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# Copyright 2010, 2011, 2012, 2013, 2014, 2015 Kevin Ryde

# This file is part of Math-PlanePath.
#
# Math-PlanePath is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 3, or (at your option) any later
# version.
#
# Math-PlanePath is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
# for more details.
#
# You should have received a copy of the GNU General Public License along
# with Math-PlanePath.  If not, see <http://www.gnu.org/licenses/>.


package Math::PlanePath::KnightSpiral;
use 5.004;
use strict;
#use List::Util 'max';
*max = \&Math::PlanePath::_max;

use vars '$VERSION', '@ISA';
$VERSION = 122;
use Math::PlanePath;
@ISA = ('Math::PlanePath');

use Math::PlanePath::Base::Generic
  'round_nearest';

# uncomment this to run the ### lines
#use Smart::Comments;


use constant xy_is_visited => 1;
sub x_negative_at_n {
  my ($self) = @_;
  return $self->n_start + 3;
}
sub y_negative_at_n {
  my ($self) = @_;
  return $self->n_start + 1;
}
sub _UNDOCUMENTED__dxdy_list_at_n {
  my ($self) = @_;
  return $self->n_start + 8;
}
use constant dx_minimum => -2;
use constant dx_maximum => 2;
use constant dy_minimum => -2;
use constant dy_maximum => 2;
use constant _UNDOCUMENTED__dxdy_list => (2,1,   # ENE
                           1,2,   # NNE
                           -1,2,  # NNW
                           -2,1,  # WNW
                           -2,-1, # WSW
                           -1,-2, # SSW
                           1,-2,  # SSE
                           2,-1,  # ESE
                          );
use constant absdx_minimum => 1;
use constant absdy_minimum => 1;
use constant dsumxy_minimum => -3; # -2,-1
use constant dsumxy_maximum => 3;  # +2,+1
use constant ddiffxy_minimum => -3;
use constant ddiffxy_maximum => 3;
use constant dir_minimum_dxdy => (2,1);  # X=2,Y=1 angle
use constant dir_maximum_dxdy => (2,-1);

# Maybe ...
# use constant parameter_info_array =>
#   [
#    Math::PlanePath::Base::Generic::parameter_info_nstart1(),
#   ];

#------------------------------------------------------------------------------

sub new {
  my $self = shift->SUPER::new(@_);
  if (! defined $self->{'n_start'}) {
    $self->{'n_start'} = $self->default_n_start;
  }
  return $self;
}

sub _odd {
  my ($n) = @_;
  ### _odd(): $n
  $n -= 2*int($n/2);
  ### rem: "$n"
  if ($n > 1) {
    return 2-$n;
  } else {
    return $n;
  }
  # return (int($n) % 2);
}

sub n_to_xy {
  my ($self, $n) = @_;
  #### KnightSpiral n_to_xy: $n

  # adjust to N=1 at origin X=0,Y=0
  $n = $n - $self->{'n_start'} + 1;

  if ($n < 2) {
    if ($n < 1) { return; }
    $n--;
    return (2*$n, -$n);
  }

  my $d = int ((7 + sqrt(int($n) - 1)) / 4);
  my $d1 = $d-1;
  my $outer = 2*$d1;
  my $inner = $outer - 1;
  my $p = 2*$d1;
  my $p1 = $p - 1;

  # use Smart::Comments;

  #### s frac: .25 * (7 + sqrt($n - 1))
  #### $d
  #### $d1
  #### $inner
  #### $outer
  #### $p
  #### $p1

  $n -= $d*(16*$d - 56) + 50;
  #### remainder: $n

  # one
  #
  if ($n < $p1) {
    #### right upwards, eg 2 ...
    return (- _odd($n) + $outer,
            2*$n - $inner);
  }
  $n -= $p1;

  if ($n < $p1) {
    #### top leftwards, eg 3 ...
    return (-2*$n + $inner,
            _odd($n) + $inner);
  }
  $n -= $p1;

  if ($n < $p) {
    #### left downwards ...
    return ( - _odd($n) - $inner,
             -2*$n + $outer);
  }
  $n -= $p;

  if ($n < $p1) {
    #### bottom rightwards: $n
    return (2*$n - $inner,
            _odd($n) - $outer);
  }
  $n -= $p1;



  ### two ...
  #
  if ($n < $p1) {
    ### right upwards ...
    return (_odd($n) + $inner,
            2*$n - $inner);
  }
  $n -= $p1;

  if ($n < $p) {
    #### top leftwards
    return (-2*$n + $outer,
            _odd($n) + $inner);
  }
  $n -= $p;

  if ($n < $p1) {
    #### left downwards
    return (_odd($n) - $outer,
            -2*$n + $inner);
  }
  $n -= $p1;

  if ($n < $p1) {
    #### bottom rightwards: $n
    return (2*$n - $inner,
            - _odd($n) - $inner);
  }
  $n -= $p1;



  ### three ...
  #
  if ($n < $p) {
    ### right upwards, eg 12 ...
    return (_odd($n) + $inner,
            2*$n - $outer);
  }
  $n -= $p;

  if ($n < $p1) {
    ### top leftwards, eg 14 ...
    return (-2*$n + $inner,
            - _odd($n) + $outer);
  }
  $n -= $p1;

  if ($n < $p1) {
    ### left downwards, eg 15 ...
    return (- _odd($n) - $inner,
            -2*$n + $inner);
  }
  $n -= $p1;

  if ($n < $p1) {
    ### bottom rightwards, eg 16 ...
    return (2*$n - $outer,
            - _odd($n) - $inner);
  }
  $n -= $p1;


  ### four ...
  #
  if ($n <= 1) {
    ### special 17 upwards ...
    return ($n + $outer - 2,
            2*$n - $outer);
  }
  if ($n < $p) {
    ### right upwards ...
    return (- _odd($n) + $outer,
            2*$n - $outer);
  }
  $n -= $p;

  if ($n < $p) {
    ### top leftwards, eg 19 ...
    return (-2*$n + $outer,
            - _odd($n) + $outer);
  }
  $n -= $p;

  if ($n < $p) {
    ### left downwards, eg 21 ...
    return (_odd($n) - $outer,
            -2*$n + $outer);
  }
  $n -= $p;

  if ($n < $p) {
    ### bottom rightwards, eg 23 ...
    return (2*$n - $outer,
            _odd($n) - $outer);
  }
  $n -= $p;

  ### step outwards, eg 25 ...
  return (2*$n + $outer,
          - _odd($n) - $outer);
}


#   157   92  113  134  155   90  111  132  153   88  109  130  151
#   114  135  156   91  112  133  154   89  110  131  152   87  108
#    93  158   73   32   45   58   71   30   43   56   69  150  129
#   136  115   46   59   72   31   44   57   70   29   42  107   86
#   159   94   33   74   21    4    9   14   19   68   55  128  149
#   116  137   60   47   10   15   20    3    8   41   28   85  106
#    95  160|  75   34 |  5   22    1   18   13 | 54   67| 148  127
#   138  117   48   61   16   11   24    7    2   27   40  105   84
#   161   96   35   76   23    6   17   12   25   66   53  126  147
#   118  139   62   49   78   37   64   51   80   39   26   83  104
#    97  162   77   36   63   50   79   38   65   52   81  146  125
#   140  119  164   99  142  121  166  101  144  123  168  103   82
#   163   98  141  120  165  100  143  122  167  102  145  124  169

sub xy_to_n {
  my ($self, $x, $y) = @_;
  $x = round_nearest ($x);
  $y = round_nearest ($y);
  if ($x == 0 && $y == 0) {
    return $self->{'n_start'};
  }

  my $r = max(abs($x),abs($y));
  my $d = int (($r+1)/2);  # ring number, counting $x=1,2 as $d==1
  $r -= (~$r & 1);  # next lower odd number
  ### $d
  ### $r

  if ($y >= $r) {
    ### top horizontal
    my $xodd = ($x & 1);
    $x = ($x - $xodd) / 2;
    ### $xodd
    ### $x

    # x odd
    # [3,30,89,180,303]         (16*$d**2 + -21*$d + 8)
    # [14,57,132,239,378,549]   (16*$d**2 + -5*$d + 3)
    # 
    # [9,44,111,210,341,504]    (16*$d**2 + -13*$d + 6)
    # [20,71,154,269,416]       (16*$d**2 + 3*$d + 1)

    my $n = 16*$d*$d - $x;
    if (($x ^ $y ^ $d) & 1) {
      if ($xodd) {
        return $n -5*$d + 2 + $self->{'n_start'};
      } else {
        return $n -13*$d + 5 + $self->{'n_start'};
      }
    } else {
      if ($xodd) {
        return $n -21*$d + 7 + $self->{'n_start'};
      } else {
        return $n + 3*$d + $self->{'n_start'};
      }
    }
  }

  # the lower left outer corner 25,81,169,etc belongs on the bottom
  # horizontal, it's not an extension downwards from the right vertical
  # (positions N=18,66,146,etc), hence $x!=-$y
  #
  if ($x >= $r && $x != -$y) {
    ### right vertical
    my $yodd = ($y & 1);
    $y = ($y - $yodd) / 2;
    ### $yodd
    ### $y

    # y odd
    # [3, 28,85, 174,295, 448,633]  (16*$d**2 + -23*$d + 10)
    # [8,41, 106,203, 332,493]      (16*$d**2 + -15*$d + 7)
    #
    # y even
    # [13,54,127,232,369,538]      (16*$d**2 + -7*$d + 4)
    # [18,67,148,261,406,583,792]  (16*$d**2 + $d + 1)
    #
    my $n = 16*$d*$d + $y;
    if (($x ^ $y ^ $d) & 1) {
      if ($yodd) {
        return $n -15*$d + 6 + $self->{'n_start'};
      } else {
        return $n -7*$d + 3 + $self->{'n_start'};
      }
    } else {
      if ($yodd) {
        return $n -23*$d + 9 + $self->{'n_start'};
      } else {
        return $n + $d + $self->{'n_start'};
      }
    }
  }

  if ($y <= -$r) {
    ### bottom horizontal
    my $xodd = ($x & 1);
    $x = ($x - $xodd) / 2;
    ### $xodd
    ### $x

    # x odd
    # [7,38,101,196,323]         (16*$d**2 + -17*$d + 8)
    # [12,51,122,225,360,527]    (16*$d**2 + -9*$d + 5)
    #
    # x even
    # [17,64,143,254,397,572]    (16*$d**2 + -1*$d + 2)
    # [24,79,166,285,436]        (16*$d**2 + 7*$d + 1)

    my $n = 16*$d*$d + $x;
    if (($x ^ $y ^ $d) & 1) {
      if ($xodd) {
        return $n -9*$d + 4 + $self->{'n_start'};
      } else {
        return $n -1*$d + 1 + $self->{'n_start'};
      }
    } else {
      if ($xodd) {
        return $n -17*$d + 7 + $self->{'n_start'};
      } else {
        return $n + 7*$d + $self->{'n_start'};
      }
    }
  }

  if ($x <= -$r) {
    ### left vertical
    my $yodd = ($y & 1);
    $y = ($y - $yodd) / 2;
    ### $yodd
    ### $y

    # y odd
    # [10,47,116,217,350,515]  (16*$d**2 + -11*$d + 5)
    # [15,60,137,246,387]      (16*$d**2 + -3*$d + 2)
    #
    # y even
    # [5,34,95,188,313]    (16*$d**2 + -19*$d + 8)
    # [22,75,160,277,426]  (16*$d**2 + 5*$d + 1)
    #
    my $n = 16*$d*$d - $y;
    if (($x ^ $y ^ $d) & 1) {
      if ($yodd) {
        return $n -11*$d + 4 + $self->{'n_start'};
      } else {
        return $n -19*$d + 7 + $self->{'n_start'};
      }
    } else {
      if ($yodd) {
        return $n -3*$d + 1 + $self->{'n_start'};
      } else {
        return $n + 5*$d + $self->{'n_start'};
      }
    }
  }
}

# not exact
sub rect_to_n_range {
  my ($self, $x1,$y1, $x2,$y2) = @_;

  $x1 = round_nearest ($x1);
  $y1 = round_nearest ($y1);
  $x2 = round_nearest ($x2);
  $y2 = round_nearest ($y2);

  my $x = max(abs($x1),abs($x2));
  my $y = max(abs($y1),abs($y2));

  my $d = max(abs($x),abs($y));
  $d += ($d & 1);  # next even number if not already even
  ### $x
  ### $y
  ### $d
  ### is: $d*$d

  $d = 2*$d+1;  # width of whole square
  # ENHANCE-ME: find actual minimum if rect doesn't cover 0,0
  return ($self->{'n_start'},
          $self->{'n_start'} + $d*$d);
}

1;
__END__

=for stopwords versa Ryde Math-PlanePath OEIS

=head1 NAME

Math::PlanePath::KnightSpiral -- integer points around a square, by chess knight moves

=head1 SYNOPSIS

 use Math::PlanePath::KnightSpiral;
 my $path = Math::PlanePath::KnightSpiral->new;
 my ($x, $y) = $path->n_to_xy (123);

=head1 DESCRIPTION

This path traverses the plane by an infinite "knight's tour" in the form
of a square spiral.

                            ...
        21   4   9  14  19                 2
                              
        10  15  20   3   8      28         1
                              
         5  22   1  18  13            <- Y=0
                              
        16  11  24   7   2  27             1
                              
        23   6  17  12  25                 2
      
                                26

                 ^
        -2  -1  X=0  1   2   3

Each step is a chess knight's move 1 across and 2 along, or vice versa.  The
pattern makes 4 cycles on a 2-wide path around a square before stepping
outwards to do the same again to a now bigger square.  The above sample
shows the first 4-cycle around the central 1, then stepping out at 26 and
beginning to go around the outside of the 5x5 square.

An attractive traced out picture of the path can be seen at the following
page (quarter way down under "Open Knight's Tour"),

=over

L<http://www.borderschess.org/KTart.htm>
L<http://www.borderschess.org/KTinfinity.gif>
L<http://www.borderschess.org/Infinite.gif>

=back

See L<math-image> to draw the path lines too.

=head1 FUNCTIONS

See L<Math::PlanePath/FUNCTIONS> for behaviour common to all path classes.

=over 4

=item C<$path = Math::PlanePath::KnightSpiral-E<gt>new ()>

Create and return a new knight spiral object.

=item C<($x,$y) = $path-E<gt>n_to_xy ($n)>

Return the X,Y coordinates of point number C<$n> on the path.

For C<$n < 1> the return is an empty list, it being considered the path
starts at 1.

=item C<$n = $path-E<gt>xy_to_n ($x,$y)>

Return the point number for coordinates C<$x,$y>.  C<$x> and C<$y> are
each rounded to the nearest integer, which has the effect of treating each N
in the path as centred in a square of side 1, so the entire plane is
covered.

=back

=head1 OEIS

This Knight's tour is in Sloane's OEIS following the Knight spiral and
giving the resulting X,Y location by the C<SquareSpiral> numbering.  There's
eight forms for 4 rotations and spiralling the same or opposite directions.

=over

L<http://oeis.org/A068608> (etc)

=back

    permutations
      A068608   same knight and square spiral directions
      A068609   rotate 90 degrees
      A068610   rotate 180 degrees
      A068611   rotate 270 degrees
      A068612   rotate 180 degrees, spiral opp dir (X negate)
      A068613   rotate 270 degrees, spiral opp dir
      A068614   spiral opposite direction (Y negate)
      A068615   rotate 90 degrees, spiral opp dir (X,Y transpose)

See F<examples/knights-oeis.pl> for a sample program printing the values of
A068608.

=head1 SEE ALSO

L<Math::PlanePath>,
L<Math::PlanePath::SquareSpiral>

=head1 HOME PAGE

L<http://user42.tuxfamily.org/math-planepath/index.html>

=head1 LICENSE

Copyright 2010, 2011, 2012, 2013, 2014, 2015 Kevin Ryde

This file is part of Math-PlanePath.

Math-PlanePath is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 3, or (at your option) any later
version.

Math-PlanePath is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

You should have received a copy of the GNU General Public License along with
Math-PlanePath.  If not, see <http://www.gnu.org/licenses/>.

=cut