/usr/share/games/endless-sky/data/jobs.txt is in endless-sky-data 0.8.11-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# Endless Sky is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later version.
#
# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE. See the GNU General Public License for more details.
mission "Escort (Tiny, Northern)"
name "Escort to <planet>"
description "Despite your relative inexperience, the captain of the <npc> is willing to pay you <payment> to escort her Shuttlecraft safely to <destination> by <date>."
repeat
job
deadline 8
to offer
random < 70
"combat rating" < 6
or
"combat rating" > 0
"cargo space" < 20
source
government Republic "Free Worlds" Syndicate Neutral
attributes north "near earth"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 2 3
npc
personality nemesis waiting
government Pirate
fleet
names "pirate"
variant
"Sparrow"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Shuttle"
on complete
payment 15000
dialog "The captain of the <npc> thanks you for escorting her safely, and pays you <payment>."
mission "Escort (Small, Northern)"
name "Escort to <planet>"
description "The captain of the <npc> will pay you <payment> to escort them safely to <destination> by <date>."
repeat
job
deadline 10
to offer
random < 70
"combat rating" > 5
source
government Republic "Free Worlds" Syndicate Neutral
attributes north "near earth"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 3 4
npc
personality nemesis waiting
government Pirate
fleet "Small Northern Pirates"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Freighter"
on complete
payment 60000
dialog "The captain of the <npc> thanks you for escorting them safely, and pays you <payment>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
mission "Escort (Medium, Northern)"
name "Escort to <planet>"
description "The captain of the <npc> will pay you <payment> to escort them safely to <destination> by <date>."
repeat
job
deadline 10
to offer
random < 40
"combat rating" > 20
source
government Republic "Free Worlds" Syndicate Neutral
attributes north "near earth"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 3 4
npc
personality nemesis waiting
government Pirate
fleet "Small Northern Pirates"
npc
personality nemesis waiting
government Pirate
fleet "Small Northern Pirates"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Freighter"
on complete
payment 90000
dialog "The captain of the <npc> thanks you for escorting them safely, and pays you <payment>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
mission "Escort (Large, Northern)"
name "Escort to <planet>"
description "The captain of the <npc> will pay you <payment> to escort them safely to <destination> by <date>."
repeat
job
deadline 10
to offer
random < 50
"combat rating" > 60
source
government Republic "Free Worlds" Syndicate Neutral
attributes north "near earth"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 3 4
npc
personality nemesis waiting
government Pirate
fleet "Large Northern Pirates"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Behemoth"
on complete
payment 120000
dialog "The captain of the <npc> thanks you for escorting them safely, and pays you <payment>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
mission "Escort (Extra Large, Northern)"
name "Escort to <planet>"
description "The captain of the <npc> will pay you <payment> to escort them safely to <destination> by <date>."
repeat
job
deadline 10
to offer
random < 20
"combat rating" > 100
source
government Republic "Free Worlds" Syndicate Neutral
attributes north "near earth"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 3 4
npc
personality nemesis waiting
government Pirate
fleet "Large Northern Pirates"
npc
personality nemesis waiting
government Pirate
fleet "Small Northern Pirates"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Behemoth"
on complete
payment 150000
dialog "The captain of the <npc> thanks you for escorting them safely, and pays you <payment>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
mission "Escort (Tiny, Core)"
name "Escort to <planet>"
description "Despite your relative inexperience, the captain of the <npc> is willing to pay you <payment> to escort his Star Barge safely to <destination> by <date>."
repeat
job
deadline 8
to offer
random < 70
"combat rating" < 6
or
"combat rating" > 0
"cargo space" < 20
source
government Republic "Free Worlds" Syndicate Neutral
attributes core "near earth" "dirt belt"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 2 3
npc
personality nemesis waiting
government Pirate
fleet
names "pirate"
variant
"Wasp"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Star Barge (Armed)"
on complete
payment 20000
dialog "The captain of the <npc> thanks you for escorting him safely, and pays you <payment>."
mission "Escort (Small, Core)"
name "Escort to <planet>"
description "The captain of the <npc> will pay you <payment> to escort them safely to <destination> by <date>."
repeat
job
deadline 10
to offer
random < 70
"combat rating" > 5
source
government Republic "Free Worlds" Syndicate Neutral
attributes core "near earth" "dirt belt"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 3 4
npc
personality nemesis waiting
government Pirate
fleet "Small Core Pirates"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Freighter"
on complete
payment 60000
dialog "The captain of the <npc> thanks you for escorting them safely, and pays you <payment>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
mission "Escort (Medium, Core)"
name "Escort to <planet>"
description "The captain of the <npc> will pay you <payment> to escort them safely to <destination> by <date>."
repeat
job
deadline 10
to offer
random < 40
"combat rating" > 20
source
government Republic "Free Worlds" Syndicate Neutral
attributes core "near earth" "dirt belt"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 3 4
npc
personality nemesis waiting
government Pirate
fleet "Small Core Pirates"
npc
personality nemesis waiting
government Pirate
fleet "Small Core Pirates"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Freighter"
on complete
payment 90000
dialog "The captain of the <npc> thanks you for escorting them safely, and pays you <payment>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
mission "Escort (Large, Core)"
name "Escort to <planet>"
description "The captain of the <npc> will pay you <payment> to escort them safely to <destination> by <date>."
repeat
job
deadline 10
to offer
random < 50
"combat rating" > 60
source
government Republic "Free Worlds" Syndicate Neutral
attributes core "near earth" "dirt belt"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 3 4
npc
personality nemesis waiting
government Pirate
fleet "Large Core Pirates"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Bulk Freighter"
on complete
payment 120000
dialog "The captain of the <npc> thanks you for escorting them safely, and pays you <payment>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
mission "Escort (Extra Large, Core)"
name "Escort to <planet>"
description "The captain of the <npc> will pay you <payment> to escort them safely to <destination> by <date>."
repeat
job
deadline 10
to offer
random < 20
"combat rating" > 100
source
government Republic "Free Worlds" Syndicate Neutral
attributes core "near earth" "dirt belt"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 3 4
npc
personality nemesis waiting
government Pirate
fleet "Large Core Pirates"
npc
personality nemesis waiting
government Pirate
fleet "Small Core Pirates"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Bulk Freighter"
on complete
payment 150000
dialog "The captain of the <npc> thanks you for escorting them safely, and pays you <payment>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
mission "Escort (Tiny, Southern)"
name "Escort to <planet>"
description "Despite your relative inexperience, the captain of the <npc> is willing to pay you <payment> to escort her Heavy Shuttle safely to <destination> by <date>."
repeat
job
deadline 8
to offer
random < 70
"combat rating" < 6
or
"combat rating" > 0
"cargo space" < 20
source
government Republic "Free Worlds" Syndicate Neutral
attributes south rim "dirt belt"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 2 3
npc
personality nemesis waiting
government Pirate
fleet
names "pirate"
variant
"Sparrow"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Heavy Shuttle"
on complete
payment 15000
dialog "The captain of the <npc> thanks you for escorting her safely, and pays you <payment>."
mission "Escort (Small, Southern)"
name "Escort to <planet>"
description "The captain of the <npc> will pay you <payment> to escort them safely to <destination> by <date>."
repeat
job
deadline 10
to offer
random < 70
"combat rating" > 5
source
government Republic "Free Worlds" Syndicate Neutral
attributes south rim "dirt belt"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 3 4
npc
personality nemesis waiting
government Pirate
fleet "Small Southern Pirates"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Freighter"
on complete
payment 60000
dialog "The captain of the <npc> thanks you for escorting them safely, and pays you <payment>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
mission "Escort (Medium, Southern)"
name "Escort to <planet>"
description "The captain of the <npc> will pay you <payment> to escort them safely to <destination> by <date>."
repeat
job
deadline 10
to offer
random < 40
"combat rating" > 20
source
government Republic "Free Worlds" Syndicate Neutral
attributes south rim "dirt belt"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 3 4
npc
personality nemesis waiting
government Pirate
fleet "Small Southern Pirates"
npc
personality nemesis waiting
government Pirate
fleet "Small Southern Pirates"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Freighter"
on complete
payment 90000
dialog "The captain of the <npc> thanks you for escorting them safely, and pays you <payment>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
mission "Escort (Large, Southern)"
name "Escort to <planet>"
description "The captain of the <npc> will pay you <payment> to escort them safely to <destination> by <date>."
repeat
job
deadline 10
to offer
random < 50
"combat rating" > 60
source
government Republic "Free Worlds" Syndicate Neutral
attributes south rim "dirt belt"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 3 4
npc
personality nemesis waiting
government Pirate
fleet "Large Southern Pirates"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Bulk Freighter"
on complete
payment 120000
dialog "The captain of the <npc> thanks you for escorting them safely, and pays you <payment>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
mission "Escort (Extra Large, Southern)"
name "Escort to <planet>"
description "The captain of the <npc> will pay you <payment> to escort them safely to <destination> by <date>."
repeat
job
deadline 10
to offer
random < 20
"combat rating" > 100
source
government Republic "Free Worlds" Syndicate Neutral
attributes south rim "dirt belt"
destination
government Republic "Free Worlds" Syndicate Neutral
distance 3 4
npc
personality nemesis waiting
government Pirate
fleet "Large Southern Pirates"
npc
personality nemesis waiting
government Pirate
fleet "Small Southern Pirates"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Behemoth"
on complete
payment 150000
dialog "The captain of the <npc> thanks you for escorting them safely, and pays you <payment>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
mission "Bounty Hunting (Big)"
name "Hunt down <npc>"
description "A pirate vessel named <npc> has been attacking merchants near the <system> system. Destroy it and return to <planet> for payment (<payment>)."
repeat
job
to offer
"combat rating" > 500
random < 20
source
government Republic "Free Worlds" Syndicate Neutral
attributes rim south north "dirt belt" core frontier
npc kill
personality heroic staying nemesis
government Bounty
system
distance 1 2
fleet
names "pirate"
variant
"Leviathan"
variant
"Leviathan (Heavy)"
variant
"Leviathan (Laser)"
variant
"Falcon"
variant
"Falcon (Heavy)"
variant
"Falcon (Laser)"
variant
"Vanguard"
variant
"Vanguard (Particle)"
dialog "The <npc> has been eliminated. You can claim the bounty payment by returning to <destination>."
on complete
payment 250000
dialog "The government of <planet> gratefully pays you <payment> for eliminating the <npc>."
mission "Bounty Hunting (Medium)"
name "Hunt down <npc>"
description "A pirate vessel named <npc> has been attacking merchants near the <system> system. Destroy it and return to <planet> for payment (<payment>)."
repeat
job
to offer
"combat rating" > 400
random < 20
source
government Republic "Free Worlds" Syndicate Neutral
attributes rim south north "dirt belt" core frontier
npc kill
personality heroic staying nemesis
government Bounty
system
distance 1 2
fleet
names "pirate"
variant
"Protector"
variant
"Protector (Laser)"
variant
"Osprey (Missile)"
variant
"Bastion (Heavy)"
variant
"Bastion (Laser)"
variant
"Firebird (Plasma)"
dialog "The <npc> has been eliminated. You can claim the bounty payment by returning to <destination>."
on complete
payment 200000
dialog "The government of <planet> gratefully pays you <payment> for eliminating the <npc>."
mission "Bounty Hunting (Small)"
name "Hunt down <npc>"
description "A pirate vessel named <npc> has been attacking merchants near the <system> system. Destroy it and return to <planet> for payment (<payment>)."
repeat
job
to offer
"combat rating" > 300
random < 40
source
government Republic "Free Worlds" Syndicate Neutral
attributes rim south north "dirt belt" core frontier
npc kill
personality heroic staying nemesis
government Bounty
system
distance 1 2
fleet
names "pirate"
variant
"Firebird"
variant
"Firebird (Missile)"
variant
"Splinter"
variant
"Splinter (Laser)"
variant
"Osprey"
variant
"Osprey (Laser)"
variant
"Bastion"
variant
"Manta"
variant
"Manta (Proton)"
dialog "The <npc> has been eliminated. You can claim the bounty payment by returning to <destination>."
on complete
payment 150000
dialog "The government of <planet> gratefully pays you <payment> for eliminating the <npc>."
mission "Southern Pirate Attack"
name "Defend <planet>"
description "Defeat a pirate raid on <destination>."
minor
repeat
to offer
"combat rating" > 100
random < 10
source
attributes frontier
attributes rim south "dirt belt"
npc evade
personality heroic staying
government Pirate
fleet "Small Southern Pirates"
fleet "Large Southern Pirates"
fleet "Large Southern Pirates"
npc
personality heroic staying
government Militia
fleet "Small Militia"
fleet "Small Militia"
on offer
conversation
`Suddenly you hear raised voices and shouting outside: "We are under attack! <planet> is under attack by pirates! We need every combat-worthy ship to join in the defenses!" The authorities will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.`
choice
" (Stay here until the fight is over.)"
decline
" (Join the defense fleet.)"
"A few militia pilots have gathered to help repel the pirate attack. You join them, and take off together..."
launch
on complete
payment 150000
dialog "The government of <planet> pays you <payment> for helping to drive off the pirates."
mission "Northern Pirate Attack"
name "Defend <planet>"
description "Defeat a pirate raid on <destination>."
minor
repeat
to offer
"combat rating" > 100
random < 10
source
attributes frontier
attributes north paradise deep
npc evade
personality heroic staying
government Pirate
fleet "Small Northern Pirates"
fleet "Large Northern Pirates"
fleet "Large Northern Pirates"
npc
personality heroic staying
government Republic
fleet "Small Republic"
fleet "Small Republic"
on offer
conversation
`Suddenly you hear raised voices and shouting outside: "We are under attack! <planet> is under attack by pirates! We need every combat-worthy ship to join in the defenses!" The authorities will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.`
choice
" (Stay here until the fight is over.)"
decline
" (Join the defense fleet.)"
"The local Navy garrison is preparing to repel the pirate attack. You join them, and take off together..."
launch
on complete
payment 250000
dialog "The government of <planet> pays you <payment> for helping to drive off the pirates."
mission "Core Pirate Attack"
name "Defend <planet>"
description "Defeat a pirate raid on <destination>."
minor
repeat
to offer
"combat rating" > 100
random < 10
source
attributes frontier
attributes core "near earth"
npc evade
personality heroic staying
government Pirate
fleet "Small Core Pirates"
fleet "Large Core Pirates"
fleet "Large Core Pirates"
npc
personality heroic staying
government Syndicate
fleet "Small Syndicate"
fleet "Small Syndicate"
on offer
conversation
`Suddenly you hear raised voices and shouting outside: "We are under attack! <planet> is under attack by pirates! We need every combat-worthy ship to join in the defenses!" The authorities will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.`
choice
" (Stay here until the fight is over.)"
decline
" (Join the defense fleet.)"
"The local Syndicate defense forces are preparing to repel the pirate attack. You join them, and take off together..."
launch
on complete
payment 200000
dialog "The government of <planet> pays you <payment> for helping to drive off the pirates."
mission "Cargo [0]"
name "Delivery to <planet>"
job
repeat
description "Deliver <cargo> to <destination>. Payment is <payment>."
cargo random 5 2 .1
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
destination
distance 2 8
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
on complete
payment
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Cargo [1]"
name "Delivery to <planet>"
job
repeat
description "Deliver <cargo> to <destination>. Payment is <payment>."
cargo random 5 2 .1
to offer
random < 90
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
destination
distance 2 10
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
on complete
payment
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Cargo [2]"
name "Delivery to <planet>"
job
repeat
description "Deliver <cargo> to <destination>. Payment is <payment>."
cargo random 5 2 .1
to offer
random < 80
source
attributes mining textiles factory farming fishing oil
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 2 12
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Cargo [3]"
name "Delivery to <planet>"
job
repeat
description "Deliver <cargo> to <destination>. Payment is <payment>."
cargo random 5 2 .1
to offer
random < 70
source
attributes mining textiles factory farming fishing oil
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 3 14
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 2000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Cargo [4]"
name "Delivery to <planet>"
job
repeat
description "Deliver <cargo> to <destination>. Payment is <payment>."
cargo random 5 2 .1
to offer
random < 60
source
attributes mining textiles factory farming fishing oil
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 4 16
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 4000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Bulk Delivery [0]"
name "Bulk delivery to <planet>"
job
repeat
description "Deliver <cargo> to <destination>. Payment is <payment>."
cargo random 25 2 .05
to offer
random < 70
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
destination
distance 2 8
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
on complete
payment
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Bulk Delivery [1]"
name "Bulk delivery to <planet>"
job
repeat
description "Deliver <cargo> to <destination>. Payment is <payment>."
cargo random 25 2 .05
to offer
random < 60
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
destination
distance 3 12
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
on complete
payment
payment 2000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Bulk Delivery [2]"
name "Bulk delivery to <planet>"
job
repeat
description "Deliver <cargo> to <destination>. Payment is <payment>."
cargo random 25 2 .05
to offer
random < 50
source
attributes mining textiles factory farming fishing oil
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 4 16
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 4000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Rush Delivery [0]"
name "Rush delivery to <planet>"
job
repeat
deadline
description "Deliver <cargo> to <destination> by <date>. Payment is <payment>."
cargo random 5 2 .1
to offer
random < 90
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
destination
distance 4 10
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
on complete
payment
payment 16000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Rush Delivery [1]"
name "Rush delivery to <planet>"
job
repeat
deadline
description "Deliver <cargo> to <destination> by <date>. Payment is <payment>."
cargo random 5 2 .1
to offer
random < 80
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 5 12
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 18000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Rush Delivery [2]"
name "Rush delivery to <planet>"
job
repeat
deadline
description "Deliver <cargo> to <destination> by <date>. Payment is <payment>."
cargo random 5 2 .1
to offer
random < 70
source
attributes mining textiles factory farming fishing oil
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 6 14
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 20000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Rush Delivery [3]"
name "Rush delivery to <planet>"
job
repeat
deadline
description "Deliver <cargo> to <destination> by <date>. Payment is <payment>."
cargo random 5 2 .1
to offer
random < 60
source
attributes mining textiles factory farming fishing oil
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 7 16
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 22000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Passengers [0]"
name "Passenger transport to <planet>"
job
repeat
description "Bring <fare> to <destination>. Payment is <payment>."
passengers 1 10 .9
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
destination
distance 2 10
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
on complete
payment
payment 2000
dialog "You wish your <passengers> the best of luck on <planet>, and collect your payment of <payment>."
mission "Passengers [1]"
name "Passenger transport to <planet>"
job
repeat
description "Bring <fare> to <destination>. Payment is <payment>."
passengers 1 10 .9
to offer
random < 75
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
destination
distance 2 10
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
on complete
payment
dialog "You wish your <passengers> the best of luck on <planet>, and collect your payment of <payment>."
mission "Passengers [2]"
name "Passenger transport to <planet>"
job
repeat
description "Bring <fare> to <destination>. Payment is <payment>."
passengers 1 10 .9
to offer
random < 50
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 2 10
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
dialog "You wish your <passengers> the best of luck on <planet>, and collect your payment of <payment>."
mission "Passengers [3]"
name "Passenger transport to <planet>"
job
repeat
description "Bring <fare> to <destination>. Payment is <payment>."
passengers 1 10 .9
to offer
random < 25
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 2 10
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
dialog "You wish your <passengers> the best of luck on <planet>, and collect your payment of <payment>."
mission "Passengers [4]"
name "Passenger transport to <planet>"
job
repeat
description "These <bunks> passengers want to escape the pollution and crime on <origin> and settle on <destination>. Payment is <payment>."
passengers 2 10 .9
to offer
random < 50
source
attributes "urban"
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 2 10
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 2000
dialog "You wish your <passengers> the best of luck on <planet>, and collect your payment of <payment>."
mission "Transport miners to <planet>"
job
repeat
description "This family of <bunks> miners is hoping to find work on <destination>, and they will pay you <payment> to take them there."
passengers 2 2 .8
to offer
random < 50
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
attributes "mining"
distance 3 12
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 2000
dialog "You wish the mining family the best of luck on <planet>, and collect your payment of <payment>."
mission "Transport farmers to <planet>"
job
repeat
description "This family of <bunks> farmers is hoping to find work on <destination>, and they will pay you <payment> to take them there."
passengers 2 2 .8
to offer
random < 50
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
attributes "farming"
distance 3 12
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 2000
dialog "You wish the farm family the best of luck on <planet>, and collect your payment of <payment>."
mission "Transport mill workers to <planet>"
job
repeat
description "This family of <bunks> mill workers is hoping to find work on <destination>, and they will pay you <payment> to take them there."
passengers 2 2 .8
to offer
random < 50
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
attributes "textiles"
distance 3 12
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 2000
dialog "You wish the workers the best of luck on <planet>, and collect your payment of <payment>."
mission "Transport workers to <planet>"
job
repeat
description "This family of <bunks> factory workers is hoping to find work on <destination>, and they will pay you <payment> to take them there."
passengers 2 2 .8
to offer
random < 80
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
attributes "factory"
distance 3 12
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 2000
dialog "You wish the workers the best of luck on <planet>, and collect your payment of <payment>."
mission "Tourists out [0]"
name "Bring a tourist to <planet>"
job
repeat
description "This tourist wants to see <destination>, and will pay you <payment>."
passengers 1
to offer
random < 20
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
attributes "tourism"
distance 6 35
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 6000
dialog "You wish your <passengers> the best of luck on <planet>, and collect your payment of <payment>."
mission "Tourists out [1]"
name "Bring tourists to <planet>"
job
repeat
description "These <bunks> tourists want to see <destination>. They are willing to pay you <payment>."
passengers 2 10 .9
to offer
random < 50
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
attributes "tourism"
distance 2 25
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 4000
dialog "You wish your <passengers> the best of luck on <planet>, and collect your payment of <payment>."
mission "Tourists out [2]"
name "Bring tourists to <planet>"
job
repeat
description "These <bunks> tourists want to see <destination>. They are willing to pay you <payment>."
passengers 2 10 .9
to offer
random < 75
source
attributes "rich" "urban"
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
attributes "tourism"
distance 4 30
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 8000
dialog "You wish your <passengers> the best of luck on <planet>, and collect your payment of <payment>."
mission "Tourists back [0]"
name "Bring a tourist home to <planet>"
job
repeat
description "This tourist is headed home to <destination>, and will pay you <payment>."
passengers 1
to offer
random < 20
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
attributes "tourism"
destination
distance 6 35
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 6000
dialog "You wish your <passengers> the best of luck on <planet>, and collect your payment of <payment>."
mission "Tourists back [1]"
name "Bring tourists home to <planet>"
job
repeat
description "These <bunks> tourists are headed home to <destination>. They are willing to pay you <payment>."
passengers 2 10 .9
to offer
random < 50
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
attributes "tourism"
destination
distance 2 25
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 4000
dialog "You wish your <passengers> the best of luck on <planet>, and collect your payment of <payment>."
mission "Tourists back [2]"
name "Bring tourists home to <planet>"
job
repeat
description "These <bunks> tourists are headed home to <destination>. They are willing to pay you <payment>."
passengers 2 10 .9
to offer
random < 75
source
attributes "tourism"
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
attributes "rich" "urban"
distance 4 30
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 8000
dialog "You wish your <passengers> the best of luck on <planet>, and collect your payment of <payment>."
mission "Family [0]"
name "Transport family to <planet>"
job
repeat
description "This family of <bunks> is relocating to <destination>. They will pay you <payment> to take them there."
passengers 2 4 .5
to offer
random < 60
"passenger space" > 10
source
government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai" "Wanderer"
destination
distance 4 16
government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai" "Wanderer"
on complete
payment
payment 4000
dialog "The family you have been transporting departs your ship after paying you <payment>."
mission "Family [1]"
name "Transport family to <planet>"
job
repeat
description "This family of <bunks> is relocating to <destination>. They will pay you <payment> to take them there."
passengers 2 4 .5
to offer
random < 50
"passenger space" > 10
source
government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai"
destination
distance 5 20
government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai"
on complete
payment
payment 6000
dialog "The family you have been transporting departs your ship after paying you <payment>."
mission "Family [2]"
name "Transport family to <planet>"
job
repeat
description "This family of <bunks> is relocating to <destination>. They will pay you <payment> to take them there."
passengers 2 4 .5
to offer
random < 40
"passenger space" > 10
source
government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai"
destination
distance 6 24
government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai"
on complete
payment
payment 8000
dialog "The family you have been transporting departs your ship after paying you <payment>."
mission "Family [3]"
name "Transport family to <planet>"
job
repeat
description "This family of <bunks> is relocating to <destination>. They will pay you <payment> to take them there."
passengers 2 4 .5
to offer
random < 30
"passenger space" > 10
source
government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai"
destination
distance 8 32
government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai"
on complete
payment
payment 10000
dialog "The family you have been transporting departs your ship after paying you <payment>."
mission "Strike Breakers [mining]"
name "Strike breakers to <planet>"
job
repeat
description "Bring <bunks> strike breakers to <destination>, to take the place of mine workers who are on strike. The company will pay you <payment>."
passengers 5 5 .2
to offer
random < 10
"passenger space" > 20
source
government "Republic" "Free Worlds" "Syndicate" "Neutral"
destination
attributes "mining"
distance 2 20
government "Republic" "Free Worlds" "Syndicate" "Neutral"
on complete
payment
payment 10000
dialog "You unload the strike breakers amid an angry crowd of protesters held back by police. When you return to your ship, you find that the company has transferred the agreed-upon payment of <payment> into your account."
mission "Strike Breakers [textile]"
name "Strike breakers to <planet>"
job
repeat
description "Bring <bunks> strike breakers to <destination>, to take the place of textile workers who are on strike. The company will pay you <payment>."
passengers 5 5 .2
to offer
random < 10
"passenger space" > 20
source
government "Republic" "Free Worlds" "Syndicate" "Neutral"
destination
attributes "textiles"
distance 2 20
government "Republic" "Free Worlds" "Syndicate" "Neutral"
on complete
payment
payment 10000
dialog "You unload the strike breakers amid an angry crowd of protesters held back by police. When you return to your ship, you find that the company has transferred the agreed-upon payment of <payment> into your account."
mission "Strike Breakers [factory]"
name "Strike breakers to <planet>"
job
repeat
description "Bring <bunks> strike breakers to <destination>, to take the place of factory workers who are on strike. The company will pay you <payment>."
passengers 5 5 .2
to offer
random < 10
"passenger space" > 20
source
government "Republic" "Free Worlds" "Syndicate" "Neutral"
destination
attributes "factory"
distance 2 20
government "Republic" "Free Worlds" "Syndicate" "Neutral"
on complete
payment
payment 10000
dialog "You unload the strike breakers amid an angry crowd of protesters held back by police. When you return to your ship, you find that the company has transferred the agreed-upon payment of <payment> into your account."
mission "Colonists [0]"
name "Colonists to <planet>"
job
repeat
description "These <bunks> people are hoping to join a colony on <destination>. They will pay you <payment> to take them there."
passengers 10 4 .1
to offer
random < 30
"passenger space" > 30
source
attributes "urban" "near earth" "core" "factory"
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
attributes "frontier" "dirt belt" "south" "farming" "mining" "rim" "forest"
distance 2 20
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 8000
dialog "The colonists depart your ship after paying you <payment>."
mission "Colonists [1]"
name "Colonists to <planet>"
job
repeat
description "These <bunks> people are hoping to join a colony on <destination>. They will pay you <payment> to take them there."
passengers 10 4 .1
to offer
random < 20
"passenger space" > 30
source
attributes "urban" "near earth" "core" "factory"
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
attributes "frontier" "dirt belt" "south" "farming" "mining" "rim" "forest"
distance 4 30
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 10000
dialog "The colonists depart your ship after paying you <payment>."
mission "Large Bulk Delivery [0]"
name "Large bulk delivery to <planet>"
job
repeat
description "Deliver <cargo> to <destination>. Payment is <payment>."
cargo random 40 2 .02
to offer
random < 70
"cargo space" > 160
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
destination
distance 2 8
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
on complete
payment
payment 4000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Large Bulk Delivery [1]"
name "Large bulk delivery to <planet>"
job
repeat
description "Deliver <cargo> to <destination>. Payment is <payment>."
cargo random 40 2 .02
to offer
random < 60
"cargo space" > 160
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
destination
distance 3 12
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
on complete
payment
payment 6000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Large Bulk Delivery [2]"
name "Large bulk delivery to <planet>"
job
repeat
description "Deliver <cargo> to <destination>. Payment is <payment>."
cargo random 40 2 .02
to offer
random < 50
"cargo space" > 160
source
attributes mining textiles factory farming fishing oil
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 4 16
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 8000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Large Rush Delivery [0]"
name "Large rush delivery to <planet>"
job
repeat
deadline
description "Deliver <cargo> to <destination> by <date>. Payment is <payment>."
cargo random 20 6 .1
to offer
random < 90
"cargo space" > 80
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
destination
distance 4 10
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai" "Wanderer"
on complete
payment
payment 36000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Large Rush Delivery [1]"
name "Large rush delivery to <planet>"
job
repeat
deadline
description "Deliver <cargo> to <destination> by <date>. Payment is <payment>."
cargo random 20 6 .1
to offer
random < 80
"cargo space" > 80
source
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 5 12
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 38000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Large Rush Delivery [2]"
name "Large rush delivery to <planet>"
job
repeat
deadline
description "Deliver <cargo> to <destination> by <date>. Payment is <payment>."
cargo random 20 6 .1
to offer
random < 70
"cargo space" > 80
source
attributes mining textiles factory farming fishing oil
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 6 14
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 40000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Large Rush Delivery [3]"
name "Large rush delivery to <planet>"
job
repeat
deadline
description "Deliver <cargo> to <destination> by <date>. Payment is <payment>."
cargo random 20 6 .1
to offer
random < 60
"cargo space" > 80
source
attributes mining textiles factory farming fishing oil
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
destination
distance 7 16
government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" "Hai"
on complete
payment
payment 42000
dialog "You drop off your cargo of <commodity> and collect your payment of <payment>."
mission "Recycle garbage"
name "Recycle garbage"
description "<origin> produces a lot of garbage that needs to be disposed of off-station. Transport <cargo> to the industrial solid waste recycler on <destination>. Payment is <payment>."
job
repeat
cargo "Garbage" 15 100
source
attributes station
destination
attributes factory mining "dirt belt"
distance 9 12
on complete
dialog "You drop off the <commodity> at an especially smelly solid waste recycler and collect your payment of <payment>."
payment 20000 200
mission "Provide security for pleasure cruise"
name "Provide security for pleasure cruise"
description "Escort the <npc> on a pleasure cruise to the wild and exotic planet of <stopovers> along with <tons> of their <commodity>, then return to <destination>, where you will be paid <payment>."
job
repeat
cargo "Luxury Goods" 10 20
to offer
random < 50
"combat rating" > 15
source
attributes paradise "near earth" rich
stopover
attributes tourism religious quarg pirate volcanic frontier moon fishing
distance 6 15
destination
attributes paradise "near earth" rich core
distance 1 6
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Star Queen"
on stopover
dialog "The passengers of the <npc> wander off, bedecked in the most conspicuous tourist attire they seem to have been able to find, and begin oohing and aahing at the exoticism of this faraway world. Hopefully none of them gets robbed. You prepare for the return journey to <destination>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
on complete
dialog "You bid goodbye to the captain of the <npc> and accept your payment of <payment>."
payment 130000 500
mission "Transport scientists"
name "Transport scientists"
description "A team of <bunks> scientists needs to have their research notes analyzed at the facility on <stopovers>. Take them there and then return them to <planet> for <payment>."
job
repeat
to offer
random < 40
passengers 7 12
source
attributes research
stopover
attributes research
distance 2 50
on stopover
dialog "The scientists have been giddily discussing the results of their research during the entire trip. You're happy for a bit of peace and quiet as they make tracks for a prominent research lab to have the results analyzed. You prepare for the return journey to <planet>."
on complete
dialog "You bid goodbye to the scientists and accept your payment of <payment>."
payment 100000 200
mission "Escort science vessel"
name "Escort science vessel"
description "The crew of the science vessel <npc> requests an escort to <stopovers> where they plan to study some unusual phenomena. Escort them there and then return them to <planet> for <payment>."
job
repeat
to offer
random < 40
"combat rating" > 10
source
attributes research
stopover
attributes quarg pirate volcanic frontier "dirt belt" north south
distance 6 50
npc
system
distance 1 2
government Pirate
personality nemesis waiting plunders
fleet
names "pirate"
cargo 1
variant
"Sparrow"
"Sparrow"
"Sparrow"
variant
"Fury"
"Fury"
variant
"Hawk"
"Hawk"
variant
"Berserker"
"Fury"
variant
"Headhunter (Particle)"
"Sparrow"
variant
"Raven"
variant
"Corvette"
npc accompany save
government Merchant
personality escort timid
fleet
names "civilian"
variant
"Scout"
variant
"Bounder"
on stopover
dialog "The <npc> lands alongside you and teams of scientists wearing crisp white lab coats and serious-looking boots and gloves descend on the test site with all manner of exotic equipment. As they take their measurements, you prepare for the return journey to <planet>."
on visit
dialog "You have reached <planet>, but you left the <npc> behind! Better depart and wait for them to arrive in this star system."
on complete
dialog "You bid goodbye to the captain of the <npc> and accept your payment of <payment>."
payment 100000
mission "Corporate espionage"
name "Corporate espionage"
description "The <npc> is about to enter this system. Locate it and make detailed scans of its cargo, which are of considerable interest to a team of Syndicate researchers on <destination>; proceed there for <payment> after retrieving the data."
job
repeat
to offer
random < 10
"reputation: Syndicate" > 100
source
government "Republic" "Free Worlds" "Syndicate" "Neutral"
destination
government "Syndicate"
attributes research
distance 6 8
npc "scan cargo"
government Merchant
personality timid fleeing uninterested entering
fleet
names "civilian"
variant
"Scout"
variant
"Bounder"
dialog "You manage to make the requested scans of the <npc>'s cargo. Time to head to <planet>."
on complete
dialog `You transmit your scans and receive a hearty congratulations, as well as <payment>. "This will set them back months!" You hear in the background.`
payment 45000
mission "VIP transport"
name "Transport VIP to <planet>"
description "A VIP [name and position withheld for security purposes] requires fast and secure conveyance to <destination> by <date>. Payment is <payment>."
job
repeat
deadline
passengers 1
to offer
random < 40
"combat rating" > 100
source
government Republic Syndicate
attributes rich paradise
destination
government Republic "Free Worlds" Syndicate Neutral
distance 6 50
on complete
dialog "You bid goodbye to the VIP (who has said barely a word during the entire trip) and collect your payment of <payment>."
payment 50000 500
npc
system
distance 1 2
personality nemesis waiting
government "Bounty Hunter"
fleet "Bounty Hunters"
npc
system
distance 1 3
personality nemesis waiting
government "Bounty Hunter"
fleet "Bounty Hunters"
npc
system
distance 2 3
personality nemesis waiting
government "Bounty Hunter"
fleet "Bounty Hunters"
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