/usr/share/games/pysycache/pysyclick.py is in pysycache 3.1-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# -*- coding: utf8 -*-
#***********************************************************************
# pysycache : a program for learn to use the mouse
# Copyright (C) 2005-2007 Vincent DEROO (vincent.pysycache@free.fr)
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc. :
# 51 Franklin Street, Fifth Floor, Boston, MA02110-1301, USA
#***********************************************************************
#*******************************************************************************
# Importation des modules
#*******************************************************************************
import sys
import getopt, string
import random
import time
import random, os
import pygame
from pygame.locals import *
import datas
from pysyclasses import MouseOfActivity
from pysyclasses import ApplicationPysy
import const
import pysyscores
VIEWNEVER = 1
VIEWALREADY = 0
PHOTOLOIN = 0
PHOTOPRES = 1
#*******************************************************************************
# Classes #
#*******************************************************************************
class Photo:
left = 0
id = 0
top = 0
ray = 0
view = VIEWNEVER #0 : oui deja vue
#1 : non pas encore vue
# mode = 0 # PHOTOLOIN #0 : je suis loin d'une photo
# #1 : je suis sur une photo, je peux cliquer
miniature = ""
#*******************************************************************************
#
#*******************************************************************************
class ApplicationClick(ApplicationPysy):
def __init__(self):
ApplicationPysy.__init__(self)
self.GImgBackground = ""
self.EtatPhoto = PHOTOLOIN
#***************************************************************************
#
#***************************************************************************
def InitializeApp(self, DirThemes, ActName):
ApplicationPysy.InitializeApp(self, DirThemes, ActName)
if const.GWithSound == 1:
if const.GSoundError == 0:
self.Channel0 = pygame.mixer.Channel(0)
self.Channel1 = pygame.mixer.Channel(1)
music = os.path.join(const.GRepPysycache, 'sounds', 'photo-click.wav').encode(const.GConsoleLocale)
self.Sound0 = pygame.mixer.Sound(music)
music = os.path.join(const.GRepPysycache, 'sounds', 'photo-beep0.wav').encode(const.GConsoleLocale)
self.Sound1 = pygame.mixer.Sound(music)
#***************************************************************************
# Retour 0 : on a pas gagne
# 1 : on a gagne
#***************************************************************************
def OnAGagne(self, gagne):
if (const.GNbPhotos == 6):
gagne = 1
else:
gagne = 0
return gagne
#***************************************************************************
#
#***************************************************************************
def RAZMiniatures(self):
screen = pygame.display.get_surface()
cpt = 0
for pho in const.GTabPhotos:
imgtmp, rectmp = datas.Load_image("", pho.miniature + '-off.png', None, True)
self.Background.blit(imgtmp, (20 + 105 * pho.id, 547 ))
screen.blit(imgtmp, (20 + 105 * pho.id, 547))
cpt += 1
#***************************************************************************
#
#***************************************************************************
def GetIdOfPhotoToFound(self):
""" """
if const.GModeJeu == const.MODENORMAL:
const.GItemToFound = 99
else:
const.GItemToFound = random.randint(0, len(const.GTabPhotos) - 1)
ok = 0
while ok == 0:
if const.GTabPhotos[const.GItemToFound].view == VIEWNEVER:
#photo pas encore vue... on met son pictogramme a jaune
for img in const.GTabPhotos :
if img.id == const.GItemToFound :
imgtmp, rectmp = datas.Load_image("", img.miniature + '-selected.png', None, True)
self.Background.blit(imgtmp, (20 + 105 * img.id, 547))
screen = pygame.display.get_surface()
screen.blit(imgtmp, (20 + 105 * img.id, 547))
break
ok = 1
else:
#photo deja vue... on recommence
const.GItemToFound = random.randint(0, len(const.GTabPhotos) - 1)
datas.DebugMessage("Picture to found %i " % const.GItemToFound)
pygame.display.update()
#***************************************************************************
#
#***************************************************************************
def SetMousePicture(self):
return 'souris-click1.png'
# const.GLstSouris.add(MouseOfActivity(const.GPosDepX, const.GPosDepY, 'souris-' + self.ActivityName + '.png') )
#***************************************************************************
#
#***************************************************************************
def DoOnMouseUpAfterButtons(self, event0, event1):
ApplicationPysy.DoOnMouseUpAfterButtons(self, event0, event1)
#recherche de la photo concernee
inarea = 0
for car in const.GTabPhotos:
x = car.left - (event0 + const.DEMISOURIS)
y = car.top - (event1 + const.DEMISOURIS)
if (x * x + y * y < const.GTailleZoom * const.GTailleZoom):
screen = pygame.display.get_surface()
#on est dans la zone proche de la photo
#on joue la musique
const.GTypeSouris = const.EVENT_JEU2
#photos pas encore vue... elle le devient
#on affiche les infos
okmaj = 0
if const.GModeJeu == const.MODEFANTOM:
#mode fantome : on affiche que si c'est la photo avec le bon id
if const.GItemToFound == car.id:
okmaj = 1
else:
okmaj = 0
else:
okmaj = 1
if okmaj == 1:
#on decompte la photo des photos a trouver
if car.view == VIEWNEVER:
const.GNbPhotos += 1
car.view = VIEWALREADY
#mise a jour de la miniature representant la photo prise
for img in const.GTabPhotos :
if img.id == car.id :
imgtmp, rectmp = datas.Load_image("", img.miniature + '-on.png', None, True)
self.Background.blit(imgtmp, (20 + 105 * img.id, 547))
screen.blit(imgtmp, (20 + 105 * img.id, 547))
break
# datas.Load_sound("sounds", "photo-click.ogg")
if const.GWithSound == 1:
if const.GSoundError == 0:
self.Channel0.play(self.Sound0)
#on affiche la photo
imgtmp, rectmp = datas.Load_image("", car.chemin, None, True)
(larg, haut) = imgtmp.get_size()
x = (720 - larg) / 2 + const.MARGELEFT
y = (540 - haut) / 2 + const.MARGETOP
screen.blit(imgtmp, [x, y])
pygame.display.update()
#on patiente deux secondes
tpsdepartattente = pygame.time.get_ticks()
self.ShowOnlyChrono = 1
while ( float(pygame.time.get_ticks() - tpsdepartattente) < 2000 ):
for event in pygame.event.get(const.EVTCHRONO):
if event.type == const.EVTCHRONO:
self.DoTheChronoEvent()
self.ShowOnlyChrono = 0
#on efface tout
screen.blit(self.Background, (x, y), (x, y, larg, haut))
#on recherche une nouvelle photo
if okmaj == 1:
if const.GNbPhotos < 6 :
self.GetIdOfPhotoToFound()
const.GLstSouris.draw(screen)
pygame.display.update()
const.GTypeSouris = const.EVENT_JEU0
self.EtatPhoto = PHOTOPRES
#***************************************************************************
#
#***************************************************************************
def DoInitLevel(self):
""" """
if const.GLevel == 0:
const.GTailleZoom = 50
elif const.GLevel == 1:
const.GTailleZoom = 35
else:
const.GTailleZoom = 20
datas.DebugMessage("Rayon= %i " % const.GTailleZoom)
#***************************************************************************
#
#***************************************************************************
def InitActivity(self, WithHasard):
ApplicationPysy.InitActivity(self, WithHasard)
imgtmp, rectmp = datas.Load_image("", self.GImgBackground, True)
self.Background.blit(imgtmp, (const.MARGELEFT, const.MARGETOP))
screen = pygame.display.get_surface()
if const.GDebug == 1:
#on affiche une cible a la position d'une photo a trouver
imgcible, rectcible = datas.Load_image("images", "cible.png" )
(imglar, imght) = imgcible.get_size()
for car in const.GTabPhotos:
self.Background.blit(imgcible, (car.left - int(imglar/2), car.top - int(imght/2)))
const.GNbPhotos = 0
const.GItemToFound = 99
#recherche du rayon en fonction du niveau
self.DoInitLevel()
self.RAZMiniatures()
self.GetIdOfPhotoToFound()
#***************************************************************************
#
#***************************************************************************
def MotionAfterMouse(self, event0, event1, str):
ApplicationPysy.MotionAfterMouse(self, event0, event1, str)
#recherche de la photo
inarea = 0
for car in const.GTabPhotos:
x = car.left - (const.GMaSourisCurrentPositionX + const.DEMISOURIS)
y = car.top - (const.GMaSourisCurrentPositionY + const.DEMISOURIS)
if (x * x + y * y < const.GTailleZoom * const.GTailleZoom):
#on est dans la zone proche de la photo
#on affiche l'appareil photo en rouge pour indiquer
inarea = 1
break
if inarea == 1:
#on est bien proche d'une photo
#on peut afficher l'appareil photo en rouge
if const.GTypeSouris == const.EVENT_JEU0:
if self.EtatPhoto == PHOTOLOIN:
#on est actuellement en appareil photo normal et on passe en mode couleur
# datas.Load_sound("sounds", "photo-beep0.ogg")
if const.GWithSound == 1:
if const.GSoundError == 0:
self.Channel1.play(self.Sound1)
const.GLstSouris.empty()
const.GLstSouris.add(MouseOfActivity(const.GMaSourisCurrentPositionX, const.GMaSourisCurrentPositionY, 'souris-click0.png') )
const.GTypeSouris = const.EVENT_JEU1
self.EtatPhoto = PHOTOPRES
else:
#on est deja en appareil photo en couleur : on ne fait rien
pass
else:
#on est loin d'une photo :
#il faut remettre l'appareil photo en normal
if const.GTypeSouris == const.EVENT_JEU0:
#on est actuellement en appareil photo normal
#on ne change pas
pass
else:
#on est en appareil photo en couleur : on passe a normal
const.GLstSouris.empty()
const.GLstSouris.add(MouseOfActivity(const.GMaSourisCurrentPositionX, const.GMaSourisCurrentPositionY, 'souris-click1.png') )
const.GTypeSouris = const.EVENT_JEU0
self.EtatPhoto = PHOTOLOIN
#***************************************************************************
#
#***************************************************************************
def ReadDfgFile(self):
ApplicationPysy.ReadDfgFile(self)
""" Charge les photos a partir d'un fichier de configuration contenus dans le repertoire"""
screen = pygame.display.get_surface()
#effacer l'existant
const.GTabPhotos[:] = []
LstFound = []
#------------------ on va lire le fichier de configuration -----------------
configname = self.LstFicConfig[self.IdxFileDfg]
(dirpath, dirname) = os.path.split(configname)
cpt = 0
f = open(configname,'rb')
lignes = f.readlines()
for lig in lignes:
lig = lig.strip()
if len(lig) == 0:
continue
if cpt == 0:
self.GImgBackground = os.path.join(dirpath, lig)
else:
#recuperation des photos pour l'activite
pho = Photo()
lig = lig.split('|')
(shortname, extension) = os.path.splitext(lig[0])
pho.chemin = os.path.join(dirpath, lig[0])
pho.miniature = os.path.join(dirpath, shortname) #nom (sans extension de la miniature)
pho.id = cpt - 1
pho.left = int(lig[1]) + const.MARGELEFT
pho.top = int(lig[2]) + const.MARGETOP
pho.ray = int(lig[3])
pho.view = VIEWNEVER #pas encore vue
const.GTabPhotos.append(pho)
datas.DebugMessage("...photo named " + shortname + " position on background : left=" + str(pho.left) + " top=" + str(pho.top))
cpt += 1
f.close()
#MAJ du nombre de photos vues
const.GNbPhotos = 0
|