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<div class="title">Class Hierarchy</div> </div>
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<p><a href="inherits.html">Go to the graphical class hierarchy</a></p>
This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1util_1_1_daemon.html" target="_self">unity::util::Daemon</a></td><td class="desc">Helper class to turn a process into a daemon </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1equal__to_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">std::equal_to< unity::util::ResourcePtr< R, D > ></a></td><td class="desc">Function object for equality comparison </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_2_" class="arrow" onclick="toggleFolder('2_')">▼</span><span class="icona"><span class="icon">C</span></span><b>exception</b></td><td class="desc"></td></tr>
<tr id="row_2_0_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_2_0_" class="arrow" onclick="toggleFolder('2_0_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_exception.html" target="_self">unity::Exception</a></td><td class="desc">Abstract base class for all Unity exceptions </td></tr>
<tr id="row_2_0_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_file_exception.html" target="_self">unity::FileException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate file I/O errors, such as failure to open or write to a file </td></tr>
<tr id="row_2_0_1_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_invalid_argument_exception.html" target="_self">unity::InvalidArgumentException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate that an invalid argument was passed to a function, such as passing <code>nullptr</code> when the function expects the argument to be non-null </td></tr>
<tr id="row_2_0_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_logic_exception.html" target="_self">unity::LogicException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate a logic error, such as driving the API incorrectly, such as calling methods in the wrong worder </td></tr>
<tr id="row_2_0_3_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_resource_exception.html" target="_self">unity::ResourceException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> for miscellaneous errors, such as failure of a third-party library or hitting resource limitations </td></tr>
<tr id="row_2_0_4_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_shutdown_exception.html" target="_self">unity::ShutdownException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate errors during shutdown </td></tr>
<tr id="row_2_0_5_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_syscall_exception.html" target="_self">unity::SyscallException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate system or library call errors that set <code>errno</code> </td></tr>
<tr id="row_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1greater_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">std::greater< unity::util::ResourcePtr< R, D > ></a></td><td class="desc">Function object for greater than comparison </td></tr>
<tr id="row_4_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1greater__equal_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">std::greater_equal< unity::util::ResourcePtr< R, D > ></a></td><td class="desc">Function object for less than or equal comparison </td></tr>
<tr id="row_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1util_1_1_ini_parser.html" target="_self">unity::util::IniParser</a></td><td class="desc">Helper class to read configuration files </td></tr>
<tr id="row_6_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1less_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">std::less< unity::util::ResourcePtr< R, D > ></a></td><td class="desc">Function object for less than comparison </td></tr>
<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1less__equal_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">std::less_equal< unity::util::ResourcePtr< R, D > ></a></td><td class="desc">Function object for less than or equal comparison </td></tr>
<tr id="row_8_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_8_" class="arrow" onclick="toggleFolder('8_')">▼</span><span class="icona"><span class="icon">C</span></span><b>nested_exception</b></td><td class="desc"></td></tr>
<tr id="row_8_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_exception.html" target="_self">unity::Exception</a></td><td class="desc">Abstract base class for all Unity exceptions </td></tr>
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1not__equal__to_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">std::not_equal_to< unity::util::ResourcePtr< R, D > ></a></td><td class="desc">Function object for inequality comparison </td></tr>
<tr id="row_10_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_10_" class="arrow" onclick="toggleFolder('10_')">▼</span><span class="icona"><span class="icon">C</span></span><b>QAbstractListModel</b></td><td class="desc"></td></tr>
<tr id="row_10_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1application_1_1_application_manager_interface.html" target="_self">unity::shell::application::ApplicationManagerInterface</a></td><td class="desc">The Application manager </td></tr>
<tr id="row_10_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1launcher_1_1_launcher_model_interface.html" target="_self">unity::shell::launcher::LauncherModelInterface</a></td><td class="desc">A list of launcher items to be displayed </td></tr>
<tr id="row_10_2_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1launcher_1_1_quick_list_model_interface.html" target="_self">unity::shell::launcher::QuickListModelInterface</a></td><td class="desc">A model containing QuickList actions for an application in the launcher </td></tr>
<tr id="row_10_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_model_interface.html" target="_self">unity::shell::notifications::ModelInterface</a></td><td class="desc">A list of notifications to be displayed </td></tr>
<tr id="row_10_4_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_categories_interface.html" target="_self">unity::shell::scopes::CategoriesInterface</a></td><td class="desc">A list of categories for a particular search </td></tr>
<tr id="row_10_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_filters_interface.html" target="_self">unity::shell::scopes::FiltersInterface</a></td><td class="desc"></td></tr>
<tr id="row_10_6_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_navigation_interface.html" target="_self">unity::shell::scopes::NavigationInterface</a></td><td class="desc">Object representing department instance, which exposes model(s) with results </td></tr>
<tr id="row_10_7_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_option_selector_options_interface.html" target="_self">unity::shell::scopes::OptionSelectorOptionsInterface</a></td><td class="desc"></td></tr>
<tr id="row_10_8_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_preview_model_interface.html" target="_self">unity::shell::scopes::PreviewModelInterface</a></td><td class="desc">A list of <a class="el" href="classunity_1_1shell_1_1scopes_1_1_preview_widget_model_interface.html" title="A list of widgets in a preview. ">PreviewWidgetModelInterface</a> instances </td></tr>
<tr id="row_10_9_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_preview_widget_model_interface.html" target="_self">unity::shell::scopes::PreviewWidgetModelInterface</a></td><td class="desc">A list of widgets in a preview </td></tr>
<tr id="row_10_10_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_results_model_interface.html" target="_self">unity::shell::scopes::ResultsModelInterface</a></td><td class="desc">A model of scope results for a particular category </td></tr>
<tr id="row_10_11_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_scopes_interface.html" target="_self">unity::shell::scopes::ScopesInterface</a></td><td class="desc">A list of scopes to display in the UI </td></tr>
<tr id="row_10_12_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_settings_model_interface.html" target="_self">unity::shell::scopes::SettingsModelInterface</a></td><td class="desc"></td></tr>
<tr id="row_10_13_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_value_slider_values_interface.html" target="_self">unity::shell::scopes::ValueSliderValuesInterface</a></td><td class="desc"></td></tr>
<tr id="row_11_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_11_" class="arrow" onclick="toggleFolder('11_')">▼</span><span class="icona"><span class="icon">C</span></span><b>QObject</b></td><td class="desc"></td></tr>
<tr id="row_11_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_mir.html" target="_self">Mir</a></td><td class="desc">Acting mostly as a namespace to hold enums and such for use in QML </td></tr>
<tr id="row_11_1_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1application_1_1_application_info_interface.html" target="_self">unity::shell::application::ApplicationInfoInterface</a></td><td class="desc">A class that holds information about applications </td></tr>
<tr id="row_11_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1application_1_1_mir_surface_interface.html" target="_self">unity::shell::application::MirSurfaceInterface</a></td><td class="desc">Holds a <a class="el" href="class_mir.html" title="Acting mostly as a namespace to hold enums and such for use in QML. ">Mir</a> surface. Pretty much an opaque class </td></tr>
<tr id="row_11_3_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1launcher_1_1_launcher_item_interface.html" target="_self">unity::shell::launcher::LauncherItemInterface</a></td><td class="desc">An item presented in the launcher </td></tr>
<tr id="row_11_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_hint.html" target="_self">unity::shell::notifications::Hint</a></td><td class="desc">Wraps <a class="el" href="classunity_1_1shell_1_1notifications_1_1_notification_interface.html" title="A Notification object. ">NotificationInterface</a>'s hint flags </td></tr>
<tr id="row_11_5_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_notification_interface.html" target="_self">unity::shell::notifications::NotificationInterface</a></td><td class="desc">A Notification object </td></tr>
<tr id="row_11_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_source_interface.html" target="_self">unity::shell::notifications::SourceInterface</a></td><td class="desc">A source of notifications </td></tr>
<tr id="row_11_7_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_type.html" target="_self">unity::shell::notifications::Type</a></td><td class="desc">Wraps <a class="el" href="classunity_1_1shell_1_1notifications_1_1_notification_interface.html" title="A Notification object. ">NotificationInterface</a>'s type enumeration </td></tr>
<tr id="row_11_8_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_urgency.html" target="_self">unity::shell::notifications::Urgency</a></td><td class="desc">Wraps <a class="el" href="classunity_1_1shell_1_1notifications_1_1_notification_interface.html" title="A Notification object. ">NotificationInterface</a>'s urgency enumeration </td></tr>
<tr id="row_11_9_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_11_9_" class="arrow" onclick="toggleFolder('11_9_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_filter_base_interface.html" target="_self">unity::shell::scopes::FilterBaseInterface</a></td><td class="desc"></td></tr>
<tr id="row_11_9_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_option_selector_filter_interface.html" target="_self">unity::shell::scopes::OptionSelectorFilterInterface</a></td><td class="desc"></td></tr>
<tr id="row_11_9_1_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_range_input_filter_interface.html" target="_self">unity::shell::scopes::RangeInputFilterInterface</a></td><td class="desc"></td></tr>
<tr id="row_11_9_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_value_slider_filter_interface.html" target="_self">unity::shell::scopes::ValueSliderFilterInterface</a></td><td class="desc"></td></tr>
<tr id="row_11_10_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_scope_interface.html" target="_self">unity::shell::scopes::ScopeInterface</a></td><td class="desc">Object representing scope instance, which exposes model(s) with results </td></tr>
<tr id="row_12_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_12_" class="arrow" onclick="toggleFolder('12_')">▼</span><span class="icona"><span class="icon">C</span></span><b>QPlatformCursor</b></td><td class="desc"></td></tr>
<tr id="row_12_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_mir_platform_cursor.html" target="_self">MirPlatformCursor</a></td><td class="desc">Cursor interface for <a class="el" href="class_mir.html" title="Acting mostly as a namespace to hold enums and such for use in QML. ">Mir</a> platform </td></tr>
<tr id="row_13_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_13_" class="arrow" onclick="toggleFolder('13_')">▼</span><span class="icona"><span class="icon">C</span></span><b>QQuickItem</b></td><td class="desc"></td></tr>
<tr id="row_13_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_mir_mouse_pointer_interface.html" target="_self">MirMousePointerInterface</a></td><td class="desc">The QML mouse pointer </td></tr>
<tr id="row_13_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1application_1_1_mir_surface_item_interface.html" target="_self">unity::shell::application::MirSurfaceItemInterface</a></td><td class="desc">Renders a MirSurface in a QML scene and forwards the input events it receives to it </td></tr>
<tr id="row_14_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1util_1_1_resource_ptr.html" target="_self">unity::util::ResourcePtr< R, D ></a></td><td class="desc">Class to guarantee deallocation of arbitrary resources </td></tr>
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