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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>std</b></td><td class="desc"></td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1equal__to_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">equal_to&lt; unity::util::ResourcePtr&lt; R, D &gt; &gt;</a></td><td class="desc">Function object for equality comparison </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1greater_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">greater&lt; unity::util::ResourcePtr&lt; R, D &gt; &gt;</a></td><td class="desc">Function object for greater than comparison </td></tr>
<tr id="row_0_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1greater__equal_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">greater_equal&lt; unity::util::ResourcePtr&lt; R, D &gt; &gt;</a></td><td class="desc">Function object for less than or equal comparison </td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1less_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">less&lt; unity::util::ResourcePtr&lt; R, D &gt; &gt;</a></td><td class="desc">Function object for less than comparison </td></tr>
<tr id="row_0_4_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1less__equal_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">less_equal&lt; unity::util::ResourcePtr&lt; R, D &gt; &gt;</a></td><td class="desc">Function object for less than or equal comparison </td></tr>
<tr id="row_0_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1not__equal__to_3_01unity_1_1util_1_1_resource_ptr_3_01_r_00_01_d_01_4_01_4.html" target="_self">not_equal_to&lt; unity::util::ResourcePtr&lt; R, D &gt; &gt;</a></td><td class="desc">Function object for inequality comparison </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_1_" class="arrow" onclick="toggleFolder('1_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceunity.html" target="_self">unity</a></td><td class="desc">Top-level namespace for all things Unity-related </td></tr>
<tr id="row_1_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_0_" class="arrow" onclick="toggleFolder('1_0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>shell</b></td><td class="desc"></td></tr>
<tr id="row_1_0_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_1_0_0_" class="arrow" onclick="toggleFolder('1_0_0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>application</b></td><td class="desc"></td></tr>
<tr id="row_1_0_0_0_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1application_1_1_application_info_interface.html" target="_self">ApplicationInfoInterface</a></td><td class="desc">A class that holds information about applications </td></tr>
<tr id="row_1_0_0_1_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1application_1_1_application_manager_interface.html" target="_self">ApplicationManagerInterface</a></td><td class="desc">The Application manager </td></tr>
<tr id="row_1_0_0_2_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1application_1_1_mir_surface_interface.html" target="_self">MirSurfaceInterface</a></td><td class="desc">Holds a <a class="el" href="class_mir.html" title="Acting mostly as a namespace to hold enums and such for use in QML. ">Mir</a> surface. Pretty much an opaque class </td></tr>
<tr id="row_1_0_0_3_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1application_1_1_mir_surface_item_interface.html" target="_self">MirSurfaceItemInterface</a></td><td class="desc">Renders a MirSurface in a QML scene and forwards the input events it receives to it </td></tr>
<tr id="row_1_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_1_0_1_" class="arrow" onclick="toggleFolder('1_0_1_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>launcher</b></td><td class="desc"></td></tr>
<tr id="row_1_0_1_0_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1launcher_1_1_launcher_item_interface.html" target="_self">LauncherItemInterface</a></td><td class="desc">An item presented in the launcher </td></tr>
<tr id="row_1_0_1_1_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1launcher_1_1_launcher_model_interface.html" target="_self">LauncherModelInterface</a></td><td class="desc">A list of launcher items to be displayed </td></tr>
<tr id="row_1_0_1_2_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1launcher_1_1_quick_list_model_interface.html" target="_self">QuickListModelInterface</a></td><td class="desc">A model containing QuickList actions for an application in the launcher </td></tr>
<tr id="row_1_0_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_1_0_2_" class="arrow" onclick="toggleFolder('1_0_2_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>notifications</b></td><td class="desc"></td></tr>
<tr id="row_1_0_2_0_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_hint.html" target="_self">Hint</a></td><td class="desc">Wraps <a class="el" href="classunity_1_1shell_1_1notifications_1_1_notification_interface.html" title="A Notification object. ">NotificationInterface</a>'s hint flags </td></tr>
<tr id="row_1_0_2_1_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_model_interface.html" target="_self">ModelInterface</a></td><td class="desc">A list of notifications to be displayed </td></tr>
<tr id="row_1_0_2_2_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_notification_interface.html" target="_self">NotificationInterface</a></td><td class="desc">A Notification object </td></tr>
<tr id="row_1_0_2_3_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_source_interface.html" target="_self">SourceInterface</a></td><td class="desc">A source of notifications </td></tr>
<tr id="row_1_0_2_4_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_type.html" target="_self">Type</a></td><td class="desc">Wraps <a class="el" href="classunity_1_1shell_1_1notifications_1_1_notification_interface.html" title="A Notification object. ">NotificationInterface</a>'s type enumeration </td></tr>
<tr id="row_1_0_2_5_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1notifications_1_1_urgency.html" target="_self">Urgency</a></td><td class="desc">Wraps <a class="el" href="classunity_1_1shell_1_1notifications_1_1_notification_interface.html" title="A Notification object. ">NotificationInterface</a>'s urgency enumeration </td></tr>
<tr id="row_1_0_3_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_1_0_3_" class="arrow" onclick="toggleFolder('1_0_3_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>scopes</b></td><td class="desc"></td></tr>
<tr id="row_1_0_3_0_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_categories_interface.html" target="_self">CategoriesInterface</a></td><td class="desc">A list of categories for a particular search </td></tr>
<tr id="row_1_0_3_1_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_filter_base_interface.html" target="_self">FilterBaseInterface</a></td><td class="desc"></td></tr>
<tr id="row_1_0_3_2_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_filters_interface.html" target="_self">FiltersInterface</a></td><td class="desc"></td></tr>
<tr id="row_1_0_3_3_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_navigation_interface.html" target="_self">NavigationInterface</a></td><td class="desc">Object representing department instance, which exposes model(s) with results </td></tr>
<tr id="row_1_0_3_4_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_option_selector_filter_interface.html" target="_self">OptionSelectorFilterInterface</a></td><td class="desc"></td></tr>
<tr id="row_1_0_3_5_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_option_selector_options_interface.html" target="_self">OptionSelectorOptionsInterface</a></td><td class="desc"></td></tr>
<tr id="row_1_0_3_6_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_preview_model_interface.html" target="_self">PreviewModelInterface</a></td><td class="desc">A list of <a class="el" href="classunity_1_1shell_1_1scopes_1_1_preview_widget_model_interface.html" title="A list of widgets in a preview. ">PreviewWidgetModelInterface</a> instances </td></tr>
<tr id="row_1_0_3_7_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_preview_widget_model_interface.html" target="_self">PreviewWidgetModelInterface</a></td><td class="desc">A list of widgets in a preview </td></tr>
<tr id="row_1_0_3_8_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_range_input_filter_interface.html" target="_self">RangeInputFilterInterface</a></td><td class="desc"></td></tr>
<tr id="row_1_0_3_9_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_results_model_interface.html" target="_self">ResultsModelInterface</a></td><td class="desc">A model of scope results for a particular category </td></tr>
<tr id="row_1_0_3_10_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_scope_interface.html" target="_self">ScopeInterface</a></td><td class="desc">Object representing scope instance, which exposes model(s) with results </td></tr>
<tr id="row_1_0_3_11_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_scopes_interface.html" target="_self">ScopesInterface</a></td><td class="desc">A list of scopes to display in the UI </td></tr>
<tr id="row_1_0_3_12_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_settings_model_interface.html" target="_self">SettingsModelInterface</a></td><td class="desc"></td></tr>
<tr id="row_1_0_3_13_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_value_slider_filter_interface.html" target="_self">ValueSliderFilterInterface</a></td><td class="desc"></td></tr>
<tr id="row_1_0_3_14_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1shell_1_1scopes_1_1_value_slider_values_interface.html" target="_self">ValueSliderValuesInterface</a></td><td class="desc"></td></tr>
<tr id="row_1_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_1_" class="arrow" onclick="toggleFolder('1_1_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>util</b></td><td class="desc"></td></tr>
<tr id="row_1_1_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1util_1_1_daemon.html" target="_self">Daemon</a></td><td class="desc">Helper class to turn a process into a daemon </td></tr>
<tr id="row_1_1_1_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1util_1_1_ini_parser.html" target="_self">IniParser</a></td><td class="desc">Helper class to read configuration files </td></tr>
<tr id="row_1_1_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1util_1_1_resource_ptr.html" target="_self">ResourcePtr</a></td><td class="desc">Class to guarantee deallocation of arbitrary resources </td></tr>
<tr id="row_1_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_exception.html" target="_self">Exception</a></td><td class="desc">Abstract base class for all Unity exceptions </td></tr>
<tr id="row_1_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_file_exception.html" target="_self">FileException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate file I/O errors, such as failure to open or write to a file </td></tr>
<tr id="row_1_4_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_invalid_argument_exception.html" target="_self">InvalidArgumentException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate that an invalid argument was passed to a function, such as passing <code>nullptr</code> when the function expects the argument to be non-null </td></tr>
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<tr id="row_1_6_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_resource_exception.html" target="_self">ResourceException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> for miscellaneous errors, such as failure of a third-party library or hitting resource limitations </td></tr>
<tr id="row_1_7_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_shutdown_exception.html" target="_self">ShutdownException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate errors during shutdown </td></tr>
<tr id="row_1_8_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classunity_1_1_syscall_exception.html" target="_self">SyscallException</a></td><td class="desc"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate system or library call errors that set <code>errno</code> </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_mir.html" target="_self">Mir</a></td><td class="desc">Acting mostly as a namespace to hold enums and such for use in QML </td></tr>
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