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/*

rockHermitAI.js

Priority-based AI for rock hermits

Oolite
Copyright © 2004-2013 Giles C Williams and contributors

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.

*/

"use strict";

this.name = "Oolite Rock Hermit AI";

this.aiStarted = function() {
	var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);

	if (worldScripts["oolite-libPriorityAI"]._getCommunicationPersonalities("hermit").length > 0)
	{
		ai.setCommunicationsRole("hermit");
	}
	else
	{
		ai.setCommunicationsRole("station");
	}

	ai.setParameter("oolite_friendlyRoles",["oolite-scavenger"]);

	ai.setPriorities([
		/* Fight */
		{
			preconfiguration: ai.configurationStationValidateTarget,
			condition: ai.conditionInCombat,
			behaviour: ai.behaviourStationLaunchDefenseShips,
			reconsider: 5
		},
		/* Scan */
		{
			preconfiguration: ai.configurationCheckScanner,
			condition: ai.conditionScannerContainsRocks,
			behaviour: ai.behaviourStationLaunchMiner,
			reconsider: 60
		},
		{
			configuration: ai.configurationStationReduceAlertLevel,
			behaviour: ai.behaviourStationManageTraffic,
			reconsider: 60
		}
	]);
}