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/usr/share/games/endless-sky/data/map.txt is in endless-sky-data 0.8.11-1.

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# Copyright (c) 2014 by Michael Zahniser
#
# Endless Sky is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later version.
#
# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.  See the GNU General Public License for more details.

galaxy "Milky Way"
	pos 0 0
	sprite ui/galaxy

galaxy "label south"
	pos -566 501
	sprite label/south

galaxy "label rim"
	pos -778 265
	sprite label/rim

galaxy "label dirt belt"
	pos -515 260
	sprite "label/dirt belt"

galaxy "label earth"
	pos -420 94
	sprite label/earth

galaxy "label core"
	pos -136 130
	sprite label/core

galaxy "label deep"
	pos -658 -300
	sprite label/deep

galaxy "label paradise"
	pos -345 -136
	sprite label/paradise

galaxy "label north"
	pos -324 -332
	sprite label/north

system Acamar
	pos -284 -3
	government Syndicate
	habitable 1080
	link Diphda
	link Aldebaran
	link Elnath
	link Kugel
	asteroids "medium rock" 2 2.352
	asteroids "large rock" 1 1.4952
	asteroids "small metal" 3 1.9488
	asteroids "medium metal" 19 2.2848
	asteroids "large metal" 12 2.352
	trade Clothing 297
	trade Electronics 620
	trade Equipment 581
	trade Food 390
	trade "Heavy Metals" 875
	trade Industrial 694
	trade "Luxury Goods" 1395
	trade Medical 576
	trade Metal 249
	trade Plastic 483
	fleet "Large Core Merchants" 3000
	fleet "Small Core Merchants" 2000
	fleet "Small Republic" 3600
	fleet "Small Syndicate" 3200
	object
		sprite star/g0
		period 10
	object
		sprite planet/lava2
		distance 174.69
		period 28.1028
	object
		sprite planet/ice0
		distance 396.53
		period 96.1086
	object
		sprite planet/rock9
		distance 798.37
		period 274.571
		object
			sprite planet/dust7
			distance 149
			period 20.7539
	object
		sprite planet/cloud1
		distance 1350.62
		period 604.154
	object
		sprite planet/dust3
		distance 4090.18
		period 3183.92

system Achernar
	pos -93 154
	government Syndicate
	habitable 625
	link "Al Dhanab"
	link Alpheratz
	link Schedar
	link Polaris
	asteroids "medium metal" 27 1.8676
	asteroids "large metal" 2 4.7334
	trade Clothing 263
	trade Electronics 742
	trade Equipment 618
	trade Food 264
	trade "Heavy Metals" 749
	trade Industrial 711
	trade "Luxury Goods" 964
	trade Medical 775
	trade Metal 289
	trade Plastic 337
	fleet "Large Core Merchants" 400
	fleet "Large Syndicate" 600
	fleet "Small Syndicate" 500
	fleet "Small Core Merchants" 300
	object
		sprite star/g5
		period 10
	object
		sprite planet/desert3
		distance 211.24
		period 49.1229
	object Foundry
		sprite planet/forest1
		distance 548
		period 205.254
		object
			sprite planet/miranda
			distance 130
			period 15.4433
	object
		sprite planet/dust0
		distance 978.21
		period 489.517
	object
		sprite planet/titan
		distance 1311.9
		period 760.276
	object
		sprite planet/ice8
		distance 1664.39
		period 1086.43
	object
		sprite planet/neptune
		distance 3673.43
		period 3562.28
		object
			sprite planet/lava0
			distance 202
			period 12.7598
		object
			sprite planet/rhea
			distance 307
			period 23.907

system Acrux
	pos -808 192
	government Republic
	habitable 590.625
	link Minkar
	link "Zeta Centauri"
	link Izar
	asteroids "small rock" 82 6.7183
	asteroids "medium rock" 91 3.4385
	asteroids "large rock" 17 4.8139
	asteroids "medium metal" 44 4.3378
	asteroids "large metal" 19 4.8139
	trade Clothing 313
	trade Electronics 655
	trade Equipment 580
	trade Food 164
	trade "Heavy Metals" 891
	trade Industrial 792
	trade "Luxury Goods" 1072
	trade Medical 565
	trade Metal 456
	trade Plastic 448
	fleet "Small Southern Merchants" 600
	fleet "Large Southern Merchants" 1000
	fleet "Small Militia" 800
	fleet "Large Militia" 1200
	fleet "Small Southern Pirates" 1000
	fleet "Large Southern Pirates" 2400
	object
		sprite star/k0
		distance 17.9429
		period 11.4474
	object
		sprite star/m4
		distance 60.5571
		period 11.4474
		offset 180
	object
		sprite planet/dust5
		distance 249.567
		period 64.8911
	object Starcross
		sprite planet/cloud2
		distance 540.407
		period 206.769
	object
		sprite planet/luna
		distance 1010.57
		period 528.752
	object
		sprite planet/rock13
		distance 1587.57
		period 1041.12
	object
		sprite planet/gas6
		distance 3849.21
		period 3930.62
		object
			sprite planet/desert4
			distance 307
			period 12.1916
		object
			sprite planet/ice8
			distance 425
			period 19.858
		object
			sprite planet/dust3
			distance 576
			period 31.3319
		object
			sprite planet/rock17
			distance 730
			period 44.703

system Adhara
	pos -669 -200
	government Republic
	habitable 670
	link "Epsilon Leonis"
	link Gomeisa
	asteroids "small rock" 5 3.705
	asteroids "medium rock" 3 5.3675
	asteroids "large rock" 9 5.3675
	asteroids "medium metal" 9 7.125
	asteroids "large metal" 1 4.9875
	trade Clothing 349
	trade Electronics 692
	trade Equipment 439
	trade Food 544
	trade "Heavy Metals" 1137
	trade Industrial 625
	trade "Luxury Goods" 1310
	trade Medical 608
	trade Metal 210
	trade Plastic 440
	fleet "Small Northern Merchants" 300
	fleet "Large Northern Merchants" 400
	fleet "Small Deep" 500
	fleet "Large Deep" 1000
	fleet "Small Northern Pirates" 2000
	object
		sprite star/k0
		distance 33.5961
		period 16.6267
	object
		sprite star/m0
		distance 71.4039
		period 16.6267
		offset 180
	object
		sprite planet/desert6
		distance 279.714
		period 72.2926
	object Muspel
		sprite planet/mars
		distance 638.124
		period 249.104
		object Norn
			sprite planet/ice7
			distance 139
			period 20.6008
	object
		sprite planet/cloud7
		distance 1033.48
		period 513.426
	object
		sprite planet/dust1
		distance 1498.37
		period 896.299
	object
		sprite planet/oberon
		distance 2411.01
		period 1829.46

system "Al Dhanab"
	pos -177 207
	government Syndicate
	habitable 1080
	link Scheat
	link Mirach
	link Alpheratz
	link Achernar
	asteroids "small rock" 65 3.45
	asteroids "medium rock" 24 1.6008
	asteroids "large rock" 6 1.6008
	asteroids "small metal" 94 2.7324
	asteroids "medium metal" 36 4.14
	asteroids "large metal" 116 3.2016
	trade Clothing 232
	trade Electronics 809
	trade Equipment 573
	trade Food 318
	trade "Heavy Metals" 674
	trade Industrial 655
	trade "Luxury Goods" 1009
	trade Medical 718
	trade Metal 262
	trade Plastic 317
	fleet "Small Core Merchants" 400
	fleet "Large Core Merchants" 400
	fleet "Small Syndicate" 1000
	fleet "Large Syndicate" 800
	fleet "Small Core Pirates" 2000
	fleet "Large Core Pirates" 3000
	object
		sprite star/g0
		period 10
	object
		sprite planet/ice5
		distance 364
		period 84.5279
		object
			sprite planet/dust4
			distance 158
			period 17.5128
	object Burthen
		sprite planet/forest0
		distance 874.25
		period 314.631
	object
		sprite planet/ocean4
		distance 1488.34
		period 698.878
		object
			sprite planet/rock17
			distance 156
			period 17.1813
	object
		sprite planet/rock3
		distance 1931.34
		period 1033.09
	object
		sprite planet/luna
		distance 2298.15
		period 1340.96

system Albaldah
	pos -350 484
	government Republic
	habitable 534.375
	link Albireo
	link Girtab
	link Nunki
	link Eltanin
	asteroids "small rock" 1 8.82
	asteroids "medium rock" 20 5.4
	asteroids "large rock" 9 7.02
	asteroids "medium metal" 86 3.18
	asteroids "large metal" 5 4.2
	trade Clothing 218
	trade Electronics 772
	trade Equipment 534
	trade Food 180
	trade "Heavy Metals" 989
	trade Industrial 834
	trade "Luxury Goods" 1274
	trade Medical 801
	trade Metal 266
	trade Plastic 343
	fleet "Small Southern Merchants" 600
	fleet "Large Southern Merchants" 1000
	fleet "Small Southern Pirates" 800
	fleet "Large Southern Pirates" 1200
	fleet "Small Militia" 1400
	fleet "Large Militia" 2400
	fleet Quarg 3000
	object
		sprite star/k5
		distance 42.7246
		period 19.0178
		offset 180
	object
		sprite star/m0
		distance 63.7754
		period 19.0178
	object
		sprite planet/ice6
		distance 261.435
		period 73.1448
	object "New India"
		sprite planet/ocean2
		distance 517.075
		period 203.455
	object
		sprite planet/tethys
		distance 768.685
		period 368.774
	object
		sprite planet/gas16
		distance 1670.9
		period 1181.85
		object
			sprite planet/lava1
			distance 204
			period 14.3618
	object
		sprite planet/uranus
		distance 3405.54
		period 3438.86
		object
			sprite planet/luna
			distance 235
			period 14.5337

system Albireo
	pos -270 503
	government Republic
	habitable 760
	link Tarazed
	link Albaldah
	link Sadr
	link Lurata
	asteroids "small rock" 2 3.57
	asteroids "medium rock" 4 2.5466
	asteroids "large rock" 4 3.1654
	asteroids "medium metal" 52 1.9992
	asteroids "large metal" 9 3.5224
	trade Clothing 262
	trade Electronics 790
	trade Equipment 483
	trade Food 191
	trade "Heavy Metals" 959
	trade Industrial 869
	trade "Luxury Goods" 1251
	trade Medical 844
	trade Metal 237
	trade Plastic 387
	fleet "Small Southern Merchants" 800
	fleet "Large Southern Merchants" 1200
	fleet "Small Southern Pirates" 1000
	fleet "Large Southern Pirates" 1400
	fleet "Small Militia" 1800
	fleet "Large Militia" 3000
	fleet Quarg 2000
	object
		sprite star/g5
		distance 15.6316
		period 11.9778
	object
		sprite star/m4
		distance 72.3684
		period 11.9778
		offset 180
	object
		sprite planet/desert9
		distance 258.368
		period 60.2577
	object
		sprite planet/cloud8
		distance 494.928
		period 159.76
	object Sinter
		sprite planet/rock9
		distance 801.738
		period 329.384
	object
		sprite planet/ice8
		distance 2211.99
		period 1509.48

system Alcyone
	pos -80 -144
	government Pirate
	habitable 270
	link Zaurak
	link Oblate
	link Durax
	asteroids "small rock" 4 1.62
	asteroids "medium rock" 16 1.3176
	asteroids "large rock" 16 1.08
	asteroids "medium metal" 11 2.5272
	asteroids "large metal" 2 2.0736
	trade Clothing 322
	trade Electronics 699
	trade Equipment 658
	trade Food 197
	trade "Heavy Metals" 868
	trade Industrial 714
	trade "Luxury Goods" 1042
	trade Medical 705
	trade Metal 249
	trade Plastic 439
	fleet "Small Southern Pirates" 400
	fleet "Large Southern Pirates" 600
	fleet "Large Syndicate" 1200
	object
		sprite star/m4
		distance 45.5
		period 21.132
		offset 180
	object
		sprite star/m4
		distance 45.5
		period 21.132
	object Stormhold
		sprite planet/ocean0
		distance 302.91
		period 128.336
	object
		sprite planet/gas4
		distance 894.47
		period 651.219
		object
			sprite planet/ice7
			distance 252
			period 13.5253
	object
		sprite planet/rock13
		distance 1855.03
		period 1944.93
	object
		sprite planet/neptune
		distance 3456.59
		period 4947.09
		object
			sprite planet/rock0
			distance 216
			period 14.1091
		object
			sprite planet/rock3
			distance 315
			period 24.8475

system Aldebaran
	pos -356 -26
	government Republic
	habitable 625
	link Capella
	link Acamar
	link Elnath
	link Kursa
	asteroids "large metal" 1 2.8322
	trade Clothing 227
	trade Electronics 637
	trade Equipment 654
	trade Food 436
	trade "Heavy Metals" 955
	trade Industrial 716
	trade "Luxury Goods" 1426
	trade Medical 514
	trade Metal 265
	trade Plastic 479
	fleet "Small Northern Merchants" 600
	fleet "Large Northern Merchants" 600
	fleet "Small Republic" 800
	fleet "Large Republic" 400
	object
		sprite star/g5
		period 10
	object
		sprite planet/cloud6
		distance 165.81
		period 34.1614
	object Ada
		sprite planet/forest2
		distance 549.02
		period 205.827
	object
		sprite planet/rock6
		distance 1174.58
		period 644.086
	object
		sprite planet/dust7
		distance 2128.22
		period 1570.89

system Alderamin
	pos -272 258
	government Syndicate
	habitable 1705
	link Alnair
	link "Delta Capricorni"
	asteroids "small rock" 1 9.5472
	asteroids "medium rock" 3 8.5644
	asteroids "large rock" 1 10.3896
	asteroids "small metal" 87 9.9684
	asteroids "medium metal" 31 9.9684
	asteroids "large metal" 58 7.4412
	trade Clothing 302
	trade Electronics 726
	trade Equipment 401
	trade Food 573
	trade "Heavy Metals" 753
	trade Industrial 671
	trade "Luxury Goods" 1065
	trade Medical 475
	trade Metal 237
	trade Plastic 373
	fleet "Small Core Merchants" 2000
	fleet "Large Core Merchants" 3200
	fleet "Small Syndicate" 800
	fleet "Large Syndicate" 800
	fleet "Small Core Pirates" 1000
	fleet "Large Core Pirates" 1200
	object
		sprite star/g0
		distance 36.6569
		period 9.68719
	object
		sprite star/g5
		distance 63.3431
		period 9.68719
		offset 180
	object
		sprite planet/desert7
		distance 258.593
		period 40.2831
	object
		sprite planet/venus
		distance 502.283
		period 109.049
	object
		sprite planet/cloud0
		distance 1072.52
		period 340.258
		object Furnace
			sprite planet/dust4
			distance 154
			period 21.8072
	object
		sprite planet/miranda
		distance 1670.52
		period 661.419
	object
		sprite planet/gas0
		distance 2301.76
		period 1069.77

system Aldhibain
	pos -659 451
	government Republic
	habitable 455.625
	link Kornephoros
	link Sabik
	link Alniyat
	link Dschubba
	asteroids "small rock" 1 2.574
	asteroids "medium rock" 5 2.0592
	asteroids "large rock" 1 4.1184
	asteroids "small metal" 39 3.8412
	asteroids "medium metal" 72 3.8412
	asteroids "large metal" 3 5.2668
	trade Clothing 294
	trade Electronics 736
	trade Equipment 408
	trade Food 146
	trade "Heavy Metals" 1158
	trade Industrial 586
	trade "Luxury Goods" 1040
	trade Medical 806
	trade Metal 534
	trade Plastic 360
	fleet "Small Southern Merchants" 400
	fleet "Large Southern Merchants" 600
	fleet "Small Militia" 600
	fleet "Large Militia" 1000
	fleet "Small Southern Pirates" 800
	fleet "Large Southern Pirates" 2000
	object
		sprite star/k0
		period 10
	object
		sprite planet/desert10
		distance 162.5
		period 38.8183
	object Glaze
		sprite planet/ocean2
		distance 449.59
		period 178.641
	object
		sprite planet/desert7
		distance 779.2
		period 407.596
	object
		sprite planet/neptune
		distance 2197.61
		period 1930.55
		object "Charon Station"
			sprite planet/station2
			distance 211
			period 13.622

system Algenib
	pos -118 341
	government Pirate
	habitable 455.625
	link Gienah
	asteroids "large metal" 1 6.7392
	trade Clothing 357
	trade Electronics 660
	trade Equipment 386
	trade Food 538
	trade "Heavy Metals" 798
	trade Industrial 606
	trade "Luxury Goods" 1078
	trade Medical 607
	trade Metal 293
	trade Plastic 423
	fleet "Small Core Pirates" 300
	fleet "Large Core Pirates" 500
	fleet "Large Syndicate" 800
	fleet "Small Core Merchants" 600
	object
		sprite star/k0
		period 10
	object "Buccaneer Bay"
		sprite planet/ocean6
		distance 267.91
		period 82.175
		object
			sprite planet/dust7
			distance 147
			period 13.5253
	object
		sprite planet/ice7
		distance 579.92
		period 261.703
	object
		sprite planet/callisto
		distance 887.96
		period 495.845
	object
		sprite planet/gas14
		distance 2108.2
		period 1813.94
		object
			sprite planet/rock0
			distance 237
			period 14.0557
		object
			sprite planet/luna
			distance 348
			period 25.0091
		object
			sprite planet/dust0
			distance 497
			period 42.6838

system Algieba
	pos -691 -52
	government Republic
	habitable 2695
	link "Tania Australis"
	link Alphard
	link Zosma
	asteroids "small rock" 7 7.236
	asteroids "medium rock" 1 3.726
	asteroids "large rock" 4 5.238
	asteroids "small metal" 2 3.564
	asteroids "medium metal" 5 4.482
	asteroids "large metal" 2 5.724
	trade Clothing 332
	trade Electronics 714
	trade Equipment 616
	trade Food 485
	trade "Heavy Metals" 1071
	trade Industrial 607
	trade "Luxury Goods" 1392
	trade Medical 621
	trade Metal 251
	trade Plastic 476
	fleet "Small Republic" 1400
	fleet "Large Republic" 5000
	fleet "Small Southern Merchants" 400
	fleet "Small Northern Merchants" 800
	fleet "Large Southern Merchants" 600
	fleet "Large Northern Merchants" 1000
	object
		sprite star/f0
		distance 5.86085
		period 9.75123
	object
		sprite star/m4
		distance 111.139
		period 9.75123
		offset 180
	object
		sprite planet/ice8
		distance 266.779
		period 33.5744
	object
		sprite planet/dust1
		distance 495.669
		period 85.0293
	object
		sprite planet/dust3
		distance 712.919
		period 146.67
	object
		sprite planet/forest0
		distance 1363.17
		period 387.798
	object
		sprite planet/gas4
		distance 3147.93
		period 1360.87
		object
			sprite planet/rock7
			distance 225
			period 11.4109
		object Watcher
			sprite planet/tethys
			distance 353
			period 22.4237

system Algol
	pos -210 17
	government Syndicate
	habitable 534.375
	link Ruchbah
	asteroids "large metal" 1 1.35
	trade Clothing 219
	trade Electronics 672
	trade Equipment 643
	trade Food 254
	trade "Heavy Metals" 688
	trade Industrial 870
	trade "Luxury Goods" 1162
	trade Medical 560
	trade Metal 322
	trade Plastic 309
	fleet "Small Core Merchants" 1600
	fleet "Large Core Merchants" 4000
	fleet "Small Core Pirates" 1800
	fleet "Large Core Pirates" 5000
	fleet "Small Syndicate" 2400
	object
		sprite star/k5
		distance 42.7246
		period 19.0178
	object
		sprite star/m0
		distance 63.7754
		period 19.0178
		offset 180
	object
		sprite planet/desert6
		distance 336.885
		period 106.994
	object Quicksilver
		sprite planet/ocean9
		distance 599.175
		period 253.786
	object
		sprite planet/desert4
		distance 1101.87
		period 632.892
	object
		sprite planet/uranus
		distance 2249.12
		period 1845.67
		object
			sprite planet/io
			distance 219
			period 13.075
		object
			sprite planet/dust7
			distance 355
			period 26.9847
		object
			sprite planet/rock14
			distance 514
			period 47.0131

system Algorel
	pos -631 145
	government Republic
	habitable 320
	link "Cor Caroli"
	link Turais
	link Mizar
	link Phecda
	asteroids "small rock" 2 3.094
	asteroids "medium rock" 5 2.142
	asteroids "large rock" 2 1.768
	asteroids "small metal" 7 4.998
	asteroids "medium metal" 75 3.434
	asteroids "large metal" 27 3.4
	trade Clothing 256
	trade Electronics 821
	trade Equipment 490
	trade Food 336
	trade "Heavy Metals" 799
	trade Industrial 606
	trade "Luxury Goods" 1094
	trade Medical 758
	trade Metal 490
	trade Plastic 427
	fleet "Small Southern Merchants" 600
	fleet "Large Southern Merchants" 900
	fleet "Small Militia" 2000
	fleet "Small Republic" 3000
	fleet "Small Southern Pirates" 1600
	fleet "Large Southern Pirates" 5000
	object
		sprite star/k5
		period 10
	object "New Wales"
		sprite planet/cloud6
		distance 275.25
		period 102.112
		object
			sprite planet/rock17
			distance 145
			period 16.6972
	object
		sprite planet/gas14
		distance 1107.49
		period 824.128
		object
			sprite planet/tethys
			distance 234
			period 13.7896
		object
			sprite planet/rock0
			distance 368
			period 27.1957
	object
		sprite planet/gas13
		distance 1859.58
		period 1793.11
		object "Hydra Station"
			sprite planet/station4
			distance 277
			period 12.3693

system Alheka
	pos -350 -271
	government Republic
	habitable 1080
	link Betelgeuse
	link Canopus
	asteroids "small rock" 3 6.24
	asteroids "medium rock" 11 9.906
	asteroids "large rock" 5 8.892
	asteroids "small metal" 14 8.19
	asteroids "medium metal" 47 11.466
	asteroids "large metal" 11 7.566
	trade Clothing 181
	trade Electronics 663
	trade Equipment 697
	trade Food 509
	trade "Heavy Metals" 1066
	trade Industrial 618
	trade "Luxury Goods" 1422
	trade Medical 531
	trade Metal 388
	trade Plastic 477
	fleet "Small Northern Merchants" 1000
	fleet "Large Northern Merchants" 3000
	fleet "Small Republic" 1200
	fleet "Large Republic" 4000
	fleet "Small Northern Pirates" 2000
	fleet "Large Northern Pirates" 2000
	object
		sprite star/g0
		period 10
	object
		sprite planet/desert8
		distance 207.61
		period 36.41
	object
		sprite planet/cloud4
		distance 626.61
		period 190.917
	object Shroud
		sprite planet/venus
		distance 947.77
		period 355.142
	object
		sprite planet/gas13
		distance 2035.77
		period 1118
		object "Triton Station"
			sprite planet/station4
			distance 261
			period 11.3132

system Alhena
	pos -430 -80
	government Republic
	habitable 945
	link Menkalinan
	link Wazn
	asteroids "small rock" 21 8.7906
	asteroids "medium rock" 14 5.98
	asteroids "large rock" 1 6.3986
	asteroids "medium metal" 6 5.5614
	asteroids "large metal" 1 6.6976
	trade Clothing 315
	trade Electronics 788
	trade Equipment 654
	trade Food 455
	trade "Heavy Metals" 1071
	trade Industrial 792
	trade "Luxury Goods" 1427
	trade Medical 567
	trade Metal 313
	trade Plastic 415
	fleet "Small Northern Merchants" 500
	fleet "Large Northern Merchants" 700
	fleet "Small Republic" 900
	fleet "Large Republic" 1400
	object
		sprite star/g5
		distance 32.1693
		period 12.0484
		offset 180
	object
		sprite star/k5
		distance 62.8307
		period 12.0484
	object
		sprite planet/rock19
		distance 297.521
		period 66.7759
	object
		sprite planet/desert3
		distance 670.931
		period 226.131
		object
			sprite planet/ice7
			distance 165
			period 18.6894
	object Mainsail
		sprite planet/ice5
		distance 1101.93
		period 475.966
	object
		sprite planet/ice8
		distance 1500.97
		period 756.663
	object
		sprite planet/gas13
		distance 3469.58
		period 2659.25
		object
			sprite planet/io
			distance 275
			period 12.2356

system Alioth
	pos -620 315
	government Republic
	habitable 455.625
	link Wei
	link Vindemiatrix
	link Alphecca
	link Holeb
	asteroids "small metal" 5 4.0832
	asteroids "medium metal" 2 4.048
	asteroids "large metal" 4 3.7664
	trade Clothing 293
	trade Electronics 795
	trade Equipment 446
	trade Food 143
	trade "Heavy Metals" 1075
	trade Industrial 618
	trade "Luxury Goods" 1126
	trade Medical 791
	trade Metal 537
	trade Plastic 458
	fleet "Small Southern Merchants" 400
	fleet "Large Northern Merchants" 600
	fleet "Small Militia" 900
	fleet "Small Southern Pirates" 1200
	fleet "Large Southern Pirates" 2400
	object
		sprite star/k0
		period 10
	object
		sprite planet/fog0
		distance 236.5
		period 68.1558
	object "New Tibet"
		sprite planet/forest1
		distance 516.34
		period 219.867
	object
		sprite planet/cloud8
		distance 1370.23
		period 950.488
		object
			sprite planet/dust3
			distance 146
			period 20.1302
	object
		sprite planet/dust4
		distance 2197.72
		period 1930.7

system Alkaid
	pos -825 318
	government Republic
	habitable 1080
	link Hadar
	asteroids "medium rock" 7 5.2164
	asteroids "large rock" 3 3.1464
	asteroids "medium metal" 13 3.9744
	asteroids "large metal" 2 4.8852
	trade Clothing 329
	trade Electronics 720
	trade Equipment 632
	trade Food 154
	trade "Heavy Metals" 1023
	trade Industrial 833
	trade "Luxury Goods" 1114
	trade Medical 624
	trade Metal 535
	trade Plastic 305
	fleet "Small Southern Merchants" 1600
	fleet "Large Southern Merchants" 5000
	fleet "Small Southern Pirates" 2400
	fleet "Large Southern Pirates" 5000
	object
		sprite star/g0
		period 10
	object
		sprite planet/cloud5
		distance 363.84
		period 84.4722
		object
			sprite planet/mercury
			distance 221
			period 20.4066
	object Thunder
		sprite planet/ocean1
		distance 934.8
		period 347.877
		object
			sprite planet/luna
			distance 178
			period 22.7102
	object
		sprite planet/gas0
		distance 1927.89
		period 1030.32
		object
			sprite planet/dust3
			distance 266
			period 12.0683
		object
			sprite planet/dust1
			distance 389
			period 21.3426
		object
			sprite planet/dust2
			distance 508
			period 31.8507
		object
			sprite planet/oberon
			distance 611
			period 42.0132

system Almaaz
	pos -349 -538
	government Pirate
	habitable 1080
	link Hatysa
	link Mintaka
	link Unagi
	asteroids "small rock" 34 4.8195
	asteroids "medium rock" 17 6.5772
	asteroids "large rock" 33 4.3659
	asteroids "small metal" 1 3.6288
	asteroids "large metal" 1 7.2576
	trade Clothing 253
	trade Electronics 841
	trade Equipment 511
	trade Food 226
	trade "Heavy Metals" 1142
	trade Industrial 754
	trade "Luxury Goods" 1073
	trade Medical 814
	trade Metal 523
	trade Plastic 308
	fleet "Small Northern Pirates" 500
	fleet "Large Northern Pirates" 600
	fleet "Large Republic" 4000
	object
		sprite star/g0
		period 10
	object
		sprite planet/rock10
		distance 186.96
		period 31.1151
	object
		sprite planet/ganymede
		distance 588.37
		period 173.71
	object Freedom
		sprite planet/cloud2
		distance 930.93
		period 345.719

system Almach
	pos -7 232
	government Pirate
	habitable 320
	link Schedar
	asteroids "small rock" 105 2.2763
	asteroids "medium rock" 54 1.5028
	asteroids "large rock" 47 1.6133
	asteroids "small metal" 20 1.4365
	asteroids "medium metal" 4 3.0719
	asteroids "large metal" 5 1.5249
	trade Clothing 364
	trade Electronics 664
	trade Equipment 601
	trade Food 298
	trade "Heavy Metals" 889
	trade Industrial 754
	trade "Luxury Goods" 962
	trade Medical 746
	trade Metal 338
	trade Plastic 266
	fleet "Small Core Pirates" 500
	fleet "Large Core Pirates" 1400
	fleet "Large Syndicate" 6000
	fleet "Korath Raid" 20000
	object
		sprite star/k5
		period 10
	object
		sprite planet/desert8
		distance 197.61
		period 62.1153
	object "Deadman's Cove"
		sprite planet/ocean9
		distance 639.82
		period 361.886
		object
			sprite planet/ice8
			distance 168
			period 20.8235
	object
		sprite planet/jupiter
		distance 1628.43
		period 1469.4
		object
			sprite planet/luna
			distance 253
			period 11.6169
		object
			sprite planet/europa
			distance 352
			period 19.0644
		object
			sprite planet/dust2
			distance 442
			period 26.8252

system Alnair
	pos -272 314
	government Syndicate
	habitable 135
	link Persian
	link Alderamin
	asteroids "small rock" 20 6.825
	asteroids "medium rock" 242 4.355
	asteroids "large rock" 19 8.32
	asteroids "medium metal" 34 6.695
	asteroids "large metal" 28 5.72
	trade Clothing 294
	trade Electronics 711
	trade Equipment 381
	trade Food 529
	trade "Heavy Metals" 866
	trade Industrial 718
	trade "Luxury Goods" 1033
	trade Medical 494
	trade Metal 241
	trade Plastic 467
	fleet "Small Core Merchants" 2000
	fleet "Small Core Pirates" 3000
	fleet "Large Core Pirates" 4000
	fleet "Small Syndicate" 4000
	fleet "Large Syndicate" 6000
	object
		sprite star/m4
		period 10
	object Hippocrates
		sprite planet/cloud4
		distance 160.25
		period 69.8377
	object
		sprite planet/lava7
		distance 614.29
		period 524.147
	object
		sprite planet/gas17
		distance 1355.45
		period 1717.98
		object
			sprite planet/oberon
			distance 214
			period 12.6298
		object
			sprite planet/rock17
			distance 314
			period 22.4475
		object
			sprite planet/mercury
			distance 417
			period 34.3541
	object
		sprite planet/gas5
		distance 2418.94
		period 4095.72
		object
			sprite planet/europa
			distance 274
			period 13.5997

system Alnasl
	pos -553 380
	government Republic
	habitable 640
	link Seginus
	link Wei
	link "Kaus Borealis"
	link Eber
	asteroids "medium rock" 1 1.4784
	asteroids "large rock" 1 3.5112
	asteroids "small metal" 15 3.2208
	asteroids "medium metal" 10 3.3528
	asteroids "large metal" 4 1.7688
	trade Clothing 296
	trade Electronics 655
	trade Equipment 398
	trade Food 236
	trade "Heavy Metals" 1084
	trade Industrial 650
	trade "Luxury Goods" 1073
	trade Medical 740
	trade Metal 460
	trade Plastic 459
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 2000
	fleet "Small Militia" 3000
	fleet "Large Militia" 6000
	fleet "Small Southern Pirates" 4000
	object
		sprite star/k5
		distance 41.5
		period 11.956
		offset 180
	object
		sprite star/k5
		distance 41.5
		period 11.956
	object
		sprite planet/gas16
		distance 764.39
		period 334.151
		object
			sprite planet/lava1
			distance 226
			period 16.7465
		object
			sprite planet/dust1
			distance 386
			period 37.3803
		object
			sprite planet/rock14
			distance 508
			period 56.4362
	object
		sprite planet/gas3
		distance 1788.8
		period 1196.22

system Alnilam
	pos -487 -513
	government Pirate
	habitable 1715
	link Hatysa
	asteroids "small rock" 1 2.166
	asteroids "medium rock" 30 1.6245
	asteroids "large rock" 1 3.192
	asteroids "small metal" 42 1.5675
	asteroids "medium metal" 15 3.3345
	asteroids "large metal" 11 3.363
	trade Clothing 264
	trade Electronics 707
	trade Equipment 537
	trade Food 154
	trade "Heavy Metals" 1231
	trade Industrial 739
	trade "Luxury Goods" 946
	trade Medical 880
	trade Metal 520
	trade Plastic 334
	fleet "Small Northern Pirates" 500
	fleet "Large Northern Pirates" 700
	fleet "Large Republic" 10000
	object
		sprite star/f5
		period 10
	object
		sprite planet/desert1
		distance 224.69
		period 32.5315
	object
		sprite planet/gas7
		distance 966.7
		period 290.312
		object
			sprite planet/miranda
			distance 220
			period 10.5884
		object
			sprite planet/luna
			distance 305
			period 17.2841
	object Zenith
		sprite planet/ocean7
		distance 1776.59
		period 723.284
		object
			sprite planet/ice8
			distance 136
			period 16.5247
	object
		sprite planet/gas2
		distance 2758.68
		period 1399.52
		object
			sprite planet/dust1
			distance 200
			period 12.5708
		object
			sprite planet/lava0
			distance 330
			period 26.6433
		object
			sprite planet/dust7
			distance 440
			period 41.0201
		object
			sprite planet/desert4
			distance 575
			period 61.2801

system Alnitak
	pos -331 -412
	government Republic
	habitable 349.375
	link Rigel
	link Mintaka
	link Saiph
	asteroids "small rock" 1 5.4375
	asteroids "medium rock" 24 4.6875
	asteroids "large rock" 14 9.25
	asteroids "small metal" 34 6.5
	asteroids "medium metal" 42 6.75
	asteroids "large metal" 12 4
	trade Clothing 314
	trade Electronics 805
	trade Equipment 595
	trade Food 445
	trade "Heavy Metals" 1186
	trade Industrial 656
	trade "Luxury Goods" 1188
	trade Medical 809
	trade Metal 318
	trade Plastic 452
	fleet "Small Northern Pirates" 3000
	fleet "Large Northern Pirates" 5000
	fleet "Small Republic" 2000
	fleet "Large Republic" 4000
	object
		sprite star/m0
		distance 31.1055
		period 15.4564
	object
		sprite star/m4
		distance 49.3945
		period 15.4564
		offset 180
	object Farpoint
		sprite planet/forest0
		distance 292.484
		period 107.045
	object
		sprite planet/gas13
		distance 851.724
		period 531.94
	object
		sprite planet/rock7
		distance 1223.93
		period 916.329
	object
		sprite planet/gas1
		distance 2144.82
		period 2125.7

system Alniyat
	pos -691 501
	government Republic
	habitable 534.375
	link Pherkad
	link Graffias
	link Antares
	link Han
	link Dschubba
	link Aldhibain
	asteroids "small rock" 19 10.368
	asteroids "medium rock" 148 6.156
	asteroids "large rock" 37 4.455
	asteroids "small metal" 2 9.072
	asteroids "medium metal" 4 4.941
	asteroids "large metal" 1 4.455
	trade Clothing 314
	trade Electronics 768
	trade Equipment 413
	trade Food 170
	trade "Heavy Metals" 1042
	trade Industrial 662
	trade "Luxury Goods" 1057
	trade Medical 880
	trade Metal 467
	trade Plastic 372
	fleet "Small Southern Merchants" 500
	fleet "Large Southern Merchants" 700
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 4000
	fleet "Small Militia" 800
	fleet "Large Militia" 3000
	object
		sprite star/k5
		distance 41.9222
		period 18.4847
	object
		sprite star/m0
		distance 62.5778
		period 18.4847
		offset 180
	object
		sprite planet/cloud0
		distance 363.078
		period 119.712
		object Twinstar
			sprite planet/rock3
			distance 142
			period 19.3086
	object
		sprite planet/desert7
		distance 718.168
		period 333.024
	object
		sprite planet/mars
		distance 1176.81
		period 698.546
	object
		sprite planet/jupiter
		distance 1943.65
		period 1482.73
		object
			sprite planet/lava1
			distance 304
			period 15.301
		object
			sprite planet/ice0
			distance 432
			period 25.92

system "Alpha Arae"
	pos -481 394
	government Republic
	habitable 945
	link "Delta Sagittarii"
	link Rastaban
	link "Kaus Borealis"
	link Eber
	asteroids "small rock" 1 1.302
	asteroids "medium rock" 26 3.129
	asteroids "large rock" 28 1.974
	asteroids "small metal" 33 2.058
	asteroids "medium metal" 18 1.68
	asteroids "large metal" 9 1.932
	trade Clothing 245
	trade Electronics 707
	trade Equipment 483
	trade Food 298
	trade "Heavy Metals" 982
	trade Industrial 752
	trade "Luxury Goods" 1175
	trade Medical 723
	trade Metal 395
	trade Plastic 314
	fleet "Small Southern Merchants" 1800
	fleet "Large Southern Merchants" 6000
	fleet "Small Militia" 4000
	fleet "Large Militia" 9000
	fleet "Small Southern Pirates" 4000
	fleet "Large Southern Pirates" 9000
	object
		sprite star/g5
		distance 31.1534
		period 11.4822
		offset 180
	object
		sprite star/k5
		distance 60.8466
		period 11.4822
	object
		sprite planet/fog0
		distance 433.097
		period 117.279
		object
			sprite planet/dust0
			distance 166
			period 14.1602
	object
		sprite planet/ocean5
		distance 788.507
		period 288.106
	object
		sprite planet/gas8
		distance 1302.15
		period 611.412
		object
			sprite planet/dust2
			distance 233
			period 17.5306
	object
		sprite planet/dust4
		distance 1852.15
		period 1037.19
	object
		sprite planet/desert4
		distance 2940.4
		period 2074.69

system "Alpha Centauri"
	pos -429 125
	government Republic
	habitable 320
	link Sol
	asteroids "small rock" 1 1.944
	asteroids "medium rock" 2 5.04
	asteroids "large rock" 1 1.8
	asteroids "medium metal" 10 4.428
	asteroids "large metal" 1 3.168
	trade Clothing 262
	trade Electronics 695
	trade Equipment 523
	trade Food 550
	trade "Heavy Metals" 874
	trade Industrial 667
	trade "Luxury Goods" 1094
	trade Medical 498
	trade Metal 393
	trade Plastic 253
	fleet "Small Northern Merchants" 800
	fleet "Large Northern Merchants" 1000
	fleet "Small Republic" 2000
	fleet "Large Republic" 6000
	object
		sprite star/k5
		distance 26.7033
		period 16.011
		offset 180
	object
		sprite star/m4
		distance 63.2967
		period 16.011
	object Chiron
		sprite planet/forest1
		distance 346.547
		period 120.975
		object
			sprite planet/rock17
			distance 126
			period 14.7361
	object
		sprite planet/desert2
		distance 749.037
		period 384.423
	object
		sprite planet/oberon
		distance 976.197
		period 571.953
	object
		sprite planet/rock15
		distance 1718.2
		period 1335.56
	object
		sprite planet/gas13
		distance 4080.61
		period 4888.11

system "Alpha Hydri"
	pos -97 98
	government Syndicate
	habitable 1400
	link Ruchbah
	asteroids "medium rock" 1 7.467
	asteroids "large rock" 1 7.125
	asteroids "large metal" 1 7.752
	trade Clothing 352
	trade Electronics 721
	trade Equipment 555
	trade Food 236
	trade "Heavy Metals" 714
	trade Industrial 859
	trade "Luxury Goods" 1132
	trade Medical 531
	trade Metal 324
	trade Plastic 390
	fleet "Small Core Merchants" 900
	fleet "Large Core Merchants" 3000
	fleet "Small Core Pirates" 2000
	fleet "Large Core Pirates" 6000
	fleet "Small Syndicate" 4000
	fleet "Large Syndicate" 9000
	fleet "Korath Raid" 40000
	object
		sprite star/g0
		distance 24.6857
		period 11.9986
	object
		sprite star/k5
		distance 83.3143
		period 11.9986
		offset 180
	object
		sprite planet/rock5
		distance 287.674
		period 52.1612
	object
		sprite planet/gas12
		distance 846.484
		period 263.284
	object Nimbus
		sprite planet/ocean1
		distance 1376.64
		period 546.045
	object
		sprite planet/gas7
		distance 2334.93
		period 1206.17

system Alphard
	pos -588 -47
	government Republic
	habitable 1080.62
	link Algieba
	link Zosma
	link Miaplacidus
	link Talita
	asteroids "small rock" 2 7.7896
	asteroids "medium rock" 33 8.8088
	asteroids "large rock" 2 7.4984
	asteroids "small metal" 5 5.3872
	asteroids "medium metal" 83 10.2648
	asteroids "large metal" 6 6.9888
	trade Clothing 326
	trade Electronics 673
	trade Equipment 682
	trade Food 565
	trade "Heavy Metals" 1048
	trade Industrial 629
	trade "Luxury Goods" 1461
	trade Medical 665
	trade Metal 284
	trade Plastic 496
	fleet "Small Northern Merchants" 400
	fleet "Large Northern Merchants" 700
	fleet "Small Deep" 3000
	fleet "Small Republic" 2400
	fleet "Large Republic" 6000
	object
		sprite star/g5
		distance 41.5307
		period 11.8953
		offset 180
	object
		sprite star/k0
		distance 56.9693
		period 11.8953
	object
		sprite planet/desert1
		distance 325.709
		period 71.5266
	object
		sprite planet/dust6
		distance 627.949
		period 191.474
	object Follower
		sprite planet/cloud2
		distance 925.199
		period 342.433
	object
		sprite planet/dust3
		distance 1445.56
		period 668.769
	object
		sprite planet/tethys
		distance 2496.56
		period 1517.87

system Alphecca
	pos -546 308
	government Republic
	habitable 1400
	link Alioth
	link Seginus
	link Boral
	asteroids "large metal" 1 4.3296
	trade Clothing 343
	trade Electronics 799
	trade Equipment 399
	trade Food 171
	trade "Heavy Metals" 1092
	trade Industrial 581
	trade "Luxury Goods" 1093
	trade Medical 816
	trade Metal 543
	trade Plastic 498
	fleet "Small Southern Merchants" 2000
	fleet "Large Northern Merchants" 3500
	fleet "Small Southern Pirates" 3000
	fleet "Small Militia" 5000
	object
		sprite star/g0
		distance 27.8857
		period 14.4057
		offset 180
	object
		sprite star/k5
		distance 94.1143
		period 14.4057
	object
		sprite planet/lava2
		distance 350.114
		period 70.0343
	object
		sprite planet/gas17
		distance 693.404
		period 195.198
	object "New Holland"
		sprite planet/cloud3
		distance 1209.16
		period 449.494
	object
		sprite planet/rock17
		distance 2097.32
		period 1026.82

system Alpheratz
	pos -176 125
	government Syndicate
	habitable 1080.62
	link "Al Dhanab"
	link Ruchbah
	link Achernar
	asteroids "small rock" 8 5.44
	asteroids "medium rock" 5 4.12
	asteroids "large rock" 1 3.48
	asteroids "small metal" 1 2.28
	asteroids "medium metal" 6 3.88
	asteroids "large metal" 1 3.8
	trade Clothing 205
	trade Electronics 751
	trade Equipment 567
	trade Food 240
	trade "Heavy Metals" 694
	trade Industrial 759
	trade "Luxury Goods" 1072
	trade Medical 713
	trade Metal 340
	trade Plastic 293
	fleet "Small Core Merchants" 600
	fleet "Large Core Merchants" 600
	fleet "Small Syndicate" 800
	fleet "Large Syndicate" 2000
	fleet "Small Core Pirates" 1200
	fleet "Large Core Pirates" 3000
	object
		sprite star/g5
		distance 48.2767
		period 14.9084
	object
		sprite star/k0
		distance 66.2233
		period 14.9084
		offset 180
	object
		sprite planet/fog0
		distance 306.613
		period 65.3294
	object Moonshake
		sprite planet/forest4
		distance 858.853
		period 306.268
		object
			sprite planet/rock14
			distance 173
			period 18.5791
	object
		sprite planet/dust0
		distance 1246.89
		period 535.755
	object
		sprite planet/gas13
		distance 1763.13
		period 900.845
		object
			sprite planet/oberon
			distance 285
			period 12.909

system Altair
	pos -357 161
	government Republic
	habitable 945
	link Vega
	link Sol
	link "Delta Capricorni"
	link Fomalhaut
	asteroids "large metal" 1 4.6748
	trade Clothing 378
	trade Electronics 806
	trade Equipment 500
	trade Food 472
	trade "Heavy Metals" 781
	trade Industrial 605
	trade "Luxury Goods" 1048
	trade Medical 534
	trade Metal 335
	trade Plastic 274
	fleet "Small Core Merchants" 400
	fleet "Large Core Merchants" 600
	fleet "Small Northern Merchants" 1000
	fleet "Large Northern Merchants" 3000
	fleet "Small Republic" 2000
	fleet "Large Republic" 6000
	fleet "Small Syndicate" 9000
	object
		sprite star/g5
		distance 31.4921
		period 11.6699
		offset 180
	object
		sprite star/k5
		distance 61.5079
		period 11.6699
	object
		sprite planet/water0
		distance 242.318
		period 49.082
	object
		sprite planet/desert4
		distance 468.568
		period 131.978
	object
		sprite planet/rock13
		distance 698.458
		period 240.19
	object Shiver
		sprite planet/cloud8
		distance 1210.95
		period 548.318
		object
			sprite planet/rock17
			distance 120
			period 15
	object
		sprite planet/europa
		distance 2223.95
		period 1364.68

system Aludra
	pos -606 -374
	government Republic
	habitable 455.625
	link Naos
	asteroids "small rock" 2 3.8394
	asteroids "large rock" 7 2.4786
	asteroids "small metal" 2 7.1442
	asteroids "large metal" 6 3.402
	trade Clothing 227
	trade Electronics 683
	trade Equipment 454
	trade Food 385
	trade "Heavy Metals" 986
	trade Industrial 788
	trade "Luxury Goods" 1046
	trade Medical 703
	trade Metal 392
	trade Plastic 289
	fleet "Small Deep" 600
	fleet "Large Deep" 1000
	fleet "Small Northern Merchants" 300
	fleet "Large Northern Merchants" 900
	object
		sprite star/k0
		period 10
	object
		sprite planet/desert10
		distance 162.5
		period 38.8183
	object Midgard
		sprite planet/forest5
		distance 449.99
		period 178.879
	object
		sprite planet/luna
		distance 1180.4
		period 759.976
	object
		sprite planet/rock1
		distance 1669.4
		period 1278.19
	object
		sprite planet/neptune
		distance 2759.01
		period 2715.73
		object
			sprite planet/dust1
			distance 241
			period 16.6281
		object
			sprite planet/dust5
			distance 375
			period 32.2749

system Ankaa
	pos -230 100
	government Syndicate
	habitable 625
	link Markab
	link Diphda
	link Ruchbah
	asteroids "medium rock" 1 2.016
	asteroids "large rock" 1 1.664
	asteroids "small metal" 1 4.352
	asteroids "medium metal" 7 2.176
	asteroids "large metal" 1 2.912
	trade Clothing 296
	trade Electronics 671
	trade Equipment 467
	trade Food 359
	trade "Heavy Metals" 650
	trade Industrial 783
	trade "Luxury Goods" 1176
	trade Medical 596
	trade Metal 278
	trade Plastic 353
	fleet "Small Core Merchants" 600
	fleet "Large Core Merchants" 700
	fleet "Small Syndicate" 900
	fleet "Large Core Pirates" 4000
	object
		sprite star/g5
		period 10
	object
		sprite planet/rock4
		distance 214.69
		period 50.3312
	object Lodestone
		sprite planet/rock18
		distance 563.78
		period 214.183
	object
		sprite planet/dust3
		distance 997.42
		period 504.008
	object
		sprite planet/ice0
		distance 1347.43
		period 791.369
	object
		sprite planet/rock0
		distance 2059.68
		period 1495.61

system Antares
	pos -711 541
	government Pirate
	habitable 455.625
	link Alniyat
	asteroids "small rock" 10 3.8556
	asteroids "medium rock" 17 1.89
	asteroids "large rock" 5 3.0996
	asteroids "small metal" 1 3.1752
	asteroids "medium metal" 4 3.0996
	asteroids "large metal" 3 5.1786
	trade Clothing 242
	trade Electronics 804
	trade Equipment 432
	trade Food 190
	trade "Heavy Metals" 1034
	trade Industrial 622
	trade "Luxury Goods" 1058
	trade Medical 896
	trade Metal 473
	trade Plastic 403
	fleet "Small Southern Pirates" 1000
	fleet "Large Southern Pirates" 2000
	fleet "Large Militia" 5000
	object
		sprite star/k0
		period 10
	object
		sprite planet/ice5
		distance 195.59
		period 51.2597
	object Bloodsea
		sprite planet/cloud7
		distance 440.84
		period 173.451
	object
		sprite planet/gas11
		distance 1239.6
		period 817.859
		object
			sprite planet/dust1
			distance 266
			period 13.5253
		object
			sprite planet/lava1
			distance 407
			period 25.5986
		object
			sprite planet/desert4
			distance 571
			period 42.5381
	object
		sprite planet/uranus
		distance 2778.76
		period 2744.94

system Ap'arak
	pos -164.62 -781.858
	government Wanderer
	habitable 1080
	link Chirr'ay'akai
	link Sich'ka'ara
	link Ka'ch'chrai
	asteroids "medium rock" 6 7.383
	asteroids "large rock" 2 4.485
	asteroids "medium metal" 1 7.797
	asteroids "large metal" 3 5.382
	trade Clothing 419
	trade Electronics 652
	trade Equipment 406
	trade Food 382
	trade "Heavy Metals" 1126
	trade Industrial 763
	trade "Luxury Goods" 1090
	trade Medical 636
	trade Metal 577
	trade Plastic 452
	fleet "Wanderer Freight" 500
	fleet "Wanderer Drones" 2000
	fleet "Wanderer Defense" 3000
	object
		sprite star/g0
		period 10
	object
		sprite planet/ice3
		distance 262.16
		period 51.6652
	object "Varu Tev'kei"
		sprite planet/desert3
		distance 804.77
		period 277.879
	object
		sprite planet/gas11
		distance 1880.77
		period 992.777
		object
			sprite planet/rock17
			distance 246
			period 12.7257
		object
			sprite planet/rhea
			distance 345
			period 21.1352
		object
			sprite planet/dust1
			distance 464
			period 32.9651

system Arcturus
	pos -589 226
	government Republic
	habitable 320
	link Mizar
	link Rutilicus
	link Holeb
	asteroids "small rock" 4 2.86
	asteroids "medium rock" 3 2.508
	asteroids "large rock" 5 2.288
	asteroids "small metal" 4 3.234
	asteroids "medium metal" 5 1.848
	asteroids "large metal" 4 1.892
	trade Clothing 202
	trade Electronics 833
	trade Equipment 562
	trade Food 289
	trade "Heavy Metals" 918
	trade Industrial 773
	trade "Luxury Goods" 1231
	trade Medical 684
	trade Metal 416
	trade Plastic 461
	fleet "Small Southern Merchants" 700
	fleet "Large Southern Merchants" 3000
	fleet "Small Militia" 10000
	object
		sprite star/k5
		period 10
	object "New Greenland"
		sprite planet/ocean1
		distance 325.36
		period 131.229
		object
			sprite planet/callisto
			distance 174
			period 21.949
	object
		sprite planet/rock6
		distance 744.05
		period 453.825
	object
		sprite planet/rock17
		distance 998.54
		period 705.559
	object
		sprite planet/jupiter
		distance 1514.83
		period 1318.35
		object
			sprite planet/io
			distance 271
			period 12.8784
	object
		sprite planet/oberon
		distance 3311.92
		period 4261.91

system Arneb
	pos -523 -580
	government Pirate
	habitable 1715
	link Hatysa
	asteroids "large rock" 1 5.3055
	asteroids "small metal" 2 5.2245
	asteroids "medium metal" 9 4.7385
	asteroids "large metal" 1 6.0345
	trade Clothing 365
	trade Electronics 800
	trade Equipment 583
	trade Food 135
	trade "Heavy Metals" 1210
	trade Industrial 636
	trade "Luxury Goods" 1012
	trade Medical 890
	trade Metal 566
	trade Plastic 358
	fleet "Small Northern Pirates" 400
	fleet "Large Northern Pirates" 500
	fleet "Large Republic" 15000
	object
		sprite star/f5
		period 10
	object
		sprite planet/venus
		distance 206
		period 28.5581
	object
		sprite planet/cloud6
		distance 546.25
		period 123.315
	object
		sprite planet/desert8
		distance 829.46
		period 230.739
	object Haven
		sprite planet/forest6
		distance 1264.82
		period 434.481
	object
		sprite planet/io
		distance 4062.31
		period 2500.85

system Ascella
	pos -376 328
	government Republic
	habitable 640
	link Peacock
	link "Zeta Aquilae"
	link Tais
	link Rasalhague
	link Naper
	asteroids "small rock" 3 1.3328
	asteroids "medium rock" 258 1.5708
	asteroids "large rock" 6 1.547
	asteroids "small metal" 5 2.023
	asteroids "medium metal" 84 1.19
	asteroids "large metal" 6 2.6894
	trade Clothing 337
	trade Electronics 750
	trade Equipment 636
	trade Food 467
	trade "Heavy Metals" 863
	trade Industrial 826
	trade "Luxury Goods" 1363
	trade Medical 827
	trade Metal 450
	trade Plastic 295
	fleet "Small Southern Merchants" 600
	fleet "Large Southern Merchants" 1000
	fleet "Small Militia" 4000
	fleet "Small Southern Pirates" 3000
	object
		sprite star/k5
		distance 43.5
		period 12.8307
		offset 180
	object
		sprite star/k5
		distance 43.5
		period 12.8307
	object Arabia
		sprite planet/ocean7
		distance 439.46
		period 145.663
		object
			sprite planet/rock14
			distance 152
			period 19.525
	object
		sprite planet/miranda
		distance 830.67
		period 378.541
	object
		sprite planet/gas0
		distance 1677.03
		period 1085.88
		object
			sprite planet/dust5
			distance 273
			period 12.5478

system Aspidiske
	pos -690 -282
	government Republic
	habitable 135
	link Avior
	link Regor
	link "Epsilon Leonis"
	asteroids "large metal" 1 3.7422
	trade Clothing 276
	trade Electronics 642
	trade Equipment 426
	trade Food 446
	trade "Heavy Metals" 992
	trade Industrial 786
	trade "Luxury Goods" 1203
	trade Medical 678
	trade Metal 247
	trade Plastic 295
	fleet "Small Northern Merchants" 500
	fleet "Large Northern Merchants" 1500
	fleet "Small Deep" 1000
	fleet "Large Deep" 4000
	object
		sprite star/m4
		period 10
	object
		sprite planet/cloud2
		distance 201.36
		period 98.3678
	object
		sprite planet/gas8
		distance 1004.4
		period 1095.86
		object
			sprite planet/rock14
			distance 234
			period 17.6436
		object
			sprite planet/europa
			distance 360
			period 33.6679
		object
			sprite planet/dust2
			distance 464
			period 49.2651
	object
		sprite planet/dust3
		distance 1854.96
		period 2750.39
	object
		sprite planet/rhea
		distance 2271.8
		period 3727.76

system Atria
	pos -551 532
	government Republic
	habitable 214.375
	link Han
	link Lesath
	link Dschubba
	asteroids "small rock" 18 2.376
	asteroids "medium rock" 16 2.781
	asteroids "large rock" 37 3.888
	asteroids "small metal" 1 3.429
	asteroids "medium metal" 26 2.7
	asteroids "large metal" 2 1.431
	trade Clothing 347
	trade Electronics 749
	trade Equipment 476
	trade Food 159
	trade "Heavy Metals" 968
	trade Industrial 580
	trade "Luxury Goods" 1059
	trade Medical 881
	trade Metal 565
	trade Plastic 291
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 3000
	fleet "Small Southern Pirates" 3000
	fleet "Large Southern Pirates" 5000
	fleet "Small Militia" 8000
	object
		sprite star/m0
		period 10
	object Lichen
		sprite planet/cloud1
		distance 176.11
		period 63.8482
	object
		sprite planet/gas16
		distance 774.32
		period 588.645
		object
			sprite planet/dust5
			distance 203
			period 14.2563
		object
			sprite planet/desert4
			distance 304
			period 26.126
	object
		sprite planet/ice6
		distance 1516.96
		period 1614.11
		object
			sprite planet/rock7
			distance 140
			period 18.9022
	object
		sprite planet/europa
		distance 2505.05
		period 3425.29

system Avior
	pos -658 -317
	government Republic
	habitable 1215
	link Aspidiske
	link Naos
	link Markeb
	asteroids "medium rock" 10 7.0875
	asteroids "large rock" 1 5.7834
	asteroids "medium metal" 1 5.8968
	asteroids "large metal" 1 7.4844
	trade Clothing 319
	trade Electronics 657
	trade Equipment 426
	trade Food 440
	trade "Heavy Metals" 866
	trade Industrial 802
	trade "Luxury Goods" 1182
	trade Medical 741
	trade Metal 331
	trade Plastic 299
	fleet "Small Northern Merchants" 600
	fleet "Large Northern Merchants" 1800
	fleet "Small Deep" 1200
	fleet "Large Deep" 4000
	object
		sprite star/g0
		distance 11
		period 11.3038
	object
		sprite star/m4
		distance 88
		period 11.3038
		offset 180
	object
		sprite planet/dust5
		distance 257.41
		period 47.3925
	object
		sprite planet/gas1
		distance 705.02
		period 214.82
		object Mani
			sprite planet/dust3
			distance 235
			period 12.7057
	object
		sprite planet/cloud5
		distance 1536.02
		period 690.824
	object
		sprite planet/oberon
		distance 1938.66
		period 979.545
	object
		sprite planet/gas15
		distance 2389.82
		period 1340.66
		object "Fenrir Station"
			sprite planet/station3
			distance 212
			period 15.2148

system Aya'k'k
	pos -434.245 -616.57
	government Wanderer
	habitable 486.68
	link Pik'ro'iyak
	asteroids "small rock" 6 1.9152
	asteroids "medium rock" 121 1.9404
	asteroids "large rock" 8 1.3608
	asteroids "small metal" 4 2.016
	asteroids "medium metal" 89 3.78
	asteroids "large metal" 96 1.5624
	trade Clothing 331
	trade Electronics 843
	trade Equipment 501
	trade Food 222
	trade "Heavy Metals" 1289
	trade Industrial 640
	trade "Luxury Goods" 924
	trade Medical 781
	trade Metal 587
	trade Plastic 254
	fleet "Wanderer Freight" 900
	fleet "Wanderer Drones" 2000
	fleet "Wanderer Defense" 800
	object
		sprite star/k0
		period 10
	object "Varu K'prai"
		sprite planet/ice4
		distance 334.24
		period 110.796
		object
			sprite planet/callisto
			distance 168
			period 27.3733
	object
		sprite planet/oberon
		distance 748.24
		period 371.107
	object
		sprite planet/gas13
		distance 1614.25
		period 1175.97
		object
			sprite planet/rock3
			distance 272
			period 12.6638
		object
			sprite planet/europa
			distance 353
			period 18.7229
	object
		sprite planet/gas11
		distance 3009.66
		period 2993.74

system Bellatrix
	pos -225 -82
	government Syndicate
	habitable 670
	link Menkar
	link Mirfak
	asteroids "small rock" 6 4.8438
	asteroids "medium rock" 4 8.97
	asteroids "large rock" 4 5.7408
	asteroids "small metal" 6 3.289
	asteroids "medium metal" 31 8.372
	asteroids "large metal" 22 7.8338
	trade Clothing 369
	trade Electronics 707
	trade Equipment 661
	trade Food 167
	trade "Heavy Metals" 981
	trade Industrial 845
	trade "Luxury Goods" 968
	trade Medical 846
	trade Metal 422
	trade Plastic 274
	fleet "Small Core Merchants" 800
	fleet "Large Core Merchants" 1500
	fleet "Small Syndicate" 1000
	fleet "Large Syndicate" 2000
	fleet "Small Core Pirates" 3000
	object
		sprite star/k0
		distance 34.556
		period 17.3444
		offset 180
	object
		sprite star/m0
		distance 73.444
		period 17.3444
	object
		sprite planet/ocean1
		distance 341.784
		period 97.6451
	object Bluestone
		sprite planet/rock16
		distance 704.594
		period 289.022
		object
			sprite planet/io
			distance 141
			period 21.047
	object
		sprite planet/ganymede
		distance 1468.75
		period 869.854
	object
		sprite planet/gas5
		distance 2687.64
		period 2153.18

system "Beta Lupi"
	pos -851 417
	government Republic
	habitable 625
	link Pherkad
	link "Kappa Centauri"
	link Men
	asteroids "small rock" 12 4.1272
	asteroids "medium rock" 124 2.2484
	asteroids "large rock" 14 2.5564
	asteroids "small metal" 2 3.6036
	asteroids "medium metal" 4 2.4332
	asteroids "large metal" 25 3.4496
	trade Clothing 325
	trade Electronics 855
	trade Equipment 383
	trade Food 212
	trade "Heavy Metals" 982
	trade Industrial 811
	trade "Luxury Goods" 1242
	trade Medical 883
	trade Metal 310
	trade Plastic 298
	fleet "Small Southern Merchants" 1000
	fleet "Small Southern Pirates" 1500
	fleet "Large Southern Pirates" 2500
	fleet "Small Militia" 2000
	fleet "Large Militia" 5000
	object
		sprite star/g5
		period 10
	object
		sprite planet/lava5
		distance 362.09
		period 110.241
		object
			sprite planet/ice8
			distance 153
			period 23.7903
	object
		sprite planet/cloud0
		distance 770.93
		period 342.486
	object
		sprite planet/rock12
		distance 1053.57
		period 547.161
	object
		sprite planet/rock17
		distance 1976.61
		period 1406.05

system Betelgeuse
	pos -384 -322
	government Republic
	habitable 1080
	link Mirzam
	link Alheka
	link Rigel
	asteroids "medium rock" 21 1.86
	asteroids "large rock" 7 1.65
	asteroids "small metal" 78 2.7
	asteroids "medium metal" 19 3.18
	asteroids "large metal" 56 4.38
	trade Clothing 226
	trade Electronics 647
	trade Equipment 681
	trade Food 482
	trade "Heavy Metals" 1140
	trade Industrial 635
	trade "Luxury Goods" 1344
	trade Medical 568
	trade Metal 384
	trade Plastic 470
	fleet "Small Northern Merchants" 2000
	fleet "Large Northern Merchants" 800
	fleet "Small Republic" 2000
	fleet "Large Republic" 3000
	fleet "Large Northern Pirates" 4000
	object
		sprite star/g0
		period 10
	object
		sprite planet/desert2
		distance 179.44
		period 29.2568
	object
		sprite planet/rock0
		distance 535.69
		period 150.91
	object Prime
		sprite planet/forest2
		distance 1081.98
		period 433.189
	object
		sprite planet/ocean4
		distance 1582.62
		period 766.325
		object
			sprite planet/lava1
			distance 182
			period 21.6509
	object
		sprite planet/gas13
		distance 4580.11
		period 3772.78
		object
			sprite planet/rock17
			distance 282
			period 12.7057
		object
			sprite planet/lava2
			distance 372
			period 19.2504
		object
			sprite planet/oberon
			distance 516
			period 31.4485

system Boral
	pos -502 331
	government Republic
	habitable 214.375
	link Alphecca
	asteroids "small rock" 7 2.4752
	asteroids "medium rock" 126 4.42
	asteroids "large rock" 8 4.9946
	asteroids "small metal" 97 2.3868
	asteroids "medium metal" 4 5.2156
	asteroids "large metal" 11 4.5968
	trade Clothing 251
	trade Electronics 867
	trade Equipment 424
	trade Food 235
	trade "Heavy Metals" 1152
	trade Industrial 640
	trade "Luxury Goods" 1009
	trade Medical 893
	trade Metal 511
	trade Plastic 535
	fleet "Small Southern Merchants" 3000
	fleet "Large Northern Merchants" 8000
	fleet "Small Southern Pirates" 1500
	fleet "Small Militia" 10000
	object
		sprite star/m0
		period 10
	object
		sprite planet/cloud3
		distance 305.39
		period 145.799
		object
			sprite planet/oberon
			distance 163
			period 21.6824
	object
		sprite planet/rock6
		distance 734.39
		period 543.705
	object
		sprite planet/rock7
		distance 1160.2
		period 1079.62
	object
		sprite planet/gas3
		distance 2420.16
		period 3252.66
		object
			sprite planet/dust7
			distance 288
			period 11.8241
		object
			sprite planet/miranda
			distance 398
			period 19.209
		object
			sprite planet/mercury
			distance 544
			period 30.6958

system "Bore Fah"
	pos 71.7761 -592.536
	government Hai
	habitable 625
	link "Wah Ki"
	link "Bote Asu"
	asteroids "small rock" 29 3.0912
	asteroids "medium rock" 108 5.8443
	asteroids "large rock" 27 4.2021
	asteroids "small metal" 6 4.5885
	asteroids "medium metal" 25 4.3953
	asteroids "large metal" 1 4.8783
	trade Clothing 328
	trade Electronics 695
	trade Equipment 440
	trade Food 577
	trade "Heavy Metals" 865
	trade Industrial 731
	trade "Luxury Goods" 1145
	trade Medical 725
	trade Metal 358
	trade Plastic 322
	fleet "Small Hai" 1000
	fleet "Large Hai" 1000
	fleet "Small Northern Merchants" 12000
	fleet "Large Northern Merchants" 18000
	object
		sprite star/g5
		period 10
	object
		sprite planet/ice3
		distance 347.69
		period 103.731
		object
			sprite planet/callisto
			distance 150
			period 17.5682
	object Snowfeather
		sprite planet/ice2
		distance 678.69
		period 282.896
	object
		sprite planet/gas13
		distance 1704.93
		period 1126.37
		object
			sprite planet/lava0
			distance 285
			period 13.5824
		object
			sprite planet/luna
			distance 388
			period 21.5754

system "Bote Asu"
	pos 8.87418 -572.768
	government Hai
	habitable 2859.44
	link "Wah Ki"
	link "Ula Mon"
	link "Ya Hai"
	link "Bore Fah"
	asteroids "small rock" 10 5.4758
	asteroids "medium rock" 58 4.1382
	asteroids "large rock" 4 3.6366
	asteroids "small metal" 62 4.598
	asteroids "medium metal" 96 2.2572
	asteroids "large metal" 5 4.0546
	trade Clothing 268
	trade Electronics 665
	trade Equipment 430
	trade Food 477
	trade "Heavy Metals" 875
	trade Industrial 631
	trade "Luxury Goods" 1035
	trade Medical 765
	trade Metal 408
	trade Plastic 362
	fleet "Small Hai" 900
	fleet "Large Hai" 600
	fleet "Small Northern Merchants" 8000
	fleet "Large Northern Merchants" 12000
	object
		sprite star/f0
		distance 17.3605
		period 7.70584
	object
		sprite star/k0
		distance 84.6395
		period 7.70584
		offset 180
	object
		sprite planet/rock1
		distance 242.889
		period 28.316
	object
		sprite planet/rock16
		distance 634.139
		period 119.453
		object
			sprite planet/ice7
			distance 173
			period 31.0553
	object
		sprite planet/gas11
		distance 1111.15
		period 277.063
	object
		sprite planet/neptune
		distance 2561.56
		period 969.787
		object
			sprite planet/rock7
			distance 212
			period 15.3793
		object
			sprite planet/luna
			distance 325
			period 29.1916
		object
			sprite planet/rock17
			distance 411
			period 41.514
	object
		sprite planet/gas12
		distance 4312.6
		period 2118.5
		object
			sprite planet/rhea
			distance 293
			period 13.1731
		object
			sprite planet/lava0
			distance 446
			period 24.7393
		object
			sprite planet/rock14
			distance 601
			period 38.6987

system Canopus
	pos -421 -225
	government Republic
	habitable 214.375
	link Phurad
	link Mirzam
	link Alheka
	link Phact
	asteroids "large metal" 1 6.8264
	trade Clothing 237
	trade Electronics 738
	trade Equipment 688
	trade Food 453
	trade "Heavy Metals" 968
	trade Industrial 616
	trade "Luxury Goods" 1369
	trade Medical 512
	trade Metal 323
	trade Plastic 485
	fleet "Small Northern Merchants" 900
	fleet "Large Northern Merchants" 700
	fleet "Small Republic" 1000
	fleet "Large Republic" 2000
	object
		sprite star/m0
		period 10
	object Splashdown
		sprite planet/ice7
		distance 166.5
		period 58.6941
	object
		sprite planet/ocean0
		distance 399.59
		period 218.22
	object
		sprite planet/io
		distance 719.95
		period 527.748
	object
		sprite planet/dust0
		distance 1975.56
		period 2398.88

system Capella
	pos -378 -13
	government Republic
	habitable 455.625
	link Procyon
	link Aldebaran
	link Menkalinan
	asteroids "small rock" 175 2.1204
	asteroids "medium rock" 62 1.482
	asteroids "large rock" 8 2.3712
	asteroids "small metal" 10 1.8696
	asteroids "medium metal" 3 2.9412
	asteroids "large metal" 15 1.2996
	trade Clothing 253
	trade Electronics 705
	trade Equipment 582
	trade Food 481
	trade "Heavy Metals" 1067
	trade Industrial 742
	trade "Luxury Goods" 1425
	trade Medical 519
	trade Metal 336
	trade Plastic 499
	fleet "Small Northern Merchants" 500
	fleet "Large Northern Merchants" 800
	fleet "Small Republic" 800
	fleet "Large Republic" 1400
	object
		sprite star/k0
		period 10
	object
		sprite planet/dust5
		distance 212.75
		period 58.1515
	object Hermes
		sprite planet/ocean5
		distance 532.24
		period 230.1
	object
		sprite planet/rock5
		distance 804.45
		period 427.568
	object
		sprite planet/rhea
		distance 1167.09
		period 747.158
	object
		sprite planet/gas11
		distance 1985.85
		period 1658.35
		object
			sprite planet/io
			distance 266
			period 13.5253
		object
			sprite planet/tethys
			distance 365
			period 21.7402
		object
			sprite planet/dust1
			distance 470
			period 31.7666

system Caph
	pos -295 77
	government Syndicate
	habitable 670
	link Sol
	link Diphda
	link Eteron
	asteroids "small rock" 19 4.14
	asteroids "medium rock" 15 2.925
	asteroids "large rock" 104 3.6
	asteroids "small metal" 12 6.03
	asteroids "medium metal" 49 3.465
	asteroids "large metal" 72 6.345
	trade Clothing 328
	trade Electronics 702
	trade Equipment 440
	trade Food 422
	trade "Heavy Metals" 800
	trade Industrial 682
	trade "Luxury Goods" 1253
	trade Medical 532
	trade Metal 323
	trade Plastic 299
	fleet "Small Core Merchants" 500
	fleet "Large Core Merchants" 600
	fleet "Small Syndicate" 1600
	object
		sprite star/g0
		period 10
	object
		sprite planet/desert0
		distance 160.16
		period 24.6706
	object
		sprite planet/lava3
		distance 479.25
		period 127.7
	object Reunion
		sprite planet/forest2
		distance 885.61
		period 320.783
		object
			sprite planet/mercury
			distance 169
			period 19.3731
	object
		sprite planet/gas6
		distance 1666.37
		period 827.952
		object "Kraken Station"
			sprite planet/station1
			distance 278
			period 10.5056
	object
		sprite planet/gas10
		distance 2434.98
		period 1462.48

system Cardax
	pos -211 -215
	government Republic
	habitable 1705
	link Moktar
	link Volax
	link Sumar
	asteroids "small rock" 26 5.4366
	asteroids "medium rock" 14 3.978
	asteroids "large rock" 32 3.1382
	asteroids "medium metal" 22 3.978
	asteroids "large metal" 12 6.4532
	trade Clothing 281
	trade Electronics 672
	trade Equipment 605
	trade Food 366
	trade "Heavy Metals" 1013
	trade Industrial 784
	trade "Luxury Goods" 1219
	trade Medical 617
	trade Metal 311
	trade Plastic 424
	fleet "Small Northern Merchants" 1200
	fleet "Large Northern Merchants" 3000
	fleet "Small Northern Pirates" 1000
	fleet "Large Northern Pirates" 3000
	fleet "Small Republic" 2000
	fleet "Large Republic" 5000
	object
		sprite star/g0
		distance 45.4545
		period 13.3761
		offset 180
	object
		sprite star/g5
		distance 78.5455
		period 13.3761
	object
		sprite planet/rock8
		distance 315.795
		period 54.3634
	object
		sprite planet/io
		distance 667.205
		period 166.95
	object
		sprite planet/ice8
		distance 1271.3
		period 439.104
	object
		sprite planet/gas1
		distance 2131.94
		period 953.584
		object
			sprite planet/rock0
			distance 244
			period 13.4426

system Castor
	pos -452 -17
	government Republic
	habitable 1715
	link Pollux
	link Talita
	link Menkalinan
	asteroids "small rock" 3 3.5154
	asteroids "medium rock" 9 4.8762
	asteroids "large rock" 10 7.7679
	asteroids "small metal" 5 7.6545
	asteroids "medium metal" 27 6.5205
	asteroids "large metal" 1 6.4638
	trade Clothing 223
	trade Electronics 786
	trade Equipment 659
	trade Food 481
	trade "Heavy Metals" 1022
	trade Industrial 807
	trade "Luxury Goods" 1423
	trade Medical 677
	trade Metal 275
	trade Plastic 467
	fleet "Small Northern Merchants" 600
	fleet "Large Northern Merchants" 800
	fleet "Small Republic" 1000
	fleet "Large Republic" 500
	object
		sprite star/g5
		distance 52.9147
		period 17.1076
	object
		sprite star/k0
		distance 72.5853
		period 17.1076
		offset 180
	object
		sprite planet/ice5
		distance 455.085
		period 118.13
		object
			sprite planet/dust3
			distance 139
			period 14.4508
	object
		sprite planet/rock0
		distance 758.695
		period 254.287
	object Geminus
		sprite planet/rock18
		distance 994.305
		period 381.507
	object
		sprite planet/uranus
		distance 1759.55
		period 898.097
		object
			sprite planet/desert4
			distance 200
			period 11.4109
	object
		sprite planet/gas8
		distance 5273.71
		period 4660.11
		object
			sprite planet/lava2
			distance 229
			period 17.0811
		object
			sprite planet/dust0
			distance 381
			period 36.6564
		object
			sprite planet/dust5
			distance 517
			period 57.9426

system Cebalrai
	pos -461 282
	government Republic
	habitable 625
	link Rutilicus
	link "Kaus Borealis"
	link Rasalhague
	link Menkent
	link Hintar
	asteroids "small rock" 3 4.5
	asteroids "medium rock" 9 1.77
	asteroids "large rock" 18 3.63
	asteroids "small metal" 2 4.14
	asteroids "medium metal" 15 3.87
	asteroids "large metal" 22 3.15
	trade Clothing 208
	trade Electronics 821
	trade Equipment 584
	trade Food 418
	trade "Heavy Metals" 888
	trade Industrial 822
	trade "Luxury Goods" 1188
	trade Medical 692
	trade Metal 514
	trade Plastic 351
	fleet "Small Southern Merchants" 600
	fleet "Large Southern Merchants" 2000
	fleet "Small Militia" 4000
	fleet "Small Southern Pirates" 4000
	object
		sprite star/g5
		period 10
	object
		sprite planet/miranda
		distance 198.36
		period 44.6993
	object
		sprite planet/ocean6
		distance 492.57
		period 174.913
	object Tundra
		sprite planet/ice1
		distance 1070.13
		period 560.112
		object
			sprite planet/desert4
			distance 146
			period 13.3875
	object
		sprite planet/desert2
		distance 1673.13
		period 1095
	object
		sprite planet/tethys
		distance 2206.54
		period 1658.39

system Chirr'ay'akai
	pos -102.761 -749.614
	government Wanderer
	habitable 486.68
	link Prakacha'a
	link Ap'arak
	asteroids "large rock" 1 3.762
	asteroids "small metal" 2 2.964
	asteroids "medium metal" 3 5.548
	asteroids "large metal" 1 3.154
	trade Clothing 370
	trade Electronics 729
	trade Equipment 483
	trade Food 280
	trade "Heavy Metals" 1052
	trade Industrial 840
	trade "Luxury Goods" 1148
	trade Medical 688
	trade Metal 459
	trade Plastic 381
	fleet "Wanderer Freight" 800
	fleet "Wanderer Drones" 600
	fleet "Wanderer Defense" 2000
	object
		sprite star/k0
		period 10
	object
		sprite planet/lava5
		distance 225.49
		period 61.3945
	object "Kort Vek'kri"
		sprite planet/rock1
		distance 624.98
		period 283.294
	object
		sprite planet/gas1
		distance 1283.62
		period 833.86
	object
		sprite planet/jupiter
		distance 2657.98
		period 2484.65
		object
			sprite planet/desert4
			distance 266
			period 13.6328

system Chy'chra
	pos 85.5308 -829.667
	government Wanderer
	habitable 625
	link Prakacha'a
	link Ik'kara'ka
	asteroids "small rock" 5 3.8019
	asteroids "medium rock" 6 5.0141
	asteroids "large rock" 2 3.0305
	asteroids "medium metal" 9 6.8875
	asteroids "large metal" 11 5.1794
	trade Clothing 197
	trade Electronics 888
	trade Equipment 449
	trade Food 453
	trade "Heavy Metals" 859
	trade Industrial 872
	trade "Luxury Goods" 1145
	trade Medical 842
	trade Metal 285
	trade Plastic 509
	fleet "Wanderer Freight" 1500
	fleet "Wanderer Drones" 1000
	fleet "Wanderer Defense" 300
	fleet "Unfettered Raid" 5000
	object
		sprite star/g5
		period 10
	object
		sprite planet/lava3
		distance 156.64
		period 31.3671
	object
		sprite planet/dust6
		distance 399.89
		period 127.947
	object "Varu K'est"
		sprite planet/dust2
		distance 681.1
		period 284.404
	object
		sprite planet/gas10
		distance 1515.91
		period 944.344
		object
			sprite planet/ice7
			distance 193
			period 14.1134
		object
			sprite planet/ice0
			distance 295
			period 26.6704
		object
			sprite planet/dust4
			distance 429
			period 46.7717
		object
			sprite planet/rock0
			distance 614
			period 80.0847

system "Cor Caroli"
	pos -682 201
	government Republic
	habitable 1080
	link Vindemiatrix
	link Gacrux
	link Algorel
	link Mizar
	asteroids "small rock" 24 3.2472
	asteroids "medium rock" 20 1.4784
	asteroids "large rock" 5 2.7456
	asteroids "small metal" 6 2.376
	asteroids "medium metal" 1 1.5576
	asteroids "large metal" 8 1.3992
	trade Clothing 236
	trade Electronics 785
	trade Equipment 513
	trade Food 270
	trade "Heavy Metals" 853
	trade Industrial 590
	trade "Luxury Goods" 1075
	trade Medical 806
	trade Metal 517
	trade Plastic 485
	fleet "Small Southern Merchants" 700
	fleet "Large Southern Merchants" 1300
	fleet "Small Southern Pirates" 2000
	fleet "Small Republic" 10000
	fleet "Small Militia" 7000
	object
		sprite star/g0
		period 10
	object
		sprite planet/rock0
		distance 121.21
		period 16.2426
	object
		sprite planet/water1
		distance 422.7
		period 105.778
	object Heartland
		sprite planet/ocean1
		distance 977.7
		period 372.097
		object
			sprite planet/io
			distance 159
			period 19.1728
	object
		sprite planet/tethys
		distance 2019.86
		period 1104.92

system "Da Ent"
	pos -6.22391 -462.536
	government Hai
	habitable 233.28
	link "Ya Hai"
	asteroids "small rock" 31 1.3005
	asteroids "medium rock" 21 3.213
	asteroids "large rock" 160 3.4425
	asteroids "medium metal" 23 3.417
	asteroids "large metal" 26 1.428
	trade Clothing 148
	trade Electronics 655
	trade Equipment 420
	trade Food 487
	trade "Heavy Metals" 1065
	trade Industrial 551
	trade "Luxury Goods" 1025
	trade Medical 695
	trade Metal 408
	trade Plastic 532
	fleet "Small Hai" 500
	fleet "Large Hai" 1200
	fleet "Small Northern Merchants" 9000
	fleet "Large Northern Merchants" 10000
	object
		sprite star/m4
		period 10
	object Newhome
		sprite planet/ice4
		distance 276.21
		period 120.221
		object
			sprite planet/dust1
			distance 151
			period 23.3253
	object
		sprite planet/desert10
		distance 622.02
		period 406.282
	object
		sprite planet/lava4
		distance 1094.46
		period 948.246
	object
		sprite planet/gas12
		distance 1915.5
		period 2195.56
		object
			sprite planet/callisto
			distance 302
			period 13.7846
		object
			sprite planet/io
			distance 430
			period 23.42

system "Da Lest"
	pos -23.2239 -413.536
	government Hai
	habitable 320
	link "Lom Tahr"
	asteroids "small rock" 5 3.69
	asteroids "medium rock" 7 4.17
	asteroids "large rock" 4 3.3
	asteroids "small metal" 1 3.63
	asteroids "medium metal" 101 2.04
	asteroids "large metal" 23 4.44
	trade Clothing 338
	trade Electronics 885
	trade Equipment 530
	trade Food 377
	trade "Heavy Metals" 1105
	trade Industrial 691
	trade "Luxury Goods" 1125
	trade Medical 595
	trade Metal 368
	trade Plastic 452
	fleet "Small Hai" 600
	fleet "Large Hai" 1400
	fleet "Small Northern Merchants" 7000
	fleet "Large Northern Merchants" 8000
	object
		sprite star/m0
		period 10
	object
		sprite planet/ice2
		distance 192.61
		period 59.7728
	object Frostmark
		sprite planet/forest3
		distance 416.7
		period 190.204
	object
		sprite planet/desert2
		distance 676.46
		period 393.413
	object
		sprite planet/gas9
		distance 1903.15
		period 1856.5
		object
			sprite planet/rock3
			distance 235
			period 13.508

system Dabih
	pos -253 427
	government Republic
	habitable 670
	link Tarazed
	link Eltanin
	link "Kaus Australis"
	link Lurata
	asteroids "small rock" 1 3.456
	asteroids "medium rock" 9 2.976
	asteroids "large rock" 1 2.784
	asteroids "large metal" 4 1.848
	trade Clothing 232
	trade Electronics 792
	trade Equipment 454
	trade Food 209
	trade "Heavy Metals" 964
	trade Industrial 709
	trade "Luxury Goods" 1432
	trade Medical 898
	trade Metal 264
	trade Plastic 312
	fleet "Small Southern Merchants" 500
	fleet "Large Southern Merchants" 800
	fleet Quarg 4000
	fleet "Small Militia" 6000
	fleet "Large Southern Pirates" 10000
	object
		sprite star/k0
		distance 30.7164
		period 14.5355
		offset 180
	object
		sprite star/m0
		distance 65.2836
		period 14.5355
	object
		sprite planet/cloud3
		distance 288.034
		period 75.5418
	object "New Britain"
		sprite planet/forest6
		distance 742.074
		period 312.387
	object
		sprite planet/gas2
		distance 1761.48
		period 1142.46
		object
			sprite planet/ice0
			distance 220
			period 14.5028
		object
			sprite planet/rock7
			distance 309
			period 24.141

system Danoa
	pos -239 -321
	government Republic
	habitable 135
	link Sumar
	link Hassaleh
	asteroids "small rock" 26 2.425
	asteroids "medium rock" 274 2.15
	asteroids "large rock" 40 2.275
	asteroids "small metal" 11 1.875
	asteroids "medium metal" 17 2.15
	asteroids "large metal" 13 1.3
	trade Clothing 301
	trade Electronics 842
	trade Equipment 714
	trade Food 598
	trade "Heavy Metals" 1176
	trade Industrial 682
	trade "Luxury Goods" 1179
	trade Medical 812
	trade Metal 223
	trade Plastic 396
	fleet "Small Northern Merchants" 15000
	fleet "Small Northern Pirates" 5000
	fleet "Large Northern Pirates" 16000
	fleet "Large Republic" 30000
	object
		sprite star/m4
		period 10
	object
		sprite planet/desert7
		distance 168.64
		period 75.3935
	object
		sprite planet/fog0
		distance 693.93
		period 629.313
		object
			sprite planet/mercury
			distance 174
			period 15.1961
	object
		sprite planet/gas6
		distance 2069.42
		period 3240.9
		object
			sprite planet/lava1
			distance 293
			period 11.3672
		object
			sprite planet/rock0
			distance 440
			period 20.9186
		object
			sprite planet/lava2
			distance 607
			period 33.895

system "Delta Capricorni"
	pos -285 202
	government Syndicate
	habitable 839.375
	link Alderamin
	link Altair
	link Markab
	link Scheat
	asteroids "small rock" 4 9.744
	asteroids "medium rock" 54 12.516
	asteroids "large rock" 9 10.08
	asteroids "medium metal" 11 11.76
	asteroids "large metal" 1 6.636
	trade Clothing 300
	trade Electronics 752
	trade Equipment 444
	trade Food 534
	trade "Heavy Metals" 689
	trade Industrial 605
	trade "Luxury Goods" 1032
	trade Medical 492
	trade Metal 269
	trade Plastic 292
	fleet "Small Core Merchants" 700
	fleet "Large Core Merchants" 800
	fleet "Small Syndicate" 2000
	fleet "Small Core Pirates" 4000
	object
		sprite star/g5
		distance 29.7539
		period 17.3608
	object
		sprite star/m0
		distance 86.7461
		period 17.3608
		offset 180
	object
		sprite planet/io
		distance 273.406
		period 62.4158
	object Maker
		sprite planet/rock4
		distance 498.016
		period 153.443
	object
		sprite planet/tethys
		distance 898.776
		period 372.014
	object
		sprite planet/cloud4
		distance 1338.19
		period 675.86
	object
		sprite planet/rock0
		distance 3430.88
		period 2774.53

system "Delta Sagittarii"
	pos -414 416
	government Republic
	habitable 320
	link Rastaban
	link "Alpha Arae"
	link Eltanin
	link Tais
	asteroids "small rock" 35 4.914
	asteroids "medium rock" 14 4.4577
	asteroids "large rock" 8 2.5623
	asteroids "small metal" 43 5.1597
	asteroids "medium metal" 45 2.1762
	asteroids "large metal" 16 4.0716
	trade Clothing 283
	trade Electronics 731
	trade Equipment 568
	trade Food 264
	trade "Heavy Metals" 1012
	trade Industrial 799
	trade "Luxury Goods" 1264
	trade Medical 794
	trade Metal 366
	trade Plastic 369
	fleet "Small Southern Merchants" 900
	fleet "Large Southern Merchants" 3000
	fleet "Small Southern Pirates" 3000
	fleet "Small Militia" 7000
	object
		sprite star/k5
		period 10
	object "New Portland"
		sprite planet/ocean6
		distance 259.64
		period 93.5497
	object
		sprite planet/uranus
		distance 911.2
		period 615.043
		object
			sprite planet/dust2
			distance 226
			period 13.7068
		object
			sprite planet/rock0
			distance 388
			period 30.8334
	object
		sprite planet/gas9
		distance 2036.41
		period 2054.86
		object
			sprite planet/rock3
			distance 246
			period 13.6082
		object
			sprite planet/lava2
			distance 407
			period 28.9594

system "Delta Velorum"
	pos -740 90
	government Republic
	habitable 1080
	link Turais
	link Fala
	link Mora
	asteroids "small rock" 6 2.775
	asteroids "medium rock" 39 2.8875
	asteroids "large rock" 6 3.45
	asteroids "small metal" 11 3.6
	asteroids "medium metal" 54 5.4375
	asteroids "large metal" 5 3.8625
	trade Clothing 317
	trade Electronics 672
	trade Equipment 468
	trade Food 205
	trade "Heavy Metals" 815
	trade Industrial 644
	trade "Luxury Goods" 997
	trade Medical 717
	trade Metal 547
	trade Plastic 481
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 3000
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 5000
	fleet "Small Republic" 12000
	object
		sprite star/g0
		period 10
	object
		sprite planet/rock18
		distance 314.21
		period 67.7919
		object
			sprite planet/dust2
			distance 178
			period 27.0988
	object
		sprite planet/desert6
		distance 750.65
		period 250.325
	object Bounty
		sprite planet/cloud2
		distance 1276.69
		period 555.234
	object
		sprite planet/dust1
		distance 2244.94
		period 1294.66

system Deneb
	pos -348 225
	government Pug
	habitable 625
	asteroids "small rock" 4 4.62
	asteroids "medium rock" 192 8.82
	asteroids "large rock" 42 10.332
	asteroids "small metal" 74 11.088
	asteroids "medium metal" 2 4.536
	asteroids "large metal" 11 6.972
	trade Clothing 314
	trade Electronics 777
	trade Equipment 589
	trade Food 481
	trade "Heavy Metals" 783
	trade Industrial 706
	trade "Luxury Goods" 1188
	trade Medical 641
	trade Metal 404
	trade Plastic 336
	fleet "Small Pug" 400
	fleet "Large Pug" 1000
	object
		sprite star/g5
		period 10
	object Pugglemug
		sprite planet/ocean2
		distance 317.56
		period 90.5438
		object
			sprite planet/dust3
			distance 159
			period 16.3701
	object Pugglequat
		sprite planet/desert3
		distance 966.8
		period 480.978
		object
			sprite planet/rhea
			distance 156
			period 18.6328
	object
		sprite planet/dust7
		distance 1538.84
		period 965.851
	object
		sprite planet/dust0
		distance 1788.4
		period 1210.09

system Denebola
	pos -478 70
	government Republic
	habitable 534.375
	link Sol
	link Merak
	link Fingol
	asteroids "small rock" 23 8.91
	asteroids "medium rock" 13 5.1084
	asteroids "large rock" 15 4.6926
	asteroids "medium metal" 13 6.831
	asteroids "large metal" 1 8.019
	trade Clothing 271
	trade Electronics 673
	trade Equipment 409
	trade Food 568
	trade "Heavy Metals" 856
	trade Industrial 590
	trade "Luxury Goods" 1201
	trade Medical 477
	trade Metal 489
	trade Plastic 253
	fleet "Small Northern Merchants" 800
	fleet "Large Northern Merchants" 2000
	fleet "Small Republic" 1000
	fleet "Large Republic" 2000
	object
		sprite star/k5
		distance 41.5211
		period 18.22
		offset 180
	object
		sprite star/m0
		distance 61.9789
		period 18.22
	object
		sprite planet/cloud3
		distance 360.519
		period 118.448
	object Geyser
		sprite planet/ice2
		distance 628.609
		period 272.714
	object
		sprite planet/rock0
		distance 1051.05
		period 589.619
	object
		sprite planet/gas1
		distance 1550.34
		period 1056.27
		object
			sprite planet/oberon
			distance 254
			period 14.2774
	object
		sprite planet/io
		distance 2927.23
		period 2740.45

system Diphda
	pos -262 61
	government Syndicate
	habitable 590.625
	link Ankaa
	link Caph
	link Acamar
	asteroids "small rock" 22 4.536
	asteroids "medium rock" 23 7.7112
	asteroids "large rock" 29 6.0264
	asteroids "small metal" 34 5.3136
	asteroids "medium metal" 25 8.2296
	asteroids "large metal" 38 4.7304
	trade Clothing 323
	trade Electronics 642
	trade Equipment 465
	trade Food 359
	trade "Heavy Metals" 763
	trade Industrial 714
	trade "Luxury Goods" 1284
	trade Medical 600
	trade Metal 277
	trade Plastic 392
	fleet "Small Core Merchants" 2000
	fleet "Large Core Merchants" 600
	fleet "Small Syndicate" 3000
	object
		sprite star/k0
		distance 20.9143
		period 14.4057
	object
		sprite star/m4
		distance 70.5857
		period 14.4057
		offset 180
	object
		sprite planet/lava3
		distance 264.586
		period 70.8359
	object Tinker
		sprite planet/forest5
		distance 548.586
		period 211.481
	object
		sprite planet/ice0
		distance 1089.88
		period 592.202
	object
		sprite planet/rock0
		distance 2262.04
		period 1770.73

system Dschubba
	pos -598 501
	government Republic
	habitable 398.125
	link Atria
	link Lesath
	link Alniyat
	link Aldhibain
	asteroids "small rock" 20 1.85
	asteroids "medium rock" 66 2.85
	asteroids "large rock" 11 2.375
	asteroids "small metal" 57 2.075
	asteroids "medium metal" 51 2.3
	asteroids "large metal" 68 3.5
	trade Clothing 360
	trade Electronics 698
	trade Equipment 461
	trade Food 171
	trade "Heavy Metals" 1043
	trade Industrial 579
	trade "Luxury Goods" 1049
	trade Medical 866
	trade Metal 546
	trade Plastic 326
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 3000
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 4000
	fleet "Small Militia" 3000
	fleet "Large Militia" 5000
	object
		sprite star/k5
		distance 18.9364
		period 19.0038
		offset 180
	object
		sprite star/m8
		distance 77.5636
		period 19.0038
	object Sundrinker
		sprite planet/ocean1
		distance 282.314
		period 95.0929
	object
		sprite planet/dust1
		distance 523.674
		period 240.238
	object
		sprite planet/rock1
		distance 824.964
		period 475.01
	object
		sprite planet/desert9
		distance 1627.57
		period 1316.32
	object
		sprite planet/gas17
		distance 2816.33
		period 2996.24
		object
			sprite planet/miranda
			distance 215
			period 12.7184
		object
			sprite planet/luna
			distance 316
			period 22.6624

system Dubhe
	pos -577 -103
	government Republic
	habitable 349.375
	link Zosma
	asteroids "medium rock" 12 3.5496
	asteroids "large rock" 1 3.48
	asteroids "small metal" 1 3.9672
	asteroids "medium metal" 45 1.8792
	asteroids "large metal" 2 5.0112
	trade Clothing 386
	trade Electronics 779
	trade Equipment 541
	trade Food 507
	trade "Heavy Metals" 1249
	trade Industrial 526
	trade "Luxury Goods" 1357
	trade Medical 521
	trade Metal 262
	trade Plastic 489
	fleet "Small Northern Merchants" 1000
	fleet "Large Northern Merchants" 2500
	fleet "Small Deep" 4000
	fleet "Large Deep" 9000
	fleet "Small Northern Pirates" 12000
	fleet "Large Northern Pirates" 8000
	object
		sprite star/m0
		distance 42.6977
		period 24.8575
		offset 180
	object
		sprite star/m4
		distance 67.8023
		period 24.8575
	object Haze
		sprite planet/forest1
		distance 267.842
		period 93.8065
	object
		sprite planet/rock10
		distance 696.682
		period 393.52
	object
		sprite planet/lava3
		distance 1485.44
		period 1225.17
	object
		sprite planet/rock3
		distance 2503.28
		period 2680.27

system "Due Yoot"
	pos -167.547 -426.683
	government Hai
	habitable 233.28
	link "Wah Oh"
	link "Io Mann"
	link "Heia Due"
	link "Rati Cal"
	link "Lom Tahr"
	asteroids "small rock" 2 4.5045
	asteroids "medium rock" 11 3.15
	asteroids "large rock" 4 4.0635
	asteroids "medium metal" 2 3.9375
	asteroids "large metal" 1 3.528
	trade Clothing 308
	trade Electronics 765
	trade Equipment 540
	trade Food 237
	trade "Heavy Metals" 1095
	trade Industrial 711
	trade "Luxury Goods" 1135
	trade Medical 595
	trade Metal 538
	trade Plastic 472
	fleet "Small Hai" 700
	fleet "Large Hai" 2000
	fleet "Small Northern Merchants" 3000
	fleet "Large Northern Merchants" 6000
	fleet Quarg 2000
	object
		sprite star/m4
		period 10
	object Greenbloom
		sprite planet/cloud3
		distance 204.76
		period 76.7342
	object
		sprite planet/ganymede
		distance 391.65
		period 202.987
	object
		sprite planet/lava4
		distance 643.34
		period 427.348
	object
		sprite planet/mercury
		distance 1042.35
		period 881.336
	object
		sprite planet/gas15
		distance 2335.56
		period 2956.02
		object
			sprite planet/callisto
			distance 215
			period 16.5941
		object
			sprite planet/rock17
			distance 327
			period 31.1257

system Durax
	pos -59 -90
	government Pirate
	habitable 1080
	link Alcyone
	asteroids "small rock" 16 8.1744
	asteroids "medium rock" 4 5.304
	asteroids "large rock" 6 6.6768
	asteroids "small metal" 1 9.1728
	asteroids "medium metal" 11 7.8624
	asteroids "large metal" 1 8.6736
	trade Clothing 381
	trade Electronics 747
	trade Equipment 714
	trade Food 252
	trade "Heavy Metals" 923
	trade Industrial 777
	trade "Luxury Goods" 1128
	trade Medical 791
	trade Metal 329
	trade Plastic 372
	fleet "Small Southern Pirates" 600
	fleet "Large Southern Pirates" 900
	fleet "Large Syndicate" 2500
	fleet "Korath Raid" 5000
	object
		sprite star/g0
		period 10
	object
		sprite planet/rock16
		distance 206.84
		period 36.2076
	object
		sprite planet/gas15
		distance 951.09
		period 357.01
		object
			sprite planet/lava2
			distance 215
			period 15.5389
		object
			sprite planet/mercury
			distance 357
			period 33.2479
	object
		sprite planet/ice8
		distance 1740.09
		period 883.498
	object
		sprite planet/gas2
		distance 2530.73
		period 1549.59
		object
			sprite planet/lava0
			distance 218
			period 14.3055
		object
			sprite planet/tethys
			distance 351
			period 29.2266

system Eber
	pos -532 406
	government Republic
	habitable 320
	link Alnasl
	link "Alpha Arae"
	asteroids "small rock" 18 1.4868
	asteroids "medium rock" 3 3.5532
	asteroids "large rock" 13 1.8648
	asteroids "small metal" 13 3.0744
	asteroids "medium metal" 1 2.0916
	asteroids "large metal" 19 2.3436
	trade Clothing 321
	trade Electronics 672
	trade Equipment 455
	trade Food 272
	trade "Heavy Metals" 1028
	trade Industrial 703
	trade "Luxury Goods" 1097
	trade Medical 811
	trade Metal 413
	trade Plastic 408
	fleet "Small Southern Merchants" 1600
	fleet "Large Southern Merchants" 2500
	fleet "Small Militia" 4000
	fleet "Large Militia" 5000
	fleet "Small Southern Pirates" 2000
	object
		sprite star/k5
		period 10
	object
		sprite planet/gas4
		distance 428.49
		period 198.333
		object
			sprite planet/dust3
			distance 236
			period 12.2578
		object
			sprite planet/rock7
			distance 323
			period 19.6268
	object
		sprite planet/io
		distance 957.74
		period 662.76
	object
		sprite planet/gas15
		distance 1468.3
		period 1258.08
		object
			sprite planet/mercury
			distance 233
			period 17.5306
	object
		sprite planet/gas0
		distance 2248.11
		period 2383.48

system "Ehma Ti"
	pos 39.1085 -749.244
	government "Hai (Unfettered)"
	habitable 486.68
	link "Wah Yoot"
	asteroids "small rock" 1 3.276
	asteroids "medium rock" 1 1.7472
	asteroids "large rock" 3 3.0576
	asteroids "medium metal" 3 3.9858
	asteroids "large metal" 1 3.549
	trade Clothing 308
	trade Electronics 795
	trade Equipment 550
	trade Food 570
	trade "Heavy Metals" 785
	trade Industrial 901
	trade "Luxury Goods" 1155
	trade Medical 915
	trade Metal 188
	trade Plastic 532
	fleet "Small Unfettered" 500
	fleet "Large Unfettered" 500
	fleet "Unfettered Raid" 2500
	object
		sprite star/k0
		period 10
	object
		sprite planet/lava5
		distance 140.21
		period 30.1028
	object Firelode
		sprite planet/rock4
		distance 481.46
		period 191.548
	object
		sprite planet/gas17
		distance 1361.82
		period 911.209
		object
			sprite planet/callisto
			distance 254
			period 17.2951
		object
			sprite planet/lava0
			distance 365
			period 29.7929
		object
			sprite planet/dust4
			distance 488
			period 46.0578
	object
		sprite planet/gas1
		distance 2334.98
		period 2045.8
		object
			sprite planet/rhea
			distance 263
			period 17.047
		object
			sprite planet/ice0
			distance 356
			period 26.8467

system Ek'kek'ru
	pos -287.517 -727.738
	government Wanderer
	habitable 320
	link Ka'ch'chrai
	link Si'yak'ku
	link Pik'ro'iyak
	link Iyech'yek
	asteroids "small rock" 54 1.683
	asteroids "medium rock" 12 1.1385
	asteroids "large rock" 50 1.5015
	asteroids "small metal" 15 2.0625
	asteroids "large metal" 10 1.0725
	trade Clothing 324
	trade Electronics 672
	trade Equipment 386
	trade Food 392
	trade "Heavy Metals" 1129
	trade Industrial 641
	trade "Luxury Goods" 1091
	trade Medical 549
	trade Metal 446
	trade Plastic 428
	fleet "Wanderer Freight" 500
	fleet "Wanderer Drones" 400
	fleet "Wanderer Defense" 6000
	object
		sprite star/m0
		period 10
	object "Kort Kehai"
		sprite planet/rock13
		distance 287.96
		period 109.266
		object
			sprite planet/ice0
			distance 168
			period 27.3733
	object
		sprite planet/lava4
		distance 804.65
		period 510.382
	object
		sprite planet/uranus
		distance 1667.41
		period 1522.47
		object
			sprite planet/oberon
			distance 209
			period 12.909
	object
		sprite planet/gas7
		distance 2129.85
		period 2197.9

system Elnath
	pos -288 -77
	government Republic
	habitable 1715
	link Acamar
	link Aldebaran
	link Nihal
	link Kursa
	asteroids "medium rock" 8 4.998
	asteroids "large rock" 1 4.6452
	asteroids "small metal" 9 7.2912
	asteroids "medium metal" 11 4.7628
	asteroids "large metal" 2 4.2924
	trade Clothing 277
	trade Electronics 620
	trade Equipment 629
	trade Food 376
	trade "Heavy Metals" 919
	trade Industrial 724
	trade "Luxury Goods" 1434
	trade Medical 556
	trade Metal 244
	trade Plastic 476
	fleet "Small Northern Merchants" 4000
	fleet "Large Northern Merchants" 9000
	fleet "Small Republic" 7000
	fleet "Large Republic" 20000
	fleet "Small Northern Pirates" 5000
	fleet "Large Northern Pirates" 18000
	object
		sprite star/f5
		period 10
	object
		sprite planet/rock13
		distance 198.64
		period 27.0413
	object
		sprite planet/water1
		distance 683.13
		period 172.458
		object
			sprite planet/ganymede
			distance 188
			period 21.047
	object
		sprite planet/cloud1
		distance 1147.13
		period 375.273
	object Pilot
		sprite planet/desert4
		distance 1926.02
		period 816.43
	object
		sprite planet/gas11
		distance 4745.58
		period 3157.63
		object "Carbuncle Station"
			sprite planet/station2
			distance 253
			period 12.546

system Eltanin
	pos -328 433
	government Republic
	habitable 455.625
	link Dabih
	link "Delta Sagittarii"
	link Albaldah
	asteroids "small rock" 34 1.904
	asteroids "medium rock" 12 4.896
	asteroids "large rock" 6 3.298
	asteroids "medium metal" 7 3.094
	asteroids "large metal" 2 4.658
	trade Clothing 211
	trade Electronics 783
	trade Equipment 491
	trade Food 233
	trade "Heavy Metals" 1035
	trade Industrial 778
	trade "Luxury Goods" 1370
	trade Medical 859
	trade Metal 284
	trade Plastic 335
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 3000
	fleet "Small Southern Pirates" 4000
	fleet Quarg 10000
	object
		sprite star/k0
		period 10
	object
		sprite planet/cloud5
		distance 258.11
		period 77.7076
	object
		sprite planet/rock4
		distance 641.75
		period 304.653
		object
			sprite planet/tethys
			distance 141
			period 13.6705
	object
		sprite planet/gas13
		distance 1242.91
		period 821.137
	object
		sprite planet/ice8
		distance 1843.16
		period 1482.86
	object
		sprite planet/rock17
		distance 2165.97
		period 1889.01

system Enif
	pos -177 498
	government Quarg
	habitable 700
	link Sadalmelik
	link Sadalsuud
	link Tarazed
	asteroids "small rock" 1 6.3336
	asteroids "medium rock" 14 5.1968
	asteroids "large rock" 17 12.0176
	asteroids "small metal" 4 4.1412
	asteroids "medium metal" 11 6.2524
	asteroids "large metal" 2 8.0388
	trade Clothing 361
	trade Electronics 800
	trade Equipment 485
	trade Food 335
	trade "Heavy Metals" 806
	trade Industrial 838
	trade "Luxury Goods" 1456
	trade Medical 914
	trade Metal 297
	trade Plastic 412
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 4000
	fleet Quarg 600
	object
		sprite star/g5
		period 10
	object
		sprite planet/lava5
		distance 812
		period 360
	object Lagrange
		sprite planet/station0
		distance 812
		period 360
		offset 180
	object
		sprite "planet/ringworld left"
		distance 812
		period 360
		offset -30
	object
		sprite planet/ringworld
		distance 812
		period 360
		offset -50
	object
		sprite "planet/ringworld right"
		distance 812
		period 360
		offset -70
	object
		sprite "planet/ringworld left"
		distance 812
		period 360
		offset -90
	object
		sprite "planet/ringworld right"
		distance 812
		period 360
		offset -110
	object
		sprite "planet/ringworld right"
		distance 812
		period 360
		offset 40
	object
		sprite planet/ringworld
		distance 812
		period 360
		offset 60
	object
		sprite planet/ringworld
		distance 812
		period 360
		offset 80
	object
		sprite "planet/ringworld left"
		distance 812
		period 360
		offset 100

system "Epsilon Leonis"
	pos -619 -229
	government Republic
	habitable 1400
	link Gomeisa
	link Aspidiske
	link Adhara
	asteroids "small rock" 34 3.888
	asteroids "medium rock" 66 1.836
	asteroids "large rock" 24 2.376
	asteroids "small metal" 13 2.052
	asteroids "medium metal" 39 3.96
	asteroids "large metal" 1 3.816
	trade Clothing 297
	trade Electronics 650
	trade Equipment 447
	trade Food 539
	trade "Heavy Metals" 1090
	trade Industrial 662
	trade "Luxury Goods" 1304
	trade Medical 599
	trade Metal 216
	trade Plastic 389
	fleet "Small Northern Merchants" 400
	fleet "Large Northern Merchants" 1000
	fleet "Small Deep" 1000
	fleet "Large Deep" 3000
	object
		sprite star/g0
		distance 25.8286
		period 12.8414
		offset 180
	object
		sprite star/k5
		distance 87.1714
		period 12.8414
	object
		sprite planet/ice4
		distance 403.211
		period 86.5556
		object
			sprite planet/ice8
			distance 133
			period 17.5024
	object
		sprite planet/ganymede
		distance 747.171
		period 218.337
	object Valhalla
		sprite planet/earth
		distance 1027.21
		period 351.954
	object
		sprite planet/gas7
		distance 2086.25
		period 1018.7
		object
			sprite planet/dust1
			distance 267
			period 14.1568
		object
			sprite planet/tethys
			distance 355
			period 21.704
		object
			sprite planet/mercury
			distance 515
			period 37.9234

system Es'sprak'ai
	pos -469.044 -733.375
	government Wanderer
	habitable 486.68
	link Pik'ro'iyak
	asteroids "small rock" 3 2.2275
	asteroids "medium rock" 2 3.9875
	asteroids "large rock" 4 1.87
	asteroids "small metal" 2 1.705
	asteroids "medium metal" 50 3.9875
	asteroids "large metal" 21 2.0625
	trade Clothing 230
	trade Electronics 870
	trade Equipment 452
	trade Food 206
	trade "Heavy Metals" 1188
	trade Industrial 593
	trade "Luxury Goods" 932
	trade Medical 758
	trade Metal 426
	trade Plastic 404
	fleet "Wanderer Freight" 800
	fleet "Wanderer Drones" 4000
	fleet "Wanderer Defense" 2000
	object
		sprite star/k0
		period 10
	object
		sprite planet/cloud4
		distance 168.84
		period 39.7788
	object "Vara Rakak"
		sprite planet/cloud6
		distance 498.48
		period 201.795
		object
			sprite planet/tethys
			distance 127
			period 14.6525
	object
		sprite planet/rock4
		distance 1009.57
		period 581.625
		object
			sprite planet/rhea
			distance 157
			period 17.9093
	object
		sprite planet/gas5
		distance 2576.18
		period 2370.84
		object
			sprite planet/miranda
			distance 266
			period 14.4268

system Eteron
	pos -330 33
	government Republic
	habitable 135
	link Sirius
	link Caph
	asteroids "small rock" 30 2.688
	asteroids "medium rock" 4 6
	asteroids "large rock" 48 3.216
	asteroids "small metal" 35 5.136
	asteroids "medium metal" 34 6.72
	asteroids "large metal" 4 6.96
	trade Clothing 241
	trade Electronics 772
	trade Equipment 515
	trade Food 451
	trade "Heavy Metals" 878
	trade Industrial 626
	trade "Luxury Goods" 1207
	trade Medical 545
	trade Metal 419
	trade Plastic 380
	fleet "Small Northern Merchants" 1000
	fleet "Large Northern Merchants" 1500
	fleet "Small Republic" 2000
	fleet "Large Republic" 400
	fleet "Small Northern Pirates" 1000
	object
		sprite star/m4
		period 10
	object
		sprite planet/rock9
		distance 358.76
		period 233.937
		object
			sprite planet/ganymede
			distance 181
			period 27.7867
	object
		sprite planet/uranus
		distance 1126.76
		period 1302.09
		object
			sprite planet/dust1
			distance 244
			period 15.3766
		object
			sprite planet/mercury
			distance 366
			period 28.2485
	object
		sprite planet/ice0
		distance 1751.6
		period 2523.75
	object
		sprite planet/gas17
		distance 2229.85
		period 3624.99

system "Fah Root"
	pos -264.065 -400.135
	government Hai
	habitable 486.68
	link "Wah Oh"
	asteroids "small rock" 15 2.1735
	asteroids "medium rock" 38 3.3465
	asteroids "large rock" 14 2.898
	asteroids "small metal" 115 4.002
	asteroids "medium metal" 22 3.036
	asteroids "large metal" 18 2.3115
	trade Clothing 458
	trade Electronics 785
	trade Equipment 550
	trade Food 187
	trade "Heavy Metals" 1105
	trade Industrial 721
	trade "Luxury Goods" 1135
	trade Medical 435
	trade Metal 538
	trade Plastic 332
	fleet "Small Hai" 2000
	fleet "Large Hai" 4000
	fleet "Small Northern Merchants" 15000
	fleet "Large Northern Merchants" 25000
	fleet Quarg 2000
	object
		sprite star/k0
		period 10
	object
		sprite planet/rock19
		distance 172.04
		period 40.915
	object Darkwaste
		sprite planet/rock18
		distance 527.8
		period 219.858
	object
		sprite planet/rock15
		distance 933.8
		period 517.391
	object
		sprite planet/europa
		distance 1148.24
		period 705.484
	object
		sprite planet/gas4
		distance 3187
		period 3262.21
		object
			sprite planet/tethys
			distance 230
			period 12.3024
		object
			sprite planet/dust7
			distance 335
			period 21.6254
		object
			sprite planet/dust5
			distance 512
			period 40.8604

system "Fah Soom"
	pos -179.891 -335.011
	government Hai
	habitable 425.92
	link "Hevru Hai"
	link "Wah Oh"
	asteroids "medium rock" 5 3.2648
	asteroids "large rock" 1 2.9568
	asteroids "small metal" 14 2.2176
	asteroids "medium metal" 16 2.2792
	asteroids "large metal" 13 1.6016
	trade Clothing 408
	trade Electronics 885
	trade Equipment 730
	trade Food 237
	trade "Heavy Metals" 1305
	trade Industrial 911
	trade "Luxury Goods" 1125
	trade Medical 615
	trade Metal 368
	trade Plastic 532
	fleet "Small Hai" 600
	fleet "Large Hai" 1600
	fleet "Small Northern Merchants" 6000
	fleet "Large Northern Merchants" 9000
	fleet Quarg 1000
	object
		sprite star/k5
		period 10
	object Greenwater
		sprite planet/cloud1
		distance 365
		period 135.156
		object
			sprite planet/dust5
			distance 165
			period 17.3053
	object
		sprite planet/lava3
		distance 884.21
		period 509.6
	object
		sprite planet/gas3
		distance 1760.62
		period 1431.84
		object
			sprite planet/rock14
			distance 299
			period 13.206
		object
			sprite planet/ice7
			distance 423
			period 22.2216

system Fala
	pos -690 64
	government Republic
	habitable 625
	link "Tania Australis"
	link "Delta Velorum"
	asteroids "small rock" 2 3.0464
	asteroids "medium rock" 91 2.8672
	asteroids "large rock" 2 2.0832
	asteroids "small metal" 6 2.8896
	asteroids "medium metal" 4 1.1648
	asteroids "large metal" 16 1.344
	trade Clothing 401
	trade Electronics 717
	trade Equipment 532
	trade Food 319
	trade "Heavy Metals" 908
	trade Industrial 682
	trade "Luxury Goods" 1105
	trade Medical 747
	trade Metal 448
	trade Plastic 441
	fleet "Small Northern Merchants" 1600
	fleet "Large Northern Merchants" 3000
	fleet "Small Republic" 4000
	fleet "Small Northern Pirates" 2000
	fleet "Large Northern Pirates" 4000
	object
		sprite star/g5
		period 10
	object
		sprite planet/desert1
		distance 226.84
		period 54.6638
	object
		sprite planet/desert3
		distance 584
		period 225.808
	object
		sprite planet/ice1
		distance 1127.25
		period 605.55
		object
			sprite planet/europa
			distance 174
			period 17.4178
	object
		sprite planet/gas16
		distance 2666.29
		period 2202.83
		object
			sprite planet/dust4
			distance 229
			period 17.0811

system Fingol
	pos -482 113
	government Republic
	habitable 135
	link Denebola
	asteroids "small rock" 3 2.992
	asteroids "medium rock" 8 3.74
	asteroids "large rock" 3 1.87
	asteroids "medium metal" 25 3.468
	asteroids "large metal" 1 4.828
	trade Clothing 346
	trade Electronics 732
	trade Equipment 487
	trade Food 512
	trade "Heavy Metals" 920
	trade Industrial 648
	trade "Luxury Goods" 1142
	trade Medical 534
	trade Metal 416
	trade Plastic 321
	fleet "Small Northern Merchants" 1200
	fleet "Large Northern Merchants" 3000
	fleet "Small Republic" 2000
	fleet "Large Republic" 3000
	fleet "Small Northern Pirates" 2000
	object
		sprite star/m4
		period 10
	object
		sprite planet/cloud4
		distance 216.25
		period 109.478
	object
		sprite planet/rock1
		distance 575.14
		period 474.847
		object
			sprite planet/ice7
			distance 136
			period 16.5247
	object
		sprite planet/water0
		distance 1017.78
		period 1117.83
	object
		sprite planet/dust4
		distance 1806.07
		period 2642.38
	object
		sprite planet/rock3
		distance 2463.48
		period 4209.37

system Fomalhaut
	pos -314 124
	government Syndicate
	habitable 455.625
	link Altair
	link Markab
	asteroids "small rock" 3 7.1415
	asteroids "medium rock" 2 9.2529
	asteroids "large rock" 1 4.2228
	asteroids "small metal" 16 4.7817
	asteroids "medium metal" 19 7.0173
	asteroids "large metal" 2 6.4584
	trade Clothing 336
	trade Electronics 735
	trade Equipment 401
	trade Food 527
	trade "Heavy Metals" 713
	trade Industrial 626
	trade "Luxury Goods" 1047
	trade Medical 531
	trade Metal 285
	trade Plastic 267
	fleet "Small Core Merchants" 1000
	fleet "Large Core Merchants" 1200
	fleet "Small Syndicate" 5000
	fleet "Large Syndicate" 10000
	object
		sprite star/k0
		period 10
	object
		sprite planet/lava4
		distance 193.46
		period 50.4247
	object Millrace
		sprite planet/forest1
		distance 437.87
		period 171.701
	object
		sprite planet/gas9
		distance 1365.12
		period 945.176
		object
			sprite planet/lava2
			distance 255
			period 14.3618
	object
		sprite planet/gas10
		distance 2203.28
		period 1938.03
		object
			sprite planet/oberon
			distance 181
			period 12.0027
		object
			sprite planet/rock0
			distance 320
			period 28.2155

system Gacrux
	pos -713 184
	government Republic
	habitable 534.375
	link "Cor Caroli"
	link Muhlifain
	link Turais
	asteroids "medium rock" 20 1.8354
	asteroids "large rock" 1 2.2862
	asteroids "small metal" 7 2.8336
	asteroids "medium metal" 143 3.5742
	asteroids "large metal" 30 4.7656
	trade Clothing 266
	trade Electronics 786
	trade Equipment 533
	trade Food 240
	trade "Heavy Metals" 926
	trade Industrial 670
	trade "Luxury Goods" 984
	trade Medical 848
	trade Metal 542
	trade Plastic 491
	fleet "Small Southern Merchants" 2000
	fleet "Large Southern Merchants" 5000
	fleet "Small Southern Pirates" 1000
	fleet "Large Southern Pirates" 3000
	fleet "Small Republic" 15000
	object
		sprite star/k5
		distance 32.6953
		period 12.7313
	object
		sprite star/m0
		distance 48.8047
		period 12.7313
		offset 180
	object
		sprite planet/lava5
		distance 316.995
		period 97.6596
	object
		sprite planet/ocean5
		distance 698.285
		period 319.29
	object
		sprite planet/mercury
		distance 1053.44
		period 591.636
	object
		sprite planet/gas5
		distance 1920.69
		period 1456.55
		object
			sprite planet/rock7
			distance 264
			period 12.862
		object
			sprite planet/desert4
			distance 396
			period 23.629
		object
			sprite planet/lava1
			distance 499
			period 33.4236

system "Gamma Cassiopeiae"
	pos -116 293
	government Syndicate
	habitable 455.625
	link Mirach
	asteroids "small rock" 17 7.4936
	asteroids "medium rock" 64 2.8101
	asteroids "large rock" 3 5.0692
	asteroids "small metal" 5 2.9203
	asteroids "medium metal" 6 6.9977
	asteroids "large metal" 42 3.4713
	trade Clothing 252
	trade Electronics 672
	trade Equipment 540
	trade Food 419
	trade "Heavy Metals" 804
	trade Industrial 658
	trade "Luxury Goods" 1068
	trade Medical 694
	trade Metal 261
	trade Plastic 284
	fleet "Small Core Pirates" 1000
	fleet "Large Core Pirates" 2000
	fleet "Large Syndicate" 5000
	object
		sprite star/k0
		period 10
	object
		sprite planet/ice7
		distance 208.99
		period 56.6167
	object
		sprite planet/cloud2
		distance 465
		period 187.904
	object
		sprite planet/desert6
		distance 789.64
		period 415.815
	object
		sprite planet/gas3
		distance 1622.89
		period 1225.15
		object
			sprite planet/ganymede
			distance 303
			period 12.7598
		object
			sprite planet/io
			distance 425
			period 21.1965

system "Gamma Corvi"
	pos -906 64
	government Republic
	habitable 1535.62
	link Spica
	asteroids "small rock" 20 1.5168
	asteroids "medium rock" 59 2.8608
	asteroids "large rock" 17 2.1696
	asteroids "small metal" 29 1.3248
	asteroids "medium metal" 48 1.9968
	asteroids "large metal" 36 1.6704
	trade Clothing 203
	trade Electronics 763
	trade Equipment 366
	trade Food 227
	trade "Heavy Metals" 953
	trade Industrial 725
	trade "Luxury Goods" 1106
	trade Medical 590
	trade Metal 473
	trade Plastic 510
	fleet "Small Southern Merchants" 800
	fleet "Large Southern Merchants" 1500
	fleet "Small Militia" 1000
	fleet "Large Militia" 2000
	fleet "Small Southern Pirates" 10000
	object
		sprite star/g0
		distance 39.0165
		period 15.3924
		offset 180
	object
		sprite star/k0
		distance 92.4835
		period 15.3924
	object
		sprite planet/rock8
		distance 285.074
		period 49.1307
	object
		sprite planet/gas1
		distance 757.074
		period 212.63
		object
			sprite planet/ice0
			distance 262
			period 14.9572
	object Bourne
		sprite planet/forest1
		distance 1321.68
		period 490.466
	object
		sprite planet/rhea
		distance 1770.97
		period 760.739
	object
		sprite planet/io
		distance 3454.86
		period 2072.83

system Gienah
	pos -176 354
	government Pirate
	habitable 534.375
	link Persian
	link Algenib
	asteroids "small rock" 1 2.574
	asteroids "medium rock" 4 2.448
	asteroids "large rock" 16 2.16
	asteroids "small metal" 29 1.89
	asteroids "medium metal" 203 0.972
	asteroids "large metal" 37 2.304
	trade Clothing 320
	trade Electronics 648
	trade Equipment 387
	trade Food 504
	trade "Heavy Metals" 849
	trade Industrial 632
	trade "Luxury Goods" 1043
	trade Medical 600
	trade Metal 245
	trade Plastic 460
	fleet "Small Core Pirates" 500
	fleet "Large Core Pirates" 800
	fleet "Large Syndicate" 5000
	object
		sprite star/k5
		distance 31.893
		period 12.2656
		offset 180
	object
		sprite star/m0
		distance 47.607
		period 12.2656
	object Covert
		sprite planet/cloud4
		distance 355.717
		period 116.09
		object
			sprite planet/rock0
			distance 147
			period 15.7161
	object Mutiny
		sprite planet/ice4
		distance 814.357
		period 402.123
	object
		sprite planet/desert5
		distance 1189.57
		period 709.938
		object
			sprite planet/dust7
			distance 142
			period 17.6303
	object
		sprite planet/dust1
		distance 2108.98
		period 1675.89

system Girtab
	pos -430 481
	government Republic
	habitable 1080
	link Lesath
	link Rastaban
	link Albaldah
	asteroids "large rock" 1 7.695
	asteroids "small metal" 9 3.648
	asteroids "medium metal" 1 5.7
	asteroids "large metal" 5 3.876
	trade Clothing 206
	trade Electronics 758
	trade Equipment 494
	trade Food 157
	trade "Heavy Metals" 999
	trade Industrial 741
	trade "Luxury Goods" 1187
	trade Medical 716
	trade Metal 366
	trade Plastic 301
	fleet "Small Southern Merchants" 700
	fleet "Large Southern Merchants" 1700
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 3000
	object
		sprite star/g0
		period 10
	object
		sprite planet/cloud4
		distance 182.29
		period 29.9566
	object
		sprite planet/venus
		distance 449.54
		period 116.011
	object Harmony
		sprite planet/ocean1
		distance 967.03
		period 366.023
		object
			sprite planet/rock14
			distance 184
			period 23.8681
	object
		sprite planet/gas15
		distance 2147.19
		period 1211.03
		object
			sprite planet/ice8
			distance 199
			period 13.837
		object
			sprite planet/dust5
			distance 334
			period 30.0872
		object
			sprite planet/luna
			distance 501
			period 55.2737

system Gomeisa
	pos -600 -161
	government Republic
	habitable 911.25
	link Zosma
	link "Epsilon Leonis"
	link Adhara
	asteroids "small rock" 44 4.956
	asteroids "medium rock" 13 3.78
	asteroids "large rock" 1 3.024
	asteroids "large metal" 3 4.536
	trade Clothing 345
	trade Electronics 681
	trade Equipment 480
	trade Food 563
	trade "Heavy Metals" 1140
	trade Industrial 612
	trade "Luxury Goods" 1361
	trade Medical 585
	trade Metal 228
	trade Plastic 451
	fleet "Small Northern Merchants" 400
	fleet "Large Northern Merchants" 1000
	fleet "Small Deep" 1200
	fleet "Large Deep" 2400
	object
		sprite star/k0
		distance 55.5
		period 15.4962
		offset 180
	object
		sprite star/k0
		distance 55.5
		period 15.4962
	object
		sprite planet/rock19
		distance 258.76
		period 55.1553
	object Nifel
		sprite planet/ocean6
		distance 755.77
		period 275.312
		object
			sprite planet/rock14
			distance 195
			period 20.6644
	object
		sprite planet/cloud0
		distance 1329.66
		period 642.469
	object
		sprite planet/gas7
		distance 2090.3
		period 1266.35
		object
			sprite planet/rock0
			distance 273
			period 14.6366
		object
			sprite planet/ice8
			distance 356
			period 21.7957

system Gorvi
	pos -250 -483
	government Republic
	habitable 670
	link Tortor
	link Mintaka
	asteroids "small rock" 60 1.1781
	asteroids "medium rock" 3 2.1692
	asteroids "large rock" 17 2.7302
	asteroids "medium metal" 8 1.2155
	asteroids "large metal" 1 1.5895
	trade Clothing 331
	trade Electronics 793
	trade Equipment 539
	trade Food 347
	trade "Heavy Metals" 1072
	trade Industrial 825
	trade "Luxury Goods" 1091
	trade Medical 882
	trade Metal 514
	trade Plastic 455
	fleet "Small Northern Pirates" 1000
	fleet "Large Northern Pirates" 1000
	fleet "Large Republic" 4000
	fleet "Small Northern Merchants" 8000
	object
		sprite star/wr
		period 100
	object
		sprite planet/lava0
		distance 342.184
		period 97.8164
	object
		sprite planet/lava7
		distance 580.224
		period 215.981
	object
		sprite planet/titan
		distance 1076.43
		period 545.762
	object
		sprite planet/gas16
		distance 2298.59
		period 1703.01
		object
			sprite planet/rock17
			distance 215
			period 15.5389
		object
			sprite planet/dust7
			distance 349
			period 32.1366

system Graffias
	pos -784 517
	government Republic
	habitable 911.25
	link Alniyat
	asteroids "small rock" 15 3.069
	asteroids "medium rock" 45 1.749
	asteroids "large rock" 40 2.574
	asteroids "small metal" 8 4.257
	asteroids "medium metal" 24 2.145
	asteroids "large metal" 4 2.343
	trade Clothing 314
	trade Electronics 799
	trade Equipment 416
	trade Food 151
	trade "Heavy Metals" 986
	trade Industrial 748
	trade "Luxury Goods" 1014
	trade Medical 824
	trade Metal 404
	trade Plastic 426
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 4000
	fleet "Small Southern Pirates" 5000
	object
		sprite star/k0
		distance 59.5
		period 17.2013
		offset 180
	object
		sprite star/k0
		distance 59.5
		period 17.2013
	object
		sprite planet/desert3
		distance 308
		period 71.6254
	object Poisonwood
		sprite planet/cloud8
		distance 609.25
		period 199.267
	object
		sprite planet/gas8
		distance 1489.5
		period 761.732
		object
			sprite planet/rock3
			distance 192
			period 13.1134
		object
			sprite planet/ganymede
			distance 345
			period 31.5857
		object
			sprite planet/ice0
			distance 516
			period 57.7746

system Hadar
	pos -788 283
	government Republic
	habitable 455.625
	link "Zeta Centauri"
	link Izar
	link Zubeneschamali
	link Alkaid
	asteroids "small rock" 37 3.5226
	asteroids "medium rock" 22 3.9672
	asteroids "large rock" 7 4.9248
	asteroids "medium metal" 25 4.5144
	asteroids "large metal" 12 2.1204
	trade Clothing 338
	trade Electronics 700
	trade Equipment 579
	trade Food 155
	trade "Heavy Metals" 977
	trade Industrial 779
	trade "Luxury Goods" 1068
	trade Medical 624
	trade Metal 572
	trade Plastic 307
	fleet "Small Southern Merchants" 400
	fleet "Large Southern Merchants" 1000
	fleet "Small Militia" 800
	fleet "Large Militia" 1500
	fleet "Small Southern Pirates" 4000
	fleet "Large Southern Pirates" 9000
	object
		sprite star/k0
		period 10
	object
		sprite planet/oberon
		distance 107.34
		period 20.84
	object Skymoot
		sprite planet/cloud6
		distance 461.83
		period 185.986
		object
			sprite planet/rock14
			distance 167
			period 20.6379
	object
		sprite planet/rock18
		distance 1282.92
		period 861.104
	object
		sprite planet/uranus
		distance 2293.68
		period 2058.52
		object "Typhon Station"
			sprite planet/station4
			distance 226
			period 13.7068

system Hamal
	pos -129 24
	government Syndicate
	habitable 1080
	link Ruchbah
	asteroids "small rock" 3 2.7552
	asteroids "medium rock" 3 3.9648
	asteroids "large rock" 1 3.9312
	asteroids "small metal" 1 2.1504
	asteroids "large metal" 2 3.2928
	trade Clothing 359
	trade Electronics 690
	trade Equipment 533
	trade Food 199
	trade "Heavy Metals" 640
	trade Industrial 821
	trade "Luxury Goods" 1162
	trade Medical 633
	trade Metal 332
	trade Plastic 404
	fleet "Small Core Merchants" 1000
	fleet "Large Core Merchants" 1000
	fleet "Small Core Pirates" 3000
	fleet "Large Core Pirates" 8000
	fleet "Small Syndicate" 4000
	object
		sprite star/g0
		period 10
	object
		sprite planet/callisto
		distance 160.25
		period 24.6914
	object
		sprite planet/lava1
		distance 423.06
		period 105.913
	object
		sprite planet/lava2
		distance 879.15
		period 317.28
	object Trove
		sprite planet/dust0
		distance 1269.04
		period 550.251
	object
		sprite planet/gas6
		distance 2570.04
		period 1585.83

system Han
	pos -610 561
	government Republic
	habitable 1080.62
	link Alniyat
	link Atria
	asteroids "large metal" 1 2.85
	trade Clothing 337
	trade Electronics 762
	trade Equipment 407
	trade Food 156
	trade "Heavy Metals" 986
	trade Industrial 593
	trade "Luxury Goods" 1019
	trade Medical 896
	trade Metal 541
	trade Plastic 329
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 5000
	fleet "Small Southern Pirates" 1000
	fleet "Large Southern Pirates" 5000
	fleet "Small Militia" 4000
	fleet "Large Militia" 10000
	object
		sprite star/g5
		distance 47.4335
		period 14.5195
		offset 180
	object
		sprite star/k0
		distance 65.0665
		period 14.5195
	object
		sprite planet/ice1
		distance 370.007
		period 86.6037
	object
		sprite planet/ocean6
		distance 677.097
		period 214.387
	object Darkstone
		sprite planet/ice3
		distance 1116.66
		period 454.048
		object
			sprite planet/ice7
			distance 161
			period 18.0139
	object
		sprite planet/rock17
		distance 1526.15
		period 725.466
	object
		sprite planet/dust1
		distance 3667.91
		period 2703.02

system Hassaleh
	pos -291 -287
	government Republic
	habitable 670
	link Rigel
	link Sumar
	link Danoa
	link Rajak
	asteroids "small rock" 6 1.9305
	asteroids "medium rock" 75 4.4928
	asteroids "large rock" 14 2.8782
	asteroids "small metal" 9 2.457
	asteroids "medium metal" 9 5.1597
	asteroids "large metal" 28 3.5802
	trade Clothing 338
	trade Electronics 760
	trade Equipment 641
	trade Food 538
	trade "Heavy Metals" 1221
	trade Industrial 608
	trade "Luxury Goods" 1258
	trade Medical 721
	trade Metal 265
	trade Plastic 462
	fleet "Small Northern Merchants" 9000
	fleet "Small Northern Pirates" 6000
	fleet "Large Northern Pirates" 20000
	fleet "Large Republic" 20000
	object
		sprite star/k0
		distance 36.1558
		period 18.5627
	object
		sprite star/m0
		distance 76.8442
		period 18.5627
		offset 180
	object
		sprite planet/desert8
		distance 278.344
		period 71.7622
	object
		sprite planet/desert9
		distance 640.234
		period 250.34
	object
		sprite planet/dust5
		distance 1164.64
		period 614.204
	object
		sprite planet/rhea
		distance 2183.89
		period 1577.14

system Hatysa
	pos -474 -542
	government Pirate
	habitable 533.75
	link Arneb
	link Alnilam
	link Almaaz
	asteroids "small rock" 19 0.858
	asteroids "large rock" 3 1.0296
	asteroids "small metal" 13 1.0153
	asteroids "medium metal" 102 1.3585
	asteroids "large metal" 14 1.9448
	trade Clothing 298
	trade Electronics 774
	trade Equipment 552
	trade Food 157
	trade "Heavy Metals" 1211
	trade Industrial 702
	trade "Luxury Goods" 990
	trade Medical 863
	trade Metal 546
	trade Plastic 330
	fleet "Small Northern Pirates" 600
	fleet "Large Northern Pirates" 1000
	fleet "Large Republic" 15000
	object
		sprite star/k0
		distance 13.6124
		period 15.528
	object
		sprite star/m8
		distance 79.3876
		period 15.528
		offset 180
	object
		sprite planet/rock2
		distance 420.978
		period 149.548
		object
			sprite planet/dust2
			distance 174
			period 21.949
	object
		sprite planet/ocean4
		distance 897.418
		period 465.461
	object
		sprite planet/gas11
		distance 1294.67
		period 806.545
	object
		sprite planet/io
		distance 2814.92
		period 2585.77

system "Heia Due"
	pos -146.177 -481.694
	government Hai
	habitable 1215
	link Waypoint
	link "Due Yoot"
	link "Io Lowe"
	asteroids "small rock" 28 8.9775
	asteroids "medium rock" 10 7.3575
	asteroids "large rock" 12 9.99
	asteroids "small metal" 5 4.86
	asteroids "medium metal" 51 3.9825
	asteroids "large metal" 104 5.4675
	trade Clothing 318
	trade Electronics 835
	trade Equipment 580
	trade Food 307
	trade "Heavy Metals" 1005
	trade Industrial 761
	trade "Luxury Goods" 1195
	trade Medical 675
	trade Metal 518
	trade Plastic 362
	fleet "Small Hai" 600
	fleet "Large Hai" 2000
	fleet "Small Northern Merchants" 2000
	fleet "Large Northern Merchants" 5000
	object
		sprite star/g0
		distance 13.2222
		period 14.8968
		offset 180
	object
		sprite star/m8
		distance 105.778
		period 14.8968
	object
		sprite planet/titan
		distance 279.538
		period 53.6331
	object
		sprite planet/desert3
		distance 637.538
		period 184.727
	object Allhome
		sprite planet/forest1
		distance 1294.54
		period 534.495
	object
		sprite planet/gas16
		distance 1912.1
		period 959.482
		object
			sprite planet/dust3
			distance 183
			period 13.0309
		object
			sprite planet/desert4
			distance 275
			period 24.0047
		object
			sprite planet/lava0
			distance 395
			period 41.3231

system "Hevru Hai"
	pos -189 -310
	government Quarg
	habitable 700
	link "Fah Soom"
	trade Clothing 362
	trade Electronics 763
	trade Equipment 644
	trade Food 165
	trade "Heavy Metals" 1280
	trade Industrial 848
	trade "Luxury Goods" 1055
	trade Medical 509
	trade Metal 457
	trade Plastic 503
	fleet "Small Hai" 1000
	fleet "Large Hai" 2500
	fleet "Small Northern Merchants" 9000
	fleet "Large Northern Merchants" 15000
	fleet Quarg 600
	object
		sprite star/g5
		period 10
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 20
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 40
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 60
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 80
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 100
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 120
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 140
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 160
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 180
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 200
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 220
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 240
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 260
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 280
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 300
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 320
	object "Alta Hai"
		sprite planet/ringworld
		distance 812
		period 360
		offset 340

system "Hi Yahr"
	pos 82.3672 -641.6
	government "Hai (Unfettered)"
	habitable 625
	link "Wah Yoot"
	asteroids "small rock" 18 5.9136
	asteroids "medium rock" 65 5.4656
	asteroids "large rock" 26 3.8976
	asteroids "small metal" 34 5.6896
	asteroids "medium metal" 78 4.4352
	asteroids "large metal" 5 5.6448
	trade Clothing 438
	trade Electronics 605
	trade Equipment 580
	trade Food 540
	trade "Heavy Metals" 795
	trade Industrial 881
	trade "Luxury Goods" 1355
	trade Medical 825
	trade Metal 308
	trade Plastic 372
	fleet "Small Unfettered" 500
	fleet "Large Unfettered" 500
	object
		sprite star/g5
		period 10
	object
		sprite planet/rock19
		distance 219.25
		period 51.9433
	object
		sprite planet/mercury
		distance 420.26
		period 137.847
	object Warfeed
		sprite planet/ocean2
		distance 625.02
		period 250.012
		offset 47.6623
	object
		sprite planet/gas15
		distance 1187.26
		period 654.544
		offset 19.1907
	object
		sprite planet/rock18
		distance 1939.51
		period 1366.65
		offset 5.57518
		object
			sprite planet/rock7
			distance 156
			period 24.4934

system Hintar
	pos -422 311
	government Republic
	habitable 625
	link Cebalrai
	asteroids "small rock" 34 2.016
	asteroids "medium rock" 7 3.168
	asteroids "large rock" 4 1.584
	asteroids "small metal" 37 3.192
	asteroids "medium metal" 23 1.344
	asteroids "large metal" 16 1.632
	trade Clothing 261
	trade Electronics 784
	trade Equipment 512
	trade Food 358
	trade "Heavy Metals" 923
	trade Industrial 874
	trade "Luxury Goods" 1117
	trade Medical 744
	trade Metal 575
	trade Plastic 421
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 3000
	fleet "Small Militia" 5000
	fleet "Small Southern Pirates" 2000
	object
		sprite star/g5
		period 10
	object
		sprite planet/desert1
		distance 208.64
		period 48.2188
	object
		sprite planet/gas15
		distance 1096.89
		period 581.252
		object
			sprite planet/ice8
			distance 217
			period 15.7562
		object
			sprite planet/rock17
			distance 353
			period 32.6907
		object
			sprite planet/dust5
			distance 498
			period 54.778
		object
			sprite planet/rock3
			distance 643
			period 80.3672
	object
		sprite planet/neptune
		distance 2054.14
		period 1489.58

system Holeb
	pos -590 287
	government Republic
	habitable 1715
	link Alioth
	link Rutilicus
	link Arcturus
	asteroids "large metal" 1 3.5904
	trade Clothing 271
	trade Electronics 842
	trade Equipment 515
	trade Food 245
	trade "Heavy Metals" 968
	trade Industrial 716
	trade "Luxury Goods" 1132
	trade Medical 692
	trade Metal 496
	trade Plastic 437
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 3000
	fleet "Small Southern Pirates" 5000
	fleet "Small Militia" 5000
	object
		sprite star/f5
		period 10
	object
		sprite planet/lava4
		distance 193.09
		period 25.916
	object
		sprite planet/desert6
		distance 617.65
		period 148.266
	object
		sprite planet/dust1
		distance 882.29
		period 253.131
	object
		sprite planet/rock14
		distance 1394.93
		period 503.218
	object
		sprite planet/jupiter
		distance 3958.09
		period 2405.23

system Ik'kara'ka
	pos 56.2159 -888.296
	government Wanderer
	habitable 625
	link Chy'chra
	link Prakacha'a
	asteroids "small rock" 1 7.3138
	asteroids "medium rock" 1 5.3534
	asteroids "large rock" 1 6.5598
	asteroids "small metal" 4 4.7502
	asteroids "medium metal" 64 7.3138
	asteroids "large metal" 130 3.8454
	trade Clothing 209
	trade Electronics 834
	trade Equipment 372
	trade Food 371
	trade "Heavy Metals" 960
	trade Industrial 815
	trade "Luxury Goods" 1120
	trade Medical 912
	trade Metal 307
	trade Plastic 432
	fleet "Wanderer Freight" 600
	fleet "Wanderer Drones" 700
	fleet "Wanderer Defense" 600
	object
		sprite star/g5
		period 10
	object
		sprite planet/lava2
		distance 147.09
		period 28.5427
	object
		sprite planet/rock8
		distance 351.78
		period 105.567
	object "Varu Mer'ek"
		sprite planet/desert2
		distance 871.99
		period 411.991
		object
			sprite planet/rock14
			distance 166
			period 23.9546
	object
		sprite planet/gas4
		distance 2659.95
		period 2194.98
		object
			sprite planet/io
			distance 263
			period 15.0429
		object
			sprite planet/dust0
			distance 369
			period 24.9998

system Ildaria
	pos -702 317
	government Republic
	habitable 625
	link Zubeneschamali
	link Kochab
	asteroids "medium rock" 1 3.159
	asteroids "large rock" 1 3.51
	asteroids "small metal" 9 3.3696
	asteroids "medium metal" 3 2.691
	asteroids "large metal" 7 2.9484
	trade Clothing 429
	trade Electronics 738
	trade Equipment 626
	trade Food 237
	trade "Heavy Metals" 1093
	trade Industrial 714
	trade "Luxury Goods" 911
	trade Medical 612
	trade Metal 580
	trade Plastic 384
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 2000
	fleet "Small Militia" 3000
	fleet "Large Militia" 6000
	fleet "Small Southern Pirates" 1000
	fleet "Large Southern Pirates" 2000
	object
		sprite star/wr
		period 10
	object
		sprite planet/ice4
		distance 694.26
		period 292.687
		object
			sprite planet/ice8
			distance 130
			period 16.9135
	object
		sprite planet/rock6
		distance 1135.47
		period 612.186
	object
		sprite planet/rock17
		distance 1893.08
		period 1317.87
	object
		sprite planet/dust4
		distance 2712.92
		period 2260.87

system "Imo Dep"
	pos -56.2764 -600.1
	government Hai
	habitable 1715
	link "Zuba Zub"
	asteroids "small rock" 11 2.66
	asteroids "medium rock" 3 4.8944
	asteroids "large rock" 27 5.0008
	asteroids "small metal" 98 4.4156
	asteroids "medium metal" 124 5.9052
	asteroids "large metal" 4 2.9792
	trade Clothing 338
	trade Electronics 765
	trade Equipment 550
	trade Food 477
	trade "Heavy Metals" 615
	trade Industrial 531
	trade "Luxury Goods" 1315
	trade Medical 865
	trade Metal 198
	trade Plastic 532
	fleet "Small Hai" 1000
	fleet "Large Hai" 2000
	fleet "Small Northern Merchants" 10000
	fleet "Large Northern Merchants" 14000
	object
		sprite star/f5
		period 10
	object
		sprite planet/gas11
		distance 571.36
		period 131.915
		object
			sprite planet/ice8
			distance 271
			period 14.714
		object
			sprite planet/rock14
			distance 409
			period 27.2812
	object
		sprite planet/rock19
		distance 1157.36
		period 380.304
	object Stonebreak
		sprite planet/forest4
		distance 1708.25
		period 681.954
	object
		sprite planet/gas10
		distance 2475.25
		period 1189.48
		object
			sprite planet/ice0
			distance 192
			period 14.0039
		object
			sprite planet/miranda
			distance 322
			period 30.4145
		object
			sprite planet/dust0
			distance 399
			period 41.9524

system "Io Lowe"
	pos -94.7566 -527.728
	government Hai
	habitable 135
	link "Heia Due"
	link "Mei Yohn"
	link "Ula Mon"
	link "Lom Tahr"
	asteroids "small rock" 16 8.0325
	asteroids "medium rock" 9 7.425
	asteroids "large rock" 29 8.235
	asteroids "small metal" 2 3.7125
	asteroids "medium metal" 161 6.075
	asteroids "large metal" 4 8.8425
	trade Clothing 268
	trade Electronics 775
	trade Equipment 540
	trade Food 357
	trade "Heavy Metals" 895
	trade Industrial 661
	trade "Luxury Goods" 1125
	trade Medical 765
	trade Metal 438
	trade Plastic 262
	fleet "Small Hai" 600
	fleet "Large Hai" 1200
	fleet "Small Northern Merchants" 4000
	fleet "Large Northern Merchants" 7000
	object
		sprite star/m8
		period 10
	object Heartvalley
		sprite planet/rock16
		distance 138.56
		period 56.15
	object
		sprite planet/gas11
		distance 500.32
		period 385.27
	object
		sprite planet/uranus
		distance 1441.33
		period 1883.81
		object
			sprite planet/desert4
			distance 241
			period 15.9845
		object
			sprite planet/rock14
			distance 380
			period 31.6482
		object
			sprite planet/dust5
			distance 559
			period 56.4665

system "Io Mann"
	pos -192.955 -447.669
	government Hai
	habitable 973.36
	link "Wah Oh"
	link "Due Yoot"
	asteroids "small rock" 25 5.5944
	asteroids "medium rock" 19 4.6116
	asteroids "large rock" 2 4.4982
	asteroids "small metal" 3 3.402
	asteroids "medium metal" 8 4.5738
	asteroids "large metal" 1 2.5704
	trade Clothing 348
	trade Electronics 855
	trade Equipment 600
	trade Food 187
	trade "Heavy Metals" 1175
	trade Industrial 761
	trade "Luxury Goods" 1225
	trade Medical 615
	trade Metal 588
	trade Plastic 532
	fleet "Small Hai" 700
	fleet "Large Hai" 1800
	fleet "Small Northern Merchants" 3000
	fleet "Large Northern Merchants" 6000
	object
		sprite star/k0
		distance 54
		period 14.3899
		offset 180
	object
		sprite star/k0
		distance 54
		period 14.3899
	object
		sprite planet/gas10
		distance 452.21
		period 123.292
		object
			sprite planet/ice8
			distance 182
			period 12.9242
		object
			sprite planet/oberon
			distance 260
			period 22.0677
	object
		sprite planet/gas2
		distance 1068.21
		period 447.619
		object Skyfarm
			sprite planet/ice7
			distance 182
			period 14.8772
	object
		sprite planet/gas6
		distance 2046.3
		period 1186.8
		offset 360
		object
			sprite planet/rock3
			distance 302
			period 13.4053
		object
			sprite planet/ice0
			distance 446
			period 24.0584

system Ipsing
	pos -549 160
	government Republic
	habitable 1400
	link Mizar
	asteroids "large metal" 1 1.1424
	trade Clothing 231
	trade Electronics 712
	trade Equipment 514
	trade Food 329
	trade "Heavy Metals" 914
	trade Industrial 698
	trade "Luxury Goods" 1090
	trade Medical 697
	trade Metal 388
	trade Plastic 416
	fleet "Small Southern Merchants" 2000
	fleet "Large Southern Merchants" 5000
	fleet "Small Southern Pirates" 3000
	object
		sprite star/g0
		distance 21.7143
		period 9.89877
		offset 180
	object
		sprite star/k5
		distance 73.2857
		period 9.89877
	object
		sprite planet/rock11
		distance 276.326
		period 49.1052
	object
		sprite planet/rock18
		distance 756.086
		period 222.256
		object
			sprite planet/io
			distance 146
			period 20.1302
	object
		sprite planet/cloud4
		distance 1178.25
		period 432.364
	object
		sprite planet/gas12
		distance 2674.01
		period 1478.22
		object
			sprite planet/rock14
			distance 270
			period 11.1011
		object
			sprite planet/desert4
			distance 409
			period 20.6969
		object
			sprite planet/mercury
			distance 516
			period 29.3288
		object
			sprite planet/ganymede
			distance 667
			period 43.1032

system Iyech'yek
	pos -277.37 -693.913
	government Wanderer
	habitable 320
	link Ek'kek'ru
	link Kiru'kichi
	asteroids "small rock" 20 2.208
	asteroids "medium rock" 5 2.048
	asteroids "large rock" 21 2.304
	asteroids "small metal" 6 1.152
	asteroids "medium metal" 3 2.256
	asteroids "large metal" 6 2.256
	trade Clothing 218
	trade Electronics 741
	trade Equipment 418
	trade Food 476
	trade "Heavy Metals" 1075
	trade Industrial 721
	trade "Luxury Goods" 1043
	trade Medical 434
	trade Metal 375
	trade Plastic 503
	fleet "Wanderer Freight" 600
	fleet "Wanderer Drones" 2000
	fleet "Wanderer Defense" 5000
	object
		sprite star/m0
		period 10
	object "Tik Klai"
		sprite planet/rock15
		distance 146.25
		period 39.5484
	object "Vara Kehi'ki"
		sprite planet/ice1
		distance 359.49
		period 152.411
	object
		sprite planet/gas10
		distance 875.85
		period 579.602
		object
			sprite planet/rock3
			distance 220
			period 17.1764
	object
		sprite planet/neptune
		distance 2050.85
		period 2076.76

system Izar
	pos -784 231
	government Republic
	habitable 1294.38
	link Acrux
	link Hadar
	asteroids "small rock" 7 3.822
	asteroids "medium rock" 37 5.343
	asteroids "large rock" 19 4.719
	asteroids "small metal" 35 3.822
	asteroids "medium metal" 97 4.875
	asteroids "large metal" 27 2.145
	trade Clothing 347
	trade Electronics 687
	trade Equipment 531
	trade Food 144
	trade "Heavy Metals" 915
	trade Industrial 842
	trade "Luxury Goods" 1134
	trade Medical 638
	trade Metal 542
	trade Plastic 359
	fleet "Small Southern Merchants" 700
	fleet "Large Southern Merchants" 1800
	fleet "Small Militia" 800
	fleet "Large Militia" 1200
	object
		sprite star/g0
		distance 15.6511
		period 10.2136
		offset 180
	object
		sprite star/m0
		distance 78.8489
		period 10.2136
	object
		sprite planet/ice7
		distance 249.959
		period 43.9372
	object
		sprite planet/rhea
		distance 430.849
		period 99.43
	object Poseidos
		sprite planet/ocean2
		distance 849.139
		period 275.105
		object
			sprite planet/io
			distance 162
			period 16.8355
	object
		sprite planet/neptune
		distance 2239.39
		period 1178.21
		object "Wyvern Station"
			sprite planet/station1
			distance 201
			period 12.6652

system Ka'ch'chrai
	pos -240.163 -822.448
	government Wanderer
	habitable 425.92
	link Ap'arak
	link Ek'kek'ru
	link Sko'karak
	asteroids "small rock" 6 1.485
	asteroids "medium rock" 166 1.89
	asteroids "large rock" 2 3.753
	asteroids "small metal" 20 2.916
	asteroids "medium metal" 86 3.726
	asteroids "large metal" 1 1.431
	trade Clothing 430
	trade Electronics 591
	trade Equipment 331
	trade Food 501
	trade "Heavy Metals" 1208
	trade Industrial 709
	trade "Luxury Goods" 1158
	trade Medical 542
	trade Metal 508
	trade Plastic 533
	fleet "Wanderer Freight" 300
	fleet "Wanderer Drones" 1000
	fleet "Wanderer Defense" 1000
	object
		sprite star/k5
		period 10
	object
		sprite planet/europa
		distance 191.36
		period 51.3065
	object "Vara K'chrai"
		sprite planet/earth
		distance 458.36
		period 190.198
	object
		sprite planet/ocean5
		distance 718.97
		period 373.648
	object
		sprite planet/ice5
		distance 1280.61
		period 888.222
		object
			sprite planet/rock7
			distance 153
			period 18.7183
	object
		sprite planet/gas13
		distance 3482.61
		period 3983.39

system Ka'pru
	pos -76.6756 -994.955
	government Wanderer
	habitable 1505.92
	link Kiro'ku
	asteroids "medium rock" 2 2.7573
	asteroids "large rock" 1 2.7573
	asteroids "small metal" 14 2.184
	asteroids "medium metal" 1 3.6855
	asteroids "large metal" 3 2.1294
	trade Clothing 157
	trade Electronics 887
	trade Equipment 720
	trade Food 103
	trade "Heavy Metals" 1224
	trade Industrial 920
	trade "Luxury Goods" 1043
	trade Medical 600
	trade Metal 486
	trade Plastic 539
	fleet "Wanderer Freight" 1500
	fleet "Wanderer Drones" 800
	fleet "Wanderer Defense" 5000
	object
		sprite star/g0
		distance 29.4144
		period 10.9322
	object
		sprite star/k5
		distance 74.5856
		period 10.9322
		offset 180
	object
		sprite planet/titan
		distance 261.426
		period 43.5694
	object
		sprite planet/desert0
		distance 510.986
		period 119.062
	object
		sprite planet/lava1
		distance 785.026
		period 226.717
	object "Vara Ke'stai"
		sprite planet/forest0
		distance 1178.24
		period 416.876
	object
		sprite planet/gas11
		distance 2026.49
		period 940.317
		object
			sprite planet/dust4
			distance 260
			period 13.8273
		object
			sprite planet/rhea
			distance 381
			period 24.5282
		object
			sprite planet/rock3
			distance 508
			period 37.7636

system "Kappa Centauri"
	pos -867 480
	government Republic
	habitable 1215
	link Pherkad
	link "Beta Lupi"
	asteroids "large metal" 1 3.9349
	trade Clothing 356
	trade Electronics 855
	trade Equipment 380
	trade Food 208
	trade "Heavy Metals" 1049
	trade Industrial 784
	trade "Luxury Goods" 1174
	trade Medical 891
	trade Metal 293
	trade Plastic 281
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 3000
	fleet "Small Southern Pirates" 2000
	fleet "Small Militia" 2000
	object
		sprite star/g0
		distance 10.2222
		period 10.1264
	object
		sprite star/m4
		distance 81.7778
		period 10.1264
		offset 180
	object
		sprite planet/mercury
		distance 311.068
		period 62.9585
	object
		sprite planet/lava3
		distance 652.678
		period 191.346
	object Cornucopia
		sprite planet/forest3
		distance 1198.68
		period 476.24
	object
		sprite planet/tethys
		distance 1542.24
		period 695.022
	object
		sprite planet/gas17
		distance 2905.68
		period 1797.39
		object
			sprite planet/ganymede
			distance 226
			period 13.7068
		object
			sprite planet/rock17
			distance 365
			period 28.1328

system "Kaus Australis"
	pos -284 395
	government Republic
	habitable 320
	link Dabih
	link Tais
	link Peacock
	asteroids "small rock" 2 4.7628
	asteroids "medium rock" 39 4.9518
	asteroids "large rock" 1 3.8556
	asteroids "small metal" 4 3.1752
	asteroids "medium metal" 36 4.8006
	asteroids "large metal" 3 2.7594
	trade Clothing 279
	trade Electronics 717
	trade Equipment 591
	trade Food 249
	trade "Heavy Metals" 945
	trade Industrial 775
	trade "Luxury Goods" 1387
	trade Medical 849
	trade Metal 270
	trade Plastic 366
	fleet "Small Southern Merchants" 2000
	fleet "Large Southern Merchants" 3000
	fleet Quarg 10000
	fleet "Small Southern Pirates" 4000
	fleet "Large Southern Pirates" 8000
	object
		sprite star/k5
		period 10
	object Hopper
		sprite planet/cloud8
		distance 234.64
		period 80.3689
	object
		sprite planet/callisto
		distance 513.6
		period 260.269
	object
		sprite planet/rock10
		distance 1076.44
		period 789.714
	object
		sprite planet/gas5
		distance 2530.4
		period 2846.22

system "Kaus Borealis"
	pos -456 350
	government Republic
	habitable 590.625
	link Cebalrai
	link "Alpha Arae"
	link Alnasl
	asteroids "small rock" 1 4.2504
	asteroids "medium rock" 10 4.1888
	asteroids "large rock" 4 3.388
	asteroids "small metal" 2 8.2544
	asteroids "large metal" 4 4.7432
	trade Clothing 251
	trade Electronics 728
	trade Equipment 469
	trade Food 352
	trade "Heavy Metals" 953
	trade Industrial 744
	trade "Luxury Goods" 1152
	trade Medical 741
	trade Metal 435
	trade Plastic 350
	fleet "Small Southern Merchants" 600
	fleet "Large Southern Merchants" 3000
	fleet "Small Militia" 8000
	fleet "Small Southern Pirates" 5000
	object
		sprite star/k0
		distance 20.4571
		period 13.936
	object
		sprite star/m4
		distance 69.0429
		period 13.936
		offset 180
	object
		sprite planet/rock11
		distance 252.453
		period 66.0198
	object "New Iceland"
		sprite planet/ocean7
		distance 557.093
		period 216.419
	object
		sprite planet/rock0
		distance 1059.78
		period 567.844
	object
		sprite planet/gas10
		distance 1868.34
		period 1329.2
		object
			sprite planet/dust4
			distance 223
			period 16.4142
		object
			sprite planet/rock14
			distance 371
			period 35.2227

system Kiro'ku
	pos -131.923 -884.46
	government Wanderer
	habitable 1111.68
	link Sich'ka'ara
	link Ka'pru
	asteroids "small rock" 32 4.9572
	asteroids "medium rock" 25 5.4675
	asteroids "large rock" 14 6.1965
	asteroids "small metal" 25 10.1331
	asteroids "medium metal" 29 6.1965
	asteroids "large metal" 20 6.7797
	trade Clothing 261
	trade Electronics 813
	trade Equipment 601
	trade Food 180
	trade "Heavy Metals" 1107
	trade Industrial 908
	trade "Luxury Goods" 1094
	trade Medical 654
	trade Metal 560
	trade Plastic 498
	fleet "Wanderer Freight" 800
	fleet "Wanderer Drones" 3000
	fleet "Wanderer Defense" 7000
	object
		sprite star/g5
		distance 50.3456
		period 14.7951
		offset 180
	object
		sprite star/k0
		distance 64.6544
		period 14.7951
	object
		sprite planet/ice4
		distance 228.654
		period 41.4801
	object
		sprite planet/rock10
		distance 664.814
		period 205.646
	object "Var' Kar'i'i"
		sprite planet/forest1
		distance 948.574
		period 350.491
	object
		sprite planet/desert5
		distance 1482.38
		period 684.717
		object
			sprite planet/rock0
			distance 167
			period 23.7306
	object
		sprite planet/gas10
		distance 2974.99
		period 1946.7
		object
			sprite planet/luna
			distance 226
			period 17.8838
		object
			sprite planet/io
			distance 333
			period 31.9863
		object
			sprite planet/dust3
			distance 478
			period 55.0097

system Kiru'kichi
	pos -195.063 -662.343
	government Wanderer
	habitable 2795
	link Iyech'yek
	asteroids "small rock" 11 5.032
	asteroids "medium rock" 107 4.454
	asteroids "large rock" 23 3.774
	asteroids "small metal" 43 2.38
	asteroids "medium metal" 138 3.774
	asteroids "large metal" 19 4.114
	trade Clothing 145
	trade Electronics 825
	trade Equipment 524
	trade Food 540
	trade "Heavy Metals" 959
	trade Industrial 833
	trade "Luxury Goods" 984
	trade Medical 522
	trade Metal 288
	trade Plastic 527
	fleet "Wanderer Freight" 800
	fleet "Wanderer Drones" 300
	fleet "Wanderer Defense" 2000
	object
		sprite star/f5
		distance 53.7102
		period 12.3991
		offset 180
	object
		sprite star/g0
		distance 85.2898
		period 12.3991
	object
		sprite planet/cloud3
		distance 255.7
		period 30.936
	object
		sprite planet/desert10
		distance 575.39
		period 104.427
		object
			sprite planet/io
			distance 138
			period 16.5968
	object
		sprite planet/gas17
		distance 1450.68
		period 418.048
	object "Varu Ek'lak'lai"
		sprite planet/cloud0
		distance 2756.64
		period 1095.06

system Kochab
	pos -731 279
	government Republic
	habitable 320
	link Zubeneschamali
	link Ildaria
	asteroids "large metal" 1 6.9552
	trade Clothing 382
	trade Electronics 668
	trade Equipment 647
	trade Food 167
	trade "Heavy Metals" 1059
	trade Industrial 792
	trade "Luxury Goods" 968
	trade Medical 529
	trade Metal 528
	trade Plastic 309
	fleet "Small Southern Merchants" 2000
	fleet "Large Southern Merchants" 6000
	fleet "Small Southern Pirates" 5000
	fleet "Small Militia" 6000
	object
		sprite star/k5
		period 10
	object Mere
		sprite planet/ocean4
		distance 246
		period 86.2755
	object
		sprite planet/venus
		distance 521.25
		period 266.106
	object
		sprite planet/dust6
		distance 937.01
		period 641.359
	object
		sprite planet/gas14
		distance 2419.01
		period 2660.37

system "Kor Ak'Mari"
	pos 43 22
	government Korath
	habitable 625
	asteroids "small metal" 13 3.024
	asteroids "medium metal" 99 3.0744
	asteroids "large metal" 32 1.5624
	fleet "Korath Raid" 2800
	fleet "Korath Home" 2000
	object
		sprite star/wr
		period 100
	object
		sprite planet/lava6
		distance 179.89
		period 38.6038
	object
		sprite planet/lava0
		distance 492.58
		period 174.918
	object
		sprite planet/ocean6
		distance 874.19
		period 413.551
		object
			sprite planet/callisto
			distance 166
			period 16.2305
	object
		sprite planet/ice0
		distance 1777.8
		period 1199.35
	object
		sprite planet/oberon
		distance 2107.64
		period 1548.16

system "Kor En'lakfar"
	pos -31 -33
	government Korath
	habitable 1080
	link "Kor Men"
	link "Kor Fel'tar"
	asteroids "small rock" 7 0.84
	asteroids "medium rock" 20 1.17
	asteroids "large rock" 31 1.27
	asteroids "small metal" 4 0.74
	asteroids "medium metal" 91 1.12
	asteroids "large metal" 30 1.07
	fleet "Korath Raid" 600
	fleet "Korath Home" 1800
	object
		sprite star/g0
		period 10
	object
		sprite planet/desert1
		distance 184.41
		period 30.4807
	object
		sprite planet/ocean2
		distance 571.85
		period 166.445
		object
			sprite planet/europa
			distance 163
			period 16.9917
	object
		sprite planet/gas8
		distance 1724.74
		period 871.834
		object
			sprite planet/mercury
			distance 239
			period 18.2121
		object
			sprite planet/rhea
			distance 354
			period 32.8297
		object
			sprite planet/rock0
			distance 468
			period 49.9035

system "Kor Fel'tar"
	pos 29 -66
	government Korath
	habitable 455.625
	link "Kor En'lakfar"
	link "Kor Men"
	asteroids "small rock" 17 3.4713
	asteroids "medium rock" 14 5.586
	asteroids "large rock" 24 5.7456
	asteroids "small metal" 6 2.0748
	asteroids "medium metal" 63 3.192
	asteroids "large metal" 3 4.5486
	fleet "Korath Raid" 1600
	fleet "Korath Home" 900
	object
		sprite star/k0
		period 10
	object
		sprite planet/ocean3
		distance 249.66
		period 73.923
	object
		sprite planet/cloud8
		distance 673.9
		period 327.831
		object
			sprite planet/lava2
			distance 163
			period 23.7466
	object
		sprite planet/gas2
		distance 1786.9
		period 1415.49
		object
			sprite planet/io
			distance 277
			period 11.9403
		object
			sprite planet/ice0
			distance 375
			period 18.808
		object
			sprite planet/dust4
			distance 515
			period 30.2697
		object
			sprite planet/rock3
			distance 694
			period 47.3517

system "Kor Men"
	pos 6 -5
	government Korath
	habitable 2340
	link "Kor En'lakfar"
	link "Kor Fel'tar"
	asteroids "small rock" 3 1.7442
	asteroids "large rock" 1 1.7784
	asteroids "small metal" 13 3.249
	asteroids "medium metal" 6 4.275
	asteroids "large metal" 4 4.1724
	fleet "Korath Raid" 1300
	fleet "Korath Home" 600
	object
		sprite star/f5
		distance 33.3868
		period 11.5563
	object
		sprite star/g5
		distance 91.6132
		period 11.5563
		offset 180
	object
		sprite planet/mercury
		distance 361.863
		period 56.9205
	object
		sprite planet/rock6
		distance 765.073
		period 174.987
	object
		sprite planet/ocean4
		distance 1262.32
		period 370.858
	object
		sprite planet/ocean6
		distance 1630.96
		period 544.651
	object
		sprite planet/rhea
		distance 2382.65
		period 961.708

system "Kor Nor'peli"
	pos 52 160
	government Korath
	habitable 590.625
	link "Kor Tar'bei"
	asteroids "small rock" 2 3.7932
	asteroids "medium rock" 14 4.0716
	asteroids "large rock" 2 2.0184
	asteroids "small metal" 1 3.2364
	asteroids "medium metal" 59 2.2272
	asteroids "large metal" 3 3.5148
	fleet "Korath Raid" 1000
	fleet "Korath Home" 500
	object
		sprite star/k0
		distance 25.4857
		period 19.3783
	object
		sprite star/m4
		distance 86.0143
		period 19.3783
		offset 180
	object
		sprite planet/dust6
		distance 285.024
		period 79.2003
	object "Far'en Lai"
		sprite planet/forest0
		distance 595.274
		period 239.045
	object
		sprite planet/gas10
		distance 1069.16
		period 575.401
	object
		sprite planet/dust4
		distance 1871.6
		period 1332.68
	object
		sprite planet/gas9
		distance 2761.21
		period 2388.11
		object
			sprite planet/tethys
			distance 235
			period 12.7057

system "Kor Tar'bei"
	pos 57 106
	government Korath
	habitable 214.375
	link "Kor Nor'peli"
	link "Kor Zena'i"
	asteroids "large metal" 1 3.036
	fleet "Korath Raid" 1200
	fleet "Korath Home" 600
	object
		sprite star/m0
		period 10
	object
		sprite planet/ocean6
		distance 265.91
		period 118.461
		object
			sprite planet/dust7
			distance 150
			period 13.9414
	object
		sprite planet/fog0
		distance 995.92
		period 858.637
		object
			sprite planet/rhea
			distance 198
			period 18.4461
	object
		sprite planet/ice0
		distance 1628.08
		period 1794.68
	object
		sprite planet/gas15
		distance 2310.97
		period 3035.04

system "Kor Zena'i"
	pos -2 83
	government Korath
	habitable 703.125
	link "Kor Tar'bei"
	asteroids "small rock" 5 6.2205
	asteroids "large rock" 2 4.7415
	asteroids "large metal" 1 4.4805
	fleet "Korath Raid" 800
	fleet "Korath Home" 1100
	object
		sprite star/g5
		distance 8.94444
		period 10.8953
	object
		sprite star/m8
		distance 71.5556
		period 10.8953
		offset 180
	object
		sprite planet/rock12
		distance 484.416
		period 160.831
		object
			sprite planet/lava0
			distance 162
			period 19.718
	object
		sprite planet/ocean5
		distance 981.376
		period 463.764
	object
		sprite planet/gas16
		distance 1900.67
		period 1249.98
		object
			sprite planet/dust1
			distance 185
			period 12.4028

system Kornephoros
	pos -612 424
	government Republic
	habitable 911.25
	link Sabik
	link Aldhibain
	link Sargas
	link Wei
	asteroids "small rock" 127 10.44
	asteroids "medium rock" 96 8.787
	asteroids "large rock" 24 12.528
	asteroids "small metal" 4 7.221
	asteroids "medium metal" 143 8.352
	asteroids "large metal" 7 11.745
	trade Clothing 311
	trade Electronics 797
	trade Equipment 439
	trade Food 146
	trade "Heavy Metals" 1179
	trade Industrial 615
	trade "Luxury Goods" 977
	trade Medical 724
	trade Metal 540
	trade Plastic 381
	fleet "Small Southern Merchants" 600
	fleet "Large Southern Merchants" 1200
	fleet "Small Southern Pirates" 3000
	fleet "Small Militia" 2000
	fleet "Large Militia" 4000
	object
		sprite star/k0
		distance 57.5
		period 16.3414
		offset 180
	object
		sprite star/k0
		distance 57.5
		period 16.3414
	object
		sprite planet/ganymede
		distance 327.16
		period 78.4118
	object Deep
		sprite planet/ocean9
		distance 739.16
		period 266.286
		object Clink
			sprite planet/luna
			distance 168
			period 20.8235
	object
		sprite planet/ice7
		distance 1501.2
		period 770.724
	object
		sprite planet/gas15
		distance 2966.29
		period 2140.73
		object
			sprite planet/miranda
			distance 198
			period 13.7328
		object
			sprite planet/rock3
			distance 335
			period 30.2224
		object
			sprite planet/rock0
			distance 465
			period 49.4244
		object
			sprite planet/dust1
			distance 602
			period 72.8043

system Kraz
	pos -876 204
	government Republic
	habitable 1080
	link Mimosa
	asteroids "small rock" 1 7.2072
	asteroids "medium rock" 38 6.7536
	asteroids "large rock" 4 4.6872
	asteroids "small metal" 6 4.1328
	asteroids "medium metal" 57 3.3264
	asteroids "large metal" 7 2.9232
	trade Clothing 256
	trade Electronics 758
	trade Equipment 617
	trade Food 239
	trade "Heavy Metals" 811
	trade Industrial 890
	trade "Luxury Goods" 967
	trade Medical 507
	trade Metal 436
	trade Plastic 306
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 2000
	fleet "Small Militia" 800
	fleet "Large Militia" 1200
	object
		sprite star/g0
		period 10
	object
		sprite planet/rock2
		distance 311.49
		period 66.9136
		object
			sprite planet/dust2
			distance 176
			period 22.3285
	object Rust
		sprite planet/forest6
		distance 903.7
		period 330.662
		object
			sprite planet/io
			distance 123
			period 17.1483
	object
		sprite planet/rock15
		distance 1258.06
		period 543.125
	object
		sprite planet/gas17
		distance 2011.3
		period 1097.9
		object
			sprite planet/mercury
			distance 234
			period 14.441
		object
			sprite planet/desert4
			distance 351
			period 26.5299

system Kugel
	pos -230 -26
	government Syndicate
	habitable 625
	link Acamar
	asteroids "small rock" 58 3.234
	asteroids "medium rock" 24 2.2792
	asteroids "large rock" 134 3.2648
	asteroids "medium metal" 44 2.0328
	asteroids "large metal" 1 1.848
	trade Clothing 219
	trade Electronics 578
	trade Equipment 650
	trade Food 327
	trade "Heavy Metals" 934
	trade Industrial 751
	trade "Luxury Goods" 1313
	trade Medical 512
	trade Metal 335
	trade Plastic 421
	fleet "Large Core Merchants" 4000
	fleet "Small Core Merchants" 4000
	fleet "Small Republic" 6000
	fleet "Small Syndicate" 80200
	fleet "Large Core Pirates" 4000
	fleet "Small Core Pirates" 4000
	object
		sprite star/g5
		period 10
	object
		sprite planet/desert0
		distance 155.36
		period 30.9834
	object
		sprite planet/gas15
		distance 506.61
		period 182.444
	object
		sprite planet/rock5
		distance 874.02
		period 413.43
	object
		sprite planet/miranda
		distance 1147.31
		period 621.786
	object
		sprite planet/gas5
		distance 2997.35
		period 2625.59
		object
			sprite planet/luna
			distance 249
			period 11.7815
		object
			sprite planet/lava2
			distance 401
			period 24.0779
		object
			sprite planet/io
			distance 509
			period 34.4333
		object
			sprite planet/dust2
			distance 620
			period 46.2903

system Kursa
	pos -366 -105
	government Republic
	habitable 455
	link Elnath
	link Aldebaran
	link Wazn
	asteroids "large metal" 1 3.87
	trade Clothing 253
	trade Electronics 692
	trade Equipment 620
	trade Food 457
	trade "Heavy Metals" 963
	trade Industrial 743
	trade "Luxury Goods" 1430
	trade Medical 539
	trade Metal 285
	trade Plastic 441
	fleet "Small Northern Merchants" 2000
	fleet "Large Northern Merchants" 3000
	fleet "Small Northern Pirates" 4000
	fleet "Large Northern Pirates" 8000
	fleet "Small Republic" 5000
	fleet "Large Republic" 8000
	object
		sprite star/k5
		distance 27.5934
		period 16.8182
		offset 180
	object
		sprite star/m4
		distance 65.4066
		period 16.8182
	object Farseer
		sprite planet/ocean2
		distance 357.847
		period 126.94
	object
		sprite planet/lava1
		distance 680.007
		period 332.525
	object
		sprite planet/rock7
		distance 1344.26
		period 924.225
	object
		sprite planet/gas7
		distance 1936.75
		period 1598.32

system Lesath
	pos -516 485
	government Republic
	habitable 1715
	link Atria
	link Shaula
	link Girtab
	link Dschubba
	link Sargas
	link Rastaban
	asteroids "medium rock" 9 4.8384
	asteroids "large rock" 21 7.2
	asteroids "medium metal" 8 4.3776
	asteroids "large metal" 1 5.4144
	trade Clothing 285
	trade Electronics 759
	trade Equipment 540
	trade Food 190
	trade "Heavy Metals" 1011
	trade Industrial 629
	trade "Luxury Goods" 1070
	trade Medical 797
	trade Metal 495
	trade Plastic 271
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 2000
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 4000
	fleet "Small Militia" 5000
	object
		sprite star/f5
		period 10
	object
		sprite planet/rock4
		distance 366.61
		period 67.8007
		object
			sprite planet/rhea
			distance 189
			period 21.2152
	object
		sprite planet/venus
		distance 780.86
		period 210.76
	object
		sprite planet/ocean1
		distance 1069.07
		period 337.627
	object
		sprite planet/desert6
		distance 1577.48
		period 605.165
		object
			sprite planet/oberon
			distance 158
			period 18.9922
	object
		sprite planet/dust0
		distance 2628.29
		period 1301.48

system Lolami
	pos -628 -10
	government Republic
	habitable 1215
	link "Tania Australis"
	asteroids "small rock" 68 1.6926
	asteroids "medium rock" 55 1.6653
	asteroids "large rock" 180 3.003
	asteroids "small metal" 6 2.5662
	asteroids "medium metal" 30 3.7674
	asteroids "large metal" 2 3.4398
	trade Clothing 318
	trade Electronics 725
	trade Equipment 554
	trade Food 391
	trade "Heavy Metals" 1002
	trade Industrial 684
	trade "Luxury Goods" 1125
	trade Medical 757
	trade Metal 439
	trade Plastic 316
	fleet "Small Northern Merchants" 2000
	fleet "Large Northern Merchants" 3000
	fleet "Small Republic" 5000
	fleet "Small Northern Pirates" 2000
	fleet "Large Northern Pirates" 4000
	object
		sprite star/g0
		distance 11
		period 11.3038
		offset 180
	object
		sprite star/m4
		distance 88
		period 11.3038
	object
		sprite planet/gas14
		distance 680.25
		period 203.599
		object
			sprite planet/io
			distance 242
			period 14.5028
		object
			sprite planet/ice8
			distance 381
			period 28.6494
	object
		sprite planet/gas0
		distance 1704.86
		period 807.802
		object
			sprite planet/rhea
			distance 293
			period 13.9516
		object
			sprite planet/ice7
			distance 413
			period 23.3479

system "Lom Tahr"
	pos -94.0437 -446.586
	government Hai
	habitable 2372.76
	link "Ya Hai"
	link "Io Lowe"
	link "Due Yoot"
	link "Rati Cal"
	link "Da Lest"
	asteroids "small rock" 7 2.961
	asteroids "medium rock" 9 2.163
	asteroids "large rock" 2 1.638
	asteroids "small metal" 5 1.932
	asteroids "medium metal" 19 2.94
	asteroids "large metal" 7 2.226
	trade Clothing 228
	trade Electronics 865
	trade Equipment 430
	trade Food 337
	trade "Heavy Metals" 995
	trade Industrial 611
	trade "Luxury Goods" 1025
	trade Medical 695
	trade Metal 458
	trade Plastic 372
	fleet "Small Hai" 600
	fleet "Large Hai" 1600
	fleet "Small Northern Merchants" 6000
	fleet "Large Northern Merchants" 9000
	fleet Quarg 4000
	object
		sprite star/f0
		period 10
	object
		sprite planet/desert8
		distance 170.795
		period 18.3293
		offset 149.808
	object
		sprite planet/uranus
		distance 554.485
		period 107.218
		offset 3.25911
		object
			sprite planet/miranda
			distance 225
			period 14.4194
			offset 93.1794
	object
		sprite planet/gas7
		distance 1337.49
		period 401.672
		offset 138.785
		object
			sprite planet/io
			distance 268
			period 15.6075
		object
			sprite planet/rock17
			distance 349
			period 23.1936
	object
		sprite planet/gas8
		distance 2759.78
		period 1190.55
		offset 21.8728
		object
			sprite planet/dust3
			distance 191
			period 14.0516

system Lurata
	pos -279 463
	government Republic
	habitable 455.625
	link Dabih
	link Albireo
	asteroids "medium rock" 2 4.225
	asteroids "large rock" 1 8.125
	asteroids "small metal" 4 6.76
	asteroids "medium metal" 6 5.33
	asteroids "large metal" 2 8.71
	trade Clothing 278
	trade Electronics 717
	trade Equipment 425
	trade Food 244
	trade "Heavy Metals" 911
	trade Industrial 792
	trade "Luxury Goods" 1333
	trade Medical 815
	trade Metal 327
	trade Plastic 358
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 3000
	fleet Quarg 7000
	fleet "Small Militia" 9000
	fleet "Large Southern Pirates" 4000
	object
		sprite star/k0
		period 10
	object
		sprite planet/ice1
		distance 400.51
		period 150.202
		object
			sprite planet/lava0
			distance 180
			period 18.3265
	object
		sprite planet/gas8
		distance 1179.52
		period 759.127
		object
			sprite planet/oberon
			distance 195
			period 13.4219
		object
			sprite planet/ganymede
			distance 340
			period 30.9016
		object
			sprite planet/tethys
			distance 444
			period 46.1144
	object
		sprite planet/gas5
		distance 2068.68
		period 1763.18

system Markab
	pos -241 168
	government Syndicate
	habitable 625
	link "Delta Capricorni"
	link Scheat
	link Ankaa
	link Fomalhaut
	asteroids "small rock" 11 4.4863
	asteroids "medium rock" 54 5.2403
	asteroids "large rock" 8 2.0358
	asteroids "small metal" 2 3.5815
	asteroids "medium metal" 4 5.0895
	asteroids "large metal" 2 3.9962
	trade Clothing 274
	trade Electronics 704
	trade Equipment 400
	trade Food 498
	trade "Heavy Metals" 656
	trade Industrial 660
	trade "Luxury Goods" 1081
	trade Medical 515
	trade Metal 251
	trade Plastic 281
	fleet "Small Core Merchants" 500
	fleet "Large Core Merchants" 600
	fleet "Small Syndicate" 600
	fleet "Large Syndicate" 800
	object
		sprite star/g5
		period 10
	object
		sprite planet/rock19
		distance 172.09
		period 36.1205
	object Hephaestus
		sprite planet/forest3
		distance 522.53
		period 191.112
	object
		sprite planet/uranus
		distance 1332.97
		period 778.665
		object
			sprite planet/dust4
			distance 239
			period 14.9063
		object
			sprite planet/desert4
			distance 344
			period 25.7402
		object
			sprite planet/dust5
			distance 448
			period 38.2553
	object
		sprite planet/gas7
		distance 3006.18
		period 2637.2
		object
			sprite planet/oberon
			distance 218
			period 10.4444
		object
			sprite planet/ice7
			distance 324
			period 18.9241
		object
			sprite planet/dust2
			distance 499
			period 36.1699
		object
			sprite planet/rock3
			distance 610
			period 48.8868

system Markeb
	pos -602 -305
	government Republic
	habitable 455.625
	link Avior
	asteroids "small rock" 23 5.0895
	asteroids "medium rock" 4 2.2815
	asteroids "large rock" 35 3.9312
	asteroids "small metal" 29 3.159
	asteroids "medium metal" 10 5.1948
	asteroids "large metal" 20 4.6332
	trade Clothing 308
	trade Electronics 674
	trade Equipment 468
	trade Food 508
	trade "Heavy Metals" 809
	trade Industrial 809
	trade "Luxury Goods" 1180
	trade Medical 787
	trade Metal 389
	trade Plastic 306
	fleet "Small Northern Merchants" 800
	fleet "Large Northern Merchants" 2000
	fleet "Small Deep" 1500
	fleet "Large Deep" 3000
	fleet "Large Northern Pirates" 5000
	object
		sprite star/k0
		period 10
	object
		sprite planet/lava0
		distance 157.31
		period 36.9735
	object Bivrost
		sprite planet/forest2
		distance 429.15
		period 166.598
	object
		sprite planet/gas7
		distance 967.99
		period 564.368
		object
			sprite planet/dust4
			distance 235
			period 11.6896
	object
		sprite planet/cloud0
		distance 1906.67
		period 1560.16
		object Alexandria
			sprite planet/station7
			distance 178.482
			period 29.3849
	object
		sprite planet/miranda
		distance 2787.49
		period 2757.89

system Matar
	pos -218 272
	government Syndicate
	habitable 455.625
	link Persian
	link Scheat
	asteroids "large metal" 1 3.0888
	trade Clothing 223
	trade Electronics 686
	trade Equipment 433
	trade Food 453
	trade "Heavy Metals" 823
	trade Industrial 609
	trade "Luxury Goods" 937
	trade Medical 641
	trade Metal 209
	trade Plastic 407
	fleet "Small Core Merchants" 2000
	fleet "Large Core Merchants" 2500
	fleet "Small Core Pirates" 2000
	fleet "Large Core Pirates" 4000
	fleet "Small Syndicate" 3000
	fleet "Large Syndicate" 6000
	object
		sprite star/k0
		period 10
	object
		sprite planet/rock4
		distance 183.39
		period 46.5393
	object Antipode
		sprite planet/ocean5
		distance 606.63
		period 279.99
		object
			sprite planet/rock14
			distance 131
			period 17.1091
	object
		sprite planet/tethys
		distance 1400.52
		period 982.178
	object
		sprite planet/gas14
		distance 2811.52
		period 2793.62
		object
			sprite planet/ice0
			distance 224
			period 12.9152
		object
			sprite planet/luna
			distance 332
			period 23.3043

system Mebsuta
	pos -482 -394
	government Republic
	habitable 670
	link Mirzam
	asteroids "small rock" 1 4.1412
	asteroids "large rock" 2 3.7961
	asteroids "small metal" 2 2.8101
	asteroids "medium metal" 17 2.7115
	asteroids "large metal" 9 4.6342
	trade Clothing 369
	trade Electronics 734
	trade Equipment 676
	trade Food 371
	trade "Heavy Metals" 1107
	trade Industrial 616
	trade "Luxury Goods" 1218
	trade Medical 457
	trade Metal 385
	trade Plastic 420
	fleet "Small Northern Merchants" 3000
	fleet "Large Northern Merchants" 5000
	fleet "Small Northern Pirates" 4000
	fleet "Large Northern Pirates" 8000
	fleet "Small Republic" 12000
	object
		sprite star/k0
		distance 37.1157
		period 19.3068
		offset 180
	object
		sprite star/m0
		distance 78.8843
		period 19.3068
	object
		sprite planet/desert8
		distance 305.544
		period 82.5342
	object Featherweight
		sprite planet/forest3
		distance 655.034
		period 259.071
		object
			sprite planet/desert4
			distance 127
			period 17.9915
	object
		sprite planet/ocean8
		distance 1066.24
		period 538.031
	object
		sprite planet/rock2
		distance 1590.45
		period 980.177
		object
			sprite planet/europa
			distance 142
			period 16.1817
	object
		sprite planet/gas10
		distance 4225.69
		period 4244.92
		object
			sprite planet/dust3
			distance 195
			period 13.4219
		object
			sprite planet/rock3
			distance 300
			period 25.612

system "Mei Yohn"
	pos -106.757 -581.698
	government Hai
	habitable 425.92
	link "Zuba Zub"
	link "Ula Mon"
	link "Io Lowe"
	asteroids "medium rock" 1 5.1282
	asteroids "large rock" 1 3.7884
	asteroids "small metal" 2 4.851
	asteroids "medium metal" 1 5.9136
	asteroids "large metal" 8 3.7422
	trade Clothing 348
	trade Electronics 785
	trade Equipment 550
	trade Food 437
	trade "Heavy Metals" 785
	trade Industrial 711
	trade "Luxury Goods" 1125
	trade Medical 865
	trade Metal 348
	trade Plastic 362
	fleet "Small Hai" 600
	fleet "Large Hai" 1000
	fleet "Small Northern Merchants" 7000
	fleet "Large Northern Merchants" 10000
	object
		sprite star/k5
		period 10
	object
		sprite planet/cloud8
		distance 228.21
		period 66.8187
	object Darkmetal
		sprite planet/rock1
		distance 578.21
		period 269.479
	object
		sprite planet/gas14
		distance 1432.42
		period 1050.76
		object
			sprite planet/callisto
			distance 229
			period 14.1128
		object
			sprite planet/rock17
			distance 340
			period 25.5315
	object
		sprite planet/gas15
		distance 2245.38
		period 2062.2
		object
			sprite planet/desert4
			distance 202
			period 15.1121
		object
			sprite planet/dust4
			distance 312
			period 29.0088

system Men
	pos -888 361
	government Pirate
	habitable 320
	link "Beta Lupi"
	asteroids "small rock" 9 3.504
	asteroids "medium rock" 2 5.376
	asteroids "large rock" 5 5.952
	asteroids "small metal" 8 3.648
	asteroids "medium metal" 7 4.992
	asteroids "large metal" 27 3.072
	trade Clothing 299
	trade Electronics 842
	trade Equipment 425
	trade Food 203
	trade "Heavy Metals" 922
	trade Industrial 841
	trade "Luxury Goods" 1294
	trade Medical 885
	trade Metal 285
	trade Plastic 300
	fleet "Small Southern Pirates" 400
	fleet "Large Southern Pirates" 600
	fleet "Small Northern Pirates" 2000
	fleet "Large Northern Pirates" 4000
	object
		sprite star/k5
		period 10
	object Thule
		sprite planet/forest4
		distance 203.64
		period 64.98
	object
		sprite planet/ocean0
		distance 473.08
		period 230.084
	object
		sprite planet/gas9
		distance 1265.37
		period 1006.49
		object
			sprite planet/dust2
			distance 253
			period 14.1931
		object
			sprite planet/callisto
			distance 377
			period 25.8172
		object
			sprite planet/io
			distance 555
			period 46.1144
	object
		sprite planet/gas13
		distance 2504.61
		period 2802.82
		object "Smuggler's Den"
			sprite planet/station6
			distance 302
			period 14.0811

system Menkalinan
	pos -400 -61
	government Republic
	habitable 3430
	link Capella
	link Castor
	link Alhena
	asteroids "small rock" 17 2.7216
	asteroids "medium rock" 19 4.9086
	asteroids "large rock" 1 2.8674
	asteroids "small metal" 33 2.43
	asteroids "medium metal" 63 2.7216
	asteroids "large metal" 3 3.2076
	trade Clothing 286
	trade Electronics 789
	trade Equipment 605
	trade Food 450
	trade "Heavy Metals" 1124
	trade Industrial 802
	trade "Luxury Goods" 1418
	trade Medical 602
	trade Metal 324
	trade Plastic 472
	fleet "Small Northern Merchants" 500
	fleet "Large Northern Merchants" 800
	fleet "Small Republic" 700
	fleet "Large Republic" 1500
	object
		sprite star/f5
		distance 58.5
		period 8.64354
		offset 180
	object
		sprite star/f5
		distance 58.5
		period 8.64354
	object
		sprite planet/desert8
		distance 280.26
		period 32.0446
	object
		sprite planet/rock1
		distance 662.22
		period 116.39
		object
			sprite planet/callisto
			distance 164
			period 21.8822
	object
		sprite planet/gas7
		distance 1830.22
		period 534.771
		object
			sprite planet/mercury
			distance 286
			period 15.6944
		object
			sprite planet/europa
			distance 407
			period 26.6433

system Menkar
	pos -183 -52
	government Syndicate
	habitable 455.625
	link Zaurak
	link Mirfak
	link Bellatrix
	asteroids "small rock" 109 4.3
	asteroids "medium rock" 33 7.45
	asteroids "large rock" 44 6.45
	asteroids "small metal" 33 3.2
	asteroids "medium metal" 57 5.95
	asteroids "large metal" 25 5.9
	trade Clothing 327
	trade Electronics 743
	trade Equipment 662
	trade Food 158
	trade "Heavy Metals" 971
	trade Industrial 833
	trade "Luxury Goods" 963
	trade Medical 769
	trade Metal 396
	trade Plastic 285
	fleet "Small Core Merchants" 800
	fleet "Large Core Merchants" 1000
	fleet "Small Syndicate" 1500
	fleet "Large Syndicate" 2000
	fleet "Large Core Pirates" 4000
	object
		sprite star/k0
		period 10
	object
		sprite planet/desert2
		distance 172.71
		period 42.5336
	object Icefall
		sprite planet/ice2
		distance 413.52
		period 157.58
	object
		sprite planet/cloud4
		distance 742.77
		period 379.348
	object
		sprite planet/gas9
		distance 1719.01
		period 1335.59
		object "Oberon Station"
			sprite planet/station5
			distance 246
			period 13.6082
	object
		sprite planet/dust4
		distance 4390.62
		period 5451.86

system Menkent
	pos -495 218
	government Republic
	habitable 2340
	link Vega
	link Rutilicus
	link Cebalrai
	link Muphrid
	asteroids "small rock" 33 2.9328
	asteroids "medium rock" 44 1.4144
	asteroids "large rock" 32 1.04
	asteroids "small metal" 5 1.2688
	asteroids "medium metal" 3 2.4128
	asteroids "large metal" 10 2.2256
	trade Clothing 296
	trade Electronics 773
	trade Equipment 569
	trade Food 356
	trade "Heavy Metals" 938
	trade Industrial 757
	trade "Luxury Goods" 1079
	trade Medical 553
	trade Metal 444
	trade Plastic 412
	fleet "Small Southern Merchants" 500
	fleet "Large Southern Merchants" 1500
	fleet "Small Republic" 3000
	object
		sprite star/f5
		distance 27.7778
		period 8.77005
		offset 180
	object
		sprite star/g5
		distance 76.2222
		period 8.77005
	object
		sprite planet/rock14
		distance 341.472
		period 52.1777
	object
		sprite planet/luna
		distance 562.722
		period 110.381
	object
		sprite planet/dust3
		distance 875.722
		period 214.29
	object
		sprite planet/dust4
		distance 1199.28
		period 343.427
	object "New Austria"
		sprite planet/ocean2
		distance 1670.69
		period 564.673
		object
			sprite planet/rock17
			distance 140
			period 13.5253
	object
		sprite planet/gas13
		distance 3293.05
		period 1562.61

system Merak
	pos -553 60
	government Republic
	habitable 1080.62
	link Phecda
	link Porrima
	link Denebola
	link Regulus
	asteroids "small rock" 1 4.1847
	asteroids "medium rock" 87 5.6173
	asteroids "large rock" 1 4.9764
	asteroids "medium metal" 10 4.2224
	asteroids "large metal" 1 2.639
	trade Clothing 310
	trade Electronics 689
	trade Equipment 394
	trade Food 538
	trade "Heavy Metals" 931
	trade Industrial 602
	trade "Luxury Goods" 1168
	trade Medical 547
	trade Metal 457
	trade Plastic 291
	fleet "Small Southern Merchants" 600
	fleet "Small Northern Merchants" 800
	fleet "Large Southern Merchants" 2000
	fleet "Large Northern Merchants" 1500
	fleet "Small Republic" 2000
	fleet "Large Republic" 4000
	object
		sprite star/g5
		distance 40.2658
		period 11.3561
	object
		sprite star/k0
		distance 55.2342
		period 11.3561
		offset 180
	object
		sprite planet/dust6
		distance 244.494
		period 46.5185
	object
		sprite planet/lava6
		distance 556.134
		period 159.585
	object
		sprite planet/lava0
		distance 789.024
		period 269.686
	object "New China"
		sprite planet/forest4
		distance 1107.51
		period 448.483
	object
		sprite planet/luna
		distance 2504.4
		period 1525.03

system Miaplacidus
	pos -524 -69
	government Republic
	habitable 455.625
	link Tejat
	link Alphard
	link Talita
	asteroids "small rock" 25 6.902
	asteroids "medium rock" 8 3.2844
	asteroids "large rock" 52 2.38
	asteroids "small metal" 1 5.5692
	asteroids "medium metal" 19 5.3788
	asteroids "large metal" 10 3.8556
	trade Clothing 283
	trade Electronics 668
	trade Equipment 664
	trade Food 531
	trade "Heavy Metals" 1012
	trade Industrial 684
	trade "Luxury Goods" 1461
	trade Medical 653
	trade Metal 344
	trade Plastic 489
	fleet "Small Northern Merchants" 600
	fleet "Large Northern Merchants" 900
	fleet "Small Republic" 1500
	fleet "Large Republic" 3000
	object
		sprite star/k0
		period 10
	object Vinci
		sprite planet/ocean7
		distance 274.75
		period 85.342
		object
			sprite planet/ice8
			distance 156
			period 20.3008
	object
		sprite planet/rock3
		distance 676
		period 329.364
	object
		sprite planet/dust3
		distance 873.29
		period 483.609
	object
		sprite planet/water1
		distance 1256.98
		period 835.12
	object
		sprite planet/gas0
		distance 3610.34
		period 4065.17
		object
			sprite planet/dust4
			distance 296
			period 14.1665
		object
			sprite planet/ganymede
			distance 455
			period 26.9986
		object
			sprite planet/dust5
			distance 620
			period 42.9449
		object
			sprite planet/dust0
			distance 704
			period 51.9616

system Mimosa
	pos -895 168
	government Republic
	habitable 320
	link Minkar
	link Kraz
	asteroids "medium rock" 22 3.3698
	asteroids "large rock" 3 5.4404
	asteroids "small metal" 2 3.3292
	asteroids "medium metal" 3 2.7608
	asteroids "large metal" 1 4.9532
	trade Clothing 247
	trade Electronics 740
	trade Equipment 577
	trade Food 218
	trade "Heavy Metals" 839
	trade Industrial 862
	trade "Luxury Goods" 973
	trade Medical 502
	trade Metal 404
	trade Plastic 370
	fleet "Small Southern Merchants" 1600
	fleet "Large Southern Merchants" 5000
	fleet "Small Militia" 2500
	fleet "Large Militia" 6000
	fleet "Large Southern Pirates" 8000
	object
		sprite star/k5
		period 10
	object
		sprite planet/rock13
		distance 171.16
		period 50.0712
	object Shorebreak
		sprite planet/ocean9
		distance 418.12
		period 191.177
	object
		sprite planet/water0
		distance 708.21
		period 421.433
	object
		sprite planet/rhea
		distance 2070.21
		period 2106.23

system Minkar
	pos -823 138
	government Republic
	habitable 670
	link Acrux
	link Spica
	link Mimosa
	asteroids "medium rock" 5 8.97
	asteroids "large rock" 9 6.63
	asteroids "small metal" 1 4.42
	asteroids "medium metal" 40 8.385
	asteroids "large metal" 10 9.295
	trade Clothing 253
	trade Electronics 691
	trade Equipment 522
	trade Food 167
	trade "Heavy Metals" 885
	trade Industrial 799
	trade "Luxury Goods" 1046
	trade Medical 525
	trade Metal 367
	trade Plastic 485
	fleet "Small Southern Merchants" 900
	fleet "Large Southern Merchants" 3000
	fleet "Small Militia" 1500
	fleet "Large Militia" 2000
	fleet "Large Southern Pirates" 12000
	object
		sprite star/k0
		distance 33.5961
		period 16.6267
	object
		sprite star/m0
		distance 71.4039
		period 16.6267
		offset 180
	object
		sprite planet/rock16
		distance 409.064
		period 127.853
		object
			sprite planet/rhea
			distance 154
			period 24.0239
	object
		sprite planet/cloud1
		distance 901.504
		period 418.287
		object
			sprite planet/rock7
			distance 182
			period 18.6328
	object
		sprite planet/luna
		distance 1662.54
		period 1047.57
	object
		sprite planet/desert4
		distance 2872.75
		period 2379.42

system Mintaka
	pos -304 -462
	government Republic
	habitable 775.625
	link Almaaz
	link Alnitak
	link Tortor
	link Gorvi
	asteroids "small rock" 34 6.935
	asteroids "medium rock" 1 4.6075
	asteroids "large rock" 23 5.985
	asteroids "small metal" 46 6.6025
	asteroids "large metal" 5 3.61
	trade Clothing 265
	trade Electronics 851
	trade Equipment 501
	trade Food 314
	trade "Heavy Metals" 1107
	trade Industrial 747
	trade "Luxury Goods" 1164
	trade Medical 826
	trade Metal 432
	trade Plastic 370
	fleet "Small Northern Pirates" 2000
	fleet "Large Northern Pirates" 2000
	fleet "Large Republic" 5000
	fleet "Small Northern Merchants" 4000
	object
		sprite star/k0
		distance 34.4496
		period 10.9588
		offset 180
	object
		sprite star/k5
		distance 49.0504
		period 10.9588
	object
		sprite planet/rock11
		distance 296.29
		period 73.2505
	object
		sprite planet/cloud0
		distance 511.78
		period 166.287
	object
		sprite planet/ice3
		distance 938.02
		period 412.622
	object
		sprite planet/gas8
		distance 1798.98
		period 1095.91
	object
		sprite planet/gas5
		distance 4566.87
		period 4432.64

system Mirach
	pos -166 250
	government Syndicate
	habitable 292.5
	link "Al Dhanab"
	link Scheat
	link "Gamma Cassiopeiae"
	link Schedar
	asteroids "small rock" 84 3.4884
	asteroids "medium rock" 64 3.1518
	asteroids "large rock" 6 4.0698
	asteroids "small metal" 2 4.0392
	asteroids "medium metal" 62 2.2644
	asteroids "large metal" 7 3.213
	trade Clothing 296
	trade Electronics 729
	trade Equipment 552
	trade Food 373
	trade "Heavy Metals" 733
	trade Industrial 655
	trade "Luxury Goods" 1029
	trade Medical 686
	trade Metal 267
	trade Plastic 299
	fleet "Small Core Merchants" 1000
	fleet "Large Core Merchants" 1200
	fleet "Small Core Pirates" 4000
	fleet "Small Syndicate" 3000
	fleet "Large Syndicate" 5000
	object
		sprite star/m0
		distance 21.1004
		period 16.4224
		offset 180
	object
		sprite star/m8
		distance 57.8996
		period 16.4224
	object Placer
		sprite planet/cloud8
		distance 302.24
		period 122.892
	object
		sprite planet/gas8
		distance 699.45
		period 432.645
		object
			sprite planet/rock7
			distance 206
			period 14.5735
	object
		sprite planet/jupiter
		distance 2004.06
		period 2098.28
		object
			sprite planet/dust4
			distance 289
			period 14.1826
		object
			sprite planet/rock14
			distance 422
			period 25.0252

system Mirfak
	pos -187 -128
	government Syndicate
	habitable 320
	link Menkar
	link Bellatrix
	link Moktar
	asteroids "small rock" 3 3.3592
	asteroids "medium rock" 5 4.6436
	asteroids "large rock" 5 3.5568
	asteroids "small metal" 1 3.2604
	asteroids "medium metal" 9 5.4834
	asteroids "large metal" 2 6.1256
	trade Clothing 339
	trade Electronics 681
	trade Equipment 650
	trade Food 180
	trade "Heavy Metals" 1023
	trade Industrial 827
	trade "Luxury Goods" 1055
	trade Medical 811
	trade Metal 451
	trade Plastic 267
	fleet "Small Core Merchants" 500
	fleet "Large Core Merchants" 700
	fleet "Small Syndicate" 1000
	fleet "Large Syndicate" 1800
	object
		sprite star/k5
		period 10
	object
		sprite planet/rock5
		distance 135.04
		period 35.0896
	object Sunracer
		sprite planet/forest4
		distance 375.53
		period 162.724
	object
		sprite planet/rock1
		distance 761.49
		period 469.874
		object
			sprite planet/rock17
			distance 142
			period 17.6303
	object
		sprite planet/ice8
		distance 2077.85
		period 2117.9

system Mirzam
	pos -498 -301
	government Republic
	habitable 1080
	link Canopus
	link Betelgeuse
	link Mebsuta
	asteroids "small rock" 24 3.402
	asteroids "medium rock" 42 4.4712
	asteroids "large rock" 6 1.6848
	asteroids "small metal" 17 2.8836
	asteroids "large metal" 14 4.374
	trade Clothing 313
	trade Electronics 706
	trade Equipment 672
	trade Food 396
	trade "Heavy Metals" 1079
	trade Industrial 615
	trade "Luxury Goods" 1293
	trade Medical 495
	trade Metal 363
	trade Plastic 463
	fleet "Small Northern Merchants" 2000
	fleet "Large Northern Merchants" 2000
	fleet "Small Republic" 3000
	fleet "Large Republic" 4000
	fleet "Small Northern Pirates" 5000
	fleet "Large Northern Pirates" 8000
	object
		sprite star/g0
		period 10
	object
		sprite planet/lava5
		distance 184.16
		period 30.4187
	object
		sprite planet/lava7
		distance 425.17
		period 106.707
	object
		sprite planet/cloud6
		distance 754.58
		period 252.293
	object
		sprite planet/io
		distance 1523.47
		period 723.767
	object
		sprite planet/gas14
		distance 2805.76
		period 1808.94
		object
			sprite planet/rock17
			distance 215
			period 12.1447

system Mizar
	pos -579 184
	government Republic
	habitable 1080
	link Arcturus
	link "Cor Caroli"
	link Algorel
	link Ipsing
	asteroids "large metal" 1 2.6304
	trade Clothing 187
	trade Electronics 784
	trade Equipment 560
	trade Food 282
	trade "Heavy Metals" 859
	trade Industrial 664
	trade "Luxury Goods" 1157
	trade Medical 715
	trade Metal 442
	trade Plastic 486
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 3500
	fleet "Small Southern Pirates" 6000
	object
		sprite star/g0
		period 10
	object
		sprite planet/desert6
		distance 192.09
		period 32.4045
	object
		sprite planet/ocean5
		distance 656.13
		period 204.566
	object
		sprite planet/rock2
		distance 1169.17
		period 486.592
	object
		sprite planet/miranda
		distance 1462.81
		period 680.973
	object
		sprite planet/gas6
		distance 2654.3
		period 1664.46
		object
			sprite planet/tethys
			distance 284
			period 10.8475

system Moktar
	pos -169 -170
	government Syndicate
	habitable 455
	link Oblate
	link Cardax
	link Mirfak
	asteroids "small rock" 2 4.945
	asteroids "medium rock" 7 8.395
	asteroids "large rock" 3 4.83
	asteroids "small metal" 2 4.485
	asteroids "medium metal" 1 2.875
	asteroids "large metal" 1 6.9575
	trade Clothing 351
	trade Electronics 654
	trade Equipment 627
	trade Food 289
	trade "Heavy Metals" 1060
	trade Industrial 777
	trade "Luxury Goods" 1145
	trade Medical 714
	trade Metal 382
	trade Plastic 345
	fleet "Small Core Merchants" 1000
	fleet "Large Core Merchants" 2000
	fleet "Small Syndicate" 3000
	fleet "Large Syndicate" 4000
	fleet "Small Core Pirates" 2000
	object
		sprite star/k5
		distance 29.0769
		period 18.1925
		offset 180
	object
		sprite star/m4
		distance 68.9231
		period 18.1925
	object
		sprite planet/cloud4
		distance 404.173
		period 152.372
		object
			sprite planet/rock17
			distance 160
			period 17.8463
	object
		sprite planet/dust0
		distance 892.383
		period 499.898
	object
		sprite planet/rock2
		distance 1160.38
		period 741.236
	object
		sprite planet/rhea
		distance 1593.34
		period 1192.66
	object
		sprite planet/rock3
		distance 1988.1
		period 1662.31

system Mora
	pos -755 23
	government Republic
	habitable 320
	link "Delta Velorum"
	link "Tania Australis"
	asteroids "medium rock" 54 1.9305
	asteroids "large rock" 33 1.9877
	asteroids "medium metal" 3 1.287
	asteroids "large metal" 37 1.0439
	trade Clothing 362
	trade Electronics 724
	trade Equipment 558
	trade Food 310
	trade "Heavy Metals" 887
	trade Industrial 676
	trade "Luxury Goods" 1082
	trade Medical 731
	trade Metal 445
	trade Plastic 428
	fleet "Small Southern Merchants" 2000
	fleet "Large Southern Merchants" 4000
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 3000
	fleet "Small Republic" 20000
	object
		sprite star/k5
		period 10
	object
		sprite planet/desert9
		distance 141
		period 37.4381
	object
		sprite planet/rock13
		distance 596.21
		period 325.525
		object
			sprite planet/ice0
			distance 147
			period 20.3374
	object
		sprite planet/gas5
		distance 1825.62
		period 1744.22
		object
			sprite planet/desert4
			distance 279
			period 13.9736
		object
			sprite planet/rock0
			distance 402
			period 24.168

system Muhlifain
	pos -702 242
	government Republic
	habitable 455.625
	link Vindemiatrix
	link Gacrux
	asteroids "large metal" 1 2.1186
	trade Clothing 236
	trade Electronics 816
	trade Equipment 566
	trade Food 157
	trade "Heavy Metals" 957
	trade Industrial 729
	trade "Luxury Goods" 974
	trade Medical 825
	trade Metal 525
	trade Plastic 441
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 3500
	fleet "Small Southern Pirates" 6000
	object
		sprite star/k0
		period 10
	object
		sprite planet/fog0
		distance 275.86
		period 85.8597
	object "New Kansas"
		sprite planet/ocean1
		distance 720.47
		period 362.393
		object
			sprite planet/ice0
			distance 167
			period 20.6379
	object
		sprite planet/lava5
		distance 1124.08
		period 706.24
	object
		sprite planet/rock3
		distance 2277.33
		period 2036.55

system Muphrid
	pos -495 152
	government Republic
	habitable 839.375
	link Menkent
	link Porrima
	asteroids "small rock" 10 4.7348
	asteroids "medium rock" 7 3.192
	asteroids "large rock" 8 3.4048
	asteroids "small metal" 1 7.182
	asteroids "large metal" 1 5.1072
	trade Clothing 330
	trade Electronics 755
	trade Equipment 553
	trade Food 437
	trade "Heavy Metals" 978
	trade Industrial 731
	trade "Luxury Goods" 1053
	trade Medical 510
	trade Metal 478
	trade Plastic 455
	fleet "Small Southern Merchants" 800
	fleet "Large Southern Merchants" 3500
	fleet "Small Southern Pirates" 6000
	fleet "Small Republic" 5000
	object
		sprite star/g5
		distance 21.8366
		period 10.9152
	object
		sprite star/m0
		distance 63.6634
		period 10.9152
		offset 180
	object
		sprite planet/rock10
		distance 382.203
		period 103.163
	object
		sprite planet/ocean5
		distance 680.643
		period 245.167
	object
		sprite planet/desert10
		distance 1088.08
		period 495.536
	object
		sprite planet/io
		distance 1593.44
		period 878.187
	object
		sprite planet/dust1
		distance 2405.68
		period 1629.07

system Naos
	pos -653 -396
	government Republic
	habitable 625
	link Regor
	link Wezen
	link Avior
	link Aludra
	asteroids "medium rock" 167 3.8976
	asteroids "large rock" 1 6.3168
	asteroids "large metal" 1 6.1824
	trade Clothing 272
	trade Electronics 694
	trade Equipment 427
	trade Food 386
	trade "Heavy Metals" 958
	trade Industrial 774
	trade "Luxury Goods" 1079
	trade Medical 750
	trade Metal 339
	trade Plastic 297
	fleet "Small Northern Merchants" 400
	fleet "Large Northern Merchants" 1000
	fleet "Small Deep" 1000
	fleet "Large Deep" 2000
	object
		sprite star/g5
		period 10
	object
		sprite planet/cloud6
		distance 284.04
		period 76.593
		object
			sprite planet/rock7
			distance 147
			period 17.0438
	object Asgard
		sprite planet/forest1
		distance 698.29
		period 295.239
	object
		sprite planet/cloud5
		distance 1403.38
		period 841.168
	object
		sprite planet/ice0
		distance 1754.42
		period 1175.76
	object
		sprite planet/gas9
		distance 3348.18
		period 3099.8
		object
			sprite planet/desert4
			distance 231
			period 12.3827
		object
			sprite planet/rock17
			distance 354
			period 23.491
		object
			sprite planet/rock0
			distance 511
			period 40.7407

system Naper
	pos -416 369
	government Republic
	habitable 1715
	link Ascella
	asteroids "small rock" 3 2.0757
	asteroids "medium rock" 13 0.9724
	asteroids "large rock" 9 1.3277
	asteroids "small metal" 5 2.6367
	asteroids "medium metal" 55 2.7863
	asteroids "large metal" 14 1.4212
	trade Clothing 370
	trade Electronics 719
	trade Equipment 607
	trade Food 396
	trade "Heavy Metals" 815
	trade Industrial 803
	trade "Luxury Goods" 1282
	trade Medical 781
	trade Metal 414
	trade Plastic 326
	fleet "Small Southern Merchants" 1500
	fleet "Large Southern Merchants" 3000
	fleet "Small Militia" 5000
	fleet "Small Southern Pirates" 1000
	object
		sprite star/f5
		period 10
	object
		sprite planet/desert9
		distance 156.44
		period 18.8995
	object
		sprite planet/lava6
		distance 386.44
		period 73.3755
	object
		sprite planet/gas13
		distance 967.73
		period 290.776
		object
			sprite planet/ganymede
			distance 301
			period 14.0112
	object
		sprite planet/gas16
		distance 2043.82
		period 892.466
		object
			sprite planet/desert4
			distance 177
			period 11.6071
		object
			sprite planet/dust5
			distance 286
			period 23.8403

system Nihal
	pos -262 -121
	government Republic
	habitable 534.375
	link Elnath
	link Volax
	link Sospi
	asteroids "small rock" 18 3.1668
	asteroids "medium rock" 3 4.0131
	asteroids "large rock" 119 3.9858
	asteroids "small metal" 1 1.365
	asteroids "medium metal" 10 3.1395
	asteroids "large metal" 37 3.276
	trade Clothing 255
	trade Electronics 600
	trade Equipment 641
	trade Food 297
	trade "Heavy Metals" 928
	trade Industrial 717
	trade "Luxury Goods" 1452
	trade Medical 522
	trade Metal 232
	trade Plastic 481
	fleet "Small Northern Merchants" 800
	fleet "Large Northern Merchants" 1200
	fleet "Small Northern Pirates" 3000
	fleet "Large Northern Pirates" 5000
	fleet "Small Republic" 4000
	fleet "Large Republic" 7000
	object
		sprite star/k5
		distance 43.1257
		period 19.2863
	object
		sprite star/m0
		distance 64.3743
		period 19.2863
		offset 180
	object Maelstrom
		sprite planet/ice6
		distance 361.684
		period 119.023
		object
			sprite planet/oberon
			distance 149
			period 20.7539
	object
		sprite planet/ocean9
		distance 972.924
		period 525.116
		object
			sprite planet/dust4
			distance 173
			period 21.76
	object
		sprite planet/gas4
		distance 2020.21
		period 1571.21
		object
			sprite planet/dust7
			distance 221
			period 11.108
		object
			sprite planet/mercury
			distance 363
			period 23.3833

system Nocte
	pos -467 172
	government Republic
	habitable 135
	link Vega
	asteroids "small rock" 121 1.9558
	asteroids "medium rock" 14 1.9096
	asteroids "large rock" 28 1.4784
	asteroids "small metal" 8 1.8326
	asteroids "medium metal" 77 2.2946
	asteroids "large metal" 19 1.7094
	trade Clothing 311
	trade Electronics 713
	trade Equipment 514
	trade Food 385
	trade "Heavy Metals" 917
	trade Industrial 619
	trade "Luxury Goods" 1020
	trade Medical 566
	trade Metal 285
	trade Plastic 363
	fleet "Small Northern Merchants" 1500
	fleet "Large Northern Merchants" 5000
	fleet "Small Republic" 3000
	fleet "Large Republic" 7000
	fleet "Small Northern Pirates" 2500
	object
		sprite star/m4
		period 10
	object
		sprite planet/desert8
		distance 278.25
		period 159.789
		object
			sprite planet/ice7
			distance 163
			period 23.7466
	object
		sprite planet/gas17
		distance 973.25
		period 1045.27
		object
			sprite planet/dust2
			distance 219
			period 13.075
		object
			sprite planet/europa
			distance 363
			period 27.9019
	object
		sprite planet/gas2
		distance 1709.01
		period 2432.26
		object
			sprite planet/tethys
			distance 189
			period 11.5481
	object
		sprite planet/miranda
		distance 2260.97
		period 3701.14

system Nunki
	pos -393 537
	government Pirate
	habitable 214.375
	link Albaldah
	asteroids "small rock" 15 3.3516
	asteroids "medium rock" 77 1.8144
	asteroids "large rock" 15 1.9908
	asteroids "small metal" 6 3.4272
	asteroids "medium metal" 1 1.8648
	asteroids "large metal" 1 1.9152
	trade Clothing 259
	trade Electronics 789
	trade Equipment 624
	trade Food 212
	trade "Heavy Metals" 946
	trade Industrial 840
	trade "Luxury Goods" 1239
	trade Medical 844
	trade Metal 241
	trade Plastic 321
	fleet "Small Southern Pirates" 1200
	fleet "Large Southern Pirates" 2000
	fleet "Small Southern Merchants" 1600
	fleet "Small Militia" 2000
	object
		sprite star/m0
		period 10
	object Albatross
		sprite planet/cloud8
		distance 272.14
		period 122.648
		object
			sprite planet/europa
			distance 136
			period 18.0979
	object
		sprite planet/ice8
		distance 639.14
		period 441.435
	object
		sprite planet/rock2
		distance 1205.14
		period 1142.96
	object
		sprite planet/gas17
		distance 2240.14
		period 2896.58
		object
			sprite planet/dust0
			distance 237
			period 14.7196
		object
			sprite planet/rock7
			distance 345
			period 25.8525
		object
			sprite planet/desert4
			distance 491
			period 43.8931
		object
			sprite planet/ice7
			distance 646
			period 66.2404

system Oblate
	pos -124 -119
	government Pirate
	habitable 2035
	link Alcyone
	link Moktar
	asteroids "small rock" 2 2.1
	asteroids "medium rock" 7 1.3944
	asteroids "large rock" 2 1.7976
	asteroids "small metal" 4 2.2176
	asteroids "medium metal" 10 2.2176
	asteroids "large metal" 6 2.3856
	trade Clothing 385
	trade Electronics 626
	trade Equipment 617
	trade Food 248
	trade "Heavy Metals" 964
	trade Industrial 751
	trade "Luxury Goods" 1113
	trade Medical 656
	trade Metal 328
	trade Plastic 399
	fleet "Small Southern Pirates" 600
	fleet "Large Southern Pirates" 1000
	fleet "Large Syndicate" 3000
	object
		sprite star/f5
		distance 19.027
		period 11.802
		offset 180
	object
		sprite star/k5
		distance 101.973
		period 11.802
	object
		sprite planet/ice4
		distance 397.973
		period 70.3976
		object
			sprite planet/dust0
			distance 110
			period 13.1646
	object
		sprite planet/lava2
		distance 673.733
		period 155.063
	object
		sprite planet/rock17
		distance 1201.97
		period 369.505
	object
		sprite planet/cloud6
		distance 1560.53
		period 546.622
	object
		sprite planet/gas0
		distance 4260.49
		period 2465.86

system Orvala
	pos -334 303
	government Republic
	habitable 533.75
	link "Zeta Aquilae"
	asteroids "small rock" 27 1.44
	asteroids "medium rock" 2 2.6304
	asteroids "large rock" 146 1.7088
	asteroids "small metal" 139 1.44
	asteroids "large metal" 27 0.9792
	trade Clothing 342
	trade Electronics 783
	trade Equipment 555
	trade Food 467
	trade "Heavy Metals" 859
	trade Industrial 716
	trade "Luxury Goods" 1273
	trade Medical 721
	trade Metal 475
	trade Plastic 327
	fleet "Small Southern Merchants" 3000
	fleet "Large Southern Merchants" 6000
	fleet "Small Southern Pirates" 1000
	fleet "Large Southern Pirates" 3000
	object
		sprite star/k0
		distance 14.9297
		period 17.8357
		offset 180
	object
		sprite star/m8
		distance 87.0703
		period 17.8357
	object
		sprite planet/cloud4
		distance 410.58
		period 144.042
		object
			sprite planet/dust5
			distance 161
			period 18.0139
	object
		sprite planet/rock1
		distance 995.94
		period 544.178
		object
			sprite planet/desert4
			distance 152
			period 19.525
	object
		sprite planet/rock3
		distance 1695.94
		period 1209.22
	object
		sprite planet/gas15
		distance 2258.3
		period 1858.08
		object
			sprite planet/dust3
			distance 202
			period 14.1511

system Peacock
	pos -307 350
	government Republic
	habitable 214.375
	link Tais
	link "Kaus Australis"
	link Ascella
	asteroids "small rock" 18 3.06
	asteroids "medium rock" 79 3.312
	asteroids "large rock" 29 5.4
	asteroids "small metal" 101 5.004
	asteroids "medium metal" 72 5.328
	asteroids "large metal" 2 2.772
	trade Clothing 334
	trade Electronics 700
	trade Equipment 633
	trade Food 337
	trade "Heavy Metals" 941
	trade Industrial 809
	trade "Luxury Goods" 1409
	trade Medical 804
	trade Metal 338
	trade Plastic 312
	fleet "Small Southern Merchants" 2000
	fleet "Large Southern Merchants" 5000
	fleet "Small Militia" 8000
	fleet "Small Southern Pirates" 4000
	fleet "Large Southern Pirates" 10000
	object
		sprite star/m0
		period 10
	object "New Washington"
		sprite planet/ocean3
		distance 196.06
		period 74.9992
	object
		sprite planet/ice2
		distance 683.35
		period 488.02
		object
			sprite planet/io
			distance 136
			period 18.0979
	object
		sprite planet/desert9
		distance 1248.71
		period 1205.49
	object
		sprite planet/oberon
		distance 1517.52
		period 1615.01
	object
		sprite planet/neptune
		distance 2702.33
		period 3837.78
		object
			sprite planet/europa
			distance 215
			period 14.0112
		object
			sprite planet/dust1
			distance 353
			period 29.4767
		object
			sprite planet/dust3
			distance 498
			period 49.3926

system Persian
	pos -203 331
	government Syndicate
	habitable 2170.62
	link Alnair
	link Gienah
	link Matar
	asteroids "small rock" 6 3.887
	asteroids "medium rock" 25 8.671
	asteroids "large rock" 34 4.9634
	asteroids "small metal" 1 6.4584
	asteroids "medium metal" 3 6.6976
	asteroids "large metal" 2 4.1262
	trade Clothing 260
	trade Electronics 661
	trade Equipment 400
	trade Food 471
	trade "Heavy Metals" 919
	trade Industrial 661
	trade "Luxury Goods" 977
	trade Medical 582
	trade Metal 216
	trade Plastic 502
	fleet "Small Syndicate" 800
	fleet "Large Syndicate" 1200
	fleet "Small Core Pirates" 600
	fleet "Large Core Pirates" 2000
	object
		sprite star/f5
		distance 27.8124
		period 13.0946
	object
		sprite star/k0
		distance 104.688
		period 13.0946
		offset 180
	object
		sprite planet/rock13
		distance 419.028
		period 73.643
		object
			sprite planet/lava0
			distance 134
			period 17.7001
	object
		sprite planet/gas11
		distance 981.718
		period 264.087
		object
			sprite planet/ice7
			distance 252
			period 12.4717
	object
		sprite planet/ocean4
		distance 1698.08
		period 600.764
	object
		sprite planet/dust1
		distance 2414.12
		period 1018.37

system Phact
	pos -375 -191
	government Republic
	habitable 1080.62
	link Wazn
	link Canopus
	asteroids "small rock" 1 1.0816
	asteroids "medium rock" 71 2.3153
	asteroids "large rock" 2 1.8421
	asteroids "small metal" 8 1.1999
	asteroids "medium metal" 56 0.8619
	asteroids "large metal" 17 1.6393
	trade Clothing 258
	trade Electronics 784
	trade Equipment 687
	trade Food 460
	trade "Heavy Metals" 892
	trade Industrial 660
	trade "Luxury Goods" 1321
	trade Medical 492
	trade Metal 252
	trade Plastic 460
	fleet "Small Northern Merchants" 2000
	fleet "Large Northern Merchants" 2000
	fleet "Small Republic" 4000
	fleet "Large Republic" 8000
	fleet "Small Northern Pirates" 3000
	fleet "Large Northern Pirates" 5000
	object
		sprite star/g5
		distance 47.0119
		period 14.3263
		offset 180
	object
		sprite star/k0
		distance 64.4881
		period 14.3263
	object
		sprite planet/lava4
		distance 266.988
		period 53.0836
	object
		sprite planet/ocean6
		distance 559.478
		period 161.026
	object
		sprite planet/rock8
		distance 858.728
		period 306.201
	object Serpens
		sprite planet/cloud6
		distance 1377.17
		period 621.875
		object
			sprite planet/dust3
			distance 163
			period 19.9009
	object
		sprite planet/dust4
		distance 1892.38
		period 1001.69
	object
		sprite planet/miranda
		distance 2711.38
		period 1717.94

system Phecda
	pos -607 88
	government Republic
	habitable 320
	link Algorel
	link "Tania Australis"
	link Merak
	asteroids "small rock" 182 3.2
	asteroids "medium rock" 57 6.95
	asteroids "large rock" 40 3.75
	asteroids "small metal" 17 6.85
	asteroids "medium metal" 40 2.7
	asteroids "large metal" 5 5.55
	trade Clothing 349
	trade Electronics 787
	trade Equipment 423
	trade Food 449
	trade "Heavy Metals" 879
	trade Industrial 589
	trade "Luxury Goods" 1169
	trade Medical 684
	trade Metal 413
	trade Plastic 326
	fleet "Small Northern Merchants" 700
	fleet "Large Northern Merchants" 1000
	fleet "Small Southern Merchants" 700
	fleet "Large Southern Merchants" 1000
	fleet "Small Republic" 5000
	object
		sprite star/k5
		period 10
	object "New Sahara"
		sprite planet/forest0
		distance 173.24
		period 50.9867
	object
		sprite planet/dust2
		distance 410
		period 185.635
	object
		sprite planet/dust4
		distance 780.76
		period 487.822
	object
		sprite planet/rock7
		distance 1440.85
		period 1222.96
	object
		sprite planet/rock3
		distance 4139.54
		period 5955.43

system Pherkad
	pos -798 451
	government Republic
	habitable 135
	link "Beta Lupi"
	link "Kappa Centauri"
	link Alniyat
	link "Yed Prior"
	asteroids "large metal" 1 2.6884
	trade Clothing 325
	trade Electronics 846
	trade Equipment 378
	trade Food 223
	trade "Heavy Metals" 1041
	trade Industrial 759
	trade "Luxury Goods" 1147
	trade Medical 896
	trade Metal 350
	trade Plastic 311
	fleet "Small Southern Merchants" 500
	fleet "Large Southern Merchants" 1000
	fleet "Small Militia" 700
	fleet "Large Militia" 1200
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 3000
	object
		sprite star/m4
		period 10
	object Solace
		sprite planet/forest5
		distance 161.25
		period 70.4925
	object
		sprite planet/rock12
		distance 585.25
		period 487.422
	object
		sprite planet/rock15
		distance 848.25
		period 850.509
	object
		sprite planet/gas1
		distance 1543.81
		period 2088.26
		object
			sprite planet/mercury
			distance 274
			period 15.9964
		object
			sprite planet/lava2
			distance 410
			period 29.2801

system Phurad
	pos -494 -153
	government Republic
	habitable 1080
	link Tejat
	link Canopus
	link Wazn
	asteroids "small rock" 78 11.907
	asteroids "medium rock" 1 9.801
	asteroids "large rock" 5 6.237
	asteroids "small metal" 2 9.234
	asteroids "medium metal" 12 11.178
	asteroids "large metal" 17 5.751
	trade Clothing 235
	trade Electronics 795
	trade Equipment 652
	trade Food 453
	trade "Heavy Metals" 911
	trade Industrial 685
	trade "Luxury Goods" 1381
	trade Medical 513
	trade Metal 279
	trade Plastic 476
	fleet "Small Northern Merchants" 800
	fleet "Large Northern Merchants" 1500
	fleet "Small Republic" 2000
	fleet "Large Republic" 5000
	fleet "Small Northern Pirates" 9000
	object
		sprite star/g0
		period 10
	object
		sprite planet/rock18
		distance 242.81
		period 46.0519
	object Pearl
		sprite planet/ocean0
		distance 767.81
		period 258.958
		object
			sprite planet/dust1
			distance 129
			period 16.7188
	object
		sprite planet/gas17
		distance 1584.81
		period 767.916
		object
			sprite planet/ganymede
			distance 220
			period 13.1646
	object
		sprite planet/dust3
		distance 2639.02
		period 1650.11

system Pik'ro'iyak
	pos -378.845 -677.001
	government Wanderer
	habitable 233.28
	link Si'yak'ku
	link Ek'kek'ru
	link Aya'k'k
	link Es'sprak'ai
	asteroids "large metal" 1 3.7488
	trade Clothing 270
	trade Electronics 760
	trade Equipment 478
	trade Food 298
	trade "Heavy Metals" 1245
	trade Industrial 531
	trade "Luxury Goods" 986
	trade Medical 666
	trade Metal 514
	trade Plastic 317
	fleet "Wanderer Freight" 500
	fleet "Wanderer Drones" 3000
	fleet "Wanderer Defense" 4000
	object
		sprite star/m4
		period 10
	object "Var' Kayi"
		sprite planet/forest1
		distance 243.09
		period 99.2595
	object
		sprite planet/desert8
		distance 484.09
		period 278.94
	object
		sprite planet/gas2
		distance 1091.09
		period 943.87
	object
		sprite planet/cloud3
		distance 1353.5
		period 1304.09
	object
		sprite planet/europa
		distance 3272.11
		period 4901.88

system Polaris
	pos -35 126
	government Syndicate
	habitable 320
	link Achernar
	asteroids "small rock" 1 7.67
	asteroids "medium rock" 3 7.93
	asteroids "large rock" 2 4.16
	asteroids "large metal" 4 3.77
	trade Clothing 280
	trade Electronics 705
	trade Equipment 638
	trade Food 209
	trade "Heavy Metals" 769
	trade Industrial 673
	trade "Luxury Goods" 943
	trade Medical 822
	trade Metal 255
	trade Plastic 418
	fleet "Small Core Merchants" 600
	fleet "Large Core Merchants" 700
	fleet "Small Syndicate" 1000
	fleet "Large Syndicate" 2000
	fleet "Small Core Pirates" 1500
	fleet "Korath Raid" 50000
	object
		sprite star/k5
		period 10
	object
		sprite planet/ocean0
		distance 227.44
		period 76.6982
	object Shangri-La
		sprite planet/forest5
		distance 520.05
		period 265.187
	object
		sprite planet/cloud0
		distance 955.81
		period 660.758
	object
		sprite planet/gas15
		distance 2199.81
		period 2307.08
		object
			sprite planet/ice0
			distance 227
			period 16.8578

system Pollux
	pos -465 4
	government Republic
	habitable 1080
	link Procyon
	link Castor
	link Talita
	asteroids "small rock" 2 8.94
	asteroids "medium rock" 8 3.48
	asteroids "large rock" 1 6.48
	asteroids "medium metal" 2 8.1
	asteroids "large metal" 1 7.56
	trade Clothing 197
	trade Electronics 747
	trade Equipment 619
	trade Food 475
	trade "Heavy Metals" 977
	trade Industrial 750
	trade "Luxury Goods" 1438
	trade Medical 669
	trade Metal 346
	trade Plastic 481
	fleet "Small Northern Merchants" 500
	fleet "Large Northern Merchants" 800
	fleet "Small Republic" 1000
	fleet "Large Republic" 2000
	object
		sprite star/g0
		period 10
	object
		sprite planet/ice4
		distance 160.64
		period 24.7816
	object
		sprite planet/ocean8
		distance 608.85
		period 182.858
	object Thrall
		sprite planet/forest6
		distance 895.89
		period 326.385
	object Martini
		sprite planet/ocean4
		distance 1248.33
		period 536.837
	object
		sprite planet/gas7
		distance 4171.54
		period 3279.39

system Porrima
	pos -556 123
	government Republic
	habitable 760
	link Muphrid
	link Merak
	asteroids "small rock" 20 4.7334
	asteroids "medium rock" 35 3.0429
	asteroids "large rock" 5 2.5116
	asteroids "small metal" 1 5.9892
	asteroids "medium metal" 14 3.4776
	asteroids "large metal" 6 6.1341
	trade Clothing 348
	trade Electronics 716
	trade Equipment 479
	trade Food 537
	trade "Heavy Metals" 955
	trade Industrial 666
	trade "Luxury Goods" 1094
	trade Medical 510
	trade Metal 490
	trade Plastic 381
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 3000
	fleet "Small Republic" 8000
	fleet "Small Southern Pirates" 6000
	object
		sprite star/g5
		distance 21.1382
		period 18.8353
		offset 180
	object
		sprite star/m4
		distance 97.8618
		period 18.8353
	object
		sprite planet/gas9
		distance 392.272
		period 112.729
	object
		sprite planet/lava2
		distance 723.282
		period 282.237
	object "New Switzerland"
		sprite planet/ocean4
		distance 1128.64
		period 550.158
		object
			sprite planet/rock3
			distance 167
			period 19.0302
	object
		sprite planet/gas6
		distance 2851.64
		period 2209.51
		object
			sprite planet/dust0
			distance 294
			period 11.4255

system Prakacha'a
	pos -35.1114 -802.607
	government Wanderer
	habitable 1505.92
	link Chy'chra
	link Ik'kara'ka
	link Sich'ka'ara
	link Chirr'ay'akai
	asteroids "small rock" 32 1.974
	asteroids "medium rock" 45 1.484
	asteroids "large rock" 20 1.75
	asteroids "small metal" 18 1.75
	asteroids "medium metal" 186 1.638
	asteroids "large metal" 24 1.092
	trade Clothing 258
	trade Electronics 802
	trade Equipment 426
	trade Food 362
	trade "Heavy Metals" 942
	trade Industrial 915
	trade "Luxury Goods" 1197
	trade Medical 804
	trade Metal 372
	trade Plastic 470
	fleet "Wanderer Freight" 400
	fleet "Wanderer Drones" 400
	fleet "Wanderer Defense" 400
	fleet "Unfettered Raid" 5000
	object
		sprite star/g0
		distance 32.5255
		period 12.7118
		offset 180
	object
		sprite star/k5
		distance 82.4745
		period 12.7118
	object
		sprite planet/rock18
		distance 247.965
		period 40.2479
	object
		sprite planet/desert5
		distance 458.205
		period 101.099
	object
		sprite planet/rock19
		distance 692.455
		period 187.822
	object
		sprite planet/tethys
		distance 846.065
		period 253.667
	object
		sprite planet/gas6
		distance 4036.31
		period 2643.24
		object
			sprite planet/callisto
			distance 294
			period 12.8761
		object
			sprite planet/rock3
			distance 437
			period 23.3339
		object
			sprite planet/io
			distance 540
			period 32.052
		object
			sprite planet/dust3
			distance 723
			period 49.6561

system Procyon
	pos -411 23
	government Republic
	habitable 455.625
	link Sirius
	link Pollux
	link Capella
	asteroids "small rock" 9 4.4226
	asteroids "medium rock" 16 2.7594
	asteroids "large rock" 157 4.4604
	asteroids "small metal" 11 2.9862
	asteroids "medium metal" 126 2.6838
	asteroids "large metal" 5 4.347
	trade Clothing 197
	trade Electronics 691
	trade Equipment 500
	trade Food 487
	trade "Heavy Metals" 1023
	trade Industrial 664
	trade "Luxury Goods" 1404
	trade Medical 540
	trade Metal 429
	trade Plastic 472
	fleet "Small Northern Merchants" 700
	fleet "Large Northern Merchants" 1200
	fleet "Small Republic" 1500
	fleet "Large Republic" 3000
	object
		sprite star/k0
		period 10
	object
		sprite planet/rock4
		distance 243.06
		period 71.0111
	object
		sprite planet/cloud4
		distance 623.31
		period 291.617
	object
		sprite planet/mars
		distance 1201.15
		period 780.103
	object
		sprite planet/ice4
		distance 1558.96
		period 1153.48
	object
		sprite planet/dust3
		distance 3148.97
		period 3311.38

system "Pug Iyik"
	pos -361.149 -883.233
	government Pug
	habitable 625
	asteroids "small rock" 35 7.6356
	asteroids "medium rock" 5 6.9552
	asteroids "large rock" 28 6.5016
	asteroids "small metal" 8 7.7112
	asteroids "medium metal" 179 8.5428
	asteroids "large metal" 34 10.962
	trade Clothing 274
	trade Electronics 700
	trade Equipment 430
	trade Food 451
	trade "Heavy Metals" 1195
	trade Industrial 682
	trade "Luxury Goods" 1020
	trade Medical 552
	trade Metal 414
	trade Plastic 409
	fleet "Small Pug" 600
	fleet "Large Pug" 1200
	object
		sprite star/g5
		period 10
	object
		sprite planet/rock6
		distance 268.89
		period 70.5476
		object
			sprite planet/europa
			distance 160
			period 25.4415
	object "Vara Pug"
		sprite planet/ocean4
		distance 643.85
		period 261.395
	object
		sprite planet/lava3
		distance 1271.1
		period 725.086
	object
		sprite planet/gas15
		distance 2701.19
		period 2246.22
		object
			sprite planet/dust5
			distance 234
			period 18.8417
		object
			sprite planet/desert4
			distance 365
			period 36.706

system Rajak
	pos -270 -236
	government Republic
	habitable 78.125
	link Sumar
	link Hassaleh
	link "Ultima Thule"
	asteroids "small rock" 15 2.3232
	asteroids "medium rock" 51 4.1536
	asteroids "large rock" 14 4.1536
	asteroids "medium metal" 2 4.1888
	asteroids "large metal" 3 1.8304
	trade Clothing 301
	trade Electronics 713
	trade Equipment 606
	trade Food 488
	trade "Heavy Metals" 1159
	trade Industrial 666
	trade "Luxury Goods" 1183
	trade Medical 672
	trade Metal 341
	trade Plastic 415
	fleet "Small Northern Pirates" 4000
	fleet "Large Northern Pirates" 10000
	object
		sprite star/m8
		period 10
	object
		sprite planet/rock5
		distance 130.39
		period 67.3801
	object
		sprite planet/cloud3
		distance 565.64
		period 608.801
	object
		sprite planet/gas4
		distance 1331.89
		period 2199.72
		object
			sprite planet/desert4
			distance 243
			period 12.8072
		object
			sprite planet/rock7
			distance 316
			period 18.9922
		object
			sprite planet/oberon
			distance 429
			period 30.0422
	object
		sprite planet/gas10
		distance 2450.13
		period 5488.44
		object
			sprite planet/dust3
			distance 215
			period 15.5389
		object
			sprite planet/ice7
			distance 374
			period 35.6508

system Rasalhague
	pos -413 246
	government Republic
	habitable 455.625
	link "Zeta Aquilae"
	link Cebalrai
	link Ascella
	asteroids "small rock" 2 1.9
	asteroids "medium rock" 32 2.546
	asteroids "large rock" 1 1.292
	asteroids "small metal" 10 2.204
	asteroids "medium metal" 8 2.698
	asteroids "large metal" 2 2.489
	trade Clothing 258
	trade Electronics 783
	trade Equipment 657
	trade Food 505
	trade "Heavy Metals" 794
	trade Industrial 826
	trade "Luxury Goods" 1303
	trade Medical 782
	trade Metal 516
	trade Plastic 332
	fleet "Small Southern Merchants" 1500
	fleet "Large Southern Merchants" 2000
	fleet "Small Southern Pirates" 4000
	fleet "Large Southern Pirates" 8000
	object
		sprite star/k0
		period 10
	object
		sprite planet/lava5
		distance 245.51
		period 72.0875
	object Oblivion
		sprite planet/ocean5
		distance 477.47
		period 195.513
	object
		sprite planet/gas3
		distance 1097.83
		period 681.646
		object
			sprite planet/rock0
			distance 276
			period 11.0929
	object
		sprite planet/rock17
		distance 1746.39
		period 1367.63
	object
		sprite planet/dust0
		distance 2274.48
		period 2032.73

system Rastaban
	pos -463 446
	government Republic
	habitable 1080
	link Girtab
	link Lesath
	link "Delta Sagittarii"
	link "Alpha Arae"
	asteroids "small rock" 2 3.8766
	asteroids "medium rock" 60 7.6986
	asteroids "large rock" 3 6.9888
	asteroids "medium metal" 6 4.095
	asteroids "large metal" 2 7.371
	trade Clothing 255
	trade Electronics 750
	trade Equipment 493
	trade Food 229
	trade "Heavy Metals" 1006
	trade Industrial 750
	trade "Luxury Goods" 1168
	trade Medical 728
	trade Metal 412
	trade Plastic 314
	fleet "Small Southern Merchants" 800
	fleet "Large Southern Merchants" 1600
	fleet "Small Southern Pirates" 3000
	fleet "Large Southern Pirates" 5000
	object
		sprite star/g0
		period 10
	object
		sprite planet/ice6
		distance 177.64
		period 28.8177
	object
		sprite planet/dust6
		distance 398.4
		period 96.7892
	object Dancer
		sprite planet/ocean6
		distance 933.4
		period 347.096
		object
			sprite planet/ice7
			distance 192
			period 20.1893
	object
		sprite planet/gas1
		distance 1677.16
		period 836.007
	object
		sprite planet/tethys
		distance 3881.4
		period 2943.27

system "Rati Cal"
	pos -116.765 -391.123
	government Hai
	habitable 425.92
	link "Due Yoot"
	link "Lom Tahr"
	asteroids "small rock" 2 2.967
	asteroids "large rock" 1 1.587
	asteroids "small metal" 28 2.438
	asteroids "medium metal" 1 3.266
	asteroids "large metal" 23 3.105
	trade Clothing 338
	trade Electronics 775
	trade Equipment 460
	trade Food 297
	trade "Heavy Metals" 1105
	trade Industrial 701
	trade "Luxury Goods" 1115
	trade Medical 665
	trade Metal 448
	trade Plastic 392
	fleet "Small Hai" 900
	fleet "Large Hai" 1700
	fleet "Small Northern Merchants" 8000
	fleet "Large Northern Merchants" 11000
	object
		sprite star/k5
		period 10
	object
		sprite planet/ice0
		distance 193.64
		period 52.2262
	object Dustmaker
		sprite planet/rock15
		distance 341.05
		period 122.074
	object
		sprite planet/gas7
		distance 804.29
		period 442.094
		object
			sprite planet/dust1
			distance 269
			period 15.6949
	object
		sprite planet/gas5
		distance 2194.1
		period 1991.96

system Regor
	pos -702 -335
	government Republic
	habitable 455.625
	link Aspidiske
	link Naos
	link Suhail
	asteroids "large metal" 1 2.2968
	trade Clothing 232
	trade Electronics 720
	trade Equipment 445
	trade Food 395
	trade "Heavy Metals" 1045
	trade Industrial 820
	trade "Luxury Goods" 1066
	trade Medical 753
	trade Metal 255
	trade Plastic 277
	fleet "Small Northern Merchants" 1000
	fleet "Large Northern Merchants" 3000
	fleet "Small Deep" 2000
	fleet "Large Deep" 5000
	object
		sprite star/k0
		period 10
	object
		sprite planet/rock4
		distance 248.19
		period 73.2711
	object Windblain
		sprite planet/ocean7
		distance 519.08
		period 221.619
	object
		sprite planet/luna
		distance 890.64
		period 498.092
	object
		sprite planet/gas13
		distance 2209.28
		period 1945.95
		object
			sprite planet/europa
			distance 286
			period 12.977
		object
			sprite planet/rhea
			distance 432
			period 24.0908
		object
			sprite planet/rock0
			distance 543
			period 33.9489
		object
			sprite planet/dust1
			distance 697
			period 49.3713

system Regulus
	pos -544 25
	government Republic
	habitable 8640
	link Merak
	asteroids "small rock" 31 3.7752
	asteroids "medium rock" 47 2.145
	asteroids "large rock" 6 2.9172
	asteroids "small metal" 3 1.573
	asteroids "medium metal" 27 2.3166
	asteroids "large metal" 15 4.0898
	trade Clothing 249
	trade Electronics 703
	trade Equipment 417
	trade Food 501
	trade "Heavy Metals" 1007
	trade Industrial 615
	trade "Luxury Goods" 1187
	trade Medical 537
	trade Metal 406
	trade Plastic 318
	fleet "Small Southern Merchants" 4000
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 8000
	fleet "Small Republic" 10000
	object
		sprite star/b5
		period 10
	object
		sprite planet/gas15
		distance 774.96
		period 92.8372
		object
			sprite planet/rock3
			distance 186
			period 12.5035
		object
			sprite planet/dust1
			distance 317
			period 27.8196
		object
			sprite planet/io
			distance 472
			period 50.5447
		object
			sprite planet/rock0
			distance 584
			period 69.5635
	object
		sprite planet/dust7
		distance 1570.21
		period 267.756
	object
		sprite planet/gas11
		distance 2327.7
		period 483.274
		object
			sprite planet/miranda
			distance 248
			period 12.1759
		object
			sprite planet/lava2
			distance 346
			period 20.065

system Rigel
	pos -324 -363
	government Republic
	habitable 1080
	link Saiph
	link Alnitak
	link Betelgeuse
	link Hassaleh
	asteroids "small rock" 12 11.076
	asteroids "medium rock" 42 3.9
	asteroids "large rock" 37 10.53
	asteroids "small metal" 88 5.382
	asteroids "medium metal" 28 6.63
	asteroids "large metal" 32 11.7
	trade Clothing 311
	trade Electronics 732
	trade Equipment 665
	trade Food 528
	trade "Heavy Metals" 1230
	trade Industrial 627
	trade "Luxury Goods" 1243
	trade Medical 721
	trade Metal 302
	trade Plastic 472
	fleet "Small Northern Merchants" 2000
	fleet "Large Northern Merchants" 4000
	fleet "Small Republic" 3000
	fleet "Large Republic" 5000
	fleet "Small Northern Pirates" 3000
	fleet "Large Northern Pirates" 5000
	object
		sprite star/g0
		period 10
	object
		sprite planet/cloud7
		distance 346
		period 78.3362
		object
			sprite planet/lava1
			distance 130
			period 18.6328
	object
		sprite planet/jupiter
		distance 998.16
		period 383.838
		object
			sprite planet/dust5
			distance 250
			period 11.4109
	object
		sprite planet/cloud8
		distance 1600.16
		period 779.1
		object
			sprite planet/desert4
			distance 146
			period 20.1302
	object
		sprite planet/gas5
		distance 2867
		period 1868.49
		object
			sprite planet/dust0
			distance 256
			period 12.2818
		object
			sprite planet/rhea
			distance 380
			period 22.2115

system Ruchbah
	pos -174 69
	government Syndicate
	habitable 2560
	link Ankaa
	link Alpheratz
	link Sheratan
	link Hamal
	link "Alpha Hydri"
	link Algol
	asteroids "small rock" 6 4.8412
	asteroids "medium rock" 17 2.1476
	asteroids "large rock" 57 4.7684
	asteroids "small metal" 1 3.6036
	asteroids "medium metal" 13 2.0384
	asteroids "large metal" 27 4.914
	trade Clothing 293
	trade Electronics 706
	trade Equipment 576
	trade Food 232
	trade "Heavy Metals" 675
	trade Industrial 848
	trade "Luxury Goods" 1155
	trade Medical 597
	trade Metal 334
	trade Plastic 353
	fleet "Small Core Merchants" 500
	fleet "Large Core Merchants" 600
	fleet "Small Syndicate" 1000
	fleet "Large Syndicate" 2000
	fleet "Small Core Pirates" 2000
	fleet "Large Core Pirates" 3000
	object
		sprite star/f0
		period 10
	object
		sprite planet/cloud2
		distance 299.25
		period 40.9252
		object
			sprite planet/europa
			distance 144
			period 13.1134
	object
		sprite planet/ice7
		distance 612.86
		period 119.945
	object
		sprite planet/ice0
		distance 942.55
		period 228.769
	object
		sprite planet/oberon
		distance 1246.16
		period 347.777
	object Crossroads
		sprite planet/cloud4
		distance 1794.6
		period 601.024
		object
			sprite planet/io
			distance 149
			period 16.0379
	object
		sprite planet/desert4
		distance 7872.6
		period 5522.27

system Rutilicus
	pos -535 273
	government Republic
	habitable 625
	link Arcturus
	link Cebalrai
	link Menkent
	link Holeb
	asteroids "small rock" 1 1.9188
	asteroids "medium rock" 10 1.9656
	asteroids "large rock" 1 2.0358
	asteroids "small metal" 13 1.4742
	asteroids "medium metal" 50 1.2168
	asteroids "large metal" 1 2.2932
	trade Clothing 224
	trade Electronics 838
	trade Equipment 560
	trade Food 335
	trade "Heavy Metals" 916
	trade Industrial 792
	trade "Luxury Goods" 1171
	trade Medical 590
	trade Metal 468
	trade Plastic 415
	fleet "Small Southern Merchants" 600
	fleet "Large Southern Merchants" 2000
	fleet "Small Militia" 6000
	object
		sprite star/g5
		period 10
	object
		sprite planet/rock6
		distance 158.61
		period 31.9607
	object "New Boston"
		sprite planet/cloud6
		distance 513.86
		period 186.375
	object
		sprite planet/rock13
		distance 864.75
		period 406.87
	object
		sprite planet/gas14
		distance 1503.91
		period 933.153
		object
			sprite planet/ice7
			distance 249
			period 15.1366
	object
		sprite planet/gas16
		distance 2597.32
		period 2117.91
		object
			sprite planet/ganymede
			distance 237
			period 17.9839
		object
			sprite planet/rock0
			distance 356
			period 33.1083

system Sabik
	pos -675 379
	government Republic
	habitable 625
	link Unukalhai
	link Zubenelgenubi
	link Kornephoros
	link Aldhibain
	asteroids "small rock" 2 5.684
	asteroids "medium rock" 1 4.669
	asteroids "large rock" 5 5.5622
	asteroids "small metal" 7 5.0344
	asteroids "medium metal" 29 5.481
	asteroids "large metal" 2 2.233
	trade Clothing 312
	trade Electronics 787
	trade Equipment 383
	trade Food 170
	trade "Heavy Metals" 1207
	trade Industrial 607
	trade "Luxury Goods" 994
	trade Medical 697
	trade Metal 512
	trade Plastic 300
	fleet "Small Southern Merchants" 400
	fleet "Large Southern Merchants" 900
	fleet "Small Militia" 1200
	fleet "Large Militia" 2000
	object
		sprite star/g5
		period 10
	object
		sprite planet/cloud2
		distance 182.25
		period 39.366
	object Longjump
		sprite planet/forest6
		distance 647.5
		period 263.621
	object
		sprite planet/gas4
		distance 1280.19
		period 732.878
	object
		sprite planet/gas11
		distance 2061.55
		period 1497.65

system Sadalmelik
	pos -145 472
	government Quarg
	habitable 1715
	link Enif
	link Sadalsuud
	asteroids "small rock" 1 3.38
	asteroids "medium rock" 220 3.0082
	asteroids "large rock" 1 2.9744
	asteroids "medium metal" 3 3.4138
	asteroids "large metal" 1 5.07
	trade Clothing 375
	trade Electronics 852
	trade Equipment 569
	trade Food 385
	trade "Heavy Metals" 801
	trade Industrial 812
	trade "Luxury Goods" 1468
	trade Medical 915
	trade Metal 297
	trade Plastic 454
	fleet "Small Southern Merchants" 800
	fleet "Large Southern Merchants" 1200
	fleet Quarg 2000
	object
		sprite star/f5
		period 10
	object
		sprite planet/callisto
		distance 138.24
		period 15.6992
	object
		sprite planet/ganymede
		distance 500.49
		period 108.149
	object
		sprite planet/cloud4
		distance 836.45
		period 233.662
	object Humanika
		sprite planet/ocean7
		distance 1298.94
		period 452.18
	object
		sprite planet/uranus
		distance 1947.35
		period 830.03
		object Grakhord
			sprite planet/ice7
			distance 253
			period 16.2351

system Sadalsuud
	pos -134 508
	government Quarg
	habitable 1400
	link Enif
	link Sadalmelik
	asteroids "small rock" 1 4.116
	asteroids "large rock" 3 1.5876
	asteroids "large metal" 1 3.1458
	trade Clothing 353
	trade Electronics 849
	trade Equipment 561
	trade Food 388
	trade "Heavy Metals" 824
	trade Industrial 796
	trade "Luxury Goods" 1484
	trade Medical 911
	trade Metal 320
	trade Plastic 447
	fleet "Small Southern Merchants" 900
	fleet "Large Southern Merchants" 1500
	fleet Quarg 1000
	object
		sprite star/g0
		distance 26.9714
		period 13.7031
	object
		sprite star/k5
		distance 91.0286
		period 13.7031
		offset 180
	object
		sprite planet/ice3
		distance 307.989
		period 57.7827
	object
		sprite planet/lava2
		distance 583.399
		period 150.641
	object
		sprite planet/cloud0
		distance 1021.4
		period 348.971
		object
			sprite planet/ice8
			distance 131
			period 17.1091
	object
		sprite planet/jupiter
		distance 1668.01
		period 728.272
		object Forpelog
			sprite planet/rock17
			distance 274
			period 13.0929
	object
		sprite planet/rock7
		distance 4591.9
		period 3326.48

system Sadr
	pos -287 543
	government Republic
	habitable 3859.38
	link Albireo
	asteroids "small rock" 48 4.9932
	asteroids "medium rock" 19 4.5828
	asteroids "large rock" 11 5.0958
	asteroids "small metal" 9 3.3516
	asteroids "medium metal" 9 3.1464
	asteroids "large metal" 57 2.5308
	trade Clothing 231
	trade Electronics 812
	trade Equipment 543
	trade Food 207
	trade "Heavy Metals" 986
	trade Industrial 885
	trade "Luxury Goods" 1196
	trade Medical 856
	trade Metal 208
	trade Plastic 458
	fleet "Small Southern Merchants" 4000
	fleet Quarg 9000
	fleet "Small Southern Pirates" 5000
	fleet "Large Southern Pirates" 9000
	object
		sprite star/a5
		distance 5.86016
		period 6.97718
	object
		sprite star/m0
		distance 99.6398
		period 6.97718
		offset 180
	object
		sprite planet/callisto
		distance 280.83
		period 30.3017
	object
		sprite planet/rock3
		distance 543.84
		period 81.6597
	object
		sprite planet/desert6
		distance 876.65
		period 167.125
		object
			sprite planet/rock17
			distance 150
			period 17.5682
	object
		sprite planet/desert5
		distance 1311.09
		period 305.668
	object
		sprite planet/miranda
		distance 2553.34
		period 830.739

system Saiph
	pos -375 -390
	government Republic
	habitable 320
	link Rigel
	link Alnitak
	asteroids "small rock" 103 6.4974
	asteroids "medium rock" 69 5.4054
	asteroids "large rock" 13 3.003
	asteroids "small metal" 5 6.9342
	asteroids "large metal" 3 3.9858
	trade Clothing 323
	trade Electronics 802
	trade Equipment 640
	trade Food 530
	trade "Heavy Metals" 1210
	trade Industrial 611
	trade "Luxury Goods" 1173
	trade Medical 786
	trade Metal 281
	trade Plastic 473
	fleet "Small Northern Merchants" 1200
	fleet "Large Northern Merchants" 2000
	fleet "Small Northern Pirates" 2000
	fleet "Large Northern Pirates" 3000
	fleet "Small Republic" 4000
	fleet "Large Republic" 7000
	object
		sprite star/k5
		period 10
	object
		sprite planet/cloud3
		distance 168.69
		period 48.9913
	object Skillet
		sprite planet/rock12
		distance 574.94
		period 308.261
	object
		sprite planet/rock5
		distance 919.38
		period 623.344
	object
		sprite planet/tethys
		distance 1191.38
		period 919.518
	object
		sprite planet/dust3
		distance 3121.39
		period 3899.48

system Sargas
	pos -542 445
	government Republic
	habitable 911.25
	link Kornephoros
	link Lesath
	asteroids "large metal" 1 2.6656
	trade Clothing 290
	trade Electronics 807
	trade Equipment 494
	trade Food 206
	trade "Heavy Metals" 1116
	trade Industrial 615
	trade "Luxury Goods" 962
	trade Medical 753
	trade Metal 518
	trade Plastic 298
	fleet "Small Southern Merchants" 700
	fleet "Large Southern Merchants" 3000
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 4000
	fleet "Small Militia" 4000
	fleet "Large Militia" 7000
	object
		sprite star/k0
		distance 53
		period 14.4611
		offset 180
	object
		sprite star/k0
		distance 53
		period 14.4611
	object
		sprite planet/rock16
		distance 327.94
		period 78.6924
	object
		sprite planet/lava7
		distance 677.5
		period 233.671
	object Trinket
		sprite planet/ocean7
		distance 943.5
		period 384.02
	object
		sprite planet/oberon
		distance 2055.94
		period 1235.26

system Sarin
	pos -670 293
	government Republic
	habitable 1080
	link Vindemiatrix
	asteroids "large metal" 1 1.74
	trade Clothing 305
	trade Electronics 808
	trade Equipment 437
	trade Food 158
	trade "Heavy Metals" 939
	trade Industrial 635
	trade "Luxury Goods" 1077
	trade Medical 824
	trade Metal 531
	trade Plastic 349
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 3000
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 6000
	object
		sprite star/g0
		period 10
	object
		sprite planet/desert6
		distance 216.24
		period 38.7037
	object
		sprite planet/lava6
		distance 484.8
		period 129.925
	object "Big Sky"
		sprite planet/forest6
		distance 783.64
		period 267.007
	object
		sprite planet/venus
		distance 1331.85
		period 591.604
		object
			sprite planet/rock0
			distance 142
			period 17.6303
	object
		sprite planet/dust4
		distance 3371.1
		period 2382.35

system Scheat
	pos -205 233
	government Syndicate
	habitable 625
	link Markab
	link "Delta Capricorni"
	link "Al Dhanab"
	link Mirach
	link Matar
	asteroids "large metal" 1 5.0547
	trade Clothing 279
	trade Electronics 757
	trade Equipment 474
	trade Food 434
	trade "Heavy Metals" 780
	trade Industrial 623
	trade "Luxury Goods" 1036
	trade Medical 573
	trade Metal 259
	trade Plastic 312
	fleet "Small Core Merchants" 500
	fleet "Large Core Merchants" 600
	fleet "Small Syndicate" 1000
	fleet "Large Syndicate" 2000
	fleet "Small Core Pirates" 3000
	fleet "Large Core Pirates" 5000
	object
		sprite star/g5
		period 10
	object
		sprite planet/desert10
		distance 212.61
		period 49.6016
	object Delve
		sprite planet/ice2
		distance 559.62
		period 211.817
	object
		sprite planet/cloud1
		distance 1194.87
		period 660.847
		object
			sprite planet/dust0
			distance 173
			period 17.2679
	object
		sprite planet/gas0
		distance 2229.12
		period 1683.91
		object "Charybdis Station"
			sprite planet/station6
			distance 281
			period 13.1034

system Schedar
	pos -93 229
	government Syndicate
	habitable 1080
	link Mirach
	link Achernar
	link Almach
	asteroids "small rock" 10 1.736
	asteroids "medium rock" 2 0.896
	asteroids "large rock" 3 1.148
	asteroids "small metal" 5 1.96
	asteroids "medium metal" 1 0.966
	asteroids "large metal" 12 1.12
	trade Clothing 344
	trade Electronics 694
	trade Equipment 616
	trade Food 324
	trade "Heavy Metals" 816
	trade Industrial 743
	trade "Luxury Goods" 965
	trade Medical 743
	trade Metal 325
	trade Plastic 279
	fleet "Small Core Merchants" 900
	fleet "Large Core Merchants" 1000
	fleet "Small Syndicate" 3000
	fleet "Large Syndicate" 4000
	fleet "Small Core Pirates" 2000
	fleet "Large Core Pirates" 3000
	object
		sprite star/g0
		period 10
	object
		sprite planet/lava7
		distance 146
		period 21.4722
	object
		sprite planet/dust0
		distance 317.96
		period 69.0092
	object
		sprite planet/forest0
		distance 572.21
		period 166.602
	object Amazon
		sprite planet/cloud1
		distance 951.97
		period 357.506
	object
		sprite planet/rock3
		distance 1589.22
		period 771.124
	object
		sprite planet/gas10
		distance 6882.98
		period 6950.45
		object
			sprite planet/dust5
			distance 210
			period 15
		object
			sprite planet/rock7
			distance 298
			period 25.3563

system Seginus
	pos -557 356
	government Republic
	habitable 135
	link Alnasl
	link Wei
	link Alphecca
	asteroids "small rock" 11 5.5188
	asteroids "medium rock" 3 6.2748
	asteroids "large rock" 1 4.6116
	asteroids "large metal" 1 8.7696
	trade Clothing 330
	trade Electronics 712
	trade Equipment 371
	trade Food 193
	trade "Heavy Metals" 1146
	trade Industrial 603
	trade "Luxury Goods" 1047
	trade Medical 776
	trade Metal 532
	trade Plastic 503
	fleet "Small Southern Merchants" 900
	fleet "Large Southern Merchants" 2000
	fleet "Small Militia" 3000
	fleet "Small Southern Pirates" 5000
	object
		sprite star/m4
		period 10
	object Clark
		sprite planet/forest6
		distance 140.09
		period 57.0826
	object
		sprite planet/cloud0
		distance 460.34
		period 340.025
	object
		sprite planet/rock9
		distance 1164.98
		period 1368.9
	object
		sprite planet/ice0
		distance 1643.42
		period 2293.59
	object
		sprite planet/neptune
		distance 4413.46
		period 10094
		object
			sprite planet/europa
			distance 226
			period 15.1001
		object
			sprite planet/rock7
			distance 324
			period 25.92
		object
			sprite planet/lava2
			distance 416
			period 37.7101

system Shaula
	pos -460 527
	government Pirate
	habitable 625
	link Lesath
	asteroids "small rock" 1 3.2016
	asteroids "medium rock" 2 3.5496
	asteroids "large rock" 2 3.8628
	asteroids "small metal" 47 4.9764
	asteroids "medium metal" 208 4.002
	asteroids "large metal" 45 4.4196
	trade Clothing 232
	trade Electronics 727
	trade Equipment 606
	trade Food 196
	trade "Heavy Metals" 991
	trade Industrial 582
	trade "Luxury Goods" 1039
	trade Medical 793
	trade Metal 533
	trade Plastic 249
	fleet "Small Southern Pirates" 500
	fleet "Large Southern Pirates" 800
	fleet "Small Core Pirates" 4000
	fleet "Large Core Pirates" 7000
	fleet "Small Northern Pirates" 5000
	fleet "Large Northern Pirates" 9000
	fleet "Large Militia" 9000
	object
		sprite star/g5
		period 10
	object
		sprite planet/desert3
		distance 230.61
		period 56.0321
	object Greenrock
		sprite planet/cloud1
		distance 502.57
		period 180.266
	object
		sprite planet/ocean8
		distance 861.82
		period 404.804
	object
		sprite planet/rock1
		distance 1374.03
		period 814.919
		object
			sprite planet/dust0
			distance 135
			period 16.3428
	object
		sprite planet/gas7
		distance 2840.12
		period 2421.73
		object
			sprite planet/miranda
			distance 257
			period 13.3689
		object
			sprite planet/lava0
			distance 359
			period 22.0718

system Sheratan
	pos -40 45
	government Syndicate
	habitable 2035
	link Ruchbah
	link Zaurak
	asteroids "large rock" 1 1.358
	asteroids "large metal" 2 1.218
	trade Clothing 304
	trade Electronics 759
	trade Equipment 653
	trade Food 179
	trade "Heavy Metals" 755
	trade Industrial 816
	trade "Luxury Goods" 1096
	trade Medical 596
	trade Metal 306
	trade Plastic 355
	fleet "Small Core Merchants" 1500
	fleet "Large Core Merchants" 1800
	fleet "Small Core Pirates" 3000
	fleet "Large Core Pirates" 5000
	fleet "Korath Raid" 30000
	object
		sprite star/f5
		distance 21.0713
		period 13.7542
		offset 180
	object
		sprite star/k5
		distance 112.929
		period 13.7542
	object
		sprite planet/fog0
		distance 372.929
		period 63.8582
	object
		sprite planet/gas5
		distance 845.179
		period 217.872
		object
			sprite planet/rock7
			distance 247
			period 11.6399
	object Sundive
		sprite planet/ocean1
		distance 1329.34
		period 429.765
	object
		sprite planet/rhea
		distance 1632.5
		period 584.867
	object
		sprite planet/dust3
		distance 4399.99
		period 2587.95

system Si'yak'ku
	pos -329.235 -760.435
	government Wanderer
	habitable 1313.28
	link Ek'kek'ru
	link Pik'ro'iyak
	asteroids "small rock" 19 3.78
	asteroids "medium rock" 27 5.256
	asteroids "large rock" 51 2.412
	asteroids "small metal" 23 3.708
	asteroids "medium metal" 24 4.356
	asteroids "large metal" 1 4.968
	trade Clothing 360
	trade Electronics 765
	trade Equipment 368
	trade Food 334
	trade "Heavy Metals" 1154
	trade Industrial 590
	trade "Luxury Goods" 1060
	trade Medical 641
	trade Metal 470
	trade Plastic 388
	fleet "Wanderer Freight" 1300
	fleet "Wanderer Drones" 700
	fleet "Wanderer Defense" 9000
	object
		sprite star/g0
		distance 19.5395
		period 12.7342
	object
		sprite star/m4
		distance 90.4605
		period 12.7342
		offset 180
	object
		sprite planet/cloud7
		distance 309.501
		period 60.0999
		object
			sprite planet/oberon
			distance 123
			period 19.018
	object
		sprite planet/gas13
		distance 1215.75
		period 467.895
		object "Var' Roi"
			sprite planet/ice8
			distance 251
			period 11.2259
		object
			sprite planet/io
			distance 355
			period 18.8822
		object "Varu Tek'kai"
			sprite planet/dust5
			distance 496
			period 31.1841
		object
			sprite planet/rock7
			distance 643
			period 46.0285
	object
		sprite planet/gas9
		distance 2341.11
		period 1250.3
		object
			sprite planet/lava0
			distance 252
			period 15
		object
			sprite planet/desert4
			distance 367
			period 26.3627

system Sich'ka'ara
	pos -97.1237 -831.921
	government Wanderer
	habitable 1715
	link Prakacha'a
	link Ap'arak
	link Kiro'ku
	asteroids "large metal" 1 2.3738
	trade Clothing 327
	trade Electronics 745
	trade Equipment 512
	trade Food 264
	trade "Heavy Metals" 1036
	trade Industrial 859
	trade "Luxury Goods" 1124
	trade Medical 703
	trade Metal 480
	trade Plastic 423
	fleet "Wanderer Freight" 600
	fleet "Wanderer Drones" 3000
	fleet "Wanderer Defense" 2000
	object
		sprite star/f5
		period 10
	object
		sprite planet/gas10
		distance 368
		period 68.1867
		object
			sprite planet/dust1
			distance 225
			period 17.7652
	object
		sprite planet/mars
		distance 926
		period 272.173
		object
			sprite planet/rock17
			distance 132
			period 20.2683
	object
		sprite planet/tethys
		distance 1182.49
		period 392.757
	object "Vara Ke'sok"
		sprite planet/ocean6
		distance 2370.98
		period 1115.12
		offset 337.352

system Sirius
	pos -378 44
	government Republic
	habitable 1800
	link Sol
	link Procyon
	link Eteron
	asteroids "small rock" 1 5.225
	asteroids "medium rock" 6 4.565
	asteroids "large rock" 6 7.645
	asteroids "small metal" 34 8.085
	asteroids "medium metal" 3 4.565
	asteroids "large metal" 51 7.535
	trade Clothing 186
	trade Electronics 699
	trade Equipment 424
	trade Food 497
	trade "Heavy Metals" 940
	trade Industrial 602
	trade "Luxury Goods" 1297
	trade Medical 477
	trade Metal 480
	trade Plastic 366
	fleet "Small Northern Merchants" 500
	fleet "Large Northern Merchants" 700
	fleet "Small Republic" 1000
	fleet "Large Republic" 1500
	object
		sprite star/f5
		distance 3.94301
		period 8.13257
		offset 180
	object
		sprite star/m8
		distance 86.557
		period 8.13257
	object
		sprite planet/lava4
		distance 338.347
		period 58.7893
	object
		sprite planet/rock6
		distance 640.587
		period 153.152
	object
		sprite planet/dust3
		distance 1158.2
		period 372.33
	object Relic
		sprite planet/dust4
		distance 1807.21
		period 725.716
	object
		sprite planet/tethys
		distance 2162.3
		period 949.79

system Sko'karak
	pos -304.43 -930.688
	government Wanderer
	habitable 320
	link Ka'ch'chrai
	asteroids "medium rock" 8 2.4495
	asteroids "large rock" 2 1.9665
	asteroids "small metal" 40 5.175
	asteroids "medium metal" 59 2.4495
	asteroids "large metal" 12 5.1405
	trade Clothing 351
	trade Electronics 650
	trade Equipment 397
	trade Food 571
	trade "Heavy Metals" 1275
	trade Industrial 774
	trade "Luxury Goods" 1105
	trade Medical 448
	trade Metal 513
	trade Plastic 458
	fleet "Wanderer Defense" 4000
	object
		sprite star/m0
		period 10
	object
		sprite planet/rock8
		distance 154.36
		period 42.8832
	object
		sprite planet/rock18
		distance 384.05
		period 168.293
	object
		sprite planet/desert1
		distance 617.3
		period 342.949
	object
		sprite planet/gas4
		distance 1227.46
		period 961.603
		object
			sprite planet/callisto
			distance 272
			period 15.8216
		object
			sprite planet/rock3
			distance 406
			period 28.8527
	object
		sprite planet/gas11
		distance 2331.95
		period 2518.05

system Sol
	pos -400 100
	government Republic
	habitable 1080
	link Vega
	link "Alpha Centauri"
	link Altair
	link Sirius
	link Denebola
	link Caph
	asteroids "small rock" 30 2.691
	asteroids "large rock" 50 5.0508
	asteroids "medium metal" 4 2.8566
	asteroids "large metal" 1 2.2356
	trade Clothing 282
	trade Electronics 745
	trade Equipment 491
	trade Food 505
	trade "Heavy Metals" 849
	trade Industrial 635
	trade "Luxury Goods" 1159
	trade Medical 480
	trade Metal 402
	trade Plastic 272
	fleet "Small Northern Merchants" 300
	fleet "Large Northern Merchants" 500
	fleet "Small Republic" 600
	fleet "Large Republic" 900
	fleet "Small Core Merchants" 1000
	fleet "Large Core Merchants" 2000
	object
		sprite star/g0
		period 25.38
	object
		sprite planet/mercury
		distance 289.647
		period 60
	object
		sprite planet/venus
		distance 533.534
		period 150
	object Earth
		sprite planet/earth
		distance 965.669
		period 365.25
		object Luna
			sprite planet/luna
			distance 201.24
			period 27.3
	object Mars
		sprite planet/mars
		distance 1471.43
		period 687
	object
		sprite planet/jupiter
		distance 3000
		period 2000
		object
			sprite planet/io
			distance 238.221
			period 10.614
		object
			sprite planet/europa
			distance 379.078
			period 21.306
		object
			sprite planet/ganymede
			distance 604.739
			period 42.93
		object
			sprite planet/callisto
			distance 811.717
			period 66.76

system Sospi
	pos -317 -161
	government Republic
	habitable 1715
	link Volax
	link Nihal
	asteroids "small rock" 1 2.8336
	asteroids "large rock" 1 1.9481
	asteroids "small metal" 6 3.1625
	asteroids "medium metal" 7 1.5433
	asteroids "large metal" 6 2.783
	trade Clothing 331
	trade Electronics 662
	trade Equipment 593
	trade Food 336
	trade "Heavy Metals" 997
	trade Industrial 689
	trade "Luxury Goods" 1360
	trade Medical 614
	trade Metal 311
	trade Plastic 414
	fleet "Small Northern Merchants" 1500
	fleet "Large Northern Merchants" 3000
	fleet "Small Northern Pirates" 1000
	fleet "Large Northern Pirates" 2000
	fleet "Small Republic" 5000
	fleet "Large Republic" 9000
	object
		sprite star/wr
		period 100
	object
		sprite planet/lava2
		distance 152.96
		period 18.2724
	object
		sprite planet/lava7
		distance 362.32
		period 66.6141
	object
		sprite planet/lava4
		distance 656.93
		period 162.632
	object
		sprite planet/gas16
		distance 2355.57
		period 1104.26
		object
			sprite planet/dust3
			distance 185
			period 12.4028
		object
			sprite planet/desert4
			distance 322
			period 28.4804
		object
			sprite planet/ice7
			distance 457
			period 48.1545

system Spica
	pos -906 120
	government Republic
	habitable 625
	link Minkar
	link "Gamma Corvi"
	asteroids "medium rock" 28 1.386
	asteroids "large rock" 4 1.554
	asteroids "small metal" 7 1.533
	asteroids "medium metal" 5 3.129
	asteroids "large metal" 5 1.953
	trade Clothing 228
	trade Electronics 735
	trade Equipment 412
	trade Food 191
	trade "Heavy Metals" 938
	trade Industrial 747
	trade "Luxury Goods" 1099
	trade Medical 574
	trade Metal 417
	trade Plastic 518
	fleet "Small Southern Merchants" 1600
	fleet "Large Southern Merchants" 3000
	fleet "Small Militia" 2000
	fleet "Large Militia" 4000
	fleet "Small Southern Pirates" 6000
	fleet "Large Southern Pirates" 10000
	object
		sprite star/g5
		period 10
	object
		sprite planet/desert4
		distance 112.25
		period 19.0283
	object Oasis
		sprite planet/forest0
		distance 401.46
		period 128.701
	object
		sprite planet/dust4
		distance 1099.46
		period 583.296
	object
		sprite planet/gas7
		distance 2243.46
		period 1700.19
		object
			sprite planet/ganymede
			distance 243
			period 12.2915
		object
			sprite planet/rhea
			distance 402
			period 26.1539

system Suhail
	pos -774 -338
	government Republic
	habitable 1715
	link Regor
	asteroids "small rock" 2 2.8224
	asteroids "medium rock" 1 4.48
	asteroids "large rock" 1 2.5088
	asteroids "small metal" 5 5.7344
	asteroids "medium metal" 3 3.4944
	asteroids "large metal" 17 4.5696
	trade Clothing 234
	trade Electronics 755
	trade Equipment 442
	trade Food 413
	trade "Heavy Metals" 1056
	trade Industrial 819
	trade "Luxury Goods" 986
	trade Medical 774
	trade Metal 259
	trade Plastic 277
	fleet "Small Northern Merchants" 2000
	fleet "Large Northern Merchants" 5000
	fleet "Small Deep" 4000
	fleet "Large Deep" 7000
	fleet "Large Northern Pirates" 9000
	object
		sprite star/f5
		period 10
	object
		sprite planet/water1
		distance 193.41
		period 25.9804
	object
		sprite planet/io
		distance 461.7
		period 95.8226
	object
		sprite planet/gas14
		distance 1034.31
		period 321.295
		object "Leviathan Station"
			sprite planet/station6
			distance 252
			period 15.4109
	object Helheim
		sprite planet/ocean9
		distance 1842.75
		period 764.06
		object
			sprite planet/europa
			distance 166
			period 20.4528

system Sumar
	pos -236 -273
	government Republic
	habitable 2560
	link Cardax
	link Hassaleh
	link Danoa
	link Rajak
	asteroids "large metal" 1 2.2176
	trade Clothing 316
	trade Electronics 748
	trade Equipment 619
	trade Food 500
	trade "Heavy Metals" 1125
	trade Industrial 753
	trade "Luxury Goods" 1221
	trade Medical 713
	trade Metal 306
	trade Plastic 408
	fleet "Small Northern Pirates" 2000
	fleet "Large Northern Pirates" 6000
	fleet "Large Republic" 30000
	object
		sprite star/f0
		period 10
	object
		sprite planet/lava6
		distance 242.16
		period 29.7916
	object
		sprite planet/desert6
		distance 619.12
		period 121.787
		object
			sprite planet/miranda
			distance 133
			period 14.6679
	object
		sprite planet/gas15
		distance 1673.12
		period 541.042
		object
			sprite planet/rock14
			distance 231
			period 17.3053
		object
			sprite planet/desert4
			distance 367
			period 34.6546
		object
			sprite planet/ice8
			distance 467
			period 49.7436
		object
			sprite planet/dust2
			distance 575
			period 67.9617

system Tais
	pos -346 381
	government Republic
	habitable 3645
	link "Delta Sagittarii"
	link "Kaus Australis"
	link Peacock
	link Ascella
	asteroids "medium rock" 7 6.65
	asteroids "large rock" 2 7
	asteroids "small metal" 1 10.15
	asteroids "medium metal" 7 10.43
	asteroids "large metal" 2 9.94
	trade Clothing 346
	trade Electronics 703
	trade Equipment 653
	trade Food 340
	trade "Heavy Metals" 935
	trade Industrial 838
	trade "Luxury Goods" 1361
	trade Medical 856
	trade Metal 362
	trade Plastic 339
	fleet "Small Southern Merchants" 1500
	fleet "Large Southern Merchants" 4000
	fleet "Small Militia" 9000
	fleet Quarg 15000
	fleet "Small Southern Pirates" 3000
	fleet "Large Southern Pirates" 7000
	object
		sprite star/a5
		period 10
	object
		sprite planet/venus
		distance 259.21
		period 27.6496
	object
		sprite planet/water0
		distance 525.45
		period 79.801
	object
		sprite planet/rock16
		distance 814.7
		period 154.066
	object
		sprite planet/rock3
		distance 1915.66
		period 555.506
	object
		sprite planet/dust7
		distance 2265.3
		period 714.332

system Talita
	pos -519 -26
	government Republic
	habitable 1705
	link Miaplacidus
	link Alphard
	link Castor
	link Pollux
	asteroids "small rock" 73 2.128
	asteroids "medium rock" 8 2.94
	asteroids "large rock" 20 3.388
	asteroids "small metal" 12 1.624
	asteroids "medium metal" 65 1.596
	asteroids "large metal" 33 1.512
	trade Clothing 258
	trade Electronics 717
	trade Equipment 678
	trade Food 552
	trade "Heavy Metals" 967
	trade Industrial 730
	trade "Luxury Goods" 1451
	trade Medical 718
	trade Metal 290
	trade Plastic 469
	fleet "Small Northern Merchants" 600
	fleet "Large Northern Merchants" 900
	fleet "Small Republic" 1000
	fleet "Large Republic" 2000
	object
		sprite star/g0
		distance 42.8886
		period 12.2596
		offset 180
	object
		sprite star/g5
		distance 74.1114
		period 12.2596
	object
		sprite planet/lava2
		distance 314.951
		period 54.1456
	object
		sprite planet/rock14
		distance 529.761
		period 118.119
	object
		sprite planet/lava1
		distance 760.451
		period 203.144
	object Hestia
		sprite planet/forest4
		distance 1550.01
		period 591.153
	object
		sprite planet/gas16
		distance 2193.3
		period 995.051

system "Tania Australis"
	pos -671 7
	government Republic
	habitable 1080
	link Phecda
	link Algieba
	link Fala
	link Mora
	link Lolami
	asteroids "medium rock" 4 4.6656
	asteroids "large rock" 13 5.2704
	asteroids "medium metal" 1 2.5488
	asteroids "large metal" 7 5.9616
	trade Clothing 348
	trade Electronics 774
	trade Equipment 501
	trade Food 421
	trade "Heavy Metals" 974
	trade Industrial 625
	trade "Luxury Goods" 1184
	trade Medical 677
	trade Metal 351
	trade Plastic 390
	fleet "Small Northern Merchants" 1000
	fleet "Large Northern Merchants" 2000
	fleet "Small Republic" 3000
	fleet "Small Northern Pirates" 4000
	fleet "Large Northern Pirates" 9000
	object
		sprite star/g0
		period 10
	object
		sprite planet/desert5
		distance 251.49
		period 48.5433
	object
		sprite planet/cloud8
		distance 637.9
		period 196.1
	object
		sprite planet/gas4
		distance 1122.15
		period 457.535
		object Ingot
			sprite planet/callisto
			distance 236
			period 12.2578
	object
		sprite planet/gas15
		distance 3139.51
		period 2141.12
		object
			sprite planet/lava2
			distance 241
			period 18.4411
		object
			sprite planet/dust0
			distance 366
			period 34.5131
		object
			sprite planet/ganymede
			distance 471
			period 50.3841
		object
			sprite planet/dust5
			distance 577
			period 68.3166

system Tarazed
	pos -194 448
	government Republic
	habitable 1215
	link Enif
	link Albireo
	link Dabih
	link Umbral
	asteroids "small rock" 2 2.2968
	asteroids "medium rock" 1 2.1978
	asteroids "large rock" 8 1.0692
	asteroids "small metal" 1 1.8216
	asteroids "large metal" 5 1.6632
	trade Clothing 305
	trade Electronics 761
	trade Equipment 395
	trade Food 238
	trade "Heavy Metals" 881
	trade Industrial 795
	trade "Luxury Goods" 1377
	trade Medical 891
	trade Metal 276
	trade Plastic 315
	fleet "Small Southern Merchants" 500
	fleet "Large Southern Merchants" 1200
	fleet Quarg 7000
	fleet "Large Southern Pirates" 8000
	object
		sprite star/g0
		distance 11
		period 11.3038
	object
		sprite star/m4
		distance 88
		period 11.3038
		offset 180
	object
		sprite planet/desert5
		distance 321.64
		period 66.1953
	object
		sprite planet/cloud7
		distance 557.45
		period 151.036
	object Wayfarer
		sprite planet/cloud2
		distance 1221.26
		period 489.761
		object Echo
			sprite planet/dust3
			distance 184
			period 18.9407
	object
		sprite planet/gas15
		distance 1880.55
		period 935.835
		object "Arachne Station"
			sprite planet/station3
			distance 228
			period 16.9693

system Tejat
	pos -489 -107
	government Republic
	habitable 1158.12
	link Phurad
	link Miaplacidus
	asteroids "small rock" 5 4.5675
	asteroids "medium rock" 5 3.1755
	asteroids "large rock" 5 4.959
	asteroids "small metal" 11 3.741
	asteroids "medium metal" 49 4.263
	asteroids "large metal" 22 4.5675
	trade Clothing 264
	trade Electronics 721
	trade Equipment 614
	trade Food 448
	trade "Heavy Metals" 966
	trade Industrial 709
	trade "Luxury Goods" 1420
	trade Medical 561
	trade Metal 345
	trade Plastic 492
	fleet "Small Northern Merchants" 700
	fleet "Large Northern Merchants" 1500
	fleet "Small Republic" 2000
	fleet "Large Republic" 2000
	object
		sprite star/g0
		distance 7.1843
		period 12.9183
	object
		sprite star/m8
		distance 99.3157
		period 12.9183
		offset 180
	object
		sprite planet/lava4
		distance 444.026
		period 109.975
		object
			sprite planet/lava2
			distance 140
			period 18.9022
	object Calda
		sprite planet/cloud6
		distance 976.466
		period 358.647
		object
			sprite planet/dust0
			distance 155
			period 18.4539
	object Vail
		sprite planet/ice2
		distance 1542.03
		period 711.737
		object
			sprite planet/dust4
			distance 153
			period 21.5952
	object
		sprite planet/gas12
		distance 2957.47
		period 1890.44
		object
			sprite planet/dust2
			distance 306
			period 13.3938
		object
			sprite planet/rhea
			distance 438
			period 22.9367

system Tortor
	pos -255 -424
	government Republic
	habitable 455.625
	link Gorvi
	link Mintaka
	asteroids "small rock" 8 1.404
	asteroids "medium rock" 12 1.872
	asteroids "large rock" 7 3.874
	asteroids "medium metal" 6 3.536
	asteroids "large metal" 7 3.614
	trade Clothing 291
	trade Electronics 814
	trade Equipment 525
	trade Food 327
	trade "Heavy Metals" 1088
	trade Industrial 770
	trade "Luxury Goods" 1106
	trade Medical 845
	trade Metal 493
	trade Plastic 431
	fleet "Small Northern Pirates" 1000
	fleet "Large Northern Pirates" 1000
	fleet "Large Republic" 6000
	fleet "Small Northern Merchants" 6000
	object
		sprite star/k0
		period 10
	object
		sprite planet/rock17
		distance 188.99
		period 48.6872
	object
		sprite planet/titan
		distance 431.43
		period 167.927
	object
		sprite planet/cloud3
		distance 767.64
		period 398.559
	object
		sprite planet/rock18
		distance 1259.4
		period 837.533
	object
		sprite planet/gas13
		distance 2240.61
		period 1987.49
		object
			sprite planet/rock0
			distance 256
			period 10.9897
		object
			sprite planet/mercury
			distance 383
			period 20.1105
		object
			sprite planet/lava1
			distance 579
			period 37.3803

system Turais
	pos -691 134
	government Republic
	habitable 320
	link Gacrux
	link "Delta Velorum"
	link Algorel
	asteroids "small rock" 16 3.075
	asteroids "medium rock" 37 4.2
	asteroids "large rock" 7 4.35
	asteroids "small metal" 1 2.775
	asteroids "medium metal" 25 4.65
	asteroids "large metal" 6 3.4125
	trade Clothing 290
	trade Electronics 746
	trade Equipment 482
	trade Food 263
	trade "Heavy Metals" 855
	trade Industrial 663
	trade "Luxury Goods" 968
	trade Medical 781
	trade Metal 559
	trade Plastic 473
	fleet "Small Southern Merchants" 2000
	fleet "Large Southern Merchants" 6000
	fleet "Small Southern Pirates" 3000
	fleet "Large Southern Pirates" 7000
	object
		sprite star/k5
		period 10
	object Gemstone
		sprite planet/cloud7
		distance 271
		period 99.756
		object
			sprite planet/lava0
			distance 150
			period 23.094
	object
		sprite planet/rock18
		distance 680.76
		period 397.17
	object
		sprite planet/dust3
		distance 993.76
		period 700.499
	object
		sprite planet/gas10
		distance 2424.17
		period 2668.88

system "Ula Mon"
	pos -64.1218 -559.868
	government Hai
	habitable 640
	link "Bote Asu"
	link "Mei Yohn"
	link "Io Lowe"
	link "Ya Hai"
	asteroids "small rock" 1 3.2319
	asteroids "medium rock" 12 2.793
	asteroids "large rock" 14 5.3865
	asteroids "small metal" 1 3.2319
	asteroids "medium metal" 5 3.99
	asteroids "large metal" 2 2.793
	trade Clothing 278
	trade Electronics 675
	trade Equipment 440
	trade Food 417
	trade "Heavy Metals" 875
	trade Industrial 611
	trade "Luxury Goods" 1015
	trade Medical 855
	trade Metal 378
	trade Plastic 372
	fleet "Small Hai" 400
	fleet "Large Hai" 900
	fleet "Small Northern Merchants" 6000
	fleet "Large Northern Merchants" 9000
	object
		sprite star/m0
		distance 56.5
		period 18.9927
		offset 180
	object
		sprite star/m0
		distance 56.5
		period 18.9927
	object
		sprite planet/rock5
		distance 194.91
		period 43.025
	object
		sprite planet/ganymede
		distance 365.32
		period 110.403
	object Makerplace
		sprite planet/desert2
		distance 597.32
		period 230.824
		offset 221.651
	object
		sprite planet/desert0
		distance 1109.57
		period 584.389
		offset 301.398
	object
		sprite planet/rock6
		distance 1370.41
		period 802.132
		offset 325.062
	object
		sprite planet/gas8
		distance 7288.57
		period 9838.6
		offset 359.444
		object
			sprite planet/rock0
			distance 191
			period 14.0516

system "Ultima Thule"
	pos -336 -211
	government Republic
	habitable 2560
	link Rajak
	asteroids "small rock" 2 2.4966
	asteroids "medium rock" 22 1.9836
	asteroids "large rock" 6 2.7018
	asteroids "small metal" 63 4.788
	asteroids "medium metal" 15 4.2066
	asteroids "large metal" 1 4.2408
	trade Clothing 378
	trade Electronics 665
	trade Equipment 580
	trade Food 407
	trade "Heavy Metals" 1045
	trade Industrial 601
	trade "Luxury Goods" 1245
	trade Medical 732
	trade Metal 417
	trade Plastic 360
	object
		sprite star/f0
		period 10
	object
		sprite planet/desert5
		distance 200
		period 22.3607
	object
		sprite planet/europa
		distance 403.41
		period 64.056
	object
		sprite planet/desert7
		distance 824.9
		period 187.302
	object
		sprite planet/gas1
		distance 1706.99
		period 557.553
		object
			sprite planet/ice8
			distance 216
			period 11.1964
	object "Wormhole Alpha"
		sprite planet/wormhole
		distance 4208.63
		period 2158.5

system Umbral
	pos -164 406
	government Republic
	habitable 670
	link Tarazed
	asteroids "small rock" 4 7.1925
	asteroids "medium rock" 21 4.2525
	asteroids "large rock" 42 7.5075
	asteroids "medium metal" 13 3.2025
	asteroids "large metal" 1 6.8775
	trade Clothing 365
	trade Electronics 717
	trade Equipment 459
	trade Food 310
	trade "Heavy Metals" 947
	trade Industrial 835
	trade "Luxury Goods" 1293
	trade Medical 921
	trade Metal 334
	trade Plastic 366
	fleet "Small Southern Merchants" 4000
	fleet "Large Southern Merchants" 5000
	fleet Quarg 15000
	fleet "Large Southern Pirates" 6000
	object
		sprite star/k0
		distance 31.3563
		period 14.9921
	object
		sprite star/m0
		distance 66.6437
		period 14.9921
		offset 180
	object
		sprite planet/desert9
		distance 273.504
		period 69.8984
	object
		sprite planet/rock17
		distance 524.194
		period 185.464
	object
		sprite planet/gas2
		distance 1241.83
		period 676.266
		object
			sprite planet/europa
			distance 211
			period 13.622
		object
			sprite planet/lava2
			distance 319
			period 25.3223
	object
		sprite planet/uranus
		distance 2517.84
		period 1952.39
		object
			sprite planet/ice7
			distance 223
			period 13.4348
		object
			sprite planet/lava1
			distance 395
			period 31.6716
		object
			sprite planet/rhea
			distance 553
			period 52.4641
		object
			sprite planet/mercury
			distance 679
			period 71.3804

system Unagi
	pos -306 -578
	government Pirate
	habitable 320
	link Almaaz
	asteroids "large rock" 1 3.102
	asteroids "small metal" 2 2.772
	asteroids "medium metal" 1 3.267
	asteroids "large metal" 1 2.805
	trade Clothing 215
	trade Electronics 816
	trade Equipment 487
	trade Food 265
	trade "Heavy Metals" 1102
	trade Industrial 711
	trade "Luxury Goods" 1014
	trade Medical 797
	trade Metal 479
	trade Plastic 364
	fleet "Small Northern Pirates" 1500
	fleet "Large Northern Pirates" 3000
	object
		sprite star/k5
		period 10
	object
		sprite planet/lava3
		distance 144.41
		period 38.8044
	object
		sprite planet/rock6
		distance 430.25
		period 199.557
	object
		sprite planet/mars
		distance 772.94
		period 480.511
	object
		sprite planet/gas13
		distance 2336.98
		period 2526.2
		object
			sprite planet/rock7
			distance 293
			period 13.4563
		object
			sprite planet/rhea
			distance 388
			period 20.5056

system Unukalhai
	pos -710 405
	government Republic
	habitable 625
	link Zubenelgenubi
	link Sabik
	asteroids "small rock" 9 4.5864
	asteroids "medium rock" 35 2.9484
	asteroids "large rock" 23 3.7856
	asteroids "small metal" 42 1.8564
	asteroids "medium metal" 190 4.55
	asteroids "large metal" 25 2.0748
	trade Clothing 315
	trade Electronics 758
	trade Equipment 376
	trade Food 218
	trade "Heavy Metals" 1221
	trade Industrial 619
	trade "Luxury Goods" 987
	trade Medical 665
	trade Metal 458
	trade Plastic 277
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 4000
	fleet "Small Southern Pirates" 3000
	fleet "Small Militia" 4000
	fleet "Large Militia" 10000
	object
		sprite star/g5
		period 10
	object
		sprite planet/water0
		distance 197.41
		period 44.3786
	object Flood
		sprite planet/ice4
		distance 591.97
		period 230.446
	object
		sprite planet/ocean0
		distance 1146.86
		period 621.421
		object
			sprite planet/lava2
			distance 171
			period 25.5161
	object
		sprite planet/ice0
		distance 1949.5
		period 1377.22
	object
		sprite planet/miranda
		distance 3243.71
		period 2955.85

system "Uwa Fahn"
	pos 35.1585 -491.67
	government Hai
	habitable 320
	link "Ya Hai"
	asteroids "small rock" 26 3.9349
	asteroids "medium rock" 14 2.2743
	asteroids "large rock" 6 4.1515
	asteroids "small metal" 2 3.1046
	asteroids "medium metal" 3 3.8266
	asteroids "large metal" 4 3.4656
	trade Clothing 188
	trade Electronics 865
	trade Equipment 410
	trade Food 537
	trade "Heavy Metals" 1075
	trade Industrial 621
	trade "Luxury Goods" 925
	trade Medical 895
	trade Metal 398
	trade Plastic 372
	fleet "Small Hai" 700
	fleet "Large Hai" 700
	fleet "Small Northern Merchants" 11000
	fleet "Large Northern Merchants" 16000
	object
		sprite star/m0
		period 10
	object
		sprite planet/desert8
		distance 151.84
		period 41.8374
	object Icelake
		sprite planet/forest2
		distance 393.93
		period 174.829
	object
		sprite planet/ice6
		distance 616.77
		period 342.507
	object
		sprite planet/rock4
		distance 1093.66
		period 808.739
		object
			sprite planet/dust3
			distance 178
			period 21.6202
	object
		sprite planet/gas7
		distance 3713.55
		period 5060.21

system Vega
	pos -402 182
	government Republic
	habitable 1400
	link Altair
	link Sol
	link Menkent
	link Nocte
	asteroids "small rock" 2 5.7596
	asteroids "medium rock" 1 6.4736
	asteroids "large rock" 1 6.5688
	asteroids "small metal" 3 3.332
	asteroids "medium metal" 51 6.8068
	asteroids "large metal" 3 6.426
	trade Clothing 375
	trade Electronics 797
	trade Equipment 571
	trade Food 414
	trade "Heavy Metals" 858
	trade Industrial 674
	trade "Luxury Goods" 1058
	trade Medical 496
	trade Metal 356
	trade Plastic 315
	fleet "Small Northern Merchants" 800
	fleet "Large Northern Merchants" 3000
	fleet "Small Republic" 1600
	fleet "Large Republic" 5000
	object
		sprite star/g0
		distance 23.3143
		period 11.0128
		offset 180
	object
		sprite star/k5
		distance 78.6857
		period 11.0128
	object
		sprite planet/rock12
		distance 314.696
		period 59.6805
	object
		sprite planet/gas12
		distance 714.136
		period 204.017
	object Silver
		sprite planet/cloud3
		distance 1359.23
		period 535.714
		object
			sprite planet/dust5
			distance 169
			period 22.8905
	object
		sprite planet/gas8
		distance 2981.84
		period 1740.69

system Vindemiatrix
	pos -635 257
	government Republic
	habitable 1080
	link Alioth
	link Muhlifain
	link "Cor Caroli"
	link Sarin
	asteroids "small rock" 150 4.446
	asteroids "medium rock" 90 4.0716
	asteroids "large rock" 2 6.6456
	asteroids "small metal" 8 3.1356
	asteroids "medium metal" 1 5.4288
	asteroids "large metal" 2 6.2712
	trade Clothing 263
	trade Electronics 798
	trade Equipment 494
	trade Food 160
	trade "Heavy Metals" 962
	trade Industrial 655
	trade "Luxury Goods" 1060
	trade Medical 824
	trade Metal 535
	trade Plastic 408
	fleet "Small Southern Merchants" 600
	fleet "Large Southern Merchants" 3000
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 4000
	object
		sprite star/g0
		period 10
	object
		sprite planet/cloud0
		distance 162.25
		period 25.155
	object
		sprite planet/rock4
		distance 542.69
		period 153.878
	object "New Argentina"
		sprite planet/forest0
		distance 943.05
		period 352.493
	object
		sprite planet/rhea
		distance 2091.26
		period 1164.02

system Volax
	pos -256 -179
	government Republic
	habitable 1715
	link Cardax
	link Nihal
	link Sospi
	asteroids "large metal" 1 1.7688
	trade Clothing 285
	trade Electronics 627
	trade Equipment 608
	trade Food 319
	trade "Heavy Metals" 972
	trade Industrial 704
	trade "Luxury Goods" 1386
	trade Medical 578
	trade Metal 260
	trade Plastic 423
	fleet "Small Northern Merchants" 1500
	fleet "Large Northern Merchants" 3000
	fleet "Small Northern Pirates" 1000
	fleet "Large Northern Pirates" 3000
	fleet "Small Republic" 5000
	fleet "Large Republic" 9000
	object
		sprite star/f5
		period 10
	object
		sprite planet/desert1
		distance 185.25
		period 24.3537
	object
		sprite planet/desert3
		distance 582.5
		period 135.791
	object
		sprite planet/callisto
		distance 930.54
		period 274.177
	object
		sprite planet/gas7
		distance 1423.83
		period 518.938
		object
			sprite planet/rock0
			distance 230
			period 11.3185
	object
		sprite planet/rock17
		distance 4455.87
		period 2872.94

system "Wah Ki"
	pos 14.9925 -612.792
	government Hai
	habitable 425.92
	link "Zuba Zub"
	link "Wah Yoot"
	link "Bote Asu"
	link "Bore Fah"
	asteroids "small rock" 39 5.9598
	asteroids "medium rock" 1 5.4978
	asteroids "large rock" 24 2.4024
	asteroids "small metal" 17 4.7586
	asteroids "large metal" 22 2.772
	trade Clothing 378
	trade Electronics 595
	trade Equipment 360
	trade Food 577
	trade "Heavy Metals" 765
	trade Industrial 711
	trade "Luxury Goods" 1135
	trade Medical 835
	trade Metal 338
	trade Plastic 432
	fleet "Small Hai" 1200
	fleet "Large Hai" 500
	fleet "Large Unfettered" 800
	fleet "Small Northern Merchants" 18000
	fleet "Large Northern Merchants" 28000
	object
		sprite star/k5
		period 10
	object
		sprite planet/rock11
		distance 131.84
		period 29.3404
	object Cloudfire
		sprite planet/cloud0
		distance 492.05
		period 211.548
		object
			sprite planet/luna
			distance 138
			period 19.978
	object
		sprite planet/rock14
		distance 764.14
		period 409.407
	object
		sprite planet/mars
		distance 1456.55
		period 1077.42
	object
		sprite planet/rock7
		distance 1787.44
		period 1464.68
	object
		sprite planet/gas6
		distance 2204.44
		period 2006.06
		object
			sprite planet/dust0
			distance 258
			period 10.5851

system "Wah Oh"
	pos -205.344 -381.381
	government Hai
	habitable 5000
	link "Io Mann"
	link "Due Yoot"
	link "Fah Root"
	link "Fah Soom"
	asteroids "small rock" 12 1.917
	asteroids "medium rock" 21 1.89
	asteroids "large rock" 6 3.321
	asteroids "small metal" 91 2.214
	asteroids "medium metal" 13 2.538
	asteroids "large metal" 86 2.403
	trade Clothing 378
	trade Electronics 835
	trade Equipment 640
	trade Food 177
	trade "Heavy Metals" 1195
	trade Industrial 811
	trade "Luxury Goods" 1235
	trade Medical 525
	trade Metal 478
	trade Plastic 432
	fleet "Small Hai" 500
	fleet "Large Hai" 1500
	fleet "Small Northern Merchants" 6000
	fleet "Large Northern Merchants" 9000
	object
		sprite star/a0
		period 10
	object
		sprite planet/cloud4
		distance 209.49
		period 17.1522
	object
		sprite planet/gas11
		distance 897.53
		period 152.107
		object
			sprite planet/rock14
			distance 282
			period 15.6189
	object
		sprite planet/gas15
		distance 1607.69
		period 364.652
		object
			sprite planet/tethys
			distance 212
			period 16.248
	object
		sprite planet/gas12
		distance 2963.45
		period 912.581
		object
			sprite planet/miranda
			distance 304
			period 13.9218
		object
			sprite planet/dust7
			distance 387
			period 19.9964
		object
			sprite planet/dust3
			distance 518
			period 30.9656
	object Farwater
		sprite planet/water0
		distance 4021.38
		period 1442.57

system "Wah Yoot"
	pos 40.9382 -685.994
	government "Hai (Unfettered)"
	habitable 1080
	link "Wah Ki"
	link "Ehma Ti"
	link "Hi Yahr"
	asteroids "small rock" 44 2.0592
	asteroids "medium rock" 26 3.4452
	asteroids "large rock" 9 2.6532
	asteroids "small metal" 1 4.4352
	asteroids "medium metal" 10 2.2968
	asteroids "large metal" 2 5.6628
	trade Clothing 418
	trade Electronics 695
	trade Equipment 470
	trade Food 598
	trade "Heavy Metals" 705
	trade Industrial 811
	trade "Luxury Goods" 1245
	trade Medical 925
	trade Metal 248
	trade Plastic 472
	fleet "Small Unfettered" 1000
	fleet "Large Unfettered" 500
	object
		sprite star/g0
		period 10
	object
		sprite planet/cloud3
		distance 163.44
		period 25.4323
	object
		sprite planet/desert4
		distance 474.85
		period 125.946
	object
		sprite planet/desert2
		distance 852.94
		period 303.198
		object
			sprite planet/ice0
			distance 152
			period 20.989
	object Darkcloak
		sprite planet/cloud4
		distance 1297.43
		period 568.819
	object
		sprite planet/gas7
		distance 2677.43
		period 1686.26
		object
			sprite planet/rock0
			distance 225
			period 12.0062
		object
			sprite planet/dust3
			distance 361
			period 24.4001

system Waypoint
	pos -184 -515
	government Hai
	habitable 78.125
	link "Heia Due"
	asteroids "small rock" 9 2.8028
	asteroids "medium rock" 90 2.0328
	asteroids "large rock" 1 3.2956
	asteroids "small metal" 1 1.9712
	asteroids "medium metal" 6 4.0656
	asteroids "large metal" 2 1.9404
	trade Clothing 378
	trade Electronics 765
	trade Equipment 580
	trade Food 357
	trade "Heavy Metals" 1015
	trade Industrial 691
	trade "Luxury Goods" 1195
	trade Medical 745
	trade Metal 478
	trade Plastic 452
	fleet "Small Hai" 1200
	fleet "Large Hai" 2500
	fleet "Small Northern Merchants" 18000
	fleet "Large Northern Merchants" 28000
	object
		sprite star/m8
		period 10
	object
		sprite planet/rock8
		distance 187.26
		period 115.966
	object
		sprite planet/gas16
		distance 866.67
		period 1154.64
		object
			sprite planet/lava0
			distance 200
			period 13.9414
		object
			sprite planet/rock7
			distance 333
			period 29.9522
	object
		sprite planet/luna
		distance 1499.03
		period 2626.52
	object "Wormhole Alpha"
		sprite planet/wormhole
		distance 2079.28
		period 4290.76

system Wazn
	pos -385 -131
	government Republic
	habitable 534.375
	link Alhena
	link Kursa
	link Phact
	link Phurad
	asteroids "small metal" 9 2.6048
	asteroids "medium metal" 3 4.4704
	asteroids "large metal" 9 1.9008
	trade Clothing 286
	trade Electronics 800
	trade Equipment 662
	trade Food 479
	trade "Heavy Metals" 941
	trade Industrial 736
	trade "Luxury Goods" 1388
	trade Medical 506
	trade Metal 246
	trade Plastic 433
	fleet "Small Northern Merchants" 700
	fleet "Large Northern Merchants" 1500
	fleet "Small Republic" 2000
	fleet "Large Republic" 4000
	object
		sprite star/k5
		distance 45.5327
		period 20.9233
	object
		sprite star/m0
		distance 67.9673
		period 20.9233
		offset 180
	object
		sprite planet/lava5
		distance 263.027
		period 73.8139
	object Glory
		sprite planet/forest1
		distance 542.917
		period 218.896
	object
		sprite planet/jupiter
		distance 1357.76
		period 865.705
		object
			sprite planet/ice0
			distance 267
			period 12.5944
		object
			sprite planet/ice7
			distance 419
			period 24.7588
	object
		sprite planet/gas0
		distance 2875.76
		period 2668.49

system Wei
	pos -598 369
	government Republic
	habitable 455.625
	link Seginus
	link Alnasl
	link Kornephoros
	link Alioth
	asteroids "large metal" 1 3.1824
	trade Clothing 319
	trade Electronics 718
	trade Equipment 391
	trade Food 162
	trade "Heavy Metals" 1140
	trade Industrial 619
	trade "Luxury Goods" 1074
	trade Medical 731
	trade Metal 516
	trade Plastic 486
	fleet "Small Southern Merchants" 600
	fleet "Large Southern Merchants" 2000
	fleet "Small Southern Pirates" 4000
	fleet "Small Militia" 3000
	fleet "Large Militia" 5000
	object
		sprite star/k0
		period 10
	object
		sprite planet/dust2
		distance 145.14
		period 32.767
	object
		sprite planet/lava1
		distance 334.14
		period 114.459
	object Hope
		sprite planet/ice2
		distance 605.15
		period 278.966
	object
		sprite planet/gas3
		distance 2438.44
		period 2256.44
		object
			sprite planet/lava0
			distance 290
			period 11.9475
		object
			sprite planet/tethys
			distance 384
			period 18.2044
		object
			sprite planet/rock14
			distance 492
			period 26.4015

system Wezen
	pos -664 -433
	government Republic
	habitable 2880
	link Naos
	asteroids "small rock" 6 2.6418
	asteroids "medium rock" 68 2.2372
	asteroids "large rock" 22 1.3328
	asteroids "small metal" 3 2.5228
	asteroids "medium metal" 6 1.9992
	asteroids "large metal" 4 2.7132
	trade Clothing 310
	trade Electronics 700
	trade Equipment 398
	trade Food 414
	trade "Heavy Metals" 921
	trade Industrial 710
	trade "Luxury Goods" 1033
	trade Medical 796
	trade Metal 365
	trade Plastic 306
	fleet "Small Northern Merchants" 1000
	fleet "Large Northern Merchants" 2000
	fleet "Small Deep" 1500
	fleet "Large Deep" 4000
	fleet "Small Northern Pirates" 8000
	object
		sprite star/f0
		distance 11.8889
		period 8.24972
	object
		sprite star/k5
		distance 95.1111
		period 8.24972
		offset 180
	object
		sprite planet/miranda
		distance 255.401
		period 30.4227
	object
		sprite planet/gas5
		distance 664.041
		period 127.543
		object "Phoenix Station"
			sprite planet/station1
			distance 257
			period 12.3538
	object
		sprite planet/water0
		distance 1273.29
		period 338.653
	object Alfheim
		sprite planet/forest0
		distance 1768.53
		period 554.348
		object
			sprite planet/ice0
			distance 181
			period 19.8826
	object
		sprite planet/gas9
		distance 3579.78
		period 1596.42
		object
			sprite planet/rock0
			distance 220
			period 11.5088
		object
			sprite planet/rock14
			distance 374
			period 25.5097
		object
			sprite planet/tethys
			distance 496
			period 38.9601

system "Ya Hai"
	pos -24.9453 -505.571
	government Hai
	habitable 425.92
	link "Ula Mon"
	link "Bote Asu"
	link "Uwa Fahn"
	link "Lom Tahr"
	link "Da Ent"
	asteroids "medium rock" 10 1.2096
	asteroids "large rock" 1 2.0328
	asteroids "small metal" 17 1.1928
	asteroids "medium metal" 6 1.176
	asteroids "large metal" 5 1.5792
	trade Clothing 168
	trade Electronics 765
	trade Equipment 330
	trade Food 437
	trade "Heavy Metals" 985
	trade Industrial 561
	trade "Luxury Goods" 925
	trade Medical 795
	trade Metal 488
	trade Plastic 472
	fleet "Small Hai" 400
	fleet "Large Hai" 500
	fleet "Small Northern Merchants" 12000
	fleet "Large Northern Merchants" 17000
	fleet Quarg 6000
	object
		sprite star/k5
		period 10
	object
		sprite planet/ice6
		distance 147.36
		period 34.6709
		offset 249.973
	object Hai-home
		sprite planet/forest2
		distance 512.61
		period 224.945
		offset 94.4538
		object Mirrorlake
			sprite planet/ice7
			distance 191
			period 25.243
	object
		sprite planet/gas15
		distance 1231.97
		period 838.101
		offset 287.069
		object
			sprite planet/rock17
			distance 199
			period 14.7767
		object
			sprite planet/dust0
			distance 291
			period 26.1298
	object
		sprite planet/gas16
		distance 2811.53
		period 2889.42
		offset 338.654
		object
			sprite planet/tethys
			distance 184
			period 13.1378

system "Yed Prior"
	pos -810 374
	government Republic
	habitable 455.625
	link Pherkad
	asteroids "small rock" 12 5.0784
	asteroids "medium rock" 1 2.9072
	asteroids "large rock" 5 3.7904
	asteroids "small metal" 2 5.1888
	asteroids "medium metal" 55 1.84
	asteroids "large metal" 6 5.0416
	trade Clothing 283
	trade Electronics 864
	trade Equipment 368
	trade Food 205
	trade "Heavy Metals" 1027
	trade Industrial 777
	trade "Luxury Goods" 1119
	trade Medical 902
	trade Metal 333
	trade Plastic 307
	fleet "Small Northern Merchants" 800
	fleet "Large Northern Merchants" 1600
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 3000
	fleet "Small Militia" 3000
	fleet "Large Militia" 5000
	object
		sprite star/k0
		period 10
	object
		sprite planet/desert7
		distance 158.5
		period 37.3938
	object Winter
		sprite planet/ocean0
		distance 534.79
		period 231.756
	object
		sprite planet/dust1
		distance 776.2
		period 405.244
	object
		sprite planet/gas7
		distance 1903.69
		period 1556.51
		object
			sprite planet/dust0
			distance 224
			period 10.8785

system Zaurak
	pos -109 -34
	government Syndicate
	habitable 625
	link Sheratan
	link Alcyone
	link Menkar
	asteroids "small rock" 30 5.0232
	asteroids "medium rock" 34 5.2052
	asteroids "large rock" 11 1.82
	asteroids "small metal" 4 4.6228
	asteroids "medium metal" 199 2.4024
	asteroids "large metal" 46 4.4044
	trade Clothing 310
	trade Electronics 750
	trade Equipment 673
	trade Food 174
	trade "Heavy Metals" 860
	trade Industrial 774
	trade "Luxury Goods" 1013
	trade Medical 671
	trade Metal 292
	trade Plastic 376
	fleet "Small Core Merchants" 800
	fleet "Large Core Merchants" 1000
	fleet "Small Syndicate" 1600
	fleet "Large Syndicate" 2500
	fleet "Small Core Pirates" 2000
	fleet "Large Core Pirates" 4000
	object
		sprite star/g5
		period 10
	object
		sprite planet/rock14
		distance 143.49
		period 27.5013
	object Canyon
		sprite planet/forest0
		distance 453.13
		period 154.331
	object
		sprite planet/dust4
		distance 716.38
		period 306.786
	object
		sprite planet/oberon
		distance 959.42
		period 475.481
	object
		sprite planet/dust0
		distance 2871.42
		period 2461.87

system "Zeta Aquilae"
	pos -369 276
	government Republic
	habitable 1400
	link Ascella
	link Rasalhague
	link Orvala
	asteroids "small rock" 5 7.695
	asteroids "medium rock" 11 4.536
	asteroids "large rock" 2 10.611
	asteroids "large metal" 1 10.125
	trade Clothing 306
	trade Electronics 755
	trade Equipment 639
	trade Food 533
	trade "Heavy Metals" 786
	trade Industrial 787
	trade "Luxury Goods" 1351
	trade Medical 790
	trade Metal 510
	trade Plastic 361
	fleet "Small Southern Merchants" 1000
	fleet "Large Southern Merchants" 3000
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 5000
	object
		sprite star/g0
		distance 22.6286
		period 10.5305
	object
		sprite star/k5
		distance 76.3714
		period 10.5305
		offset 180
	object
		sprite planet/gas1
		distance 560.211
		period 141.75
		object
			sprite planet/europa
			distance 226
			period 11.9828
		object
			sprite planet/dust3
			distance 319
			period 20.0948
	object Rand
		sprite planet/cloud7
		distance 1233.05
		period 462.879
	object
		sprite planet/rock17
		distance 1657.41
		period 721.342
	object
		sprite planet/gas0
		distance 2460.57
		period 1304.82
		object
			sprite planet/dust0
			distance 279
			period 12.9637
		object
			sprite planet/ice8
			distance 399
			period 22.1709
		object
			sprite planet/dust7
			distance 544
			period 35.2957

system "Zeta Centauri"
	pos -835 257
	government Republic
	habitable 455.625
	link Acrux
	link Hadar
	asteroids "large rock" 1 1.13
	asteroids "large metal" 5 0.66
	trade Clothing 328
	trade Electronics 678
	trade Equipment 604
	trade Food 198
	trade "Heavy Metals" 931
	trade Industrial 715
	trade "Luxury Goods" 1008
	trade Medical 585
	trade Metal 542
	trade Plastic 386
	fleet "Small Southern Merchants" 800
	fleet "Large Southern Merchants" 2000
	fleet "Small Militia" 1500
	fleet "Large Militia" 2500
	fleet "Small Southern Pirates" 3000
	fleet "Large Southern Pirates" 5000
	object
		sprite star/k0
		period 10
	object
		sprite planet/cloud4
		distance 212.39
		period 58.0039
	object Dune
		sprite planet/cloud8
		distance 474.64
		period 193.777
	object
		sprite planet/lava3
		distance 750.33
		period 385.154
	object
		sprite planet/gas10
		distance 1374.82
		period 955.267
	object
		sprite planet/desert4
		distance 1828.86
		period 1465.64
	object
		sprite planet/gas4
		distance 7491.3
		period 12150.4

system Zosma
	pos -640 -123
	government Republic
	habitable 455.625
	link Algieba
	link Dubhe
	link Alphard
	link Gomeisa
	asteroids "small rock" 17 3.2175
	asteroids "medium rock" 1 3.77
	asteroids "large rock" 39 3.445
	asteroids "small metal" 5 4.0625
	asteroids "medium metal" 14 3.8025
	asteroids "large metal" 9 3.2175
	trade Clothing 360
	trade Electronics 726
	trade Equipment 589
	trade Food 537
	trade "Heavy Metals" 1166
	trade Industrial 561
	trade "Luxury Goods" 1404
	trade Medical 567
	trade Metal 271
	trade Plastic 498
	fleet "Small Northern Merchants" 600
	fleet "Large Northern Merchants" 1000
	fleet "Small Deep" 2000
	fleet "Large Deep" 4000
	fleet "Small Republic" 4000
	fleet "Small Northern Pirates" 5000
	fleet "Large Northern Pirates" 9000
	object
		sprite star/k0
		period 10
	object
		sprite planet/gas11
		distance 272.11
		period 84.1149
	object Memory
		sprite planet/cloud6
		distance 644.75
		period 306.791
	object
		sprite planet/gas0
		distance 1637.56
		period 1241.8
		object "Huginn Station"
			sprite planet/station5
			distance 286
			period 13.4547
	object
		sprite planet/jupiter
		distance 3585.81
		period 4023.81
		object "Muninn Station"
			sprite planet/station3
			distance 272
			period 12.9498

system "Zuba Zub"
	pos -48.2661 -647.926
	government Hai
	habitable 425.92
	link "Mei Yohn"
	link "Imo Dep"
	link "Wah Ki"
	asteroids "small rock" 3 3.12
	asteroids "large rock" 5 2.76
	asteroids "small metal" 4 1.776
	asteroids "medium metal" 3 1.944
	asteroids "large metal" 1 2.928
	trade Clothing 428
	trade Electronics 695
	trade Equipment 460
	trade Food 547
	trade "Heavy Metals" 675
	trade Industrial 601
	trade "Luxury Goods" 1225
	trade Medical 925
	trade Metal 238
	trade Plastic 452
	fleet "Small Hai" 1000
	fleet "Large Hai" 800
	fleet "Small Northern Merchants" 10000
	fleet "Large Northern Merchants" 18000
	object
		sprite star/k5
		period 10
	object
		sprite planet/dust6
		distance 221.16
		period 63.7464
	object Giverstone
		sprite planet/desert0
		distance 403.97
		period 157.369
	object
		sprite planet/gas15
		distance 909.22
		period 531.373
		object
			sprite planet/callisto
			distance 192
			period 14.0039
		object
			sprite planet/dust3
			distance 313
			period 29.1483
	object
		sprite planet/cloud5
		distance 1458.86
		period 1079.98
	object
		sprite planet/gas3
		distance 3987.87
		period 4880.98
		object
			sprite planet/europa
			distance 298
			period 13.1398

system Zubenelgenubi
	pos -710 353
	government Republic
	habitable 945
	link Zubeneschamali
	link Unukalhai
	link Sabik
	asteroids "medium rock" 2 2.5344
	asteroids "large rock" 1 3.2076
	asteroids "small metal" 10 4.9104
	asteroids "medium metal" 39 5.7816
	asteroids "large metal" 6 5.5836
	trade Clothing 375
	trade Electronics 725
	trade Equipment 455
	trade Food 182
	trade "Heavy Metals" 1170
	trade Industrial 673
	trade "Luxury Goods" 996
	trade Medical 615
	trade Metal 506
	trade Plastic 303
	fleet "Small Southern Merchants" 500
	fleet "Large Southern Merchants" 1500
	fleet "Small Militia" 2000
	fleet "Large Militia" 3000
	fleet "Small Southern Pirates" 3000
	fleet "Large Southern Pirates" 5000
	object
		sprite star/g5
		distance 32.8466
		period 12.4309
	object
		sprite star/k5
		distance 64.1534
		period 12.4309
		offset 180
	object
		sprite planet/lava5
		distance 377.443
		period 95.4162
		object
			sprite planet/dust3
			distance 148
			period 22.6337
	object
		sprite planet/desert9
		distance 730.693
		period 257.008
	object
		sprite planet/cloud0
		distance 1318.13
		period 622.706
		object
			sprite planet/rock14
			distance 165
			period 24.185
	object
		sprite planet/gas3
		distance 1993.37
		period 1158.05

system Zubeneschamali
	pos -759 338
	government Republic
	habitable 1250
	link Hadar
	link Zubenelgenubi
	link Kochab
	link Ildaria
	asteroids "small rock" 9 1.9344
	asteroids "medium rock" 57 1.7784
	asteroids "large rock" 33 2.496
	asteroids "small metal" 29 2.964
	asteroids "medium metal" 41 3.0576
	asteroids "large metal" 72 3.7752
	trade Clothing 376
	trade Electronics 673
	trade Equipment 592
	trade Food 146
	trade "Heavy Metals" 1056
	trade Industrial 755
	trade "Luxury Goods" 994
	trade Medical 567
	trade Metal 554
	trade Plastic 303
	fleet "Small Southern Merchants" 500
	fleet "Large Southern Merchants" 1500
	fleet "Small Militia" 3000
	fleet "Large Militia" 5000
	fleet "Small Southern Pirates" 2000
	fleet "Large Southern Pirates" 3000
	object
		sprite star/g5
		distance 62
		period 15.622
		offset 180
	object
		sprite star/g5
		distance 62
		period 15.622
	object
		sprite planet/cloud8
		distance 420.44
		period 97.5351
		object
			sprite planet/desert4
			distance 160
			period 23.094
	object
		sprite planet/ganymede
		distance 880
		period 295.345
	object Zug
		sprite planet/forest2
		distance 1146.84
		period 439.399
	object
		sprite planet/rock6
		distance 1525.84
		period 674.324
	object
		sprite planet/dust3
		distance 2218.25
		period 1182.01

planet Ada
	attributes paradise mining
	landscape land/canyon4
	description `Ada is the home planet of Lovelace Labs, one of the most highly respected designers of starship systems and weaponry. Ada was originally settled as a mining planet, and the mines here still produce a steady stream of metal to supply the Labs and the many other industrial companies here.`
	description `	From above, the planet looks almost lifeless and barren. Most of the major cities on Ada are built into the walls of the canyons, where they are protected from the high winds and occasional dust storms that sweep across the surface.`
	spaceport `The spaceport is built into the walls of a canyon which has been blasted out to create trenches that are hundreds of meters wide and deep, a network of flight lanes that are well marked out with lights and beacons. Behind the docking caves is a bustling subterranean city where bare rock and gleaming metal have been woven together in an architecture that is both functional and elegant. The lighting in the caverns varies over the course of the day to match the sunlight outside.`
	shipyard "Basic Ships"
	shipyard "Betelgeuse Basics"
	shipyard "Betelgeuse Advanced"
	shipyard "Navy Basics"
	shipyard "Megaparsec Basics"
	outfitter "Lovelace Advanced"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	"required reputation" 2
	bribe 0.1
	security 0.9
	tribute 4200
		threshold 8000
		fleet "Large Republic" 16

planet Albatross
	attributes pirate
	landscape land/snow6
	description `Albatross is a cold ocean world orbiting a small, cold sun. The first settlers on Albatross were anarchists who believed that in a society free from unnatural laws and constraints, everyone would happily and freely work for the common good. The next settlers were pirates who believed that a planet free from laws and constraints would be a great base of operations.`
	description `	The anarchist farming communes, each operating independently but trading with outsiders to gain necessary supplies, are clustered in the barely temperate climate near the equator. The pirate bases, having a much more ready source of supplies, are located wherever there are flat landing areas close to craggy, defensible mountains.`
	spaceport `You are glad you put on a warm coat before leaving your ship. The wind blows in strong gusts down the streets of this small spaceport town. You pass by ranchers herding cattle, a few farmers driving old, rusted-out trucks full of produce, and a couple of shady figures huddled in an alleyway negotiating what looks like a drug deal. In the center of town is a small merchant's exchange and a couple of greasy spoon diners.`
	spaceport `	The sign over the spaceport bar reads, "No Gods, No Masters." Below it in slightly smaller writing is another sign which reads, "No Cybernetic Implants. No Badgers, Weasels, Or Polecats." You have no idea what a "polecat" is.`
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Common Outfits"
	outfitter "Pirate Outfits"
	"required reputation" -20
	security 0
	tribute 400
		threshold 2500
		fleet "Small Southern Pirates" 20

planet Alexandria
	attributes deep station
	landscape land/space7
	description `At the height of the Alpha War, the government of the Deep constructed Alexandria as the galaxy's largest storehouse of human literature, scientific writing, and technology. It also houses a vast museum of cultural artifacts dating back to long before the start of the space age. Today the station is mostly populated by visitors looking for particularly arcane writings or information, and librarians who have devoted their lives to keeping the archives well-indexed and up to date.`
	description `	Entire sections of the station are off limits to ordinary visitors. There are many rumors about what those restricted areas contain.`
	spaceport `The station's cavernous visitor center is by far the quietest spaceport you have ever been in. Many people are bustling back and forth, wheeling carts of old books or carrying data pads, but they are entirely silent except for the occasional startled outburst when a scholar, walking deep in thought or immersed in reading, accidentally collides with someone.`
	spaceport `	From here, passageways lead off into the wings of the library in a veritable labyrinth of hallways, stairs, and library stacks. A few particularly heavy doors require key cards to enter, and others have no opening controls of any sort that you can see.`
	"required reputation" 100
	bribe .1
	tribute 1000
		threshold 8000
		fleet "Large Republic" 7

planet Alfheim
	attributes deep oil factory
	landscape land/nasa3
	description `Alfheim is a world of wide grassy plains, deserts, a few small oceans, and scattered rainforests. Not a pleasant enough planet to support large cities, it is instead mostly a site for oil drilling and manufacturing. So far only a tiny fraction of the surface has been developed, mostly clustered around the sites where the largest oil deposits have been discovered.`
	description `	Settlements show up as small bright points on the dark side of the planet - not from city lights, but from natural gas burnoff at the drilling stations.`
	spaceport `The spaceport is in the middle of a field of oil derricks so vast that from above, the desert seemed to be covered in spiky grey fur. The spaceport itself is a soaring canopy, made to look like a tent, or sails on a ship. But it is built of a sturdy composite of plastic and carbon fiber, and coated in reflective plastic. Inside, hovercraft and massive sand-crawlers are bringing cargo to and from the refineries and factories scattered across the planet's surface.`
	outfitter "Basic Outfits"
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	bribe 0.05
	security 0.7
	tribute 1200
		threshold 5000
		fleet "Small Deep" 27

planet Allhome
	attributes hai
	landscape land/dmottl0
	description `This earthlike planet has been settled both by human beings and by the Hai, the species that controls this region of space. The human settlements are relatively small, mostly farming communities founded by people who came here to escape the chaos and uncertainty of human space.`
	spaceport `In the spaceport, a handful of human merchants and colonists wander about amid throngs of Hai - vaguely squirrel-like aliens who are somewhat shorter than the average human being, but make up for it with an abundance of energy. You feel a little bit like an adult wading through a sea of hyperactive children as you try to locate the commodity exchange and the other services offered here.`
	outfitter "Hai Basics"

planet "Alta Hai"
	attributes quarg station
	landscape land/station2
	description `This is a complete Quarg ringworld, the product of millennia of construction effort which has consumed every other stellar object in this system in order to provide the raw materials. The inner edge of the ring is filled with solar panels, hydroponic gardens, living quarters, and sunlit common spaces. The outer edge contains hangars and docks for ships, and storage facilities for cargo.`
	description `	Massive station-keeping thrusters on the ring's exterior keep its orbit from becoming unstable.`
	spaceport `If this section of the ring is any indication, there must be trillions of Quarg here. Since the construction work on the ring has long since ended, many of them seem to spend their time with creative or scientific endeavors instead. The spaceport is decorated with artwork of every imaginable kind: sculptures, mobiles, paintings, music, and even one hallway that cycles through various artificial odors, some of them intensely unpleasant to your human senses.`
	bribe 0
	security 0.9

planet Amazon
	attributes core tourism oil frontier
	landscape land/forest5
	description `Amazon is a lush, green, tropical world, a popular tourist destination for many who live in this region of space. The indigenous forests are dense and hardy enough that growing human crops here is a constant battle, and none of the native plants or fruits are edible. Aside from tourism, most of the planet's income is from petroleum mining.`
	description `	The forests are home to a stunning variety of wildlife, some of it dangerous but most of it entirely indifferent to human presence. Plant life is so abundant here that even the oceans are green rather than blue, teeming with kelp and algae.`
	spaceport `The Amazon spaceport is unique, built on top of tall pillars more than fifty meters above the ground, directly above the forest canopy. The landing pads, buildings, and catwalks between them are laid out in a random branching pattern, forming a shape that from above looks almost organic. Directly over the railings, you can see brightly colored birds circling beneath your feet.`
	security 0.3
	tribute 900
		threshold 3500
		fleet "Small Syndicate" 10

planet Antipode
	attributes core mining frontier
	landscape land/snow5
	description `Antipode is a world of creeping glaciers and year-round snow, orbiting far enough from a dim star that even when the sun breaks through the clouds, it brings little warmth. The few settlements that exist here are built near surface deposits of rare earth metals that were discovered recently, and that are mined for use in electronics and equipment throughout this sector.`
	description `	The inhabitants of Antipode are among the best downhill skiers in the galaxy, and they have made some attempts to draw off-world tourists to the ski resorts here, but the weather is so hostile that they have had very little success.`
	spaceport `The spaceport consists of a single enormous warehouse. The air inside is cold, but you are glad to get out of the howling wind. In one corner is a counter advertising skiing adventures, but no one is staffing it; they must be out to lunch or taking the day off. As with many of these small spaceports, it seems that the only option for food is a pub, but the smells coming from it are enticing; for once, you may have found a spaceport bar whose chef actually knows how to cook.`
	security 0.1
	tribute 600
		threshold 2500
		fleet "Small Syndicate" 7

planet Arabia
	attributes "dirt belt" oil
	landscape land/nasa0
	description `Arabia is an uncomfortably hot and humid world of deserts, savanna, and a few small and scattered rainforests. Large herds of bison-like animals roam the plains, providing the locals with a steady source of food. Occasional stampedes, involving tens of thousands of these animals, have been known to level entire towns here.`
	description `	Aside from hunting, most of the industry takes the form of harvesting and refining petrochemicals to make plastics, polymers, and oils. In some parts of Arabia, the pumpjacks outnumber the people a hundred to one.`
	spaceport `The spaceport consists mostly of a wide, open field paved in asphalt, the cheapest material available here. The pavement shimmers with heat, and is pockmarked with divots where ships' landing gear has sunk several centimeters in to the surface.`
	spaceport `	At the center of the pavement is a small cluster of refrigerated sheds and stacks of crates carrying various goods for trade; a few armed guards patrol around them to prevent theft. A food truck is parked nearby, serving burgers and tacos to the port workers and to the crews of the few starships that are parked here at the moment.`
	security 0.1
	tribute 600
		threshold 2500
		fleet "Small Militia" 45

planet "Arachne Station"
	attributes south station
	landscape land/space1
	description `Arachne Station is privately owned by Tarazed Corporation, and there are no services available here for people who are not Tarazed employees.`
	"required reputation" 20
	bribe 0.05
	security 0.4
	tribute 900
		threshold 3000
		fleet "Large Militia" 14

planet Asgard
	attributes deep factory urban rich
	landscape land/city1
	description `Asgard was one of the first worlds to be settled in the Deep. It is now home to many crowded cities, with soaring skyscrapers that are made of lightweight composite materials rather than the steel and cement so commonly used elsewhere.`
	description `	This is also the home of Deep Sky, a manufacturing firm that produces a wide variety of expensive and useful starship equipment.`
	spaceport `As with many of the worlds here in the Deep, walking around this spaceport feels like making a visit to the future. Everything is immaculately clean. The port is a single building reminiscent of a sand castle or termite mound: a jumble of spires, each a slightly different shape, all piled on top of each other. Docking bays open on various sides of the spires in a haphazard arrangement. It feels like this building is an organic thing, rather than the work of human hands.`
	spaceport `	The locals hurry by, seemingly oblivious to your presence; the only people who meet your gaze are your fellow wide-eyed visitors.`
	shipyard "Lionheart Basics"
	shipyard "Lionheart Advanced"
	outfitter "Deep Sky Advanced"
	outfitter "Lovelace Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	bribe 0.05
	security 0.7
	tribute 4000
		threshold 7000
		fleet "Large Deep" 39

planet "Big Sky"
	attributes "dirt belt" farming
	landscape land/fields2
	description `Big Sky is a warm and fertile world, teeming with indigenous life. It would be an ideal farming world if it were not for the fact that the native plants are so abundant and so well adapted to this environment that they can take over an untended field in a matter of months. Farmers typically start the growing season by slashing and burning the plants that have taken root in their fields over the winter, and even so they must be constantly vigilant for weeds throughout the summer.`
	description `	The Big Sky government recently financed a major project to genetically engineer a goat species so ravenous that it can control the growth of local vegetation. These "ubergoats" pose so great a threat to the typical biosphere that they are export-controlled as biological weapons.`
	spaceport `The landing pads here are being gradually consumed by the local plant life. In most places grass and ivy has crept out to cover at least a meter of the pad on all sides, and every small crack or crevice has been colonized by moss and by the roots of larger plants. In places the forest has been cleared to make roads leading to the nearby farming villages, but in most directions all you see is green. It is a beautiful sight, and oddly peaceful, but you know what a nuisance these plants are to the locals.`
	security 0.1
	tribute 600
		threshold 3000
		fleet "Small Militia" 50

planet Bivrost
	attributes deep mining urban
	landscape land/city6
	description `Bivrost is the one planet in the Deep where heavy metals are relatively abundant. What began as a mining colony has developed into one of the most prosperous worlds in the region. Unlike most worlds that are strip mined for uranium, the environment outside the cities is relatively unspoiled. Strict controls are placed on the emissions and waste products of the local manufacturing plants to ensure that it stays that way.`
	spaceport `The spaceport is within sight of the capital city, Rainbridge, but far enough away that the sound of ships taking off and landing will not be too disturbing to the locals. The warehouse space here is underground, level after level of tunnels and caverns stocked with lead-lined trunks filled with uranium and plastic crates of manufactured goods. Above ground, the spaceport is entirely enclosed within a dome of glass and plastic composite.`
	spaceport `	A video screen plays a looping advertisement from the local chamber of commerce. A prosperous-looking man is saying, "I knew there was a fortune to be made in uranium - but I was afraid my children would start glowing in the dark."`
	outfitter "Basic Outfits"
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	security 0.8
	tribute 3600
		threshold 7000
		fleet "Large Deep" 35

planet Bloodsea
	attributes pirate
	landscape land/beach5
	description `Bloodsea is nearly uninhabited, except for a few pirate outposts. Its name comes from the planet's oceans, which are blood-red due to rhodophyte algae. Although the climate is temperate and there are many white sand beaches, no one comes here hoping to go swimming.`
	description `	The pirates have no industry of their own, but instead make a living by reselling stolen cargo from raids on merchant fleets.`
	spaceport `When you landed your ship near one of the larger outposts, no one even came out to greet you or to check your paperwork - not that anyone on a pirate world would care about such things. In the center of town is an open-air marketplace where large men armed with large guns stand guard over piles of crates, while others examine the wares that are for sale and haggle over prices.`
	spaceport `	The local slang incorporates threats of extreme violence as a seemingly meaningless verbal tic. "Hey, I'm gonna cut off your fingers one by one until you buy a meat patty!" a vendor calls out cheerfully as you pass. "First one's free, and I'll tie a knot in your spine if you don't like it."`
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	"required reputation" -10
	security 0
	tribute 200
		threshold 1500
		fleet "Small Southern Pirates" 12

planet Bluestone
	attributes core oil research frontier
	landscape land/mountain2
	description `The sunlight that filters through Bluestone's atmosphere is too dim and reddish for ordinary Earth plants to thrive. The native plants, mostly grasses and lichens, have adapted their own unique chlorophyll-like molecules in response.`
	description `	Bluestone is sparsely populated. Aside from one small research village dedicated to cultivating edible hybrid crops that can grow on similar worlds, most of the industry here is focused on drilling and refining oil to make a variety of plastics.`
	spaceport `Aside from the metal roofs on a few of the largest warehouses, the spaceport buildings are constructed largely of durable plastic resin, pre-cast into interlocking beams and panels. There is a small pub in the center of the port, with its exterior walls painted a cheerful yellow. All the other buildings are the same red-brown color of the raw plastic.`
	security 0.2
	tribute 400
		threshold 3000
		fleet "Small Syndicate" 6

planet Bounty
	attributes "dirt belt" farming factory
	landscape land/hills2
	description `All the land near Bounty's equator is desert, but closer to the poles, the weather is temperate and there is enough rain for farming. The land near the northern pole is sparsely populated, but the other hemisphere is quite well developed, with many of the inhabitants now working in factories that produce fancy watches and intricate electronic components.`
	description `	The focus on skilled manufacturing has had a dramatic effect on both the local education system and the sports scene. One can garner great respect - and a sizable income - simply by being the best at folding tiny paper cranes by microscope.`
	spaceport `The spaceport is not fancy, but it is serviceable: the landing pads are very level and show only minor signs of wear and tear, and the one warehouse is tiny but recently built, and its roof is in good repair. Next to it is a marketplace building, with three walls and a pitched roof, and the fourth side open for people and trucks to come and go. An enterprising cook is selling lamb kebabs from a small grill and cart in one corner of the building.`
	security 0.1
	tribute 700
		threshold 3000
		fleet "Large Militia" 11

planet Bourne
	attributes rim factory urban
	landscape land/city8
	description `Bourne is a well-developed industrial world that was first settled four centuries ago. Its cities are home to some of the richest individuals in this section of the galaxy, but also home to tens of thousands of homeless people, and many others whose factory jobs are barely providing enough to make ends meet.`
	description `	Outside the cities, the climate is somewhat dry, but the deep valleys and some coastal regions are suitable for farming. Very little of the planet remains that is untouched by human hands.`
	spaceport `The spaceport on Bourne is a collection of granite and steel towers with platforms for ships to land. The tops of the towers are blackened by factory soot and etched by acid rain, but the granite gives them a timeless, classic look very unlike many of the ports you have visited.`
	spaceport `	The port authorities warned you when you landed to be careful of pickpockets, so you are guarding your wallet very closely.`
	outfitter "Common Outfits"
	outfitter "Kraz Advanced"
	outfitter "Delta V Basics"
	outfitter "Ammo South"
	security 0.4
	tribute 2200
		threshold 4500
		fleet "Large Militia" 32

planet "Buccaneer Bay"
	attributes pirate
	landscape land/beach0
	description `Pirates who have struck it rich dream of retiring on Buccaneer Bay. It is a warm ocean planet, with many places reminiscent of the islands in the ancient Caribbean where humanity's first pirate fleets sailed.`
	description `	Many of the inhabitants are in fact not pirates, but their descendants, and these children and grand-children of anarchist outlaws have built a system of regional government that oversees hospitals, schools, and other public services, all created without funding from the Republic or taxes paid to it. The planet even sports its own shipyard, although many of the ships built here are, not surprisingly, based on designs pirated from the Syndicate and Republic shipyards.`
	spaceport `This is the sort of spaceport you picture in your head when you think of pirates. Half the storefronts are bars, and rum seems to be on the menu everywhere. It is almost like the stories of ancient Earth, except that the eye patches are cybernetic implants and the peg legs are motorized prosthetics. Swarthy, dangerous-looking women glance at you as you pass by, and scantily clad men crowd around the bars, which is what you seem to remember the stories said it was like on Earth, too, although there it may have been the other way around.`
	shipyard "Southern Pirates"
	shipyard "Northern Pirates"
	outfitter "Syndicate Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	security 0
	tribute 800
		threshold 3000
		fleet "Large Core Pirates" 9

planet Burthen
	attributes core mining
	landscape land/fields9
	description `Burthen is only sparsely populated due to crushingly high gravity. The locals - exceptionally strong and short - take a stoic pride in this misery and the many health issues that result. The land in most regions is suitable for farming, but mining of heavy metals is the primary industry, and the source of ready wealth that ties people to this uncomfortable planet.`
	description `	Some of the excavation vehicles used here are as large and costly as a capital starship and as noisy as a volcano. Vast scars of strip mines span across the landscape. On this planet the environment is something to be endured rather than cherished.`
	spaceport `You could feel the oppressive force of this planet's gravity as soon as you landed. The spaceport is a small cluster of single-story buildings. More cargo seems to be handled by robotic vehicles than by actual human operators, but the few people walking past you are all much shorter than you are. You feel like a giant, clearly out of place.`
	security 0.2
	tribute 500
		threshold 4000
		fleet "Small Syndicate" 7

planet Calda
	attributes paradise tourism rich
	landscape land/lava4
	description `Calda is a tropical resort world, a pleasant place to unwind after a few days skiing on its sister planet, Vail. The most popular tourist destination is the hot springs, and the spa complexes that have been built up around them. Constant pesticide use has nearly eliminated insect pests. Because of the uncomfortably warm and humid summer months, the very rich view Calda more as a tourist destination than as a place to live.`
	description `	In Calda's early days as a spa planet, a nearly silent eruption of carbon dioxide filled a resort valley and suffocated the whole population in moments. This incident has had hardly any effect on the tourism industry. Many of the regulars believe they are rich enough that no volcano would dare provoke them in such a way.`
	spaceport `This is one of the few planets in this sector whose spaceport does not include private hangars, or at least gangway tunnels connecting to ships that land. The reason, of course, is so that visitors can experience the warm and pleasant air the moment they disembark. There is, however, a network of canvas-covered awnings branching out from the main buildings, offering shade and protection from the weather.`
	spaceport `	Inside, the counters for hotel shuttles and rental vehicles (including hovercraft and helicopters!) are far more prominent than the amenities that interest a captain like yourself.`
	bribe 0.05
	security 0.5
	tribute 3300
		threshold 5500
		fleet "Large Republic" 13

planet Canyon
	attributes core farming frontier
	landscape land/canyon1
	description `Canyon is a large world, with gravity near the high end of what human beings can comfortably bear. Much of its surface is sandstone, leading scientists to believe that the planet was once home to large oceans, before some cataclysmic event, perhaps a rogue star drifting through the system, caused much of the planet's water to boil away. The few settlers who live here mostly farm the deep canyons; the mesas above are dry and almost lifeless.`
	description `	The angular rock formations that cover most of the mesa land are identified in local mythology as the ruins of an unspeakably vast and ancient alien city. A gullible tourist can find any number of opportunities to tour these alleged sites. Off-world science has been largely skeptical of these claims.`
	spaceport `The spaceport is a wide, flat stone field with no individual landing spots marked out; you're simply responsible for finding an unoccupied space large enough for your ship, A quarter mile away from the field is a small village with a marketplace and a pub. There are only a few starships parked here. In the village, you can recognize the locals because of their stout, muscular stature; you are taller than almost everyone here.`
	security 0.1
	tribute 400
		threshold 3000
		fleet "Small Syndicate" 5

planet "Carbuncle Station"
	attributes north station research
	landscape land/space6
	description `Carbuncle is a tiny station owned and operated by Lovelace Labs. You assume that like most such stations, it is primarily a deuterium refinery, but aside from the docking bay the rest of the station is closed off to visitors. Given the reputation of Lovelace Labs for exotic research, there could be almost anything beyond those sealed-off bulkheads.`
	"required reputation" 100
	bribe 0.05
	security 0.9
	tribute 2700
		threshold 5500
		fleet "Large Republic" 10

planet "Charon Station"
	attributes south station
	landscape land/station3
	description `Charon Station provides hyperspace fuel for much of the southern galactic rim. It is a tiny, cramped, and aging station, with twice as many workers here as it was originally designed for. Centuries ago, before much of the Dirt Belt was settled, this was the first spot below Algorel where merchant caravan fleets from the Deep could stop over on their way to the worlds farther up the Rim.`
	description `	The close quarters have fostered an extreme scrupulosity about personal space. It is unnerving to walk down a densely crowded hallway and fail to make eye contact with anyone.`
	spaceport `The refinery here operates in shifts, non-stop, so there are always people coming and going in the hallways and docking bays. The cafeteria is so crowded that many workers are just standing up against the walls eating off their trays instead of trying to find a place to sit. Every few minutes, light flashes in through one of the windows from welders outside in space suits trying to keep the aging hull in perfect shape. Others drift around outside checking up on the solar panels and replacing burnt-out modules.`
	security 0.4
	tribute 200
		threshold 1500
		fleet "Small Militia" 15

planet "Charybdis Station"
	attributes core station
	landscape land/space0
	description `Charybdis station is privately owned by the Syndicate. It is a massive deuterium refinery, with harvester drones constantly flying in and out to scoop hydrogen gas out of the upper atmosphere of the planet below. If you need to repair or refuel in this system, you will need to visit the neighboring world of Delve, instead of this station.`
	"required reputation" 20
	bribe 0.05
	security 0.6
	tribute 300
		threshold 2500
		fleet "Small Syndicate" 4

planet Chiron
	attributes "near earth" urban
	landscape land/mfield3
	description `Chiron is the only planet outside the solar system that was colonized by humanity prior to the discovery of the hyperdrive. It is now the second most populous planet in the Republic, with many sprawling cities and a burgeoning pollution problem.`
	description `	Although Earth still has the most prestigious universities in the galaxy, Chiron has become the de-facto leader of the higher education industry, catering to those who value excellent teaching more highly than an illustrious name. As a result, off-world students form a noticeable fraction of the population.`
	spaceport `There are two spaceports on Chiron. The Old Port was built back when it was first settled, and was placed in a desert region, far from where people would want to live, so that they would not be as affected by the fallout from the nuclear propulsion that was used in the first, pre-hyperspace starships.`
	spaceport `	The New Port, on the other hand, is in the center of New Sidney, one of Chiron's largest cities. Its soaring architecture and gleaming mirrored glass is intended to make a clear statement, that Chiron is everything Earth is not: clean, modern, prosperous.`
	shipyard "Basic Ships"
	shipyard "Betelgeuse Basics"
	shipyard "Betelgeuse Advanced"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Lovelace Basics"
	outfitter "Syndicate Basics"
	bribe 0.02
	security 0.3
	tribute 4400
		threshold 7500
		fleet "Large Republic" 17

planet Clark
	attributes "dirt belt" forest factory
	landscape land/valley3
	description `Clark is a recently settled world, and most of its surface remains covered in dense forests and uninhabited mountains. Because clearing new land is so difficult, agriculture here has not grown far beyond the level of subsistence farming. But the temperate climate has drawn several million settlers, most of whom work in factories that have been planted here by off-world corporations to take advantage of the cheap labor.`
	description `	The low cost of living and virtually zero unemployment rate make poverty and crime relatively rare occurrences. Instead there is a pioneering spirit, a startup-world attitude that anything is attainable with a bit of hard work and frugality.`
	spaceport `The spaceport is at the heart of one of Clark's largest cities, surrounded by smokestacks and factories. There are a few hangars owned by different corporations where their cargo ships can load and unload, but you are relegated to a set of concrete landing pads farther from the main buildings. Large trucks rumble by carrying carts loaded down with cargo crates.`
	spaceport `	In the central building, dozens of workers fill a large cafeteria with several stations serving different types of food. The mood here feels boisterous and energetic, very different from most of the Dirt Belt worlds you have visited.`
	shipyard "Basic Ships"
	outfitter "Basic Outfits"
	security 0.1
	tribute 400
		threshold 2500
		fleet "Small Militia" 30

planet Clink
	attributes mining moon
	landscape land/desert3
	description `About a decade ago, a mining corporation from Zug planted a colony on Clink for harvesting some rare earth minerals that are present in this moon's crust due to its unusually high rate of asteroid impacts. The atmosphere here is too thin to breathe without a respirator, and because of the low gravity, the dust raised by the mining operations hangs perpetually in the air.`
	description `	The miners who work here are a tight-knit group, since most of them were part of the original colonization team. They are not particularly open to outsiders, and the facilities here are so rudimentary that they do not even stock fuel for visiting ships.`
	tribute 200
		threshold 1500
		fleet "Small Militia" 15

planet Cloudfire
	attributes hai
	landscape land/sea2
	description `Cloudfire's atmosphere is unusually hazy, with almost constant cloud cover, making agriculture unproductive here even though it is a warm and damp environment. There are several major cities here that were abandoned centuries ago, due to conflict with the Unfettered. The one major city that remains is the closest thing the Hai have to a military base, with new supplies of weapons and ammunition constantly pouring in from the rest of Hai space.`
	spaceport `The spaceport has massive hangars and advanced repair facilities designed to accommodate the largest Hai warships. Where a fleet has just returned from a recent battle, the hangars are lit with flashes from robotic welders as damaged hull plates are swapped out for fresh ones and weakened joints are reinforced. The actual process of building these warships, however, takes place on the Hai homeworld, where the facilities will not be vulnerable to attack.`
	shipyard "Hai Basics"
	outfitter "Hai Intermediate"

planet Cornucopia
	attributes south farming research frontier
	landscape land/fields0
	description `Cornucopia is a mostly agrarian world, and like several of its neighbors it has been inhabited since the early days of space travel, when settlers seeking to get as far as possible from old Earth and its troubles landed here. Through careful stewardship and attention to the rhythms and balances of nature, generation after generation of farmers have transformed this world into one of the most fertile in human space. The Cornucopia College of Agriculture is famous, and justly so.`
	description `	From orbit, most of the landmass seems covered with a bizarre pixelated pattern. On approach, this resolves into a vast patchwork of fields and irrigation circles.`
	spaceport `The spaceport on Cornucopia is a set of massive hangars in the center of a wide-open plain. Before leaving your ship you had to sign several documents regarding the use and disposal of various chemicals used in ship operations, and the department of agriculture requires that any luggage you bring on or off world be submitted to a scan for biological material.`
	spaceport `	When you leave your hangar, you find yourself in an immense farmers' market, with hundreds of fruits and grains that you do not even know words for. The smell of this world is rich and earthy - you feel like you could almost receive all the nourishment your body needs just by breathing this air.`
	security 0.1
	tribute 800
		threshold 4000
		fleet "Large Militia" 12

planet Covert
	attributes pirate mining
	landscape land/badlands2
	description `Covert is home to a powerful mining cartel, operating outside the control of Republic law or any other external authority. It is rumored to be one of the few planets in human space where weapons-grade uranium and plutonium is mined and enriched. Any goods for sale here were most likely produced by slave labor, often by survivors of ships that have been captured by pirates. A massive pirate fleet is docked on the outskirts of the spaceport, a warning to any private pilot who might think of cheating or opposing the cartel.`
	spaceport `From the moment you landed, you have been followed by a pair of security guards with earpieces and laser guns. The spaceport is one enormous building, with square, straight hallways and featureless walls, and nearly every door you pass is locked. Cameras at each hallway intersection pivot to watch as you approach. This is simultaneously one of the most secure spaceports you have visited, and one of the most dangerous, although if you do not do anything to provoke the animosity of the cartel, you will probably be able to leave in peace.`
	shipyard "Southern Pirates"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	"required reputation" 10
	bribe 0.1
	security 0
	tribute 1300
		threshold 3000
		fleet "Large Core Pirates" 16

planet Crossroads
	attributes core mining
	landscape land/valley1
	description `Crossroads is a thoroughly unbeautiful planet. The scrawny local vegetation has blue and purple leaves, shocking to your human eyes, and grows only reluctantly, leaving the land looking like a blighted wasteland.`
	description `	The Syndicate's vast operation strip mining for uranium ore does nothing to improve this situation. They say that sandstorms were frequent here even before the Syndicate arrived, but the storms have gotten far worse in recent years, with some storms now reaching several kilometers high and dozens of kilometers in diameter.`
	spaceport `The spaceport is marked out with radio beacons to allow ships to land or take off even if the air is too dusty to see the ground. The dusty air tastes metallic on your tongue. It is laced with radioactive elements, and you try your best not to breathe in too much of the dust while making your way from your ship to the low stone buildings of the port.`
	outfitter "Syndicate Basics"
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	security 0.2
	tribute 1100
		threshold 3500
		fleet "Small Syndicate" 11

planet Dancer
	attributes south research
	landscape land/nasa7
	description `Dancer is a resource rich world, but with unusually violent weather and strong atmospheric convection, which leads to lightning storms stronger than on any other settled human world. Straying outside on foot is unthinkable, and it is not uncommon to find a small crater blasted out by a particularly energetic strike.`
	description `	A fair number of scientists have settled here to study the planet's weather systems, as well as others who do not mind, or who even enjoy, the wild weather. It might be possible for terraforming to moderate Dancer's atmospheric activity enough to make it a less dangerous place to live, but the cost would be prohibitive.`
	spaceport `The spaceport town is a rather normal collection of wood and stone buildings, with large sheds for trade goods and a handful of pubs and restaurants. The only unusual thing is the fact that every single building has lightning rods mounted on its roof. The sky is perpetually cloudy here, with only occasional beams of sunlight glancing through. The clouds are moving awfully fast.`
	outfitter "Basic Outfits"
	security 0.05
	tribute 300
		threshold 2000
		fleet "Small Militia" 23

planet Darkcloak
	attributes unfettered
	landscape land/water6
	description `Darkcloak is a world that is almost always obscured by a thick layer of clouds, making it difficult to produce food here.`
	description `	Although the Hai tend to be an easygoing and nonviolent species, there are always a few in each generation that yearn for excitement, warfare, and conquest. These "Unfettered" Hai have built a major military base here, and they launch raids from here on convoys traveling through the nearby systems.`
	spaceport `The occupants of this spaceport are not visibly different from the Hai you have encountered elsewhere, but they seem much more tense, angry, and hostile. As the only human here, you are being watched very closely, but no one threatens you directly.`
	spaceport `	It is likely that most of the goods available for trade here were stolen from one of the nearby Hai systems.`
	shipyard "Hai Basics"
	outfitter "Hai Basics"

planet Darkmetal
	attributes hai
	landscape land/canyon6
	description `Darkmetal is a cold, dry mining world, the source of much of the heavy metals that are used in Hai space. A haze of slightly radioactive dust hangs in the sky whenever it has been more than a week since the last rainstorm. Most of the mining is carried out by slow-moving vehicles the size of a small city, which ingest layers of dirt and bedrock, crush it to extract any valuable elements, then mix the remaining material with water to form a cement-like slurry that can be extruded in solid blocks, to reduce the amount of additional dust that is added to the atmosphere.`
	spaceport `The spaceport is hermetically sealed, with gantry tubes that can adapt to fit the hatches of human ships as well as Hai. The seal is to keep radioactive dust out of the living spaces, but its purpose is primarily to reduce the long-term exposure of the station's permanent inhabitants; for visitors, the risks are minimal.`

planet Darkstone
	attributes south farming frontier
	landscape land/valley8
	description `Darkstone is a rainy, mountainous planet. The major continents are spidered with rivers and green valleys. A few enterprising settlers have built farming communities here, but the population remains low because of the threat of piracy from neighboring systems.`
	description `	Among the farmers who choose to stay, the attitude seems to be that piracy can't last forever, but good land will always be good land. Despite some low-level cynicism and bitterness, there is surprisingly little outright anger at either the pirates themselves or any government that might have been expected to control them.`
	spaceport `Once every few months, one pirate band or another will land here demanding tribute in the form of food. The locals respond by just keeping a big enough supply on hand to satisfy them; any sort of planetary defenses would cost far more than the price of the amount of food that an average fleet of warships can carry. But once they recognize that you are here to trade and not to steal, they greet you quite enthusiastically.`
	outfitter "Ammo South"
	security 0.1
	tribute 200
		threshold 1500
		fleet "Small Militia" 18

planet Darkwaste
	landscape land/canyon0
	description `This planet seems to have all the conditions necessary for a vibrant, Earth-like ecology. The gravity and temperature are moderate, and there is a fair amount of surface water, although the oceans are quite small. However, aside from a few stunted plants and lichen, there is almost no native life here. Given how skilled the Hai appear to be at terraforming other worlds, it is strange that this one has been left barren.`

planet "Deadman's Cove"
	attributes pirate
	landscape land/sea1
	description `Deadman's Cove is an ocean planet; the continents take up only a tenth of its surface area. Legends tell of massive sea creatures hiding in the deeps: serpents hundreds of meters long; colossal sea turtles; strange tentacled monsters and exotic fish.`
	description `	One island archipelago is home to the spaceport, the only part of the planet where it is safe to land uninvited. The other islands - even some that seem from a distance to be uninhabited - are often used as staging bases for pirate fleets, who guard their secrets closely.`
	spaceport `Your ship is on a landing pad only a few meters above the pounding surf, and you can't help worrying about what might happen if the tide rises any higher. If nothing else, the salt water is bound to corrode your hull if you stay here too long. You make your way to a bar where a cage hanging from the ceiling holds an actual parrot. After trying for a while to get it to talk to you, you realize that it is dead, stuffed and nailed to its perch.`
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	bribe 0.03
	security 0
	tribute 600
		threshold 2500
		fleet "Small Core Pirates" 45

planet Deep
	attributes south fishing
	landscape land/sea3
	description `Deep is a sparsely populated world of small island archipelagos surrounded by vast expanses of empty ocean. There is not enough land for any large cities or serious industry to emerge, so most of the inhabitants live in small fishing villages. The climate is temperate and Earth-like, but the sunlight is somewhat dimmer than you are used to.`
	description `	The fishing settlements are actually the second colonization attempt on this planet. In the early days of hyperdrive the Kingsburg Corporation sent out what was then one of the largest and most technologically advanced colonization fleets, penetrating deep into the then-unexplored southern galactic rim. After two centuries of sporadic and guarded contact, the colony fell silent, and when human expansion finally reached this area again, no trace of the original colony was found.`
	spaceport `The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, who also built and maintain the spaceport. Steep winding roads and sturdy cement homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families.`
	security 0.1
	tribute 500
		threshold 3000
		fleet "Small Militia" 37

planet Delve
	attributes core mining
	landscape land/snow1
	description `Delve is a world of towering mountains and valleys so steep that some slopes never see the light of the sun, where snow and ice remain on the topmost peaks year-round. The Syndicate's mining operations here are among the most extensive in the region, with some shafts descending several kilometers below the surface. Some of the mines are as large as a city, and in fact many of the mining cities are under ground, built in sections of old mines that have long since run out of useful metals. With all the mines and underground cities reliant on mechanical ventilation from the surface, the miners live in constant fear of two things: cave-ins, and power failures.`
	spaceport `The spaceport is an enormous hollow carved out of the side of a mountain, with a network of steel beams and mesh holding the rock in place. Inside the hollow, the landings are caves carved into the rock itself, again with steel beams above to protect the ships within. A tiered set of cog railways transport passengers and cargo between the landings and the large town at the base of the hollow. Beyond the hollow, the mountainside falls off into a steep cliff and a mist-filled valley below. Although the port is well-built and modern, you cannot help an irrational fear that the whole place will slide off the edge of the mountain one day.`
	shipyard "Basic Ships"
	shipyard "Syndicate Basics"
	outfitter "Syndicate Advanced"
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	security 0.2
	tribute 1600
		threshold 4500
		fleet "Large Syndicate" 9

planet Dune
	attributes rim mining
	landscape land/dune2
	description `Dune is a mostly desert world, which was uninhabited until very recently when geologists discovered that the bedrock under the desert is home to many rare mineral deposits and gemstones. Most of the inhabitants live deep underground to avoid the hot sunlight and frequent sandstorms. It is a dangerous life; cave-ins are common in the mines, and the sand on the surface can shift so suddenly that it is not uncommon for one of the underground villages to find its surface entrance buried, and to need to call for help from another village. But the mines operate with a joint ownership model where all the workers profit equally, so working here pays well. Many of the miners stay here only for five or ten years, while sending money back to their families off-world.`
	spaceport `The spaceport is an enormous concrete tower rising a hundred meters above the sand, with the intention that it should be high enough to avoid being buried in even the largest of sandstorms. Each pad has landing clamps to secure your ship in case of high winds. Even so, you are a bit nervous as you leave your ship behind and board one of the cargo elevators to the complex below.`
	spaceport `	There are no windows inside the port, but the tall ceilings and bright strips of sun-lamps keep it from feeling too claustrophobic.`
	outfitter "Ammo South"
	outfitter "Kraz Basics"
	security 0.05
	tribute 300
		threshold 3000
		fleet "Small Militia" 23

planet Dustmaker
	attributes hai
	landscape land/badlands0
	description `The surface of this planet, when it is not obscured by dust storms, receives enough sunlight to power not only large solar farms, but solar furnaces as well, which the Hai use for manufacturing a large variety of goods. Some of the solar farms are so large that from orbit, the light reflecting off them could almost be mistaken for lakes and small oceans. However, there almost no water on the planet's surface except near the poles.`
	spaceport `Like most Hai architecture, the spaceport is made of bare, unpainted metal, so weathered that you would not be surprised to learn that it is tens of thousands of years old. Tall, curved walls around the outskirts of the port create a sort of labyrinth with the port building itself at the center; they are probably intended to block sandstorms while allowing gentler breezes to pass through.`

planet Earth
	attributes "near earth" urban tourism
	landscape land/city3
	description `The ancestral home world of humanity, Earth has a population ten times that of any other inhabited planet. Sprawling cities cover large portions of its surface, many of them overcrowded and dangerous. Some people work to scrape together enough money to leave, while at the same time others, born on distant worlds, make a pilgrimage of sorts to see this planet that once cradled the entirety of the human species.`
	description `	Earth is also the capital of the Republic. Representative government becomes complicated when one planet has a greater population than a hundred planets elsewhere. As a result, settlements of less than a million are grouped together into planetary districts that elect a single representative between them - a source of much frustration in the frontier worlds.`
	spaceport `Earth's spaceport is a series of massive buildings; the gaps between them form narrow concrete canyons a hundred stories deep. From a distance it has the appearance of a bustling termite mound.`
	spaceport `	Inside the towers is a warren of dim hallways and dingy shops. Hitchhikers sleep in the corners of unused docking bays under old army blankets, a few uniformed cleaners try to keep the litter and dust in check, and rich tourists from other stars cling tightly to their expensive cameras.`
	outfitter "Common Outfits"
	outfitter "Lovelace Basics"
	outfitter "Syndicate Basics"
	outfitter "Ammo North"
	"required reputation" 2
	bribe 0.03
	security 0.3
	tribute 10000
		threshold 20000
		fleet "Large Republic" 50

planet Echo
	attributes quarg moon
	landscape land/desert2
	description `This is a small Quarg outpost, which you suspect was built mostly to keep an eye on Tarazed Corporation and their alien-influenced research on the planet below. Like most Quarg worlds, the gravity is much too low here for it to be a feasible human colony, and although there is an atmosphere, it is too thin for a human being to breathe. Supposedly the Quarg have lungs designed for a continuous one way airflow, like a bird's lungs, rather than the ordinary in and out flow of human lungs; this is what enables them to survive on low-gravity, low-atmosphere worlds.`
	spaceport `This outpost was really not designed with human beings in mind. The indoor air is not pressurized, so even there you need an oxygen mask to be able to breathe comfortably. And all the rooms and hallways are taller and narrower than you are used to. The station feels like a maze, full of winding passageways with no clear order or pattern to them, although perhaps the order would be readily apparent if you had an alien mind.`
	bribe 0
	security 0.9

planet "Far'en Lai"
	landscape land/dune3
	description `When the Korath were banished to the Core, they were left with only one living world, a planet they call "Far'en Lai," meaning, "the last candle-flame." Afraid that this planet's biosphere will turn to dust in their hands like all the other worlds they once controlled, they Korath have left Far'en Lai entirely unsettled and unexploited. It is rumored that the terms of their exile dictate that if Far'en Lai withers and dies, the remaining Korath exiles will be exterminated, but that if they can learn to make the planet flourish, their place in the galaxy will be restored.`
	"required reputation" -1000
	bribe 0
	security 0

planet Farpoint
	attributes north military frontier
	landscape land/desert4
	description `Farpoint, on the northernmost end of human space, is a rocky desert planet home to a Republic Navy base and not much else. Farming is possible only within greenhouses, and this system is too far from the galactic center to be desirable for trade or industry.`
	spaceport `The spaceport is the Navy base; there are no other settlements. There are a few pubs filled mostly with off-duty officers, and a quartermaster's warehouse where you can trade goods. The most striking aspect of the base, however, is how empty it is. There are enough buildings here to make it feel like a small city, but only one small corner of the port is in use; the rest of the buildings are boarded up. And there are enough landing pads and hangars to house perhaps a fifth of the entire fleet, but they are nearly all empty at the moment.`
	spaceport `	The massive scale of the fortifications, coupled with their state of near-total disuse, puts you in mind of the fabled Maginot Line on Earth - a relic of an anticipated battle that failed to materialize according to plan.`
	outfitter "Common Outfits"
	outfitter "Lovelace Basics"
	outfitter "Ammo North"
	"required reputation" 2
	bribe 0.08
	security 0.8
	tribute 900
		threshold 5500
		fleet "Large Republic" 6

planet Farseer
	attributes paradise tourism rich
	landscape land/sea8
	description `With enough money, you can buy a sunny day. Farseer is an ocean resort world, where much of the local tax revenue is spent on the terraforming equipment that moderates the weather. Real estate prices fluctuate wildly in times of political anxiety, because the idyllic climate exists only by government fiat.`
	description `	Industry here mostly takes the form of executive offices for interplanetary banks, law firms, and software companies. Strict zoning laws limit construction of skyscrapers or factories to the continents that are in the less pleasant polar regions.`
	spaceport `The spaceport is in one of the industrial regions near the pole; presumably the sight and sound of starships landing and taking off is too distasteful and plebeian for this world's richer inhabitants. Most of the people here are terraforming technicians or mechanics; they hurry through the streets without giving you a second glance. Next to the tin-roofed marketplace, children are playing in a concrete-paved lot; across the street are a few run-down pubs and a restaurant.`
	bribe 0.05
	security 0.6
	tribute 3500
		threshold 6500
		fleet "Large Republic" 14

planet Farwater
	attributes hai
	landscape land/beach6
	description `In human space, this system would probably have been left unsettled, because its sun produces too much ultraviolet radiation for animals to survive for long on its surface. But the Hai have instead turned this warm ocean world into a massive incubator for photosynthetic algae and bacteria. Each species is genetically engineered to produce one or more medical or nutritional compounds that they can make use of. Barges travel slowly through the oceans harvesting these microorganisms out of the water and separating out the chemical compounds they provide.`
	spaceport `The spaceport appears to have been built by expanding a natural set of caves in a cliff facing the ocean. At high tide the lower caves flood, allowing barges to dock and unload the compounds they have harvested. Tunnels lead deep into the rock to rooms that have been carved out as warehouse space and living quarters. The rock remains somewhat cool, even at midday, but the air is still oppressively humid.`

planet Featherweight
	attributes north research frontier
	landscape land/sky6
	description `Featherweight is a small world, with lighter than normal gravity. Centuries ago, because of its remoteness, this world was the site of some illegal genetic experiments, and rumors say that the current inhabitants are the result of those experiments. Because they are so well adapted to low gravity, few of them choose to leave, and very few outsiders choose to settle here, so this world's culture remains quite insular and detached from the rest of the galaxy.`
	spaceport `Although this is a human planet, as you walk through this spaceport you feel as if you are on an alien world. The ceilings and doorways are all a bit higher than you are used to, and the locals tower over you. Aside from a few food carts in the marketplace, there are no shops or restaurants in the spaceport, and the nearest village is several kilometers away. It is as if the entire port was designed in order to limit interactions with outsiders to the bare minimum that is necessary.`
	security 0.5
	tribute 800
		threshold 4500
		fleet "Small Republic" 30

planet "Fenrir Station"
	attributes deep station
	landscape land/space5
	description `Fenrir Station is a bustling refinery, and from the way the foremen looked at you when you stepped off your ship, they seem to be eager for new recruits. In addition to harvesting deuterium, this is one of the few refinery stations in human space which also collects helium-3, an isotope with some exotic uses in medical imaging and in energy research.`
	description `	The diversity of isotopes found here is partly due to the station being a relatively new construction and benefiting from modern technology. But the gas giant which the station harvests from also has a composition unlike any other known planet. One theory is that it is on the cusp of becoming a brown dwarf star, in which case the isotopes now being stirred into the upper atmosphere by convection will eventually be depleted by fusion.`
	spaceport `This station is composed of two rings, one containing the refinery and the other, the living quarters and cafeteria for the workers, in addition to a docking bay for visiting freighters. The workers all seem to be very busy, and few of them pay any attention to you.`
	bribe 0.05
	security 0.8
	tribute 600
		threshold 3000
		fleet "Small Deep" 14

planet Firelode
	attributes unfettered
	landscape land/canyon5
	description `The Unfettered are operating several large strip mines here to collect uranium and plutonium to fuel the generators in their warships. Older, abandoned mining pits are scattered throughout the planet's surface. As a result of the mining activity, the groundwater here has become badly contaminated.`
	spaceport `The spaceport is in the middle of a large city with typical Hai architecture: raw metal and chamfered corners. However, much of the city appears to have been ruined long ago, probably in a battle. The ruins have not been rebuilt, but instead it appears that most of the ruined buildings have been torn down for scrap metal. Several of the spaceport hangars are in bad repair, as well.`

planet Flood
	attributes rim tourism farming
	landscape land/water8
	description `The scenic fjords and rugged mountains make Flood a popular tourist destination. Nearly all the land in the planet's temperate zone is covered in mountains, making traditional agriculture difficult. The locals survive mostly by raising sheep and goats, plus a few native species, and grow fruit and vegetables in small terrace gardens tended by hand rather than by tractor. Most of the population is employed in the tourist industry, running inns for the visitors to their quaint mountainside villages, or making handcrafts for sale as gifts.`
	spaceport `You have never seen this many shops in a single spaceport. Hand-glazed pottery, wooden furniture, dolls, sweaters, scarves, paintings - the variety is overwhelming. Crowds of tourists bustle around from shop to shop, making it very difficult for you to get through.`
	spaceport `	The spaceport is built on a mountainside, apparently designed to look like a village, except that in place of terrace gardens are landing pads (placed haphazardly to look more natural), and the buildings are much larger than you imagine the huts up in the villages would be. The cement tiles covering the roofs have been molded and colored to look like wood shingles, and although some of the larger buildings must have steel structures underneath, they have been made to look as if they are held up only by wooden beams.`
	security 0.2
	tribute 700
		threshold 3000
		fleet "Large Militia" 11

planet Follower
	attributes paradise factory
	landscape land/city10
	description `Follower is on the edge of the "paradise planets" region of space; not really one of them yet, but aspiring to be. It is prosperous, but from manufacturing rather than law or finance or venture capitalism. A significant fraction of the local taxes collected here are being spent on terraforming, raising global temperatures and reducing seasonal fluctuations. The goods produced here always have a ready market to purchase them, so Follower's job economy in considered very stable.`
	description `	As one of the few planets still actively engaged in terraforming, Follower has been the location of several experiments with new technology, trying to leapfrog the centuries-slow process that other worlds have gone through. Unfortunately most of these experiments have failed, sometimes spectacularly.`
	spaceport `The spaceport is a single skyscraper, fifty floors tall and as wide as it is high, with the floors twisting around each other in a helical patterns so that on each level, the landing bays are approached from a slightly different angle. The whole structure is built of steel and gleaming glass. Inside, the soaring ceilings give you more of a sense of opulence than of comfort.`
	shipyard "Betelgeuse Basics"
	shipyard "Betelgeuse Advanced"
	shipyard "Lionheart Basics"
	outfitter "Common Outfits"
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	bribe 0.03
	security 0.4
	tribute 2400
		threshold 4500
		fleet "Small Republic" 86

planet Forpelog
	attributes quarg moon
	landscape land/badlands4
	description `Forpelog is a Quarg mining world, barely habitable by their standards and, because of its low gravity, unsuitable for long-term human habitation. The Quarg city is a marvel of advanced technology, entirely enclosed within glass and steel, with gardens and terraces where alien trees and plants grow. Outside the city, the landscape is rugged and beautiful, but the atmosphere is too thin to breathe and contains almost no oxygen.`
	spaceport `Your ship is docked on a metal pad immediately outside the dome of the city, which towers over you. Immediately after you landed, a smaller canopy unfolded around your ship, sealing it in and providing enough air for you to breathe as you make your way inside. The stark, lifeless badlands outside give way to bustling streets and lush blue foliage within. No other human beings are in sight.`
	bribe 0
	security 0.9

planet Foundry
	attributes core factory urban
	landscape land/city1
	description `Foundry is home to the Syndicated Shipyards, where more than half of the commercial freighters in human space are manufactured. Although much of the planet is blanketed in smog from the factories, there are also regions of pristine forests and majestic mountains. The Syndicate has a generous vacation policy on Foundry that allows workers to take as much as a month of vacation time every year, and many choose to take that time to escape from the cities and explore the wilderness. The shipyards claim that this vacation time is partly responsible for the high reliability of the ships built here, because a well-rested and relaxed worker is less likely to make the sort of mistakes that can quickly become disastrous in outer space.`
	spaceport `The spaceport is surrounded by miles of hangars and factories where new ships are being assembled. The port itself is a trio of towering buildings, with a skywalk on the top floors to provide a view of the surrounding area. Larger ships land on pads on the ground surrounding the towers, while smaller ships can fly into hangars built into the sides of the towers themselves. Everything is made of gleaming metal, and each tower is slightly tapered and adorned with painted fins that make it resemble an enormous starship.`
	shipyard "Basic Ships"
	shipyard "Syndicate Basics"
	shipyard "Syndicate Advanced"
	shipyard "Megaparsec Basics"
	shipyard "Megaparsec Advanced"
	outfitter "Common Outfits"
	outfitter "Syndicate Advanced"
	outfitter "Ammo North"
	bribe 0.1
	security 0.5
	tribute 2900
		threshold 5500
		fleet "Large Syndicate" 18

planet Freedom
	attributes pirate farming
	landscape land/bwerner7
	description `Freedom is home to the oldest and largest anarchist colonies in human history. The original settlers arrived in the first century after the discovery of spaceflight, coming with the goal of simply getting as far away from civilization as possible. The colony has reinvented itself countless times since then as different leaders have taken control, and in fact at present it is split into two separate towns, East Mesa and West Mesa.`
	description `	The environment is a mix of deserts and brackish oceans, with a fair amount of native wildlife and good potential for farming. Anywhere else in human space, this planet would have become densely settled, but out here it has remained mostly empty.`
	spaceport `Apparently anarchists are not opposed to commerce as long as no one is regulating it. Half of the landing pads in the spaceport are available for ships; the other half have been taken over by farmers busy selling their produce, or merchants buying from incoming ships and piling crates into large trucks.`
	spaceport `	A sign above the entrance to the spaceport bar reads, "Fine home-brewed whiskey! Get smashed without getting taxed!" Further down the street, a sign over what appears to be a real estate office reads, "Why not settle where The Man can't reach you?"`
	spaceport `	Inexplicably, the only advertising on the seafood restaurant across the street is an enormous banner proclaiming, "We have brown rice."`
	shipyard "Basic Ships"
	shipyard "Northern Pirates"
	shipyard "Betelgeuse Basics"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Basic Outfits"
	"required reputation" -10
	security 0
	tribute 500
		threshold 2000
		fleet "Small Northern Pirates" 15

planet Frostmark
	attributes hai
	landscape land/dmottl5
	description `There are several large Hai cities near the equator on Frostmark, but much of the planet's surface is cold and uninhabited except by herds of extremely large, six-legged herbivores, and other equally large and frightening animals that prey on them.`
	spaceport `Every Hai city has an appearance of great age and permanence, but this one, even more so. In Hai cities, transport vehicles carry freight and passengers along underground passages or elevated railways, while the pathways at ground level are reserved for foot traffic. Here, millennia of foot traffic have rounded off the corners of every metal staircase, and polished the railings as smooth as glass. The Hai locals do not seem to have trouble keeping their footing, but you wish your shoes gave you more traction.`

planet Furnace
	attributes core military moon
	landscape land/bwerner4
	description `Furnace is a nearly uninhabited world, used mostly as a waypoint for shipping and as a staging point for the Syndicate fleets that seek to keep this region of space free from pirates. The atmosphere is barely thick enough to be breathable, and none of the plants that grow here are useful for eating. However, because it is only a large moon instead of a full-sized planet, moving cargo and fleets of ships to and from its surface is fairly easy and inexpensive.`
	description `	Conducting any business here is a nightmare of tedium. Syndicate doctrine claims that corporate structure and process produce a leaner and more effective military force without the perceived wastage of the Republic Navy. But in practice, they seem to have combined all the worst aspects of military and corporate bureaucracy.`
	spaceport `The spaceport is mostly a military base. Uniformed crew members hurry back and forth without giving you a second glance. The food in the mess hall is standard military fare, hearty but bland and unappetizing, and there are few shops or other services catering to civilians.`
	outfitter "Syndicate Basics"
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	bribe 0.05
	security 0.1
	tribute 1200
		threshold 3500
		fleet "Large Syndicate" 7

planet Geminus
	attributes paradise factory mining
	landscape land/fog5
	description `Geminus, although not the most hospitable of planets, is a young enough planet that large stores of iron, titanium, and other metals are easily accessible near the surface. For that reason, it has become one of the Republic's primary shipyards. More than half of the warships in the navy were constructed here.`
	description `	The constant volcanic activity leaves the planet perpetually shrouded in clouds of ash and fog, so that being outside means being in a twilight haze with low visibility. Probably in compensation for this, interior spaces tend to be brightly lit and painted in bold colors.`
	spaceport `Like everything else on Geminus, the spaceport is not terribly pretty, but is functional and efficient. Each of the wide hallways is marked out like a road, with space in the center for electric carts carrying cargo, while pedestrians are relegated to the edges.`
	spaceport `	The hub of the spaceport is a food court with a ring of shops in the center and seating on the outside, where you can look out of plate glass windows at the lava fields and caldera outside. By night, you can see the volcanic glow all around the horizon.`
	shipyard "Basic Ships"
	shipyard "Navy Basics"
	shipyard "Navy Advanced"
	shipyard "Betelgeuse Basics"
	shipyard "Lionheart Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Lovelace Advanced"
	outfitter "Syndicate Basics"
	bribe 0.1
	security 0.9
	tribute 4800
		threshold 7500
		fleet "Large Republic" 18

planet Gemstone
	attributes "dirt belt" mining
	landscape land/hills3
	description `Gemstone is a hot and unpleasant world, mostly due to a smoggy atmosphere high in methane. Much of the surface is covered in rugged mountains, making travel across land very difficult. However, the powerful tectonic forces here have created rich deposits of diamonds, emeralds, and sapphires, which are mined both for use in jewelry and for certain electronic components. Mining a tectonically active world is an insane project, and earthquakes cause frequent cave-ins, but the potential of wealth draws miners here despite the high mortality rate.`
	description `	The miners are paid on commission on the stones they find. As a result most are dirt-poor, but the miners are full of stories of some distant acquaintance who became mind-bogglingly wealthy after striking a previously untapped gemstone deposit.`
	spaceport `The spaceport is perched on top of a peak in an older and more stable mountain range. The landing pads here are used both by starships and by the helicopters that bring cargo to and from the mines. Overhead, helicopters fly by carrying heavy loads dangling from cables. A few low cement buildings serve as warehouses, and on the far end of the port, where an explosion would do the least damage if a sudden, severe earthquake struck, large steel tanks hold deuterium for refueling ships. Asphalt roads with flimsy guard rails connect the landing pads to the warehouses.`
	security 0.2
	tribute 500
		threshold 2500
		fleet "Large Militia" 8

planet Geyser
	attributes "near earth" oil factory
	landscape land/bwerner8
	description `Terraforming can change many things, but it cannot fix low gravity. Geyser was settled in the very first wave of space colonization, before refueling depots were available anywhere but Earth itself, so the only systems that could maintain trade with Earth were those that were only a few jumps away. Today, most of the industry centers around oil drilling and manufacturing, and the remaining workers are those who are too poor to leave.`
	description `	In recent years, Geyser's economy has not been able to support repairs to the centuries-old terraforming equipment, and as a result the climate has become increasingly arid, and it is difficult to grow food crops here.`
	spaceport `This spaceport was built seven or eight centuries ago, and its once-grand architecture has now fallen into decay. A ring of hangars with arched cement ceilings surrounds a central complex of warehouse towers, whose upper stories once held food courts and luxury hotel rooms. But now, many of the hangars have collapsed, and the ones that remain have rugged plastic netting bolted to the ceilings to protect ships from falling fragments of cement. Only one of the food courts remains active, and although a few of the hotel rooms are still used, the marble fixtures and tile floors that were once so polished and clean are now chipped and cracked and worn down.`
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	outfitter "Syndicate Basics"
	outfitter "Lovelace Basics"
	security 0.3
	tribute 1300
		threshold 3500
		fleet "Large Militia" 20

planet Giverstone
	attributes hai
	landscape land/valley5
	description `On this mining world, the Hai are using boring machines to drill tunnels straight into the hearts of the mountains. Each tunnel twists and turns to intersect the regions of rock with the highest concentrations of valuable ore. Most of the tunnels also join up with other tunnels that have been dug through the same mountains, so that there are multiple exits from any given point in the mines.`
	spaceport `The spaceport is in the center of one of the large cities that are built high up in the mountains where the air is cooler. It consists mostly of open-air landing pads: enormous slabs of metal embedded into the mountainside at different levels, with winding roads connecting them to the main marketplace and warehouse district. Several old mine entrances, well reinforced with metal struts, have been converted into hangar bays or warehouse space.`
	shipyard "Hai Intermediate"
	outfitter "Hai Intermediate"

planet Glaze
	attributes south tourism
	landscape land/canyon8
	description `Glaze is a varied world with everything from sunny beaches to frozen tundra, but it is perhaps best known for its sandstone canyons and deserts. This world's wildlife has never been studied in great detail. Local rumors tell about an alien species of "canyon people" who live in caves in some of the deepest canyons, leading to a constant stream of visiting xenobiologists. The scientific consensus, however, is that these sightings have only been of a reclusive ape-like species that lives in the canyons, and is not known to dig caves or show any other sign of civilization.`
	spaceport `The spaceport is a tower of glass and steel perched on top of a mesa, overlooking the canyonlands: spires of red and pale yellow stone, with a sprinkling of trees at the lower elevations. A wide highway winds down the side of the mesa, through several tunnels, and the off to the horizon. The port itself is not terribly busy.`
	spaceport `	You notice quite a few families with children sitting by the windows on the upper stories of the tower, watching starships landing and taking off. Many of them have brought folding chairs or blankets to sit on. That must be what passes for entertainment on this world.`
	shipyard "Basic Ships"
	shipyard "Southbound Basics"
	outfitter "Common Outfits"
	outfitter "Delta V Basics"
	outfitter "Kraz Basics"
	outfitter "Ammo South"
	security 0.2
	tribute 1700
		threshold 3500
		fleet "Large Militia" 25

planet Glory
	attributes paradise medical
	landscape land/sky8
	description `Elsewhere in the galaxy, people speak dismissively of the "boughten sunshine" that rich terraformed worlds can afford. On Glory, even many of the lakes and hills are artificial, crafted to garden-like perfection. Fittingly, the chief industry on Glory is plastic surgery, along with other medical efforts aimed at prolonging life, funded by rich, elderly folks who have settled here.`
	description `	Glory is also home to the Academy of Planetary Sciences, the organization at the forefront of terraforming research. The Academy takes on only a handful of apprentices each year, and guards its secrets very closely.`
	spaceport `The starport is as perfectly sculpted as the rest of the planet, a hive-like structure with hexagonal openings of various sizes for docking bays. Gardens have been planted on the roofs and on terraces on all different levels, and a small artificial river flows from a fountain on the roof down among the terraces and out to the ground below.`
	spaceport `	It is almost impossible to tell the age of the locals who are walking by: there is a frightening monotony of wrinkle-free, nearly identically proportioned faces. When they speak, only their lips move; their expressions remain mask-like, immobile.`
	bribe 0.05
	security 0.6
	tribute 4300
		threshold 7500
		fleet "Large Republic" 16

planet Grakhord
	attributes quarg moon
	landscape land/badlands6
	description `Although human beings who do not mind living in low gravity are welcome to settle here, Grakhord is part of Quarg territory, and has been terraformed to meet their environmental needs rather than those of human beings. The full extent of the Quarg mining operations here are not known, but rumors say that they have tunnels reaching down almost halfway to the moon's core, and Quarg ships can also sometimes be seen harvesting hydrogen gas from the upper atmosphere of the gas giant that Grakhord orbits.`
	spaceport `Here, you feel like a young child lost among a crowd of tall, indifferent adults. The average adult Quarg is over three meters tall, and although they move slowly and gracefully, on their long legs they easily speed by you. Worse, the counters for the merchant exchange, bank, and job board are high enough that you can barely see over them. But, the Quargs have helpfully provided stepping stools stashed under the counters so that shorter humans can carry out business without having to constantly crane their necks upwards.`
	bribe 0
	security 0.9

planet Greenbloom
	attributes hai
	landscape land/water3
	description `The islands and continents on this planet are almost entirely covered in marshes, rainforests, and (near the poles) dense coniferous forests, and the oceans appear green from above due to thick algae blooms and floating kelp mats. The overabundance of flora is caused by Greenbloom's major volcanoes, which constantly spew carbon dioxide into the atmosphere.`
	spaceport `The spaceport is a massive floating island built by the Hai - a network of hexagonal platforms, each roughly half a kilometer in diameter, linked by bridges that can bend to accommodate the platforms rising and falling in rough weather. You are not sure what sort of alloy the platforms are built from, but judging by the fact that some of them have coral colonies growing on their edges, they can probably last for centuries without requiring any maintenance.`

planet Greenrock
	attributes pirate
	landscape land/sky0
	description `Greenrock is the closest thing that the pirates in southern human space have to a center of government, but taking the form of large, powerful corporations rather than elected officials. When rival pirate bands seek to negotiate on neutral territory, this is where they meet. Nearly everything is for sale here: illegal weapons, ships customized for pirating, and even slaves.`
	spaceport `You have heard enough about this port's reputation that you are not surprised to see the slave markets, heavily guarded in case any visitors happen to find themselves in possession of a conscience. Nor are you shocked by the shady establishments catering to all manner of prurient interests. This is, after all, a pirate port, and everything is for sale here.`
	spaceport `	Everything, in fact, including the very bizarre. At the end of one dark alley you see a shop called "Mike's Mustelids," with weasels and ferrets in cages in the window. Beside them, a fully-grown wolverine glares at you from behind the bars of a large and sturdy cage.`
	shipyard "Southern Pirates"
	shipyard "Northern Pirates"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Delta V Basics"
	outfitter "Kraz Basics"
	outfitter "Syndicate Basics"
	outfitter "Pirate Outfits"
	bribe 0.05
	security 0
	tribute 1800
		threshold 3500
		fleet "Large Northern Pirates" 13

planet Greenwater
	attributes hai
	landscape land/myrabella2
	description `Greenwater is one of the few worlds in Hai space that is home to a sizable human population. The temperature on most of the planet's surface is too warm for the Hai, but tolerable for human beings. Close to the equator are scattered human settlements for farming or fishing, which trade with the Hai cities closer to the poles for technology and equipment.`
	spaceport `In this bustling spaceport, deeply tanned human merchants are busy haggling with the Hai natives over the price of loads of fish and produce. The atmosphere is quite friendly and relaxed - even here, well into the planet's temperate zone, it is warm enough that everyone, Hai and human alike, moves at a languid pace.`
	shipyard "Hai Basics"
	outfitter "Hai Basics"

planet Hai-home
	attributes hai
	landscape land/valley2
	description `This is the home world of the Hai. Well over half the planet's surface is oceans. The land is mostly covered by sprawling cities, except for some mountain ranges too high or too snowy to build on. Despite its population of nearly eight billion, Hai-home is relatively free of pollution or overcrowding.`
	spaceport `The spaceport in the capital city of Haimat is massive, with towers well over a kilometer high and hangars large enough to park an entire fleet of capital ships in. Although the port is bustling, with ships taking off and landing almost every minute, nearly three quarters of the landing pads and hangars are empty, and whole sections of the spaceport appear to be unused. Clearly, this port was designed to handle far more traffic than this.`
	shipyard "Hai Advanced"
	outfitter "Hai Advanced"
	"required reputation" 10

planet Harmony
	attributes south farming religious frontier
	landscape land/mountain4
	description `The first settlers who came to Harmony were an Amish community seeking a place where they could live a quiet life and do work with their own hands instead of relying on machines and computers. Their community grew to millions of people, who now live side by side with other, more modern settlers. There are still regions of the planet where motorized vehicles are prohibited, but in other places trucks and horse-drawn buggies share the same roads.`
	spaceport `The spaceport is on the outskirts of one of the larger cities, with a few medium-sized skyscrapers and many tall smokestacks for factories and oil refineries. The starship hangars here are shaped like oversized barns, and close to the hangars, grain is stored in silos. The spaceport police are on horseback.`
	spaceport `	Inside the building at the center of the port is a large cafeteria, with food of the simple "meat and potatoes" variety. You notice a few children and teenagers in rough, homemade clothing staring out the windows at the ships taking off and landing.`
	security 0

planet Haven
	attributes pirate mining
	landscape land/dune1
	description `Haven was founded by a highly successful "privateers" nearly two centuries ago. Since then, as rival bands of pirates have fought over it, it has changed hands fourteen times, but has never been successfully invaded by the Republic. Numerous small manufacturing shops sell outfits that cannot be bought legally, and there is even a small shipyard where customized ships are sold.`
	description `	Much of the planet is desert, but with enough moisture to grow enough crops to feed the entire population. Strip mining has turned other parts of the planet into barren wastelands, and has polluted many of the rivers.`
	spaceport `The spaceport is old and dingy, with piles of litter in the gutters and graffiti on many of the alley walls. Many of the shops are closed, the windows boarded over or covered with yellowing paper. This is an independent world, and a relatively stable settlement, but the effects of its separation from the rest of the galaxy are evident. A few young people carrying large backpacks eye you with interest, perhaps trying to gauge their chances of getting you to give them a cheap lift off-planet.`
	shipyard "Northern Pirates"
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	bribe 0.03
	security 0
	tribute 700
		threshold 3000
		fleet "Small Northern Pirates" 21

planet Haze
	attributes deep factory
	landscape land/mfield2
	description `Haze is a manufacturing world, covered in sprawling cities. It is a relatively prosperous planet, but so far the inhabitants have chosen to spend more of their terraforming budget on climate control than on pollution reduction.`
	description `	Very few regions of this planet remain untouched by human hands, but a few of the particularly mountainous or marshy areas have been set aside as nature preserves. More than half of the indigenous life forms have gone extinct since human settlement began here four centuries ago.`
	spaceport `The spaceport is constructed purely for efficiency and functionality. It is a long building, stretching in a straight line across more than a mile. Through the center, on tracks elevated at various levels, run monorail trams for carrying passengers and cargo. Along the sides of the building are docking bays alternating with storage rooms. The wide corridors are packed both with people and with robotic freight carts.`
	spaceport `	As the planet's economy grows and the spaceport becomes too cramped, the port authority simply clears more land and extends the building, the tramways, and the docks out farther along the same line.`
	shipyard "Lionheart Basics"
	outfitter "Basic Outfits"
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	security 0.6
	tribute 2600
		threshold 5500
		fleet "Large Deep" 26

planet Heartland
	attributes "dirt belt" farming
	landscape land/city2
	description `Heartland is a pleasant world, with a geography mostly consisting of low hills, plains, and oceans. The farms here produce bountiful crops, and as a result it has drawn tens of millions of settlers. Many of them now work in factories or assembly lines, in which most of the farm equipment used here and in the surrounding systems is built. Tractors from Heartland are trusted to be well-built and sturdy, and easy to repair; some are still in use that were built over a century ago.`
	spaceport `The spaceport is a cluster of low buildings. At the center of the port is a special, taller building with glass walls on all sides. It houses the tractor showroom. The farmers visiting the showroom look about as excited as you do when touring a large and well-appointed shipyard. There are tractors with rubber wheels, spiked wheels, and tracks; with plows, combines, balers, and chaser bins; tractors barely big enough to sit on and tractors the size of a small freighter. It's somewhat overwhelming.`
	outfitter "Basic Outfits"
	outfitter "Ammo South"
	security 0.2
	tribute 900
		threshold 3500
		fleet "Large Republic" 4

planet Heartvalley
	attributes hai
	landscape land/fog0
	description `An extreme amount of tectonic activity in its distant past has left Heartvalley with mountain ranges five to ten kilometers high in some places. Most of the Hai settlements here are in the valleys closer to sea level, where the air is dense enough for them to breathe comfortably. The tectonic activity has left many ancient sea-beds exposed, providing access to bountiful supplies of oil. To the Hai, oil is too precious a resource to be used for fuel; instead they process it into plastic and use the byproducts in other chemical processes.`
	spaceport `The spaceport is built halfway up the slope of one of the most heavily settled valleys. Farther down the valley, the tallest buildings of the city seem tiny compared to the mountains that surround them. On the outskirts of the city sit strange engines the size of a spacecraft, with pipes snaking out from them in all directions and sinking deep into the ground.`
	shipyard "Hai Basics"
	outfitter "Hai Basics"

planet Helheim
	attributes deep mining volcanic
	landscape land/lava1
	description `Helheim is not a pleasant place. Much of the surface is volcanic, pockmarked with crates and steam vents leading deep into the planet's crust. The air is slightly caustic, but breathable. However, it is also a world rich in easily accessible deposits of nickel, aluminum, and magnesium. The mining industry here has been booming for centuries, and in all of the Deep it is the one world where work is never hard to find - if you are willing to face the health risks and the lack of green and growing things.`
	spaceport `The spaceport is also the main city in Helheim, and it is built around a series of glass domes of all different sizes. Each dome is a greenhouse housing a different sort of plant life, and in some cases animals as well: hermetically sealed parks, protected from the caustic air outside, where the locals can come when their hunger to be among living things becomes unbearable. The docking bays each have an airlock to protect the atmosphere inside the city.`
	bribe 0.05
	security 0.6
	tribute 700
		threshold 3000
		fleet "Small Deep" 15

planet Hephaestus
	attributes core factory urban
	landscape land/city0
	description `Hephaestus is home to Syndicated Systems, which manufactures parts used in shipyards throughout human space. Although not always the highest quality or most technologically advanced, ship outfits produced by the Syndicate are quite affordable and sufficient for any ordinary pilot's needs. The executives of many other companies have been known to make a pilgrimage of sorts to this planet, to witness firsthand how the Syndicate has made their production lines here so efficient and dependable.`
	description `	Nearly all the inhabitants of Hephaestus live in a single metropolitan area that has spread to cover almost an eighth of the total land mass. As with many Syndicate worlds, pollution is a growing problem that they are working hard to address.`
	spaceport `The spaceport consists of a double row of hangars of all different sizes, with shops and warehouse space in between. In many of the hangars you pass, mechanics are busy installing new parts or making repairs to old ones. The flash of arc welders and the squeal of bolt drivers and rivet guns is everywhere. Above the hangars is a tier of supply rooms with all different sorts of ship outfits on display, rows and rows of gleaming, identical parts. Robotic gantries swing overhead at frightening speeds, stocking and fetching parts. It serves as both a functional storage space and a massive advertisement for Syndicated equipment.`
	shipyard "Basic Ships"
	shipyard "Megaparsec Basics"
	shipyard "Syndicate Basics"
	shipyard "Syndicate Advanced"
	outfitter "Common Outfits"
	outfitter "Lovelace Basics"
	outfitter "Syndicate Advanced"
	outfitter "Ammo North"
	bribe 0.1
	security 0.7
	tribute 3400
		threshold 6500
		fleet "Large Syndicate" 20

planet Hermes
	attributes paradise research medical
	landscape land/myrabella3
	description `No one is permitted to settle on Hermes without a government permit. It is a sparsely populated world, mostly used for medical research and development - including some research that, if the rumors are true, are carried out here in isolation so that if something goes wrong, entire districts can be quarantined or even "sterilized" by orbital bombardment.`
	description `	The landscape is nondescript, mostly rolling plains and forests. The oceans are relatively small, and as a result it is a somewhat dry planet.`
	spaceport `The spaceport is far removed from any of this world's cities. It consists of a single, ring-shaped building; the docking bays open onto the central atrium, which visiting ships fly through to reach them. Industrial strength ultraviolet lasers are mounted on turrets throughout the atrium, and fire automatically at entering and departing ships to sterilize them. Once you land, the docking bay is hermetically sealed. Based on the precautions they are taking, you find yourself wanting to spend as little time as possible breathing the air here.`
	outfitter "Ammo North"
	outfitter "Lovelace Advanced"
	"required reputation" 10
	bribe 0.1
	security 0.9
	tribute 1400
		threshold 3500
		fleet "Large Republic" 6

planet Hestia
	attributes paradise rich
	landscape land/sky5
	description `In the distant past, Hestia was a nearly lifeless ice world. It is now a sub-tropical paradise, one of the great victories from the heyday of planetary engineering back when the galactic economy had more money to spare for terraforming. Today it is mostly a retirement community for those who can afford it, although most of the population consists of young service workers in rented housing who take care of the retirees. On Hestia, the poor live in cities; the rich live in country estates. Aside from the urban centers, most of this world is covered in rolling green hills and oceans.`
	spaceport `Hestia has two separate spaceports. The port where rich residents and their visitors arrive and depart is private, owned by a local company. Here in the public spaceport, no attempt has been made at impressive architecture: everything is spare and utilitarian, with floors of bare cement. There are a few trucks and forklifts carrying cargo, but the streets that connect the landing pads are mostly full of people on foot, walking toward the customs building.`
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Lovelace Basics"
	bribe 0.04
	security 0.5
	tribute 4900
		threshold 8500
		fleet "Large Republic" 18

planet Hippocrates
	attributes core research frontier
	landscape land/water6
	description `Hippocrates is a sparsely settled world, home mostly to scientific research outposts. The environment here, orbiting so close to a red dwarf star, is very different from most other settled planets. The scientists estimate this star system to be over ten billion years old, enough that life here has had much more time to develop and evolve than on any planet orbiting a brighter, more short-lived star.`
	spaceport `The spaceport is a single building, and half the landing pads are just packed dirt. This port was not designed for large volumes of cargo or of visitors. Within the building is a sun-lit atrium, with separate storefronts for the commodity exchange, the job center, and the bank. The only place you can see where you might be able to get something to eat is a bar, advertised by a sign showing an Erlenmeyer flask with a folding paper umbrella hung over the rim.`
	outfitter "Ammo North"
	security 0.1
	tribute 800
		threshold 2500
		fleet "Small Syndicate" 9

planet Hope
	attributes uninhabited
	landscape land/snow9
	description `In the year 2994, Hope was a somewhat cold but otherwise hospitable planet, home to a burgeoning population of almost two million people. But that year, a supervolcano eruption ejected so much dust into the upper atmosphere that a new ice age set in and the planet became unlivable. As the temperatures steadily dropped, nearly half the Republic Navy was mobilized to evacuate settlers from Hope and transport them to nearby colonies. The evacuation effort took six months.`
	description `	The abandoned villages and towns are now buried deep beneath the snow, and occasional treasure hunters come here to explore them and find items of value that were left behind.`
	"required reputation" -1000

planet Hopper
	attributes "dirt belt" mining
	landscape land/myrabella1
	description `Hopper is a temperate world of oceans, mountains, and plains, but with unfortunately high levels of sulfuric acid in its atmosphere. Metal and stone that are exposed to the atmosphere corrode quickly, requiring frequent maintenance. As a result, Hopper has only a few small settlements on it, and most of the industry is focused on underground mining. The oceans are populated only by a few indigenous life forms that have adapted to their high acidity; earth fish could not be introduced successfully here.`
	spaceport `The spaceport consists mostly of a cluster of steel-framed warehouses with tin roofs, surrounded by concrete slabs for ships to land on. Scattered among the warehouses are a few smaller wooden buildings, housing a pub, a restaurant, and a small inn. Some of the warehouses are relatively new, with metal that still gleams; others are covered in rust, and a few stand in ruins, with large holes worn through their roofs and rusted girders poking through like dead trees.`
	outfitter "Ammo South"
	security 0.05
	tribute 300
		threshold 2000
		fleet "Large Militia" 5

planet "Huginn Station"
	attributes deep station
	landscape land/station2
	description `Huginn and Muninn stations, together, are the gateway to the Deep, the region of space north of here. The Deep was the first large region of space to have a democratic government, predating the Republic by nearly two centuries.`
	description `	Huginn Station is a prison station where convicted pirates must work at harvesting and refining deuterium to atone for their crimes against humanity. There are no services available for you here and the security guards, surprised by your visit and wondering at your motives, watch you closely.`
	"required reputation" 20
	bribe 0.1
	security 0.9
	tribute 1800
		threshold 5500
		fleet "Large Deep" 18

planet Humanika
	attributes south farming
	landscape land/beach2
	description `The gravity is too strong on this planet for the Quarg to inhabit it, so they have welcomed human settlers instead. Many people who want freedom from the dangers of human space and the endless instability of human government have settled here. Although the regions near the equator are far too warm to be comfortable, the climate closer to the poles is almost ideal; the only reason Humanika is not as densely populated as some of the worlds farther to the galactic north is the distrust with which most humans view the Quarg.`
	spaceport `The spaceport is a towering steel structure, built by the Quarg, with docks for their pilot-less cargo drones in addition to the platforms for human ships. The hallways inside have disconcerting proportions, somewhat narrow but with very tall ceilings. In addition to the human inhabitants, there are a few tall, almost fragile-looking robots with digitigrade limbs and narrow torsos patterned after the anatomy of a Quarg. Most of the robots stand still in the corners, like statues, but a few are moving around and interacting with people, apparently as remote control proxies for Quargs in orbit. It is a clear reminder of who owns this planet.`
	outfitter "Ammo South"
	bribe 0.05
	security 0.9
	tribute 1000
		threshold 8000
		fleet Quarg 2

planet "Hydra Station"
	attributes "dirt belt" station
	landscape land/space4
	description `This station is so run down that most of the workers carry oxygen masks in case a meteorite punctures the hull, and a few of them are even dressed in full space suits. The deuterium refinery here is barely operating, the number of workers is minimal, and nearly half of them seem to be busy just welding patches onto the hull to hold the station together. At the moment there are no repair or refueling services available here.`
	security 0.3
	tribute 100
		threshold 3500
		fleet "Small Militia" 8

planet Icefall
	attributes core farming oil frontier
	landscape land/dmottl3
	description `Icefall is far from its sun, but with an axial tilt of roughly 38 degrees. This means that the climate is cold, but the year is also long, and each hemisphere has a short summer - barely enough to fit a terrestrial growing season. There are only a few major towns, and no major metropolitan centers. Most of the inhabitants make a living as farmers, although near the equator there is also some oil drilling industry. Icefall's oceans are filled with constantly shifting pack ice and icebergs, making them nearly unnavigable.`
	description `	The most distinctive feature of the local ecology is the vast flocks of gooselike migratory birds, which raise two broods a year: one in each hemisphere's summer. The farm workers migrate in similar fashion, and many landowners have farms in both hemispheres.`
	spaceport `The spaceport is located near the equator, in this world's industrial zone. Along the horizon are fields of pumpjacks and oil derricks. The port consists of rows of hangars, plus two large square towers that house the marketplace and storage space for cargo. A constant howling wind sweeps in between the buildings, but thankfully they are well constructed out of sturdy cement.`
	security 0.2
	tribute 700
		threshold 3000
		fleet "Small Syndicate" 8

planet Icelake
	attributes hai
	landscape land/sky4
	description `Icelake is the second most populous Hai planet. Since its oil and natural gas reserves have long since been depleted, the large cities and factories here rely heavily on geothermal and wind energy. One fortunate side effect of that is that the air here is almost as pristine as on a non-industrial world.	`
	spaceport `The largest hangars in the spaceport are build of metal beams more than a meter wide, with thick glass panels between them to let in the sunlight. Even the smaller and newer warehouses on the outskirts of the port seem as solid and permanent as the mountains themselves. Thousands of Hai are walking back and forth between the buildings, and many of them regard you with curiosity; there are very few human visitors here.`
	shipyard "Hai Intermediate"
	outfitter "Hai Advanced"

planet Ingot
	attributes "dirt belt" volcanic mining moon
	landscape land/mountain8
	description `Ingot is a volcanic moon, totally unsuitable for life but rich in metal. The miners who work here must spend all their time inside pressurized buildings. Because Ingot has almost no atmosphere to slow them down, meteorites are a constant danger to the colonists. The shells of the buildings have multiple layers, designed to be self-sealing in any but the largest of impacts. Most of the mining is done remotely by robotic vehicles, but someone still needs to be present to control them and to make repairs when something goes wrong.`
	spaceport `In this spaceport, ships dock inside a hangar whose ceiling protects them from meteorite impacts. The hangar is not pressurized, so there are also landing tubes that connect to each of the visiting ships. Many of the people inside are carrying emergency oxygen masks in case a sudden impact ruptures the building.`
	spaceport `	In addition to being the spaceport, this complex is also the repair and control center for the mining robots. There are a handful of buildings elsewhere on Ingot, but not many. You cannot imagine spending so much time with so little space or change of scenery.`
	outfitter "Basic Outfits"
	security 0.1
	tribute 200
		threshold 1500
		fleet "Small Militia" 15

planet "Kort Kehai"
	attributes wanderer
	landscape land/lava6
	description `This planet has a temperate climate, yet its surface is nearly lifeless, perhaps due in part to the high concentration of radioactive isotopes in the soil. The only plant growing on most of the land is a hardy bioengineered moss designed by the Wanderers to accumulate heavy metals and other toxins in its root system. These plants are then periodically harvested by flocks of unpiloted robots and buried in deep pits near the planet's poles.`
	spaceport `This is the only Wanderer spaceport on the entire planet, with a population of no more than a few hundred Wanderers, most of them engineers and robot technicians. At the center of the port is a glass dome nearly a hundred meters tall, enclosing a garden with cliffs, streams, and towering trees, where the Wanderers can stretch their wings and relax in a green and growing environment without being exposed to the outside air.`
	spaceport `	The hallway that loops around the outside of the garden is decorated with an incredibly detailed mural. At one end the mural depicts a barren and blasted landscape, which gradually transitions along the length of the hallway to a green and growing world. The mural must be a reminder to the workers of what they are striving to accomplish here.`
	"required reputation" 2
	bribe 0

planet "Kort Vek'kri"
	attributes wanderer
	landscape land/mountain2
	description `This world is nearly unpopulated, with very little animal life and strange, twisted plants with odd coloration. In small patches of land, the native vegetation gives way to green forests and fields, which were probably planted there by the Wanderers. In some of the larger forests, birds and insects have begun to flourish.`
	spaceport `This small spaceport is unmistakably a research station, and the Wanderers walking or flying from one building to another have a self-absorbed attitude not unlike what you would expect from human scientists. Around the outskirts of the port village are pens that hold a staggering variety of animals, mostly ruminants and other herbivores, and the work of the scientists seems to revolve around convincing these animals to eat the local flora.`
	"required reputation" 2
	bribe 0

planet "Kraken Station"
	attributes "near earth" station
	landscape land/station0
	description `Kraken Station is seven centuries old; it was the first space station built outside of the Sol system. The station has been modified and repaired so often since that time that in all likelihood not a single deck panel or bulkhead that was part of the original station remains. Four centuries ago it was nearly destroyed by an asteroid impact, but other than that it has been a working deuterium refinery for its entire lifetime.`
	spaceport `The main ring the station consists of three different levels, with living quarters, repair shops, a few small cafeterias, and even a barber. The lower levels also house some of the refinery equipment, but much of the harvesting is done automatically by robotic drones. For a station that is so old, everything feels surprisingly sturdy; the bolts and beams that make up the station are much thicker than they probably need to be.`
	security 0.3
	tribute 500
		threshold 3500
		fleet "Small Syndicate" 7

planet Lagrange
	attributes quarg tourism
	landscape land/station2
	description `The Quarg built this station centuries ago, before they began construction on the ringworld. From the dark side of the station, the ring is visible as a thin bright filament stretching out to either side of the system's sun. The ring itself is closed to human visitors, but tour shuttles depart from here on a regular basis, giving human tourists a closer view of this engineering feat that is so far beyond anything human beings have ever attempted to build.`
	spaceport `In the docking section are flexible, oddly organic-looking tubes that snaked out to connect to your ship as it approached. Walking through the tube and into the station was a somewhat disconcerting experience. Inside, crowds of human tourists gawk at the tall, thin Quargs, who for the most part seem unfazed by the attention. The station is perfectly clean; every surface shines.`
	bribe 0
	security 0.9

planet "Leviathan Station"
	attributes deep station
	landscape land/space2
	description `Leviathan station is the Deep's most productive deuterium harvesting station. Built nearly four hundred years ago, the station was one of the first to fuel the massive cargo caravans sent out from the Deep back when this was one of the only regions of the galaxy with a prosperous economy and a democratic government. Today it remains under government control, because the citizens of the Deep are wary of any private corporation controlling the industry that makes space travel possible.`
	spaceport `This is a refinery, not a tourist destination. You were allowed to dock here, and the massive cafeteria used by the local workers is available to you if you want to eat, but beyond that no one seems particularly interested in entertaining you or interacting with you.`
	spaceport `	On the other hand, you get some small satisfaction from knowing that you refueled your ship with deuterium that just yesterday was most likely still floating around in the upper cloud banks of the gas giant below.`
	"required reputation" 10
	bribe 0.08
	security 0.9
	tribute 1200
		threshold 3500
		fleet "Small Deep" 27

planet Lichen
	attributes south farming frontier
	landscape land/fields3
	description `Lichen is a rainy world of marshes, fields, and streams. More than half the rice consumed in this administrative district is grown on Lichen, because of its near-optimal climate. However, because of the constant rain and overcast weather, few people aside from farmers have settled here.`
	description `	Planetary government, or indeed any government above the village level, is virtually nonexistent. Most farms are small and family-owned, negotiating sales directly with off-world corporations who then arrange for transportation of the produce.`
	spaceport `The spaceport is built on a small mountain, one of the rare places where enough bedrock rises above the soil to provide a firm foundation for large buildings and a flood-free location. The warehouses and market are built of concrete, but the smaller buildings on the outskirts of the port are wood framed. Moss is growing everywhere, and in places the wood is stippled with mold. But the people are friendly enough, unhurried and peaceful.`
	spaceport `	A noodle soup restaurant near the center of the port town seems to be the gathering place of choice. Whatever they're cooking inside, it smells delicious.`
	outfitter "Ammo South"
	security 0.05
	tribute 500
		threshold 3000
		fleet "Large Militia" 8

planet Lodestone
	attributes core volcanic mining
	landscape land/lava5
	description `Lodestone is a young, volcanically active world. The atmosphere is often filled with choking dust or sulfur dioxide, and new eruptions can occur with hardly any warning. Building any sort of structure here is an exercise in futility.`
	description `	The only reason Lodestone is inhabited is because of the planet's unusually rich reserves of heavy metals and other rare minerals.`
	spaceport `This port is known as "Fourth Port." The previous three ports are partly or completely buried under lava flows. The present port is built on a raised platform a hundred meters above the ground. The steel stilts supporting the platform are intended to keep the port from being buried by any encroaching lava flow. However, given that some explosive eruptions here have been known to launch lava nearly a kilometer into the air, sooner or later Fourth Port will need to be replaced by a fifth.`
	security 0.05
	tribute 500
		threshold 3000
		fleet "Small Syndicate" 6

planet Longjump
	attributes rim tourism factory
	landscape land/city9
	description `Longjump is a mostly industrial world, with lower than normal gravity that makes it relatively easy to operate and transport heavy equipment. Hang-gliding is also a popular sport here, although for safety reasons it is prohibited anywhere near the spaceport.`
	spaceport `You can recognize the natives immediately because they are almost all taller than you, a result of growing up in a low-gravity environment. The spaceport consists of four large towers, connected by bridges, with openings for hangars in the sides. The upper stories are for landing ships; business takes place down below, at street level.`
	outfitter "Basic Outfits"
	outfitter "Delta V Basics"
	outfitter "Ammo South"
	security 0.1
	tribute 600
		threshold 3000
		fleet "Large Militia" 9

planet Luna
	attributes "near earth" tourism factory moon
	landscape land/earthrise
	description `In the early days of space travel, back when engines were still so inefficient that escaping from a planet's gravity was costly and difficult, an enormous shipyard was built on the Moon where asteroids, harvested from the asteroid belt, were mined for raw materials for ships.`
	description `	The facility is still in operation, although it is now overshadowed by the far more advanced shipbuilding centers like Geminus in the Castor system.`
	spaceport `The spaceport is rudimentary, and the main pressurized dome of the facility is probably at least half a millennium old. So many metal foil patches have been cemented to its outer wall to stop slow air leaks that in places they entirely cover the surface. Everything is so ancient and ramshackle that it feels almost like you have stepped back in time to the early days of human space flight. Perhaps that's what the tourists come here to experience.`
	shipyard "Basic Ships"
	shipyard "Navy Basics"
	shipyard "Betelgeuse Basics"
	shipyard "Syndicate Basics"
	outfitter "Common Outfits"
	outfitter "Lovelace Basics"
	outfitter "Syndicate Basics"
	outfitter "Ammo North"
	bribe 0.05
	security 0.2
	tribute 2500
		threshold 7500
		fleet "Large Republic" 10

planet Maelstrom
	attributes north mining frontier
	landscape land/mountain6
	description `Maelstrom is a stormy, geologically young world with towering mountains and frequent earthquakes. Most of the large cities are near the center of the planet's main continent, where the iron beds from an ancient ocean are exposed. Maelstrom is one of the chief exporters of iron, copper, gold, titanium, and other metals to Ada, where Lovelace Labs and the associated industries have a continuous need for raw materials.`
	description `	Extreme rock climbing is a hugely popular sport among the mining workers here, who have a tendency to be young, male, and reckless. The mountains are dramatic enough to even attract off-world climbers as tourists, though more than once a favorite climbing face has been sloughed off its mountain in an earthquake.`
	spaceport `The spaceport is a single massive complex of buildings, with hangars large enough for even a dreadnought or a carrier. A railroad runs through several of the nearby mining towns and straight into the spaceport building itself, allowing ore and processed metal to be loaded directly from the mine cars into the waiting freighters.`
	outfitter "Lovelace Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	security 0.5
	tribute 2700
		threshold 5500
		fleet "Large Republic" 11

planet Mainsail
	attributes paradise rich
	landscape land/beach4
	description `Mainsail is a water world: although there are some settlements on dry land, the largest cities are floating, artificial islands, which travel between hemispheres over the course of the year pursuing the most ideal weather. Other, smaller islands are privately owned by single families or corporations. Mainsail is a prohibitively expensive place to live.`
	description `	Centuries ago Mainsail was home to pirates of the old-fashioned variety, fleets of motor boats or even old-fashioned sailing vessels that would launch raids against the city-ships.`
	spaceport `The spaceport is on its own city-ship floating some distance away from the others, so that the locals need not deal with the noise and uncouth manners of spacefarers. Surrounding the port is a ring of docks where barges are moored; on platforms farther "inland," starships land. Few goods are produced here; most of the people rich enough to live on Mainsail are connected with interplanetary corporations whose physical business takes place elsewhere.`
	shipyard "Basic Ships"
	shipyard "Betelgeuse Basics"
	outfitter "Basic Outfits"
	outfitter "Lovelace Basics"
	outfitter "Ammo North"
	bribe 0.06
	security 0.5
	tribute 1600
		threshold 3500
		fleet "Small Republic" 57

planet Maker
	attributes core factory mining
	landscape land/bwerner3
	description `When families or young adults on Earth find themselves stifled by the crowded conditions on humanity's home world, Maker is where many of them end up. The Syndicate offers free transportation and housing in exchange for anyone willing to sign a five years contract to the mines or factories on Maker. The living conditions are often unpleasant, with young men and women packed into dormitories, and with those who are most in need of income taking dangerous jobs in the mines. Five or ten years of work will earn you enough to set up a homestead on any of the frontier worlds, and to many, those years are worth it.`
	spaceport `The spaceport on Maker is enormous, but laid out very efficiently. In one sector, a steady stream of passengers, most of them young and dressed somewhat shabbily, are disembarking. They are funneled straight to a labor and immigration center, from which they will be assigned to different factories. Meanwhile, a smaller stream of older, tired-looking but better dressed workers flows in the other direction; people who have finished their terms of service and are boarding ships for other worlds.`
	spaceport `	In the commercial sector of the port, robotic cargo trucks rumble through the streets at frightening speeds, while pedestrians walk from building to building along skyways several stories up.`
	outfitter "Basic Outfits"
	outfitter "Syndicate Basics"
	security 0.4
	tribute 1700
		threshold 4500
		fleet "Large Syndicate" 10

planet Makerplace
	attributes hai
	landscape land/lava0
	description `Makerplace has an unusual degree of volcanic activity due to high concentrations of radioactive elements in the planet's mantle. Although it is warm by Hai standards, the abundance of geothermal energy, combined with plentiful solar energy and wind power, has made it an ideal world for manufacturing. Several cities in the temperate regions have populations of over a hundred million Hai, and the factories surrounding the cities spread out for dozens of kilometers in all directions. Near the equator, much of the land is desert or volcanic wasteland.`
	spaceport `A fair number of the Hai walking through this spaceport are wearing no clothing at all, perhaps as a response to the warm temperatures. Given that they seem to attract no notice or disapproval by doing so, it appears that this is perfectly normal behavior. Others appear to have trimmed their fur shorter than normal as an alternative way to deal with the heat.`
	shipyard "Hai Intermediate"
	outfitter "Hai Advanced"

planet Mani
	attributes deep moon
	landscape land/nasa6
	description `Mani is a small moon, with an atmosphere thick enough to keep your blood from boiling off but too thin to breathe without assistance. It is used only as a cargo depot and a spot for refueling and repairs. The native plant life mostly consists of pale-colored lichens and a few species of grass. The only animals are insects.`
	spaceport `The spaceport is shaped like a wheel with no rim: a series of spokes jutting out from a central hub, where each spoke is a docking tunnel that can connect to any ship that lands beside it. Inside are about a dozen people and a couple hundred robots. The people and robots alike seem uninterested in any interactions with you. It is a strange sort of aloofness that you have heard is common to all the worlds in the Deep.`
	outfitter "Ammo North"
	security 0.6
	tribute 500
		threshold 3000
		fleet "Small Deep" 11

planet Mars
	attributes "near earth" tourism farming
	landscape land/desert0
	description `Mars was humanity's first attempt at terraforming. Although it remains a dry, cold desert, the air is now breathable without an oxygen tank, and there are sections of the planet where a fair number of plants can grow. Because far more hospitable planets are available to those with enough money to pay for interstellar travel, the farms and ranches of Mars are run mostly by poorer Earth families who want to escape the pollution and congestion, along with some young adults who do farm work to help finance their once-in-a-lifetime opportunity to stand on another world.`
	spaceport `The spaceport on Mars is situated next to the northern Polar Basin, one of the few places where, post-terraforming, a natural lake exists. Here, far more trees grow than elsewhere on the planet, and in the few warm months when the lake is not frozen, Mars almost looks like a friendly place.`
	security 0.2
	tribute 1800
		threshold 4500
		fleet "Small Republic" 64

planet Martini
	attributes paradise rich
	landscape land/myrabella4
	description `Martini is a world of exotic beaches and perfect weather. The Republic's central bank and the galactic stock exchange are headquartered here, and so much money flows through this world's economy every day that the cost of utterly controlling its weather and climate is only a drop in the bucket. Not surprisingly, real estate prices here are astronomical; a small condo in one of Martini's main cities costs more than a capital starship.`
	spaceport `The spaceport is a set of four skyscrapers joined by bridges and platforms at various levels. Hangars are built directly into the towers themselves, with deflector shield generators set up to ensure that ships do not crash, intentionally or otherwise, while approaching the towers to dock. Inside, all the floors and walls are gleaming granite, with teams of workers constantly polishing everything to ensure that not even so much as a fingerprint smudge is visible.`
	bribe 0.1
	security 0.5
	tribute 5600
		threshold 8500
		fleet "Large Republic" 22

planet Memory
	attributes deep research factory medical
	landscape land/badlands1
	description `Memory is a dry world, but with enough local plants to maintain a breathable atmosphere. Some of the indigenous forms of cactus-like, drought-resistant plants grow dozens of meters high. Most of the animals that have evolved here are nocturnal.`
	description `	This planet was first settled only a few centuries ago, and the population is still relatively low, but they have developed a diverse set of industries including manufacturing and medical research.`
	spaceport `The local government has not yet seen the need to set aside funds to replace the spaceport built by the original settlers: mostly just a collection of poured concrete pads where larger ships  can land without sinking into the sand of the desert. They have added some large hangars for richer clients and Navy ships, however, and over the years more and more buildings have sprung up along the periphery of the landing field.`
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	security 0.8
	tribute 700
		threshold 4000
		fleet "Small Deep" 16

planet Mere
	attributes rim fishing
	landscape land/sea7
	description `Mere is a world almost entirely covered by oceans. The locals live most of their lives on enormous ships, almost like floating cities, which travel around collecting fish and seaweed for food or harvesting pearls from the shallows to be sold off-world. The city-ships must do their best to avoid certain latitudes where hurricanes are most common, and even so storms are a continuous threat to anyone who lives here. Weather conditions are tracked constantly by a network of satellites.`
	spaceport `The spaceport is on the largest island on the planet. The marketplace is a large, open plaza down by the docks, where the captains of whichever city-ships are moored here at the moment can sell their goods directly to customers. Behind the plaza are large warehouses. If a storm approaches, the goods can quickly be moved inside, while the ships launch out into the deep sea where they have a better change of weathering the storm without being smashed against the rocks.`
	spaceport `	The entire port is filled with the almost overpowering smell of fish. You have heard that this is the best place in the galaxy for good, cheap sushi, but the smell is doing nothing for your appetite.`
	security 0.1
	tribute 900
		threshold 3000
		fleet "Large Militia" 14

planet Midgard
	attributes deep urban factory mining
	landscape land/city5
	description `Midgard is a world with as much geographic diversity as Earth itself: mountains, tundra, desert, oceans, marshes, plains. It was the second world in the Deep to be settled, seven centuries ago. It is now home to dozens of major metropolitan areas and a population of over four billion. Although a select few live outside the cities and work in farming or ranching, the vast majority of people here have jobs in manufacturing.`
	description `	Food, fashion, and entertainment here all strike you as out of pace with broader galactic culture. The deep independent history of the planet makes it less likely to simply follow the latest Earth trends as the more recent colonies do.`
	spaceport `The spaceport is located in the center of the city of New Reykjavik, a bustling metropolis which is also Midgard's center of government. The port was built five hundred years ago, and its architecture is much more conservative than other ports in the Deep: instead of domes and rounded, wavy surfaces, it is a collection of tall, square granite towers, connected by bridges at various levels. Most of the hotels and restaurants are in a central tower, slightly higher than the others. There is no central marketplace; instead, you can just buy or sell cargo from a computer terminal and a robotic forklift will arrive at your docking bay to carry it.`
	shipyard "Basic Ships"
	shipyard "Lionheart Basics"
	shipyard "Lionheart Advanced"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Deep Sky Advanced"
	bribe 0.05
	security 0.8
	tribute 3000
		threshold 6000
		fleet "Large Deep" 30

planet Millrace
	attributes "near earth" factory urban
	landscape land/mfield1
	description `Millrace is an overpopulated world, full of factories and manufacturing plants. It is one of several planets in this region of space where people trying to escape from the crowded squalor and polluted cities of Earth come looking for work. Most of the goods manufactured here end up being used by the Syndicate for constructing starships or driving industry on other worlds.`
	description `	The Syndicate is a fair employer: living conditions here may be squalid, but most workers are earning a living wage and some are able to save up for a new life on a more pleasant planet. The Syndicate trusts there will never be a shortage of new immigrants to replace them.`
	spaceport `The spaceport is ugly. As the population of Millrace has grown, the spaceport has been expanded to support the increase immigration; you can recognize the different sections because in the newer ones, the bare cement walls are lighter and have accumulated less soot and grime. Most of the restaurants are of the greasy spoon variety.`
	outfitter "Basic Outfits"
	outfitter "Syndicate Basics"
	outfitter "Ammo North"
	security 0.2
	tribute 1400
		threshold 4000
		fleet "Large Syndicate" 8

planet Mirrorlake
	attributes hai moon
	landscape land/bwerner1
	description `The Hai homeworld is orbited by a moon that is large and dense enough to have been able to hold on to its own supply of surface water, and although the atmosphere is cold, much of that water is in liquid form due to the strong tides. In a few places, granite and basalt cliffs rise out of the water, and the Hai have built a few small settlements on the moon, as well.`
	spaceport `This spaceport appears to be a tourist destination. The architecture is different than on other Hai worlds, and much more primitive: stone and mortar instead of polished metal. However, all the buildings are in good repair: despite their ancient appearance, they must be maintained and rebuilt on a regular basis.`

planet Moonshake
	attributes core urban factory
	landscape land/city7
	description `Moonshake is a planet of overpopulated cities side by side with dense wilderness. A few centuries ago it became a local center of industrial production when the Syndicate began building factories here. Since then, immigrants looking for steady work have been pouring in, doubling the planet's population every few decades. It is now a regional center for the production of everything from textiles to molded plastic parts to reactor-grade plutonium.`
	description `	It is characteristic of the Syndicate that the wilderness is entirely ignored, both scientifically and agriculturally, until it is plowed under to make way for expanding industry. Nowhere else in the galaxy is the local fauna so plentiful and yet so poorly characterized.`
	spaceport `The smog is so thick here that you could barely see the landing pad until you were only half a kilometer above it. At street level, the smog is less evident, but the air leaves a faint metallic taste in your mouth. The spaceport, like the rest of this city, is overcrowded, with people walking along the narrow streets and trying to thread their way in between large cargo trucks loaded with crates. You see signs for restaurants of every variety imaginable, but most of them look dirty and dimly lit.`
	outfitter "Common Outfits"
	outfitter "Syndicate Basics"
	security 0.2
	tribute 1200
		threshold 3500
		fleet "Large Syndicate" 7

planet "Muninn Station"
	attributes deep station military
	landscape land/space7
	description `Muninn station, along with its brother station Huginn, serves as the gateway to the region of space known as the Deep. They both harvest and refine deuterium for use as rocket fuel, and in addition Muninn station is used as a military base for the local defense fleets.`
	spaceport `Most of the station is closed off to you, but you are told that if you want you may visit the large military mess hall, where hundreds of Navy members and local militia sit and eat or watch the news videos. You would normally expect a military mess hall to be a noisy, rowdy place, but this one is almost eerily silent, with a few quiet conversations going on in the corners but otherwise no noise except the video screens.`
	"required reputation" 10
	bribe 0.05
	security 0.8
	tribute 1100
		threshold 5500
		fleet "Small Deep" 25

planet Muspel
	attributes deep mining factory
	landscape land/canyon9
	description `Muspel is a hot world of deserts, canyons, and warm-water oceans. It is mostly a mining and manufacturing planet, and as a result there are few lifelong inhabitants; most of the people here are migrant workers who are just trying to save up enough money to settle down somewhere more hospitable.`
	description `	Some tourists also come here, to walk through the sandstone canyons where the wind and rain has carved the rock into tall pillars and spires. A few particularly beautiful canyons are protected against strip mining by local law.`
	spaceport `The spaceport here is rudimentary: a collection of concrete landing pads clustered around a single large building. The building is designed with layers of color and rounded spires that mimic the canyonlands. From a distance, it would be indistinguishable from the natural rock outcroppings if it were not for the glitter of sunlight off the windows. Inside, people move at a slower and calmer pace than you have seen elsewhere in the Deep.`
	bribe 0.03
	security 0.6
	tribute 600
		threshold 3000
		fleet "Small Deep" 14

planet Mutiny
	attributes pirate
	landscape land/sky9
	description `Centuries ago, Mutiny was used as a sort of prison world for a powerful band of pirates, a place where rivals could be marooned or held for ransom, rather than killing them outright. It is a cold, dark planet, and food is scarce, but over time several villages developed in the more hospitable regions. No longer prisoners, the inhabitants who remain do so because they prefer a simple life beyond the reach of any government, on a planet that will never be stolen from them because it carries nothing of value.`
	security 0

planet "New Argentina"
	attributes "dirt belt" farming
	landscape land/fields1
	description `New Argentina is a world that is ideal for ranching but suitable for little else. Ranchers live as individual families or small communities surrounded by hectares of grazing land for cattle. As a result, the population is still quite low here, and the locals live isolated lives, with most families living many kilometers away from the nearest school or hospital or even from their nearest neighbor.`
	description `	Cattle handlers here do their work on horseback, because they believe modern vehicles are more likely to spook the animals.`
	spaceport `The spaceport is on the outskirts of one of New Argentina's largest towns... which has a population of barely ten thousand people. Many of the dock workers are teenagers or barely past their teens, children of ranchers who are not drawn to the solitary sort of life that their parents enjoy. Aside from the church and the hospital, the largest building in town is "The Grange," a function hall with a sign out front advertising square dances and line dances three nights a week.`
	outfitter "Basic Outfits"
	outfitter "Ammo South"
	security 0.05
	tribute 1000
		threshold 3500
		fleet "Large Republic" 4

planet "New Austria"
	attributes "dirt belt" mining
	landscape land/valley9
	description `New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight. The few settlements that have been built here were developed for mining sapphires and rubies; the sapphires found in New Austria range from blue to yellow to black to clear in color, and are used both for industrial abrasives and for jewelry. For centuries the locals have been trying to find a deposit of diamonds, which would sell for much higher prices than sapphires, and local folklore revolves around the prosperity that would come to this world if diamonds were ever discovered.`
	spaceport `The spaceport is nothing but a couple of landing pads built on the outskirts of one of the larger mining villages, high up on a mountain ridge to allow easy access for starships. A few roads lead down from there to the village, where you can trade for local goods or get food from the miners' cafeteria. By the time you have walked to the center of the town, several people have already tried to sell you large "diamonds" that you strongly suspect are just clear sapphires.`
	security 0.05
	tribute 500
		threshold 3000
		fleet "Large Militia" 5

planet "New Boston"
	attributes "dirt belt" textiles farming
	landscape land/water2
	description `New Boston is a completely unremarkable world... except, of course, for the fact that you happen to have been born here. Most of the land is wet and marshy, and the coastal regions are prone to flooding. Some food crops are grown here, but most of the farmers instead plant flax and jute, which grow well in wet soil and are used to make linen and burlap cloth. The textile mills are hot and poorly ventilated, but they offer higher and more reliable income than farming.`
	spaceport `Some day New Boston may be a prosperous enough planet to afford a better spaceport, but not yet. Many of the concrete landing pads have sunk into the muddy soil over the years since they were poured, and are now tilted and uneven. The market where ship captains buy and sell cargo is a large tent rather than a permanent building, but it is sturdy enough to keep off the rain, and high enough for loads to be brought in and out by trucks and the occasional hovercraft. And, some enterprising local mechanics have set up not only a repair shop and outfitter, but also a shipyard with several small, refurbished ships for sale.`
	shipyard "Basic Ships"
	outfitter "Basic Outfits"
	outfitter "Ammo South"
	security 0.05
	tribute 300
		threshold 2500
		fleet "Small Militia" 23

planet "New Britain"
	attributes "dirt belt" farming factory urban
	landscape land/city6
	description `New Britain is one of the few worlds in the Dirt Belt region of the galaxy that is relatively prosperous and has a large population. Although the gravity here is slightly low, it is otherwise a nearly ideal Earth-like world, rich enough in natural resources that all the raw materials for the local industry can come from on-planet.`
	description `	Among the native life forms, the most striking are the many species of large and colorful birds, most of which have learned to give the cities and the spaceport a wide berth.`
	spaceport `The spaceport is a granite ziggurat, a step pyramid with landing pads and hangars on each level. On the top levels are the dining areas and meeting rooms for corporate visitors; the lower floors provide warehouse and storage space. Compared to the relatively traditional architecture of the city nearby, the spaceport looks out of place, even absurd. But to the locals, it is meant as a clear display to visitors that even though they are in a region of space known for poor and sparsely populated worlds, this particular world is far more developed.`
	shipyard "Basic Ships"
	shipyard "Tarazed Basics"
	outfitter "Common Outfits"
	outfitter "Ammo South"
	outfitter "Delta V Basics"
	outfitter "Kraz Basics"
	security 0.2
	tribute 1300
		threshold 4500
		fleet "Large Militia" 20

planet "New China"
	attributes "near earth" urban
	landscape land/city12
	description `In the very early days of hyperspace travel, most settlers chose to put down roots within a few jumps of Earth, because until more fuel depots were built, colonies farther out would seldom be visited by cargo ships. As a result, a lot of effort was put into terraforming and developing worlds that would have been passed over by most colonists today. New China is one such world, and it is now overpopulated, and poor enough that maintaining the terraforming equipment and climate requires almost a third of the planetary government's tax income.`
	spaceport `The "new port" here was built several centuries ago, when the grand but impractical spaceport built by the original settlers had deteriorated to the point where it was no longer usable. This port is much simpler by comparison: just a ring of landing pads of various sizes around a large central building with ten levels of warehouse space accessible by freight elevator.`
	spaceport `	There are always locals hanging around the port, some of them mere children, who are trying to find a cheap ride off-planet.`
	outfitter "Common Outfits"
	outfitter "Ammo South"
	outfitter "Delta V Basics"
	outfitter "Kraz Basics"
	security 0.1
	tribute 1400
		threshold 4000
		fleet "Small Republic" 50

planet "New Greenland"
	attributes "dirt belt" textiles
	landscape land/snow7
	description `New Greenland was first settled about six hundred years ago, at the peak of the "Turf Wars" era where most planets were controlled by powerful corporations and their struggles often turned into outright warfare with privately owned fleets and armies. The people who came to new Greenland were looking for a world so marginal and undesirable that they could live here in peace without being caught in the crossfire. The locals here grow food in greenhouses and specialize in making warm winter clothing, which is this planet's only export.`
	spaceport `The spaceport is near the equator, but it is still cold enough that there is always some snow on the ground. In addition to the outdoor landing pads a few hangars are available: an effort by the locals to make their world a little more appealing to merchants passing through the system. You have never seen as many people in fur coats as there are here; what might be considered a luxury in other parts of the galaxy is a necessity here, where the cheapest clothing material is the pelts of indigenous animals.`
	spaceport `	From the size of the claws hanging decoratively off some of the coats, you have to give a grudging respect to the hunters. High fashion is not an industry that usually involves risk of dismemberment.`
	security 0.05
	tribute 200
		threshold 2000
		fleet "Small Militia" 15

planet "New Holland"
	attributes "dirt belt" farming
	landscape land/water7
	description `Like its namesake on ancient Earth, New Holland is a world of oceans and low country. It is an old planet, its tectonic activity long since silenced, worn smooth by eons of weather. For those who live here, flooding is a constant threat, requiring a vast network of dikes and levees. But the floods also refresh the soil, making this one of the most fertile farming worlds in the region.`
	description `	As the population has boomed, and as the farms have been consolidated and become more mechanized, large cities have grown to house factories and workers.`
	spaceport `The spaceport is on the fringes of one of the factory towns. In the distance are row after row of identical brick buildings; in the opposite direction, a safe distance from the city, are the cooling towers of several nuclear power plants. The port itself is laid out for maximum efficiency in loading and unloading cargo regardless of the weather or time of day: a row of hangars, open at one side to ships coming in and departing, and on the other to a road carrying a steady stream of trucks.`
	outfitter "Basic Outfits"
	outfitter "Ammo South"
	outfitter "Delta V Basics"
	security 0.1
	tribute 700
		threshold 3000
		fleet "Large Militia" 11

planet "New Iceland"
	attributes "dirt belt" oil mining volcanic
	landscape land/valley0
	description `New Iceland is a perpetually hazy volcanic world, with a slightly caustic atmosphere but enough reserves of metal and petrochemicals to draw a large number of settlers. Some of those settlers also make a living as farmers, and a few well-developed factory towns produce goods for export to other worlds.`
	description `	Many of the inhabitants wear dust masks to avoid letting the particulate matter from the volcanos accumulate in their lungs.`
	spaceport `Almost as soon as you stepped off your ship, your eyes began to sting. You try to breathe as shallowly as possible.`
	spaceport `	This port consists of a single large hangar, only big enough for two or three bulk freighters, plus some overflow landing pads and old rusted storage sheds outside. There is a small cafeteria, offering you a choice between two kinds of soup, some pre-made sandwiches, or the hot meal of the day.`
	security 0.05
	tribute 300
		threshold 2000
		fleet "Small Militia" 24

planet "New India"
	attributes "dirt belt" farming textiles frontier
	landscape land/forest0
	description `New India was first settled less than a century ago, and the settlers are still struggling to establish themselves. It is a hospitable climate, but the amount of labor needed to clear forests and to plow rocky fields has meant that the towns here can only grow very slowly. The farms grow both food crops and cotton, and very recently they have begun manufacturing their own textiles instead of just shipping the raw cotton off-world for processing.`
	spaceport `New India's spaceport is a ring of low wooden buildings around a wide landing area paved with concrete slabs. Around the perimeter carts of trade goods are driven, some being pulled by tractors and others, by horses or oxen. You even think you see a few carts being pulled by water buffalo.`
	spaceport `	Most of the buildings are for storage, but from somewhere nearby you can smell fresh-baked bread.`
	outfitter "Ammo South"
	security 0.05
	tribute 200
		threshold 2000
		fleet "Small Militia" 16

planet "New Kansas"
	attributes "dirt belt" textiles
	landscape land/fields6
	description `Wool clothing is considered a luxury in most of human space, because enough oil is mined on most planets to make synthetic clothing much cheaper than raising and shearing sheep. However, here on New Kansas, wool is the primary industry.`
	description `	The land is mostly rolling green hills and shallow streams, ideal for grazing. However, unwary travelers hiking through the idyllic countryside have been known to be attacked by savage packs of feral sheep, so this world is not without unique dangers of its own.`
	spaceport `The spaceport includes several stores selling wool garments, each worth easily ten times as much as the clothes you are wearing. A few of the visitors milling around seem genuinely interested in the clothing, but most of them, like you, are just ship captains who see wool clothing as nothing more than a pricey luxury good that can be sold elsewhere for a good profit.`
	spaceport `	The port authority employs several people on horseback whose sole job is to keep the landing pads clear of wild sheep.`
	security 0.05
	tribute 300
		threshold 2500
		fleet "Small Militia" 22

planet "New Portland"
	attributes "dirt belt" farming
	landscape land/sky3
	description `New Portland is a cloudy planet orbiting a dim star; the only reason it is not completely frozen is because of the heat trapped by its upper atmosphere. There are only a handful of towns here, and nothing big enough to warrant being called a city. Most of the settlers are subsistence farmers who can only dream about life on other worlds. Many houses here do not even have running water or personal computers.`
	description `	Some of the farms near the spaceport are planted with different crops forming abstract patterns visible from the air. Such a whimsical extravagance seems particularly odd when you consider that the owners will never be able to afford to see their fields from that angle. But perhaps that is precisely the point.`
	spaceport `The largest town on New Portland has set aside a landing area for ships, but it is barely what could be called a spaceport. Aside from the refueling station and a few sheds, there are no other buildings, just an open field of packed gravel, with grass and weeds peeking up in places where it has avoided the blast from landing spacecraft. A few farmers have parked wagons here and are trading food and other goods with the visiting ships.`
	security 0.05
	tribute 200
		threshold 2000
		fleet "Small Militia" 12

planet "New Sahara"
	attributes "dirt belt" factory
	landscape land/water1
	description `New Sahara is mostly desert and savanna, with very little precipitation. A century ago, some entrepreneurs settled here and built a factory complex that is entirely powered by wind and solar energy, because there are so few cloudy days here and the wind and sunshine are so reliable. The factory is mostly autonomous, with only a few thousand people living here to perform maintenance or to grow crops in irrigated fields.`
	spaceport `The spaceport consists of a few large concrete slabs, each big enough for a dozen small ships or a pair of bulk freighters to land on. Farther away are fields of solar panels and the factories that they power. The spaceport buildings themselves, however, are underground, where less energy is needed to keep the air cool. Light pipes bring sunlight down from the surface to illuminate the subterranean storage caverns and living quarters, while keeping the searing heat of the sunlight out.`
	security 0.05
	tribute 400
		threshold 3000
		fleet "Small Militia" 30

planet "New Switzerland"
	attributes "near earth" tourism mining
	landscape land/mountain5
	description `New Switzerland is a world where tectonic activity has left deeply folded and fractured mountains across much of the planet's surface. In many places, the topsoil is too thin and rocky to support farming, but many people have settled here anyway, drawn to the beauty of the mountains. A few ski resorts operate in the mountains, and in recent years a gemstone mining industry has begun to develop as well.`
	spaceport `The spaceport is in a valley, surrounded by mountains so high that their tops are often lost in the clouds. From the port town, tourists can ride a cog railway to the tops of several of the tallest mountains nearby. Most of the buildings in town are wood framed, and some are old fashioned half-timber buildings with whitewashed plaster packed in between the beams. It is not a technologically advanced world, but it is a very beautiful place.`
	security 0.1
	tribute 300
		threshold 2000
		fleet "Small Republic" 11

planet "New Tibet"
	attributes "dirt belt" religious factory
	landscape land/mountain0
	description `New Tibet is a world of jagged mountains and deeply shadowed valleys. Although it has been inhabited for centuries, in many places the terrain is so rugged that roads cannot be built, leaving several of the smaller towns almost completely isolated. Taking advantage of this isolation, several orders of Buddhist monks have built monasteries here.`
	description `	In the lowlands, large farms support sprawling cities full of factories, a striking contrast to the simplicity and isolation of the mountain villages.`
	spaceport `The spaceport is in a hill region, just outside the largest city, with a view of a valley full of farms that stretch for miles and miles down to the ocean. The port is much less modern than the city nearby; it was built by the early settlers and has not been significantly updated since then, because the focus has been on improving life for the locals, not for their occasional visitors.`
	security 0.1

planet "New Wales"
	attributes "dirt belt" mining
	landscape land/mountain7
	description `New Wales is home to a few mining outposts which extract and refine rare earth minerals and heavy metals. It is dangerous work: the mines are deep underground and prone to noxious gases and cave-ins, and the refineries work with molten radioactive materials and caustic chemicals. Due to the somewhat dim light of the star Algorel, and the cloudiness of the atmosphere, this is not a good world for farming, and the population remains quite small.`
	spaceport `The warehouses at the spaceport are kept under continuous guard due to the high value of the refined metals they contain. There are several missile silos and laser turrets as well; New Wales has survived several pirate attacks in the last decade. Within the spaceport cafeteria, however, the locals are quite friendly and excited to connect with visitors and hear news of the outside world. The cafeteria is cooking lamb stew, and the smell of it pervades the whole building.`
	outfitter "Ammo South"
	outfitter "Basic Outfits"
	security 0.2
	tribute 400
		threshold 3000
		fleet "Large Militia" 6

planet "New Washington"
	attributes "dirt belt" mining oil
	landscape land/nasa4
	description `New Washington is a planet huddled close to a dim, red sun in an otherwise frozen system. It orbits so close to the sun that the two are locked together, with one side of New Washington continuously facing the sun and the other in perpetual darkness. The only villages are in the twilight region in between, and there the settlers make a living by mining for metal and for oil, a relic of a warmer period when more life flourished here and the planet spun more quickly on its axis.`
	spaceport `In this narrow ring between the baking sun of New Washington's day side, and the endless night beyond, a few native plants and animals still flourish: weirdly colored trees and grasses, and a few insect-like creatures flying among them. Rats, accidentally introduced by the settlers, also flourish here. A small, nearly deserted cafeteria is selling stew and mashed potatoes. You are almost certain the stew is made with rat meat.`
	security 0.05
	tribute 200
		threshold 2000
		fleet "Large Militia" 3

planet Newhome
	attributes hai
	landscape land/myrabella7
	description `Newhome's gravity, climate, and geography is very similar to the Hai homeworld. Several billion Hai live here. Most dwell in large factory cities, but there are also ranches in the undeveloped areas where the Hai raise animals that are larger than elephants but produce wool similar to sheep. Shearing them is a dangerous undertaking, but their wool can be used to make excellent, long-lasting clothing.`
	spaceport `The roads in the spaceport are very wide, so that Hai ranchers can lead their massive, sheep-like beasts along them. The animals seem docile enough, but their size is alarming.`
	spaceport `	Most of the shops only sell clothing made for the Hai, but a few enterprising artisans have begun making clothing for humans as well: larger dimensions, and no tail holes in the pants.`
	outfitter "Hai Basics"

planet Nifel
	attributes deep research medical
	landscape land/snow2
	description `Nifel is a cold world, with summers too short to grow most crops, and very little indigenous wildlife aside from thick-furred mammals, and some migratory birds that travel from one hemisphere to the other every year.`
	description `	Four centuries ago, when much of human space had been in travel quarantine for a decade to block the spread of the Rigellian Plague, it was here that researchers discovered a cryophilic bacterium growing in the permafrost that could be used to combat and eventually eliminate the plague. Some research labs and manufacturing plants still remain in operation here.`
	spaceport `As with many of the fanciest buildings in the Deep, the spaceport here is built of carbon fiber and plastic composite instead of more traditional materials. The particular composite used here is slightly translucent, so the hallways and hangars are all bathed in dim and diffuse sunlight. The port is located near the equator, but the air is still uncomfortably cold. The spaceport is large enough to house ten times the number of people and ships that are currently here.`
	outfitter "Basic Outfits"
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	bribe 0.05
	security 0.7
	tribute 1500
		threshold 4000
		fleet "Large Deep" 16

planet Nimbus
	attributes core fishing medical
	landscape land/fog6
	description `Nimbus is a stormy ocean world, where a rain shower can descend on you almost without warning, only to be replaced with equal suddenness by bright sunshine. It draws mostly the sort of people who can weather such changes with placid, unperturbed calm; tourist guidebooks often rank Nimbus near the top in their lists of "friendliest natives."`
	description `	All the industry on Nimbus is driven by the sea. Fish are plentiful, and the oceans here also contain some unique microorganisms that are harvested to extract useful medical compounds.`
	spaceport `The spaceport is on a small island, but well above the high water mark. The mixture of ocean spray and fog and drizzling rain is enough to turn your clothes damp even just on the short walk from your landing pad to the main cluster of buildings. Thankfully, the weather is warm, but you are glad to find a cozy, dry, and welcoming space in the coffeehouse across from the warehouse district.`
	outfitter "Basic Outfits"
	outfitter "Syndicate Basics"
	outfitter "Ammo North"
	security 0.3
	tribute 300
		threshold 2500
		fleet "Small Syndicate" 4

planet Norn
	attributes deep fishing
	landscape land/beach4
	description `Norn is a water world, with low gravity but an atmosphere dense enough to breathe easily. Large mats of seaweed and algae form natural rafts that drift around with the ocean currents, and a few intrepid settlers have colonized them, people who prefer a life of relative solitude and are willing to trust their fates to wherever the winds might take them. Others have settled the few, low islands, which are prone to frequent flooding. Fish are common here, including a few species of flying fish which travel in large packs and are a considerable nuisance for the land-dwellers.`
	spaceport `The spaceport is on one of the larger islands, a network of small buildings connected by bridges and raised up on enormous stilts about fifty meters high. Cargo winches are used to load and unload cargo from the boats that dock below. Starships dock in individual hangars, to protect them from the wind. The whole complex sways slightly, almost imperceptibly, as if it were a large boat at sea. The walkways all have tall railings, but you still find yourself afraid to venture too near the edge or to look down at the island and the sea below. The locals, however, walk swiftly and gracefully, with no sign of fear.`
	shipyard "Lionheart Basics"
	outfitter "Ammo North"
	outfitter "Basic Outfits"
	outfitter "Deep Sky Basics"
	bribe 0.04
	security 0.6
	tribute 500
		threshold 3000
		fleet "Small Deep" 12

planet Oasis
	attributes rim farming textiles
	landscape land/dune4
	description `Although much of Oasis is desert, a few tropical regions exist that are more suited to human habitation. The settlements are small, and rely mostly on agriculture, ranching, and textiles to produce goods that can be sold off-world. For those who are drawn to simple frontier living, it is a paradise, where you can earn a living just by working with your hands, and where the only mode of transportation anyone needs is a horse.`
	description `	Many outsiders, of course, view the Oasis lifestyle as backward and primitive.`
	spaceport `Most cargo on Oasis is carried by horse-drawn wagons. Some of them are made of steel, but others seem to be built of hand-hewn wood. The sight of horses drawing loads onto and off of gleaming starships is almost surreal.`
	security 0.05
	tribute 300
		threshold 2000
		fleet "Large Militia" 5

planet "Oberon Station"
	attributes core station
	landscape land/station1
	description `Oberon station is a deuterium refinery owned and operated by the Syndicate, and aside from a few docking bays for visiting ships to use in an emergency, the rest of the station is sealed off to non-employees.`
	"required reputation" 10
	bribe 0.03
	security 0.4
	tribute 400
		threshold 2000
		fleet "Small Syndicate" 5

planet Oblivion
	attributes "dirt belt" oil mining
	landscape land/sky7
	description `The atmosphere here is a toxic mix of ammonia, sulfur, and methane. Although breathable by human beings if necessary, the locals use masks to reduce the risk of chronic respiratory problems. Even so, the life expectancy here is short, but that is partly because the two best-paying industries are oil drilling and mining for radioactive elements.`
	spaceport `The spaceport is a long landing strip paved in asphalt, with warehouses on either side of it constructed from stone and mortar.  Inside are stacked lead-lined crates of radioactive materials for sale. Unlike many Dirt Belt worlds, you see few curious children watching ships land or playing among the buildings; this is not the sort of world where many people choose to put down roots and build a family.`
	outfitter "Ammo South"
	security 0.05
	tribute 500
		threshold 3000
		fleet "Large Militia" 8

planet Pearl
	attributes paradise tourism
	landscape land/forest3
	description `Pearl is an idyllic, forested world, mostly set aside as a wildlife sanctuary for imported exotic species. Each of the islands and continents houses animals and plants from a different planet's biosphere. Terraforming stations and satellites maintain the atmospheric gas levels in order to keep each island at the proper temperature and rainfall level.`
	description `	Some of the islands are open for tourists and safari tours, and even for hunting. Others are owned by private companies and used for medical research. People with training in veterinary medicine are always in high demand here.`
	spaceport `The spaceport is on one of the smaller islands, where the outside contagions brought in by visiting ships - including the rats and insects that inevitably stow away inside cargo crates - can be kept in isolation. The spaceport is located on a mountain slope immediately above a sea port, where visitors can charter a ship to one of the other islands. The warehouses for incoming and outgoing supplies are massive, but have been dug partly into the mountain so that the part of them that extends above ground is less prominent.`
	bribe 0.03
	security 0.7
	tribute 2800
		threshold 6000
		fleet "Large Republic" 11

planet "Phoenix Station"
	attributes deep station
	landscape land/space1
	description `As with all refineries in the Deep, Phoenix Station is government-owned. You cannot imagine who would want to live here; despite reflective hull plating and active cooling systems, the station is uncomfortably hot. Nearly all the work is done by robots and computers, with only a skeleton crew of people supervising. Every time the station's orbit brings it through the planet's shadow, the temperature drops briefly and the entire station creaks ominously as it cools.`
	"required reputation" 10
	bribe 0.07
	security 0.7
	tribute 500
		threshold 2000
		fleet "Large Deep" 5

planet Pilot
	attributes north research
	landscape land/bwerner2
	description `Pilot is used as a research and testing station for Lovelace Labs. The research buildings are not open to non-employees. From a distance it looks almost like a small war is going on, with missiles being fired from a silo toward a hilltop where an anti-missile turret is picking them off one by one.`
	description `	Rumors say that the Sidewinder Missile engineering team and the Missile Defense team are in fierce competition with each other, and whichever team is currently losing to the other must buy them lunch every Friday.`
	spaceport `The workers grudgingly refuel your ship, but it is quite clear that you are out of place here. Nearly everyone in the spaceport is wearing a lab coat or a uniform, and several groups of people halt their conversations as soon as you pass within earshot.`
	"required reputation" 100
	bribe 0.1
	security 0.9
	tribute 600
		threshold 2000
		fleet "Small Republic" 21

planet Placer
	attributes core mining frontier
	landscape land/mfield5
	description `Placer is uninhabited aside from one small mining outpost; the atmosphere contains uncomfortable levels of ammonia and sulfur dioxide, and although brief exposure is not considered a health threat, those who live here must wear breathing gear when they leave their pressurized homes and mine shafts. Several scientific experiments over the last few centuries have sought to introduce microorganisms that would break down the harmful chemicals and transform the atmosphere to make it safer for human beings to breathe, but none have been successful.`
	spaceport `The port consists of a large atmospheric dome, with landing pads and airlocks around the periphery. Although brief exposure to the air is not considered harmful, you find yourself holding your breath as you run from your ship to the airlock. Inside the dome, hanging gardens and open park land create a much more hospitable place, but the spaceport is nearly deserted, aside from one small pub that seems to be full of mine workers whose shift has just ended.`
	security 0.2
	tribute 300
		threshold 2000
		fleet "Small Syndicate" 4

planet Poisonwood
	attributes south factory farming frontier
	landscape land/bwerner6
	description `Until very recently, Poisonwood was home to a slave colony run by a powerful outlaw cartel. Tens of thousands of slaves were forced to work in hot, dirty manufacturing plants or irrigating fields out under the burning sun. Finally, in the year 2985, a Republic Navy strike force defeated the cartel and liberated the slaves. The Navy also supplied the manpower and equipment necessary to transform the factories and towns into a more livable setting for those who chose to remain, while giving others free passage off-world.`
	description `	Today, most of the inhabitants are children of the liberated slaves, and like their parents they remain grateful and fiercely loyal to the Republic.`
	spaceport `The starport is a hodgepodge of small metal structures, built from the remains of Navy and pirate ships that fought for control of this world. The locals are unusually courteous and proud to welcome you to their planet.`
	spaceport `	The tavern in the center of the port is named The Parting Glass. The walls are covered with photographs from after the war: liberated slaves boarding Navy ships to leave this planet that had brought them so much pain; Navy officers leaving their ships to retire on this world that they liberated; friends gone away, and friends left behind. It is a strange feeling to sit here so deeply immersed in signs of a history that you had no part in.`
	outfitter "Ammo South"
	"required reputation" 2
	bribe 0.04
	security 0.5
	tribute 300
		threshold 2000
		fleet "Large Militia" 7

planet Poseidos
	attributes rim fishing
	landscape land/sea9
	description `Poseidos is an ocean world, speckled with tiny islands. The people who live on the islands almost all make a living by fishing. The oceans are so bountiful that the locals say that only a fool or a very lazy person would starve here; there are enough fish even near shore that most families just own a small boat rather than the larger vessels designed for the deep ocean.`
	description `	The only scarce resource here is fresh drinking water. The village roofs are designed so that every drop of rain can be collected and conserved.`
	spaceport `The spaceport is on one of the larger archipelagos. It is built half on land, and half over the water, with a series of bridges and wide canals allowing foot traffic above and cargo barges below. The bridges are built with stone arches rather than steel truss structures, partly to allow more clearance for boats below but also partly just for appearance. For a spaceport, it is an unusually beautiful place.`
	outfitter "Basic Outfits"
	outfitter "Kraz Basics"
	outfitter "Ammo South"
	security 0.1
	tribute 400
		threshold 3000
		fleet "Large Militia" 6

planet Prime
	attributes north urban factory
	landscape land/city11
	description `Prime is a very Earth-like ocean world, with a population of over a billion people. It is home to Betelgeuse Shipyards, and much of the industry on the planet is related to ship-building in one way or another, like refining and working metal, or developing exotic new hull and framing materials. Although some mining is done in more remote regions of the planet, Prime is reliant on shipments of metal and other goods to feed its industries.`
	spaceport `The spaceport is a long, multi-story building designed to look like a carrier starship, but much larger. It is built mostly of steel and glass, with the sturdy beams and girders that support the building visible on the inside, giving it the look of a ship still in construction, whose interior has not yet been fully fitted out. In nearby hangars, final assembly is being done on ships, some of which have been completed and are now for sale.`
	shipyard "Betelgeuse Basics"
	shipyard "Betelgeuse Advanced"
	shipyard "Navy Basics"
	shipyard "Megaparsec Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Lovelace Basics"
	"required reputation" 2
	bribe 0.05
	security 0.6
	tribute 4400
		threshold 8000
		fleet "Large Republic" 17

planet Pugglemug
	landscape land/myrabella5
	description `This planet appears to be the Pug capital. Cities with impossibly high towers, connected by arches and bridges, are sprinkled across the landscape, and surrounding the cities are shorter, uglier buildings used as factories. However, a surprising amount of the land area is unsettled, its natural beauty untouched. Given how much damage humans did to Earth before discovering the hyperdrive, you find it hard to fathom how a species isolated in a single star system could have enough restraint to leave their home so pristine.`
	spaceport `The primary spaceport here is marked by an enormous collection of arches forming an open-air dome. Based on the power cables and devices attached to the sides of the arches, you suspect that the entire dome can be protected by an energy shield if necessary. Inside it, landing platforms jut out from the arches at many different levels.`
	"required reputation" 2
	security 1

planet Pugglequat
	landscape land/forest2
	description `This planet has a handful of Pug cities on it, full of tall, graceful spires and arches. However, most of the land area is either left in its natural state, or in use for mining; it seems to abound in both oil reserves and metal ore. The climate is somewhat cold by human standards, but still quite livable. You are not sure if that is because the Pug were just lucky enough to have a star system with two hospitable planets, or whether they have employed some sort of terraforming.`
	spaceport `The spaceport here is a set of seven tall towers of varying heights, each with landing pads jutting out from its sides like leaves from the stalk of a plant. The towers are joined to each other at various levels by arches.`
	"required reputation" 2
	security 1

planet Quicksilver
	attributes core volcanic mining
	landscape land/snow0
	description `Quicksilver is a world of highly variable, violent weather: hurricanes, hail, and earth-shaking thunderstorms. Under the planet's crust, it is equally turbulent and unpredictable, leading to frequent earthquakes and volcanic activity.`
	description `	Although Quicksilver has vast mineral resources, the tectonic activity makes underground mining far too dangerous. However, a few enterprising settlers work in surface mining and mountaintop removal. The results are ugly, but this is a far too inhospitable world for anyone to care what it looks like.`
	spaceport `The spaceport is a single, enormous hangar built as a geodesic dome. It is filled with the constant dull roar of rain beating against the dome from above. When an especially strong blast of wind strikes the dome, its joints flex slightly and you can see the whole structure ripple and move.`
	spaceport `	Amenities here are minimal: a small cafeteria selling hot drinks and warm stew, and a marketplace mostly filled with stacks of refined steel and aluminum and titanium for sale. A smaller stack of lead-lined crates hold radioactive metals. The air is not particularly cold here, but it is very damp, and the howling weather outside seems to weigh on everyone's spirits.`
	security 0.2
	tribute 400
		threshold 2500
		fleet "Small Syndicate" 5

planet Rand
	attributes "dirt belt" mining
	landscape land/valley7
	description `Rand is a desert world, too dry for much farming and with gravity low enough to be uncomfortable for most human beings. It is, however, the best source of heavy metals in the galactic south. Aside from the managers of the mining companies, nearly all the people here are migrant workers from elsewhere in the Dirt Belt, who have come to spend a season working for the relatively high wages that uranium mining offers, either to send money off-world or to save it up in order to build a better life for themselves.`
	spaceport `The landing pads here are poured concrete, raised up slightly above the level of the desert to keep them from being buried in sand. A few workers are constantly driving brush sweepers across the unoccupied pads. The air is filled with sand particles and dust. Aside from the storage sheds, there are only two buildings, each with a large sign out front: "Labor" and "Trade."`
	security 0.05
	tribute 500
		threshold 3000
		fleet "Large Militia" 8

planet Relic
	attributes "near earth"
	landscape land/valley4
	description `As a borderline-habitable planet in one of the systems neighboring Sol, Relic was colonized hundreds of years ago in the early years of the space race. Because of its low gravity and limited natural resources, only a few minor settlements are left.`
	spaceport `The spaceport on Relic consists of one low building surrounded by open-air concrete slabs for ships to land on. If rain were more common here, you would worry about your ship rusting, but in this environment the only threat to it is the infrequent sand storms.`
	outfitter "Ammo North"
	security 0.2
	tribute 700
		threshold 3000
		fleet "Small Republic" 25

planet Reunion
	attributes "near earth" urban factory
	landscape land/mfield4
	description `Reunion is one of the most Earth-like planets found by the early settlers, all the way down to its moon and tides. It has grown into a mostly urban world, which supplies manufactured goods of all sorts to the neighboring systems.`
	description `	Local politics are unusually lively for a Republic world, to the point where a seat in the local parliament is often more hotly contested than one in the Republic Senate. Topics of debate include trade and taxation, of course, but also seemingly fringe issues like biodiversity regulations for city green space. It may be that a world with no terraforming needs is focusing instead on tweaking society itself.`
	spaceport `The spaceport, although designed as a clean and modern building, is a place of barely controlled chaos: vendors selling food on the sides of the hallways, tourist families with young children, and even a few farmers driving cattle. People of every age and race and occupation rub shoulders here, but there is no sign of the extreme sort of poverty that you have seen on some other worlds.`
	shipyard "Basic Ships"
	shipyard "Syndicate Basics"
	shipyard "Megaparsec Basics"
	outfitter "Common Outfits"
	outfitter "Lovelace Basics"
	outfitter "Ammo North"
	security 0.3
	tribute 2900
		threshold 5000
		fleet "Large Syndicate" 17

planet Rust
	attributes rim farming factory
	landscape land/fields8
	description `Rust is smaller than Earth, but very similar in climate. Much of its surface is suitable for agriculture, with wide open grasslands and dense forests. There are very few mountains, since the planet has low levels of tectonic activity.`
	description `	The chief industry on Rust, however, are the factories and labs for Kraz Cybernetics, a maker of robots, computers, and advanced weapons systems. The planet's population is not large, but the schools are among the best in the region, and many of the inhabitants - even those who live on the farms - hold at least one advanced degree.`
	spaceport `The spaceport is a gleaming, modern steel structure, with docks extending out from it like spokes from an axle, and magnetic clamps to hold ships of any size. As you walk into the building, you cannot help gawking. Most of the shops are staffed by robots instead of human beings, and the elevators are so smooth and silent that you can hardly tell they are moving at all. Even though you know that all this technology was provided by the marketing department of Kraz Cybernetics as a showcase of their capabilities, you cannot help but be inspired by this vision of what the future of all planets might some day be.`
	shipyard "Basic Ships"
	shipyard "Southbound Basics"
	shipyard "Southbound Advanced"
	outfitter "Common Outfits"
	outfitter "Delta V Basics"
	outfitter "Kraz Advanced"
	outfitter "Ammo South"
	bribe 0.04
	security 0.5
	tribute 1200
		threshold 5000
		fleet "Large Militia" 18

planet Serpens
	attributes north medical research
	landscape land/desert5
	description `Serpens is a sparsely populated world of ancient canyonlands and barren deserts. There were no permanent settlements here until a century ago when visiting biologists discovered an indigenous snake whose venom is useful as a painkiller and heart medication. That led to a few small laboratories being set up in the desert, and to the eventually discovery of other useful compounds that can be extracted from the local flora and fauna.`
	spaceport `The spaceport's landing pads are just a set of flat cleared areas on top of a mesa, surrounding a jumble of small adobe buildings. Inside the spaceport, scientists in lab coats rub shoulders with "snake wranglers" who ride in and out on horseback, dressed in denim and wearing oversized straw hats. The whole place smells of antiseptic and manure.`
	security 0.05
	tribute 900
		threshold 3000
		fleet "Large Republic" 3

planet Shangri-La
	attributes core rich urban frontier
	landscape land/sea6
	description `Named after a mythical paradise, Shangri-La is an almost ideal planet, with a mixture of advanced, developed cities and uninhabited mountains. It is a rich and prosperous world, and nearly self-sufficient, but the cost of living here is prohibitively high for anyone from off-world. Because Polaris is on the very fringe of human space, and because of the wealth of its economy, piracy is a constant threat. Although recently the Syndicate has provided good protection, in past centuries it was not unheard of for raiding parties of starships to attack major port cities here, carrying off valuable cargo and sometimes also human slaves.`
	spaceport `The spaceport is state-of-the-art. So are the laser turrets and missile silos spaced out along its periphery. But somehow, instead of making you feel more secure, the defenses only serve to remind you of how far on the fringes of civilization you are, and of how rich this planet is compared to some of its neighbors. Everyone walking through the port is moving at a brisk, purposeful pace; loitering and sightseeing are not encouraged here.`
	shipyard "Syndicate Basics"
	shipyard "Megaparsec Basics"
	outfitter "Syndicate Advanced"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	"required reputation" 5
	bribe 0.07
	security 0.7
	tribute 1200
		threshold 4000
		fleet "Large Syndicate" 7

planet Shiver
	attributes "near earth"
	landscape land/snow8
	description `Shiver is a dead and frozen world. The only settlement is a small refueling station that services cargo fleets on their way to Earth. Precipitation is rare here, but sometimes the wind whips up snow and ice from the surface into something akin to a desert sandstorm, and even on days when the wind dies down the air sparkles with tiny, floating ice crystals. Most people who come here for work only stay for a few months or half a year, just long enough for the sense of adventure to die away.`
	spaceport `The spaceport is protected from the wind and blowing snow by a perimeter wall about fifty meters tall. Aside from running the fueling station, one of the few jobs for the workers here is to operate the bulldozers that push away the snowdrifts and keep the station from being buried beneath them. Although the air is breathable, ships that land here connect directly to docking tubes, to protect their crews from the icy air.`
	spaceport `	There are no children here, and almost no women. Most of the workers are men in their early twenties. No one makes an effort to greet you.`
	security 0.1
	tribute 300
		threshold 2000
		fleet "Small Republic" 10

planet Shorebreak
	attributes rim research medical
	landscape land/beach1
	description `Shorebreak is an ocean world which is home to a stunning profusion of alien life, some of which is not too dissimilar from life on earth. The first settlement, centuries ago, was built as a marine biology laboratory, and from there the planet gradually grew into a regional center for bioengineering, where local life forms are tested for possible use in human medicine.`
	description `	Outside the laboratories, much of the planet's land mass remains in its natural state, but the planet is currently struggling with a large increase in immigration.`
	spaceport `The spaceport on Shorebreak is built on its own separate island, perhaps as a way to keep any contamination isolated from the main continents. The hangar where you were directed to land your ship was hermetically sealed before you were allowed to land, and the customs officer informs you that any cargo you wish to trade must first be screened for "rats, mice, invasive insects, or wild pigs."`
	"required reputation" 2
	bribe 0.06
	security 0.3
	tribute 500
		threshold 3000
		fleet "Large Militia" 8

planet Shroud
	attributes north rich textiles frontier
	landscape land/mountain1
	description `Shroud is a world of castles in the clouds and slums in the valleys below. High on the mountain peaks, above the clouds, the planet's few elites live in splendid mansions. Below them, the people work mostly in textiles: farming cotton, raising sheep, working at looms and sewing machines in dimly lit factories.`
	description `	The level of intrigue and dalliance between the bored gentry could easily compete with the most lurid and unrealistic of Victorian fiction.`
	spaceport `The spaceport here is a shopping mall. You landed on a plain cement slab near the "cargo entrance," where raw goods are bought and sold. But the other end of the building holds hangars for luxury ships and glass-windowed storefronts where mannequins are dressed in outlandish and horribly impractical outfits. There is a sparse cafeteria for dock workers near your entrance, and fancy steakhouses and seafood places for the more wealthy visitors.`
	shipyard "Luxury Ships"
	outfitter "Common Outfits"
	outfitter "Lovelace Basics"
	outfitter "Lovelace Advanced"
	bribe 0.04
	security 0.8
	tribute 3800
		threshold 7000
		fleet "Large Republic" 14

planet Silver
	attributes "near earth" oil
	landscape land/dune5
	description `Eons ago, Silver was a lush tropical world. It is now mostly desert, but large oil deposits remain below the surface. The petrochemicals mined here are refined to produce plastics, fuel for terrestrial vehicles, and some components of medical ointments and antibiotics. The deserts are hot in daylight and surprisingly cool at night, and as a result most settlers live in houses sunk into the ground in regions where there is enough plant cover to keep the dunes from shifting in the wind and slowly burying their dwellings.`
	spaceport `The spaceport is near an oasis. Cactus-like plants and a few palm trees stand as tall as radio towers, on the outskirts. The landing pads are made of concrete, rising several meters above the ground to protect both against the encroaching sand and against the flash floods that come in the rare times when it rains here. Under the clear sky and with white sand in all directions, the sunlight is painfully bright, and you have been warned to avoid prolonged exposure to it.`
	security 0.1
	tribute 700
		threshold 4000
		fleet "Small Republic" 25

planet Sinter
	attributes "dirt belt" mining
	landscape land/nasa2
	description `Sinter is a world where life never developed; the atmosphere is unbreathable, but warm enough and dense enough that people can survive here in pressurized homes or outside when wearing oxygen tanks. The only industry here is mining, which is mostly done with remotely controlled robots, so the population of the entire planet is only a few thousand people.`
	spaceport `The spaceport is built next to a large smelter where ore is processed into metal ingots. Even on a planet as inhospitable as this one, the cost of extracting metal from ore is still cheaper than the cost of shipping the ore off-world for processing. A long enclosed terminal building extends out from the smelter, with docking tubes and landing pads every few hundred meters for connecting to visiting ships. Small robotic trolleys carry cargo crates back and forth; only a handful of people are walking around here, and most of them are probably off-worlders.`
	security 0.05
	tribute 400
		threshold 3000
		fleet "Small Militia" 28

planet Skillet
	attributes north mining farming frontier
	landscape land/canyon3
	description `Skillet is a sparsely populated planet whose red hills and canyonlands are strip mined for placer deposits of iron ore and precious metals, mostly to supply the needs of the shipyards in Betelgeuse. This world is also used for ranching, and even for growing corn in a few less arid regions. The weather is usually quite mild, although hot and dry; the only reasons so few people have settled here are because it is so remote, and because the mining and farming industries need far fewer human workers than machines.`
	spaceport `The spaceport mostly consists of a row of adobe warehouses, with tin roofs polished to mirror brightness to reflect the heat of the sun. Around the warehouses is a ring of concrete landing pads. Forklift trucks carrying pallets of iron and steel ingots weave their way in between men and women on horseback and others on foot. The air is hot, but too dry to feel oppressive.`
	security 0.3
	tribute 600
		threshold 4000
		fleet "Small Republic" 22

planet Skyfarm
	attributes hai moon
	landscape land/myrabella6
	description `Due to the low gravity here, some of the alien crops planted by the Hai grow to heights of five meters or more. The air is too thin for humans or Hai to breathe without carrying supplemental oxygen tanks, so the population is very small. The fields are tended by enormous spider-like robots which are equipped not only for irrigation and harvesting, but also for pollination, since the thin atmosphere has made it impossible for native insects to evolve here.`
	spaceport `The spaceport is a small city built under a pressurized glass dome, with a ring of hangars and landing pads around its periphery. As with most Hai architecture, the dome and the buildings within it are simple and sparsely decorated, but as you walk through the city everything feels very solid, and ancient. Everything is metal, even the roads and walkways, and the center of many of the roads dips down slightly due to millennia of foot traffic slowly wearing down the metal.`

planet Skymoot
	attributes rim tourism
	landscape land/sky2
	description `The "dragons" of Skymoot are an immensely popular tourist attraction, unlike their mythical namesakes only in their lack of ability to breathe fire. The presence of such an efficient apex predator has spurred the evolution of a stunning variety of defense mechanisms in its prey, as well; whether in the air or in the plains or deep in the forest, Skymoot is a dangerous place to visit.`
	description `	The scientific consensus is that the "dragons" are clever animals, but not sentient. Those who insist on trying to find ways to communicate with them almost invariably end up getting eaten.`
	spaceport `The spaceport is unusually large and clean for a planet with such a low population. It is clear that tourism here is a profitable industry. One large booth offers airplane rides to view the "dragons" up close, for anyone willing to sign a waiver; even with energy shields, it is not unheard of for a plane to be snatched out of midair by one of the creatures. Other booths offer safari tours of the forest; the tourists in line at those booths are carrying a wide variety of knives and guns.`
	bribe 0.02
	security 0.1
	tribute 400
		threshold 2000
		fleet "Large Militia" 6

planet "Smuggler's Den"
	attributes pirate
	landscape land/loc1
	description `Smuggler's Den was formerly known as Grendel Station, back when it was an operating refinery. But, it has since been taken over by pirates, who turned it into a haven for all manner of smugglers and privateers. The repair shops here can make a variety of legal and illegal modifications to your ship, and in the shipyard you can buy refurbished starships... if it does not trouble your conscience to think about the likely fates of their previous owners.`
	spaceport `It is a strange but indisputable fact that pirates smell worse than ordinary human beings. In this day and age, where even the cheapest shuttlecraft at least has a sonic shower, there is no logical explanation for it, except that anarchist tendencies must somehow go hand in hand with a tendency to reject society's norms around hygiene. Here in a space station, with nothing but recycled air to breathe, the effect is overpowering.`
	shipyard "Southern Pirates"
	outfitter "Delta V Advanced"
	outfitter "Kraz Advanced"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	bribe 0.06
	security 0
	tribute 400
		threshold 2000
		fleet "Small Southern Pirates" 21

planet Snowfeather
	attributes hai
	landscape land/dmottl4
	description `Snowfeather is a world with unusually chaotic weather patterns, where snow can fall even in the middle of summer but will melt away within days when the temperature shifts and becomes warmer again. Surprisingly, it is a popular vacation spot for the Hai, who find the unpredictability and occasional violence of the weather here to be invigorating.`
	spaceport `The core of the spaceport is two rows of hangars, back to back. Their thick metal roofs sloping backwards, away from the entrance to each hangar, so that any snow or ice that slides off the roofs will not fall across the opening while ships or people are passing through. The hangars are also elevated about six meters above the ground, to protect against flash flooding.`
	outfitter "Hai Basics"

planet Solace
	attributes south urban factory frontier
	landscape land/valley6
	description `Solace is a fertile world that was already home to Earth-like vegetation and animals even before the first settlers arrived. It has now been inhabited for nearly half a millennium, and sprawling cities cover much of its surface.`
	description `	In addition to being one of the major metropolitan centers of the galactic South, Solace is best known as the home of Delta V Corporation, makers of plasma engines and rockets of various sorts.`
	spaceport `The spaceport on Solace served not only for incoming and outgoing commerce, but also as a testing ground for the next generation of Delta V technology. On your way around the port you stop to watch some tests of engines so powerful that the ground shakes beneath them.`
	spaceport `	At the heart of the spaceport are a few bars, plus restaurants representing nearly every style of cuisine that you are familiar with. All the buildings are well maintained; this strikes you as a quite prosperous world, for this section of the galaxy.`
	outfitter "Delta V Advanced"
	outfitter "Kraz Basics"
	outfitter "Common Outfits"
	outfitter "Ammo South"
	bribe 0.04
	security 0.5
	tribute 1000
		threshold 4000
		fleet "Large Militia" 15

planet Splashdown
	attributes north farming
	landscape land/water5
	description `Splashdown is an aging world where plate tectonics have long since died down and the weather has worn the surface down into lowlands, marshes, and shallow seas. Most of the land area is not suitable for growing anything but rice, and only a few settlements have been built here. Most visitors find this world boring, but the locals say they find beauty in the big sky and the subtle colors of the grasslands.`
	spaceport `The spaceport is in the "highlands," a wide plateau only a few hundred meters above sea level. In all directions, the horizon is an almost perfectly flat line, varied only slightly by low hills and copses of trees. The port itself consists of some grain silos and warehouses, an open air marketplace, and a barbecue restaurant with outdoor seating. The buildings are all single-story, wood-framed construction.`
	security 0.2
	tribute 600
		threshold 3000
		fleet "Large Republic" 3

planet Starcross
	attributes rim farming
	landscape land/sky1
	description `Starcross is a stormy, ocean-dappled planet that was not settled until the planets farther out on this arm of the galaxy grew prosperous enough to create a need for a stop-over point for cargo. Structures must be built strong and on high enough ground to avoid the frequent floods. A few enterprising settlers have taken up farming of some native plants that are edible for humans, including one plant similar to cranberries that has come to be considered a rare delicacy by many.`
	spaceport `The spaceport is rudimentary: just a couple of landing pads, each with thick cement walls around it to protect your ship from being buffeted by any storms that strike. The central building is a squat, windowless cement fortress. Inside, however, it is completely different: the ceilings are high, with sun-lamps that provide some sense of warmth and cheer, and native wood paneling or stucco on most of the walls to soften them.`
	outfitter "Ammo South"
	security 0.05
	tribute 300
		threshold 2500
		fleet "Small Militia" 22

planet Stonebreak
	attributes hai
	landscape land/fog7
	description `Stonebreak is home to some of the largest cities in Hai space aside from their homeworld: massive planned communities build in concentric rings, where housing space and community buildings alternate with zones of factories and shipyards. This star system has an unusual number of metallic asteroids, which the Hai harvest for the raw materials for Stonebreak's industries.`
	spaceport `From above, this city has almost perfect radial symmetry, a sure sign that it was planned and built as a single unit rather than expanding at random over time. Every single building in the city is made from the same metal alloy, a dull and slightly irregular grey color. The corners of each building are slightly beveled instead of meeting at right angles.`
	spaceport `	Even the spaceport is symmetrical: a ring of hangars, facing outwards, at evenly spaced intervals, with warehouses and living quarters inside the ring.`
	shipyard "Hai Intermediate"
	outfitter "Hai Intermediate"

planet Stormhold
	attributes pirate
	landscape land/fog3
	description `A cold planet, with dense, foggy atmosphere. As with many pirate outposts, Stormhold is home to an unknown number of villages and hidden outposts, each controlled by a different pirate faction. It is also said that some of the most dangerous fugitives in the galaxy live deep in the forests of this planet, escaping detection by living underground or by avoiding the use of electronic devices.`
	spaceport `The spaceport is a large town, with a population of roughly thirty thousand. People of all races and cultures mingle freely, while keeping a wary eye open for off-worlders who may be Republic agents in disguise.`
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	bribe 0.03
	security 0
	tribute 500
		threshold 2000
		fleet "Large Core Pirates" 7

planet Sundive
	attributes core farming research frontier
	landscape land/water9
	description `Sundive is largely covered in tropical rainforests and savanna, but with enough open plains that it has also become a major agricultural world. For most of the year, the weather here is quite mild, but tornadoes and massive thunderstorms are not uncommon in the summer months.`
	description `	Sundive is also home to a large astronomical laboratory with radio telescopes and other devices for studying the galactic core and the massive black hole that resides there.`
	spaceport `The spaceport is in a wide, open plain; most of the landing sites are just packed dirt. Surrounding it is nothing but farmland and forests; the laboratory and telescopes are far beyond the horizon, where incoming ships will not interfere with their operation.`
	spaceport `	The buildings are short and made of wood; even the roofs are clapboard shingles rather than metal or rubber. Several farmers have brought in goods to sell; most of them came in trucks, but you also see a few horse-drawn wagons.`
	security 0.3
	tribute 300
		threshold 2000
		fleet "Small Syndicate" 4

planet Sundrinker
	attributes south farming frontier
	landscape land/desert6
	description `Most of this world is barren deserts and oceans; for whatever reason almost no life evolved here. The only human settlement is a small town in one of the few hilly regions, and the locals survive by ranching and farming. It is the sort of world that is ideal for people who enjoy being alone, because it has almost no appeal for anyone else. In addition to the oppressively hot weather, flash floods are quite frequent.`
	spaceport `There are only two concrete landing platforms in the spaceport, and that is plenty for the amount of traffic they receive. A wide cleared-off field of dirt is available beyond that in case an unusual number of ships ever need to land. The two platforms and the spaceport buildings are all built near to the tops of the hills, out of the way of the flood waters. This is both the spaceport and the only town on Sundrinker. A single road winds between a few buildings; one seems to be a saloon, and another, a general store.`
	security 0.1
	tribute 200
		threshold 2000
		fleet "Small Militia" 15

planet Sunracer
	attributes core urban factory farming fishing frontier
	landscape land/myrabella8
	description `Sunracer is home of Megaparsec, Inc., a shipyard that specializes in designing fast, lightweight ships. It is a well-settled planet with a population of nearly half a billion, and a diverse economy that includes farming and fishing in addition to the shipyards.`
	description `	Outside the cities, large regions of undeveloped land still remain. Hovercraft racing is a major local sport, and some massive and elaborate courses have been constructed in the wilderness.`
	spaceport `On Sunracer, the spaceport and shipyard are one and the same. As you walk among the landing pads and hangars, it is not immediately clear which ships are visiting starships undergoing minor repairs, and which are new ones under construction. A series of enormous cranes tower over one section of landing pads. From them hang hull fragments, engines, and even a few small ships, each being swung from one location within the shipyard to another. Meanwhile, forklifts and flatbed truck are weaving between the buildings in every direction.`
	shipyard "Basic Ships"
	shipyard "Syndicate Basics"
	shipyard "Megaparsec Basics"
	shipyard "Megaparsec Advanced"
	outfitter "Common Outfits"
	outfitter "Syndicate Advanced"
	outfitter "Lovelace Basics"
	outfitter "Ammo North"
	bribe 0.06
	security 0.7
	tribute 1700
		threshold 5000
		fleet "Large Syndicate" 10

planet Thrall
	attributes paradise textiles
	landscape land/fields5
	description `Thrall has a warm, moderate climate and a geography of mostly gently rolling hills. Most of the industry here takes the form of agriculture, especially growing cotton. There are also three major cities where the cotton is spun into thread and woven into textiles for export off world. It is one of the few places in the galaxy where cotton is picked by hand, because labor here is cheaper than the cost of buying and maintaining machinery.`
	description `	The locals are prevented from seeking more lucrative employment elsewhere partly by the crushingly low wages, which make the cost of space transport prohibitively high for most, and partly by the educational system, which is among the worst in the galaxy.`
	spaceport `The spaceport consists of a vast asphalt-paved field for landing ships, and some wooden buildings a few stories tall. Most of the materials for export are stored in sheds or stacked under plastic tarps, with a few police officers clustered around them to make sure no ship picks up cargo that has not been paid for. Inside the buildings, two restaurants with different names serve an identical selection of fried foods.`
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	bribe 0.04
	security 0.5
	tribute 2000
		threshold 5000
		fleet "Large Republic" 8

planet Thule
	attributes pirate
	landscape land/dmottl2
	description `Thule is a mountainous world with a population of nearly a billion, settled in the early days of space exploration. When the colony was first established, the Earth government did not yet have the strength to control any system but its own, and when the Republic was formed, Thule did not join, and has repulsed all efforts to force them to do so. It is well-known that the planet sponsors pirate fleets which bring it cheap materials to bolster its economy, but the planet is so far from the center of Republic space that fighting a war here would be prohibitively expensive, and so they remain unopposed.`
	spaceport `The inhabitants of Thule are notoriously suspicious of strangers. They all seem to immediately recognize you as an off-worlder, perhaps by your clothing or your accent. The food sold in the shops is like nothing you have seen elsewhere, and the natives' accents are so strong that they almost seem to be speaking a different language. You feel as if you are visiting an alien world; centuries of separation has created a culture here that is very different from your own.`
	outfitter "Delta V Advanced"
	outfitter "Kraz Advanced"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	bribe 0.05
	security 0.6
	tribute 900
		threshold 2500
		fleet "Large Southern Pirates" 16

planet Thunder
	attributes rim
	landscape land/myrabella0
	description `When the first colonists landed, they thought that they had found a dream world on Thunder: perfect gravity, perfect temperature, perfect atmosphere. Unfortunately, they soon discovered that the planet has unusually high tectonic activity, enough that building anything higher than two stories is almost impossible. Because of the earthquakes, attracting settlers has always been difficult for Thunder, and right now the population is only a few million.`
	spaceport `The spaceport's landing pads are all solid slabs of metal; poured concrete would be far too prone to cracking. The spaceport village itself is a sprawling collection of squat, sturdy buildings, and a sign near the entrance to the cargo warehouse reads, "Do not stack crates."`
	outfitter "Basic Outfits"
	outfitter "Kraz Basics"
	security 0.1
	tribute 300
		threshold 2500
		fleet "Small Militia" 20

planet "Tik Klai"
	attributes wanderer research
	landscape land/badlands2
	description `This world is uncomfortably hot, even for the Wanderers, and so close to its star that the surface is bathed in dangerous levels of ultraviolet light. The few Wanderer installations here are buried underground, with only a few access hatches and storage buildings on the surface.`
	spaceport `Most of the spaceport facility is closed to non-Wanderer personnel, and apparently to many of the off-world Wanderers who are visiting, as well. The underground passageways are comfortably wide and tall for a human, but the wanderers walking through them must tuck their wings in close to their bodies to avoid scraping against the ceilings.`
	spaceport `	The warning signs marking restricted areas are in the undecipherable Wanderer language, but accompanied by a symbol you easily recognize: a DNA double helix undergoing replication.`
	"required reputation" 35
	bribe 0

planet Tinker
	attributes "near earth" factory mining
	landscape land/mfield0
	description `Tinker is a highly industrialized world, exporting electronics both to the Syndicate and to Earth. The electronic goods manufactured here span the gamut from wires and capacitors to sophisticated microchips, and because many of the jobs here require skilled labor, it is a relatively prosperous planet.`
	description `	Outside the cities, large areas of this world have been set aside for mining and for refineries and smelters, ensuring that the industries here have all the raw materials they need, plus extra to sell.`
	spaceport `The spaceport is nearly five hundred years old. As with many ports from that era, it is constructed as a single large complex, a towering building with hangar bay openings on all levels and a dedicated crew of flight controllers directing incoming starships in order to avoid collisions. Around the spaceport a city has developed.`
	shipyard "Basic Ships"
	shipyard "Syndicate Basics"
	shipyard "Megaparsec Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Syndicate Basics"
	outfitter "Lovelace Basics"
	bribe 0.04
	security 0.4
	tribute 1100
		threshold 4000
		fleet "Large Syndicate" 7

planet Trinket
	attributes south tourism
	landscape land/beach3
	description `In a region of the galaxy not known for beach resorts, Trinket has become somewhat of a major tourist destination. It is not a particularly warm world, and near both poles icebergs float year round, but at the equator the weather is almost tropical and the water is warm enough for swimming. Occasionally one of the ocean currents will pick up an iceberg and carry it all the way down past the resorts before it melts completely; taking a boat out to these icebergs is a popular daytime activity here.`
	spaceport `The spaceport is a long, two-story building of wood and stone with hundreds of stalls selling fruit and clothing and bad artwork. Many of the starships parked here have scorch marks and dents on their hulls, a sure sign of recent battle. It is likely that some of the people walking through the port are in fact pirates, posing as civilians in order to sell stolen cargo or to take a vacation incognito.`
	outfitter "Basic Outfits"
	outfitter "Delta V Basics"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	bribe 0.02
	security 0.4
	tribute 500
		threshold 2500
		fleet "Small Militia" 36

planet "Triton Station"
	attributes north station military
	landscape land/space3
	description `Triton Station serves both as a refinery for hyperspace fuel, and as a garrison for ships of the Republic Navy. Patrol ships are constantly landing here and then taking off to scour the surrounding systems for pirates. Since pirates are scarce in this part of space, it seems like a very tedious job.`
	spaceport `The mess hall is empty except for one table where some Navy officers are playing a card game. They are sitting right under a ventilation duct, and the cards keep blowing off the table; the station's low simulated gravity is not enough to hold them there.`
	"required reputation" 10
	bribe 0.08
	security 0.8
	tribute 600
		threshold 4000
		fleet "Small Republic" 24

planet Trove
	attributes core mining moon
	landscape land/badlands3
	description `Trove is a tiny moon, too small to have a breathable atmosphere. It is home to an experimental "jack mining" operation that has split is surface open in order to gain access to the metal-rich core. Most of the work here is done by machines, but a few people live inside an airtight complex in order to supervise the work and to sell ore and metal to visiting ships.`
	spaceport `Within the mining complex, you find a small cafeteria with an uninspiring menu, and windows overlooking offices where dozens of people are staring at flickering video screens. Because of the low gravity, everyone moves languidly, as if in a dream. It is nearly silent.`
	security 0.05
	tribute 400
		threshold 2500
		fleet "Small Syndicate" 5

planet Tundra
	attributes "dirt belt" oil textiles
	landscape land/dmottl1
	description `Millions of years ago, this was a warm world, perhaps even tropical. But some cataclysmic event, perhaps a meteor strike or a massive volcanic eruption, altered the planet's atmosphere enough to turn it into the nearly lifeless, frozen planet it is today.`
	description `	The first settlers came here to drill for the oil trapped deep under the surface, a relic of Tundra's former, more lively days. Instead of refining the oil into plastic, which sells relatively cheap in this region, they have developed an industry in synthetic fabrics and clothing.`
	spaceport `The spaceport village consists of several large domes, which keep out the wind and driving snow; ships enter and exit the largest of the domes through a hatch that closes as soon as they have come through. Every decade or so, enough snow piles up on top of one of the domes that it is in danger of collapsing under its own weight; the locals simply move out of that dome and build another one higher up on the snowpack.`
	outfitter "Ammo South"
	security 0.1
	tribute 400
		threshold 3000
		fleet "Large Militia" 6

planet Twinstar
	attributes south tourism frontier
	landscape land/lava3
	description `The only settlement on this small world is Twinstar Depot, a village created mostly just to service the spaceport, where food and equipment from the southern galactic arm is stored and sent out in all directions to supply the rest of human space. The gravity is far less than ideal for human development, but the atmosphere is breathable and some tourists come to the planet just for the experience of being able to run and jump in low gravity without the need for a suit or oxygen tanks.`
	spaceport `The depot consists mostly of large storage racks, with automatic lifts constantly clanking up and down. Very few people are in sight, aside from a small cafe near the center of the port. It is not a hospitable place.`
	outfitter "Ammo South"
	security 0.2
	tribute 200
		threshold 2000
		fleet "Small Militia" 15

planet "Typhon Station"
	attributes rim station
	landscape land/station4
	description `Typhon Station is one of the major fuel refining stations in the galactic Rim. It is privately owned by Southbound Shipyards, and all the fuel produced here is shipped directly to them rather than being made available to visiting ships.`
	security 0.3
	tribute 500
		threshold 2000
		fleet "Large Militia" 8

planet Vail
	attributes paradise tourism farming
	landscape land/snow4
	description `Vail is an entire world that is maintained as a ski resort for rich clients from the nearby planets. A combination of terraforming and snow making ensures that whichever hemisphere is in winter always has ideal skiing conditions, while farming and other small industries supply the tourists and the large staffs that cater to them. The slopes here include tracks for all the latest dangerous and expensive extreme winter sports, like hoverboarding and wingsuit cliff skiing.`
	spaceport `The spaceport is near the equator where the weather will be most amenable for landing ships, but with airplane shuttles and a few high speed rail lines leading to the various resort towns. As a result, the air is full of a confusing mixture of deep space ships and atmospheric vehicles, and runways are available in addition to the vertical take-off pads that starships use. In order to come anywhere near the port, you are required to surrender control of your ship to the port's autopilot computer; there is no other way that collisions could be avoided.`
	bribe 0.04
	security 0.6
	tribute 2900
		threshold 5000
		fleet "Large Republic" 11

planet Valhalla
	attributes deep farming fishing urban factory
	landscape land/mfield3
	description `Valhalla was the first world to be settled in this region of space, which is known as the Deep. It is rich in natural resources, but all its vast farms and fisheries are insufficient to feed its population of nearly five billion.`
	description `	The shipyards of Lionheart Industries are located here. Centuries ago, warships built here turned the tide of the Alpha War, and today the ships designed and built in the Deep continue to be some of the most technologically advanced ships in human space - and the most expensive.`
	spaceport `Surrounding the spaceport is a metropolis of skyscrapers and factories that spreads all the way to the horizon in every direction. The spaceport itself is an imposing building, composed of three towers rising over a hundred stories into the air and connected at various levels by bridges. The docking bays are on the higher levels, with warehouse space lower down and loading platforms for trucks at ground level. Massive cargo elevators run up and down in the center of each building, and the hallways are all wide enough to allow small robotic carts and forklifts in addition to foot traffic.`
	shipyard "Basic Ships"
	shipyard "Lionheart Basics"
	shipyard "Lionheart Advanced"
	shipyard "Betelgeuse Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Deep Sky Advanced"
	bribe 0.08
	security 0.8
	tribute 3600
		threshold 7000
		fleet "Large Deep" 35

planet "Var' Kar'i'i"
	attributes wanderer urban farming
	landscape land/valley8
	description `This is a populous Wanderer world, with small farming villages scattered across all the land, and even a few larger population centers that might almost qualify as a city. But from the air, it is not evident at first that the planet is so heavily settled, because the village tree-houses are mostly hidden beneath the forest canopies. The farms, too, are almost indistinguishable from natural land, due to a permaculture system where many varieties of plants are growing side by side.`
	spaceport `Apparently, just as humans use horses to carry loads and draw carts of produce, the Wanderers use a large breed of lizard, nearly eight feet tall and walking on their hind legs. The lizards are meat-eaters: next to the watering troughs are cages full of large rodents, which the Wanderers occasionally feed to their beasts.`
	spaceport `	Many different forms of produce are for sale here in open-air markets, including dozens of different nuts and berries. Aside from the rodents to feed to the lizards, and a few species of fish, the Wanderers do not seem to raise animals for food.`
	shipyard "Wanderer Basics"
	"required reputation" 5
	bribe 0

planet "Var' Kayi"
	attributes wanderer urban
	landscape land/water1
	description `This is an Earth-like world with one major Wanderer city and countless smaller settlements. The settlements mostly consist of tree-houses built high up in living trees. The architecture of the city skyscrapers is full of cantilevered balconies and arches, mimicking the natural shape of a forest. Here and there a bit of smoke or steam rises from what must be a factory or power plant, but most of the land outside the city is green fields and pristine oceans.`
	spaceport `This spaceport is as busy and chaotic as any major human trade hub, with the added complication that many of the Wanderers are flying from building to building instead of walking. Most of the buildings have balconies on every level, allowing visitors to enter from the air as well as from the streets.`
	spaceport `	The starship landing pads are well outside the city, and ships land and take off along very tightly controlled vectors, probably to avoid midair collisions between the ships and the Wanderers who are flying on their own wings.`
	shipyard "Wanderer Advanced"
	"required reputation" 5
	bribe 0

planet "Var' Roi"
	attributes wanderer research
	landscape land/snow9
	description `The surface of this small icy moon is constantly cracked and broken by tidal force from the gas giant that it orbits. The tidal disturbances also heat the moon enough to keep its oceans warm enough to support life despite the small amount of sunlight that reaches here.`
	spaceport `The only habitation on this moon is a Wanderer research station suspended on metal pylons well above the icy surface of the ocean. The gravity here is low enough that even though the atmosphere is thin, the Wanderers who work in the station can fly out across the ocean on their own power, wearing some sort of breathing gear. The researchers also have a fleet of submarine ships, sturdy enough to pierce through the shifting ice and travel deep below the ocean surface.`
	"required reputation" 25
	bribe 0

planet "Vara K'chrai"
	attributes wanderer urban
	landscape land/sea8
	description `This is the most populous Wanderer world, with dozens of large cities. The tallest buildings branch and cantilever out from their bases like metallic trees. More than half the surface of the planet is ocean, with a few small settlements built on massive living rafts of algae and seaweed, perhaps ten meters thick and up to several kilometers wide. Much of the land is forests, with villages built entirely in the treetops.`
	description `	There are also farms here, but more like gardens or parks than a human farm: each with dozens of species of plants growing side by side, and harvested by autonomous robots.`
	spaceport `The streets in Wanderer capital city seem to be mostly reserved for cargo vehicles; the Wanderers themselves fly from one building to another instead, and the skyscrapers have balconies dozens of stories above the ground where visitors can land or take off. The air traffic seems utterly chaotic, but somehow they avoid colliding with each other in midair, and certain columns of airspace have been reserved for ships taking off and landing so that flying Wanderers will not get caught in the backwash from the ship engines.`
	shipyard "Wanderer Advanced"
	bribe 0

planet "Vara Ke'sok"
	attributes wanderer fishing
	landscape land/beach6
	description `The surface of this world is almost entirely ocean, and the Wanderers who inhabit it live on massive floating algae mats, some of them the size of a small city. Engines are attached to some of these floating villages, allowing them to be slowly propelled from one part of the planet's surface to another, and the only native industries are fishing and seaweed farming.`
	spaceport `The raft of algae that supports the spaceport is probably at least a dozen meters thick, but flexible enough that it bends as the ocean swells pass underneath, causing individual buildings to rise up or tilt slightly relative to their neighbors. The effect is subtle, but disconcerting, and you cannot help but stumble drunkenly at times as you explore the island.`
	"required reputation" 5
	bribe 0

planet "Vara Ke'stai"
	attributes wanderer farming
	landscape land/myrabella6
	description `This is a desert world, but the Wanderers are working little by little to make the desert bloom: planting hardy shrubs and cacti that eventually transform the sand into a soil that can hold moisture. In some regions, especially closer to the poles, the deserts have given way to dense forests, but near the equator there are still large stretches of dry and barren sand, broken by the occasional belt of green where a narrow river winds between the dunes.`
	spaceport `The spaceport is in a forest village near the planet's north pole. The landing pads are massive stone monoliths laid on the ground in a nearby clearing. But aside from a few large warehouses at ground level, the village itself is entirely made of tree-houses. A few mechanical lifts have been built into the sides of the trees to carry cargo up to the forest canopy where the Wanderers live, but the Wanderers themselves seem content to fly between the houses rather than using the lifts.`
	"required reputation" 5
	bribe 0

planet "Vara Kehi'ki"
	attributes wanderer research farming
	landscape land/sky9
	description `This is a farming world, but the primary crops are medicinal plants rather than food: fields of brightly colored flowers and delicate shrubs. Large factories near the farms process the raw plants and extract useful chemical compounds. Their gleaming metal smokestacks belching steam into the air seem incongruous amid the natural beauty and bright colors of the fields of flowers.`
	spaceport `The spaceport village is apparently not just a processing facility for the medicinal plants, but also a hospital of sorts. The village is designed to allow easy foot traffic as well as flight between buildings, and thousands of Wanderers, many of them appearing sick or elderly, live here. The main streets of the village are lined with vine trellises with flowers of every color imaginable, and mechanical lifts allow even the most frail Wanderers to travel up to the higher terraces and balconies.`
	"required reputation" 15
	bribe 0

planet "Vara Pug"
	attributes pug
	landscape land/beach4
	description `Vara Pug is an ocean world, wild and almost unsettled, except for a single Pug city on the coast of one of the major continents. The animals and plants on the land are relatively uninteresting, but the oceans are home to an enormous variety of creatures, including whales the size of a bulk freighter, a highly intelligent species of jellyfish, and other, far stranger creatures that rarely venture up from the sunless ocean depths.`
	description `	To avoid contact with these marine creatures, when the Pug travel to other parts of the planet they use massive solar-powered airships rather than boats.`
	spaceport `The Pug here all seem to be busy with various tasks, none of which make any sense to you: rushing from building to building on their long, spindly legs; playing a game involving colored stones on a hexagonal table; constructing what appears to be collaborative holographic artwork.`
	spaceport `None of them speak to you, but a worker in the spaceport digs around in a closet for a while and comes up with a conversion attachment that allows your fuel tanks to be filled using their style of fuel nozzle.`
	bribe 0
	security 0.9

planet "Vara Rakak"
	attributes wanderer farming
	landscape land/forest1
	description `This is one of those rare worlds whose climate is already nearly perfect without the need for terraforming. The Wanderers have made it into a farming planet. The fields follow the natural contours and geology of the land rather than being laid out in rectangular lots like most human farms, and each field contains several different crop species designed to form a symbiotic ecosystem.`
	spaceport `This could be a spaceport on any human farming world, except that the farmers hawking their wares have wings and beaks, and the wagons bringing produce to the market are drawn by massive lizards instead of horses. In several repair shops on the outskirts of town, Wanderer technicians work on massive harvester robots. The robots have four legs to walk on and dozens of dexterous manipulator arms for picking crops, and each arm has a camera eye on it.`
	shipyard "Wanderer Basics"
	"required reputation" 5
	bribe 0

planet "Varu Ek'lak'lai"
	attributes wanderer mining
	landscape land/water8
	description `The Wanderers harvest metal ores not from planets, but from asteroids, in order to not expend even more of the resources of the planets that are under their care. This star system contains an unusually high concentration of metallic asteroids, and as a result they have built many large refineries here to process the ore that their drones harvest.`
	spaceport `The vast majority of ships landing and taking off from this port are unmanned Wanderer drones used for mining asteroids. The drones are maneuverable enough to avoid collisions with the few ships that land under manual control.`
	spaceport `	The port itself is a small village surrounded by towering refineries. Unlike other Wanderer architecture, the refineries are ugly, brutal buildings made of weathered concrete.`
	"required reputation" 15
	bribe 0

planet "Varu K'est"
	attributes wanderer military
	landscape land/canyon5
	description `Varu K'est is a spare, ancient planet of arid plateaus and deep, meandering canyons, with too little rainfall to support any but the hardiest of shrubs. The Wanderers have converted nearly all their villages on this planet into military bases in order to oppose the encroaching Hai raiders, and have also been forced to postpone their attempts at improving the local ecology.`
	spaceport `The spaceport is a massive shipyard, with facilities for repairing the few warships that the Wanderers possess as well as creating new ships and weapons. Dozens of battle-scarred ships are parked in the hangars here, a stark contrast to the ports in the more peaceful regions of the Wanderer territory.`
	shipyard "Wanderer Basics"
	"required reputation" 15
	bribe 0

planet "Varu K'prai"
	attributes wanderer oil
	landscape land/beach1
	description `This is one of the only Wanderer worlds that still has large reserves of oil, albeit deep below the ocean surface where mining is difficult. Aside from the drilling companies and refineries, the largest local employer is the local government's safety oversight department, whose inspectors are constantly visiting the drilling platforms and shipping hubs to ensure that all the regulations for preventing oil spills are being followed.`
	spaceport `Plastics and other refined oil products are as essential to Wanderer technology as to humans, but it is clear that those responsible for harvesting them are not held in high regard. The crews of visiting ships seem eager to interact with the locals as little as possible. However, that does not appear to stop the Wanderer freighters from purchasing large shipments of plastic, which will no doubt yield a substantial profit elsewhere in Wanderer space.`
	"required reputation" 15
	bribe 0

planet "Varu Mer'ek"
	attributes wanderer factory
	landscape land/valley5
	description `This Wanderer factory world is now home to more abandoned villages than populated ones: entire factories rusting and decaying as a result of the recent threat from the Unfettered Hai. Most of the factories that remain active have been repurposed to produce weapons or ammunition for the defense of Wanderer space.`
	spaceport `Very few Wanderer children are present in the spaceport. Most of the inhabitants still live far above the ground in the customary Wanderer tree-houses, but that portion of the village is dwarfed by the more recently constructed factories and warehouses for war supplies. A steady stream of freighters brings in new equipment and raw materials for the factories.`
	shipyard "Wanderer Advanced"
	"required reputation" 15
	bribe 0

planet "Varu Tek'kai"
	attributes wanderer factory
	landscape land/badlands4
	description `This Wanderer world is almost uninhabited and devoid of any indigenous ecosystem, except perhaps on the microscopic level. It has none of the beauty of other Wanderer settlements. Here, factories have been built to process the most dangerous and destructive of industrial chemicals. If disaster strikes one of the factories, the only result will be the contamination of a world that is already dead and lifeless - far better, in the judgment of the Wanderers, than allowing such risky industries to operate on a living world.`
	spaceport `Nearly all the operations of the factories here are automated, and the outside atmosphere is too thin for even the Wanderers to breathe. The workers live in dormitory apartments in a ring surrounding a large central dome. Inside the dome, protected from the elements, is a park whose gardens contain everything from towering conifers to fields of wildflowers; a necessary place of sanctuary and rest for the Wanderers who must spend the rest of their time servicing machines in the bleak environment outside the spaceport.`
	"required reputation" 15
	bribe 0

planet "Varu Tev'kei"
	attributes wanderer factory
	landscape land/dune4
	description `This is a desert world, too hot and too close to its sun to support much animal or plant life. The Wanderers have covered large stretches of the desert with solar-powered factories: smelters that use the sun's reflected heat to melt ore, and fields of solar panels that support other industries.`
	spaceport `It is easy to distinguish the local workers from the visitors, because the locals wrap their wings in thin white sheets of cloth rather than leaving them bare: a necessary protection for any Wanderer who chooses to fly outside of the protective shade of the spaceport. Many of the building here extend deep underground, to where the surrounding bedrock is cooler than the hot sands at the surface.`
	"required reputation" 15
	bribe 0

planet Vinci
	attributes paradise factory
	landscape land/nasa5
	description `Many centuries ago, some of the first settlers on Vinci included a small group of electrical engineers who formed a revolutionary new company for designing computers and microchips. Today, Vinci is the foremost manufacturer of CPUs in all of human space, and their processors are found in everything from navigational computers to video phones to intelligent toasters. Because this world is home to so many cleanroom fabrication plants, pollution is very tightly controlled.`
	spaceport `The spaceport is so full of high-fidelity holographic displays that you have trouble at times telling where the virtual reality ends and the physical reality begins; what looks like a paper poster on the wall will suddenly change to a different picture every minute, and the department store mannequins follow you with their eyes. You feel like you are trapped in someone's drug-assisted vision of the future.`
	security 0.6
	tribute 2800
		threshold 5000
		fleet "Large Republic" 11

planet Warfeed
	attributes unfettered
	landscape land/sea5
	description `Warfeed is mostly covered in oceans, and much of its land area devoted to agriculture. Most of the fields are tilled and harvested by robots, but there are also many scattered homesteads of subsistence farmers, who survive with the aid of little or no technology.`
	description `	In recent years, both the land and the seas of Warfeed have begun to show the toll of centuries of overharvesting. Large portions of the continents near the equator are now nothing but growing deserts, and even the best remaining farmland is sandy and nutrient-poor. All but the smallest marine organisms have been nearly fished to extinction.`
	spaceport `This spaceport is a collection of ramshackle wooden buildings and packed dirt landing pads. The wagons piled high with produce and bags of grain would not look out of place in many human ports, but they are being drawn by giant lizards instead of horses or oxen. There are no human beings here, and most of the Hai eye you with suspicion and distaste.`

planet Watcher
	attributes "dirt belt" research uninhabited moon
	landscape land/hills4
	description `Watcher is a small moon, the only world in this system that sustains any indigenous life. Because of the low gravity, humans have not yet built a permanent settlement here, but it is occasionally visited by biologists interested in studying low-gravity life forms. There are forests here where the trees grow over two hundred meters tall.`
	security 0

planet Wayfarer
	attributes south factory
	landscape land/nasa1
	description `Wayfarer was initially settled by a team of scientists and diplomats seeking to build a relationship with the Quarg worlds to the galactic southeast of here. Partly through the aid of the Quarg and partly through a desire to emulate them, it has grown into a very technologically advanced world.`
	description `	Tarazed corporation, a maker of alien-inspired ships and outfits, is one of the largest industries on Wayfarer, and they draw raw materials from throughout this region of space.`
	spaceport `The spaceport is clearly the artifact of an architect who was as familiar with alien architecture as with human. Instead of square angles it has many curved walls and domes. The landing pads jut out from the building at various heights. Some of the landing pads are designed with docking tubes specifically for Quarg visitors, and the ceilings are unusually high to accommodate the Quarg, several of whom are walking around and mingling with the humans here.`
	shipyard "Basic Ships"
	shipyard "Tarazed Basics"
	shipyard "Tarazed Advanced"
	shipyard "Southbound Basics"
	outfitter "Delta V Advanced"
	outfitter "Kraz Advanced"
	outfitter "Common Outfits"
	outfitter "Ammo South"
	bribe 0.07
	security 0.3
	tribute 1700
		threshold 5000
		fleet "Large Militia" 26

planet Windblain
	attributes deep oil textiles
	landscape land/bwerner0
	description `Nearly three quarters of the surface of Windblain is ocean. Most of the industry here centers around petrochemicals: deep sea oil drilling, refining, and manufacture of plastic composites and synthetic fabrics for clothing. There are a few large cities on the continents, but also plenty of wilderness spaces as yet untouched by human activity.`
	description `	The local climate and economy are neither good enough to attract immigration, nor bad enough to drive people to leave. There seems to be almost no interest in the affairs of the wider galaxy.`
	spaceport `The spaceport is in one of the main cities, and is built partly on land and partly on piers that stretch out into the harbor, so that cargo can be brought to the port by truck or by barge. There are even a few runways for aircraft, in addition to the landing pads for starships. In the wharf area, fresh cooked fish and sushi are sold from a small cluster of wooden huts. Farther inland, cargo crates are stacked under the immense tents that serve as warehouses. There is a constant flow of people and cargo in between the harbor and the city.`
	outfitter "Basic Outfits"
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	security 0.6
	tribute 800
		threshold 3500
		fleet "Small Deep" 18

planet Winter
	attributes south factory frontier
	landscape land/snow3
	description `The dense clouds in Winter's atmosphere block out much of the sunlight, creating a frigid landscape below. The planet was not settled until about a century ago, when a group of investors from Pherkad decided to build a manufacturing center here, rather than trying to find more land on the already overcrowded planet of Solace. Claiming that the industrial emissions of carbon dioxide and other greenhouse gases would eventually warm the planet and turn it into a tropical paradise, they were able to draw enough settlers to keep the factories going.`
	description `	The temperatures have risen measurably since the arrival of the human colonists, but without more intentional efforts it may be another century before the planet warms enough to be truly comfortable to live on.`
	spaceport `The spaceport is built on a large rock outcropping, with brilliant blue glaciers flowing to either side down into a lake below. The sight is stunning, and all the more appealing because you are able to view it from behind plate glass windows, in the warmth of the spaceport, rather than in the frigid air outside. Above you, several layers of clouds are scudding across the sky in different directions.`
	spaceport `	Faded posters on the walls advise you to buy an estate on Winter now before prices skyrocket. The posters depict children playing in a lush green landscape while their grandparents stand by, looking quietly pleased with the wisdom of their investment.`
	security 0.1
	tribute 300
		threshold 2500
		fleet "Large Militia" 5

planet "Wormhole Alpha"

planet "Wyvern Station"
	attributes rim station
	landscape land/station0
	description `Wyvern Station was once one of the end destinations for the merchant caravans traveling along the Rim, back in the days before the Republic existed when most systems were not policed and the only way to avoid being plundered by pirates was for ships to travel in large convoys. It has also been a continuously operating hyperspace fuel refinery for more than three centuries.`
	spaceport `This station is old, and some parts are dirty and in need of repair, but it is at least structurally sound, and the workers here seem optimistic and energetic. The cafeteria is loud and raucous, and the repair shop is more than willing to work on starships as a break from the tedium of repairing the harvester drones that dip into the planet's atmosphere to bring back pressurized tanks full of hydrogen gas.`
	security 0.4
	tribute 400
		threshold 3500
		fleet "Large Militia" 6

planet Zenith
	attributes pirate
	landscape land/water4
	description `Zenith is a cold and unpleasant world, where the fog seldom lifts and the sun is rarely seen, where much of the lowlands are flooded each day by the tide, and storms are unpredictable and fierce. It has, however, one major advantage as a place to settle: it is far enough away that the Republic makes no attempt to control it.`
	description `	Several villages have been founded near the equator, and in addition there are an unknown number of private holdings, ranging from underground bunkers to enormous cement fortresses. Because the land is owned by no government and anyone can build a dwelling without permission or paperwork as long as they are willing to fight off any other claimants, the total population of Zenith is unknown.`
	spaceport `To create a spaceport for Zenith, one enterprising privateer a few centuries ago used a mixture of explosives and heavy machinery to shift the top of one of the tallest mountains down into the neighboring valleys, creating a high plateau that is (usually) above the fog line. There are landing pads both for starships like yours and for airships that carry cargo to and from the settlements elsewhere on the planet. The port is nearly deserted, however; it is clear that they do not do much business here.`
	outfitter "Ammo North"
	bribe 0.04
	security 0
	tribute 400
		threshold 2500
		fleet "Small Northern Pirates" 13

planet Zug
	attributes rim farming factory
	landscape land/city4
	description `Zug is a pleasant world of rolling hills, fertile fields, and a few small oceans. Hundreds of millions of people live here, with more immigrants arriving every day, almost faster than the construction industry can keep up with them. In addition to the larger cities, many people live in smaller farming villages, making this one of the few worlds in the region that is truly self-sufficient both in industry and in agriculture.`
	description `	The largest industry on Zug is Southbound Shipyards, which focuses on designing well-defended merchant ships to survive the pirates that are so common here.`
	spaceport `The spaceport of Zug has been growing by amalgamation for centuries. At its core is the "Old Port," a set of quaint and rudimentary shops and warehouses. The landing pads for the Old Port were torn up to make room for what the locals call "The Port," a set of buildings that were constructed a century ago, with bolder architecture and more modern design. Some distance away is the "New Port," a towering structure with robotic cargo lifts and large hangars for more expensive ships. Meanwhile, plans are apparently underway for an expansion of the New Port. You can't help but wonder what the new expansion will be named.`
	shipyard "Basic Ships"
	shipyard "Southbound Basics"
	shipyard "Southbound Advanced"
	outfitter "Delta V Advanced"
	outfitter "Kraz Basics"
	outfitter "Common Outfits"
	outfitter "Ammo South"
	bribe 0.03
	security 0.5
	tribute 1200
		threshold 3000
		fleet "Large Militia" 18