/usr/lib/python2.7/dist-packages/pyqtgraph/examples/GLMeshItem.py is in python-pyqtgraph 0.9.10-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | # -*- coding: utf-8 -*-
"""
Simple examples demonstrating the use of GLMeshItem.
"""
## Add path to library (just for examples; you do not need this)
import initExample
from pyqtgraph.Qt import QtCore, QtGui
import pyqtgraph as pg
import pyqtgraph.opengl as gl
app = QtGui.QApplication([])
w = gl.GLViewWidget()
w.show()
w.setWindowTitle('pyqtgraph example: GLMeshItem')
w.setCameraPosition(distance=40)
g = gl.GLGridItem()
g.scale(2,2,1)
w.addItem(g)
import numpy as np
## Example 1:
## Array of vertex positions and array of vertex indexes defining faces
## Colors are specified per-face
verts = np.array([
[0, 0, 0],
[2, 0, 0],
[1, 2, 0],
[1, 1, 1],
])
faces = np.array([
[0, 1, 2],
[0, 1, 3],
[0, 2, 3],
[1, 2, 3]
])
colors = np.array([
[1, 0, 0, 0.3],
[0, 1, 0, 0.3],
[0, 0, 1, 0.3],
[1, 1, 0, 0.3]
])
## Mesh item will automatically compute face normals.
m1 = gl.GLMeshItem(vertexes=verts, faces=faces, faceColors=colors, smooth=False)
m1.translate(5, 5, 0)
m1.setGLOptions('additive')
w.addItem(m1)
## Example 2:
## Array of vertex positions, three per face
verts = np.empty((36, 3, 3), dtype=np.float32)
theta = np.linspace(0, 2*np.pi, 37)[:-1]
verts[:,0] = np.vstack([2*np.cos(theta), 2*np.sin(theta), [0]*36]).T
verts[:,1] = np.vstack([4*np.cos(theta+0.2), 4*np.sin(theta+0.2), [-1]*36]).T
verts[:,2] = np.vstack([4*np.cos(theta-0.2), 4*np.sin(theta-0.2), [1]*36]).T
## Colors are specified per-vertex
colors = np.random.random(size=(verts.shape[0], 3, 4))
m2 = gl.GLMeshItem(vertexes=verts, vertexColors=colors, smooth=False, shader='balloon',
drawEdges=True, edgeColor=(1, 1, 0, 1))
m2.translate(-5, 5, 0)
w.addItem(m2)
## Example 3:
## sphere
md = gl.MeshData.sphere(rows=10, cols=20)
#colors = np.random.random(size=(md.faceCount(), 4))
#colors[:,3] = 0.3
#colors[100:] = 0.0
colors = np.ones((md.faceCount(), 4), dtype=float)
colors[::2,0] = 0
colors[:,1] = np.linspace(0, 1, colors.shape[0])
md.setFaceColors(colors)
m3 = gl.GLMeshItem(meshdata=md, smooth=False)#, shader='balloon')
m3.translate(5, -5, 0)
w.addItem(m3)
# Example 4:
# wireframe
md = gl.MeshData.sphere(rows=4, cols=8)
m4 = gl.GLMeshItem(meshdata=md, smooth=False, drawFaces=False, drawEdges=True, edgeColor=(1,1,1,1))
m4.translate(0,10,0)
w.addItem(m4)
# Example 5:
# cylinder
md = gl.MeshData.cylinder(rows=10, cols=20, radius=[1., 2.0], length=5.)
md2 = gl.MeshData.cylinder(rows=10, cols=20, radius=[2., 0.5], length=10.)
colors = np.ones((md.faceCount(), 4), dtype=float)
colors[::2,0] = 0
colors[:,1] = np.linspace(0, 1, colors.shape[0])
md.setFaceColors(colors)
m5 = gl.GLMeshItem(meshdata=md, smooth=True, drawEdges=True, edgeColor=(1,0,0,1), shader='balloon')
colors = np.ones((md.faceCount(), 4), dtype=float)
colors[::2,0] = 0
colors[:,1] = np.linspace(0, 1, colors.shape[0])
md2.setFaceColors(colors)
m6 = gl.GLMeshItem(meshdata=md2, smooth=True, drawEdges=False, shader='balloon')
m6.translate(0,0,7.5)
m6.rotate(0., 0, 1, 1)
#m5.translate(-3,3,0)
w.addItem(m5)
w.addItem(m6)
## Start Qt event loop unless running in interactive mode.
if __name__ == '__main__':
import sys
if (sys.flags.interactive != 1) or not hasattr(QtCore, 'PYQT_VERSION'):
QtGui.QApplication.instance().exec_()
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