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<div class="header">
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<div class="title">Class Hierarchy</div>  </div>
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<p><a href="inherits.html">Go to the graphical class hierarchy</a></p>
This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1util_1_1_daemon.html" target="_self">unity::util::Daemon</a></td><td class="desc">Helper class to turn a process into a daemon </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1equal__to_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">std::equal_to&lt; unity::util::ResourcePtr&lt; R, D &gt; &gt;</a></td><td class="desc">Function object for equality comparison </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_2_" class="arrow" onclick="toggleFolder('2_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>exception</b></td><td class="desc"></td></tr>
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<tr id="row_2_0_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_file_exception.html" target="_self">unity::FileException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate file I/O errors, such as failure to open or write to a file </td></tr>
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<tr id="row_2_0_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_logic_exception.html" target="_self">unity::LogicException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate a logic error, such as driving the API incorrectly, such as calling methods in the wrong worder </td></tr>
<tr id="row_2_0_3_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_resource_exception.html" target="_self">unity::ResourceException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> for miscellaneous errors, such as failure of a third-party library or hitting resource limitations </td></tr>
<tr id="row_2_0_4_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_shutdown_exception.html" target="_self">unity::ShutdownException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate errors during shutdown </td></tr>
<tr id="row_2_0_5_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_syscall_exception.html" target="_self">unity::SyscallException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate system or library call errors that set <code>errno</code> </td></tr>
<tr id="row_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1greater_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">std::greater&lt; unity::util::ResourcePtr&lt; R, D &gt; &gt;</a></td><td class="desc">Function object for greater than comparison </td></tr>
<tr id="row_4_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1greater__equal_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">std::greater_equal&lt; unity::util::ResourcePtr&lt; R, D &gt; &gt;</a></td><td class="desc">Function object for less than or equal comparison </td></tr>
<tr id="row_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1util_1_1_ini_parser.html" target="_self">unity::util::IniParser</a></td><td class="desc">Helper class to read configuration files </td></tr>
<tr id="row_6_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1less_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">std::less&lt; unity::util::ResourcePtr&lt; R, D &gt; &gt;</a></td><td class="desc">Function object for less than comparison </td></tr>
<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1less__equal_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">std::less_equal&lt; unity::util::ResourcePtr&lt; R, D &gt; &gt;</a></td><td class="desc">Function object for less than or equal comparison </td></tr>
<tr id="row_8_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_8_" class="arrow" onclick="toggleFolder('8_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>nested_exception</b></td><td class="desc"></td></tr>
<tr id="row_8_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_exception.html" target="_self">unity::Exception</a></td><td class="desc">Abstract base class for all Unity exceptions </td></tr>
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1not__equal__to_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">std::not_equal_to&lt; unity::util::ResourcePtr&lt; R, D &gt; &gt;</a></td><td class="desc">Function object for inequality comparison </td></tr>
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<tr id="row_10_10_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_results_model_interface.html" target="_self">unity::shell::scopes::ResultsModelInterface</a></td><td class="desc">A model of scope results for a particular category </td></tr>
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<tr id="row_10_12_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_settings_model_interface.html" target="_self">unity::shell::scopes::SettingsModelInterface</a></td><td class="desc"></td></tr>
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<tr id="row_11_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_11_" class="arrow" onclick="toggleFolder('11_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>QObject</b></td><td class="desc"></td></tr>
<tr id="row_11_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_mir.html" target="_self">Mir</a></td><td class="desc">Acting mostly as a namespace to hold enums and such for use in QML </td></tr>
<tr id="row_11_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1application_1_1_application_info_interface.html" target="_self">unity::shell::application::ApplicationInfoInterface</a></td><td class="desc">A class that holds information about applications </td></tr>
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<tr id="row_11_3_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1launcher_1_1_launcher_item_interface.html" target="_self">unity::shell::launcher::LauncherItemInterface</a></td><td class="desc">An item presented in the launcher </td></tr>
<tr id="row_11_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_hint.html" target="_self">unity::shell::notifications::Hint</a></td><td class="desc">Wraps <a class="el" href="classunity_1_1shell_1_1notifications_1_1_notification_interface.html" title="A Notification object. ">NotificationInterface</a>'s hint flags </td></tr>
<tr id="row_11_5_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_notification_interface.html" target="_self">unity::shell::notifications::NotificationInterface</a></td><td class="desc">A Notification object </td></tr>
<tr id="row_11_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_source_interface.html" target="_self">unity::shell::notifications::SourceInterface</a></td><td class="desc">A source of notifications </td></tr>
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