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<h1 class="title">List of All Members for QSGSimpleMaterialShader</h1>
<p>This is the complete list of members for <a href="qsgsimplematerialshader.html">QSGSimpleMaterialShader</a>, including inherited members.</p>
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<li class="fn">class <span class="name"><b><a href="qsgmaterialshader-renderstate.html">RenderState</a></b></span></li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#activate">activate</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#attributeNames">attributeNames</a></b></span>() const : char const * const *</li>
<li class="fn"><span class="name"><b><a href="qsgsimplematerialshader.html#attributes">attributes</a></b></span>() const : QList<QByteArray></li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#compile">compile</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#deactivate">deactivate</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#fragmentShader">fragmentShader</a></b></span>() const : const char *</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#initialize">initialize</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#program">program</a></b></span>() : QOpenGLShaderProgram *</li>
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<li class="fn"><span class="name"><b><a href="qsgsimplematerialshader.html#resolveUniforms">resolveUniforms</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#setShaderSourceFile">setShaderSourceFile</a></b></span>(QOpenGLShader::ShaderType, const QString &)</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#setShaderSourceFiles">setShaderSourceFiles</a></b></span>(QOpenGLShader::ShaderType, const QStringList &)</li>
<li class="fn"><span class="name"><b><a href="qsgsimplematerialshader.html#uniformMatrixName">uniformMatrixName</a></b></span>() const : const char *</li>
<li class="fn"><span class="name"><b><a href="qsgsimplematerialshader.html#uniformOpacityName">uniformOpacityName</a></b></span>() const : const char *</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#updateState">updateState</a></b></span>(const RenderState &, QSGMaterial *, QSGMaterial *)</li>
<li class="fn"><span class="name"><b><a href="qsgsimplematerialshader.html#updateState">updateState</a></b></span>(const State *, const State *)</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#vertexShader">vertexShader</a></b></span>() const : const char *</li>
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