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<?xml version="1.0" encoding="UTF-8"?>
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  <title>List of All Members for QQuickView | Qt Quick 5.5</title>
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<h1 class="title">List of All Members for QQuickView</h1>
<p>This is the complete list of members for <a href="qquickview.html">QQuickView</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn">enum <span class="name"><b><a href="qquickwindow.html#CreateTextureOption-enum">CreateTextureOption</a></b></span></li>
<li class="fn">flags <span class="name"><b><a href="qquickwindow.html#CreateTextureOption-enum">CreateTextureOptions</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qquickwindow.html#RenderStage-enum">RenderStage</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qquickview.html#ResizeMode-enum">ResizeMode</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qquickwindow.html#SceneGraphError-enum">SceneGraphError</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qquickview.html#Status-enum">Status</a></b></span></li>
<li class="fn"><span class="name"><b><a href="qquickview.html#QQuickView">QQuickView</a></b></span>(QWindow *)</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#QQuickView-2">QQuickView</a></b></span>(QQmlEngine *, QWindow *)</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#QQuickView-3">QQuickView</a></b></span>(const QUrl &amp;, QWindow *)</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#dtor.QQuickView">~QQuickView</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#accessibleRoot">accessibleRoot</a></b></span>() const : QAccessibleInterface *</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#activeFocusItem-prop">activeFocusItem</a></b></span>() const : QQuickItem *</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#activeFocusItem-prop">activeFocusItemChanged</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#afterAnimating">afterAnimating</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#afterRendering">afterRendering</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#afterSynchronizing">afterSynchronizing</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#beforeRendering">beforeRendering</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#beforeSynchronizing">beforeSynchronizing</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#clearBeforeRendering">clearBeforeRendering</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#closing">closing</a></b></span>(QQuickCloseEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#color-prop">color</a></b></span>() const : QColor</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#color-prop">colorChanged</a></b></span>(const QColor &amp;)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#contentItem-prop">contentItem</a></b></span>() const : QQuickItem *</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#createTextureFromId">createTextureFromId</a></b></span>(uint, const QSize &amp;, CreateTextureOptions) const : QSGTexture *</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#createTextureFromImage">createTextureFromImage</a></b></span>(const QImage &amp;, CreateTextureOptions) const : QSGTexture *</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#createTextureFromImage-2">createTextureFromImage</a></b></span>(const QImage &amp;) const : QSGTexture *</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#effectiveDevicePixelRatio">effectiveDevicePixelRatio</a></b></span>() const : qreal</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#engine">engine</a></b></span>() const : QQmlEngine *</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#errors">errors</a></b></span>() const : QList&lt;QQmlError&gt;</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#event">event</a></b></span>(QEvent *) : bool</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#exposeEvent">exposeEvent</a></b></span>(QExposeEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#focusInEvent">focusInEvent</a></b></span>(QFocusEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#focusOutEvent">focusOutEvent</a></b></span>(QFocusEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#frameSwapped">frameSwapped</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#grabWindow">grabWindow</a></b></span>() : QImage</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#hasDefaultAlphaBuffer">hasDefaultAlphaBuffer</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#hideEvent">hideEvent</a></b></span>(QHideEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#incubationController">incubationController</a></b></span>() const : QQmlIncubationController *</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#initialSize">initialSize</a></b></span>() const : QSize</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#isPersistentOpenGLContext">isPersistentOpenGLContext</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#isPersistentSceneGraph">isPersistentSceneGraph</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#isSceneGraphInitialized">isSceneGraphInitialized</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#keyPressEvent">keyPressEvent</a></b></span>(QKeyEvent *)</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qquickview.html#keyPressEvent">keyPressEvent</a></b></span>(QKeyEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#keyReleaseEvent">keyReleaseEvent</a></b></span>(QKeyEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#keyReleaseEvent">keyReleaseEvent</a></b></span>(QKeyEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#mouseDoubleClickEvent">mouseDoubleClickEvent</a></b></span>(QMouseEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#mouseGrabberItem">mouseGrabberItem</a></b></span>() const : QQuickItem *</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#mouseMoveEvent">mouseMoveEvent</a></b></span>(QMouseEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#mouseMoveEvent">mouseMoveEvent</a></b></span>(QMouseEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#mousePressEvent">mousePressEvent</a></b></span>(QMouseEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#mousePressEvent">mousePressEvent</a></b></span>(QMouseEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#mouseReleaseEvent">mouseReleaseEvent</a></b></span>(QMouseEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#mouseReleaseEvent">mouseReleaseEvent</a></b></span>(QMouseEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#openglContext">openglContext</a></b></span>() const : QOpenGLContext *</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#openglContextCreated">openglContextCreated</a></b></span>(QOpenGLContext *)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#releaseResources">releaseResources</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#renderTarget">renderTarget</a></b></span>() const : QOpenGLFramebufferObject *</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#renderTargetId">renderTargetId</a></b></span>() const : uint</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#renderTargetSize">renderTargetSize</a></b></span>() const : QSize</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#resetOpenGLState">resetOpenGLState</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#resizeEvent">resizeEvent</a></b></span>(QResizeEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#resizeMode-prop">resizeMode</a></b></span>() const : ResizeMode</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#rootContext">rootContext</a></b></span>() const : QQmlContext *</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#rootObject">rootObject</a></b></span>() const : QQuickItem *</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#sceneGraphAboutToStop">sceneGraphAboutToStop</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#sceneGraphError">sceneGraphError</a></b></span>(QQuickWindow::SceneGraphError, const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#sceneGraphInitialized">sceneGraphInitialized</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#sceneGraphInvalidated">sceneGraphInvalidated</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#scheduleRenderJob">scheduleRenderJob</a></b></span>(QRunnable *, RenderStage)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#sendEvent">sendEvent</a></b></span>(QQuickItem *, QEvent *) : bool</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#setClearBeforeRendering">setClearBeforeRendering</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#color-prop">setColor</a></b></span>(const QColor &amp;)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#setDefaultAlphaBuffer">setDefaultAlphaBuffer</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#setPersistentOpenGLContext">setPersistentOpenGLContext</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#setPersistentSceneGraph">setPersistentSceneGraph</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#setRenderTarget">setRenderTarget</a></b></span>(QOpenGLFramebufferObject *)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#setRenderTarget-2">setRenderTarget</a></b></span>(uint, const QSize &amp;)</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#resizeMode-prop">setResizeMode</a></b></span>(ResizeMode)</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#source-prop">setSource</a></b></span>(const QUrl &amp;)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#showEvent">showEvent</a></b></span>(QShowEvent *)</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#source-prop">source</a></b></span>() const : QUrl</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#status-prop">status</a></b></span>() const : Status</li>
<li class="fn"><span class="name"><b><a href="qquickview.html#status-prop">statusChanged</a></b></span>(QQuickView::Status)</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#update">update</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qquickwindow.html#wheelEvent">wheelEvent</a></b></span>(QWheelEvent *)</li>
</ul>
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