/usr/lib/python2.7/dist-packages/guessit/matcher.py is in python-guessit 0.11.0-1.
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# -*- coding: utf-8 -*-
#
# GuessIt - A library for guessing information from filenames
# Copyright (c) 2013 Nicolas Wack <wackou@gmail.com>
# Copyright (c) 2013 RĂ©mi Alvergnat <toilal.dev@gmail.com>
#
# GuessIt is free software; you can redistribute it and/or modify it under
# the terms of the Lesser GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# GuessIt is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# Lesser GNU General Public License for more details.
#
# You should have received a copy of the Lesser GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
from __future__ import absolute_import, division, print_function, \
unicode_literals
import logging
import inspect
from guessit import PY3, u
from guessit.transfo import TransformerException
from guessit.matchtree import MatchTree
from guessit.textutils import normalize_unicode, clean_default
from guessit.guess import Guess
log = logging.getLogger(__name__)
class IterativeMatcher(object):
"""An iterative matcher tries to match different patterns that appear
in the filename.
The ``filetype`` argument indicates which type of file you want to match.
If it is undefined, the matcher will try to see whether it can guess
that the file corresponds to an episode, or otherwise will assume it is
a movie.
The recognized ``filetype`` values are:
``['subtitle', 'info', 'movie', 'moviesubtitle', 'movieinfo', 'episode',
'episodesubtitle', 'episodeinfo']``
``options`` is a dict of options values to be passed to the transformations used
by the matcher.
The IterativeMatcher works mainly in 2 steps:
First, it splits the filename into a match_tree, which is a tree of groups
which have a semantic meaning, such as episode number, movie title,
etc...
The match_tree created looks like the following::
0000000000000000000000000000000000000000000000000000000000000000000000000000000000 111
0000011111111111112222222222222233333333444444444444444455555555666777777778888888 000
0000000000000000000000000000000001111112011112222333333401123334000011233340000000 000
__________________(The.Prestige).______.[____.HP.______.{__-___}.St{__-___}.Chaps].___
xxxxxttttttttttttt ffffff vvvv xxxxxx ll lll xx xxx ccc
[XCT].Le.Prestige.(The.Prestige).DVDRip.[x264.HP.He-Aac.{Fr-Eng}.St{Fr-Eng}.Chaps].mkv
The first 3 lines indicates the group index in which a char in the
filename is located. So for instance, ``x264`` (in the middle) is the group (0, 4, 1), and
it corresponds to a video codec, denoted by the letter ``v`` in the 4th line.
(for more info, see guess.matchtree.to_string)
Second, it tries to merge all this information into a single object
containing all the found properties, and does some (basic) conflict
resolution when they arise.
"""
def __init__(self, filename, options=None, **kwargs):
options = dict(options or {})
for k, v in kwargs.items():
if k not in options or not options[k]:
options[k] = v # options dict has priority over keyword arguments
self._validate_options(options)
if not PY3 and not isinstance(filename, unicode):
log.warning('Given filename to matcher is not unicode...')
filename = filename.decode('utf-8')
filename = normalize_unicode(filename)
if options and options.get('clean_function'):
clean_function = options.get('clean_function')
if not hasattr(clean_function, '__call__'):
module, function = clean_function.rsplit('.')
if not module:
module = 'guessit.textutils'
clean_function = getattr(__import__(module), function)
if not clean_function:
log.error('Can\'t find clean function %s. Default will be used.' % options.get('clean_function'))
clean_function = clean_default
else:
clean_function = clean_default
self.match_tree = MatchTree(filename, clean_function=clean_function)
self.options = options
self._transfo_calls = []
# sanity check: make sure we don't process a (mostly) empty string
if clean_function(filename).strip() == '':
return
from guessit.plugins import transformers
try:
mtree = self.match_tree
if 'type' in self.options:
mtree.guess.set('type', self.options['type'], confidence=0.0)
# Process
for transformer in transformers.all_transformers():
disabled = options.get('disabled_transformers')
if not disabled or transformer.name not in disabled:
self._process(transformer, False)
# Post-process
for transformer in transformers.all_transformers():
disabled = options.get('disabled_transformers')
if not disabled or transformer.name not in disabled:
self._process(transformer, True)
log.debug('Found match tree:\n%s' % u(mtree))
except TransformerException as e:
log.debug('An error has occurred in Transformer %s: %s' % (e.transformer, e))
def _process(self, transformer, post=False):
if not hasattr(transformer, 'should_process') or transformer.should_process(self.match_tree, self.options):
if post:
transformer.post_process(self.match_tree, self.options)
else:
transformer.process(self.match_tree, self.options)
self._transfo_calls.append(transformer)
@property
def second_pass_options(self):
second_pass_options = {}
for transformer in self._transfo_calls:
if hasattr(transformer, 'second_pass_options'):
transformer_second_pass_options = transformer.second_pass_options(self.match_tree, self.options)
if transformer_second_pass_options:
second_pass_options.update(transformer_second_pass_options)
return second_pass_options
@staticmethod
def _validate_options(options):
valid_filetypes = ('subtitle', 'info', 'video',
'movie', 'moviesubtitle', 'movieinfo',
'episode', 'episodesubtitle', 'episodeinfo')
type_ = options.get('type')
if type_ and type_ not in valid_filetypes:
raise ValueError("filetype needs to be one of %s" % (valid_filetypes,))
def matched(self):
return self.match_tree.matched()
def build_guess(node, name, value=None, confidence=1.0):
guess = Guess({name: node.clean_value if value is None else value}, confidence=confidence)
guess.metadata().input = node.value if value is None else value
if value is None:
left_offset = 0
right_offset = 0
clean_value = node.clean_value
if clean_value:
for i in range(0, len(node.value)):
if clean_value[0] == node.value[i]:
break
left_offset += 1
for i in reversed(range(0, len(node.value))):
if clean_value[-1] == node.value[i]:
break
right_offset += 1
guess.metadata().span = (node.span[0] - node.offset + left_offset, node.span[1] - node.offset - right_offset)
return guess
def found_property(node, name, value=None, confidence=1.0, update_guess=True, logger=None):
# automatically retrieve the log object from the caller frame
if not logger:
caller_frame = inspect.stack()[1][0]
logger = caller_frame.f_locals['self'].log
guess = build_guess(node, name, value, confidence)
return found_guess(node, guess, update_guess=update_guess, logger=logger)
def found_guess(node, guess, update_guess=True, logger=None):
if node.guess:
if update_guess:
node.guess.update_highest_confidence(guess)
else:
child = node.add_child(guess.metadata().span)
child.guess = guess
else:
node.guess = guess
log_found_guess(guess, logger)
return node.guess
def log_found_guess(guess, logger=None):
for k, v in guess.items():
(logger or log).debug('Property found: %s=%s (%s) (confidence=%.2f)' %
(k, v, guess.raw(k), guess.confidence(k)))
class GuessFinder(object):
def __init__(self, guess_func, confidence=None, logger=None, options=None):
self.guess_func = guess_func
self.confidence = confidence
self.logger = logger or log
self.options = options or {}
def process_nodes(self, nodes):
for node in nodes:
self.process_node(node)
def process_node(self, node, iterative=True, partial_span=None, skip_nodes=True):
if skip_nodes and not isinstance(skip_nodes, list):
skip_nodes = self.options.get('skip_nodes')
elif not isinstance(skip_nodes, list):
skip_nodes = []
if partial_span:
value = node.value[partial_span[0]:partial_span[1]]
else:
value = node.value
string = ' %s ' % value # add sentinels
matcher_result = self.guess_func(string, node, self.options)
if not matcher_result:
return
if not isinstance(matcher_result, Guess):
result, span = matcher_result
else:
result, span = matcher_result, matcher_result.metadata().span
#log.error('span2 %s' % (span,))
if not result:
return
if span[1] == len(string):
# somehow, the sentinel got included in the span. Remove it
span = (span[0], span[1] - 1)
# readjust span to compensate for sentinels
span = (span[0] - 1, span[1] - 1)
# readjust span to compensate for partial_span
if partial_span:
span = (span[0] + partial_span[0], span[1] + partial_span[0])
if skip_nodes:
skip_nodes = [skip_node for skip_node in self.options.get('skip_nodes') if skip_node.parent.span[0] == node.span[0] or skip_node.parent.span[1] == node.span[1]]
# if we guessed a node that we need to skip, recurse down the tree and ignore that node
indices = set()
skip_nodes_spans = []
next_skip_nodes = []
for skip_node in skip_nodes:
skip_for_next = False
skip_nodes_spans.append(skip_node.span)
if node.offset <= skip_node.span[0] <= node.span[1]:
indices.add(skip_node.span[0] - node.offset)
skip_for_next = True
if node.offset <= skip_node.span[1] <= node.span[1]:
indices.add(skip_node.span[1] - node.offset)
skip_for_next = True
if not skip_for_next:
next_skip_nodes.append(skip_node)
if indices:
partition_spans = [s for s in node.get_partition_spans(indices) if s not in skip_nodes_spans]
for partition_span in partition_spans:
relative_span = (partition_span[0] - node.offset, partition_span[1] - node.offset)
self.process_node(node, partial_span=relative_span, skip_nodes=next_skip_nodes)
return
# restore sentinels compensation
if isinstance(result, Guess):
guess = result
else:
no_sentinel_string =string[1:-1]
guess = Guess(result, confidence=self.confidence, input=no_sentinel_string, span=span)
if not iterative:
found_guess(node, guess, logger=self.logger)
else:
absolute_span = (span[0] + node.offset, span[1] + node.offset)
node.partition(span)
found_child = None
for child in node.children:
if child.span == absolute_span:
# if we have a match on one of our children, mark it as such...
found_guess(child, guess, logger=self.logger)
found_child = child
break
# ...and only then recurse on the other children
for child in node.children:
if child is not found_child:
self.process_node(child)
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