/usr/share/gravit/spawn/merging-galaxies.gravitspawn is in gravit-data 0.5.1+dfsg-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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load("functions.lua")
load("constants.lua")
load("physics.lua")
-- this spawn script is "proper physics ready".
function describe()
log("some merging galaxies")
end
-- ----------------------------------------------------------------
-- ----------------------------------------------------------------
function rotatevect3(pos, alpha, beta)
local result=rotatevector(pos, alpha, v(1, 0, 0))
return rotatevector(result, beta, v(0, 0, 1))
end
-- ----------------------------------------------------------------
function makeball_orbit(galpos, galvel, galradius, startradius, startmass, massmin, massmax, mass_sign, firstparticle, particles)
local massrange = math.abs(massmax - massmin)
local estmass = startmass + ((massmin + massrange/2 ) * particles)
local totalmass=0.0
local pos
local vel
local mass
local radius
local speed
local angle
local innermass
local tocenter
local xmass_sign=mass_sign
local endparticle = firstparticle+particles-1
-- ball volume = 4/3 * math.pi * r^3 ; ball surface=4*math.pi*r^2
-- desity = totalmass/totalvolume
local density= (estmass-startmass) / (4/3 * math.pi * (galradius^3 - startradius^3))
for i=firstparticle, endparticle do
radius = randomfloat(0.1,galradius-startradius)
if gravit_physics < PH_PROPER then
mass = randomfloat(massmin,massmax)
else
mass = (randomfloat(massmin,massmax)+randomfloat(massmin,massmax))/2.0
end
totalmass=totalmass+mass
-- makes ball with uniform mass distribution -- and correct by 1/sqrt(2), to include "outbound" orbits
if gravit_physics < PH_PROPER then
pos = randomrange((galradius-startradius) * 0.9)
else
pos = randomrange((galradius-startradius) * 0.707)
end
-- move pos so ball starts at "startradius" instead of (0,0,0)
radius=distance(v(0,0,0), pos)
tocenter=pos * (1/radius) * startradius
pos=pos+tocenter
radius=distance(v(0,0,0), pos)
if gravit_physics < PH_PROPER then
-- estimate enclosed mass; uniform mass distribution
innermass = startmass + ((radius-startradius)^3/(galradius-startradius)^3)*(estmass-startmass)
else
-- 2nd try: estimate enclosed mass; uniform mass distribution
-- proper mass estimation would be:
-- mass of enclosed CIRCLE (2dim) = 2* pi * r^2 *
-- raduis *
-- (-1/r^3 - -1/1^3) = (-1/r^3 + 1) = (1 - 1/r^3)
innermass= 2 * math.pi * (radius^2 - startradius^2) * density
innermass= startmass + innermass * radius * math.pi/2.1 * (1 - 1/(radius-startradius)^3)
end
if (startmass > 0) then
speed = orbit_velocity(innermass, radius) * randomfloat(0.9, 1.1)
if gravit_physics == PH_CLASSIC then
speed = speed * math.sqrt(mass * 0.5)
end
tocenter=pos * (1/radius) * speed
vel=randomortho(pos, speed)
else
speed = - ((massmin+massmax)/2)/24
if gravit_physics == PH_CLASSIC then
speed = speed * math.sqrt(mass * 0.5)
end
tocenter=pos * (1/radius) * speed
vel=tocenter
end
if (mass_sign ==2) then
xmass_sign= 1 - 2 * randomint(0,1)
end
particle(i, galpos + pos, galvel + vel, mass * xmass_sign)
-- enhance stability by enforcing symetry
if (gravit_physics == PH_PROPER) and (i<endparticle-1) then
i=i+1
pos = v(-pos.x, -pos.y, -pos.z)
vel = v(-vel.x, -vel.y, -vel.z)
particle(i, galpos + pos, galvel + vel, mass * xmass_sign)
end
end
return totalmass
end
-- ----------------------------------------------------------------
function makespiral_orbit_2(galpos, galvel, galradius, startradius, startmass, massmin, massmax, mass_sign, firstparticle, particles, ang_end)
local totalmass=0.0
local massrange = math.abs(massmax - massmin)
local estmass = startmass + ((massmin + massrange/2 ) * particles)
local galaxyalpha = randomfloat(0, ang_end * math.pi)
local galaxybeta = randomfloat(0, ang_end * math.pi)
local hotv=0.25
local hotmax=math.max(galradius*0.05, startradius*randomfloat(0.25,1.1))
local hotp= 0.0
local pos
local vel
local pos2
local vel2
local mass
local radius
local speed
local angle
local innermass
local tocenter
local endparticle = firstparticle+particles-1
local density = (estmass-startmass) / (galradius-startradius)
local xmass_sign=mass_sign
local antirotation_mode=randomint(0,1)
for i=firstparticle, endparticle do
radius = randomfloat(startradius, galradius)
angle = randomfloat(0,2*math.pi)
if gravit_physics < PH_PROPER then
mass = randomfloat(massmin,massmax)
else
mass = (randomfloat(massmin,massmax)+randomfloat(massmin,massmax))/2.0
end
totalmass=totalmass+mass
hotp = hotmax / galradius * (galradius - radius)
pos = v(math.cos(angle)*radius, math.sin(angle)*radius, randomfloat(-hotp,hotp))
-- estimate enclosed mass; linear mass distribution over all radii
innermass = startmass + ((radius-startradius)/(galradius-startradius))*(estmass-startmass)
radius=distance(v(0,0,0), pos)
speed = orbit_velocity(innermass, radius) * randomfloat(0.9, 1.1)
if (gravit_physics == PH_PROPER) then
speed = speed / math.sqrt(radius * 0.8 )
end
if gravit_physics == PH_CLASSIC then
speed = speed * math.sqrt(mass * 0.5)
end
tocenter=pos * (1/radius) * speed
vel = v(-tocenter.y, tocenter.x, -tocenter.z + randomfloat(-(speed*hotv), speed*hotv) )
if (antirotation_mode == 1) then
-- if (randomint(0,1)==0) then
vel = vel * -1
pos = v(pos.x,pos.y,-pos.z)
-- end
end
pos2 = rotatevect3(pos, galaxyalpha, galaxybeta)
vel2 = rotatevect3(vel, galaxyalpha, galaxybeta)
if (mass_sign ==2) then
xmass_sign= 1 - 2 * randomint(0,1)
end
particle(i, galpos + pos2, galvel + vel2, mass * xmass_sign)
if (gravit_physics == PH_PROPER) and (i<endparticle-1) then
i=i+1
pos = v(-pos.x, -pos.y, -pos.z)
vel = v(-vel.x, -vel.y, -vel.z)
pos2 = rotatevect3(pos, galaxyalpha, galaxybeta)
vel2 = rotatevect3(vel, galaxyalpha, galaxybeta)
particle(i, galpos + pos2, galvel + vel2, mass * xmass_sign)
end
end
return totalmass
end
-- ----------------------------------------------------------------
function makegalaxy_orbit_2(galpos, galvel, galradius, massmin, massmax, firstparticle, particles, ang_end)
local kind=randomint(1, 3)
local mass_sign = 1
if randomint(0,1) == 1 then kind = 2 end
if (massmin > massmax) then
massmin = -massmin
massmax = -massmax
mass_sign = -1
end
local startmass
-- central supermassive black hole = 1% of total mass
if gravit_physics < PH_PROPER then
startmass = (massmax - massmin) * particles * randomfloat(0.005, 0.05)
else
startmass = (massmax - massmin) * particles * randomfloat(0.001, 0.02)
end
local ball_particles=math.floor(particles/(randomfloat(2,8)))
local ball_radius = galradius / randomfloat(3,9)
local angular_vel=48
local startradius=math.pow(gravit_g * 2 * startmass, 1/3) * math.pow(angular_vel, 2/3) / math.pow (2*math.pi, 2/3)
-- allow the center bulge to have different masses
local factor_center=randomfloat(0.6, 2)
local haloparticles=0
local halofactor=1
local halostart =galradius * 1.3
local haloend =galradius * 2
if randomint(0, 2) == 0 then
-- no central SMBH
startmass=randomfloat(massmin,massmax)
end
if (gravit_physics == PH_CLASSIC) then
-- no central SMBH
startmass=randomfloat(massmin,massmax)
-- no surrounding massive particles
end
particle(firstparticle, galpos, galvel, startmass * mass_sign)
if kind == 1 then
makespiral_orbit_2(galpos, galvel, galradius, startradius, startmass, massmin, massmax, mass_sign, firstparticle+1, particles-1, ang_end)
else
local do_halo=randomint(0, 3)
if (gravit_physics == PH_CLASSIC) then
-- no surrounding massive particles
do_halo=randomint(0, 2)
end
if randomint(0,1) == 1 then do_halo = 0 end
if kind == 3 then do_halo = 0 end
if do_halo == 3 then
-- type 1 : a few massive objects at long distances
halofactor =randomfloat(1,10)
haloparticles = math.floor((particles-ball_particles)/(halofactor+4))
halostart = galradius * randomfloat(0.8,1.1)
haloend = galradius * randomfloat(1.2,2)
end
if do_halo == 2 then
-- type 3 : cloud of dust
halofactor =randomfloat(0.1,0.6)
haloparticles= randomint(math.floor((particles-ball_particles)/4), math.floor((particles-ball_particles)/1.5))
halostart = galradius * randomfloat(0.5,0.7)
haloend = galradius * randomfloat(0.9,1.5)
end
-- bulge
startmass = startmass + makeball_orbit(galpos, galvel, ball_radius, startradius, startmass, massmin*factor_center, massmax*factor_center, mass_sign, firstparticle+1, ball_particles)
-- disk
if gravit_physics < PH_PROPER then
startmass = startmass + 1.1 * makespiral_orbit_2(galpos, galvel, galradius, startradius+ball_radius, startmass, massmin, massmax, mass_sign, firstparticle+ball_particles+haloparticles+1, particles-ball_particles-haloparticles-1, ang_end)
else
startmass = startmass + 1.1 * makespiral_orbit_3(galpos, galvel, galradius, startradius+ball_radius, startmass, massmin, massmax, mass_sign, firstparticle+ball_particles+haloparticles+1, particles-ball_particles-haloparticles-1, ang_end)
end
-- halo
if (do_halo > 1) then
makeball_orbit(galpos, galvel, haloend, halostart, startmass, massmin*halofactor, massmax*halofactor, mass_sign, firstparticle+ball_particles+1, haloparticles)
end
end
end
function makegalaxy_orbit(galpos, galvel, galradius, massmin, massmax, firstparticle, particles)
makegalaxy_orbit_2(galpos, galvel, galradius, massmin, massmax, firstparticle, particles,2)
end
-- ----------------------------------------------------------------
-- ----------------------------------------------------------------
function spawn()
-- work out a number of galaxies based on spawnparticles
local biggalaxysize = randomint(spawnparticles/4,spawnparticles/1.5)
local num_small_objects=randomint(1,3)
local smallgalaxysize = spawnparticles-biggalaxysize
smallgalaxysize = math.floor(smallgalaxysize / num_small_objects)
biggalaxysize = spawnparticles - (smallgalaxysize * num_small_objects);
local faster=2.0
local maxangle = 0.17
-- first galaxy
local rad = 10.0+randomfloat(350, 1200)
local massmin = faster * randomfloat(0.1,10)
local massmax = faster * randomfloat(massmin+2, massmin+20)
if gravit_physics < PH_PROPER then
rad= 10.0+randomfloat(200, 700)
massmin = faster * 0.7 * randomfloat(1,45)
massmax = faster * 0.7 * randomfloat(massmin+5, massmin*2+10)
maxangle = 0.36
end
if (gravit_physics == PH_CLASSIC) then
massmin=massmin*5
massmax=massmax*10
rad=rad * 2.2
maxangle = 0.6
end
makegalaxy_orbit_2(v(0,0,0), v(0,0,0), rad, massmin, massmax, 0, biggalaxysize, maxangle)
-- more galaxies
for i=1, num_small_objects do
massmin = faster * randomfloat(0.1,10)
massmax = faster * randomfloat(massmin+2, massmin+20)
local speed2 = randomfloat(2,8)
local target=randomrange(rad/4)
if gravit_physics < PH_PROPER then
massmin = faster * 0.7 * randomfloat(1,45)
massmax = faster * 0.7 * randomfloat(massmin+5, massmin*2+10)
target=randomrange(rad/3)
end
if (gravit_physics == PH_CLASSIC) then
massmin=massmin*5
massmax=massmax*10
target=randomrange(rad * 2)
speed2=speed2 * 2
end
-- local rad2=randomfloat(rad*0.6, rad*1.5)
local rad2=randomfloat(rad*0.4, rad*1.2)
local y_offset=randomfloat(-300,300)
local pos2=randomrange(-200,200)
pos2.x=pos2.x * 1.5
if (gravit_physics == PH_CLASSIC) then
rad2 = rad2 * 1.3
y_offset=y_offset * 4
pos2=pos2 * 14
end
if gravit_physics == PH_PROPER then
pos2.y=pos2.y + y_offset
pos2.x = pos2.x + rad2 + rad
else
pos2.y=pos2.y + y_offset
pos2.x = pos2.x + rad2 + rad/2
end
target.y = target.y * 1.5
local direction=speed2/distance(target, pos2)
local vel2= (pos2 - target) * direction
makegalaxy_orbit_2(pos2*1.4, vel2 * -1.3, rad2, massmin, massmax, biggalaxysize+((i-1)*smallgalaxysize), smallgalaxysize, maxangle)
end
end
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