedPoint2D">QSGGeometry::defaultAttributes_TexturedPoint2D</a> returns an attribute set compatible with this material.</p>
<p>The texture to be rendered can be set using <a href="qsgopaquetexturematerial.html#setTexture">setTexture</a>(). How the texture should be rendered can be specified using <a href="qsgopaquetexturematerial.html#setMipmapFiltering">setMipmapFiltering</a>(), <a href="qsgopaquetexturematerial.html#setFiltering">setFiltering</a>(), <a href="qsgopaquetexturematerial.html#setHorizontalWrapMode">setHorizontalWrapMode</a>() and <a href="qsgopaquetexturematerial.html#setVerticalWrapMode">setVerticalWrapMode</a>(). The rendering state is set on the texture instance just before it is bound.</p>
<p>The textured material respects the current matrix and the alpha channel of the texture. It will also respect the accumulated opacity in the scenegraph.</p>
<p>A texture material must have a texture set before it is used as a material in the scene graph.</p>
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