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<div id="projectname">Assimp
 <span id="projectnumber">v3.1.1 (June 2014)</span>
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<div class="textblock">Here is a list of all files with brief descriptions:</div><div class="directory">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="ai__assert_8h.html" target="_self">ai_assert.h</a></td><td class="desc"></td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="_android_j_n_i_i_o_system_8h.html" target="_self">AndroidJNIIOSystem.h</a></td><td class="desc"></td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="anim_8h.html" target="_self">anim.h</a></td><td class="desc">Defines the data structures in which the imported animations are returned </td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="_base_importer_8h.html" target="_self">BaseImporter.h</a></td><td class="desc"></td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="camera_8h.html" target="_self">camera.h</a></td><td class="desc">Defines the <a class="el" href="structai_camera.html" title="Helper structure to describe a virtual camera. ">aiCamera</a> data structure </td></tr>
<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="cexport_8h.html" target="_self">cexport.h</a></td><td class="desc">Defines the C-API for the <a class="el" href="namespace_assimp.html" title="Assimp's CPP-API and all internal APIs. ">Assimp</a> export interface </td></tr>
<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="cfileio_8h.html" target="_self">cfileio.h</a></td><td class="desc">Defines generic C routines to access memory-mapped files </td></tr>
<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="cimport_8h.html" target="_self">cimport.h</a></td><td class="desc">Defines the C-API to the Open Asset Import Library </td></tr>
<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="color4_8h.html" target="_self">color4.h</a></td><td class="desc">RGBA color structure, including operators when compiling in C++ </td></tr>
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="color4_8inl.html" target="_self">color4.inl</a></td><td class="desc">Inline implementation of aiColor4t<TReal> operators </td></tr>
<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="config_8h.html" target="_self">config.h</a></td><td class="desc">Defines constants for configurable properties for the library </td></tr>
<tr id="row_11_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="_default_logger_8hpp.html" target="_self">DefaultLogger.hpp</a></td><td class="desc"></td></tr>
<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="defs_8h.html" target="_self">defs.h</a></td><td class="desc"><a class="el" href="namespace_assimp.html" title="Assimp's CPP-API and all internal APIs. ">Assimp</a> build configuration setup </td></tr>
<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="dox_8h.html" target="_self">dox.h</a></td><td class="desc">General documentation built from a doxygen comment </td></tr>
<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="_exporter_8hpp.html" target="_self">Exporter.hpp</a></td><td class="desc">Defines the CPP-API for the <a class="el" href="namespace_assimp.html" title="Assimp's CPP-API and all internal APIs. ">Assimp</a> export interface </td></tr>
<tr id="row_15_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="_importer_8hpp.html" target="_self">Importer.hpp</a></td><td class="desc">Defines the C++-API to the Open Asset Import Library </td></tr>
<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="importerdesc_8h.html" target="_self">importerdesc.h</a></td><td class="desc"><a class="el" href="importerdesc_8h.html#a3c78e1208ecbd75fecdbb4e38d820449" title="Mixed set of flags for aiImporterDesc, indicating some features common to many importers. ">aiImporterFlags</a>, <a class="el" href="structai_importer_desc.html" title="Meta information about a particular importer. ">aiImporterDesc</a> implementation </td></tr>
<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="_i_o_stream_8hpp.html" target="_self">IOStream.hpp</a></td><td class="desc">File I/O wrappers for C++ </td></tr>
<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="_i_o_system_8hpp.html" target="_self">IOSystem.hpp</a></td><td class="desc">File system wrapper for C++ </td></tr>
<tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="light_8h.html" target="_self">light.h</a></td><td class="desc">Defines the <a class="el" href="structai_light.html" title="Helper structure to describe a light source. ">aiLight</a> data structure </td></tr>
<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="_logger_8hpp.html" target="_self">Logger.hpp</a></td><td class="desc">Abstract base class 'Logger', base of the logging system </td></tr>
<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="_log_stream_8hpp.html" target="_self">LogStream.hpp</a></td><td class="desc">Abstract base class 'LogStream', representing an output log stream </td></tr>
<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="material_8h.html" target="_self">material.h</a></td><td class="desc">Defines the material system of the library </td></tr>
<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="material_8inl.html" target="_self">material.inl</a></td><td class="desc">Defines the C++ getters for the material system </td></tr>
<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="matrix3x3_8h.html" target="_self">matrix3x3.h</a></td><td class="desc">Definition of a 3x3 matrix, including operators when compiling in C++ </td></tr>
<tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="matrix3x3_8inl.html" target="_self">matrix3x3.inl</a></td><td class="desc">Inline implementation of the 3x3 matrix operators </td></tr>
<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="matrix4x4_8h.html" target="_self">matrix4x4.h</a></td><td class="desc">4x4 matrix structure, including operators when compiling in C++ </td></tr>
<tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="matrix4x4_8inl.html" target="_self">matrix4x4.inl</a></td><td class="desc">Inline implementation of the 4x4 matrix operators </td></tr>
<tr id="row_28_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="mesh_8h.html" target="_self">mesh.h</a></td><td class="desc">Declares the data structures in which the imported geometry is returned by ASSIMP: <a class="el" href="structai_mesh.html" title="A mesh represents a geometry or model with a single material. ">aiMesh</a>, <a class="el" href="structai_face.html" title="A single face in a mesh, referring to multiple vertices. ">aiFace</a> and <a class="el" href="structai_bone.html" title="A single bone of a mesh. ">aiBone</a> data structures </td></tr>
<tr id="row_29_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="metadata_8h.html" target="_self">metadata.h</a></td><td class="desc">Defines the data structures for holding node meta information </td></tr>
<tr id="row_30_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="_null_logger_8hpp.html" target="_self">NullLogger.hpp</a></td><td class="desc">Dummy logger </td></tr>
<tr id="row_31_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="poppack1_8h.html" target="_self">poppack1.h</a></td><td class="desc"></td></tr>
<tr id="row_32_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="postprocess_8h.html" target="_self">postprocess.h</a></td><td class="desc">Definitions for import post processing steps </td></tr>
<tr id="row_33_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="_progress_handler_8hpp.html" target="_self">ProgressHandler.hpp</a></td><td class="desc">Abstract base class 'ProgressHandler' </td></tr>
<tr id="row_34_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="pstdint_8h.html" target="_self">pstdint.h</a></td><td class="desc"></td></tr>
<tr id="row_35_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="pushpack1_8h.html" target="_self">pushpack1.h</a></td><td class="desc"></td></tr>
<tr id="row_36_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="quaternion_8h.html" target="_self">quaternion.h</a></td><td class="desc">Quaternion structure, including operators when compiling in C++ </td></tr>
<tr id="row_37_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="quaternion_8inl.html" target="_self">quaternion.inl</a></td><td class="desc">Inline implementation of aiQuaterniont<TReal> operators </td></tr>
<tr id="row_38_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="scene_8h.html" target="_self">scene.h</a></td><td class="desc">Defines the data structures in which the imported scene is returned </td></tr>
<tr id="row_39_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="texture_8h.html" target="_self">texture.h</a></td><td class="desc">Defines texture helper structures for the library </td></tr>
<tr id="row_40_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="types_8h.html" target="_self">types.h</a></td><td class="desc">Basic data types and primitives, such as vectors or colors </td></tr>
<tr id="row_41_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="vector2_8h.html" target="_self">vector2.h</a></td><td class="desc">2D vector structure, including operators when compiling in C++ </td></tr>
<tr id="row_42_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="vector2_8inl.html" target="_self">vector2.inl</a></td><td class="desc">Inline implementation of aiVector2t<TReal> operators </td></tr>
<tr id="row_43_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="vector3_8h.html" target="_self">vector3.h</a></td><td class="desc">3D vector structure, including operators when compiling in C++ </td></tr>
<tr id="row_44_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="vector3_8inl.html" target="_self">vector3.inl</a></td><td class="desc">Inline implementation of aiVector3t<TReal> operators </td></tr>
<tr id="row_45_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icondoc"></span><a class="el" href="version_8h.html" target="_self">version.h</a></td><td class="desc">Functions to query the version of the <a class="el" href="namespace_assimp.html" title="Assimp's CPP-API and all internal APIs. ">Assimp</a> runtime, check compile flags, .. </td></tr>
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