/usr/share/glmark2/shaders/light-phong.frag is in glmark2-data 2014.03+git20150611.fa71af2d-0ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | varying vec3 vertex_normal;
varying vec4 vertex_position;
vec4
compute_color(vec4 light_position, vec4 diffuse_light_color)
{
const vec4 lightAmbient = vec4(0.1, 0.1, 0.1, 1.0);
const vec4 lightSpecular = vec4(0.8, 0.8, 0.8, 1.0);
const vec4 matAmbient = vec4(0.2, 0.2, 0.2, 1.0);
const vec4 matSpecular = vec4(1.0, 1.0, 1.0, 1.0);
const float matShininess = 100.0;
vec3 eye_direction = normalize(-vertex_position.xyz);
vec3 light_direction = normalize(light_position.xyz/light_position.w -
vertex_position.xyz/vertex_position.w);
vec3 normalized_normal = normalize(vertex_normal);
vec3 reflection = reflect(-light_direction, normalized_normal);
float specularTerm = pow(max(0.0, dot(reflection, eye_direction)), matShininess);
float diffuseTerm = max(0.0, dot(normalized_normal, light_direction));
vec4 specular = (lightSpecular * matSpecular);
vec4 ambient = (lightAmbient * matAmbient);
vec4 diffuse = (diffuse_light_color * MaterialDiffuse);
vec4 result = (specular * specularTerm) + ambient + (diffuse * diffuseTerm);
return result;
}
void main(void)
{
$DO_LIGHTS$
}
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