/usr/share/phatch/data/blender/object.py is in phatch-cli 0.2.7.1-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Copyright (C) 2007-2008 www.stani.be
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see http://www.gnu.org/licenses/
# Follows PEP8
# Note that importing other modules (non Blender/Python) is somewhat
# problematic. See imp module and runner.py if you really want to do that.
import math
import os
import sys
import tempfile
from Blender import Camera, Image, Mathutils, Material, Object, Texture
from PIL import Image as PILImage
from PIL import ImageOps
def _get_image_extension(image, ext={'RGB': '.PNG', 'RGBA': '.PNG'}):
if image.mode == 'LA' or \
(image.mode == 'P' and 'transparency' in image.info):
image = image.convert('RGBA')
elif not image.mode.startswith('RGB'):
image = image.convert('RGB')
return image, ext[image.mode]
if sys.platform.startswith('win'):
# BMP fails on Windows2000
# PIL can't write to .bmp temp file (Fails with Error 0)
get_image_extension = _get_image_extension
else:
def get_image_extension(image):
return _get_image_extension(image,
ext={'RGB': '.BMP', 'RGBA': '.PNG'})
class Textures:
def set_up(self, images):
for i, image in enumerate(images):
texture = Texture.Get('phatch_tex_' + str(i + 1))
texture.image = image
class BlenderCamera:
def set_up(self, args):
camera_target = Object.Get('camera_target')
camera_target.RotX = math.radians(args['rotation_x'])
camera_target.RotY = -math.radians(args['rotation_y'])
camera_target.RotZ = math.radians(args['rotation_z'])
camera = Camera.Get('camera')
camera.angle = args['camera_lens_angle']
camera_ob = Object.Get('camera')
camera_ob.LocX = args['camera_distance']
class Stars:
def set_up(self, args, world):
if args['stars']:
mode = world.getMode()
mode |= 2
world.setMode(mode)
self._set_stars_color(args, world)
def _set_stars_color(self, args, world):
old_options = world.getStar()
new_options = args['stars_color'] + old_options[3:]
world.setStar(new_options)
class Mist:
def set_up(self, args, world):
if args['mist']:
mode = world.getMode()
mode |= 1
world.setMode(mode)
class World:
stars = Stars()
mist = Mist()
def set_up(self, args, scene):
if not args['alpha']:
world = scene.world
world.setZen(args['gradient_top'])
world.setHor(args['gradient_bottom'])
world.setSkytype(1) # make sure sky gets blended
self.stars.set_up(args, world)
self.mist.set_up(args, world)
class Floor:
def set_up(self, args, scene):
if args['use_floor']:
self._set_color(args)
self._set_reflection(args)
self._set_opacity(args)
else:
self._remove_floor(scene)
def get_mode(self):
return self.material.getMode()
mode = property(get_mode)
def _set_color(self, args):
self.material = Material.Get('floor')
self.material.setRGBCol(args['floor_color'])
def _set_reflection(self, args):
ref = int(args['floor_reflection'])
if ref:
self.material.setFresnelMirrFac(2 - ref / 100.0)
else:
self.material.setMode(self.mode ^ Material.Modes['RAYMIRROR'])
def _set_opacity(self, args):
#note that the idea is to fake it so that mirror still works
#TODO: it probably would be nicer to handle this with compositing as
#this solution does not work properly with stars option!
opacity = int(args['floor_opacity']) / 100.0
self.material.setMode(self.mode ^ Material.Modes['RAYTRANSP'])
self.material.fresnelTrans = 5 * (1.0 - opacity)
self.material.fresnelTransFac = 5 * (1.0 - opacity)
self.material.spec *= opacity
self.material.ref *= opacity
self.material.alpha *= opacity
def _remove_floor(self, scene):
scene.objects.unlink(Object.Get('floor'))
class BlenderObjects(list):
def __init__(self):
self.extend([Book(), Box(), Can(), Cd(), Lcd(), Sphere()])
def find(self, args):
obj_name = args['object']
for obj in self:
if obj_name == obj.name:
return obj
class BlenderObject:
tex_ob_name = ''
def __init__(self):
if not self.tex_ob_name:
self.tex_ob_name = self.name
# TODO: generalize
self.texface = TexFace(self.tex_ob_name, 'phatch_tex_1')
def get_name(self):
return self.__class__.__name__
name = property(get_name)
def initialize_images(self, args):
pass
def set_up(self, args, images):
pass
class TexFace:
def __init__(self, tex_ob_name, name):
self.tex_ob_name = tex_ob_name
self.name = name
self._width = None
self._height = None
def get_width(self):
self._calculate_edge_width_and_height()
return self._width
width = property(get_width)
def get_height(self):
self._calculate_edge_width_and_height()
return self._height
height = property(get_height)
def _calculate_edge_width_and_height(self):
# cache -> to decorator?
if self._width is not None and self._height is not None:
return
ob = Object.Get(self.tex_ob_name)
me = ob.getData(mesh=True)
tex_group = VertexGroup(me, self.name)
tex_corner = VertexGroup(me, self.name + '_corner')
connected_edges = tex_corner.find_connected_edges()
common_edges = connected_edges.intersection(tex_group.edges)
cross_product = cross(tex_corner.vertices.pop(), common_edges)
face_normal = tex_group.faces.pop().no
common_edges = list(common_edges)
if vectors_on_same_side(cross_product, face_normal):
e1, e2 = common_edges[0], common_edges[1]
else:
e1, e2 = common_edges[1], common_edges[0]
# TODO: it would be better to use avg of edges
# (top/bottom, left/right) here
self._width, self._height = get_length(e1, ob), get_length(e2, ob)
class VertexGroup:
def __init__(self, mesh, name):
self.mesh = mesh
self.vertex_ids = mesh.getVertsFromGroup(name)
def find_connected_edges(self):
ret = set()
for vertex_id in self.vertex_ids:
for e in self.mesh.edges:
if e.v1.index == vertex_id:
ret.add(e)
if e.v2.index == vertex_id:
ret.add(e)
return ret
def get_edges(self):
ret = set()
for e in self.mesh.edges:
found_v1 = False
found_v2 = False
for index in self.vertex_ids:
if e.v1.index == index:
found_v1 = True
if e.v2.index == index:
found_v2 = True
if found_v1 and found_v2:
ret.add(e)
return ret
edges = property(get_edges)
def get_faces(self):
ret = set()
for face in self.mesh.faces:
found_vertices = 0
for index in self.vertex_ids:
for vertex in face.verts:
if vertex.index == index:
found_vertices += 1
if found_vertices == len(face.verts):
ret.add(face)
return ret
faces = property(get_faces)
def get_vertices(self):
ret = set()
for vertex in self.mesh.verts:
for index in self.vertex_ids:
if vertex.index == index:
ret.add(vertex)
return ret
vertices = property(get_vertices)
def cross(v_id, edges):
def get_vec(edge):
if edge.v1 == v_id:
return edge.v2.co + edge.v1.co
return edge.v1.co + edge.v2.co
edges = list(edges)
vec1 = get_vec(edges[0])
vec2 = get_vec(edges[1])
return Mathutils.CrossVecs(vec1, vec2).normalize()
def vectors_on_same_side(v1, v2):
# checks if the vec are on the same side of a ball. expects that v1
# and v2 have been normalized already
return math.acos(Mathutils.DotVecs(v1, v2)) < math.pi
def get_length(edge, ob):
v1_world = edge.v1.co * ob.matrix
v2_world = edge.v2.co * ob.matrix
return (v1_world - v2_world).length
class Box(BlenderObject):
def set_up(self, args, images):
set_material_color('box', args['box_color'])
self._adapt_proportions(args, images[0])
def _adapt_proportions(self, args, image):
ob = Object.Get(self.name).getParent()
width, height = image.getSize()
fac = height / 0.8
box_width = width / fac
box_height = height / fac
box_depth = max(float(args['box_depth']) / fac, 0.001)
ob.setSize(box_depth, box_width, box_height)
class Book(BlenderObject):
def initialize_images(self, args):
def initialize_page(box, image_arg, ext):
temporary_image = TempFile(ext)
left_page = im.crop(box)
left_page.save(temporary_image.path)
args[image_arg] = temporary_image.path
if args['page_mapping'].startswith('Wrap'):
im_path = args['input_image_1']
im = PILImage.open(im_path)
width, height = im.size
im, ext = get_image_extension(im)
initialize_page((width / 2 + 1, 0, width, height), \
'input_image_1', ext)
initialize_page((0, 0, width / 2, height), 'input_image_2', ext)
def set_up(self, args, images):
set_material_color('cover', args['cover_color'])
def set_material_color(material_name, color):
material = Material.Get(material_name)
material.setRGBCol(color)
class Can(BlenderObject):
pass
class Cd(BlenderObject):
tex_ob_name = 'cd_lid'
def set_up(self, args, images):
cd_lid = Object.Get('cd_lid')
cd_lid.RotZ -= math.radians(args['lid_rotation'])
class Lcd(BlenderObject):
pass
class Sphere(BlenderObject):
pass
class Modes(dict):
def __init__(self):
modes = (Fit(), LetterBox(), ScaleImage(), ScaleModel(), )
for mode in modes:
self[mode.name] = mode
class Mode:
name = ''
def execute(self, input_image_path, blender_object):
return Image.Load(input_image_path)
def clean_up(self):
pass
class TemporaryImages(list):
def close(self):
for image in self:
image.close()
class InputManipulationMode:
temporary_images = TemporaryImages()
def execute(self, input_image_path, blender_object):
im = PILImage.open(input_image_path)
new_im_width, new_im_height = self._get_new_im_dimensions(im,
blender_object)
result_im = self._execute_hook(im, new_im_width, new_im_height)
return self._pil_im_to_blender_disk(result_im)
def clean_up(self):
self.temporary_images.close()
def _comparator(self, new_im_height, im_height):
pass
def _execute_hook(self, im, new_im_width, new_im_height):
pass
def _get_new_im_dimensions(self, im, blender_object):
im_width, im_height = im.size
tex_width = blender_object.texface.width
tex_height = blender_object.texface.height
# figure out the scaling factor between widths and calculate new height
new_im_height = im_width / tex_width * tex_height
if self._comparator(new_im_height, im_height):
new_im_width = im_width
else:
# scale width instead
new_im_width = im_height / tex_height * tex_width
new_im_height = im_height
return int(new_im_width), int(new_im_height)
def _pil_im_to_blender_disk(self, im):
im, ext = get_image_extension(im)
temporary_image = TempFile(ext)
self.temporary_images.append(temporary_image)
im.save(temporary_image.path)
ret_im = Image.Load(temporary_image.path)
return ret_im
class Fit(InputManipulationMode):
name = 'Fit Image'
def _comparator(self, new_im_height, im_height):
return new_im_height < im_height
def _execute_hook(self, im, new_im_width, new_im_height):
fit_im = ImageOps.fit(im, (int(new_im_width), int(new_im_height)))
fit_im.format = im.format
return fit_im
class LetterBox(InputManipulationMode):
name = 'Letterbox'
def _comparator(self, new_im_height, im_height):
return new_im_height > im_height
def _execute_hook(self, im, new_im_width, new_im_height):
def split(pixels):
return pixels / 2, pixels / 2
im_width, im_height = im.size
left, top, right, bottom = 0, 0, im_width, im_height
if im_width == new_im_width:
extra_pixels = new_im_height - im_height
top, bottom = split(extra_pixels)
bottom += im_height
else:
extra_pixels = new_im_width - im_width
left, right = split(extra_pixels)
right += im_width
lb_im = PILImage.new(im.mode, (new_im_width, new_im_height))
lb_im.format = im.format
lb_im.paste(im, (left, top, right, bottom))
return lb_im
class ScaleImage(Mode):
name = 'Scale Image'
class ScaleModel(Mode):
name = 'Scale Model'
def execute(self, input_image_path, blender_object):
im = Image.Load(input_image_path)
im_width, im_height = im.getSize()
im_size_ratio = im_width / im_height
tex_width = blender_object.texface.width
tex_height = blender_object.texface.height
tex_size_ratio = tex_width / tex_height
ob = Object.Get(blender_object.name).getParent()
if tex_size_ratio > im_size_ratio:
# scale width
scaling_ratio = im_size_ratio / tex_size_ratio
ob.SizeY *= scaling_ratio
else:
# scale height
scaling_ratio = tex_size_ratio / im_size_ratio
ob.SizeZ *= scaling_ratio
return im
class BlenderInitializer:
blender_objects = BlenderObjects()
modes = Modes()
selected_mode = Mode()
textures = Textures()
camera = BlenderCamera()
world = World()
floor = Floor()
def set_up_render(self, args, scene):
blender_object = self.blender_objects.find(args)
image_size = args['image_size']
images = []
# TODO: handle object, image init here! -> ie. book crop
blender_object.initialize_images(args)
if image_size not in self.modes:
print 'No suitable "Image Size" provided! Got ' + image_size + \
'! Using Scale Image instead.'
image_size = 'Scale Image'
self.selected_mode = self.modes[image_size]
for i in range(1, args['amount_of_input_images'] + 1):
input_image = args['input_image_' + str(i)]
image = self.selected_mode.execute(input_image, blender_object)
images.append(image)
self.textures.set_up(images)
blender_object.set_up(args, images)
self.camera.set_up(args)
self.world.set_up(args, scene)
self.floor.set_up(args, scene)
def clean_up(self):
self.selected_mode.clean_up()
#FIXME: duplicate code from lib/system.py (should be imported)
class TempFile:
def __init__(self, suffix='', path=None):
"""Make a temporary file with :func:`tempfile.mkstemp`. Use
the ``path`` attribute to get the filename.
:param suffix:
If suffix is specified, the file name will end with that
suffix, otherwise there will be no suffix. ``TempFile`` does
not put a dot between the file name and the suffix; if you
need one, put it at the beginning of suffix.
:type suffix: string
:param path: prefabricated temp path
:type path: string
>>> t = TempFile('.png')
>>> t.path.endswith('.png')
True
>>> t.close()
"""
if path is None:
self._fd, self.path = tempfile.mkstemp(suffix)
else:
self._fd = None
self.path = path
def close(self):
"""It is important to call this method when finished with
the temporary file.
"""
if self._fd:
os.close(self._fd)
os.remove(self.path)
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