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<h1 class="title">List of All Members for RenderState</h1>
<p>This is the complete list of members for <a href="qsgmaterialshader-renderstate.html">QSGMaterialShader::RenderState</a>, including inherited members.</p>
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<li class="fn">enum <span class="name"><b><a href="qsgmaterialshader-renderstate.html#DirtyState-enum">DirtyState</a></b></span></li>
<li class="fn">flags <span class="name"><b><a href="qsgmaterialshader-renderstate.html#DirtyState-enum">DirtyStates</a></b></span></li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader-renderstate.html#combinedMatrix">combinedMatrix</a></b></span>() const : QMatrix4x4</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader-renderstate.html#context">context</a></b></span>() const : QOpenGLContext *</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader-renderstate.html#determinant">determinant</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader-renderstate.html#devicePixelRatio">devicePixelRatio</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader-renderstate.html#deviceRect">deviceRect</a></b></span>() const : QRect</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader-renderstate.html#dirtyStates">dirtyStates</a></b></span>() const : DirtyStates</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader-renderstate.html#isMatrixDirty">isMatrixDirty</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader-renderstate.html#isOpacityDirty">isOpacityDirty</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader-renderstate.html#modelViewMatrix">modelViewMatrix</a></b></span>() const : QMatrix4x4</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader-renderstate.html#opacity">opacity</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader-renderstate.html#projectionMatrix">projectionMatrix</a></b></span>() const : QMatrix4x4</li>
<li class="fn"><span class="name"><b><a href="qsgmaterialshader-renderstate.html#viewportRect">viewportRect</a></b></span>() const : QRect</li>
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