/usr/share/qt5/doc/qtquick/qml-qtquick-particles-particle.html is in qtdeclarative5-doc-html 5.5.1-2ubuntu6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 | <?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- qquickv4particledata.cpp -->
<title>Particle QML Type | Qt Quick 5.5</title>
<link rel="stylesheet" type="text/css" href="style/offline.css" />
</head>
<body>
<div class="header" id="qtdocheader">
<div class="main">
<div class="main-rounded">
<div class="navigationbar">
<ul>
<li>Qt 5.5</li>
<li><a href="qtquick-index.html">Qt Quick</a></li>
<li><a href="qtquick-qmlmodule.html">QML Types</a></li>
<li>Particle QML Type</li>
<li id="buildversion">Qt 5.5.1 Reference Documentation</li>
</ul>
</div>
</div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">Particle QML Type</h1>
<span class="subtitle"></span>
<!-- $$$Particle-brief -->
<p>Represents particles manipulated by emitters and affectors <a href="#details">More...</a></p>
<!-- @@@Particle -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import QtQuick.Particles 2.0</td></tr></table></div><ul>
<li><a href="qml-qtquick-particles-particle-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#alpha-prop">alpha</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#autoRotate-prop">autoRotate</a></b></b> : bool</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#ax-prop">ax</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#ay-prop">ay</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#blue-prop">blue</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#currentSize-prop">currentSize</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#endSize-prop">endSize</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#green-prop">green</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#initialAX-prop">initialAX</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#initialAY-prop">initialAY</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#initialVX-prop">initialVX</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#initialVY-prop">initialVY</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#initialX-prop">initialX</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#initialY-prop">initialY</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#lifeLeft-prop">lifeLeft</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#lifeSpan-prop">lifeSpan</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#red-prop">red</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#rotation-prop">rotation</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#rotationVelocity-prop">rotationVelocity</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#startSize-prop">startSize</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#t-prop">t</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#update-prop">update</a></b></b> : bool</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#vx-prop">vx</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#vy-prop">vy</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#x-prop">x</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#xDeformationVectorX-prop">xDeformationVectorX</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#xDeformationVectorY-prop">xDeformationVectorY</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#y-prop">y</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#yDeformationVectorX-prop">yDeformationVectorX</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-particle.html#yDeformationVectorY-prop">yDeformationVectorY</a></b></b> : real</li>
</ul>
<!-- $$$Particle-description -->
<a name="details"></a>
<h2 id="details">Detailed Description</h2>
</p>
<p>Particle elements are always managed internally by the <a href="qml-qtquick-particles-particlesystem.html">ParticleSystem</a> and cannot be created in QML. However, sometimes they are exposed via signals so as to allow arbitrary changes to the particle state</p>
<!-- @@@Particle -->
<h2>Property Documentation</h2>
<!-- $$$alpha -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="alpha-prop"><td class="tblQmlPropNode"><p><a name="alpha-prop"></a><span class="name">alpha</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p><a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a> can draw colorized particles. When it does so, alpha is used as the alpha channel of the color applied to the source image.</p>
<p>Values are from 0.0 to 1.0.</p>
</div></div><!-- @@@alpha -->
<br/>
<!-- $$$autoRotate -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="autoRotate-prop"><td class="tblQmlPropNode"><p><a name="autoRotate-prop"></a><span class="name">autoRotate</span> : <span class="type">bool</span></p></td></tr></table></div></div><div class="qmldoc"><p>If autoRotate is true, then the particle's rotation will be set so that it faces the direction of travel, plus any rotation from the rotation or <a href="qml-qtquick-particles-particle.html#rotationVelocity-prop">rotationVelocity</a> properties.</p>
</div></div><!-- @@@autoRotate -->
<br/>
<!-- $$$ax -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="ax-prop"><td class="tblQmlPropNode"><p><a name="ax-prop"></a><span class="name">ax</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The current x acceleration of the particle.</p>
</div></div><!-- @@@ax -->
<br/>
<!-- $$$ay -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="ay-prop"><td class="tblQmlPropNode"><p><a name="ay-prop"></a><span class="name">ay</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The current y acceleration of the particle.</p>
</div></div><!-- @@@ay -->
<br/>
<!-- $$$blue -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="blue-prop"><td class="tblQmlPropNode"><p><a name="blue-prop"></a><span class="name">blue</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p><a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a> can draw colorized particles. When it does so, blue is used as the blue channel of the color applied to the source image.</p>
<p>Values are from 0.0 to 1.0.</p>
</div></div><!-- @@@blue -->
<br/>
<!-- $$$currentSize -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="currentSize-prop"><td class="tblQmlPropNode"><p><a name="currentSize-prop"></a><span class="name">currentSize</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The currentSize of the particle, interpolating between <a href="qml-qtquick-particles-particle.html#startSize-prop">startSize</a> and <a href="qml-qtquick-particles-particle.html#endSize-prop">endSize</a> based on the currentTime.</p>
</div></div><!-- @@@currentSize -->
<br/>
<!-- $$$endSize -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="endSize-prop"><td class="tblQmlPropNode"><p><a name="endSize-prop"></a><span class="name">endSize</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The size in pixels that the particle image is at the end of its life. If this value is less than 0, then it is disregarded and the particle will have its <a href="qml-qtquick-particles-particle.html#startSize-prop">startSize</a> for the entire lifetime.</p>
</div></div><!-- @@@endSize -->
<br/>
<!-- $$$green -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="green-prop"><td class="tblQmlPropNode"><p><a name="green-prop"></a><span class="name">green</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p><a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a> can draw colorized particles. When it does so, green is used as the green channel of the color applied to the source image.</p>
<p>Values are from 0.0 to 1.0.</p>
</div></div><!-- @@@green -->
<br/>
<!-- $$$initialAX -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="initialAX-prop"><td class="tblQmlPropNode"><p><a name="initialAX-prop"></a><span class="name">initialAX</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The x acceleration of the particle at the beginning of its lifetime.</p>
<p>The method of simulation prefers to have the initial values changed, rather than determining and changing the value at a given time. Change initial values in CustomEmitters instead of the current values.</p>
</div></div><!-- @@@initialAX -->
<br/>
<!-- $$$initialAY -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="initialAY-prop"><td class="tblQmlPropNode"><p><a name="initialAY-prop"></a><span class="name">initialAY</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The y acceleration of the particle at the beginning of its lifetime.</p>
<p>The method of simulation prefers to have the initial values changed, rather than determining and changing the value at a given time. Change initial values in CustomEmitters instead of the current values.</p>
</div></div><!-- @@@initialAY -->
<br/>
<!-- $$$initialVX -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="initialVX-prop"><td class="tblQmlPropNode"><p><a name="initialVX-prop"></a><span class="name">initialVX</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The x velocity of the particle at the beginning of its lifetime.</p>
<p>The method of simulation prefers to have the initial values changed, rather than determining and changing the value at a given time. Change initial values in CustomEmitters instead of the current values.</p>
</div></div><!-- @@@initialVX -->
<br/>
<!-- $$$initialVY -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="initialVY-prop"><td class="tblQmlPropNode"><p><a name="initialVY-prop"></a><span class="name">initialVY</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The y velocity of the particle at the beginning of its lifetime.</p>
<p>The method of simulation prefers to have the initial values changed, rather than determining and changing the value at a given time. Change initial values in CustomEmitters instead of the current values.</p>
</div></div><!-- @@@initialVY -->
<br/>
<!-- $$$initialX -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="initialX-prop"><td class="tblQmlPropNode"><p><a name="initialX-prop"></a><span class="name">initialX</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The x coordinate of the particle at the beginning of its lifetime.</p>
<p>The method of simulation prefers to have the initial values changed, rather than determining and changing the value at a given time. Change initial values in CustomEmitters instead of the current values.</p>
</div></div><!-- @@@initialX -->
<br/>
<!-- $$$initialY -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="initialY-prop"><td class="tblQmlPropNode"><p><a name="initialY-prop"></a><span class="name">initialY</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The y coordinate of the particle at the beginning of its lifetime.</p>
<p>The method of simulation prefers to have the initial values changed, rather than determining and changing the value at a given time. Change initial values in CustomEmitters instead of the current values.</p>
</div></div><!-- @@@initialY -->
<br/>
<!-- $$$lifeLeft -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="lifeLeft-prop"><td class="tblQmlPropNode"><p><a name="lifeLeft-prop"></a><span class="name">lifeLeft</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The time in seconds that the particle has left to live at the current point in time.</p>
</div></div><!-- @@@lifeLeft -->
<br/>
<!-- $$$lifeSpan -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="lifeSpan-prop"><td class="tblQmlPropNode"><p><a name="lifeSpan-prop"></a><span class="name">lifeSpan</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The time in seconds that the particle will live for.</p>
</div></div><!-- @@@lifeSpan -->
<br/>
<!-- $$$red -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="red-prop"><td class="tblQmlPropNode"><p><a name="red-prop"></a><span class="name">red</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p><a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a> can draw colorized particles. When it does so, red is used as the red channel of the color applied to the source image.</p>
<p>Values are from 0.0 to 1.0.</p>
</div></div><!-- @@@red -->
<br/>
<!-- $$$rotation -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="rotation-prop"><td class="tblQmlPropNode"><p><a name="rotation-prop"></a><span class="name">rotation</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>Degrees clockwise that the particle image is rotated at the beginning of its life.</p>
</div></div><!-- @@@rotation -->
<br/>
<!-- $$$rotationVelocity -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="rotationVelocity-prop"><td class="tblQmlPropNode"><p><a name="rotationVelocity-prop"></a><span class="name">rotationVelocity</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>Degrees clockwise per second that the particle image is rotated at while alive.</p>
</div></div><!-- @@@rotationVelocity -->
<br/>
<!-- $$$startSize -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="startSize-prop"><td class="tblQmlPropNode"><p><a name="startSize-prop"></a><span class="name">startSize</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The size in pixels that the particle image is at the start of its life.</p>
</div></div><!-- @@@startSize -->
<br/>
<!-- $$$t -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="t-prop"><td class="tblQmlPropNode"><p><a name="t-prop"></a><span class="name">t</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The time, in seconds since the beginning of the simulation, that the particle was born.</p>
</div></div><!-- @@@t -->
<br/>
<!-- $$$update -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="update-prop"><td class="tblQmlPropNode"><p><a name="update-prop"></a><span class="name">update</span> : <span class="type">bool</span></p></td></tr></table></div></div><div class="qmldoc"><p>Inside an Affector, the changes made to the particle will only be applied if update is set to true.</p>
</div></div><!-- @@@update -->
<br/>
<!-- $$$vx -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="vx-prop"><td class="tblQmlPropNode"><p><a name="vx-prop"></a><span class="name">vx</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The current x velocity of the particle.</p>
</div></div><!-- @@@vx -->
<br/>
<!-- $$$vy -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="vy-prop"><td class="tblQmlPropNode"><p><a name="vy-prop"></a><span class="name">vy</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The current y velocity of the particle.</p>
</div></div><!-- @@@vy -->
<br/>
<!-- $$$x -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="x-prop"><td class="tblQmlPropNode"><p><a name="x-prop"></a><span class="name">x</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The current x coordinate of the particle.</p>
</div></div><!-- @@@x -->
<br/>
<!-- $$$xDeformationVectorX -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="xDeformationVectorX-prop"><td class="tblQmlPropNode"><p><a name="xDeformationVectorX-prop"></a><span class="name">xDeformationVectorX</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The x component of the deformation vector along the X axis. <a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a> can draw particles across non-square shapes. It will draw the texture rectangle across the parallelogram drawn with the x and y deformation vectors.</p>
</div></div><!-- @@@xDeformationVectorX -->
<br/>
<!-- $$$xDeformationVectorY -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="xDeformationVectorY-prop"><td class="tblQmlPropNode"><p><a name="xDeformationVectorY-prop"></a><span class="name">xDeformationVectorY</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The x component of the deformation vector along the X axis. <a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a> can draw particles across non-square shapes. It will draw the texture rectangle across the parallelogram drawn with the x and y deformation vectors.</p>
</div></div><!-- @@@xDeformationVectorY -->
<br/>
<!-- $$$y -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="y-prop"><td class="tblQmlPropNode"><p><a name="y-prop"></a><span class="name">y</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The current y coordinate of the particle.</p>
</div></div><!-- @@@y -->
<br/>
<!-- $$$yDeformationVectorX -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="yDeformationVectorX-prop"><td class="tblQmlPropNode"><p><a name="yDeformationVectorX-prop"></a><span class="name">yDeformationVectorX</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The y component of the deformation vector along the X axis. <a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a> can draw particles across non-square shapes. It will draw the texture rectangle across the parallelogram drawn with the x and y deformation vectors.</p>
</div></div><!-- @@@yDeformationVectorX -->
<br/>
<!-- $$$yDeformationVectorY -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="yDeformationVectorY-prop"><td class="tblQmlPropNode"><p><a name="yDeformationVectorY-prop"></a><span class="name">yDeformationVectorY</span> : <span class="type">real</span></p></td></tr></table></div></div><div class="qmldoc"><p>The y component of the deformation vector along the Y axis. <a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a> can draw particles across non-square shapes. It will draw the texture rectangle across the parallelogram drawn with the x and y deformation vectors.</p>
</div></div><!-- @@@yDeformationVectorY -->
<br/>
</div>
</div>
</div>
</div>
</div>
<div class="footer">
<p>
<acronym title="Copyright">©</acronym> 2015 The Qt Company Ltd.
Documentation contributions included herein are the copyrights of
their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property
of their respective owners. </p>
</div>
</body>
</html>
|