/usr/share/psychtoolbox-3/PsychDemos/ClutAnimDemo.m is in psychtoolbox-3-common 3.0.12.20160126.dfsg1-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 | function ClutAnimDemo(method)
% ClutAnimDemo([method=2])
%
% Display an animated grating using CLUT animation via the
% Screen('LoadNormalizedGammaTable') command, or via the PsychImaging()
% based clut animation support.
%
% Clut animation is an ancient technique of achieving animation, only
% needed or the best choice for very few use cases nowadays. Think twice
% before using this as your method of choice. It may work, but is inefficient,
% potentially unreliable in the timing domain (except for method 2) and most
% often more painful and inflexible to use than a proper modern approach.
%
% If 'method' is set to 0, hardware gamma tables are immediately updated.
% A setting of 1 will update hardware gamma tables in sync with Screen('Flip'),
% or more accurately, it will try to. Synchronization can't be guaranteed,
% only that a good effort is made to achieve sync.
% A 'method' setting of 2, which is the default, will use the Psychtoolbox image
% processing pipeline to implement clut animation, instead of updating the
% hardware gamma tables. This is the only reliable method with respect to
% timing precision. It is also the only method that works on MS-Windows.
% However, it requires recent graphics hardware and a bit more computation
% time.
%
% Method 2 is recommended for most use cases, method 0 is the least
% reliable one.
%
% see also: PsychDemos, PsychImaging
%
% HISTORY
% 7/05/05 mk Wrote it.
% 22/07/05 fwc Added SkipSyncTests preference call, slightly smaller texture,
% as drawtexture failed on s=400 on a 1024x768 pix screen
% in catch section, test if OrigLut exists before
% applying it.
%
% 4/4/11 mk Add support for 'EnableCLUTMapping' method of
% PsychImaging.
% 22/07/14 mk Fixup for gpu's with > 256 gamma table slots, in which this
% didn't work, as it assumed exactly 256 slots.
% 22/11/15 mk Switch to method 2 (imaging pipeline) by default.
if nargin < 1 || isempty(method)
method = 2;
end
% Is this the M$-Windows version? This demo doesn't work under Windows...
if (method ~= 2) && IsWin
error('ClutAnimDemo does not work under M$-Windows with any method but 2. Aborting...');
end
% Check for proper installation of PTB-3, setup default (0 == like AssertOpenGL):
PsychDefaultSetup(0);
try
% We disable the sync tests at startup. They are not necessary for this
% demo...
Screen('Preference', 'SkipSyncTests', 1);
% Get the list of screens and choose the one with the highest screen number.
% Screen 0 is, by definition, the display with the menu bar. Often when
% two monitors are connected the one without the menu bar is used as
% the stimulus display. Chosing the display with the highest dislay number is
% a best guess about where you want the stimulus displayed.
screens=Screen('Screens');
screenNumber=max(screens);
% Make a backup copy of original LUT into origLUT.
origLUT=Screen('ReadNormalizedGammaTable', screenNumber);
% origLUT must have exactly 256 slots for this demo to work,
% so make it so! May look a bit weird on gpu with gamma tables
% that have more than 256 slots, but such is life...
if size(origLUT, 1) ~= 256
origLUT = origLUT(1:256, :);
end
% Open a double buffered fullscreen window.
if method == 2
% Use imaging pipeline for good results:
PsychImaging('PrepareConfiguration');
PsychImaging('AddTask', 'AllViews', 'EnableCLUTMapping');
w = PsychImaging('OpenWindow', screenNumber, 0);
else
% Use old style gamma table animation:
w=Screen('OpenWindow', screenNumber, 0);
end
LoadIdentityClut(w);
newLUT=origLUT;
% Find the color value which corresponds to black. Though on OS
% X we currently only support true color and thus, for scalar color
% arguments,
% black is always 0 and white 255, this rule is not true on other platforms will
% not remain true on OS X after we add other color depth modes.
black=BlackIndex(screenNumber);
% Build a simple gray-level ramp as a single texture.
[width, height]=Screen('WindowSize', w);
s=floor(min(width, height)/2)-1;
x = meshgrid(-s:s, -s:s);
fintex=ones(2*s+1,2*s+1);
fintex(:,:)=mod(x,255)+1;
tex=Screen('MakeTexture', w, fintex);
% Black background:
Screen('FillRect',w, black);
% Single static gray-level ramp drawn as texture.
Screen('DrawTexture', w, tex(1));
% Show it by flipping the buffers:
Screen('Flip', w);
% Draw same image into backbuffer, so they're identical:
Screen('DrawTexture', w, tex(1));
i=0;
tavg=0;
t0 = GetSecs;
% newLUT will contain the color lookup table for each frame of the
% animation.
% Set up slot 1 (which corresponds to color index zero == black) to a
% DAC output intensity of 0.5 for all three guns --> color index zero -> gray background.
newLUT(1,:)=0.5;
% Animation by CLUT color cycling loop:
while (1)
% Shift/Cycle all LUT entries: Entry 3 -> 2, 4 -> 3, 5 ->4 , ... ,
% 256 -> 255, 2 -> 256, ... we just leave slot 1 alone, it defines
% the DAC output values for the background.
backupLUT=newLUT(2, :);
newLUT(2:255, :)=newLUT(3:256, :);
newLUT(256, :)=backupLUT;
if method == 0
% This 'Flip' waits for vertical retrace...
Screen('Flip', w, 0, 2);
end
% Update the hardware CLUT with our newLUT:
Screen('LoadNormalizedGammaTable', w, newLUT, method);
if method > 0
% This 'Flip' waits for vertical retrace...
Screen('Flip', w, 0, 2);
end
t1=GetSecs;
tavg=tavg+(t1-t0);
t0=t1;
i=i+1;
% Abort after 1000 video refresh intervals or on a key-press:
if KbCheck || (i>1000)
break;
end
end
tavg = tavg / i %#ok<NOPRT,NASGU>
%The same commands wich close onscreen and offscreen windows also close
%textures.
% Restore the original origLUT CLUT gamma lookup table:
RestoreCluts;
Screen('CloseAll');
Screen('Preference', 'SkipSyncTests', 0);
catch
%this "catch" section executes in case of an error in the "try" section
%above. Importantly, it closes the onscreen window if its open.
RestoreCluts;
Screen('CloseAll');
Screen('Preference', 'SkipSyncTests', 0);
psychrethrow(psychlasterror);
end %try..catch..
|