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<b>- Cal3D 0.11 API Reference -</b>
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<div class="title">CalSpringSystem Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classCalSpringSystem.html">CalSpringSystem</a>, including all inherited members.</p>
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<tr class="even"><td class="entry"><a class="el" href="classCalSpringSystem.html#a5708f91f7b009325c6465cc72d62d3b0">calculateForces</a>(CalSubmesh *pSubmesh, float deltaTime)</td><td class="entry"><a class="el" href="classCalSpringSystem.html">CalSpringSystem</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classCalSpringSystem.html#a23866c08780166e0f5af5886dbc4f131">calculateVertices</a>(CalSubmesh *pSubmesh, float deltaTime)</td><td class="entry"><a class="el" href="classCalSpringSystem.html">CalSpringSystem</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classCalSpringSystem.html#a0b716d1ffa2c6afae955e2949bc777f6">CalSpringSystem</a>(CalModel *pModel)</td><td class="entry"><a class="el" href="classCalSpringSystem.html">CalSpringSystem</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classCalSpringSystem.html#a858d6368eae4144abf1ddfc0f7baf693">getForceVector</a>()</td><td class="entry"><a class="el" href="classCalSpringSystem.html">CalSpringSystem</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classCalSpringSystem.html#a14e77ee429ae7bfebd56a013e20d0589">getGravityVector</a>()</td><td class="entry"><a class="el" href="classCalSpringSystem.html">CalSpringSystem</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classCalSpringSystem.html#af14740bede7a24be92fc399fafe095ae">setCollisionDetection</a>(bool collision)</td><td class="entry"><a class="el" href="classCalSpringSystem.html">CalSpringSystem</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classCalSpringSystem.html#a3f0764a9489eb7df1854c0deed3035c9">setForceVector</a>(const CalVector &vForce)</td><td class="entry"><a class="el" href="classCalSpringSystem.html">CalSpringSystem</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classCalSpringSystem.html#a3d8d612fbec2792d90b034bf0dba5308">setGravityVector</a>(const CalVector &vGravity)</td><td class="entry"><a class="el" href="classCalSpringSystem.html">CalSpringSystem</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classCalSpringSystem.html#a187183860d960ffc05b5c82c9a90b245">update</a>(float deltaTime)</td><td class="entry"><a class="el" href="classCalSpringSystem.html">CalSpringSystem</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>~CalSpringSystem</b>() (defined in <a class="el" href="classCalSpringSystem.html">CalSpringSystem</a>)</td><td class="entry"><a class="el" href="classCalSpringSystem.html">CalSpringSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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