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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Graphics.Rendering.OpenGL.GL.BeginEnd</title><link href="ocean.css" rel="stylesheet" type="text/css" title="Ocean" /><script src="haddock-util.js" type="text/javascript"></script><script type="text/javascript">//<![CDATA[
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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="src/Graphics-Rendering-OpenGL-GL-BeginEnd.html">Source</a></li><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.12.0.1: A binding for the OpenGL graphics system</p></div><div id="content"><div id="module-header"><table class="info"><tr><th>Copyright</th><td>(c) Sven Panne 2002-2013</td></tr><tr><th>License</th><td>BSD3</td></tr><tr><th>Maintainer</th><td>Sven Panne &lt;svenpanne@gmail.com&gt;</td></tr><tr><th>Stability</th><td>stable</td></tr><tr><th>Portability</th><td>portable</td></tr><tr><th>Safe Haskell</th><td>None</td></tr><tr><th>Language</th><td>Haskell2010</td></tr></table><p class="caption">Graphics.Rendering.OpenGL.GL.BeginEnd</p></div><div id="table-of-contents"><p class="caption">Contents</p><ul><li><a href="#g:1">Begin and End Objects</a></li><li><a href="#g:2">Polygon Edges</a></li></ul></div><div id="description"><p class="caption">Description</p><div class="doc"><p>This module corresponds to section 10.8 (Drawing Commands Using Begin and
 End) of the OpenGL 4.4 specs.</p></div></div><div id="synopsis"><p id="control.syn" class="caption expander" onclick="toggleSection('syn')">Synopsis</p><ul id="section.syn" class="hide" onclick="toggleSection('syn')"><li class="src short"><a href="#v:renderPrimitive">renderPrimitive</a> :: <a href="Graphics-Rendering-OpenGL-GL-PrimitiveMode.html#t:PrimitiveMode">PrimitiveMode</a> -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.8.2.0/System-IO.html#t:IO">IO</a> a -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.8.2.0/System-IO.html#t:IO">IO</a> a</li><li class="src short"><a href="#v:unsafeRenderPrimitive">unsafeRenderPrimitive</a> :: <a href="Graphics-Rendering-OpenGL-GL-PrimitiveMode.html#t:PrimitiveMode">PrimitiveMode</a> -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.8.2.0/System-IO.html#t:IO">IO</a> a -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.8.2.0/System-IO.html#t:IO">IO</a> a</li><li class="src short"><a href="#v:primitiveRestart">primitiveRestart</a> :: <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.8.2.0/System-IO.html#t:IO">IO</a> ()</li><li class="src short"><span class="keyword">data</span> <a href="#t:EdgeFlag">EdgeFlag</a><ul class="subs"><li>= <a href="#v:BeginsInteriorEdge">BeginsInteriorEdge</a></li><li>| <a href="#v:BeginsBoundaryEdge">BeginsBoundaryEdge</a></li></ul></li><li class="src short"><a href="#v:edgeFlag">edgeFlag</a> :: <a href="file:///usr/share/doc/libghc-statevar-doc/html/Data-StateVar.html#t:StateVar">StateVar</a> <a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#t:EdgeFlag">EdgeFlag</a></li></ul></div><div id="interface"><h1 id="g:1">Begin and End Objects</h1><div class="top"><p class="src"><a name="v:renderPrimitive" class="def">renderPrimitive</a> :: <a href="Graphics-Rendering-OpenGL-GL-PrimitiveMode.html#t:PrimitiveMode">PrimitiveMode</a> -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.8.2.0/System-IO.html#t:IO">IO</a> a -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.8.2.0/System-IO.html#t:IO">IO</a> a <a href="src/Graphics-Rendering-OpenGL-GL-BeginEnd.html#renderPrimitive" class="link">Source</a></p><div class="doc"><p>Delimit the vertices that define a primitive or a group of like primitives.</p><p>Only a subset of GL commands can be used in the delimited action:
 Those for specifying vertex coordinates
 (<code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertex">vertex</a></code>,
  <code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexv">vertexv</a></code>),
 vertex colors
 (<code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:color">color</a></code>,
  <code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:colorv">colorv</a></code>,
  <code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:secondaryColor">secondaryColor</a></code>,
  <code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:secondaryColorv">secondaryColorv</a></code>,
  <code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:index">index</a></code>,
  <code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:indexv">indexv</a></code>),
 normal
 (<code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:normal">normal</a></code>,
  <code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:normalv">normalv</a></code>),
 texture coordinates
 (<code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:texCoord">texCoord</a></code>,
  <code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:texCoordv">texCoordv</a></code>,
  <code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:multiTexCoord">multiTexCoord</a></code>,
  <code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:multiTexCoordv">multiTexCoordv</a></code>),
 and fog coordinates
 (<code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:fogCoord">fogCoord</a></code>,
  <code><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:fogCoordv">fogCoordv</a></code>).
 Additionally,
 <code><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalPoint1">evalPoint1</a></code>,
 <code><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalPoint2">evalPoint2</a></code>,
 <code><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalCoord1">evalCoord1</a></code>,
 <code><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalCoord1v">evalCoord1v</a></code>,
 <code><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalCoord2">evalCoord2</a></code>,
 <code><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalCoord2v">evalCoord2v</a></code>,
 <code><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:materialAmbient">materialAmbient</a></code>,
 <code><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:materialDiffuse">materialDiffuse</a></code>,
 <code><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:materialAmbientAndDiffuse">materialAmbientAndDiffuse</a></code>,
 <code><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:materialSpecular">materialSpecular</a></code>,
 <code><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:materialEmission">materialEmission</a></code>,
 <code><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:materialShininess">materialShininess</a></code>,
 <code><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:callList">callList</a></code>,
 <code><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:callLists">callLists</a></code>,
 and setting <code><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:edgeFlag">edgeFlag</a></code> are allowed. Writing the respective state variables
 is allowed in the delimited action, too.</p><p>Regardless of the chosen <code><a href="Graphics-Rendering-OpenGL-GL-PrimitiveMode.html#t:PrimitiveMode">PrimitiveMode</a></code>, there is no limit to the number of
 vertices that can be defined during a single <code><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:renderPrimitive">renderPrimitive</a></code>. Lines,
 triangles, quadrilaterals, and polygons that are incompletely specified are
 not drawn. Incomplete specification results when either too few vertices are
 provided to specify even a single primitive or when an incorrect multiple of
 vertices is specified. The incomplete primitive is ignored; the rest are
 drawn.</p><p>The minimum specification of vertices for each primitive is as follows: 1
 for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and 3 for
 a polygon. Modes that require a certain multiple of vertices are <code><a href="Graphics-Rendering-OpenGL-GL-PrimitiveMode.html#v:Lines">Lines</a></code> (2),
 <code><a href="Graphics-Rendering-OpenGL-GL-PrimitiveMode.html#v:Triangles">Triangles</a></code> (3), <code><a href="Graphics-Rendering-OpenGL-GL-PrimitiveMode.html#v:Quads">Quads</a></code> (4), and <code><a href="Graphics-Rendering-OpenGL-GL-PrimitiveMode.html#v:QuadStrip">QuadStrip</a></code> (2).</p></div></div><div class="top"><p class="src"><a name="v:unsafeRenderPrimitive" class="def">unsafeRenderPrimitive</a> :: <a href="Graphics-Rendering-OpenGL-GL-PrimitiveMode.html#t:PrimitiveMode">PrimitiveMode</a> -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.8.2.0/System-IO.html#t:IO">IO</a> a -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.8.2.0/System-IO.html#t:IO">IO</a> a <a href="src/Graphics-Rendering-OpenGL-GL-BeginEnd.html#unsafeRenderPrimitive" class="link">Source</a></p><div class="doc"><p>A more efficient, but potentially dangerous version of <code><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:renderPrimitive">renderPrimitive</a></code>:
 The given action is not allowed to throw an exception.</p></div></div><div class="top"><p class="src"><a name="v:primitiveRestart" class="def">primitiveRestart</a> :: <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.8.2.0/System-IO.html#t:IO">IO</a> () <a href="src/Graphics-Rendering-OpenGL-GL-BeginEnd.html#primitiveRestart" class="link">Source</a></p></div><h1 id="g:2">Polygon Edges</h1><div class="top"><p class="src"><span class="keyword">data</span> <a name="t:EdgeFlag" class="def">EdgeFlag</a> <a href="src/Graphics-Rendering-OpenGL-GL-EdgeFlag.html#EdgeFlag" class="link">Source</a></p><div class="doc"><p>A vertex can begin an edge which lies in the interior of its polygon or on
 the polygon's boundary.</p></div><div class="subs constructors"><p class="caption">Constructors</p><table><tr><td class="src"><a name="v:BeginsInteriorEdge" class="def">BeginsInteriorEdge</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a name="v:BeginsBoundaryEdge" class="def">BeginsBoundaryEdge</a></td><td class="doc empty">&nbsp;</td></tr></table></div><div class="subs instances"><p id="control.i:EdgeFlag" class="caption collapser" onclick="toggleSection('i:EdgeFlag')">Instances</p><div id="section.i:EdgeFlag" class="show"><table><tr><td class="src clearfix"><span class="inst-left"><a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.8.2.0/Data-Eq.html#t:Eq">Eq</a> <a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#t:EdgeFlag">EdgeFlag</a></span> <a href="src/Graphics-Rendering-OpenGL-GL-EdgeFlag.html#line-29" class="link">Source</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src clearfix"><span class="inst-left"><a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.8.2.0/Data-Ord.html#t:Ord">Ord</a> <a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#t:EdgeFlag">EdgeFlag</a></span> <a href="src/Graphics-Rendering-OpenGL-GL-EdgeFlag.html#line-29" class="link">Source</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src clearfix"><span class="inst-left"><a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.8.2.0/Text-Show.html#t:Show">Show</a> <a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#t:EdgeFlag">EdgeFlag</a></span> <a href="src/Graphics-Rendering-OpenGL-GL-EdgeFlag.html#line-29" class="link">Source</a></td><td class="doc empty">&nbsp;</td></tr></table></div></div></div><div class="top"><p class="src"><a name="v:edgeFlag" class="def">edgeFlag</a> :: <a href="file:///usr/share/doc/libghc-statevar-doc/html/Data-StateVar.html#t:StateVar">StateVar</a> <a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#t:EdgeFlag">EdgeFlag</a> <a href="src/Graphics-Rendering-OpenGL-GL-BeginEnd.html#edgeFlag" class="link">Source</a></p><div class="doc"><p>Each vertex of a polygon, separate triangle, or separate quadrilateral
 specified during <code><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:renderPrimitive">renderPrimitive</a></code> is marked as the start of either a boundary
 or nonboundary (interior) edge.</p><p>The vertices of connected triangles and connected quadrilaterals are always
 marked as boundary, regardless of the value of the edge flag.</p><p>Boundary and nonboundary edge flags on vertices are significant only if
 <code><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonMode">polygonMode</a></code> is set to
 <code><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:Point">Point</a></code> or
 <code><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:Line">Line</a></code>.</p><p>Note that the current edge flag can be updated at any time, in particular
 during <code><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:renderPrimitive">renderPrimitive</a></code>.</p></div></div></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.16.1</p></div></body></html>