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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
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<!-- finalstate.cpp -->
  <title>FinalState QML Type | Qt QML 5.5</title>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#details">Detailed Description</a></li>
<li class="level2"><a href="#example-usage">Example Usage</a></li>
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<h1 class="title">FinalState QML Type</h1>
<span class="subtitle"></span>
<!-- $$$FinalState-brief -->
<p>Provides a final state. <a href="#details">More...</a></p>
<!-- @@@FinalState -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import QtQml.StateMachine 1.0</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.4</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <p><a href="qml-qtqml-statemachine-qabstractstate.html">QAbstractState</a></p>
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<h2 id="details">Detailed Description</h2>
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<p>A final state is used to communicate that (part of) a <a href="qml-qtqml-statemachine-statemachine.html">StateMachine</a> has finished its work. When a final top-level state is entered, the state machine's <a href="qml-qtqml-statemachine-state.html#finished-signal">finished</a>() signal is emitted. In general, when a final substate (a child of a State) is entered, the parent state's <a href="qml-qtqml-statemachine-state.html#finished-signal">finished</a>() signal is emitted. <a href="qml-qtqml-statemachine-finalstate.html">FinalState</a> is part of <a href="qmlstatemachine.html">The Declarative State Machine Framework</a>.</p>
<p>To use a final state, you create a <a href="qml-qtqml-statemachine-finalstate.html">FinalState</a> object and add a transition to it from another state.</p>
<a name="example-usage"></a>
<h2 id="example-usage">Example Usage</h2>
<pre class="qml">import QtQuick 2.0
import QtQml.StateMachine 1.0 as DSM

<span class="type">Rectangle</span> {
    <span class="type">DSM</span>.StateMachine {
        <span class="name">id</span>: <span class="name">stateMachine</span>
        <span class="name">initialState</span>: <span class="name">state</span>
        <span class="name">running</span>: <span class="number">true</span>
        <span class="type">DSM</span>.State {
            <span class="name">id</span>: <span class="name">state</span>
            <span class="type">DSM</span>.TimeoutTransition {
                <span class="name">targetState</span>: <span class="name">finalState</span>
                <span class="name">timeout</span>: <span class="number">200</span>
            }
        }
        <span class="type">DSM</span>.FinalState {
            <span class="name">id</span>: <span class="name">finalState</span>
        }
        <span class="name">onFinished</span>: <span class="name">console</span>.<span class="name">log</span>(<span class="string">&quot;state finished&quot;</span>)
    }
}</pre>
<br style="clear: both" /><p><b>See also </b><a href="qml-qtqml-statemachine-statemachine.html">StateMachine</a> and <a href="qml-qtqml-statemachine-state.html">State</a>.</p>
<!-- @@@FinalState -->
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